---
key: mechanic/boss-fight-atlas--boss-pulse-beam
type: mechanic
id: boss-fight-atlas--boss-pulse-beam
lang: en
title: Pulse beam
summary: A beam alternates damaging pulses with inactive intervals.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-pulse-beam.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-pulse-beam.md
aliases: []
tags:
  - Boss fights
  - Beams
sourceIds:
  - source-4dde5639f0b156d6
  - source-f25f404e4edf687e
  - source-679b1a432f02ef76
  - source-ebaea703468dca89
  - source-3ea79db294c4f4bc
  - source-baf38070a8989361
  - source-945019fe5d82d809
  - source-83fd7f8d3a42d64d
sources:
  - id: source-4dde5639f0b156d6
    title: 'Boss Fight Atlas: Pulse beam (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam/'
    verifiedAt: null
  - id: source-f25f404e4edf687e
    title: 'Boss Fight Atlas: Pulse beam (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam/'
    verifiedAt: null
  - id: source-679b1a432f02ef76
    title: 'Ares · Terraria: Calamity Mod'
    url: 'https://www.youtube.com/watch?v=kcZ1Con5__k&t=50s'
    verifiedAt: null
  - id: source-ebaea703468dca89
    title: Crystal Guardian · Hollow Knight
    url: 'https://www.youtube.com/watch?v=ZU03wr272AA&t=11s'
    verifiedAt: null
  - id: source-3ea79db294c4f4bc
    title: 'Meta Ridley · Metroid Prime 3: Corruption'
    url: 'https://www.youtube.com/watch?v=DkOIqOWGBwM&t=45s'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: Enemy Attacks and Telegraphing · Mike Stout
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-83fd7f8d3a42d64d
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=ZU03wr272AA&t=8s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-pulse-beam
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-pulse-beam'
    categoryIds:
      - catalog-part-3
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Pulse beam
    description: A beam alternates damaging pulses with inactive intervals.
    image:
      src: images/mechanics/boss-final-zu03wr272aa-8.webp
      width: 640
      height: 360
      game: Hollow Knight
      sourceUrl: 'https://www.youtube.com/watch?v=ZU03wr272AA&t=8s'
      originalUrl: 'https://www.youtube.com/watch?v=ZU03wr272AA'
      sourceFrameSeconds: 8
      credit: Team Cherry; gameplay capture by PC Indie Master Race
      rights: >-
        Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race.
        Original visible source markings retained. All rights reserved; excluded
        from portal MIT and CC BY 4.0.
      caption: 'Hollow Knight: Crystal Guardian fires separate laser pulses'
      alt: 'Hollow Knight: Crystal Guardian fires separate laser pulses'
      markers:
        - x: 62
          'y': 61
          label: 'The beam switches off between active shots, reopening space'
    tips:
      - >-
        Distinguish telegraph, active pulse and safe pause with a consistent
        rhythm.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=ZU03wr272AA&t=8s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Pulse beam

id: boss-fight-atlas--boss-pulse-beam
type: mechanic
key: mechanic/boss-fight-atlas--boss-pulse-beam
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/

A beam alternates damaging pulses with inactive intervals.

## At a glance

![Hollow Knight: Crystal Guardian fires separate laser pulses](https://gamemechanics.pro/images/mechanics/boss-final-zu03wr272aa-8.webp)

[Hollow Knight](https://www.youtube.com/watch?v=ZU03wr272AA&t=8s) · Game graphics © Team Cherry. Gameplay recording by PC Indie Master Race. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=ZU03wr272AA), 8 s

1. The beam switches off between active shots, reopening space

- Distinguish telegraph, active pulse and safe pause with a consistent rhythm.

- [Hollow Knight](https://www.youtube.com/watch?v=ZU03wr272AA&t=8s)

## How it works

A beam alternates damaging pulses with inactive intervals.

## Variants

### How the technique works

<a id="boss-pulse-beam-rule"></a>

- A beam alternates damaging pulses with inactive intervals. <a id="boss-pulse-beam-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Pulse beam (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam/) (id: source-4dde5639f0b156d6)
- [Boss Fight Atlas: Pulse beam (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam/) (id: source-f25f404e4edf687e)
- [Ares · Terraria: Calamity Mod](https://www.youtube.com/watch?v=kcZ1Con5__k&t=50s) (id: source-679b1a432f02ef76)
- [Crystal Guardian · Hollow Knight](https://www.youtube.com/watch?v=ZU03wr272AA&t=11s) (id: source-ebaea703468dca89)
- [Meta Ridley · Metroid Prime 3: Corruption](https://www.youtube.com/watch?v=DkOIqOWGBwM&t=45s) (id: source-3ea79db294c4f4bc)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Hollow Knight](https://www.youtube.com/watch?v=ZU03wr272AA&t=8s) (id: source-83fd7f8d3a42d64d)

CC-BY-4.0 · gamemechanics.pro contributors
