---
key: mechanic/boss-fight-atlas--boss-attack-lock
type: mechanic
id: boss-fight-atlas--boss-attack-lock
lang: en
title: Attack lock
summary: An explicit moment ends further adjustment of a chosen attack.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-attack-lock.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-attack-lock.md
aliases: []
tags:
  - Boss fights
  - Structure and readability
sourceIds:
  - source-a858a192ab1c9698
  - source-ff5594b49714f873
  - source-fa8c1da3e7b691b7
  - source-33b41db100441349
  - source-7360c1deba7d486c
  - source-baf38070a8989361
  - source-9afad7c96fda6ea2
  - source-945019fe5d82d809
  - source-4e6a5880394c8505
sources:
  - id: source-a858a192ab1c9698
    title: 'Boss Fight Atlas: Attack lock (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock/'
    verifiedAt: null
  - id: source-ff5594b49714f873
    title: 'Boss Fight Atlas: Attack lock (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock/'
    verifiedAt: null
  - id: source-fa8c1da3e7b691b7
    title: Hornet Protector · Hollow Knight
    url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=276s'
    verifiedAt: null
  - id: source-33b41db100441349
    title: Phrike · Returnal
    url: 'https://www.youtube.com/watch?v=L1GZvUb5uoY&t=30s'
    verifiedAt: null
  - id: source-7360c1deba7d486c
    title: 'Margit, the Fell Omen · Elden Ring'
    url: 'https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: 'Designer article · Mike Stout — aim, wind-up, and telegraphing'
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-9afad7c96fda6ea2
    title: Developer talk · Rebecca Vessal — modular boss maneuver timing
    url: 'https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-4e6a5880394c8505
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=283s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-attack-lock
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-attack-lock'
    categoryIds:
      - catalog-part-9
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Attack lock
    description: An explicit moment ends further adjustment of a chosen attack.
    image:
      src: images/mechanics/boss-frame-rwzmf4u366o-283.webp
      width: 854
      height: 480
      game: Hollow Knight
      sourceUrl: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=283s'
      originalUrl: 'https://www.youtube.com/watch?v=rwZmf4u366o'
      sourceFrameSeconds: 283
      credit: Team Cherry; gameplay capture by ProsafiaGaming
      rights: >-
        Game graphics © Team Cherry. Gameplay recording by ProsafiaGaming.
        Visible source markings preserved. All rights reserved; excluded from
        MIT and CC BY 4.0.
      caption: Hornet’s lunge crosses at a fixed height
      alt: Hornet’s lunge crosses at a fixed height
      markers:
        - x: 37
          'y': 76
          label: Needle and body position define the lunge line
    tips:
      - Signal when tracking ends separately from the start of movement.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=283s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Attack lock

id: boss-fight-atlas--boss-attack-lock
type: mechanic
key: mechanic/boss-fight-atlas--boss-attack-lock
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/

An explicit moment ends further adjustment of a chosen attack.

## At a glance

![Hornet’s lunge crosses at a fixed height](https://gamemechanics.pro/images/mechanics/boss-frame-rwzmf4u366o-283.webp)

[Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=283s) · Game graphics © Team Cherry. Gameplay recording by ProsafiaGaming. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=rwZmf4u366o), 283 s

1. Needle and body position define the lunge line

- Signal when tracking ends separately from the start of movement.

- [Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=283s)

## How it works

An explicit moment ends further adjustment of a chosen attack.

## Variants

### How the technique works

<a id="boss-attack-lock-rule"></a>

- An explicit moment ends further adjustment of a chosen attack. <a id="boss-attack-lock-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Attack lock (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock/) (id: source-a858a192ab1c9698)
- [Boss Fight Atlas: Attack lock (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock/) (id: source-ff5594b49714f873)
- [Hornet Protector · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=276s) (id: source-fa8c1da3e7b691b7)
- [Phrike · Returnal](https://www.youtube.com/watch?v=L1GZvUb5uoY&t=30s) (id: source-33b41db100441349)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s) (id: source-7360c1deba7d486c)
- [Designer article · Mike Stout — aim, wind-up, and telegraphing](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Developer talk · Rebecca Vessal — modular boss maneuver timing](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss) (id: source-9afad7c96fda6ea2)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=283s) (id: source-4e6a5880394c8505)

CC-BY-4.0 · gamemechanics.pro contributors
