---
key: mechanic/boss-fight-atlas--boss-ricochet-projectile
type: mechanic
id: boss-fight-atlas--boss-ricochet-projectile
lang: en
title: Ricochet projectile
summary: A boundary collision changes a projectile's subsequent direction.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-ricochet-projectile.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-ricochet-projectile.md
aliases: []
tags:
  - Boss fights
  - Projectiles
sourceIds:
  - source-d76ab8061e35e4a9
  - source-c73e6c4b98ec3c21
  - source-bf349c4c36497926
  - source-bd7f29d88bb94419
  - source-8257284e3816dc3e
  - source-73b3ffc2ba6c4e92
  - source-945019fe5d82d809
  - source-428086e3f830823e
sources:
  - id: source-d76ab8061e35e4a9
    title: 'Boss Fight Atlas: Ricochet projectile (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile/
    verifiedAt: null
  - id: source-c73e6c4b98ec3c21
    title: 'Boss Fight Atlas: Ricochet projectile (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile/
    verifiedAt: null
  - id: source-bf349c4c36497926
    title: Dung Defender · Hollow Knight
    url: 'https://www.youtube.com/watch?v=xJzK50Cb24s&t=14s'
    verifiedAt: null
  - id: source-bd7f29d88bb94419
    title: Wally Warbles · Cuphead
    url: 'https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s'
    verifiedAt: null
  - id: source-8257284e3816dc3e
    title: Ziva the Engineer · V Rising
    url: 'https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s'
    verifiedAt: null
  - id: source-73b3ffc2ba6c4e92
    title: V Rising developers on Ziva the Engineer · PlayStation Blog
    url: >-
      https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-428086e3f830823e
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-ricochet-projectile
    title: Boss fights
    url: >-
      https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-ricochet-projectile
    categoryIds:
      - catalog-part-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Ricochet projectile
    description: A boundary collision changes a projectile's subsequent direction.
    image:
      src: images/mechanics/boss-frame-xjzk50cb24s-40.webp
      width: 854
      height: 480
      game: Hollow Knight
      sourceUrl: 'https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s'
      originalUrl: 'https://www.youtube.com/watch?v=xJzK50Cb24s'
      sourceFrameSeconds: 40
      credit: Team Cherry; gameplay capture by PC Indie Master Race
      rights: >-
        Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race.
        Visible source markings preserved. All rights reserved; excluded from
        MIT and CC BY 4.0.
      caption: Dung Defender’s balls bounce off surfaces
      alt: Dung Defender’s balls bounce off surfaces
      markers:
        - x: 61
          'y': 31
          label: A ball remains dangerous after bouncing
    tips:
      - Keep bounce rules consistent and make surface contact visible.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Ricochet projectile

id: boss-fight-atlas--boss-ricochet-projectile
type: mechanic
key: mechanic/boss-fight-atlas--boss-ricochet-projectile
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/

A boundary collision changes a projectile's subsequent direction.

## At a glance

![Dung Defender’s balls bounce off surfaces](https://gamemechanics.pro/images/mechanics/boss-frame-xjzk50cb24s-40.webp)

[Hollow Knight](https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s) · Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=xJzK50Cb24s), 40 s

1. A ball remains dangerous after bouncing

- Keep bounce rules consistent and make surface contact visible.

- [Hollow Knight](https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s)

## How it works

A boundary collision changes a projectile's subsequent direction.

## Variants

### How the technique works

<a id="boss-ricochet-projectile-rule"></a>

- A boundary collision changes a projectile's subsequent direction. <a id="boss-ricochet-projectile-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Ricochet projectile (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile/) (id: source-d76ab8061e35e4a9)
- [Boss Fight Atlas: Ricochet projectile (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile/) (id: source-c73e6c4b98ec3c21)
- [Dung Defender · Hollow Knight](https://www.youtube.com/watch?v=xJzK50Cb24s&t=14s) (id: source-bf349c4c36497926)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s) (id: source-bd7f29d88bb94419)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s) (id: source-8257284e3816dc3e)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/) (id: source-73b3ffc2ba6c4e92)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Hollow Knight](https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s) (id: source-428086e3f830823e)

CC-BY-4.0 · gamemechanics.pro contributors
