---
key: mechanic/boss-fight-atlas--boss-recovery
type: mechanic
id: boss-fight-atlas--boss-recovery
lang: en
title: Recovery
summary: >-
  After attacking, the boss has limited actions and offers a response
  opportunity.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-recovery.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-recovery.md
aliases: []
tags:
  - Boss fights
  - Structure and readability
sourceIds:
  - source-42e0bb8cf7564104
  - source-cdb9dc64b51103e6
  - source-eef81b16224f1c1d
  - source-33fd2e5b8feccbc5
  - source-7360c1deba7d486c
  - source-493d43d294a92bc2
  - source-945019fe5d82d809
  - source-9afad7c96fda6ea2
  - source-83e6d511e27b8786
sources:
  - id: source-42e0bb8cf7564104
    title: 'Boss Fight Atlas: Recovery (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/'
    verifiedAt: null
  - id: source-cdb9dc64b51103e6
    title: 'Boss Fight Atlas: Recovery (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/'
    verifiedAt: null
  - id: source-eef81b16224f1c1d
    title: Horn Beetle · Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s'
    verifiedAt: null
  - id: source-33fd2e5b8feccbc5
    title: False Knight · Hollow Knight
    url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=151s'
    verifiedAt: null
  - id: source-7360c1deba7d486c
    title: 'Margit, the Fell Omen · Elden Ring'
    url: 'https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s'
    verifiedAt: null
  - id: source-493d43d294a92bc2
    title: 'SF Seminar · Capcom — startup, active frames, and recovery'
    url: 'https://game.capcom.com/cfn/sfv/column/131432?lang=en'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-9afad7c96fda6ea2
    title: GDC · Rebecca Vessal — data-driven boss attack chains
    url: 'https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss'
    verifiedAt: null
  - id: source-83e6d511e27b8786
    title: Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-recovery
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-recovery'
    categoryIds:
      - catalog-part-9
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Recovery
    description: >-
      After attacking, the boss has limited actions and offers a response
      opportunity.
    image:
      src: images/mechanics/boss-frame-dvub8cimpig-99.webp
      width: 1280
      height: 720
      game: Ori and the Will of the Wisps
      sourceUrl: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s'
      originalUrl: 'https://www.youtube.com/watch?v=DvuB8cImPIg'
      sourceFrameSeconds: 99
      credit: Moon Studios / Xbox Game Studios; gameplay capture by Gellot
      rights: >-
        Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by
        Gellot. Visible source markings preserved. All rights reserved; excluded
        from MIT and CC BY 4.0.
      caption: Horn Beetle remains on the platform between attacks
      alt: Horn Beetle remains on the platform between attacks
      markers:
        - x: 70
          'y': 61
          label: The end of movement creates a chance to approach
    tips:
      - >-
        Provide a readable response window after a strong move and show when it
        ends.
    examples:
      - title: Ori and the Will of the Wisps
        url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Recovery

id: boss-fight-atlas--boss-recovery
type: mechanic
key: mechanic/boss-fight-atlas--boss-recovery
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/

After attacking, the boss has limited actions and offers a response opportunity.

## At a glance

![Horn Beetle remains on the platform between attacks](https://gamemechanics.pro/images/mechanics/boss-frame-dvub8cimpig-99.webp)

[Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s) · Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=DvuB8cImPIg), 99 s

1. The end of movement creates a chance to approach

- Provide a readable response window after a strong move and show when it ends.

- [Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s)

## How it works

After attacking, the boss has limited actions and offers a response opportunity.

## Variants

### How the technique works

<a id="boss-recovery-rule"></a>

- After attacking, the boss has limited actions and offers a response opportunity. <a id="boss-recovery-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Recovery (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/) (id: source-42e0bb8cf7564104)
- [Boss Fight Atlas: Recovery (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/) (id: source-cdb9dc64b51103e6)
- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s) (id: source-eef81b16224f1c1d)
- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s) (id: source-33fd2e5b8feccbc5)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s) (id: source-7360c1deba7d486c)
- [SF Seminar · Capcom — startup, active frames, and recovery](https://game.capcom.com/cfn/sfv/column/131432?lang=en) (id: source-493d43d294a92bc2)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [GDC · Rebecca Vessal — data-driven boss attack chains](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss) (id: source-9afad7c96fda6ea2)
- [Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s) (id: source-83e6d511e27b8786)

CC-BY-4.0 · gamemechanics.pro contributors
