---
key: mechanic/boss-fight-atlas--boss-fight-phase
type: mechanic
id: boss-fight-atlas--boss-fight-phase
lang: en
title: Fight phase
summary: An encounter state change switches a coherent package of rules.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-fight-phase.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-fight-phase.md
aliases: []
tags:
  - Boss fights
  - Structure and readability
sourceIds:
  - source-57c861d2970c4d89
  - source-fc88901a1e821d86
  - source-c3b4a5407343c65d
  - source-bd7f29d88bb94419
  - source-672a1787af5dbc85
  - source-945019fe5d82d809
  - source-d60b74caa192cf71
sources:
  - id: source-57c861d2970c4d89
    title: 'Boss Fight Atlas: Fight phase (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/'
    verifiedAt: null
  - id: source-fc88901a1e821d86
    title: 'Boss Fight Atlas: Fight phase (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/'
    verifiedAt: null
  - id: source-c3b4a5407343c65d
    title: Mora · Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=233s'
    verifiedAt: null
  - id: source-bd7f29d88bb94419
    title: Wally Warbles · Cuphead
    url: 'https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s'
    verifiedAt: null
  - id: source-672a1787af5dbc85
    title: 'Rennala, Queen of the Full Moon · Elden Ring'
    url: 'https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-d60b74caa192cf71
    title: Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-fight-phase
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-fight-phase'
    categoryIds:
      - catalog-part-9
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Fight phase
    description: An encounter state change switches a coherent package of rules.
    image:
      src: images/mechanics/boss-frame-dvub8cimpig-403.webp
      width: 1280
      height: 720
      game: Ori and the Will of the Wisps
      sourceUrl: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s'
      originalUrl: 'https://www.youtube.com/watch?v=DvuB8cImPIg'
      sourceFrameSeconds: 403
      credit: Moon Studios / Xbox Game Studios; gameplay capture by Gellot
      rights: >-
        Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by
        Gellot. Visible source markings preserved. All rights reserved; excluded
        from MIT and CC BY 4.0.
      caption: A new section of Mora’s fight changes traversal space
      alt: A new section of Mora’s fight changes traversal space
      markers:
        - x: 66
          'y': 52
          label: Mora’s body occupies a new section of the route
    tips:
      - >-
        A phase change should visibly change the task rather than only the
        health-bar color.
    examples:
      - title: Ori and the Will of the Wisps
        url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Fight phase

id: boss-fight-atlas--boss-fight-phase
type: mechanic
key: mechanic/boss-fight-atlas--boss-fight-phase
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/

An encounter state change switches a coherent package of rules.

## At a glance

![A new section of Mora’s fight changes traversal space](https://gamemechanics.pro/images/mechanics/boss-frame-dvub8cimpig-403.webp)

[Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s) · Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=DvuB8cImPIg), 403 s

1. Mora’s body occupies a new section of the route

- A phase change should visibly change the task rather than only the health-bar color.

- [Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s)

## How it works

An encounter state change switches a coherent package of rules.

## Variants

### How the technique works

<a id="boss-fight-phase-rule"></a>

- An encounter state change switches a coherent package of rules. <a id="boss-fight-phase-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Fight phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/) (id: source-57c861d2970c4d89)
- [Boss Fight Atlas: Fight phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/) (id: source-fc88901a1e821d86)
- [Mora · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=233s) (id: source-c3b4a5407343c65d)
- [Wally Warbles · Cuphead](https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s) (id: source-bd7f29d88bb94419)
- [Rennala, Queen of the Full Moon · Elden Ring](https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s) (id: source-672a1787af5dbc85)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s) (id: source-d60b74caa192cf71)

CC-BY-4.0 · gamemechanics.pro contributors
