---
key: mechanic/boss-fight-atlas--boss-hazard-trail
type: mechanic
id: boss-fight-atlas--boss-hazard-trail
lang: en
title: Hazard trail
summary: A moving source leaves hazardous patches behind it.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-hazard-trail.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-hazard-trail.md
aliases: []
tags:
  - Boss fights
  - Zones and traps
sourceIds:
  - source-000e2479b82e23c4
  - source-bb3baffd13af61be
  - source-938d01176a1635ea
  - source-f11ef1d99a1763be
  - source-8257284e3816dc3e
  - source-73b3ffc2ba6c4e92
  - source-945019fe5d82d809
  - source-4a663b9b8717d5b9
sources:
  - id: source-000e2479b82e23c4
    title: 'Boss Fight Atlas: Hazard trail (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail/'
    verifiedAt: null
  - id: source-bb3baffd13af61be
    title: 'Boss Fight Atlas: Hazard trail (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail/'
    verifiedAt: null
  - id: source-938d01176a1635ea
    title: Shriek · Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s'
    verifiedAt: null
  - id: source-f11ef1d99a1763be
    title: Dancer of the Boreal Valley · Dark Souls III
    url: 'https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s'
    verifiedAt: null
  - id: source-8257284e3816dc3e
    title: Ziva the Engineer · V Rising
    url: 'https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s'
    verifiedAt: null
  - id: source-73b3ffc2ba6c4e92
    title: V Rising developers on Ziva the Engineer · PlayStation Blog
    url: >-
      https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-4a663b9b8717d5b9
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-hazard-trail
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-hazard-trail'
    categoryIds:
      - catalog-part-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Hazard trail
    description: A moving source leaves hazardous patches behind it.
    image:
      src: images/mechanics/boss-final-7jwq9kjwpye-46p5.webp
      width: 854
      height: 480
      game: Hollow Knight
      sourceUrl: 'https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s'
      originalUrl: 'https://www.youtube.com/watch?v=7JWQ9KjwPyE'
      sourceFrameSeconds: 46.5
      credit: Team Cherry; gameplay capture by fireb0rn
      rights: >-
        Game graphics © Team Cherry. Gameplay recording by fireb0rn. Original
        visible source markings retained. All rights reserved; excluded from
        portal MIT and CC BY 4.0.
      caption: 'Hollow Knight: Nightmare King Grimm’s dash leaves a fire trail'
      alt: 'Hollow Knight: Nightmare King Grimm’s dash leaves a fire trail'
      markers:
        - x: 26
          'y': 79
          label: Fire behind the moving boss temporarily preserves a hazardous path
    tips:
      - >-
        Distinguish the source from its trail and show the order in which
        segments fade.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Hazard trail

id: boss-fight-atlas--boss-hazard-trail
type: mechanic
key: mechanic/boss-fight-atlas--boss-hazard-trail
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/

A moving source leaves hazardous patches behind it.

## At a glance

![Hollow Knight: Nightmare King Grimm’s dash leaves a fire trail](https://gamemechanics.pro/images/mechanics/boss-final-7jwq9kjwpye-46p5.webp)

[Hollow Knight](https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s) · Game graphics © Team Cherry. Gameplay recording by fireb0rn. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=7JWQ9KjwPyE), 46.5 s

1. Fire behind the moving boss temporarily preserves a hazardous path

- Distinguish the source from its trail and show the order in which segments fade.

- [Hollow Knight](https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s)

## How it works

A moving source leaves hazardous patches behind it.

## Variants

### How the technique works

<a id="boss-hazard-trail-rule"></a>

- A moving source leaves hazardous patches behind it. <a id="boss-hazard-trail-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Hazard trail (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail/) (id: source-000e2479b82e23c4)
- [Boss Fight Atlas: Hazard trail (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail/) (id: source-bb3baffd13af61be)
- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s) (id: source-938d01176a1635ea)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s) (id: source-f11ef1d99a1763be)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s) (id: source-8257284e3816dc3e)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/) (id: source-73b3ffc2ba6c4e92)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Hollow Knight](https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s) (id: source-4a663b9b8717d5b9)

CC-BY-4.0 · gamemechanics.pro contributors
