---
key: mechanic/boss-fight-atlas--boss-charge
type: mechanic
id: boss-fight-atlas--boss-charge
lang: en
title: Charge
summary: >-
  After locking direction, the boss rapidly crosses a dangerous lane without
  steering.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-charge.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-charge.md
aliases: []
tags:
  - Boss fights
  - Body and melee
sourceIds:
  - source-00ea807353aa66ad
  - source-ee7068f893cd5908
  - source-195e190fddcd8799
  - source-4554ec21f4aa8b2e
  - source-edb00db89801f88b
  - source-d32ace75d41e8a33
  - source-ab5a882e9f13fff7
  - source-3c96fd2399f5a2c7
  - source-9afad7c96fda6ea2
  - source-baf38070a8989361
  - source-b6c950a986876b85
  - source-048dc23ef2f652dd
  - source-29a8aab1fd5136c1
  - source-b6f50ff27f0e9351
sources:
  - id: source-00ea807353aa66ad
    title: 'Boss Fight Atlas: Charge (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/charge/'
    verifiedAt: null
  - id: source-ee7068f893cd5908
    title: 'Boss Fight Atlas: Charge (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/charge/'
    verifiedAt: null
  - id: source-195e190fddcd8799
    title: 'Chub · The Binding of Isaac: Rebirth'
    url: 'https://www.youtube.com/watch?v=7pVgc-VBuPk&t=2s'
    verifiedAt: null
  - id: source-4554ec21f4aa8b2e
    title: Eye of Cthulhu · Terraria
    url: 'https://www.youtube.com/watch?v=VaYY2fauQNo&t=66s'
    verifiedAt: null
  - id: source-edb00db89801f88b
    title: Traitor Lord · Hollow Knight
    url: 'https://www.youtube.com/watch?v=f62A5eOtLzI&t=7s'
    verifiedAt: null
  - id: source-d32ace75d41e8a33
    title: 'Blazing Bull · Sekiro: Shadows Die Twice'
    url: 'https://www.youtube.com/watch?v=KXeOFXIpOC0&t=15s'
    verifiedAt: null
  - id: source-ab5a882e9f13fff7
    title: 'Diablos · Monster Hunter: World'
    url: 'https://www.youtube.com/watch?v=NwFX9I69uss&t=265s'
    verifiedAt: null
  - id: source-3c96fd2399f5a2c7
    title: Fallingstar Beast · Elden Ring
    url: 'https://www.youtube.com/watch?v=gzwO84ERsb8&t=2s'
    verifiedAt: null
  - id: source-9afad7c96fda6ea2
    title: >-
      Developer talk · Rebecca Vessal (Double Fine) — Maligula charge attack
      conditions in Psychonauts 2
    url: 'https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: >-
      Designer article · Mike Stout — wind-up and telegraphing for avoidable
      attacks
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-b6c950a986876b85
    title: >-
      Combat designer article · Mike Birkhead — boss attack anticipation and
      recovery windows
    url: >-
      https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer
    verifiedAt: null
  - id: source-048dc23ef2f652dd
    title: Developer devlog · gdn001 — Staff Guardian blade-spin charge and recovery
    url: >-
      https://gdn001.itch.io/kalia-and-the-fire-staff/devlog/1022309/katfs-alpha-devlog-14-august-2025
    verifiedAt: null
  - id: source-29a8aab1fd5136c1
    title: Charge attack analysis · Chandra Kouns — Esdras in Blasphemous
    url: >-
      https://snoukdesignnotes.blog/2021/06/30/boss-design-ft-blasphemous/#charge-attack
    verifiedAt: null
  - id: source-b6f50ff27f0e9351
    title: Terraria
    url: 'https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-charge
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-charge'
    categoryIds:
      - catalog-part-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Charge
    description: >-
      After locking direction, the boss rapidly crosses a dangerous lane without
      steering.
    image:
      src: images/mechanics/boss-final-vayy2fauqno-67.webp
      width: 640
      height: 360
      crop:
        x: 100
        'y': 0
        width: 420
        height: 205
      game: Terraria
      sourceUrl: 'https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s'
      originalUrl: 'https://www.youtube.com/watch?v=VaYY2fauQNo'
      sourceFrameSeconds: 67
      credit: Re-Logic; gameplay capture by HACH439
      rights: >-
        Game graphics © Re-Logic. Gameplay recording by HACH439. Original
        visible source markings retained. All rights reserved; excluded from
        portal MIT and CC BY 4.0.
      caption: 'Terraria: Eye of Cthulhu makes straight charges in its second form'
      alt: 'Terraria: Eye of Cthulhu makes straight charges in its second form'
      markers:
        - x: 40
          'y': 14
          label: >-
            Once direction is chosen, the fast pass requires leaving its attack
            line
    tips:
      - >-
        Separate aiming from the charge and preserve the promised direction
        after lock-in.
    examples:
      - title: Terraria
        url: 'https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Charge

id: boss-fight-atlas--boss-charge
type: mechanic
key: mechanic/boss-fight-atlas--boss-charge
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/

After locking direction, the boss rapidly crosses a dangerous lane without steering.

## At a glance

![Terraria: Eye of Cthulhu makes straight charges in its second form](https://gamemechanics.pro/images/mechanics/boss-final-vayy2fauqno-67.webp)

[Terraria](https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s) · Game graphics © Re-Logic. Gameplay recording by HACH439. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=VaYY2fauQNo), 67 s

1. Once direction is chosen, the fast pass requires leaving its attack line

- Separate aiming from the charge and preserve the promised direction after lock-in.

- [Terraria](https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s)

## How it works

After locking direction, the boss rapidly crosses a dangerous lane without steering.

## Variants

### How the technique works

<a id="boss-charge-rule"></a>

- After locking direction, the boss rapidly crosses a dangerous lane without steering. <a id="boss-charge-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Charge (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/charge/) (id: source-00ea807353aa66ad)
- [Boss Fight Atlas: Charge (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/charge/) (id: source-ee7068f893cd5908)
- [Chub · The Binding of Isaac: Rebirth](https://www.youtube.com/watch?v=7pVgc-VBuPk&t=2s) (id: source-195e190fddcd8799)
- [Eye of Cthulhu · Terraria](https://www.youtube.com/watch?v=VaYY2fauQNo&t=66s) (id: source-4554ec21f4aa8b2e)
- [Traitor Lord · Hollow Knight](https://www.youtube.com/watch?v=f62A5eOtLzI&t=7s) (id: source-edb00db89801f88b)
- [Blazing Bull · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=KXeOFXIpOC0&t=15s) (id: source-d32ace75d41e8a33)
- [Diablos · Monster Hunter: World](https://www.youtube.com/watch?v=NwFX9I69uss&t=265s) (id: source-ab5a882e9f13fff7)
- [Fallingstar Beast · Elden Ring](https://www.youtube.com/watch?v=gzwO84ERsb8&t=2s) (id: source-3c96fd2399f5a2c7)
- [Developer talk · Rebecca Vessal (Double Fine) — Maligula charge attack conditions in Psychonauts 2](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss) (id: source-9afad7c96fda6ea2)
- [Designer article · Mike Stout — wind-up and telegraphing for avoidable attacks](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Combat designer article · Mike Birkhead — boss attack anticipation and recovery windows](https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer) (id: source-b6c950a986876b85)
- [Developer devlog · gdn001 — Staff Guardian blade-spin charge and recovery](https://gdn001.itch.io/kalia-and-the-fire-staff/devlog/1022309/katfs-alpha-devlog-14-august-2025) (id: source-048dc23ef2f652dd)
- [Charge attack analysis · Chandra Kouns — Esdras in Blasphemous](https://snoukdesignnotes.blog/2021/06/30/boss-design-ft-blasphemous/#charge-attack) (id: source-29a8aab1fd5136c1)
- [Terraria](https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s) (id: source-b6f50ff27f0e9351)

CC-BY-4.0 · gamemechanics.pro contributors
