---
key: mechanic/boss-fight-atlas--boss-active-phase
type: mechanic
id: boss-fight-atlas--boss-active-phase
lang: en
title: Active phase
summary: The attack's damaging component is active during this interval.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-active-phase.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-active-phase.md
aliases: []
tags:
  - Boss fights
  - Structure and readability
sourceIds:
  - source-79f0ea05eb650ed0
  - source-aa7ffd96ad1a22e8
  - source-b8b3642c9d7ab75c
  - source-f11ef1d99a1763be
  - source-66de608faedfd362
  - source-493d43d294a92bc2
  - source-baf38070a8989361
  - source-9afad7c96fda6ea2
  - source-55f562c92995b281
sources:
  - id: source-79f0ea05eb650ed0
    title: 'Boss Fight Atlas: Active phase (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase/'
    verifiedAt: null
  - id: source-aa7ffd96ad1a22e8
    title: 'Boss Fight Atlas: Active phase (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase/'
    verifiedAt: null
  - id: source-b8b3642c9d7ab75c
    title: Mantis Lords · Hollow Knight
    url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s'
    verifiedAt: null
  - id: source-f11ef1d99a1763be
    title: Dancer of the Boreal Valley · Dark Souls III
    url: 'https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s'
    verifiedAt: null
  - id: source-66de608faedfd362
    title: 'Corrupted Monk · Sekiro: Shadows Die Twice'
    url: 'https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s'
    verifiedAt: null
  - id: source-493d43d294a92bc2
    title: 'SF Seminar · Capcom — startup, active frames, and recovery'
    url: 'https://game.capcom.com/cfn/sfv/column/131432?lang=en'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: Designer article · Mike Stout — readable pre-attack communication
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-9afad7c96fda6ea2
    title: 'Developer talk · Rebecca Vessal — telegraph, attack, and recovery chains'
    url: 'https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss'
    verifiedAt: null
  - id: source-55f562c92995b281
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-active-phase
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-active-phase'
    categoryIds:
      - catalog-part-9
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Active phase
    description: The attack's damaging component is active during this interval.
    image:
      src: images/mechanics/boss-frame-vg3h6uvtwyy-29.webp
      width: 640
      height: 360
      game: Hollow Knight
      sourceUrl: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s'
      originalUrl: 'https://www.youtube.com/watch?v=VG3h6uVtWyY'
      sourceFrameSeconds: 29
      credit: Team Cherry; gameplay capture by FeelTheDango
      rights: >-
        Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible
        source markings preserved. All rights reserved; excluded from MIT and CC
        BY 4.0.
      caption: The boss’s spear points into the area beneath it
      alt: The boss’s spear points into the area beneath it
      markers:
        - x: 55
          'y': 76
          label: Weapon and body occupy the attack’s dangerous lane
    tips:
      - Align the active hit area with the visible pose and attack effect.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Active phase

id: boss-fight-atlas--boss-active-phase
type: mechanic
key: mechanic/boss-fight-atlas--boss-active-phase
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/

The attack's damaging component is active during this interval.

## At a glance

![The boss’s spear points into the area beneath it](https://gamemechanics.pro/images/mechanics/boss-frame-vg3h6uvtwyy-29.webp)

[Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s) · Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=VG3h6uVtWyY), 29 s

1. Weapon and body occupy the attack’s dangerous lane

- Align the active hit area with the visible pose and attack effect.

- [Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s)

## How it works

The attack's damaging component is active during this interval.

## Variants

### How the technique works

<a id="boss-active-phase-rule"></a>

- The attack's damaging component is active during this interval. <a id="boss-active-phase-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Active phase (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase/) (id: source-79f0ea05eb650ed0)
- [Boss Fight Atlas: Active phase (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase/) (id: source-aa7ffd96ad1a22e8)
- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s) (id: source-b8b3642c9d7ab75c)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s) (id: source-f11ef1d99a1763be)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s) (id: source-66de608faedfd362)
- [SF Seminar · Capcom — startup, active frames, and recovery](https://game.capcom.com/cfn/sfv/column/131432?lang=en) (id: source-493d43d294a92bc2)
- [Designer article · Mike Stout — readable pre-attack communication](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Developer talk · Rebecca Vessal — telegraph, attack, and recovery chains](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss) (id: source-9afad7c96fda6ea2)
- [Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s) (id: source-55f562c92995b281)

CC-BY-4.0 · gamemechanics.pro contributors
