---
key: mechanic/boss-fight-atlas--boss-attack-combination
type: mechanic
id: boss-fight-atlas--boss-attack-combination
lang: en
title: Attack combination
summary: Linked attacks form a sequence with shared timing and transitions.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-attack-combination.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-attack-combination.md
aliases: []
tags:
  - Boss fights
  - Targeting and rhythm
sourceIds:
  - source-94efb6b8dd7ee3c3
  - source-57195c598c7b657d
  - source-b8b3642c9d7ab75c
  - source-66de608faedfd362
  - source-fe1d941d246fcb74
  - source-945019fe5d82d809
  - source-2018a5f501535d35
sources:
  - id: source-94efb6b8dd7ee3c3
    title: 'Boss Fight Atlas: Attack combination (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-combination/
    verifiedAt: null
  - id: source-57195c598c7b657d
    title: 'Boss Fight Atlas: Attack combination (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-combination/
    verifiedAt: null
  - id: source-b8b3642c9d7ab75c
    title: Mantis Lords · Hollow Knight
    url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s'
    verifiedAt: null
  - id: source-66de608faedfd362
    title: 'Corrupted Monk · Sekiro: Shadows Die Twice'
    url: 'https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s'
    verifiedAt: null
  - id: source-fe1d941d246fcb74
    title: 'Godfrey, First Elden Lord · Elden Ring'
    url: 'https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-2018a5f501535d35
    title: Dark Souls III
    url: 'https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-attack-combination
    title: Boss fights
    url: >-
      https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-attack-combination
    categoryIds:
      - catalog-part-7
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Attack combination
    description: Linked attacks form a sequence with shared timing and transitions.
    image:
      src: images/mechanics/boss-frame-vcwh1bhhnko-182.webp
      width: 640
      height: 360
      game: Dark Souls III
      sourceUrl: 'https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s'
      originalUrl: 'https://www.youtube.com/watch?v=vCWh1bhHNKo'
      sourceFrameSeconds: 182
      credit: FromSoftware / Bandai Namco Entertainment; gameplay capture by Shirrako
      rights: >-
        Game graphics © FromSoftware / Bandai Namco Entertainment. Gameplay
        recording by Shirrako. Visible source markings preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: 'Dark Souls III: the Dancer links sweeping strikes into a combination'
      alt: 'Dark Souls III: the Dancer links sweeping strikes into a combination'
      markers:
        - x: 65
          'y': 64
          label: A blade follows an arc beside the boss’s body
    tips:
      - >-
        Signal the next strike in the sequence and preserve a distinct pause
        when it ends.
    examples:
      - title: Dark Souls III
        url: 'https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Attack combination

id: boss-fight-atlas--boss-attack-combination
type: mechanic
key: mechanic/boss-fight-atlas--boss-attack-combination
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/

Linked attacks form a sequence with shared timing and transitions.

## At a glance

![Dark Souls III: the Dancer links sweeping strikes into a combination](https://gamemechanics.pro/images/mechanics/boss-frame-vcwh1bhhnko-182.webp)

[Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s) · Game graphics © FromSoftware / Bandai Namco Entertainment. Gameplay recording by Shirrako. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=vCWh1bhHNKo), 182 s

1. A blade follows an arc beside the boss’s body

- Signal the next strike in the sequence and preserve a distinct pause when it ends.

- [Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s)

## How it works

Linked attacks form a sequence with shared timing and transitions.

## Variants

### How the technique works

<a id="boss-attack-combination-rule"></a>

- Linked attacks form a sequence with shared timing and transitions. <a id="boss-attack-combination-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Attack combination (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-combination/) (id: source-94efb6b8dd7ee3c3)
- [Boss Fight Atlas: Attack combination (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-combination/) (id: source-57195c598c7b657d)
- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s) (id: source-b8b3642c9d7ab75c)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s) (id: source-66de608faedfd362)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s) (id: source-fe1d941d246fcb74)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s) (id: source-2018a5f501535d35)

CC-BY-4.0 · gamemechanics.pro contributors
