{"schemaVersion":1,"dateNote":"Editorial dates do not imply external-source verification. Unknown verification dates are null.","sources":[{"id":"source-22bf9a2b4f0b9218","url":"https://learn.unity.com/pathway/creative-core/unit/prototyping","titles":{"ru":"Unity Learn: Prototyping","en":"Unity Learn: Prototyping"},"verifiedAt":null,"usedBy":[{"key":"lesson/scope-and-prototype","lang":"ru","title":"Скоуп и проверяемый прототип","url":"https://gamemechanics.pro/ru/lessons/scope-and-prototype/"},{"key":"resource/unity-prototyping","lang":"ru","title":"Unity Learn: прототипирование","url":"https://gamemechanics.pro/ru/resources/#resource-unity-prototyping"},{"key":"lesson/scope-and-prototype","lang":"en","title":"Scope and a testable prototype","url":"https://gamemechanics.pro/en/lessons/scope-and-prototype/"},{"key":"resource/unity-prototyping","lang":"en","title":"Unity Learn: prototyping","url":"https://gamemechanics.pro/en/resources/#resource-unity-prototyping"}]},{"id":"source-4794cbcf5206cc3d","url":"https://gameprogrammingpatterns.com/game-loop.html","titles":{"ru":"Robert Nystrom: Game Loop","en":"Robert Nystrom: Game Loop"},"verifiedAt":null,"usedBy":[{"key":"lesson/game-loop","lang":"ru","title":"Игровой цикл и время","url":"https://gamemechanics.pro/ru/lessons/game-loop/"},{"key":"resource/game-loop-pattern","lang":"ru","title":"Игровой цикл: Game Programming Patterns","url":"https://gamemechanics.pro/ru/resources/#resource-game-loop-pattern"},{"key":"lesson/game-loop","lang":"en","title":"The game loop and time","url":"https://gamemechanics.pro/en/lessons/game-loop/"},{"key":"resource/game-loop-pattern","lang":"en","title":"Game Loop: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-game-loop-pattern"}]},{"id":"source-61d9bfebd277d850","url":"https://developer.mozilla.org/en-US/docs/Web/API/Window/requestAnimationFrame","titles":{"ru":"MDN: requestAnimationFrame","en":"MDN: requestAnimationFrame"},"verifiedAt":null,"usedBy":[{"key":"lesson/game-loop","lang":"ru","title":"Игровой цикл и время","url":"https://gamemechanics.pro/ru/lessons/game-loop/"},{"key":"resource/animation-frame","lang":"ru","title":"requestAnimationFrame на MDN","url":"https://gamemechanics.pro/ru/resources/#resource-animation-frame"},{"key":"lesson/game-loop","lang":"en","title":"The game loop and time","url":"https://gamemechanics.pro/en/lessons/game-loop/"},{"key":"resource/animation-frame","lang":"en","title":"requestAnimationFrame on MDN","url":"https://gamemechanics.pro/en/resources/#resource-animation-frame"}]},{"id":"source-e55fb78e3762cd48","url":"https://github.com/mas-bandwidth/gafferongames/blob/main/content/post/fix_your_timestep.md","titles":{"ru":"Glenn Fiedler: Fix Your Timestep!","en":"Glenn Fiedler: Fix Your Timestep!"},"verifiedAt":null,"usedBy":[{"key":"lesson/game-loop","lang":"ru","title":"Игровой цикл и время","url":"https://gamemechanics.pro/ru/lessons/game-loop/"},{"key":"resource/fixed-timestep","lang":"ru","title":"Fix Your Timestep!","url":"https://gamemechanics.pro/ru/resources/#resource-fixed-timestep"},{"key":"lesson/game-loop","lang":"en","title":"The game loop and time","url":"https://gamemechanics.pro/en/lessons/game-loop/"},{"key":"resource/fixed-timestep","lang":"en","title":"Fix Your Timestep!","url":"https://gamemechanics.pro/en/resources/#resource-fixed-timestep"}]},{"id":"source-663cb05191120f23","url":"https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html","titles":{"ru":"Godot: Using InputEvent","en":"Godot: Using InputEvent"},"verifiedAt":null,"usedBy":[{"key":"lesson/input-and-feedback","lang":"ru","title":"Ввод и обратная связь","url":"https://gamemechanics.pro/ru/lessons/input-and-feedback/"},{"key":"resource/godot-input","lang":"ru","title":"Godot: обработка ввода","url":"https://gamemechanics.pro/ru/resources/#resource-godot-input"},{"key":"lesson/input-and-feedback","lang":"en","title":"Input and feedback","url":"https://gamemechanics.pro/en/lessons/input-and-feedback/"},{"key":"resource/godot-input","lang":"en","title":"Godot: input handling","url":"https://gamemechanics.pro/en/resources/#resource-godot-input"}]},{"id":"source-7c0748c4a86f7409","url":"https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection","titles":{"ru":"MDN: 2D collision detection","en":"MDN: 2D collision detection"},"verifiedAt":null,"usedBy":[{"key":"lesson/collision-basics","lang":"ru","title":"Основы столкновений","url":"https://gamemechanics.pro/ru/lessons/collision-basics/"},{"key":"resource/collision-2d","lang":"ru","title":"MDN: столкновения в 2D","url":"https://gamemechanics.pro/ru/resources/#resource-collision-2d"},{"key":"lesson/collision-basics","lang":"en","title":"Collision fundamentals","url":"https://gamemechanics.pro/en/lessons/collision-basics/"},{"key":"resource/collision-2d","lang":"en","title":"MDN: 2D collision detection","url":"https://gamemechanics.pro/en/resources/#resource-collision-2d"}]},{"id":"source-8cc54cd9f9a5c8e8","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","titles":{"ru":"Godot: Physics introduction","en":"Godot: Physics introduction"},"verifiedAt":null,"usedBy":[{"key":"lesson/collision-basics","lang":"ru","title":"Основы столкновений","url":"https://gamemechanics.pro/ru/lessons/collision-basics/"},{"key":"catalog/creative-construction","lang":"ru","title":"Творчество, конструирование и свободная игра","url":"https://gamemechanics.pro/ru/mechanics/creative-construction/"},{"key":"mechanic/creative-construction--t229","lang":"ru","title":"Лепка, скульптура и изменение формы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t229/"},{"key":"mechanic/creative-construction--t230","lang":"ru","title":"Строительные наборы и сборка механизмов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t230/"},{"key":"mechanic/creative-construction--t232","lang":"ru","title":"Одежда, внешность и создание персонажей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t232/"},{"key":"mechanic/creative-construction--t234","lang":"ru","title":"Съёмка, монтаж и создание представлений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t234/"},{"key":"mechanic/creative-construction--t237","lang":"ru","title":"Совместное творчество и пользовательский контент","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t237/"},{"key":"catalog/sports-mastery","lang":"ru","title":"Спорт и физическое мастерство","url":"https://gamemechanics.pro/ru/mechanics/sports-mastery/"},{"key":"mechanic/sports-mastery--t149","lang":"ru","title":"Командные игры с мячом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t149/"},{"key":"mechanic/sports-mastery--t150","lang":"ru","title":"Ракеточные виды спорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t150/"},{"key":"mechanic/sports-mastery--t151","lang":"ru","title":"Лёгкая атлетика и соревнования на результат","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t151/"},{"key":"mechanic/sports-mastery--t152","lang":"ru","title":"Гимнастика, акробатика и оценка исполнения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t152/"},{"key":"mechanic/sports-mastery--t153","lang":"ru","title":"Скейтбординг, сноубординг и экстремальные виды спорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t153/"},{"key":"mechanic/sports-mastery--t154","lang":"ru","title":"Гольф, бильярд и точность траектории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t154/"},{"key":"mechanic/sports-mastery--t155","lang":"ru","title":"Боулинг, дартс и метание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t155/"},{"key":"mechanic/sports-mastery--t156","lang":"ru","title":"Спортивные единоборства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t156/"},{"key":"mechanic/sports-mastery--t157","lang":"ru","title":"Спортивный менеджмент и тренировка команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t157/"},{"key":"mechanic/sports-mastery--t158","lang":"ru","title":"Вымышленные виды спорта и гибридные правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t158/"},{"key":"catalog/vehicles-racing","lang":"ru","title":"Транспорт, гонки и техника","url":"https://gamemechanics.pro/ru/mechanics/vehicles-racing/"},{"key":"mechanic/vehicles-racing--t139","lang":"ru","title":"Аркадные гонки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t139/"},{"key":"mechanic/vehicles-racing--t140","lang":"ru","title":"Автосимуляторы и настройка автомобиля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t140/"},{"key":"mechanic/vehicles-racing--t141","lang":"ru","title":"Ралли, бездорожье и сцепление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t141/"},{"key":"mechanic/vehicles-racing--t142","lang":"ru","title":"Дрифт, трюки и управление заносом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t142/"},{"key":"mechanic/vehicles-racing--t143","lang":"ru","title":"Боевые гонки и преследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t143/"},{"key":"mechanic/vehicles-racing--t144","lang":"ru","title":"Мотоспорт и баланс двухколёсного транспорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t144/"},{"key":"mechanic/vehicles-racing--t145","lang":"ru","title":"Авиация и воздушный бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t145/"},{"key":"mechanic/vehicles-racing--t146","lang":"ru","title":"Космические полёты и орбитальные манёвры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t146/"},{"key":"mechanic/vehicles-racing--t147","lang":"ru","title":"Морской транспорт и подводные аппараты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t147/"},{"key":"mechanic/vehicles-racing--t148","lang":"ru","title":"Железнодорожные, грузовые и пассажирские симуляторы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t148/"},{"key":"resource/godot-physics","lang":"ru","title":"Godot: введение в физику","url":"https://gamemechanics.pro/ru/resources/#resource-godot-physics"},{"key":"lesson/collision-basics","lang":"en","title":"Collision fundamentals","url":"https://gamemechanics.pro/en/lessons/collision-basics/"},{"key":"catalog/creative-construction","lang":"en","title":"Creativity, construction and free play","url":"https://gamemechanics.pro/en/mechanics/creative-construction/"},{"key":"mechanic/creative-construction--t229","lang":"en","title":"Modeling, sculpting and shape manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t229/"},{"key":"mechanic/creative-construction--t230","lang":"en","title":"Construction kits and mechanism assembly","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t230/"},{"key":"mechanic/creative-construction--t232","lang":"en","title":"Clothing, appearance and character design","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t232/"},{"key":"mechanic/creative-construction--t234","lang":"en","title":"Filming, editing and performance creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t234/"},{"key":"mechanic/creative-construction--t237","lang":"en","title":"Collaborative creation and user-generated content","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t237/"},{"key":"catalog/sports-mastery","lang":"en","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/"},{"key":"mechanic/sports-mastery--t149","lang":"en","title":"Team ball sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t149/"},{"key":"mechanic/sports-mastery--t150","lang":"en","title":"Racket sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t150/"},{"key":"mechanic/sports-mastery--t151","lang":"en","title":"Athletics and performance competitions","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t151/"},{"key":"mechanic/sports-mastery--t152","lang":"en","title":"Gymnastics, acrobatics and execution scoring","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t152/"},{"key":"mechanic/sports-mastery--t153","lang":"en","title":"Skateboarding, snowboarding and extreme sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t153/"},{"key":"mechanic/sports-mastery--t154","lang":"en","title":"Golf, billiards and trajectory precision","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t154/"},{"key":"mechanic/sports-mastery--t155","lang":"en","title":"Bowling, darts and throwing","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t155/"},{"key":"mechanic/sports-mastery--t156","lang":"en","title":"Combat sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t156/"},{"key":"mechanic/sports-mastery--t157","lang":"en","title":"Sports management and team training","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t157/"},{"key":"mechanic/sports-mastery--t158","lang":"en","title":"Fictional sports and hybrid rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t158/"},{"key":"catalog/vehicles-racing","lang":"en","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/"},{"key":"mechanic/vehicles-racing--t139","lang":"en","title":"Arcade racing","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t139/"},{"key":"mechanic/vehicles-racing--t140","lang":"en","title":"Driving simulators and car tuning","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t140/"},{"key":"mechanic/vehicles-racing--t141","lang":"en","title":"Rally, off-road driving and traction","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t141/"},{"key":"mechanic/vehicles-racing--t142","lang":"en","title":"Drifting, stunts and skid control","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/"},{"key":"mechanic/vehicles-racing--t143","lang":"en","title":"Combat racing and pursuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t143/"},{"key":"mechanic/vehicles-racing--t144","lang":"en","title":"Motorcycle racing and two-wheel balance","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t144/"},{"key":"mechanic/vehicles-racing--t145","lang":"en","title":"Aviation and aerial combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t145/"},{"key":"mechanic/vehicles-racing--t146","lang":"en","title":"Spaceflight and orbital maneuvers","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t146/"},{"key":"mechanic/vehicles-racing--t147","lang":"en","title":"Marine vehicles and submersibles","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t147/"},{"key":"mechanic/vehicles-racing--t148","lang":"en","title":"Rail, freight and passenger transport simulators","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t148/"},{"key":"resource/godot-physics","lang":"en","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics"}]},{"id":"source-3817d420df0baa92","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","titles":{"ru":"Robert Nystrom: State (author repository)","en":"Robert Nystrom: State (author repository)"},"verifiedAt":null,"usedBy":[{"key":"lesson/state-machines","lang":"ru","title":"Состояния и переходы","url":"https://gamemechanics.pro/ru/lessons/state-machines/"},{"key":"catalog/activity-simulators","lang":"ru","title":"Симуляторы занятий и профессий","url":"https://gamemechanics.pro/ru/mechanics/activity-simulators/"},{"key":"mechanic/activity-simulators--t127","lang":"ru","title":"Фермерство, садоводство и животноводство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t127/"},{"key":"mechanic/activity-simulators--t128","lang":"ru","title":"Готовка, рецепты и работа кухни","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t128/"},{"key":"mechanic/activity-simulators--t129","lang":"ru","title":"Рыбалка, охота и добывающие промыслы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t129/"},{"key":"mechanic/activity-simulators--t131","lang":"ru","title":"Уборка, сортировка и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t131/"},{"key":"mechanic/activity-simulators--t132","lang":"ru","title":"Строительство, земляные работы и техника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t132/"},{"key":"mechanic/activity-simulators--t133","lang":"ru","title":"Медицина, спасение и аварийные службы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t133/"},{"key":"mechanic/activity-simulators--t134","lang":"ru","title":"Расследование технических происшествий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t134/"},{"key":"mechanic/activity-simulators--t135","lang":"ru","title":"Проверка документов, инспекция и контроль","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t135/"},{"key":"mechanic/activity-simulators--t136","lang":"ru","title":"Доставка, диспетчеризация и обслуживание клиентов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t136/"},{"key":"mechanic/activity-simulators--t137","lang":"ru","title":"Научные эксперименты и работа с приборами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t137/"},{"key":"mechanic/activity-simulators--t138","lang":"ru","title":"Симуляторы бизнеса, офиса и бюрократии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t138/"},{"key":"catalog/melee-combat","lang":"ru","title":"Ближний бой и боевые системы","url":"https://gamemechanics.pro/ru/mechanics/melee-combat/"},{"key":"mechanic/melee-combat--t011","lang":"ru","title":"Рукопашный бой и beat ’em up","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t011/"},{"key":"mechanic/melee-combat--t012","lang":"ru","title":"Файтинг и дуэли","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t012/"},{"key":"mechanic/melee-combat--t013","lang":"ru","title":"Комбо и character action","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t013/"},{"key":"mechanic/melee-combat--t014","lang":"ru","title":"Soulslike и управление выносливостью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t014/"},{"key":"mechanic/melee-combat--t015","lang":"ru","title":"Hack and slash","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t015/"},{"key":"mechanic/melee-combat--t016","lang":"ru","title":"Блокирование, парирование и контратаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t016/"},{"key":"mechanic/melee-combat--t017","lang":"ru","title":"Захваты, броски и борьба","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t017/"},{"key":"mechanic/melee-combat--t018","lang":"ru","title":"Бой с толпой и контроль пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t018/"},{"key":"mechanic/melee-combat--t020","lang":"ru","title":"Разрушаемые части, ранения и состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t020/"},{"key":"catalog/progression-rewards","lang":"ru","title":"Прогрессия, награды и удержание","url":"https://gamemechanics.pro/ru/mechanics/progression-rewards/"},{"key":"mechanic/progression-rewards--t240","lang":"ru","title":"Открытие возможностей и расширение пространства действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t240/"},{"key":"mechanic/progression-rewards--t241","lang":"ru","title":"Коллекции, альбомы и заполнение наборов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t241/"},{"key":"mechanic/progression-rewards--t242","lang":"ru","title":"Достижения, испытания и мастерство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t242/"},{"key":"mechanic/progression-rewards--t243","lang":"ru","title":"Лут, редкость и распределение наград","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t243/"},{"key":"mechanic/progression-rewards--t244","lang":"ru","title":"Idle, incremental и офлайн-прогресс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t244/"},{"key":"mechanic/progression-rewards--t245","lang":"ru","title":"Престиж, сброс и повторное развитие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t245/"},{"key":"catalog/role-playing-systems","lang":"ru","title":"Ролевые системы","url":"https://gamemechanics.pro/ru/mechanics/role-playing-systems/"},{"key":"mechanic/role-playing-systems--t049","lang":"ru","title":"Создание персонажа и распределение характеристик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t049/"},{"key":"mechanic/role-playing-systems--t050","lang":"ru","title":"Классы, специализации и смена ролей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t050/"},{"key":"mechanic/role-playing-systems--t051","lang":"ru","title":"Билды и синергии способностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t051/"},{"key":"mechanic/role-playing-systems--t052","lang":"ru","title":"Партийные роли и состав отряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t052/"},{"key":"mechanic/role-playing-systems--t053","lang":"ru","title":"Снаряжение, аффиксы и наборы предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t053/"},{"key":"mechanic/role-playing-systems--t054","lang":"ru","title":"Статусы, стихии и сопротивления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t054/"},{"key":"mechanic/role-playing-systems--t055","lang":"ru","title":"Развитие навыков через использование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t055/"},{"key":"mechanic/role-playing-systems--t057","lang":"ru","title":"Репутация, фракции и мировоззрение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t057/"},{"key":"mechanic/role-playing-systems--t058","lang":"ru","title":"Квесты, контракты и последствия решений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t058/"},{"key":"catalog/run-structures","lang":"ru","title":"Roguelike и структура забега","url":"https://gamemechanics.pro/ru/mechanics/run-structures/"},{"key":"mechanic/run-structures--t060","lang":"ru","title":"Традиционные пошаговые roguelike","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t060/"},{"key":"mechanic/run-structures--t061","lang":"ru","title":"Action-roguelike","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t061/"},{"key":"mechanic/run-structures--t062","lang":"ru","title":"Survivor-like и автоматические атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t062/"},{"key":"mechanic/run-structures--t063","lang":"ru","title":"Dungeon crawler и истощение в подземелье","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t063/"},{"key":"catalog/social-cooperation","lang":"ru","title":"Социальные отношения и совместная игра","url":"https://gamemechanics.pro/ru/mechanics/social-cooperation/"},{"key":"mechanic/social-cooperation--t200","lang":"ru","title":"Забота о питомцах и зависимых персонажах","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t200/"},{"key":"mechanic/social-cooperation--t204","lang":"ru","title":"Асимметричные роли и способности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t204/"},{"key":"mechanic/social-cooperation--t206","lang":"ru","title":"Спасение, поддержка и распределение ответственности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t206/"},{"key":"mechanic/social-cooperation--t207","lang":"ru","title":"Предательство, коалиции и временные союзы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t207/"},{"key":"mechanic/social-cooperation--t198","lang":"ru","title":"Социальные симуляторы и повседневная жизнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t198/"},{"key":"mechanic/social-cooperation--t202","lang":"ru","title":"Социальная дедукция и скрытые роли","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t202/"},{"key":"mechanic/social-cooperation--t208","lang":"ru","title":"Party games, викторины и коллективное угадывание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t208/"},{"key":"catalog/stealth-infiltration","lang":"ru","title":"Стелс, проникновение и побег","url":"https://gamemechanics.pro/ru/mechanics/stealth-infiltration/"},{"key":"mechanic/stealth-infiltration--t031","lang":"ru","title":"Видимость, шум и обнаружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t031/"},{"key":"mechanic/stealth-infiltration--t032","lang":"ru","title":"Подозрение, тревога и поиск","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t032/"},{"key":"mechanic/stealth-infiltration--t033","lang":"ru","title":"Укрытие тела и следов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t033/"},{"key":"mechanic/stealth-infiltration--t034","lang":"ru","title":"Маскировка и социальное проникновение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t034/"},{"key":"mechanic/stealth-infiltration--t035","lang":"ru","title":"Приманки, отвлечения и саботаж","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t035/"},{"key":"mechanic/stealth-infiltration--t036","lang":"ru","title":"Слежка, разведка и контрнаблюдение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t036/"},{"key":"mechanic/stealth-infiltration--t037","lang":"ru","title":"Ограбления и синхронное проникновение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t037/"},{"key":"mechanic/stealth-infiltration--t038","lang":"ru","title":"Побег, погоня и уход от преследования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t038/"},{"key":"catalog/systemic-worlds","lang":"ru","title":"Системный мир, случайность и поведение NPC","url":"https://gamemechanics.pro/ru/mechanics/systemic-worlds/"},{"key":"mechanic/systemic-worlds--t260","lang":"ru","title":"Системные взаимодействия и immersive sim","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t260/"},{"key":"mechanic/systemic-worlds--t262","lang":"ru","title":"Физические материалы, деформация и разрушение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t262/"},{"key":"mechanic/systemic-worlds--t263","lang":"ru","title":"Экология, пищевые цепи и восстановление среды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t263/"},{"key":"mechanic/systemic-worlds--t265","lang":"ru","title":"Распорядки, потребности и память персонажей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t265/"},{"key":"mechanic/systemic-worlds--t266","lang":"ru","title":"Обучение существ и дрессировка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t266/"},{"key":"mechanic/systemic-worlds--t269","lang":"ru","title":"Симуляция общества, популяций и автономных сообществ","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t269/"},{"key":"resource/state-pattern","lang":"ru","title":"Состояния: Game Programming Patterns","url":"https://gamemechanics.pro/ru/resources/#resource-state-pattern"},{"key":"lesson/state-machines","lang":"en","title":"States and transitions","url":"https://gamemechanics.pro/en/lessons/state-machines/"},{"key":"catalog/activity-simulators","lang":"en","title":"Activity and profession simulators","url":"https://gamemechanics.pro/en/mechanics/activity-simulators/"},{"key":"mechanic/activity-simulators--t127","lang":"en","title":"Farming, gardening and animal husbandry","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t127/"},{"key":"mechanic/activity-simulators--t128","lang":"en","title":"Cooking, recipes and kitchen work","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t128/"},{"key":"mechanic/activity-simulators--t129","lang":"en","title":"Fishing, hunting and harvesting trades","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t129/"},{"key":"mechanic/activity-simulators--t131","lang":"en","title":"Cleaning, sorting and restoration","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t131/"},{"key":"mechanic/activity-simulators--t132","lang":"en","title":"Construction, earthmoving and machinery","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t132/"},{"key":"mechanic/activity-simulators--t133","lang":"en","title":"Medicine, rescue and emergency services","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t133/"},{"key":"mechanic/activity-simulators--t134","lang":"en","title":"Technical incident investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t134/"},{"key":"mechanic/activity-simulators--t135","lang":"en","title":"Document checks, inspections and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t135/"},{"key":"mechanic/activity-simulators--t136","lang":"en","title":"Delivery, dispatching and customer service","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t136/"},{"key":"mechanic/activity-simulators--t137","lang":"en","title":"Scientific experiments and instruments","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t137/"},{"key":"mechanic/activity-simulators--t138","lang":"en","title":"Business, office and bureaucracy simulators","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t138/"},{"key":"catalog/melee-combat","lang":"en","title":"Melee and combat systems","url":"https://gamemechanics.pro/en/mechanics/melee-combat/"},{"key":"mechanic/melee-combat--t011","lang":"en","title":"Hand-to-hand combat and beat ’em ups","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t011/"},{"key":"mechanic/melee-combat--t012","lang":"en","title":"Fighting games and duels","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t012/"},{"key":"mechanic/melee-combat--t013","lang":"en","title":"Combos and character action","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t013/"},{"key":"mechanic/melee-combat--t014","lang":"en","title":"Soulslikes and stamina management","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t014/"},{"key":"mechanic/melee-combat--t015","lang":"en","title":"Hack and slash","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t015/"},{"key":"mechanic/melee-combat--t016","lang":"en","title":"Blocking, parrying and counterattacks","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t016/"},{"key":"mechanic/melee-combat--t017","lang":"en","title":"Grapples, throws and wrestling","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t017/"},{"key":"mechanic/melee-combat--t018","lang":"en","title":"Crowd combat and space control","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t018/"},{"key":"mechanic/melee-combat--t020","lang":"en","title":"Breakable parts, injuries and conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t020/"},{"key":"catalog/progression-rewards","lang":"en","title":"Progression, rewards and retention","url":"https://gamemechanics.pro/en/mechanics/progression-rewards/"},{"key":"mechanic/progression-rewards--t240","lang":"en","title":"Unlocking abilities and expanding available actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t240/"},{"key":"mechanic/progression-rewards--t241","lang":"en","title":"Collections, albums and set completion","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t241/"},{"key":"mechanic/progression-rewards--t242","lang":"en","title":"Achievements, challenges and mastery","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t242/"},{"key":"mechanic/progression-rewards--t243","lang":"en","title":"Loot, rarity and reward distribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t243/"},{"key":"mechanic/progression-rewards--t244","lang":"en","title":"Idle, incremental and offline progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t244/"},{"key":"mechanic/progression-rewards--t245","lang":"en","title":"Prestige, resets and renewed progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t245/"},{"key":"catalog/role-playing-systems","lang":"en","title":"Role-playing systems","url":"https://gamemechanics.pro/en/mechanics/role-playing-systems/"},{"key":"mechanic/role-playing-systems--t049","lang":"en","title":"Character creation and attribute allocation","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t049/"},{"key":"mechanic/role-playing-systems--t050","lang":"en","title":"Classes, specializations and role switching","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t050/"},{"key":"mechanic/role-playing-systems--t051","lang":"en","title":"Builds and ability synergies","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t051/"},{"key":"mechanic/role-playing-systems--t052","lang":"en","title":"Party roles and team composition","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t052/"},{"key":"mechanic/role-playing-systems--t053","lang":"en","title":"Equipment, affixes and item sets","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t053/"},{"key":"mechanic/role-playing-systems--t054","lang":"en","title":"Status effects, elements and resistances","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t054/"},{"key":"mechanic/role-playing-systems--t055","lang":"en","title":"Learning skills through use","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t055/"},{"key":"mechanic/role-playing-systems--t057","lang":"en","title":"Reputation, factions and alignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t057/"},{"key":"mechanic/role-playing-systems--t058","lang":"en","title":"Quests, contracts and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t058/"},{"key":"catalog/run-structures","lang":"en","title":"Roguelikes and run structure","url":"https://gamemechanics.pro/en/mechanics/run-structures/"},{"key":"mechanic/run-structures--t060","lang":"en","title":"Traditional turn-based roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t060/"},{"key":"mechanic/run-structures--t061","lang":"en","title":"Action roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t061/"},{"key":"mechanic/run-structures--t062","lang":"en","title":"Survivor-likes and automatic attacks","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t062/"},{"key":"mechanic/run-structures--t063","lang":"en","title":"Dungeon crawlers and resource attrition","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t063/"},{"key":"catalog/social-cooperation","lang":"en","title":"Social relationships and shared play","url":"https://gamemechanics.pro/en/mechanics/social-cooperation/"},{"key":"mechanic/social-cooperation--t200","lang":"en","title":"Caring for pets and dependent characters","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t200/"},{"key":"mechanic/social-cooperation--t204","lang":"en","title":"Asymmetric roles and abilities","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t204/"},{"key":"mechanic/social-cooperation--t206","lang":"en","title":"Rescue, support and shared responsibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t206/"},{"key":"mechanic/social-cooperation--t207","lang":"en","title":"Betrayal, coalitions and temporary alliances","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t207/"},{"key":"mechanic/social-cooperation--t198","lang":"en","title":"Social simulations and everyday life","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t198/"},{"key":"mechanic/social-cooperation--t202","lang":"en","title":"Social deduction and hidden roles","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t202/"},{"key":"mechanic/social-cooperation--t208","lang":"en","title":"Party games, trivia and collective guessing","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t208/"},{"key":"catalog/stealth-infiltration","lang":"en","title":"Stealth, infiltration and escape","url":"https://gamemechanics.pro/en/mechanics/stealth-infiltration/"},{"key":"mechanic/stealth-infiltration--t031","lang":"en","title":"Visibility, noise and detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t031/"},{"key":"mechanic/stealth-infiltration--t032","lang":"en","title":"Suspicion, alerts and searching","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t032/"},{"key":"mechanic/stealth-infiltration--t033","lang":"en","title":"Hiding bodies and traces","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t033/"},{"key":"mechanic/stealth-infiltration--t034","lang":"en","title":"Disguises and social infiltration","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t034/"},{"key":"mechanic/stealth-infiltration--t035","lang":"en","title":"Lures, distractions and sabotage","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t035/"},{"key":"mechanic/stealth-infiltration--t036","lang":"en","title":"Tailing, reconnaissance and counter-surveillance","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t036/"},{"key":"mechanic/stealth-infiltration--t037","lang":"en","title":"Heists and coordinated infiltration","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t037/"},{"key":"mechanic/stealth-infiltration--t038","lang":"en","title":"Escape, chases and evading pursuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t038/"},{"key":"catalog/systemic-worlds","lang":"en","title":"Systemic worlds, randomness and NPC behavior","url":"https://gamemechanics.pro/en/mechanics/systemic-worlds/"},{"key":"mechanic/systemic-worlds--t260","lang":"en","title":"Systemic interactions and immersive sims","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t260/"},{"key":"mechanic/systemic-worlds--t262","lang":"en","title":"Physical materials, deformation and destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t262/"},{"key":"mechanic/systemic-worlds--t263","lang":"en","title":"Ecology, food chains and environmental recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t263/"},{"key":"mechanic/systemic-worlds--t265","lang":"en","title":"Character routines, needs and memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t265/"},{"key":"mechanic/systemic-worlds--t266","lang":"en","title":"Creature training and taming","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t266/"},{"key":"mechanic/systemic-worlds--t269","lang":"en","title":"Simulated societies, populations and autonomous communities","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t269/"},{"key":"resource/state-pattern","lang":"en","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern"}]},{"id":"source-3a3188da5bc1e4be","url":"https://www.gdcvault.com/play/1016487/juice-it-or-lose","titles":{"ru":"GDC: Juice It or Lose It","en":"GDC: Juice It or Lose It"},"verifiedAt":null,"usedBy":[{"key":"lesson/game-feel","lang":"ru","title":"Game feel: читаемое действие","url":"https://gamemechanics.pro/ru/lessons/game-feel/"},{"key":"lesson/game-feel","lang":"en","title":"Game feel: making actions readable","url":"https://gamemechanics.pro/en/lessons/game-feel/"}]},{"id":"source-126631d0c2e67fef","url":"https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/117","titles":{"ru":"Xbox Accessibility Guideline 117","en":"Xbox Accessibility Guideline 117"},"verifiedAt":null,"usedBy":[{"key":"lesson/game-feel","lang":"ru","title":"Game feel: читаемое действие","url":"https://gamemechanics.pro/ru/lessons/game-feel/"},{"key":"lesson/game-accessibility","lang":"ru","title":"Базовая доступность игровой сессии","url":"https://gamemechanics.pro/ru/lessons/game-accessibility/"},{"key":"resource/accessible-motion","lang":"ru","title":"Xbox: доступные настройки движения","url":"https://gamemechanics.pro/ru/resources/#resource-accessible-motion"},{"key":"lesson/game-feel","lang":"en","title":"Game feel: making actions readable","url":"https://gamemechanics.pro/en/lessons/game-feel/"},{"key":"lesson/game-accessibility","lang":"en","title":"Basic accessibility across a play session","url":"https://gamemechanics.pro/en/lessons/game-accessibility/"},{"key":"resource/accessible-motion","lang":"en","title":"Xbox: accessible motion settings","url":"https://gamemechanics.pro/en/resources/#resource-accessible-motion"}]},{"id":"source-657cab2680b01317","url":"https://docs.godotengine.org/en/stable/tutorials/performance/general_optimization.html","titles":{"ru":"Godot: General optimization tips","en":"Godot: General optimization tips"},"verifiedAt":null,"usedBy":[{"key":"lesson/performance-budget","lang":"ru","title":"Бюджет производительности","url":"https://gamemechanics.pro/ru/lessons/performance-budget/"},{"key":"resource/godot-performance","lang":"ru","title":"Godot: измерение производительности","url":"https://gamemechanics.pro/ru/resources/#resource-godot-performance"},{"key":"lesson/performance-budget","lang":"en","title":"A performance budget","url":"https://gamemechanics.pro/en/lessons/performance-budget/"},{"key":"resource/godot-performance","lang":"en","title":"Godot: performance measurement","url":"https://gamemechanics.pro/en/resources/#resource-godot-performance"}]},{"id":"source-ed2f687a3182c848","url":"https://github.com/Fission-AI/OpenSpec","titles":{"ru":"OpenSpec: official repository","en":"OpenSpec: official repository"},"verifiedAt":null,"usedBy":[{"key":"lesson/agent-workflow","lang":"ru","title":"Разработка игры с ИИ-агентом","url":"https://gamemechanics.pro/ru/lessons/agent-workflow/"},{"key":"resource/openspec","lang":"ru","title":"OpenSpec","url":"https://gamemechanics.pro/ru/resources/#resource-openspec"},{"key":"lesson/agent-workflow","lang":"en","title":"Developing a game with an AI agent","url":"https://gamemechanics.pro/en/lessons/agent-workflow/"},{"key":"resource/openspec","lang":"en","title":"OpenSpec","url":"https://gamemechanics.pro/en/resources/#resource-openspec"}]},{"id":"source-9aebbe5f1b2345a5","url":"https://docs.github.com/en/get-started/exploring-projects-on-github/contributing-to-a-project","titles":{"ru":"GitHub Docs: Contributing to a project","en":"GitHub Docs: Contributing to a project"},"verifiedAt":null,"usedBy":[{"key":"lesson/agent-workflow","lang":"ru","title":"Разработка игры с ИИ-агентом","url":"https://gamemechanics.pro/ru/lessons/agent-workflow/"},{"key":"resource/github-contributing","lang":"ru","title":"GitHub: вклад в проект","url":"https://gamemechanics.pro/ru/resources/#resource-github-contributing"},{"key":"lesson/agent-workflow","lang":"en","title":"Developing a game with an AI agent","url":"https://gamemechanics.pro/en/lessons/agent-workflow/"},{"key":"resource/github-contributing","lang":"en","title":"GitHub: contributing to a project","url":"https://gamemechanics.pro/en/resources/#resource-github-contributing"}]},{"id":"source-2d559b13bf74d659","url":"https://gamebalanceconcepts.wordpress.com/2010/07/21/level-3-transitive-mechanics-and-cost-curves","titles":{"ru":"Ian Schreiber: Level 3, Transitive Mechanics and Cost Curves","en":"Ian Schreiber: Level 3, Transitive Mechanics and Cost Curves"},"verifiedAt":null,"usedBy":[{"key":"lesson/choice-cost","lang":"ru","title":"Цена выбора и полезность вариантов","url":"https://gamemechanics.pro/ru/lessons/choice-cost/"},{"key":"lesson/choice-cost","lang":"en","title":"Choice costs and situational value","url":"https://gamemechanics.pro/en/lessons/choice-cost/"}]},{"id":"source-a545884312cd1d9f","url":"https://gamebalanceconcepts.wordpress.com/2010/07/28/level-4-probability-and-randomness","titles":{"ru":"Ian Schreiber: Level 4, Probability and Randomness","en":"Ian Schreiber: Level 4, Probability and Randomness"},"verifiedAt":null,"usedBy":[{"key":"lesson/controlled-randomness","lang":"ru","title":"Случайность и неудачные серии","url":"https://gamemechanics.pro/ru/lessons/controlled-randomness/"},{"key":"lesson/controlled-randomness","lang":"en","title":"Randomness and unlucky streaks","url":"https://gamemechanics.pro/en/lessons/controlled-randomness/"}]},{"id":"source-de02a17640cd2ba9","url":"https://gamebalanceconcepts.wordpress.com/2010/08/04/level-5-probability-and-randomness-gone-horribly-wrong","titles":{"ru":"Ian Schreiber: Level 5, Probability and Randomness Gone Horribly Wrong","en":"Ian Schreiber: Level 5, Probability and Randomness Gone Horribly Wrong"},"verifiedAt":null,"usedBy":[{"key":"lesson/controlled-randomness","lang":"ru","title":"Случайность и неудачные серии","url":"https://gamemechanics.pro/ru/lessons/controlled-randomness/"},{"key":"lesson/controlled-randomness","lang":"en","title":"Randomness and unlucky streaks","url":"https://gamemechanics.pro/en/lessons/controlled-randomness/"}]},{"id":"source-3503f6eaa21b8fa2","url":"https://gameaccessibilityguidelines.com/basic","titles":{"ru":"Game Accessibility Guidelines: Basic","en":"Game Accessibility Guidelines: Basic"},"verifiedAt":null,"usedBy":[{"key":"lesson/game-accessibility","lang":"ru","title":"Базовая доступность игровой сессии","url":"https://gamemechanics.pro/ru/lessons/game-accessibility/"},{"key":"resource/game-accessibility-guidelines","lang":"ru","title":"Game Accessibility Guidelines","url":"https://gamemechanics.pro/ru/resources/#resource-game-accessibility-guidelines"},{"key":"lesson/game-accessibility","lang":"en","title":"Basic accessibility across a play session","url":"https://gamemechanics.pro/en/lessons/game-accessibility/"},{"key":"resource/game-accessibility-guidelines","lang":"en","title":"Game Accessibility Guidelines","url":"https://gamemechanics.pro/en/resources/#resource-game-accessibility-guidelines"}]},{"id":"source-ee9efb6934cc6681","url":"https://cucumber.io/docs/gherkin/reference","titles":{"ru":"Cucumber: Gherkin reference","en":"Cucumber: Gherkin reference"},"verifiedAt":null,"usedBy":[{"key":"lesson/gameplay-acceptance","lang":"ru","title":"Проверка игрового поведения","url":"https://gamemechanics.pro/ru/lessons/gameplay-acceptance/"},{"key":"lesson/gameplay-acceptance","lang":"en","title":"Verifying gameplay behavior","url":"https://gamemechanics.pro/en/lessons/gameplay-acceptance/"}]},{"id":"source-e882a929b35f2ca0","url":"https://docs.godotengine.org/en/stable/tutorials/scripting/debug/overview_of_debugging_tools.html","titles":{"ru":"Godot: Overview of debugging tools","en":"Godot: Overview of debugging tools"},"verifiedAt":null,"usedBy":[{"key":"lesson/gameplay-acceptance","lang":"ru","title":"Проверка игрового поведения","url":"https://gamemechanics.pro/ru/lessons/gameplay-acceptance/"},{"key":"lesson/gameplay-acceptance","lang":"en","title":"Verifying gameplay behavior","url":"https://gamemechanics.pro/en/lessons/gameplay-acceptance/"}]},{"id":"source-8b44f85f2d184343","url":"https://book.leveldesignbook.com/process/blockout","titles":{"ru":"The Level Design Book: Blockout","en":"The Level Design Book: Blockout"},"verifiedAt":null,"usedBy":[{"key":"lesson/level-blockout","lang":"ru","title":"Блокаут: проверяем пространство до графики","url":"https://gamemechanics.pro/ru/lessons/level-blockout/"},{"key":"lesson/level-blockout","lang":"en","title":"Blockout: test space before art","url":"https://gamemechanics.pro/en/lessons/level-blockout/"}]},{"id":"source-acb101d0c9741385","url":"https://book.leveldesignbook.com/process/blockout/metrics","titles":{"ru":"The Level Design Book: Metrics","en":"The Level Design Book: Metrics"},"verifiedAt":null,"usedBy":[{"key":"lesson/level-blockout","lang":"ru","title":"Блокаут: проверяем пространство до графики","url":"https://gamemechanics.pro/ru/lessons/level-blockout/"},{"key":"lesson/level-blockout","lang":"en","title":"Blockout: test space before art","url":"https://gamemechanics.pro/en/lessons/level-blockout/"}]},{"id":"source-532afa9b073cbe18","url":"https://book.leveldesignbook.com/process/blockout/wayfinding","titles":{"ru":"The Level Design Book: Wayfinding","en":"The Level Design Book: Wayfinding"},"verifiedAt":null,"usedBy":[{"key":"lesson/level-wayfinding","lang":"ru","title":"Как сделать маршрут читаемым","url":"https://gamemechanics.pro/ru/lessons/level-wayfinding/"},{"key":"lesson/level-wayfinding","lang":"en","title":"Making a route readable","url":"https://gamemechanics.pro/en/lessons/level-wayfinding/"}]},{"id":"source-25e079ce502c5d9b","url":"https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter04_Behavior_Selection_Algorithms.pdf","titles":{"ru":"Dawe et al.: Behavior Selection Algorithms, An Overview","en":"Dawe et al.: Behavior Selection Algorithms, An Overview"},"verifiedAt":null,"usedBy":[{"key":"lesson/npc-action-selection","lang":"ru","title":"Как NPC выбирает действие","url":"https://gamemechanics.pro/ru/lessons/npc-action-selection/"},{"key":"lesson/npc-action-selection","lang":"en","title":"How an NPC selects an action","url":"https://gamemechanics.pro/en/lessons/npc-action-selection/"}]},{"id":"source-8ad8c2778e5aab6e","url":"https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter09_An_Introduction_to_Utility_Theory.pdf","titles":{"ru":"David Rez Graham: An Introduction to Utility Theory","en":"David Rez Graham: An Introduction to Utility Theory"},"verifiedAt":null,"usedBy":[{"key":"lesson/npc-action-selection","lang":"ru","title":"Как NPC выбирает действие","url":"https://gamemechanics.pro/ru/lessons/npc-action-selection/"},{"key":"lesson/npc-action-selection","lang":"en","title":"How an NPC selects an action","url":"https://gamemechanics.pro/en/lessons/npc-action-selection/"}]},{"id":"source-f4e30147f2944e5d","url":"https://www.redblobgames.com/pathfinding/a-star/introduction.html","titles":{"ru":"Amit Patel, Red Blob Games: Introduction to the A* Algorithm","en":"Amit Patel, Red Blob Games: Introduction to the A* Algorithm"},"verifiedAt":null,"usedBy":[{"key":"lesson/npc-pathfinding","lang":"ru","title":"Поиск пути и выполнение маршрута","url":"https://gamemechanics.pro/ru/lessons/npc-pathfinding/"},{"key":"lesson/npc-pathfinding","lang":"en","title":"Pathfinding and following a route","url":"https://gamemechanics.pro/en/lessons/npc-pathfinding/"}]},{"id":"source-52855da41e5f6f4d","url":"https://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter28_Modeling_Perception_and_Awareness_in_Tom_Clancy%27s_Splinter_Cell_Blacklist.pdf","titles":{"ru":"Martin Walsh: Modeling Perception and Awareness in Splinter Cell Blacklist","en":"Martin Walsh: Modeling Perception and Awareness in Splinter Cell Blacklist"},"verifiedAt":null,"usedBy":[{"key":"lesson/npc-perception","lang":"ru","title":"Восприятие NPC и память о цели","url":"https://gamemechanics.pro/ru/lessons/npc-perception/"},{"key":"lesson/npc-perception","lang":"en","title":"NPC perception and target memory","url":"https://gamemechanics.pro/en/lessons/npc-perception/"}]},{"id":"source-d8a3e95b085af369","url":"https://gamebalanceconcepts.wordpress.com/2010/08/18/level-7-advancement-progression-and-pacing","titles":{"ru":"Ian Schreiber: Level 7, Advancement, Progression and Pacing","en":"Ian Schreiber: Level 7, Advancement, Progression and Pacing"},"verifiedAt":null,"usedBy":[{"key":"lesson/progression-pacing","lang":"ru","title":"Прогрессия: рост возможностей и темп","url":"https://gamemechanics.pro/ru/lessons/progression-pacing/"},{"key":"lesson/progression-pacing","lang":"en","title":"Progression: capabilities and pacing","url":"https://gamemechanics.pro/en/lessons/progression-pacing/"}]},{"id":"source-9c87522b3f95004d","url":"https://book.leveldesignbook.com/process/blockout/playtesting","titles":{"ru":"The Level Design Book: Playtesting","en":"The Level Design Book: Playtesting"},"verifiedAt":null,"usedBy":[{"key":"lesson/running-a-playtest","lang":"ru","title":"Плейтест с конкретным вопросом","url":"https://gamemechanics.pro/ru/lessons/running-a-playtest/"},{"key":"lesson/running-a-playtest","lang":"en","title":"Running a playtest with a concrete question","url":"https://gamemechanics.pro/en/lessons/running-a-playtest/"}]},{"id":"source-c9624595c31531f1","url":"https://thegamedesignforum.com/features/RD_SMW_1.html","titles":{"ru":"Patrick Holleman: Reverse Design, Super Mario World","en":"Patrick Holleman: Reverse Design, Super Mario World"},"verifiedAt":null,"usedBy":[{"key":"lesson/teaching-a-mechanic","lang":"ru","title":"Обучение одной механике через уровень","url":"https://gamemechanics.pro/ru/lessons/teaching-a-mechanic/"},{"key":"resource/reverse-design-super-mario-world","lang":"ru","title":"Reverse Design: Super Mario World","url":"https://gamemechanics.pro/ru/resources/#resource-reverse-design-super-mario-world"},{"key":"lesson/teaching-a-mechanic","lang":"en","title":"Teaching one mechanic through a level","url":"https://gamemechanics.pro/en/lessons/teaching-a-mechanic/"},{"key":"resource/reverse-design-super-mario-world","lang":"en","title":"Reverse Design: Super Mario World","url":"https://gamemechanics.pro/en/resources/#resource-reverse-design-super-mario-world"}]},{"id":"source-282b1cc3ee393997","url":"https://worldfirstmethod.com/ipguide","titles":{"ru":"Ярополк Раш: Руководство по созданию культовых IP / The Iconic IP Guide","en":"Yaropolk Rash / Yarr Rash: The Iconic IP Guide"},"verifiedAt":null,"usedBy":[{"key":"lesson/world-to-gameplay","lang":"ru","title":"От правил мира к действиям игрока","url":"https://gamemechanics.pro/ru/lessons/world-to-gameplay/"},{"key":"lesson/world-to-gameplay","lang":"en","title":"From world rules to player actions","url":"https://gamemechanics.pro/en/lessons/world-to-gameplay/"}]},{"id":"source-6968deee5e64f54c","url":"https://gamemechanics.org/patterns/fixed-camera-angles","titles":{"ru":"Game Mechanics: Фиксированные ракурсы камеры","en":"Game Mechanics: Fixed camera angles"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fixed-camera-angles","lang":"ru","title":"Фиксированные ракурсы камеры (Fixed camera angles)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fixed-camera-angles/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fixed-camera-angles","lang":"en","title":"Fixed camera angles","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fixed-camera-angles/"}]},{"id":"source-445cc8d559323fa7","url":"https://gamemechanics.org/patterns/trying-to-open-locked-doors","titles":{"ru":"Game Mechanics: Попытка открыть запертую дверь","en":"Game Mechanics: Trying to open locked doors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-trying-to-open-locked-doors","lang":"ru","title":"Попытка открыть запертую дверь (Trying to open locked doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-trying-to-open-locked-doors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-trying-to-open-locked-doors","lang":"en","title":"Trying to open locked doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-trying-to-open-locked-doors/"}]},{"id":"source-f0e1d50d0ea7e902","url":"https://gamemechanics.org/patterns/visible-player-body","titles":{"ru":"Game Mechanics: Видимое тело персонажа","en":"Game Mechanics: Visible player body"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-visible-player-body","lang":"ru","title":"Видимое тело персонажа (Visible player body)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-visible-player-body/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-visible-player-body","lang":"en","title":"Visible player body","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-visible-player-body/"}]},{"id":"source-6f84c6dd415df6b0","url":"https://gamemechanics.org/patterns/readable-notes","titles":{"ru":"Game Mechanics: Читаемые записки","en":"Game Mechanics: Readable notes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"ru","title":"Читаемые записки (Readable notes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-readable-notes/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"en","title":"Readable notes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-readable-notes/"}]},{"id":"source-1cf687474a92a1d8","url":"https://gamemechanics.org/patterns/manual-save-points","titles":{"ru":"Game Mechanics: Точки ручного сохранения","en":"Game Mechanics: Manual save points"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"ru","title":"Точки ручного сохранения (Manual save points)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manual-save-points/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"en","title":"Manual save points","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manual-save-points/"}]},{"id":"source-4be651b3d2f94ee7","url":"https://gamemechanics.org/patterns/destructible-barriers","titles":{"ru":"Game Mechanics: Разрушаемые преграды","en":"Game Mechanics: Destructible barriers"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-destructible-barriers","lang":"ru","title":"Разрушаемые преграды (Destructible barriers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-barriers/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-destructible-barriers","lang":"en","title":"Destructible barriers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-barriers/"}]},{"id":"source-f16296964bc7b638","url":"https://gamemechanics.org/patterns/dragging-bodies","titles":{"ru":"Game Mechanics: Перетаскивание тел","en":"Game Mechanics: Dragging Bodies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-dragging-bodies","lang":"ru","title":"Перетаскивание тел (Dragging Bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-dragging-bodies/"},{"key":"mechanic/point-and-click--family-32","lang":"ru","title":"Скрытность, маскировка и сокрытие следов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-32/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-dragging-bodies","lang":"en","title":"Dragging Bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dragging-bodies/"},{"key":"mechanic/point-and-click--family-32","lang":"en","title":"Stealth, disguise and trace concealment","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-32/"}]},{"id":"source-db6eec3d6788a5c9","url":"https://gamemechanics.org/patterns/elevators","titles":{"ru":"Game Mechanics: Лифты","en":"Game Mechanics: Elevators"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-elevators","lang":"ru","title":"Лифты (Elevators)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-elevators/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-elevators","lang":"en","title":"Elevators","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/"}]},{"id":"source-b2048ba6c133e276","url":"https://gamemechanics.org/patterns/carrying-bodies","titles":{"ru":"Game Mechanics: Переноска тел","en":"Game Mechanics: Carrying bodies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"ru","title":"Переноска тел (Carrying bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"en","title":"Carrying bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"}]},{"id":"source-0a002a57a3bf1626","url":"https://gamemechanics.org/patterns/cloth-physics","titles":{"ru":"Game Mechanics: Физика ткани","en":"Game Mechanics: Cloth physics"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"ru","title":"Физика ткани (Cloth physics)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cloth-physics/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"en","title":"Cloth physics","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cloth-physics/"}]},{"id":"source-0fb14eddbea48b48","url":"https://gamemechanics.org/patterns/hiding-bodies","titles":{"ru":"Game Mechanics: Сокрытие тел","en":"Game Mechanics: Hiding bodies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-hiding-bodies","lang":"ru","title":"Сокрытие тел (Hiding bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-hiding-bodies/"},{"key":"mechanic/stealth-infiltration--t033","lang":"ru","title":"Укрытие тела и следов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t033/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-hiding-bodies","lang":"en","title":"Hiding bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-hiding-bodies/"},{"key":"mechanic/stealth-infiltration--t033","lang":"en","title":"Hiding bodies and traces","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t033/"}]},{"id":"source-6669156765be17e4","url":"https://gamemechanics.org/patterns/tetris-inventory","titles":{"ru":"Game Mechanics: Инвентарь с укладкой предметов","en":"Game Mechanics: Tetris inventory"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"ru","title":"Инвентарь с укладкой предметов (Tetris inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"},{"key":"mechanic/point-and-click--family-08","lang":"ru","title":"Хранение и ограничения инвентаря","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-08/"},{"key":"mechanic/goals-feedback--t278","lang":"ru","title":"Инвентари, карты и интерфейс как игровое пространство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t278/"},{"key":"mechanic/horror-tension--t210","lang":"ru","title":"Survival horror и ограниченные средства защиты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t210/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"en","title":"Tetris inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"},{"key":"mechanic/point-and-click--family-08","lang":"en","title":"Inventory storage and limits","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-08/"},{"key":"mechanic/goals-feedback--t278","lang":"en","title":"Inventories, maps and interfaces as play spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t278/"},{"key":"mechanic/horror-tension--t210","lang":"en","title":"Survival horror and limited defenses","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t210/"}]},{"id":"source-8a981e48db3ce577","url":"https://gamemechanics.org/patterns/grid-inventory","titles":{"ru":"Game Mechanics: Инвентарь в виде сетки","en":"Game Mechanics: Grid inventory"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"ru","title":"Инвентарь в виде сетки (Grid inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-grid-inventory/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"en","title":"Grid inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-grid-inventory/"}]},{"id":"source-f3c3c0c50c9ad20b","url":"https://gamemechanics.org/patterns/diegetic-inventory","titles":{"ru":"Game Mechanics: Инвентарь внутри игрового мира","en":"Game Mechanics: Diegetic inventory"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"ru","title":"Инвентарь внутри игрового мира (Diegetic inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"en","title":"Diegetic inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"}]},{"id":"source-5d2d15007019c378","url":"https://gamemechanics.org/patterns/distorting-glass","titles":{"ru":"Game Mechanics: Искажающее стекло","en":"Game Mechanics: Distorting glass"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"ru","title":"Искажающее стекло (Distorting glass)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distorting-glass/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"en","title":"Distorting glass","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distorting-glass/"}]},{"id":"source-6bc21737daa62e1e","url":"https://gamemechanics.org/patterns/struggle-escape","titles":{"ru":"Game Mechanics: Освобождение из захвата","en":"Game Mechanics: Struggle escape"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-struggle-escape","lang":"ru","title":"Освобождение из захвата (Struggle escape)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-struggle-escape/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-struggle-escape","lang":"en","title":"Struggle escape","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-struggle-escape/"}]},{"id":"source-32ee1fd95d34d12f","url":"https://gamemechanics.org/patterns/handheld-sensor","titles":{"ru":"Game Mechanics: Ручной датчик","en":"Game Mechanics: Handheld Sensor"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"ru","title":"Ручной датчик (Handheld Sensor)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"en","title":"Handheld Sensor","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"}]},{"id":"source-7f672280b12c723f","url":"https://gamemechanics.org/patterns/device-puzzle","titles":{"ru":"Game Mechanics: Головоломка с устройством","en":"Game Mechanics: Device puzzle"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"ru","title":"Головоломка с устройством (Device puzzle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-device-puzzle/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"en","title":"Device puzzle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/"}]},{"id":"source-d770cf476b6da740","url":"https://gamemechanics.org/patterns/views-outside","titles":{"ru":"Game Mechanics: Вид за пределы помещения","en":"Game Mechanics: Views outside"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-views-outside","lang":"ru","title":"Вид за пределы помещения (Views outside)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-views-outside/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-views-outside","lang":"en","title":"Views outside","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-views-outside/"}]},{"id":"source-6e58f9070b15182d","url":"https://gamemechanics.org/patterns/manning-a-machine-gun","titles":{"ru":"Game Mechanics: Управление стационарным пулемётом","en":"Game Mechanics: Manning a machine gun"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"ru","title":"Управление стационарным пулемётом (Manning a machine gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"en","title":"Manning a machine gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"}]},{"id":"source-4d6c3a7a191604b2","url":"https://gamemechanics.org/patterns/enemies-reloading-weapons","titles":{"ru":"Game Mechanics: Перезарядка оружия врагами","en":"Game Mechanics: Enemies reloading weapons"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemies-reloading-weapons","lang":"ru","title":"Перезарядка оружия врагами (Enemies reloading weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemies-reloading-weapons/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemies-reloading-weapons","lang":"en","title":"Enemies reloading weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemies-reloading-weapons/"}]},{"id":"source-e2195d37e2e0d97c","url":"https://gamemechanics.org/patterns/reloading-gun","titles":{"ru":"Game Mechanics: Перезарядка оружия","en":"Game Mechanics: Reloading gun"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"ru","title":"Перезарядка оружия (Reloading gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-reloading-gun/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"en","title":"Reloading gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-reloading-gun/"}]},{"id":"source-0c6f56acf1e7bfd3","url":"https://gamemechanics.org/patterns/crawling-under-floors","titles":{"ru":"Game Mechanics: Ползание под полом","en":"Game Mechanics: Crawling under floors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-crawling-under-floors","lang":"ru","title":"Ползание под полом (Crawling under floors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-under-floors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-crawling-under-floors","lang":"en","title":"Crawling under floors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-under-floors/"}]},{"id":"source-026340864ebab21b","url":"https://gamemechanics.org/patterns/drinking-to-heal","titles":{"ru":"Game Mechanics: Лечение напитками","en":"Game Mechanics: Drinking to heal"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-drinking-to-heal","lang":"ru","title":"Лечение напитками (Drinking to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-drinking-to-heal","lang":"en","title":"Drinking to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/"}]},{"id":"source-ade69f27fd1704e8","url":"https://gamemechanics.org/patterns/crawling-through-vents","titles":{"ru":"Game Mechanics: Ползание по вентиляции","en":"Game Mechanics: Crawling through vents"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-7d535bdf88f3bb92","url":"https://gamemechanics.org/patterns/vending-machines-props","titles":{"ru":"Game Mechanics: Торговые автоматы как декорация","en":"Game Mechanics: Vending machines (props)"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-838a29040f8d5ba7","url":"https://gamemechanics.org/patterns/automatic-doors","titles":{"ru":"Game Mechanics: Автоматические двери","en":"Game Mechanics: Automatic doors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-automatic-doors","lang":"ru","title":"Автоматические двери (Automatic doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-automatic-doors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-automatic-doors","lang":"en","title":"Automatic doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-automatic-doors/"}]},{"id":"source-cc49cec2b84cc992","url":"https://gamemechanics.org/patterns/destructible-floors","titles":{"ru":"Game Mechanics: Разрушаемые полы","en":"Game Mechanics: Destructible floors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"ru","title":"Разрушаемые полы (Destructible floors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-floors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"en","title":"Destructible floors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-floors/"}]},{"id":"source-2f31bed8290180aa","url":"https://gamemechanics.org/patterns/destructible-walls","titles":{"ru":"Game Mechanics: Разрушаемые стены","en":"Game Mechanics: Destructible walls"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"}]},{"id":"source-9d0b61ac097e648a","url":"https://gamemechanics.org/patterns/stabbing","titles":{"ru":"Game Mechanics: Колотые удары","en":"Game Mechanics: Stabbing"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-stabbing","lang":"ru","title":"Колотые удары (Stabbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-stabbing/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-stabbing","lang":"en","title":"Stabbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-stabbing/"}]},{"id":"source-8a99296e843c9cef","url":"https://gamemechanics.org/patterns/environmental-fire-hazards","titles":{"ru":"Game Mechanics: Огонь как опасность окружения","en":"Game Mechanics: Environmental fire hazards"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"ru","title":"Огонь как опасность окружения (Environmental fire hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"}]},{"id":"source-95eee053707ebf4f","url":"https://gamemechanics.org/patterns/opening-doors","titles":{"ru":"Game Mechanics: Открывание дверей","en":"Game Mechanics: Opening doors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-2558a58e417d2d46","url":"https://gamemechanics.org/patterns/distant-background-scenery","titles":{"ru":"Game Mechanics: Дальние фоновые пейзажи","en":"Game Mechanics: Distant background scenery"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-distant-background-scenery","lang":"ru","title":"Дальние фоновые пейзажи (Distant background scenery)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distant-background-scenery/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-distant-background-scenery","lang":"en","title":"Distant background scenery","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distant-background-scenery/"}]},{"id":"source-7d6170c4ef658963","url":"https://gamemechanics.org/patterns/eating-to-heal","titles":{"ru":"Game Mechanics: Лечение едой","en":"Game Mechanics: Eating to heal"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-eating-to-heal","lang":"ru","title":"Лечение едой (Eating to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-eating-to-heal/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-eating-to-heal","lang":"en","title":"Eating to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-eating-to-heal/"}]},{"id":"source-54add3461aee5e85","url":"https://gamemechanics.org/patterns/walking-on-stairs","titles":{"ru":"Game Mechanics: Ходьба по лестницам","en":"Game Mechanics: Walking on stairs"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"ru","title":"Ходьба по лестницам (Walking on stairs)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"en","title":"Walking on stairs","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"}]},{"id":"source-bd88af94d6b9becd","url":"https://gamemechanics.org/patterns/rappelling","titles":{"ru":"Game Mechanics: Спуск по верёвке","en":"Game Mechanics: Rappelling"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-rappelling","lang":"ru","title":"Спуск по верёвке (Rappelling)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rappelling/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-rappelling","lang":"en","title":"Rappelling","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rappelling/"}]},{"id":"source-61cc8fcda2f81793","url":"https://gamemechanics.org/patterns/dynamic-weather","titles":{"ru":"Game Mechanics: Динамическая погода","en":"Game Mechanics: Dynamic weather"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-dynamic-weather","lang":"ru","title":"Динамическая погода (Dynamic weather)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-dynamic-weather/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-dynamic-weather","lang":"en","title":"Dynamic weather","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dynamic-weather/"}]},{"id":"source-97453d155ef67b0a","url":"https://gamemechanics.org/patterns/resting-to-heal","titles":{"ru":"Game Mechanics: Лечение отдыхом","en":"Game Mechanics: Resting to heal"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"ru","title":"Лечение отдыхом (Resting to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"}]},{"id":"source-dd5aa1c2149b975b","url":"https://gamemechanics.org/patterns/environmental-takedowns","titles":{"ru":"Game Mechanics: Добивания с помощью окружения","en":"Game Mechanics: Environmental takedowns"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"ru","title":"Добивания с помощью окружения (Environmental takedowns)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"en","title":"Environmental takedowns","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"}]},{"id":"source-15f1e4d9773d2943","url":"https://gamemechanics.org/patterns/climbing-ladders","titles":{"ru":"Game Mechanics: Подъём по лестницам","en":"Game Mechanics: Climbing ladders"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-058e6a0a0190d3f9","url":"https://gamemechanics.org/patterns/ledge-climb-up","titles":{"ru":"Game Mechanics: Подтягивание на уступ","en":"Game Mechanics: Ledge climb-up"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-2f2b68e064c59de8","url":"https://gamemechanics.org/patterns/tyrolean-traverse","titles":{"ru":"Game Mechanics: Переправа по натянутой верёвке","en":"Game Mechanics: Tyrolean traverse"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tyrolean-traverse","lang":"ru","title":"Переправа по натянутой верёвке (Tyrolean traverse)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tyrolean-traverse/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tyrolean-traverse","lang":"en","title":"Tyrolean traverse","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tyrolean-traverse/"}]},{"id":"source-469864073b2ab0bd","url":"https://gamemechanics.org/patterns/driving-cars","titles":{"ru":"Game Mechanics: Вождение автомобилей","en":"Game Mechanics: Driving cars"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"ru","title":"Вождение автомобилей (Driving cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-driving-cars/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"en","title":"Driving cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-driving-cars/"}]},{"id":"source-50aa13fba9078c76","url":"https://gamemechanics.org/patterns/navigating-rapids","titles":{"ru":"Game Mechanics: Преодоление порогов","en":"Game Mechanics: Navigating rapids"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-navigating-rapids","lang":"ru","title":"Преодоление порогов (Navigating rapids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-navigating-rapids/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-navigating-rapids","lang":"en","title":"Navigating rapids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-navigating-rapids/"}]},{"id":"source-7a5a1cc26fe7d38a","url":"https://gamemechanics.org/patterns/climbing-ropes","titles":{"ru":"Game Mechanics: Лазание по верёвкам","en":"Game Mechanics: Climbing ropes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"ru","title":"Лазание по верёвкам (Climbing ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"en","title":"Climbing ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"}]},{"id":"source-144875b581c260bf","url":"https://gamemechanics.org/patterns/wall-running-on-ropes","titles":{"ru":"Game Mechanics: Бег по стене на верёвке","en":"Game Mechanics: Wall running on ropes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","lang":"ru","title":"Бег по стене на верёвке (Wall running on ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/"},{"key":"mechanic/movement-platforming--t007","lang":"ru","title":"Крюк, верёвки и раскачивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t007/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","lang":"en","title":"Wall running on ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/"},{"key":"mechanic/movement-platforming--t007","lang":"en","title":"Grappling hooks, ropes and swinging","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t007/"}]},{"id":"source-fa6da64ac927ea43","url":"https://gamemechanics.org/patterns/ledge-jumping","titles":{"ru":"Game Mechanics: Прыжки между уступами","en":"Game Mechanics: Ledge jumping"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"ru","title":"Прыжки между уступами (Ledge jumping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"en","title":"Ledge jumping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"}]},{"id":"source-2d8d6f2d44ff9f55","url":"https://gamemechanics.org/patterns/jumping-to-ledges","titles":{"ru":"Game Mechanics: Прыжок с захватом уступа","en":"Game Mechanics: Jumping to ledges"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-080afe84d90f9079","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-explosions","titles":{"ru":"Game Mechanics: Расчистка пути взрывом","en":"Game Mechanics: Clearing obstacles with explosions"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"ru","title":"Расчистка пути взрывом (Clearing obstacles with explosions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"en","title":"Clearing obstacles with explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"}]},{"id":"source-f38ab4a09566585c","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-fire","titles":{"ru":"Game Mechanics: Расчистка пути огнём","en":"Game Mechanics: Clearing obstacles with fire"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-fire","lang":"ru","title":"Расчистка пути огнём (Clearing obstacles with fire)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-fire/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-fire","lang":"en","title":"Clearing obstacles with fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-fire/"}]},{"id":"source-96172598da3fec66","url":"https://gamemechanics.org/patterns/shimmying-along-ledges","titles":{"ru":"Game Mechanics: Перемещение вдоль уступа","en":"Game Mechanics: Shimmying along ledges"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"ru","title":"Перемещение вдоль уступа (Shimmying along ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"}]},{"id":"source-e4f97a31aa4a3847","url":"https://gamemechanics.org/patterns/taxi-missions","titles":{"ru":"Game Mechanics: Задания таксиста","en":"Game Mechanics: Taxi missions"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-taxi-missions","lang":"ru","title":"Задания таксиста (Taxi missions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-taxi-missions/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-taxi-missions","lang":"en","title":"Taxi missions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-taxi-missions/"}]},{"id":"source-4f6d3ed45aca68b6","url":"https://gamemechanics.org/patterns/player-death-animations","titles":{"ru":"Game Mechanics: Анимации смерти персонажа","en":"Game Mechanics: Player death animations"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"ru","title":"Анимации смерти персонажа (Player death animations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-death-animations/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"en","title":"Player death animations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-death-animations/"}]},{"id":"source-3d138853239a6579","url":"https://gamemechanics.org/patterns/enemy-hit-reaction","titles":{"ru":"Game Mechanics: Реакция врага на попадание","en":"Game Mechanics: Enemy hit reaction"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","lang":"ru","title":"Реакция врага на попадание (Enemy hit reaction)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","lang":"en","title":"Enemy hit reaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/"}]},{"id":"source-c870fd2e53602323","url":"https://gamemechanics.org/patterns/enemy-death-animation","titles":{"ru":"Game Mechanics: Анимация смерти противника","en":"Game Mechanics: Enemy death animation"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"ru","title":"Анимация смерти противника (Enemy death animation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"en","title":"Enemy death animation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"}]},{"id":"source-c46a845264481e46","url":"https://gamemechanics.org/patterns/player-damage-feedback","titles":{"ru":"Game Mechanics: Обратная связь о полученном уроне","en":"Game Mechanics: Player damage feedback"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"ru","title":"Обратная связь о полученном уроне (Player damage feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"},{"key":"mechanic/goals-feedback--t277","lang":"ru","title":"Обратная связь, game feel и читаемость состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t277/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"en","title":"Player damage feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"},{"key":"mechanic/goals-feedback--t277","lang":"en","title":"Feedback, game feel and state readability","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t277/"}]},{"id":"source-4d193ba02b818b03","url":"https://gamemechanics.org/patterns/fast-travel","titles":{"ru":"Game Mechanics: Быстрое перемещение","en":"Game Mechanics: Fast travel"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-c822d8c5658c5bd1","url":"https://gamemechanics.org/patterns/torch","titles":{"ru":"Game Mechanics: Факел","en":"Game Mechanics: Torch"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-torch","lang":"ru","title":"Факел (Torch)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-torch/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-torch","lang":"en","title":"Torch","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-torch/"}]},{"id":"source-fe1eccb822eee76e","url":"https://gamemechanics.org/patterns/set-piece","titles":{"ru":"Game Mechanics: Постановочный игровой эпизод","en":"Game Mechanics: Set-piece"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-set-piece","lang":"ru","title":"Постановочный игровой эпизод (Set-piece)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-set-piece/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-set-piece","lang":"en","title":"Set-piece","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-set-piece/"}]},{"id":"source-f0d681640c78d0d6","url":"https://gamemechanics.org/patterns/shooting-out-lights","titles":{"ru":"Game Mechanics: Уничтожение источников света выстрелами","en":"Game Mechanics: Shooting out lights"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shooting-out-lights","lang":"ru","title":"Уничтожение источников света выстрелами (Shooting out lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/"},{"key":"mechanic/electronic-devices--family-g29","lang":"ru","title":"Саботаж и использование в окружении","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g29/"},{"key":"mechanic/stealth-infiltration--t035","lang":"ru","title":"Приманки, отвлечения и саботаж","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t035/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shooting-out-lights","lang":"en","title":"Shooting out lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/"},{"key":"mechanic/electronic-devices--family-g29","lang":"en","title":"Sabotage and use in the environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g29/"},{"key":"mechanic/stealth-infiltration--t035","lang":"en","title":"Lures, distractions and sabotage","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t035/"}]},{"id":"source-047fb80a86180e80","url":"https://gamemechanics.org/patterns/diegetic-menu","titles":{"ru":"Game Mechanics: Меню внутри игрового мира","en":"Game Mechanics: Diegetic menu"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"ru","title":"Меню внутри игрового мира (Diegetic menu)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"en","title":"Diegetic menu","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"}]},{"id":"source-31b07b9affb1807d","url":"https://gamemechanics.org/patterns/player-as-savior","titles":{"ru":"Game Mechanics: Игрок как всеобщий спаситель","en":"Game Mechanics: Player as savior"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-player-as-savior","lang":"ru","title":"Игрок как всеобщий спаситель (Player as savior)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-as-savior/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-player-as-savior","lang":"en","title":"Player as savior","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-as-savior/"}]},{"id":"source-7743b657a5c3db15","url":"https://gamemechanics.org/patterns/heat-haze","titles":{"ru":"Game Mechanics: Марево от жары","en":"Game Mechanics: Heat haze"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"ru","title":"Марево от жары (Heat haze)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-heat-haze/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"en","title":"Heat haze","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-heat-haze/"}]},{"id":"source-407bd652108bee27","url":"https://gamemechanics.org/patterns/terrain-deformation","titles":{"ru":"Game Mechanics: Деформация рельефа","en":"Game Mechanics: Terrain deformation"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-d5d666a22301538d","url":"https://gamemechanics.org/patterns/floating-health-bars","titles":{"ru":"Game Mechanics: Шкалы здоровья над персонажами","en":"Game Mechanics: Floating health bars"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-floating-health-bars","lang":"ru","title":"Шкалы здоровья над персонажами (Floating health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-floating-health-bars/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-floating-health-bars","lang":"en","title":"Floating health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-floating-health-bars/"}]},{"id":"source-7ba33861b4c9d6e1","url":"https://gamemechanics.org/patterns/character-customization","titles":{"ru":"Game Mechanics: Настройка персонажа","en":"Game Mechanics: Character customization"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-character-customization","lang":"ru","title":"Настройка персонажа (Character customization)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-customization/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-character-customization","lang":"en","title":"Character customization","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-customization/"}]},{"id":"source-6034626a777665f9","url":"https://gamemechanics.org/patterns/health-display","titles":{"ru":"Game Mechanics: Отображение здоровья","en":"Game Mechanics: Health display"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-d4792d47ac6c0f2a","url":"https://gamemechanics.org/patterns/health-based-character-portrait","titles":{"ru":"Game Mechanics: Портрет, зависящий от здоровья","en":"Game Mechanics: Health-based character portrait"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-based-character-portrait","lang":"ru","title":"Портрет, зависящий от здоровья (Health-based character portrait)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-based-character-portrait/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-based-character-portrait","lang":"en","title":"Health-based character portrait","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-based-character-portrait/"}]},{"id":"source-f8dce75df4a5082a","url":"https://gamemechanics.org/patterns/all-or-nothing-gore","titles":{"ru":"Game Mechanics: Повреждения по принципу «всё или ничего»","en":"Game Mechanics: All-or-nothing gore"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-all-or-nothing-gore","lang":"ru","title":"Повреждения по принципу «всё или ничего» (All-or-nothing gore)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-all-or-nothing-gore/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-all-or-nothing-gore","lang":"en","title":"All-or-nothing gore","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-all-or-nothing-gore/"}]},{"id":"source-33258bfc8e8f04c9","url":"https://gamemechanics.org/patterns/health-stations","titles":{"ru":"Game Mechanics: Станции лечения","en":"Game Mechanics: Health stations"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-d739a74c7f499363","url":"https://gamemechanics.org/patterns/health-pickups","titles":{"ru":"Game Mechanics: Подбираемые аптечки","en":"Game Mechanics: Health pickups"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"}]},{"id":"source-e6b243e68446b204","url":"https://gamemechanics.org/patterns/blood-pools","titles":{"ru":"Game Mechanics: Лужи крови","en":"Game Mechanics: Blood pools"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"ru","title":"Лужи крови (Blood pools)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-pools/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"en","title":"Blood pools","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-pools/"}]},{"id":"source-fff4338a056cc934","url":"https://gamemechanics.org/patterns/invincible-until-death","titles":{"ru":"Game Mechanics: Отсутствие реакции до смерти","en":"Game Mechanics: Invincible until death"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-invincible-until-death","lang":"ru","title":"Отсутствие реакции до смерти (Invincible until death)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invincible-until-death/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-invincible-until-death","lang":"en","title":"Invincible until death","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invincible-until-death/"}]},{"id":"source-899b18733a13ee12","url":"https://gamemechanics.org/patterns/over-the-top-blood-splashes","titles":{"ru":"Game Mechanics: Преувеличенные выбросы крови","en":"Game Mechanics: Over-the-top blood splashes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-over-the-top-blood-splashes","lang":"ru","title":"Преувеличенные выбросы крови (Over-the-top blood splashes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-over-the-top-blood-splashes/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-over-the-top-blood-splashes","lang":"en","title":"Over-the-top blood splashes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-over-the-top-blood-splashes/"}]},{"id":"source-3f0b3f3545bbdc27","url":"https://gamemechanics.org/patterns/keycards","titles":{"ru":"Game Mechanics: Карты доступа","en":"Game Mechanics: Keycards"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-keycards","lang":"ru","title":"Карты доступа (Keycards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keycards/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-keycards","lang":"en","title":"Keycards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keycards/"}]},{"id":"source-12b8f466ab1093b6","url":"https://gamemechanics.org/patterns/in-game-cutscene","titles":{"ru":"Game Mechanics: Кат-сцена на игровом движке","en":"Game Mechanics: In-game cutscene"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"ru","title":"Кат-сцена на игровом движке (In-game cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"en","title":"In-game cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"}]},{"id":"source-7020bdf027377f15","url":"https://gamemechanics.org/patterns/scripted-spectacle","titles":{"ru":"Game Mechanics: Сценарное зрелище","en":"Game Mechanics: Scripted spectacle"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-scripted-spectacle","lang":"ru","title":"Сценарное зрелище (Scripted spectacle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-scripted-spectacle","lang":"en","title":"Scripted spectacle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/"}]},{"id":"source-50b969d591e73dcd","url":"https://gamemechanics.org/patterns/scripted-scares","titles":{"ru":"Game Mechanics: Сценарные пугающие события","en":"Game Mechanics: Scripted scares"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-scripted-scares","lang":"ru","title":"Сценарные пугающие события (Scripted scares)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-scripted-scares/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-scripted-scares","lang":"en","title":"Scripted scares","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-scripted-scares/"}]},{"id":"source-6956234e3b61f66c","url":"https://gamemechanics.org/patterns/magnifying-glass-effect","titles":{"ru":"Game Mechanics: Эффект увеличительного стекла","en":"Game Mechanics: Magnifying glass effect"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-magnifying-glass-effect","lang":"ru","title":"Эффект увеличительного стекла (Magnifying glass effect)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-magnifying-glass-effect/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-magnifying-glass-effect","lang":"en","title":"Magnifying glass effect","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magnifying-glass-effect/"}]},{"id":"source-091547395ad79298","url":"https://gamemechanics.org/patterns/moving-environmental-parts","titles":{"ru":"Game Mechanics: Движущиеся детали окружения","en":"Game Mechanics: Moving environmental parts"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","lang":"ru","title":"Движущиеся детали окружения (Moving environmental parts)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","lang":"en","title":"Moving environmental parts","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/"}]},{"id":"source-6a0730494d20148a","url":"https://gamemechanics.org/patterns/location-triggered-event","titles":{"ru":"Game Mechanics: Событие по входу в область","en":"Game Mechanics: Location-triggered event"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-location-triggered-event","lang":"ru","title":"Событие по входу в область (Location-triggered event)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-location-triggered-event/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-location-triggered-event","lang":"en","title":"Location-triggered event","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-location-triggered-event/"}]},{"id":"source-90b5e5b4c5b1aeb5","url":"https://gamemechanics.org/patterns/monkey-bar-traversal","titles":{"ru":"Game Mechanics: Перемещение на руках под опорой","en":"Game Mechanics: Overhead traversal"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"ru","title":"Перемещение на руках под опорой (Overhead traversal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"},{"key":"mechanic/metroidvania--family-group-04","lang":"ru","title":"Стены, потолки и зацепы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-04/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"en","title":"Overhead traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"},{"key":"mechanic/metroidvania--family-group-04","lang":"en","title":"Walls, ceilings and holds","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-04/"}]},{"id":"source-f69190bf03b26aff","url":"https://gamemechanics.org/patterns/combination-lock","titles":{"ru":"Game Mechanics: Замок с комбинацией","en":"Game Mechanics: Combination Lock"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-combination-lock","lang":"ru","title":"Замок с комбинацией (Combination Lock)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-combination-lock/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-combination-lock","lang":"en","title":"Combination Lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-combination-lock/"}]},{"id":"source-e4be1353a107f39f","url":"https://gamemechanics.org/patterns/keypad-codes","titles":{"ru":"Game Mechanics: Коды на клавиатуре","en":"Game Mechanics: Keypad codes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"ru","title":"Коды на клавиатуре (Keypad codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keypad-codes/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"en","title":"Keypad codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keypad-codes/"}]},{"id":"source-05976e20f176a903","url":"https://gamemechanics.org/patterns/lockpicking","titles":{"ru":"Game Mechanics: Вскрытие замков","en":"Game Mechanics: Lockpicking"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"ru","title":"Вскрытие замков (Lockpicking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lockpicking/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/"}]},{"id":"source-8cc4d9e28a3c9817","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder","titles":{"ru":"Game Mechanics: Скольжение по лестнице","en":"Game Mechanics: Sliding down ladders"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","lang":"ru","title":"Скольжение по лестнице (Sliding down ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","lang":"en","title":"Sliding down ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/"}]},{"id":"source-dbc8e516b1022bb6","url":"https://gamemechanics.org/patterns/squeezing-through-narrow-spaces","titles":{"ru":"Game Mechanics: Протискивание в узкие проходы","en":"Game Mechanics: Squeezing through narrow spaces"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-squeezing-through-narrow-spaces","lang":"ru","title":"Протискивание в узкие проходы (Squeezing through narrow spaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-squeezing-through-narrow-spaces","lang":"en","title":"Squeezing through narrow spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/"}]},{"id":"source-a05c1a03957ea296","url":"https://gamemechanics.org/patterns/climbing-over-fences","titles":{"ru":"Game Mechanics: Перелезание через ограждения","en":"Game Mechanics: Climbing over fences"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-climbing-over-fences","lang":"ru","title":"Перелезание через ограждения (Climbing over fences)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-over-fences/"},{"key":"mechanic/movement-platforming--t006","lang":"ru","title":"Лазание и удержание на поверхностях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t006/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-climbing-over-fences","lang":"en","title":"Climbing over fences","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-over-fences/"},{"key":"mechanic/movement-platforming--t006","lang":"en","title":"Climbing and holding onto surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t006/"}]},{"id":"source-7c8f6f70c4e16f22","url":"https://gamemechanics.org/patterns/traveling-merchant","titles":{"ru":"Game Mechanics: Странствующий торговец","en":"Game Mechanics: Traveling merchant"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"ru","title":"Странствующий торговец (Traveling merchant)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"en","title":"Traveling merchant","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"}]},{"id":"source-95318784b7ee0e26","url":"https://gamemechanics.org/patterns/vending-machines-shops","titles":{"ru":"Game Mechanics: Покупки в торговых автоматах","en":"Game Mechanics: Vending machines (shops)"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-vending-machines-shops","lang":"ru","title":"Покупки в торговых автоматах (Vending machines (shops))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-shops/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-vending-machines-shops","lang":"en","title":"Vending machines (shops)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-shops/"}]},{"id":"source-a2e325d7bda0cc1e","url":"https://gamemechanics.org/patterns/cheat-codes","titles":{"ru":"Game Mechanics: Чит-коды","en":"Game Mechanics: Cheat codes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"ru","title":"Чит-коды (Cheat codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"en","title":"Cheat codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cheat-codes/"}]},{"id":"source-e826383b868eafad","url":"https://gamemechanics.org/patterns/difficulty-level","titles":{"ru":"Game Mechanics: Уровень сложности","en":"Game Mechanics: Difficulty level"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"ru","title":"Уровень сложности (Difficulty level)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-difficulty-level/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"en","title":"Difficulty level","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-difficulty-level/"}]},{"id":"source-07b65da1dc2fe9b3","url":"https://gamemechanics.org/patterns/character-classes","titles":{"ru":"Game Mechanics: Классы персонажей","en":"Game Mechanics: Character classes"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-c7faffa43b198915","url":"https://gamemechanics.org/patterns/territory-liberation","titles":{"ru":"Game Mechanics: Освобождение территории","en":"Game Mechanics: Territory liberation"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-territory-liberation","lang":"ru","title":"Освобождение территории (Territory liberation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-territory-liberation/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-territory-liberation","lang":"en","title":"Territory liberation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-territory-liberation/"}]},{"id":"source-907d448b98941794","url":"https://gamemechanics.org/patterns/boss-hierarchy","titles":{"ru":"Game Mechanics: Иерархия боссов","en":"Game Mechanics: Boss hierarchy"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-boss-hierarchy","lang":"ru","title":"Иерархия боссов (Boss hierarchy)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-boss-hierarchy/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-boss-hierarchy","lang":"en","title":"Boss hierarchy","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-boss-hierarchy/"}]},{"id":"source-722c8a012b5e794d","url":"https://gamemechanics.org/patterns/skill-tree","titles":{"ru":"Game Mechanics: Дерево навыков","en":"Game Mechanics: Skill tree"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"}]},{"id":"source-739527053929038e","url":"https://gamemechanics.org/patterns/perk-system","titles":{"ru":"Game Mechanics: Система перков","en":"Game Mechanics: Perk system"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-perk-system","lang":"ru","title":"Система перков (Perk system)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-perk-system/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-perk-system","lang":"en","title":"Perk system","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-perk-system/"}]},{"id":"source-ae60ed9e656a2ee3","url":"https://gamemechanics.org/patterns/playable-cutscene","titles":{"ru":"Game Mechanics: Управляемая кат-сцена","en":"Game Mechanics: Playable cutscene"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-playable-cutscene","lang":"ru","title":"Управляемая кат-сцена (Playable cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-playable-cutscene/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-playable-cutscene","lang":"en","title":"Playable cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-playable-cutscene/"}]},{"id":"source-2c9103d124e75e67","url":"https://gamemechanics.org/patterns/look-around-cutscene","titles":{"ru":"Game Mechanics: Кат-сцена со свободным обзором","en":"Game Mechanics: Look-Around cutscene"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-look-around-cutscene","lang":"ru","title":"Кат-сцена со свободным обзором (Look-Around cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-look-around-cutscene/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-look-around-cutscene","lang":"en","title":"Look-Around cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-look-around-cutscene/"}]},{"id":"source-aeafdb126338b130","url":"https://gamemechanics.org/patterns/limb-ripping","titles":{"ru":"Game Mechanics: Отрывание конечностей","en":"Game Mechanics: Limb ripping"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-limb-ripping","lang":"ru","title":"Отрывание конечностей (Limb ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-limb-ripping/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-limb-ripping","lang":"en","title":"Limb ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-limb-ripping/"}]},{"id":"source-e9e1d319ca44fe81","url":"https://gamemechanics.org/patterns/blood-footprints","titles":{"ru":"Game Mechanics: Кровавые следы ног","en":"Game Mechanics: Blood footprints"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-1759611b212451c2","url":"https://gamemechanics.org/patterns/stealing-cars","titles":{"ru":"Game Mechanics: Угон припаркованных автомобилей","en":"Game Mechanics: Stealing cars"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-stealing-cars","lang":"ru","title":"Угон припаркованных автомобилей (Stealing cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-stealing-cars/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-stealing-cars","lang":"en","title":"Stealing cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-stealing-cars/"}]},{"id":"source-6cb6f7884ad8d0b0","url":"https://gamemechanics.org/patterns/leaving-mission-area","titles":{"ru":"Game Mechanics: Выход за границы задания","en":"Game Mechanics: Leaving mission area"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-leaving-mission-area","lang":"ru","title":"Выход за границы задания (Leaving mission area)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-leaving-mission-area/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-leaving-mission-area","lang":"en","title":"Leaving mission area","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-leaving-mission-area/"}]},{"id":"source-f32caf4ef72183bb","url":"https://gamemechanics.org/patterns/telekinesis","titles":{"ru":"Game Mechanics: Телекинез","en":"Game Mechanics: Telekinesis"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/systemic-worlds--t260","lang":"ru","title":"Системные взаимодействия и immersive sim","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t260/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/systemic-worlds--t260","lang":"en","title":"Systemic interactions and immersive sims","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t260/"}]},{"id":"source-7119c1e9f5399a60","url":"https://gamemechanics.org/patterns/forced-return-to-map","titles":{"ru":"Game Mechanics: Принудительный возврат на карту","en":"Game Mechanics: Forced return to map"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-forced-return-to-map","lang":"ru","title":"Принудительный возврат на карту (Forced return to map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-forced-return-to-map/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-forced-return-to-map","lang":"en","title":"Forced return to map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-forced-return-to-map/"}]},{"id":"source-70d7fe43ceb86d68","url":"https://gamemechanics.org/patterns/showing-door-lock-state","titles":{"ru":"Game Mechanics: Видимое состояние дверного замка","en":"Game Mechanics: Showing door lock state"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"ru","title":"Видимое состояние дверного замка (Showing door lock state)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"en","title":"Showing door lock state","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"}]},{"id":"source-c2574be89c081e0c","url":"https://gamemechanics.org/patterns/broken-sense-of-isolation","titles":{"ru":"Game Mechanics: Нарушенное ощущение одиночества","en":"Game Mechanics: Broken sense of isolation"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-broken-sense-of-isolation","lang":"ru","title":"Нарушенное ощущение одиночества (Broken sense of isolation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-broken-sense-of-isolation/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-broken-sense-of-isolation","lang":"en","title":"Broken sense of isolation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-sense-of-isolation/"}]},{"id":"source-fbdb65077893b46d","url":"https://gamemechanics.org/patterns/natural-world-boundaries","titles":{"ru":"Game Mechanics: Естественные границы мира","en":"Game Mechanics: Natural world boundaries"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-natural-world-boundaries","lang":"ru","title":"Естественные границы мира (Natural world boundaries)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-natural-world-boundaries/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-natural-world-boundaries","lang":"en","title":"Natural world boundaries","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-natural-world-boundaries/"}]},{"id":"source-0c93f1710ea1bea2","url":"https://gamemechanics.org/patterns/secret-early-ending","titles":{"ru":"Game Mechanics: Секретная ранняя концовка","en":"Game Mechanics: Secret early ending"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"ru","title":"Секретная ранняя концовка (Secret early ending)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"en","title":"Secret early ending","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"}]},{"id":"source-395e1ad6ebed685c","url":"https://gamemechanics.org/patterns/carjacking","titles":{"ru":"Game Mechanics: Захват автомобиля с водителем","en":"Game Mechanics: Carjacking"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-b06551972e6faa78","url":"https://gamemechanics.org/patterns/parachuting","titles":{"ru":"Game Mechanics: Спуск с парашютом","en":"Game Mechanics: Parachuting"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-parachuting","lang":"ru","title":"Спуск с парашютом (Parachuting)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-parachuting/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-parachuting","lang":"en","title":"Parachuting","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-parachuting/"}]},{"id":"source-dca1eb6e2ae88dc8","url":"https://gamemechanics.org/patterns/gibbing","titles":{"ru":"Game Mechanics: Расчленение при гибели","en":"Game Mechanics: Gibbing"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"ru","title":"Расчленение при гибели (Gibbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-gibbing/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"en","title":"Gibbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/"}]},{"id":"source-51eb8eb6e8ad6281","url":"https://gamemechanics.org/patterns/exploding-heads","titles":{"ru":"Game Mechanics: Взрывающиеся головы","en":"Game Mechanics: Exploding heads"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-exploding-heads","lang":"ru","title":"Взрывающиеся головы (Exploding heads)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-exploding-heads/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-exploding-heads","lang":"en","title":"Exploding heads","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-exploding-heads/"}]},{"id":"source-347f53116d536fb1","url":"https://gamemechanics.org/patterns/cutting-in-half","titles":{"ru":"Game Mechanics: Рассечение противника пополам","en":"Game Mechanics: Cutting enemies in half"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"ru","title":"Рассечение противника пополам (Cutting enemies in half)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/melee-combat--t020","lang":"ru","title":"Разрушаемые части, ранения и состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t020/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"en","title":"Cutting enemies in half","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/melee-combat--t020","lang":"en","title":"Breakable parts, injuries and conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t020/"}]},{"id":"source-4fa251f8b5b1e77e","url":"https://gamemechanics.org/patterns/ripping-apart","titles":{"ru":"Game Mechanics: Разрывание противников","en":"Game Mechanics: Ripping enemies apart"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"ru","title":"Разрывание противников (Ripping enemies apart)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ripping-apart/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"en","title":"Ripping enemies apart","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ripping-apart/"}]},{"id":"source-d4e04fc2478c8792","url":"https://gamemechanics.org/patterns/shredding","titles":{"ru":"Game Mechanics: Измельчение противников","en":"Game Mechanics: Shredding enemies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shredding","lang":"ru","title":"Измельчение противников (Shredding enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shredding/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shredding","lang":"en","title":"Shredding enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shredding/"}]},{"id":"source-884fa8d726a6504a","url":"https://gamemechanics.org/patterns/head-crushing","titles":{"ru":"Game Mechanics: Раздавливание головы","en":"Game Mechanics: Head crushing"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"ru","title":"Раздавливание головы (Head crushing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-head-crushing/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"en","title":"Head crushing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-head-crushing/"}]},{"id":"source-0d1e9d45dcea95bf","url":"https://gamemechanics.org/patterns/spine-ripping","titles":{"ru":"Game Mechanics: Извлечение позвоночника","en":"Game Mechanics: Spine ripping"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-c1dc2edeb7ac13d2","url":"https://gamemechanics.org/patterns/raindrops-on-screen","titles":{"ru":"Game Mechanics: Капли дождя на экране","en":"Game Mechanics: Raindrops on screen"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","lang":"ru","title":"Капли дождя на экране (Raindrops on screen)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","lang":"en","title":"Raindrops on screen","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/"}]},{"id":"source-e767ec5aea25d6d5","url":"https://gamemechanics.org/patterns/shooting-down-helicopters","titles":{"ru":"Game Mechanics: Уничтожение вертолётов","en":"Game Mechanics: Shooting down helicopters"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"ru","title":"Уничтожение вертолётов (Shooting down helicopters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"en","title":"Shooting down helicopters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"}]},{"id":"source-45d7b4efbe839aa6","url":"https://gamemechanics.org/patterns/casting-shadow","titles":{"ru":"Game Mechanics: Тень персонажа","en":"Game Mechanics: Casting shadow"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"ru","title":"Тень персонажа (Casting shadow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-casting-shadow/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"en","title":"Casting shadow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-casting-shadow/"}]},{"id":"source-22cd55cdb4e35d63","url":"https://gamemechanics.org/patterns/searchlights","titles":{"ru":"Game Mechanics: Поисковые прожекторы","en":"Game Mechanics: Searchlights"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-searchlights","lang":"ru","title":"Поисковые прожекторы (Searchlights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-searchlights/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-searchlights","lang":"en","title":"Searchlights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-searchlights/"}]},{"id":"source-219894753d776bd3","url":"https://gamemechanics.org/patterns/walking-on-ice","titles":{"ru":"Game Mechanics: Ходьба по льду","en":"Game Mechanics: Walking on ice"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"ru","title":"Ходьба по льду (Walking on ice)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"en","title":"Walking on ice","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"}]},{"id":"source-39309382679b2d8e","url":"https://gamemechanics.org/patterns/tornado","titles":{"ru":"Game Mechanics: Торнадо","en":"Game Mechanics: Tornado"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tornado","lang":"ru","title":"Торнадо (Tornado)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tornado/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tornado","lang":"en","title":"Tornado","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tornado/"}]},{"id":"source-917fae604711fbfd","url":"https://gamemechanics.org/patterns/moving-lights","titles":{"ru":"Game Mechanics: Подвижные источники света","en":"Game Mechanics: Moving lights"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-171f9eb2dced82c0","url":"https://gamemechanics.org/patterns/fog","titles":{"ru":"Game Mechanics: Туман","en":"Game Mechanics: Fog"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fog","lang":"ru","title":"Туман (Fog)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fog/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fog","lang":"en","title":"Fog","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fog/"}]},{"id":"source-29ba256e75288401","url":"https://gamemechanics.org/patterns/diegetic-vehicle-repair","titles":{"ru":"Game Mechanics: Ремонт транспорта в игровом мире","en":"Game Mechanics: Diegetic vehicle repair"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-vehicle-repair","lang":"ru","title":"Ремонт транспорта в игровом мире (Diegetic vehicle repair)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-vehicle-repair/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-vehicle-repair","lang":"en","title":"Diegetic vehicle repair","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-vehicle-repair/"}]},{"id":"source-89df12d1c7d0517d","url":"https://gamemechanics.org/patterns/traces-in-snow","titles":{"ru":"Game Mechanics: Следы на снегу","en":"Game Mechanics: Traces in snow"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"ru","title":"Следы на снегу (Traces in snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"en","title":"Traces in snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"}]},{"id":"source-b8aa0a3644ddb81f","url":"https://gamemechanics.org/patterns/snowstorm","titles":{"ru":"Game Mechanics: Метель","en":"Game Mechanics: Snowstorm"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"ru","title":"Метель (Snowstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snowstorm/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/"}]},{"id":"source-2e58101d9fa0e70a","url":"https://gamemechanics.org/patterns/snow","titles":{"ru":"Game Mechanics: Снег","en":"Game Mechanics: Snow"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-snow","lang":"ru","title":"Снег (Snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snow/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-snow","lang":"en","title":"Snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snow/"}]},{"id":"source-c18f14906c2200cb","url":"https://gamemechanics.org/patterns/thunderstorm","titles":{"ru":"Game Mechanics: Гроза","en":"Game Mechanics: Thunderstorm"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"ru","title":"Гроза (Thunderstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thunderstorm/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"en","title":"Thunderstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thunderstorm/"}]},{"id":"source-c2e0edc834ec38e8","url":"https://gamemechanics.org/patterns/rain","titles":{"ru":"Game Mechanics: Дождь","en":"Game Mechanics: Rain"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-efee64316d9bb7d6","url":"https://gamemechanics.org/patterns/diegetic-ammo-display","titles":{"ru":"Game Mechanics: Боезапас на устройстве в мире","en":"Game Mechanics: Diegetic ammo display"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-2a2498a9483ec8e5","url":"https://gamemechanics.org/patterns/diegetic-map","titles":{"ru":"Game Mechanics: Карта как предмет мира","en":"Game Mechanics: Diegetic map"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-d0b8d3be9567bebb","url":"https://gamemechanics.org/patterns/diegetic-interface","titles":{"ru":"Game Mechanics: Интерфейс внутри мира","en":"Game Mechanics: Diegetic interface"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-d6e9d699a4d3a8ee","url":"https://gamemechanics.org/patterns/force-opening-doors","titles":{"ru":"Game Mechanics: Силовое открывание дверей","en":"Game Mechanics: Force-opening doors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"ru","title":"Силовое открывание дверей (Force-opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"en","title":"Force-opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"}]},{"id":"source-7d594c723e516e33","url":"https://gamemechanics.org/patterns/diegetic-healing","titles":{"ru":"Game Mechanics: Лечение видимым действием","en":"Game Mechanics: Diegetic healing"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"ru","title":"Лечение видимым действием (Diegetic healing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"en","title":"Diegetic healing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"}]},{"id":"source-55e9edd88f7d76b8","url":"https://gamemechanics.org/patterns/low-health-feedback","titles":{"ru":"Game Mechanics: Сигналы низкого здоровья","en":"Game Mechanics: Low health feedback"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"ru","title":"Сигналы низкого здоровья (Low health feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"en","title":"Low health feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"}]},{"id":"source-d3a006ebd8e9b924","url":"https://gamemechanics.org/patterns/diegetic-health-display","titles":{"ru":"Game Mechanics: Здоровье на внутриигровом объекте","en":"Game Mechanics: Diegetic health display"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"ru","title":"Здоровье на внутриигровом объекте (Diegetic health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"en","title":"Diegetic health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"}]},{"id":"source-a58431595c8e1b63","url":"https://gamemechanics.org/patterns/protagonist-self-hints","titles":{"ru":"Game Mechanics: Подсказки в репликах героя","en":"Game Mechanics: Protagonist Self-Hints AKA: Talking to Yourself"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-protagonist-self-hints","lang":"ru","title":"Подсказки в репликах героя (Protagonist Self-Hints AKA: Talking to Yourself)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-protagonist-self-hints/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-protagonist-self-hints","lang":"en","title":"Protagonist Self-Hints AKA: Talking to Yourself","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-protagonist-self-hints/"}]},{"id":"source-f3ef7a92c67a77de","url":"https://gamemechanics.org/patterns/quick-time-events","titles":{"ru":"Game Mechanics: События с быстрым вводом, QTE","en":"Game Mechanics: Quick Time Events (QTEs)"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-quick-time-events","lang":"ru","title":"События с быстрым вводом, QTE (Quick Time Events (QTEs))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-quick-time-events/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-quick-time-events","lang":"en","title":"Quick Time Events (QTEs)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-quick-time-events/"}]},{"id":"source-18bbc146f74b8212","url":"https://gamemechanics.org/patterns/smoke-and-flare-markers","titles":{"ru":"Game Mechanics: Дымовые и сигнальные маркеры","en":"Game Mechanics: Smoke and flare markers"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"ru","title":"Дымовые и сигнальные маркеры (Smoke and flare markers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"en","title":"Smoke and flare markers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"}]},{"id":"source-e4ea2d64c75610c9","url":"https://gamemechanics.org/patterns/electrifying-water","titles":{"ru":"Game Mechanics: Электризация воды","en":"Game Mechanics: Electrifying water"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"ru","title":"Электризация воды (Electrifying water)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrifying-water/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/"}]},{"id":"source-d9fef22d12f2d5b8","url":"https://gamemechanics.org/patterns/electricuting-enemies","titles":{"ru":"Game Mechanics: Поражение врагов электричеством","en":"Game Mechanics: Electrocuting enemies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-9a2d3e9fcb7ad232","url":"https://gamemechanics.org/patterns/electrical-hazards","titles":{"ru":"Game Mechanics: Электрические опасности","en":"Game Mechanics: Electrical hazards"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-d4f6fa813c63c1eb","url":"https://gamemechanics.org/patterns/bullet-impact-desync","titles":{"ru":"Game Mechanics: Рассинхронизация выстрела и попадания","en":"Game Mechanics: Bullet impact desync"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","lang":"ru","title":"Рассинхронизация выстрела и попадания (Bullet impact desync)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","lang":"en","title":"Bullet impact desync","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/"}]},{"id":"source-70b74aee830126eb","url":"https://gamemechanics.org/patterns/flickering-lights","titles":{"ru":"Game Mechanics: Мерцающий свет","en":"Game Mechanics: Flickering lights"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"ru","title":"Мерцающий свет (Flickering lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flickering-lights/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"en","title":"Flickering lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flickering-lights/"}]},{"id":"source-4a10941184e7866c","url":"https://gamemechanics.org/patterns/water-light-reflections","titles":{"ru":"Game Mechanics: Световые отражения от воды","en":"Game Mechanics: Water light reflections"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-water-light-reflections","lang":"ru","title":"Световые отражения от воды (Water light reflections)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-water-light-reflections/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-water-light-reflections","lang":"en","title":"Water light reflections","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-water-light-reflections/"}]},{"id":"source-eb6371c428526079","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons","titles":{"ru":"Game Mechanics: Оружие с пробитием стен","en":"Game Mechanics: Wall-penetrating weapons"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"ru","title":"Оружие с пробитием стен (Wall-penetrating weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"en","title":"Wall-penetrating weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"}]},{"id":"source-bd4d85ab004b1382","url":"https://gamemechanics.org/patterns/zipline","titles":{"ru":"Game Mechanics: Спуск по тросу","en":"Game Mechanics: Zipline"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"ru","title":"Спуск по тросу (Zipline)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"en","title":"Zipline","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/"}]},{"id":"source-9d5bd8db2e814d20","url":"https://gamemechanics.org/patterns/magical-vision","titles":{"ru":"Game Mechanics: Магическое зрение","en":"Game Mechanics: Magical vision"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"ru","title":"Магическое зрение (Magical vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-magical-vision/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"en","title":"Magical vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/"}]},{"id":"source-2f0dde7a2afc0b38","url":"https://gamemechanics.org/patterns/broken-mirrors","titles":{"ru":"Game Mechanics: Разбиваемые зеркала","en":"Game Mechanics: Broken mirrors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"ru","title":"Разбиваемые зеркала (Broken mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"en","title":"Broken mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"}]},{"id":"source-0718651a178781a2","url":"https://gamemechanics.org/patterns/fake-mirrors","titles":{"ru":"Game Mechanics: Зеркала без отражения","en":"Game Mechanics: Fake mirrors (without reflection)"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fake-mirrors","lang":"ru","title":"Зеркала без отражения (Fake mirrors (without reflection))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fake-mirrors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-fake-mirrors","lang":"en","title":"Fake mirrors (without reflection)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fake-mirrors/"}]},{"id":"source-cbc855dcb78610cd","url":"https://gamemechanics.org/patterns/freezing-enemies","titles":{"ru":"Game Mechanics: Замораживание противников","en":"Game Mechanics: Freezing enemies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-25ffe0155d48eb32","url":"https://gamemechanics.org/patterns/sinking-in-swamp","titles":{"ru":"Game Mechanics: Погружение в болото","en":"Game Mechanics: Sinking in swamp"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","lang":"ru","title":"Погружение в болото (Sinking in swamp)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","lang":"en","title":"Sinking in swamp","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/"}]},{"id":"source-72f2f5aae82230dd","url":"https://gamemechanics.org/patterns/see-through-vision","titles":{"ru":"Game Mechanics: Зрение сквозь преграды","en":"Game Mechanics: See-through vision (X-ray)"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/metroidvania--family-group-10","lang":"ru","title":"Инструменты восприятия и головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-10/"},{"key":"mechanic/perception--family-tools","lang":"ru","title":"Способы раскрывать признаки сцены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/perception--family-tools/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/metroidvania--family-group-10","lang":"en","title":"Perception Tools and Puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-10/"},{"key":"mechanic/perception--family-tools","lang":"en","title":"Revealing properties of a scene","url":"https://gamemechanics.pro/en/knowledge/mechanic/perception--family-tools/"}]},{"id":"source-65adafba4057969a","url":"https://gamemechanics.org/patterns/thermal-vision","titles":{"ru":"Game Mechanics: Тепловизор","en":"Game Mechanics: Thermal vision"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-thermal-vision","lang":"ru","title":"Тепловизор (Thermal vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thermal-vision/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-thermal-vision","lang":"en","title":"Thermal vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thermal-vision/"}]},{"id":"source-0bf20caaf103d051","url":"https://gamemechanics.org/patterns/night-vision","titles":{"ru":"Game Mechanics: Ночное видение","en":"Game Mechanics: Night vision"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-d0438a8d721e5078","url":"https://gamemechanics.org/patterns/pilotable-mech","titles":{"ru":"Game Mechanics: Управляемый мех","en":"Game Mechanics: Pilotable mech"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"ru","title":"Управляемый мех (Pilotable mech)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"en","title":"Pilotable mech","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"}]},{"id":"source-0b67ba09f898a1a9","url":"https://gamemechanics.org/patterns/recon-drone","titles":{"ru":"Game Mechanics: Разведывательный дрон","en":"Game Mechanics: Recon drone"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-recon-drone","lang":"ru","title":"Разведывательный дрон (Recon drone)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-recon-drone/"},{"key":"mechanic/stealth-infiltration--t036","lang":"ru","title":"Слежка, разведка и контрнаблюдение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t036/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-recon-drone","lang":"en","title":"Recon drone","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-recon-drone/"},{"key":"mechanic/stealth-infiltration--t036","lang":"en","title":"Tailing, reconnaissance and counter-surveillance","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t036/"}]},{"id":"source-369bcf4c3ea18654","url":"https://gamemechanics.org/patterns/self-guided-missiles","titles":{"ru":"Game Mechanics: Самонаводящиеся ракеты","en":"Game Mechanics: Self-guided missiles"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-self-guided-missiles","lang":"ru","title":"Самонаводящиеся ракеты (Self-guided missiles)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-self-guided-missiles/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-self-guided-missiles","lang":"en","title":"Self-guided missiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-self-guided-missiles/"}]},{"id":"source-6e0a44ec6120a3aa","url":"https://gamemechanics.org/patterns/lava","titles":{"ru":"Game Mechanics: Лава","en":"Game Mechanics: Lava"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-278d75ff3789a2e0","url":"https://gamemechanics.org/patterns/sniping","titles":{"ru":"Game Mechanics: Снайперская стрельба","en":"Game Mechanics: Sniping"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-2b51cd8bbad6500b","url":"https://gamemechanics.org/patterns/wreck-model-replacement","titles":{"ru":"Game Mechanics: Замена транспорта моделью обломков","en":"Game Mechanics: Wreck model replacement"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wreck-model-replacement","lang":"ru","title":"Замена транспорта моделью обломков (Wreck model replacement)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wreck-model-replacement","lang":"en","title":"Wreck model replacement","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/"}]},{"id":"source-effd741f8a0b2beb","url":"https://gamemechanics.org/patterns/vehicle-destruction-debris","titles":{"ru":"Game Mechanics: Обломки при разрушении транспорта","en":"Game Mechanics: Vehicle destruction debris"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-vehicle-destruction-debris","lang":"ru","title":"Обломки при разрушении транспорта (Vehicle destruction debris)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vehicle-destruction-debris/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-vehicle-destruction-debris","lang":"en","title":"Vehicle destruction debris","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vehicle-destruction-debris/"}]},{"id":"source-2bc2e5892e67c274","url":"https://gamemechanics.org/patterns/wet-surfaces","titles":{"ru":"Game Mechanics: Мокрые отражающие поверхности","en":"Game Mechanics: Wet and reflecting surfaces"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-f7441d52b2ede78b","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures","titles":{"ru":"Game Mechanics: Использование существ против врагов","en":"Game Mechanics: Feeding enemies to creatures"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"ru","title":"Использование существ против врагов (Feeding enemies to creatures)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"},{"key":"mechanic/point-and-click--family-31","lang":"ru","title":"Поведение NPC, животных и живых систем","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-31/"},{"key":"mechanic/metroidbrainia--family-05","lang":"ru","title":"Изучение существ и экосистем","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-05/"},{"key":"mechanic/survival-construction--t125","lang":"ru","title":"Охота, экосистема и отношения хищник-жертва","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t125/"},{"key":"mechanic/systemic-worlds--t263","lang":"ru","title":"Экология, пищевые цепи и восстановление среды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t263/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"en","title":"Feeding enemies to creatures","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"},{"key":"mechanic/point-and-click--family-31","lang":"en","title":"NPC, animal and living-system behavior","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-31/"},{"key":"mechanic/metroidbrainia--family-05","lang":"en","title":"Study of creatures and ecosystems","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-05/"},{"key":"mechanic/survival-construction--t125","lang":"en","title":"Hunting, ecosystems and predator-prey relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t125/"},{"key":"mechanic/systemic-worlds--t263","lang":"en","title":"Ecology, food chains and environmental recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t263/"}]},{"id":"source-4c5777f151eb0c21","url":"https://gamemechanics.org/patterns/flashlight","titles":{"ru":"Game Mechanics: Фонарик","en":"Game Mechanics: Flashlight"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"}]},{"id":"source-956fae1086b6dbb9","url":"https://gamemechanics.org/patterns/forced-path","titles":{"ru":"Game Mechanics: Единственный допустимый путь","en":"Game Mechanics: Forced path"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-forced-path","lang":"ru","title":"Единственный допустимый путь (Forced path)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-forced-path/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-forced-path","lang":"en","title":"Forced path","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-forced-path/"}]},{"id":"source-b0f592894296880d","url":"https://gamemechanics.org/patterns/throwing-objects","titles":{"ru":"Game Mechanics: Бросание предметов","en":"Game Mechanics: Throwing objects"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-throwing-objects","lang":"ru","title":"Бросание предметов (Throwing objects)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-throwing-objects/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-throwing-objects","lang":"en","title":"Throwing objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-objects/"}]},{"id":"source-096b56395ac20d09","url":"https://gamemechanics.org/patterns/throwing-enemies","titles":{"ru":"Game Mechanics: Бросание противников","en":"Game Mechanics: Throwing enemies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-throwing-enemies","lang":"ru","title":"Бросание противников (Throwing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-throwing-enemies/"},{"key":"mechanic/melee-combat--t017","lang":"ru","title":"Захваты, броски и борьба","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t017/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-throwing-enemies","lang":"en","title":"Throwing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-enemies/"},{"key":"mechanic/melee-combat--t017","lang":"en","title":"Grapples, throws and wrestling","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t017/"}]},{"id":"source-3f732f278509dd4b","url":"https://gamemechanics.org/patterns/day-night-cycle","titles":{"ru":"Game Mechanics: Смена дня и ночи","en":"Game Mechanics: Day & night cycle"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"ru","title":"Смена дня и ночи (Day & night cycle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"en","title":"Day & night cycle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"}]},{"id":"source-eb104dc5a08e8d9d","url":"https://gamemechanics.org/patterns/enemy-health-bars","titles":{"ru":"Game Mechanics: Шкалы здоровья противников","en":"Game Mechanics: Enemy health bars"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"ru","title":"Шкалы здоровья противников (Enemy health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"en","title":"Enemy health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"}]},{"id":"source-d54f4244c6567bb1","url":"https://gamemechanics.org/patterns/blood-decals","titles":{"ru":"Game Mechanics: Следы крови на поверхностях","en":"Game Mechanics: Blood decals"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"ru","title":"Следы крови на поверхностях (Blood decals)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-decals/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"en","title":"Blood decals","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/"}]},{"id":"source-4963a076d7675e95","url":"https://gamemechanics.org/patterns/blood-splatters","titles":{"ru":"Game Mechanics: Брызги крови","en":"Game Mechanics: Blood splatters"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-splatters","lang":"ru","title":"Брызги крови (Blood splatters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-splatters/"},{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"ru","title":"Лужи крови (Blood pools)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-pools/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-blood-splatters","lang":"en","title":"Blood splatters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-splatters/"},{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"en","title":"Blood pools","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-pools/"}]},{"id":"source-deec26d4895a1694","url":"https://gamemechanics.org/patterns/chipping-concrete","titles":{"ru":"Game Mechanics: Сколы бетона от выстрелов","en":"Game Mechanics: Chipping concrete"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-9373cdfa60e8711d","url":"https://gamemechanics.org/patterns/enemy-outpost-respawn","titles":{"ru":"Game Mechanics: Возвращение врагов на аванпост","en":"Game Mechanics: Enemy outpost respawn"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-outpost-respawn","lang":"ru","title":"Возвращение врагов на аванпост (Enemy outpost respawn)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-outpost-respawn/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-enemy-outpost-respawn","lang":"en","title":"Enemy outpost respawn","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-outpost-respawn/"}]},{"id":"source-bb5b58b090638376","url":"https://gamemechanics.org/patterns/outpost-clearing","titles":{"ru":"Game Mechanics: Зачистка аванпоста","en":"Game Mechanics: Outpost clearing"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-outpost-clearing","lang":"ru","title":"Зачистка аванпоста (Outpost clearing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-outpost-clearing/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-outpost-clearing","lang":"en","title":"Outpost clearing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-outpost-clearing/"}]},{"id":"source-0557080fa1b44311","url":"https://gamemechanics.org/patterns/diving","titles":{"ru":"Game Mechanics: Погружение под воду","en":"Game Mechanics: Diving"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-0532b681644ff292","url":"https://gamemechanics.org/patterns/swimming","titles":{"ru":"Game Mechanics: Плавание","en":"Game Mechanics: Swimming"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-a18326c390f43d68","url":"https://gamemechanics.org/patterns/diegetic-hints","titles":{"ru":"Game Mechanics: Подсказки в игровом мире","en":"Game Mechanics: Diegetic (in world) hints"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-hints","lang":"ru","title":"Подсказки в игровом мире (Diegetic (in world) hints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-hints/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-diegetic-hints","lang":"en","title":"Diegetic (in world) hints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-hints/"}]},{"id":"source-ea55d1ceb203c764","url":"https://gamemechanics.org/patterns/toxic-liquids","titles":{"ru":"Game Mechanics: Токсичные жидкости","en":"Game Mechanics: Toxic liquids"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"ru","title":"Токсичные жидкости (Toxic liquids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"}]},{"id":"source-747aba2b377f7985","url":"https://gamemechanics.org/patterns/running-npcs-over","titles":{"ru":"Game Mechanics: Наезд на персонажей","en":"Game Mechanics: Running NPCs over"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"ru","title":"Наезд на персонажей (Running NPCs over)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"}]},{"id":"source-bbee3bc097e2d34d","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks","titles":{"ru":"Game Mechanics: Исчезновение тел и обломков","en":"Game Mechanics: Disappearing bodies and wrecks"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"ru","title":"Исчезновение тел и обломков (Disappearing bodies and wrecks)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"en","title":"Disappearing bodies and wrecks","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/"}]},{"id":"source-3db1e0e699f84518","url":"https://gamemechanics.org/patterns/tv-movies","titles":{"ru":"Game Mechanics: Телевидение и фильмы внутри игры","en":"Game Mechanics: TV & movies"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"ru","title":"Телевидение и фильмы внутри игры (TV & movies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tv-movies/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/"}]},{"id":"source-f6ccc9dc4fb07ff3","url":"https://gamemechanics.org/patterns/tire-tracks","titles":{"ru":"Game Mechanics: Следы шин","en":"Game Mechanics: Tire tracks"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tire-tracks","lang":"ru","title":"Следы шин (Tire tracks)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tire-tracks/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-tire-tracks","lang":"en","title":"Tire tracks","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tire-tracks/"}]},{"id":"source-aa523a406542936c","url":"https://gamemechanics.org/patterns/cctv-access","titles":{"ru":"Game Mechanics: Доступ к камерам наблюдения","en":"Game Mechanics: CCTV access"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"ru","title":"Доступ к камерам наблюдения (CCTV access)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cctv-access/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"en","title":"CCTV access","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cctv-access/"}]},{"id":"source-f3ed8d6e91e4574f","url":"https://gamemechanics.org/patterns/surveillance-cameras","titles":{"ru":"Game Mechanics: Камеры охраны","en":"Game Mechanics: Surveillance / security cameras"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-surveillance-cameras","lang":"ru","title":"Камеры охраны (Surveillance / security cameras)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-surveillance-cameras/"},{"key":"mechanic/stealth-infiltration--t032","lang":"ru","title":"Подозрение, тревога и поиск","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t032/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-surveillance-cameras","lang":"en","title":"Surveillance / security cameras","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-surveillance-cameras/"},{"key":"mechanic/stealth-infiltration--t032","lang":"en","title":"Suspicion, alerts and searching","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t032/"}]},{"id":"source-2998b86d92d6fc9e","url":"https://gamemechanics.org/patterns/artificial-progression-gate","titles":{"ru":"Game Mechanics: Условная блокировка прогресса","en":"Game Mechanics: Artificial progression gate"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","lang":"ru","title":"Условная блокировка прогресса (Artificial progression gate)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","lang":"en","title":"Artificial progression gate","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/"}]},{"id":"source-34bdbb62989edcc0","url":"https://gamemechanics.org/patterns/trackable-footprints","titles":{"ru":"Game Mechanics: Выслеживание по следам","en":"Game Mechanics: Trackable footprints"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-trackable-footprints","lang":"ru","title":"Выслеживание по следам (Trackable footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-trackable-footprints/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-trackable-footprints","lang":"en","title":"Trackable footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-trackable-footprints/"}]},{"id":"source-2736dd2d7aa2a738","url":"https://gamemechanics.org/patterns/footprints","titles":{"ru":"Game Mechanics: Отпечатки шагов","en":"Game Mechanics: Footprints"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-footprints","lang":"ru","title":"Отпечатки шагов (Footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-footprints/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-footprints","lang":"en","title":"Footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-footprints/"}]},{"id":"source-6d8132b002132185","url":"https://gamemechanics.org/patterns/bullet-time","titles":{"ru":"Game Mechanics: Замедление времени","en":"Game Mechanics: Bullet time"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/time-world-rules--t250","lang":"ru","title":"Остановка, замедление и ускорение времени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t250/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/time-world-rules--t250","lang":"en","title":"Stopping, slowing and accelerating time","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t250/"}]},{"id":"source-4d53ae7e8c6fbfda","url":"https://gamemechanics.org/patterns/bullet-cam","titles":{"ru":"Game Mechanics: Камера снаряда","en":"Game Mechanics: Bullet cam"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"ru","title":"Камера снаряда (Bullet cam)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-cam/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/"}]},{"id":"source-d04b4a0b9f3231d1","url":"https://gamemechanics.org/patterns/invisibility","titles":{"ru":"Game Mechanics: Невидимость","en":"Game Mechanics: Invisibility"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"ru","title":"Невидимость (Invisibility)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invisibility/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/"}]},{"id":"source-b85a729e0ee7f29b","url":"https://gamemechanics.org/patterns/jetpack","titles":{"ru":"Game Mechanics: Реактивный ранец","en":"Game Mechanics: Jetpack"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-jetpack","lang":"ru","title":"Реактивный ранец (Jetpack)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jetpack/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-jetpack","lang":"en","title":"Jetpack","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jetpack/"}]},{"id":"source-6071c5dd4c4c23dc","url":"https://gamemechanics.org/patterns/jump-boost-packs","titles":{"ru":"Game Mechanics: Прыжковые ускорители","en":"Game Mechanics: Jump / boost packs"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-jump-boost-packs","lang":"ru","title":"Прыжковые ускорители (Jump / boost packs)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-jump-boost-packs","lang":"en","title":"Jump / boost packs","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/"}]},{"id":"source-69660f7ca6abac5a","url":"https://gamemechanics.org/patterns/mirrors","titles":{"ru":"Game Mechanics: Зеркала","en":"Game Mechanics: Mirrors"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-6e931c9a40b8872b","url":"https://gamemechanics.org/patterns/wingsuit","titles":{"ru":"Game Mechanics: Вингсьют","en":"Game Mechanics: Wingsuit"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-63c510eb3f8dd7dd","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets","titles":{"ru":"Game Mechanics: Срубание деревьев выстрелами","en":"Game Mechanics: Cutting down trees with bullets"},"verifiedAt":null,"usedBy":[{"key":"catalog/game-mechanics","lang":"ru","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"ru","title":"Срубание деревьев выстрелами (Cutting down trees with bullets)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"},{"key":"catalog/game-mechanics","lang":"en","title":"Game design techniques","url":"https://gamemechanics.pro/en/mechanics/game-mechanics/"},{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"en","title":"Cutting down trees with bullets","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"}]},{"id":"source-bb252e83c86d024d","url":"https://gamemechanics.org/patterns/opening-doors/game/montezumas-revenge","titles":{"ru":"Montezuma's Revenge (1984)","en":"Montezuma's Revenge (1984)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-b8b431c9018e5477","url":"https://gamemechanics.org/patterns/opening-doors/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-9300dc6d1d42d57a","url":"https://gamemechanics.org/patterns/opening-doors/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-c15a98a328759d56","url":"https://gamemechanics.org/patterns/opening-doors/game/resident-evil","titles":{"ru":"Resident Evil (1996)","en":"Resident Evil (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-38f93238970b2472","url":"https://gamemechanics.org/patterns/opening-doors/game/hitman-2-silent-assassin","titles":{"ru":"Hitman 2: Silent Assassin (2002)","en":"Hitman 2: Silent Assassin (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-5018d8fce1b150b0","url":"https://gamemechanics.org/patterns/opening-doors/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-6fa0f27a46568463","url":"https://gamemechanics.org/patterns/opening-doors/game/resident-evil-remake","titles":{"ru":"Resident Evil Remake (2002)","en":"Resident Evil Remake (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-26d26cd4d9636466","url":"https://gamemechanics.org/patterns/opening-doors/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"}]},{"id":"source-12dcc47c9ced2cfc","url":"https://www.supergiantgames.com/games/hades","titles":{"ru":"Hades","en":"Hades"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"ru","title":"Открывание дверей (Opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"ru","title":"Сигналы низкого здоровья (Low health feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"},{"key":"mechanic/roguelike--family-10","lang":"ru","title":"Ближний бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-10/"},{"key":"mechanic/game-mechanics--gm-opening-doors","lang":"en","title":"Opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-opening-doors/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"en","title":"Low health feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"},{"key":"mechanic/roguelike--family-10","lang":"en","title":"Melee","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-10/"}]},{"id":"source-68e049f94d4efd86","url":"https://gamemechanics.org/patterns/walking-on-stairs/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"ru","title":"Ходьба по лестницам (Walking on stairs)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"},{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"en","title":"Walking on stairs","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"}]},{"id":"source-b74c95c32575ee02","url":"https://gamemechanics.org/patterns/walking-on-stairs/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"ru","title":"Ходьба по лестницам (Walking on stairs)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"},{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"en","title":"Walking on stairs","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"}]},{"id":"source-df9ed2d1b2e7ac06","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit","titles":{"ru":"Spiritfarer","en":"Spiritfarer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"ru","title":"Ходьба по лестницам (Walking on stairs)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"},{"key":"mechanic/point-and-click--family-22","lang":"ru","title":"Звук, музыка и ритм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-22/"},{"key":"mechanic/point-and-click--family-35","lang":"ru","title":"Моторные и аркадные вставки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-35/"},{"key":"mechanic/puzzle--family-audio-memory","lang":"ru","title":"Звук, ритм и память","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-audio-memory/"},{"key":"mechanic/dialogue--family-space","lang":"ru","title":"Разговор в игровом пространстве","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-space/"},{"key":"mechanic/dialogue--family-interface","lang":"ru","title":"Представление и навигация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-interface/"},{"key":"mechanic/rpg-grind--fishing","lang":"ru","title":"Рыбалка и водная добыча","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--fishing/"},{"key":"mechanic/rpg-grind--trade-routes","lang":"ru","title":"Торговые маршруты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--trade-routes/"},{"key":"mechanic/rpg-grind--map-completion","lang":"ru","title":"Заполнение карты и регионов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--map-completion/"},{"key":"mechanic/shared-family-29","lang":"ru","title":"Конструирование и инженерное проектирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-29/"},{"key":"mechanic/shared-family-33","lang":"ru","title":"Ритм, темп и музыкальные действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-33/"},{"key":"mechanic/activity-simulators--t129","lang":"ru","title":"Рыбалка, охота и добывающие промыслы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t129/"},{"key":"mechanic/exploration-adventures--t043","lang":"ru","title":"Открытый мир и свободное исследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t043/"},{"key":"mechanic/rhythm-composition--t219","lang":"ru","title":"Ритмическое попадание и окна точности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rhythm-composition--t219/"},{"key":"mechanic/settlement-management--t105","lang":"ru","title":"Инфраструктура, зонирование и соседство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t105/"},{"key":"mechanic/survival-construction--t122","lang":"ru","title":"Свободное и модульное строительство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t122/"},{"key":"mechanic/game-mechanics--gm-walking-on-stairs","lang":"en","title":"Walking on stairs","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-stairs/"},{"key":"mechanic/point-and-click--family-22","lang":"en","title":"Sound, music and rhythm","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-22/"},{"key":"mechanic/point-and-click--family-35","lang":"en","title":"Motor and arcade sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-35/"},{"key":"mechanic/puzzle--family-audio-memory","lang":"en","title":"Sound, rhythm and memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-audio-memory/"},{"key":"mechanic/dialogue--family-space","lang":"en","title":"Conversations in the game world","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-space/"},{"key":"mechanic/dialogue--family-interface","lang":"en","title":"Presentation and Navigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interface/"},{"key":"mechanic/rpg-grind--fishing","lang":"en","title":"Fishing and aquatic gathering","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--fishing/"},{"key":"mechanic/rpg-grind--trade-routes","lang":"en","title":"Trade routes","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--trade-routes/"},{"key":"mechanic/rpg-grind--map-completion","lang":"en","title":"Map and region completion","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--map-completion/"},{"key":"mechanic/shared-family-29","lang":"en","title":"Construction and engineering design","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-29/"},{"key":"mechanic/shared-family-33","lang":"en","title":"Rhythm, tempo and musical actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-33/"},{"key":"mechanic/activity-simulators--t129","lang":"en","title":"Fishing, hunting and harvesting trades","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t129/"},{"key":"mechanic/exploration-adventures--t043","lang":"en","title":"Open worlds and free exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t043/"},{"key":"mechanic/rhythm-composition--t219","lang":"en","title":"Beat matching and timing windows","url":"https://gamemechanics.pro/en/knowledge/mechanic/rhythm-composition--t219/"},{"key":"mechanic/settlement-management--t105","lang":"en","title":"Infrastructure, zoning and adjacency","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t105/"},{"key":"mechanic/survival-construction--t122","lang":"en","title":"Freeform and modular construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t122/"}]},{"id":"source-55bb971d87d7d8fd","url":"https://gamemechanics.org/patterns/climbing-ladders/game/montezumas-revenge","titles":{"ru":"Montezuma's Revenge (1984)","en":"Montezuma's Revenge (1984)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-5ca04c4f9f60283d","url":"https://gamemechanics.org/patterns/climbing-ladders/game/tomb-raider-ii","titles":{"ru":"Tomb Raider II (1997)","en":"Tomb Raider II (1997)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-3bf63241e6dd4985","url":"https://gamemechanics.org/patterns/climbing-ladders/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-a4e149462e833f26","url":"https://gamemechanics.org/patterns/climbing-ladders/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-f6e3c49d512bcec1","url":"https://gamemechanics.org/patterns/climbing-ladders/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-56a5ce5262f4e922","url":"https://gamemechanics.org/patterns/climbing-ladders/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"}]},{"id":"source-8acd296040247f95","url":"https://store.steampowered.com/app/239350","titles":{"ru":"Spelunky","en":"Spelunky"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"ru","title":"Подъём по лестницам (Climbing ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"ru","title":"Лазание по верёвкам (Climbing ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"},{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"ru","title":"Ходьба по льду (Walking on ice)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"ru","title":"Расчистка пути взрывом (Clearing obstacles with explosions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/roguelike--family-06","lang":"ru","title":"Исследование и информация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-06/"},{"key":"mechanic/roguelike--family-09","lang":"ru","title":"Перемещение и пространственные ограничения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-09/"},{"key":"mechanic/metroidvania--family-group-08","lang":"ru","title":"Воздействие на окружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-08/"},{"key":"mechanic/survival-construction--t123","lang":"ru","title":"Прочность конструкций и разрушение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t123/"},{"key":"mechanic/game-mechanics--gm-climbing-ladders","lang":"en","title":"Climbing ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"en","title":"Climbing ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"},{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"en","title":"Walking on ice","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"en","title":"Clearing obstacles with explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/roguelike--family-06","lang":"en","title":"Exploration and information","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-06/"},{"key":"mechanic/roguelike--family-09","lang":"en","title":"Movement and spatial restrictions","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-09/"},{"key":"mechanic/metroidvania--family-group-08","lang":"en","title":"Impact on the environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-08/"},{"key":"mechanic/survival-construction--t123","lang":"en","title":"Structural integrity and destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t123/"}]},{"id":"source-4b77f012ce042543","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia","titles":{"ru":"Prince of Persia (1989)","en":"Prince of Persia (1989)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-49b40ea4a9e680ef","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/tomb-raider-iii","titles":{"ru":"Tomb Raider III (1998)","en":"Tomb Raider III (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-d125af6bab558195","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia-classic","titles":{"ru":"Prince of Persia: Classic (2007)","en":"Prince of Persia: Classic (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-3d80e6363eb34e0b","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-11495ed494c4cbe7","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-4-a-thiefs-end","titles":{"ru":"Uncharted 4: A Thief's End (2016)","en":"Uncharted 4: A Thief's End (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-6f05e8825c4ec994","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/shadow-of-the-tomb-raider","titles":{"ru":"Shadow of the Tomb Raider (2018)","en":"Shadow of the Tomb Raider (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"}]},{"id":"source-6d034345094b033d","url":"https://store.steampowered.com/app/391220","titles":{"ru":"Rise of the Tomb Raider","en":"Rise of the Tomb Raider"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"ru","title":"Прыжки между уступами (Ledge jumping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"},{"key":"mechanic/exploration-adventures--t040","lang":"ru","title":"Action-adventure","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t040/"},{"key":"mechanic/movement-platforming--t002","lang":"ru","title":"Платформеры 3D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t005","lang":"ru","title":"Паркур и преодоление препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","lang":"en","title":"Jumping to ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"en","title":"Ledge jumping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"},{"key":"mechanic/exploration-adventures--t040","lang":"en","title":"Action-adventure","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t040/"},{"key":"mechanic/movement-platforming--t002","lang":"en","title":"3D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t005","lang":"en","title":"Parkour and obstacle traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t005/"}]},{"id":"source-e8069f85ad6259c8","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia","titles":{"ru":"Prince of Persia (1989)","en":"Prince of Persia (1989)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-e8b93becece98424","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/tomb-raider","titles":{"ru":"Tomb Raider (1996)","en":"Tomb Raider (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-beb3bba747ba2e74","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia-classic","titles":{"ru":"Prince of Persia: Classic (2007)","en":"Prince of Persia: Classic (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-dde7af386195b64f","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/hitman-absolution","titles":{"ru":"Hitman: Absolution (2012)","en":"Hitman: Absolution (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-c2fb8173119962e9","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-837982d8e87efa8b","url":"https://gamemechanics.org/patterns/ledge-climb-up/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"ru","title":"Подтягивание на уступ (Ledge climb-up)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"},{"key":"mechanic/game-mechanics--gm-ledge-climb-up","lang":"en","title":"Ledge climb-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/"}]},{"id":"source-a380b3775331c928","url":"https://gamemechanics.org/patterns/swimming/game/gothic","titles":{"ru":"Gothic (2001)","en":"Gothic (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-1bddff01005a8332","url":"https://gamemechanics.org/patterns/swimming/game/the-witcher-3-wild-hunt","titles":{"ru":"The Witcher 3: Wild Hunt (2015)","en":"The Witcher 3: Wild Hunt (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-4cdc0ccbaa4ac7ff","url":"https://gamemechanics.org/patterns/swimming/game/watch_dogs-2","titles":{"ru":"Watch Dogs 2 (2016)","en":"Watch Dogs 2 (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-1f000dfe0be7c416","url":"https://gamemechanics.org/patterns/swimming/game/battlefield-1","titles":{"ru":"Battlefield 1 (2016)","en":"Battlefield 1 (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-563a576fb4645b69","url":"https://gamemechanics.org/patterns/swimming/game/sea-of-thieves","titles":{"ru":"Sea of Thieves (2018)","en":"Sea of Thieves (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-b50d40392d477f17","url":"https://gamemechanics.org/patterns/swimming/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-9319b6fe039767bd","url":"https://gamemechanics.org/patterns/swimming/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-9166e5655a501a09","url":"https://gamemechanics.org/patterns/swimming/game/sons-of-the-forest","titles":{"ru":"Sons of the Forest (2023)","en":"Sons of the Forest (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"}]},{"id":"source-4e22a7f341a5d0ce","url":"https://store.steampowered.com/app/264710","titles":{"ru":"Subnautica","en":"Subnautica"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-swimming","lang":"ru","title":"Плавание (Swimming)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"ru","title":"Управляемый мех (Pilotable mech)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"ru","title":"Ручной датчик (Handheld Sensor)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"},{"key":"mechanic/metroidvania--family-group-06","lang":"ru","title":"Формы, тела и спутники","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-06/"},{"key":"mechanic/metroidvania--family-group-07","lang":"ru","title":"Вода и опасная среда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-07/"},{"key":"mechanic/education--family-43","lang":"ru","title":"Предметные знания и применение правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-43/"},{"key":"mechanic/electronic-devices--family-g01","lang":"ru","title":"Обращение с устройством","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g01/"},{"key":"mechanic/electronic-devices--family-g05","lang":"ru","title":"Персональные инструменты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g05/"},{"key":"mechanic/electronic-devices--family-g20","lang":"ru","title":"Измерения и обнаружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g20/"},{"key":"mechanic/movement-platforming--t009","lang":"ru","title":"Плавание и подводное движение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/vehicles-racing--t147","lang":"ru","title":"Морской транспорт и подводные аппараты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t147/"},{"key":"mechanic/game-mechanics--gm-swimming","lang":"en","title":"Swimming","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-swimming/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"en","title":"Pilotable mech","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"en","title":"Handheld Sensor","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"},{"key":"mechanic/metroidvania--family-group-06","lang":"en","title":"Forms, bodies and companions","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-06/"},{"key":"mechanic/metroidvania--family-group-07","lang":"en","title":"Water and hazardous environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-07/"},{"key":"mechanic/education--family-43","lang":"en","title":"Subject knowledge and rule application","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-43/"},{"key":"mechanic/electronic-devices--family-g01","lang":"en","title":"Handling the device","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g01/"},{"key":"mechanic/electronic-devices--family-g05","lang":"en","title":"Personal tools","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g05/"},{"key":"mechanic/electronic-devices--family-g20","lang":"en","title":"Measurements and detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g20/"},{"key":"mechanic/movement-platforming--t009","lang":"en","title":"Swimming and underwater movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/vehicles-racing--t147","lang":"en","title":"Marine vehicles and submersibles","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t147/"}]},{"id":"source-7c5b546061923ba1","url":"https://gamemechanics.org/patterns/diving/game/tomb-raider","titles":{"ru":"Tomb Raider (1996)","en":"Tomb Raider (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-ff264c17da80a992","url":"https://gamemechanics.org/patterns/diving/game/gothic","titles":{"ru":"Gothic (2001)","en":"Gothic (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-e850ab3b8707a301","url":"https://gamemechanics.org/patterns/diving/game/tomb-raider-underworld","titles":{"ru":"Tomb Raider: Underworld (2008)","en":"Tomb Raider: Underworld (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-483fe1619c16d723","url":"https://gamemechanics.org/patterns/diving/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-79e4f0f9188b474e","url":"https://gamemechanics.org/patterns/diving/game/assassins-creed-iv-black-flag","titles":{"ru":"Assassin's Creed IV: Black Flag (2013)","en":"Assassin's Creed IV: Black Flag (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-7c9d672bf47ec9f7","url":"https://gamemechanics.org/patterns/diving/game/rise-of-the-tomb-raider","titles":{"ru":"Rise of the Tomb Raider (2016)","en":"Rise of the Tomb Raider (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-6f8250ddd8c8d836","url":"https://gamemechanics.org/patterns/diving/game/sea-of-thieves","titles":{"ru":"Sea of Thieves (2018)","en":"Sea of Thieves (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-590c769a420bcde2","url":"https://gamemechanics.org/patterns/diving/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-8437a32fb35ea916","url":"https://gamemechanics.org/patterns/diving/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-b814cdb8386d412d","url":"https://gamemechanics.org/patterns/diving/game/dying-light-2","titles":{"ru":"Dying Light 2 Stay Human (2022)","en":"Dying Light 2 Stay Human (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/"},{"key":"mechanic/game-mechanics--gm-diving","lang":"en","title":"Diving","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/"}]},{"id":"source-4045ed7fd8e8a2ef","url":"https://gamemechanics.org/patterns/climbing-over-fences/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-over-fences","lang":"ru","title":"Перелезание через ограждения (Climbing over fences)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-over-fences/"},{"key":"mechanic/game-mechanics--gm-climbing-over-fences","lang":"en","title":"Climbing over fences","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-over-fences/"}]},{"id":"source-fe8e9cfd2daa9ad7","url":"https://gamemechanics.org/patterns/crawling-through-vents/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"}]},{"id":"source-fb69e578bb269181","url":"https://gamemechanics.org/patterns/crawling-through-vents/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"}]},{"id":"source-0cda133de5c10966","url":"https://gamemechanics.org/patterns/crawling-through-vents/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"}]},{"id":"source-02709f7ff0da8fe7","url":"https://gamemechanics.org/patterns/crawling-through-vents/game/tom-clancys-splinter-cell-chaos-theory","titles":{"ru":"Tom Clancy's Splinter Cell: Chaos Theory (2005)","en":"Tom Clancy's Splinter Cell: Chaos Theory (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"}]},{"id":"source-b2fbb336885cfd83","url":"https://gamemechanics.org/patterns/crawling-through-vents/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"}]},{"id":"source-639d9bf35d44ac0a","url":"https://gamemechanics.org/patterns/crawling-through-vents/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"ru","title":"Ползание по вентиляции (Crawling through vents)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"},{"key":"mechanic/game-mechanics--gm-crawling-through-vents","lang":"en","title":"Crawling through vents","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-through-vents/"}]},{"id":"source-b9bc1f7efa60d46e","url":"https://gamemechanics.org/patterns/squeezing-through-narrow-spaces/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-squeezing-through-narrow-spaces","lang":"ru","title":"Протискивание в узкие проходы (Squeezing through narrow spaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/"},{"key":"mechanic/game-mechanics--gm-squeezing-through-narrow-spaces","lang":"en","title":"Squeezing through narrow spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/"}]},{"id":"source-63e222d0d03e6cde","url":"https://gamemechanics.org/patterns/squeezing-through-narrow-spaces/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-squeezing-through-narrow-spaces","lang":"ru","title":"Протискивание в узкие проходы (Squeezing through narrow spaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/"},{"key":"mechanic/game-mechanics--gm-squeezing-through-narrow-spaces","lang":"en","title":"Squeezing through narrow spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-squeezing-through-narrow-spaces/"}]},{"id":"source-aacb2375364e07b5","url":"https://gamemechanics.org/patterns/crawling-under-floors/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-crawling-under-floors","lang":"ru","title":"Ползание под полом (Crawling under floors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-crawling-under-floors/"},{"key":"mechanic/game-mechanics--gm-crawling-under-floors","lang":"en","title":"Crawling under floors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-crawling-under-floors/"}]},{"id":"source-5dc96f6a0892efe0","url":"https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"ru","title":"Прыжки между уступами (Ledge jumping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"en","title":"Ledge jumping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"}]},{"id":"source-e85c5b3f86a26810","url":"https://gamemechanics.org/patterns/ledge-jumping/game/tomb-raider-underworld","titles":{"ru":"Tomb Raider: Underworld (2008)","en":"Tomb Raider: Underworld (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"ru","title":"Прыжки между уступами (Ledge jumping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"en","title":"Ledge jumping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"}]},{"id":"source-49f953b16693c227","url":"https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-4-a-thiefs-end","titles":{"ru":"Uncharted 4: A Thief's End (2016)","en":"Uncharted 4: A Thief's End (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"ru","title":"Прыжки между уступами (Ledge jumping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"},{"key":"mechanic/game-mechanics--gm-ledge-jumping","lang":"en","title":"Ledge jumping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/"}]},{"id":"source-772ce8fc3129a63c","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"ru","title":"Перемещение вдоль уступа (Shimmying along ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"}]},{"id":"source-b18bbe7a0bfbde72","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-sands-of-time","titles":{"ru":"Prince of Persia: The Sands of Time (2003)","en":"Prince of Persia: The Sands of Time (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"ru","title":"Перемещение вдоль уступа (Shimmying along ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"}]},{"id":"source-04de13ecfbae192b","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"ru","title":"Перемещение вдоль уступа (Shimmying along ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"}]},{"id":"source-56130bf0a362de6b","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/tomb-raider-underworld","titles":{"ru":"Tomb Raider: Underworld (2008)","en":"Tomb Raider: Underworld (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"ru","title":"Перемещение вдоль уступа (Shimmying along ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"}]},{"id":"source-75a0672f3d5fe247","url":"https://gamemechanics.org/patterns/shimmying-along-ledges/game/prince-of-persia-the-forgotten-sands","titles":{"ru":"Prince of Persia: The Forgotten Sands (2010)","en":"Prince of Persia: The Forgotten Sands (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"ru","title":"Перемещение вдоль уступа (Shimmying along ledges)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"},{"key":"mechanic/game-mechanics--gm-shimmying-along-ledges","lang":"en","title":"Shimmying along ledges","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shimmying-along-ledges/"}]},{"id":"source-64a363828db7390c","url":"https://gamemechanics.org/patterns/fast-travel/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-00813914f1ddc0ea","url":"https://gamemechanics.org/patterns/fast-travel/game/the-elder-scrolls-v-skyrim","titles":{"ru":"The Elder Scrolls V: Skyrim (2011)","en":"The Elder Scrolls V: Skyrim (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-666307ef4d536a9d","url":"https://gamemechanics.org/patterns/fast-travel/game/assassins-creed-odyssey","titles":{"ru":"Assassin's Creed Odyssey (2018)","en":"Assassin's Creed Odyssey (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-ced50648e0d6f642","url":"https://gamemechanics.org/patterns/fast-travel/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-a3a91aac5ab13285","url":"https://gamemechanics.org/patterns/fast-travel/game/judgment","titles":{"ru":"Judgment (2018)","en":"Judgment (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-35410c21a60dfdea","url":"https://gamemechanics.org/patterns/fast-travel/game/far-cry-6","titles":{"ru":"Far Cry 6 (2023)","en":"Far Cry 6 (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-ad6fcd1e2d0b484d","url":"https://gamemechanics.org/patterns/fast-travel/game/kingdom-come-deliverance-ii","titles":{"ru":"Kingdom Come: Deliverance II (2025)","en":"Kingdom Come: Deliverance II (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"ru","title":"Быстрое перемещение (Fast travel)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fast-travel/"},{"key":"mechanic/game-mechanics--gm-fast-travel","lang":"en","title":"Fast travel","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/"}]},{"id":"source-0d942714ed839fe1","url":"https://gamemechanics.org/patterns/climbing-ropes/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"ru","title":"Лазание по верёвкам (Climbing ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"en","title":"Climbing ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"}]},{"id":"source-d4dcf08d781a8340","url":"https://gamemechanics.org/patterns/climbing-ropes/game/tomb-raider-underworld","titles":{"ru":"Tomb Raider: Underworld (2008)","en":"Tomb Raider: Underworld (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"ru","title":"Лазание по верёвкам (Climbing ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"en","title":"Climbing ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"}]},{"id":"source-ca0ad58938a04c31","url":"https://gamemechanics.org/patterns/climbing-ropes/game/uncharted-4-a-thiefs-end","titles":{"ru":"Uncharted 4: A Thief's End (2016)","en":"Uncharted 4: A Thief's End (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"ru","title":"Лазание по верёвкам (Climbing ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"},{"key":"mechanic/game-mechanics--gm-climbing-ropes","lang":"en","title":"Climbing ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ropes/"}]},{"id":"source-6d85e70186c2d6d2","url":"https://gamemechanics.org/patterns/rappelling/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rappelling","lang":"ru","title":"Спуск по верёвке (Rappelling)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rappelling/"},{"key":"mechanic/game-mechanics--gm-rappelling","lang":"en","title":"Rappelling","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rappelling/"}]},{"id":"source-7900c17775dc172e","url":"https://gamemechanics.org/patterns/zipline/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-zipline","lang":"ru","title":"Спуск по тросу (Zipline)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"en","title":"Zipline","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/"}]},{"id":"source-d9a06d5fcc84a288","url":"https://gamemechanics.org/patterns/zipline/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-zipline","lang":"ru","title":"Спуск по тросу (Zipline)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"en","title":"Zipline","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/"}]},{"id":"source-40b150858d1e3f93","url":"https://gamemechanics.org/patterns/zipline/game/killzone-shadow-fall","titles":{"ru":"Killzone Shadow Fall (2013)","en":"Killzone Shadow Fall (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-zipline","lang":"ru","title":"Спуск по тросу (Zipline)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"en","title":"Zipline","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/"}]},{"id":"source-514a72affc8931e6","url":"https://gamemechanics.org/patterns/zipline/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-zipline","lang":"ru","title":"Спуск по тросу (Zipline)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"en","title":"Zipline","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/"}]},{"id":"source-0a031a39aeeef0d8","url":"https://store.steampowered.com/app/548430","titles":{"ru":"Deep Rock Galactic","en":"Deep Rock Galactic"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-zipline","lang":"ru","title":"Спуск по тросу (Zipline)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"ru","title":"Перезарядка оружия (Reloading gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-reloading-gun/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-customization","lang":"ru","title":"Настройка персонажа (Character customization)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-customization/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/rpg-grind--season-journey","lang":"ru","title":"Сезонный путь развития","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--season-journey/"},{"key":"mechanic/rpg-grind--fixed-payout","lang":"ru","title":"Гарантированная выплата","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--fixed-payout/"},{"key":"mechanic/creative-construction--t232","lang":"ru","title":"Одежда, внешность и создание персонажей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t232/"},{"key":"mechanic/goals-feedback--t279","lang":"ru","title":"Диегетический интерфейс и взаимодействие через приборы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t279/"},{"key":"mechanic/online-participation--t327","lang":"ru","title":"Сезоны, события и изменение мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t327/"},{"key":"mechanic/role-playing-systems--t050","lang":"ru","title":"Классы, специализации и смена ролей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t050/"},{"key":"mechanic/role-playing-systems--t052","lang":"ru","title":"Партийные роли и состав отряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t052/"},{"key":"mechanic/role-playing-systems--t054","lang":"ru","title":"Статусы, стихии и сопротивления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t054/"},{"key":"mechanic/shooting-projectiles--t021","lang":"ru","title":"Шутеры от первого лица","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t021/"},{"key":"mechanic/survival-construction--t120","lang":"ru","title":"Сбор ресурсов и поиск пропитания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t120/"},{"key":"mechanic/game-mechanics--gm-zipline","lang":"en","title":"Zipline","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-zipline/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"en","title":"Reloading gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-reloading-gun/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-customization","lang":"en","title":"Character customization","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-customization/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/rpg-grind--season-journey","lang":"en","title":"Seasonal progression journey","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--season-journey/"},{"key":"mechanic/rpg-grind--fixed-payout","lang":"en","title":"Guaranteed payout","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--fixed-payout/"},{"key":"mechanic/creative-construction--t232","lang":"en","title":"Clothing, appearance and character design","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t232/"},{"key":"mechanic/goals-feedback--t279","lang":"en","title":"Diegetic interfaces and in-world instruments","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t279/"},{"key":"mechanic/online-participation--t327","lang":"en","title":"Seasons, events and world changes","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t327/"},{"key":"mechanic/role-playing-systems--t050","lang":"en","title":"Classes, specializations and role switching","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t050/"},{"key":"mechanic/role-playing-systems--t052","lang":"en","title":"Party roles and team composition","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t052/"},{"key":"mechanic/role-playing-systems--t054","lang":"en","title":"Status effects, elements and resistances","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t054/"},{"key":"mechanic/shooting-projectiles--t021","lang":"en","title":"First-person shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t021/"},{"key":"mechanic/survival-construction--t120","lang":"en","title":"Resource gathering and foraging","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t120/"}]},{"id":"source-e75648844338ba94","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","lang":"ru","title":"Скольжение по лестнице (Sliding down ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/"},{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","lang":"en","title":"Sliding down ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/"}]},{"id":"source-7c0beb6d76b0a322","url":"https://gamemechanics.org/patterns/sliding-down-the-ladder/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","lang":"ru","title":"Скольжение по лестнице (Sliding down ladders)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/"},{"key":"mechanic/game-mechanics--gm-sliding-down-the-ladder","lang":"en","title":"Sliding down ladders","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sliding-down-the-ladder/"}]},{"id":"source-1c88f2ac69a10d9b","url":"https://gamemechanics.org/patterns/monkey-bar-traversal/game/tomb-raider-iii","titles":{"ru":"Tomb Raider III (1998)","en":"Tomb Raider III (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"ru","title":"Перемещение на руках под опорой (Overhead traversal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"},{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"en","title":"Overhead traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"}]},{"id":"source-46170f1512a6315c","url":"https://gamemechanics.org/patterns/monkey-bar-traversal/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"ru","title":"Перемещение на руках под опорой (Overhead traversal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"},{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"en","title":"Overhead traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"}]},{"id":"source-0370316af9c6e112","url":"https://gamemechanics.org/patterns/monkey-bar-traversal/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"ru","title":"Перемещение на руках под опорой (Overhead traversal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"},{"key":"mechanic/game-mechanics--gm-monkey-bar-traversal","lang":"en","title":"Overhead traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-monkey-bar-traversal/"}]},{"id":"source-4047dad5c8a738fb","url":"https://gamemechanics.org/patterns/tyrolean-traverse/game/shadow-of-the-tomb-raider","titles":{"ru":"Shadow of the Tomb Raider (2018)","en":"Shadow of the Tomb Raider (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tyrolean-traverse","lang":"ru","title":"Переправа по натянутой верёвке (Tyrolean traverse)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tyrolean-traverse/"},{"key":"mechanic/game-mechanics--gm-tyrolean-traverse","lang":"en","title":"Tyrolean traverse","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tyrolean-traverse/"}]},{"id":"source-777edaa1b5158b75","url":"https://gamemechanics.org/patterns/walking-on-ice/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"ru","title":"Ходьба по льду (Walking on ice)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"},{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"en","title":"Walking on ice","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"}]},{"id":"source-ff0ffc9486798aa2","url":"https://gamemechanics.org/patterns/walking-on-ice/game/assassins-creed-shadows","titles":{"ru":"Assassin's Creed Shadows (2025)","en":"Assassin's Creed Shadows (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"ru","title":"Ходьба по льду (Walking on ice)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"},{"key":"mechanic/game-mechanics--gm-walking-on-ice","lang":"en","title":"Walking on ice","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-walking-on-ice/"}]},{"id":"source-1a273a2472163915","url":"https://gamemechanics.org/patterns/parachuting/game/call-of-duty-warzone","titles":{"ru":"Call of Duty: Warzone (2022)","en":"Call of Duty: Warzone (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-parachuting","lang":"ru","title":"Спуск с парашютом (Parachuting)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-parachuting/"},{"key":"mechanic/game-mechanics--gm-parachuting","lang":"en","title":"Parachuting","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-parachuting/"}]},{"id":"source-66bfde338a93c464","url":"https://gamemechanics.org/patterns/parachuting/game/tom-clancys-ghost-recon-wildlands","titles":{"ru":"Tom Clancy's Ghost Recon: Wildlands (2017)","en":"Tom Clancy's Ghost Recon: Wildlands (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-parachuting","lang":"ru","title":"Спуск с парашютом (Parachuting)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-parachuting/"},{"key":"mechanic/game-mechanics--gm-parachuting","lang":"en","title":"Parachuting","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-parachuting/"}]},{"id":"source-cdae1b203de59a21","url":"https://gamemechanics.org/patterns/parachuting/game/pubg-battlegrounds","titles":{"ru":"PUBG: BATTLEGROUNDS (2017)","en":"PUBG: BATTLEGROUNDS (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-parachuting","lang":"ru","title":"Спуск с парашютом (Parachuting)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-parachuting/"},{"key":"mechanic/game-mechanics--gm-parachuting","lang":"en","title":"Parachuting","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-parachuting/"}]},{"id":"source-867ffdbb83256480","url":"https://store.steampowered.com/app/225540","titles":{"ru":"Just Cause 3","en":"Just Cause 3"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-parachuting","lang":"ru","title":"Спуск с парашютом (Parachuting)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-parachuting/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/movement-platforming--t008","lang":"ru","title":"Полёт и планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/game-mechanics--gm-parachuting","lang":"en","title":"Parachuting","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-parachuting/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/movement-platforming--t008","lang":"en","title":"Flight and gliding","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t008/"}]},{"id":"source-cd2a3e31807886ca","url":"https://gamemechanics.org/patterns/wall-running-on-ropes/game/uncharted-the-lost-legacy","titles":{"ru":"Uncharted: The Lost Legacy (2017)","en":"Uncharted: The Lost Legacy (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","lang":"ru","title":"Бег по стене на верёвке (Wall running on ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/"},{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","lang":"en","title":"Wall running on ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/"}]},{"id":"source-b3c66472bd2d5473","url":"https://gamemechanics.org/patterns/wall-running-on-ropes/game/uncharted-4-a-thiefs-end","titles":{"ru":"Uncharted 4: A Thief's End (2016)","en":"Uncharted 4: A Thief's End (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","lang":"ru","title":"Бег по стене на верёвке (Wall running on ropes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/"},{"key":"mechanic/game-mechanics--gm-wall-running-on-ropes","lang":"en","title":"Wall running on ropes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-running-on-ropes/"}]},{"id":"source-f9ff3bdedac63499","url":"https://gamemechanics.org/patterns/jetpack/game/mass-effect-andromeda","titles":{"ru":"Mass Effect: Andromeda (2017)","en":"Mass Effect: Andromeda (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jetpack","lang":"ru","title":"Реактивный ранец (Jetpack)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jetpack/"},{"key":"mechanic/game-mechanics--gm-jetpack","lang":"en","title":"Jetpack","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jetpack/"}]},{"id":"source-ceff70c24951e0da","url":"https://gamemechanics.org/patterns/jetpack/game/halo-reach","titles":{"ru":"Halo: Reach (2010)","en":"Halo: Reach (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jetpack","lang":"ru","title":"Реактивный ранец (Jetpack)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jetpack/"},{"key":"mechanic/game-mechanics--gm-jetpack","lang":"en","title":"Jetpack","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jetpack/"}]},{"id":"source-af64bb25c93d658f","url":"https://gamemechanics.org/patterns/jump-boost-packs/game/starfield","titles":{"ru":"Starfield (2023)","en":"Starfield (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-jump-boost-packs","lang":"ru","title":"Прыжковые ускорители (Jump / boost packs)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/"},{"key":"mechanic/game-mechanics--gm-jump-boost-packs","lang":"en","title":"Jump / boost packs","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/"}]},{"id":"source-cf3451ea48c4ac10","url":"https://gamemechanics.org/patterns/wingsuit/game/just-cause-3","titles":{"ru":"Just Cause 3 (2015)","en":"Just Cause 3 (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-a2c4e2235f0b9dfd","url":"https://gamemechanics.org/patterns/wingsuit/game/call-of-duty-black-ops-2","titles":{"ru":"Call of Duty: Black Ops 2 (2012)","en":"Call of Duty: Black Ops 2 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-d78553e12b7d120c","url":"https://gamemechanics.org/patterns/wingsuit/game/call-of-duty-black-ops-7","titles":{"ru":"Call of Duty: Black Ops 7 (2025)","en":"Call of Duty: Black Ops 7 (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-6ad9a24b2fd9cc61","url":"https://gamemechanics.org/patterns/wingsuit/game/steep","titles":{"ru":"Steep (2016)","en":"Steep (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-9a05a8fd79243ff4","url":"https://gamemechanics.org/patterns/wingsuit/game/riders-republic","titles":{"ru":"Riders Republic (2023)","en":"Riders Republic (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-7dee2de5be18a614","url":"https://gamemechanics.org/patterns/wingsuit/game/batman-arkham-origins","titles":{"ru":"Batman: Arkham Origins (2013)","en":"Batman: Arkham Origins (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-c68f337c6328b132","url":"https://gamemechanics.org/patterns/wingsuit/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/"},{"key":"mechanic/game-mechanics--gm-wingsuit","lang":"en","title":"Wingsuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wingsuit/"}]},{"id":"source-e4f1b686cf531108","url":"https://gamemechanics.org/patterns/elevators/game/hitman-codename-47","titles":{"ru":"Hitman: Codename 47 (2000)","en":"Hitman: Codename 47 (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-elevators","lang":"ru","title":"Лифты (Elevators)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-elevators/"},{"key":"mechanic/game-mechanics--gm-elevators","lang":"en","title":"Elevators","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/"}]},{"id":"source-54dd192271dd9274","url":"https://gamemechanics.org/patterns/elevators/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-elevators","lang":"ru","title":"Лифты (Elevators)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-elevators/"},{"key":"mechanic/game-mechanics--gm-elevators","lang":"en","title":"Elevators","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/"}]},{"id":"source-0f22efa6d5a92c32","url":"https://gamemechanics.org/patterns/elevators/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-elevators","lang":"ru","title":"Лифты (Elevators)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-elevators/"},{"key":"mechanic/game-mechanics--gm-elevators","lang":"en","title":"Elevators","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-elevators/"}]},{"id":"source-d33bd92599f51d0e","url":"https://gamemechanics.org/patterns/terrain-deformation/game/call-of-duty","titles":{"ru":"Call of Duty (2003)","en":"Call of Duty (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-d0e84aec2e7ab9d6","url":"https://gamemechanics.org/patterns/terrain-deformation/game/far-cry","titles":{"ru":"Far Cry (2004)","en":"Far Cry (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-da7d94407a9a620a","url":"https://gamemechanics.org/patterns/terrain-deformation/game/mercenaries-2-world-in-flames","titles":{"ru":"Mercenaries 2: World in Flames (2008)","en":"Mercenaries 2: World in Flames (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-a80bc317834fee79","url":"https://gamemechanics.org/patterns/terrain-deformation/game/mx-vs-atv-reflex","titles":{"ru":"MX vs. ATV Reflex (2009)","en":"MX vs. ATV Reflex (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-fc74289282acaca1","url":"https://gamemechanics.org/patterns/terrain-deformation/game/battlefield-bad-company-2","titles":{"ru":"Battlefield: Bad Company 2 (2010)","en":"Battlefield: Bad Company 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-5441304ec5c4d11c","url":"https://gamemechanics.org/patterns/terrain-deformation/game/off-road-drive","titles":{"ru":"Off-Road Drive (2011)","en":"Off-Road Drive (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-ca6b0895463b9f0e","url":"https://gamemechanics.org/patterns/terrain-deformation/game/snowrunner","titles":{"ru":"SnowRunner (2021)","en":"SnowRunner (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-1404171b36eceff2","url":"https://gamemechanics.org/patterns/terrain-deformation/game/enlisted","titles":{"ru":"Enlisted (2024)","en":"Enlisted (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"ru","title":"Деформация рельефа (Terrain deformation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"},{"key":"mechanic/game-mechanics--gm-terrain-deformation","lang":"en","title":"Terrain deformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-terrain-deformation/"}]},{"id":"source-493be7c50e8b9eb4","url":"https://gamemechanics.org/patterns/player-damage-feedback/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"ru","title":"Обратная связь о полученном уроне (Player damage feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"},{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"en","title":"Player damage feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"}]},{"id":"source-22e1dfb33807452d","url":"https://gamemechanics.org/patterns/player-damage-feedback/game/call-of-duty","titles":{"ru":"Call of Duty (2003)","en":"Call of Duty (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"ru","title":"Обратная связь о полученном уроне (Player damage feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"},{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"en","title":"Player damage feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"}]},{"id":"source-3de79ab643999c6e","url":"https://gamemechanics.org/patterns/player-damage-feedback/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"ru","title":"Обратная связь о полученном уроне (Player damage feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"},{"key":"mechanic/game-mechanics--gm-player-damage-feedback","lang":"en","title":"Player damage feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-damage-feedback/"}]},{"id":"source-fef587bf1783b289","url":"https://gamemechanics.org/patterns/enemy-hit-reaction/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","lang":"ru","title":"Реакция врага на попадание (Enemy hit reaction)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/"},{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","lang":"en","title":"Enemy hit reaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/"}]},{"id":"source-922df2448295b9f9","url":"https://gamemechanics.org/patterns/enemy-hit-reaction/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","lang":"ru","title":"Реакция врага на попадание (Enemy hit reaction)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/"},{"key":"mechanic/game-mechanics--gm-enemy-hit-reaction","lang":"en","title":"Enemy hit reaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-hit-reaction/"}]},{"id":"source-409b94b36c90ae0e","url":"https://gamemechanics.org/patterns/enemies-reloading-weapons/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemies-reloading-weapons","lang":"ru","title":"Перезарядка оружия врагами (Enemies reloading weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemies-reloading-weapons/"},{"key":"mechanic/game-mechanics--gm-enemies-reloading-weapons","lang":"en","title":"Enemies reloading weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemies-reloading-weapons/"}]},{"id":"source-88337873ca813baa","url":"https://gamemechanics.org/patterns/struggle-escape/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-struggle-escape","lang":"ru","title":"Освобождение из захвата (Struggle escape)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-struggle-escape/"},{"key":"mechanic/game-mechanics--gm-struggle-escape","lang":"en","title":"Struggle escape","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-struggle-escape/"}]},{"id":"source-4455fe137827a7f7","url":"https://gamemechanics.org/patterns/stabbing/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-stabbing","lang":"ru","title":"Колотые удары (Stabbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-stabbing/"},{"key":"mechanic/game-mechanics--gm-stabbing","lang":"en","title":"Stabbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-stabbing/"}]},{"id":"source-4aed59b1f6a06f4d","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"ru","title":"Добивания с помощью окружения (Environmental takedowns)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"},{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"en","title":"Environmental takedowns","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"}]},{"id":"source-e5fab7a2cbe5d01d","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"ru","title":"Добивания с помощью окружения (Environmental takedowns)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"},{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"en","title":"Environmental takedowns","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"}]},{"id":"source-771c0da0ea08b041","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/sleeping-dogs","titles":{"ru":"Sleeping Dogs (2012)","en":"Sleeping Dogs (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"ru","title":"Добивания с помощью окружения (Environmental takedowns)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"},{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"en","title":"Environmental takedowns","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"}]},{"id":"source-7e6d437a84a4a074","url":"https://gamemechanics.org/patterns/environmental-takedowns/game/dishonored","titles":{"ru":"Dishonored (2012)","en":"Dishonored (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"ru","title":"Добивания с помощью окружения (Environmental takedowns)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"},{"key":"mechanic/game-mechanics--gm-environmental-takedowns","lang":"en","title":"Environmental takedowns","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/"}]},{"id":"source-db58efc90539604c","url":"https://gamemechanics.org/patterns/sniping/game/hitman-2-silent-assassin","titles":{"ru":"Hitman 2: Silent Assassin (2002)","en":"Hitman 2: Silent Assassin (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-bbf542ca633e0a99","url":"https://gamemechanics.org/patterns/sniping/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-68c1b9a14e1a2bee","url":"https://gamemechanics.org/patterns/sniping/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-42a114d0896c78cd","url":"https://gamemechanics.org/patterns/sniping/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-144d3b1f52abce32","url":"https://gamemechanics.org/patterns/sniping/game/sniper-ghost-warrior-contracts","titles":{"ru":"Sniper Ghost Warrior Contracts (2019)","en":"Sniper Ghost Warrior Contracts (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-dac0972f4e05a951","url":"https://gamemechanics.org/patterns/sniping/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/"},{"key":"mechanic/game-mechanics--gm-sniping","lang":"en","title":"Sniping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sniping/"}]},{"id":"source-ff72d9a21800c24e","url":"https://gamemechanics.org/patterns/outpost-clearing/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-outpost-clearing","lang":"ru","title":"Зачистка аванпоста (Outpost clearing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-outpost-clearing/"},{"key":"mechanic/game-mechanics--gm-outpost-clearing","lang":"en","title":"Outpost clearing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-outpost-clearing/"}]},{"id":"source-907875aaa06d2f78","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/bioshock","titles":{"ru":"BioShock (2007)","en":"BioShock (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-b0cedf23cade4104","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-db79c8378e38fd2c","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-f348530cd0165bd3","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/dead-island","titles":{"ru":"Dead Island (2011)","en":"Dead Island (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-3565d96f79431d7b","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/sleeping-dogs-definitive-edition","titles":{"ru":"Sleeping Dogs: Definitive Edition (2014)","en":"Sleeping Dogs: Definitive Edition (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-858481fa73879b31","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/dying-light","titles":{"ru":"Dying Light (2015)","en":"Dying Light (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-82a023d0fa11d039","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/hitman","titles":{"ru":"Hitman (2016)","en":"Hitman (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-4731b03364224a78","url":"https://gamemechanics.org/patterns/electricuting-enemies/game/hitman-2","titles":{"ru":"Hitman 2 (2018)","en":"Hitman 2 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"ru","title":"Поражение врагов электричеством (Electrocuting enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"},{"key":"mechanic/game-mechanics--gm-electricuting-enemies","lang":"en","title":"Electrocuting enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/"}]},{"id":"source-6926e8bf05662e21","url":"https://gamemechanics.org/patterns/freezing-enemies/game/resident-evil-5","titles":{"ru":"Resident Evil 5 (2009)","en":"Resident Evil 5 (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-9d3a9982feab0c9c","url":"https://gamemechanics.org/patterns/freezing-enemies/game/call-of-duty-black-ops","titles":{"ru":"Call of Duty: Black Ops (2010)","en":"Call of Duty: Black Ops (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-6d520d1a37c25438","url":"https://gamemechanics.org/patterns/freezing-enemies/game/mass-effect-2","titles":{"ru":"Mass Effect 2 (2010)","en":"Mass Effect 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-e76682d265db681e","url":"https://gamemechanics.org/patterns/freezing-enemies/game/resistance-3","titles":{"ru":"Resistance 3 (2011)","en":"Resistance 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-67ee871d03fc0032","url":"https://gamemechanics.org/patterns/freezing-enemies/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-11d2b63a7290d90c","url":"https://gamemechanics.org/patterns/freezing-enemies/game/fallout-4","titles":{"ru":"Fallout 4 (2015)","en":"Fallout 4 (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-3e51b40d60cc3262","url":"https://gamemechanics.org/patterns/freezing-enemies/game/dying-light","titles":{"ru":"Dying Light (2015)","en":"Dying Light (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-a1422594683868ab","url":"https://gamemechanics.org/patterns/freezing-enemies/game/batman-arkham-knight","titles":{"ru":"Batman: Arkham Knight (2015)","en":"Batman: Arkham Knight (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-0e2d7abc92a09a15","url":"https://gamemechanics.org/patterns/freezing-enemies/game/prey","titles":{"ru":"Prey (2017)","en":"Prey (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-e6fae1c3d474b75c","url":"https://gamemechanics.org/patterns/freezing-enemies/game/call-of-duty-black-ops-6","titles":{"ru":"Call of Duty: Black Ops 6 (2024)","en":"Call of Duty: Black Ops 6 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"},{"key":"mechanic/game-mechanics--gm-freezing-enemies","lang":"en","title":"Freezing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-freezing-enemies/"}]},{"id":"source-be1a895790c3acee","url":"https://gamemechanics.org/patterns/throwing-enemies/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-throwing-enemies","lang":"ru","title":"Бросание противников (Throwing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-throwing-enemies/"},{"key":"mechanic/game-mechanics--gm-throwing-enemies","lang":"en","title":"Throwing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-enemies/"}]},{"id":"source-979e8d18e6a72517","url":"https://gamemechanics.org/patterns/throwing-enemies/game/dead-rising-2","titles":{"ru":"Dead Rising 2 (2010)","en":"Dead Rising 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-throwing-enemies","lang":"ru","title":"Бросание противников (Throwing enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-throwing-enemies/"},{"key":"mechanic/game-mechanics--gm-throwing-enemies","lang":"en","title":"Throwing enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-enemies/"}]},{"id":"source-ef90ba337c5e58c6","url":"https://gamemechanics.org/patterns/self-guided-missiles/game/resistance-3","titles":{"ru":"Resistance 3 (2011)","en":"Resistance 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-self-guided-missiles","lang":"ru","title":"Самонаводящиеся ракеты (Self-guided missiles)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-self-guided-missiles/"},{"key":"mechanic/game-mechanics--gm-self-guided-missiles","lang":"en","title":"Self-guided missiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-self-guided-missiles/"}]},{"id":"source-7ff3e85238673ecb","url":"https://gamemechanics.org/patterns/self-guided-missiles/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-self-guided-missiles","lang":"ru","title":"Самонаводящиеся ракеты (Self-guided missiles)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-self-guided-missiles/"},{"key":"mechanic/game-mechanics--gm-self-guided-missiles","lang":"en","title":"Self-guided missiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-self-guided-missiles/"}]},{"id":"source-f9c893d7f73007d5","url":"https://gamemechanics.org/patterns/shooting-down-helicopters/game/just-cause","titles":{"ru":"Just Cause (2006)","en":"Just Cause (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"ru","title":"Уничтожение вертолётов (Shooting down helicopters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"},{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"en","title":"Shooting down helicopters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"}]},{"id":"source-61c87d84436f2ad2","url":"https://gamemechanics.org/patterns/shooting-down-helicopters/game/grand-theft-auto-iv","titles":{"ru":"Grand Theft Auto IV (2008)","en":"Grand Theft Auto IV (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"ru","title":"Уничтожение вертолётов (Shooting down helicopters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"},{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"en","title":"Shooting down helicopters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"}]},{"id":"source-1262fed1baed4268","url":"https://gamemechanics.org/patterns/shooting-down-helicopters/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"ru","title":"Уничтожение вертолётов (Shooting down helicopters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"},{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"en","title":"Shooting down helicopters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"}]},{"id":"source-0f0ce27b68b68342","url":"https://gamemechanics.org/patterns/shooting-down-helicopters/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"ru","title":"Уничтожение вертолётов (Shooting down helicopters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"},{"key":"mechanic/game-mechanics--gm-shooting-down-helicopters","lang":"en","title":"Shooting down helicopters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-down-helicopters/"}]},{"id":"source-03c6c2f935d2ffc4","url":"https://gamemechanics.org/patterns/health-pickups/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"}]},{"id":"source-74516030f2077d01","url":"https://gamemechanics.org/patterns/health-pickups/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"}]},{"id":"source-f2e2a30777b0ca84","url":"https://gamemechanics.org/patterns/health-pickups/game/half-life","titles":{"ru":"Half-Life (1998)","en":"Half-Life (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"}]},{"id":"source-da158faec3a89253","url":"https://gamemechanics.org/patterns/health-pickups/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"}]},{"id":"source-3e58f6ea099e54e2","url":"https://gamemechanics.org/patterns/health-pickups/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"ru","title":"Подбираемые аптечки (Health pickups)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-pickups/"},{"key":"mechanic/game-mechanics--gm-health-pickups","lang":"en","title":"Health pickups","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-pickups/"}]},{"id":"source-1c23418770a28932","url":"https://gamemechanics.org/patterns/health-stations/game/half-life","titles":{"ru":"Half-Life (1998)","en":"Half-Life (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-e12908804c3fb71a","url":"https://gamemechanics.org/patterns/health-stations/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-0279a6cc02d5abd0","url":"https://gamemechanics.org/patterns/health-stations/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-fe51ffc3713ec51b","url":"https://gamemechanics.org/patterns/health-stations/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-ed6eb31a790745d3","url":"https://gamemechanics.org/patterns/health-stations/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-ef380cd8e90daa30","url":"https://gamemechanics.org/patterns/health-stations/game/soma","titles":{"ru":"SOMA (2015)","en":"SOMA (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-stations","lang":"ru","title":"Станции лечения (Health stations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-stations/"},{"key":"mechanic/game-mechanics--gm-health-stations","lang":"en","title":"Health stations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/"}]},{"id":"source-911c69048d582587","url":"https://gamemechanics.org/patterns/eating-to-heal/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-eating-to-heal","lang":"ru","title":"Лечение едой (Eating to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-eating-to-heal/"},{"key":"mechanic/game-mechanics--gm-eating-to-heal","lang":"en","title":"Eating to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-eating-to-heal/"}]},{"id":"source-aaf1f3a341769a1b","url":"https://gamemechanics.org/patterns/drinking-to-heal/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-drinking-to-heal","lang":"ru","title":"Лечение напитками (Drinking to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/"},{"key":"mechanic/game-mechanics--gm-drinking-to-heal","lang":"en","title":"Drinking to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/"}]},{"id":"source-0d82910588f3544f","url":"https://gamemechanics.org/patterns/drinking-to-heal/game/prince-of-persia-the-sands-of-time","titles":{"ru":"Prince of Persia: The Sands of Time (2003)","en":"Prince of Persia: The Sands of Time (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-drinking-to-heal","lang":"ru","title":"Лечение напитками (Drinking to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/"},{"key":"mechanic/game-mechanics--gm-drinking-to-heal","lang":"en","title":"Drinking to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/"}]},{"id":"source-fd396ac16cef0774","url":"https://gamemechanics.org/patterns/resting-to-heal/game/gothic","titles":{"ru":"Gothic (2001)","en":"Gothic (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"ru","title":"Лечение отдыхом (Resting to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"}]},{"id":"source-3d72ec923496c66e","url":"https://gamemechanics.org/patterns/resting-to-heal/game/dark-souls-remastered","titles":{"ru":"Dark Souls: Remastered (2018)","en":"Dark Souls: Remastered (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"ru","title":"Лечение отдыхом (Resting to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"}]},{"id":"source-7ea9842a50299aae","url":"https://gamemechanics.org/patterns/resting-to-heal/game/elden-ring","titles":{"ru":"Elden Ring (2022)","en":"Elden Ring (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"ru","title":"Лечение отдыхом (Resting to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"}]},{"id":"source-2fa1079c98343e06","url":"https://gamemechanics.org/patterns/resting-to-heal/game/the-witcher-3-wild-hunt","titles":{"ru":"The Witcher 3: Wild Hunt (2015)","en":"The Witcher 3: Wild Hunt (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"ru","title":"Лечение отдыхом (Resting to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"}]},{"id":"source-7f09c8a736762f4f","url":"https://www.megacrit.com/press-kits/slay-the-spire","titles":{"ru":"Slay the Spire","en":"Slay the Spire"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"ru","title":"Лечение отдыхом (Resting to heal)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"ru","title":"Шкалы здоровья противников (Enemy health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"},{"key":"mechanic/deck-building--family-acquire","lang":"ru","title":"Получение карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-acquire/"},{"key":"mechanic/deck-building--family-market","lang":"ru","title":"Рынок и формирование предложений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-market/"},{"key":"mechanic/deck-building--family-economy","lang":"ru","title":"Цена получения и экономика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-economy/"},{"key":"mechanic/deck-building--family-lifecycle","lang":"ru","title":"Удаление и срок жизни карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-lifecycle/"},{"key":"mechanic/deck-building--family-upgrade","lang":"ru","title":"Изменение и изготовление карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"mechanic/deck-building--family-cycle","lang":"ru","title":"Порядок колоды и повторный оборот","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-cycle/"},{"key":"mechanic/deck-building--family-draw","lang":"ru","title":"Добор, поиск и управление случайностью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-draw/"},{"key":"mechanic/deck-building--family-hand","lang":"ru","title":"Управление рукой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-hand/"},{"key":"mechanic/deck-building--family-play","lang":"ru","title":"Стоимость и способы розыгрыша","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-play/"},{"key":"mechanic/deck-building--family-effects","lang":"ru","title":"Эффекты и боевые подсистемы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-effects/"},{"key":"mechanic/deck-building--family-victory","lang":"ru","title":"Очки, темп и условия завершения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-victory/"},{"key":"mechanic/roguelike--family-02","lang":"ru","title":"Смерть, поражение и последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-02/"},{"key":"mechanic/roguelike--family-12","lang":"ru","title":"Защита и предотвращение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-12/"},{"key":"mechanic/roguelike--family-13","lang":"ru","title":"Урон, состояния и контроль","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-13/"},{"key":"mechanic/roguelike--family-17","lang":"ru","title":"Развитие персонажа внутри забега","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-17/"},{"key":"mechanic/roguelike--family-24","lang":"ru","title":"Ресурсы и выживание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-24/"},{"key":"mechanic/roguelike--family-25","lang":"ru","title":"Лечение и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-25/"},{"key":"mechanic/roguelike--family-26","lang":"ru","title":"Экономика и магазины","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-26/"},{"key":"mechanic/roguelike--family-27","lang":"ru","title":"Риск и награда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-27/"},{"key":"mechanic/roguelike--family-31","lang":"ru","title":"Метапрогрессия между забегами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-31/"},{"key":"mechanic/rpg-grind--risk-reward","lang":"ru","title":"Повышение награды за риск","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--risk-reward/"},{"key":"mechanic/shared-family-58","lang":"ru","title":"Цели, задания и условия успеха","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-58/"},{"key":"mechanic/shared-family-60","lang":"ru","title":"Прогрессия, освоение и открытие возможностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-60/"},{"key":"mechanic/shared-family-59","lang":"ru","title":"Ограничения, темп и информация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-59/"},{"key":"mechanic/shared-family-63","lang":"ru","title":"Ходы, случайные инструменты и управление набором действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-63/"},{"key":"mechanic/engagement-retention--family-03","lang":"ru","title":"Прогрессия и расширение возможностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-03/"},{"key":"mechanic/engagement-retention--family-16","lang":"ru","title":"Потери, сохранение достигнутого и вложенные усилия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-16/"},{"key":"mechanic/economy-exchange--t095","lang":"ru","title":"Дефицит, инфляция и ресурсные стоки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t095/"},{"key":"mechanic/goals-feedback--t270","lang":"ru","title":"Победа, поражение и альтернативные условия успеха","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t270/"},{"key":"mechanic/horror-tension--t215","lang":"ru","title":"Убежища, передышки и цикл напряжения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t215/"},{"key":"mechanic/progression-rewards--t240","lang":"ru","title":"Открытие возможностей и расширение пространства действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t240/"},{"key":"mechanic/game-mechanics--gm-resting-to-heal","lang":"en","title":"Resting to heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-resting-to-heal/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"en","title":"Enemy health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"},{"key":"mechanic/deck-building--family-acquire","lang":"en","title":"Acquiring cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-acquire/"},{"key":"mechanic/deck-building--family-market","lang":"en","title":"Markets and card offers","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-market/"},{"key":"mechanic/deck-building--family-economy","lang":"en","title":"Acquisition costs and economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-economy/"},{"key":"mechanic/deck-building--family-lifecycle","lang":"en","title":"Card removal and lifespan","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-lifecycle/"},{"key":"mechanic/deck-building--family-upgrade","lang":"en","title":"Modifying and crafting cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"mechanic/deck-building--family-cycle","lang":"en","title":"Deck order and cycling","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-cycle/"},{"key":"mechanic/deck-building--family-draw","lang":"en","title":"Drawing, searching and managing randomness","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-draw/"},{"key":"mechanic/deck-building--family-hand","lang":"en","title":"Hand management","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hand/"},{"key":"mechanic/deck-building--family-play","lang":"en","title":"Play costs and methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-play/"},{"key":"mechanic/deck-building--family-effects","lang":"en","title":"Effects and combat subsystems","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-effects/"},{"key":"mechanic/deck-building--family-victory","lang":"en","title":"Scoring, tempo and end conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-victory/"},{"key":"mechanic/roguelike--family-02","lang":"en","title":"Death, defeat and aftermath","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-02/"},{"key":"mechanic/roguelike--family-12","lang":"en","title":"Defense and damage prevention","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-12/"},{"key":"mechanic/roguelike--family-13","lang":"en","title":"Damage, status effects and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-13/"},{"key":"mechanic/roguelike--family-17","lang":"en","title":"Character development within the run","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-17/"},{"key":"mechanic/roguelike--family-24","lang":"en","title":"Resources and survival","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-24/"},{"key":"mechanic/roguelike--family-25","lang":"en","title":"Healing and recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-25/"},{"key":"mechanic/roguelike--family-26","lang":"en","title":"Economy and shops","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-26/"},{"key":"mechanic/roguelike--family-27","lang":"en","title":"Risk and reward","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-27/"},{"key":"mechanic/roguelike--family-31","lang":"en","title":"Metaprogression between runs","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-31/"},{"key":"mechanic/rpg-grind--risk-reward","lang":"en","title":"Risk-reward scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--risk-reward/"},{"key":"mechanic/shared-family-58","lang":"en","title":"Goals, tasks and success conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-58/"},{"key":"mechanic/shared-family-60","lang":"en","title":"Progression, mastery and new capabilities","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-60/"},{"key":"mechanic/shared-family-59","lang":"en","title":"Constraints, pace and information","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-59/"},{"key":"mechanic/shared-family-63","lang":"en","title":"Turns, random tools and action-set management","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-63/"},{"key":"mechanic/engagement-retention--family-03","lang":"en","title":"Progression and empowerment","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-03/"},{"key":"mechanic/engagement-retention--family-16","lang":"en","title":"Losses, preserving progress and invested effort","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-16/"},{"key":"mechanic/economy-exchange--t095","lang":"en","title":"Scarcity, inflation and resource sinks","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t095/"},{"key":"mechanic/goals-feedback--t270","lang":"en","title":"Victory, defeat and alternative success conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t270/"},{"key":"mechanic/horror-tension--t215","lang":"en","title":"Sanctuaries, respite and tension cycles","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t215/"},{"key":"mechanic/progression-rewards--t240","lang":"en","title":"Unlocking abilities and expanding available actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t240/"}]},{"id":"source-58ac01d327a6e95f","url":"https://gamemechanics.org/patterns/floating-health-bars/game/assassins-creed-origins","titles":{"ru":"Assassin's Creed Origins (2017)","en":"Assassin's Creed Origins (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-floating-health-bars","lang":"ru","title":"Шкалы здоровья над персонажами (Floating health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-floating-health-bars/"},{"key":"mechanic/game-mechanics--gm-floating-health-bars","lang":"en","title":"Floating health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-floating-health-bars/"}]},{"id":"source-1dfdbb40733ab1b5","url":"https://gamemechanics.org/patterns/floating-health-bars/game/far-cry-6","titles":{"ru":"Far Cry 6 (2023)","en":"Far Cry 6 (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-floating-health-bars","lang":"ru","title":"Шкалы здоровья над персонажами (Floating health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-floating-health-bars/"},{"key":"mechanic/game-mechanics--gm-floating-health-bars","lang":"en","title":"Floating health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-floating-health-bars/"}]},{"id":"source-7fe47f347747e347","url":"https://gamemechanics.org/patterns/health-based-character-portrait/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-based-character-portrait","lang":"ru","title":"Портрет, зависящий от здоровья (Health-based character portrait)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-based-character-portrait/"},{"key":"mechanic/game-mechanics--gm-health-based-character-portrait","lang":"en","title":"Health-based character portrait","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-based-character-portrait/"}]},{"id":"source-40ef72c32c514fc1","url":"https://gamemechanics.org/patterns/health-based-character-portrait/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-based-character-portrait","lang":"ru","title":"Портрет, зависящий от здоровья (Health-based character portrait)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-based-character-portrait/"},{"key":"mechanic/game-mechanics--gm-health-based-character-portrait","lang":"en","title":"Health-based character portrait","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-based-character-portrait/"}]},{"id":"source-2958d0ec5df9525f","url":"https://gamemechanics.org/patterns/low-health-feedback/game/call-of-duty-modern-warfare-3","titles":{"ru":"Call of Duty: Modern Warfare 3 (2011)","en":"Call of Duty: Modern Warfare 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"ru","title":"Сигналы низкого здоровья (Low health feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"en","title":"Low health feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"}]},{"id":"source-abb27125a263163e","url":"https://gamemechanics.org/patterns/low-health-feedback/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"ru","title":"Сигналы низкого здоровья (Low health feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"en","title":"Low health feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"}]},{"id":"source-613bb575d6c00c49","url":"https://gamemechanics.org/patterns/low-health-feedback/game/uncharted-4-a-thiefs-end","titles":{"ru":"Uncharted 4: A Thief's End (2016)","en":"Uncharted 4: A Thief's End (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"ru","title":"Сигналы низкого здоровья (Low health feedback)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"},{"key":"mechanic/game-mechanics--gm-low-health-feedback","lang":"en","title":"Low health feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-low-health-feedback/"}]},{"id":"source-4559c3b42209b8c1","url":"https://gamemechanics.org/patterns/showing-door-lock-state/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"ru","title":"Видимое состояние дверного замка (Showing door lock state)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"},{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"en","title":"Showing door lock state","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"}]},{"id":"source-1c7c863f35c47763","url":"https://gamemechanics.org/patterns/showing-door-lock-state/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"ru","title":"Видимое состояние дверного замка (Showing door lock state)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"},{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"en","title":"Showing door lock state","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"}]},{"id":"source-452a0112e86822ff","url":"https://gamemechanics.org/patterns/showing-door-lock-state/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"ru","title":"Видимое состояние дверного замка (Showing door lock state)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"},{"key":"mechanic/game-mechanics--gm-showing-door-lock-state","lang":"en","title":"Showing door lock state","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-showing-door-lock-state/"}]},{"id":"source-fb92defc4b2ce429","url":"https://gamemechanics.org/patterns/health-display/game/mortal-kombat","titles":{"ru":"Mortal Kombat (1992)","en":"Mortal Kombat (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-aaa6c1c108824130","url":"https://gamemechanics.org/patterns/health-display/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-44b070b795a0e1a4","url":"https://gamemechanics.org/patterns/health-display/game/resident-evil-2","titles":{"ru":"Resident Evil 2 (1998)","en":"Resident Evil 2 (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-f0fc1555c3234ce6","url":"https://gamemechanics.org/patterns/health-display/game/trespasser","titles":{"ru":"Trespasser (1998)","en":"Trespasser (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-1b6cd360b134bc81","url":"https://gamemechanics.org/patterns/health-display/game/the-legend-of-zelda-ocarina-of-time","titles":{"ru":"The Legend of Zelda: Ocarina of Time (1998)","en":"The Legend of Zelda: Ocarina of Time (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-3f053f5241b5aeb8","url":"https://gamemechanics.org/patterns/health-display/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-a95ad6fcb8165bd9","url":"https://gamemechanics.org/patterns/health-display/game/fallout-new-vegas","titles":{"ru":"Fallout: New Vegas (2010)","en":"Fallout: New Vegas (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-health-display","lang":"ru","title":"Отображение здоровья (Health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-health-display/"},{"key":"mechanic/game-mechanics--gm-health-display","lang":"en","title":"Health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/"}]},{"id":"source-c808000618b1ffdf","url":"https://gamemechanics.org/patterns/diegetic-interface/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-b1a537eccc7fb6da","url":"https://gamemechanics.org/patterns/diegetic-interface/game/fallout-3","titles":{"ru":"Fallout 3 (2008)","en":"Fallout 3 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-49b2c42e983f3056","url":"https://gamemechanics.org/patterns/diegetic-interface/game/metro-2033","titles":{"ru":"Metro 2033 (2010)","en":"Metro 2033 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-108ed1975a6ce730","url":"https://gamemechanics.org/patterns/diegetic-interface/game/l-a-noire","titles":{"ru":"L.A. Noire (2011)","en":"L.A. Noire (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-ff8b2bd7ba82672c","url":"https://gamemechanics.org/patterns/diegetic-interface/game/metro-2033-redux","titles":{"ru":"Metro 2033 Redux (2014)","en":"Metro 2033 Redux (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-e51abcbcb478a6ac","url":"https://gamemechanics.org/patterns/diegetic-interface/game/blair-witch","titles":{"ru":"Blair Witch (2019)","en":"Blair Witch (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-cba1710ecfeb5ee2","url":"https://gamemechanics.org/patterns/diegetic-interface/game/sons-of-the-forest","titles":{"ru":"Sons of the Forest (2023)","en":"Sons of the Forest (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-19a4b25bfdd12073","url":"https://gamemechanics.org/patterns/diegetic-interface/game/pacific-drive","titles":{"ru":"Pacific Drive (2024)","en":"Pacific Drive (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"ru","title":"Интерфейс внутри мира (Diegetic interface)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"},{"key":"mechanic/game-mechanics--gm-diegetic-interface","lang":"en","title":"Diegetic interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-interface/"}]},{"id":"source-22355c593640a42e","url":"https://gamemechanics.org/patterns/fixed-camera-angles/game/resident-evil","titles":{"ru":"Resident Evil (1996)","en":"Resident Evil (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fixed-camera-angles","lang":"ru","title":"Фиксированные ракурсы камеры (Fixed camera angles)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fixed-camera-angles/"},{"key":"mechanic/game-mechanics--gm-fixed-camera-angles","lang":"en","title":"Fixed camera angles","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fixed-camera-angles/"}]},{"id":"source-5c4dad8a6110e54a","url":"https://gamemechanics.org/patterns/fixed-camera-angles/game/resident-evil-remake","titles":{"ru":"Resident Evil Remake (2002)","en":"Resident Evil Remake (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fixed-camera-angles","lang":"ru","title":"Фиксированные ракурсы камеры (Fixed camera angles)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fixed-camera-angles/"},{"key":"mechanic/game-mechanics--gm-fixed-camera-angles","lang":"en","title":"Fixed camera angles","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fixed-camera-angles/"}]},{"id":"source-c0f12066b5116820","url":"https://gamemechanics.org/patterns/enemy-health-bars/game/mortal-kombat","titles":{"ru":"Mortal Kombat (1992)","en":"Mortal Kombat (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"ru","title":"Шкалы здоровья противников (Enemy health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"en","title":"Enemy health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"}]},{"id":"source-8a16030a699023b9","url":"https://gamemechanics.org/patterns/enemy-health-bars/game/dark-souls-iii","titles":{"ru":"Dark Souls III (2016)","en":"Dark Souls III (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"ru","title":"Шкалы здоровья противников (Enemy health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"en","title":"Enemy health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"}]},{"id":"source-e6251cc64b50f9ed","url":"https://gamemechanics.org/patterns/enemy-health-bars/game/far-cry-6","titles":{"ru":"Far Cry 6 (2023)","en":"Far Cry 6 (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"ru","title":"Шкалы здоровья противников (Enemy health bars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"},{"key":"mechanic/game-mechanics--gm-enemy-health-bars","lang":"en","title":"Enemy health bars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-health-bars/"}]},{"id":"source-ff07963cc394ccd0","url":"https://gamemechanics.org/patterns/night-vision/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-488fbbe3d9d63339","url":"https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-e8df3aa617690f53","url":"https://gamemechanics.org/patterns/night-vision/game/tom-clancys-splinter-cell-blacklist","titles":{"ru":"Tom Clancy's Splinter Cell: Blacklist (2013)","en":"Tom Clancy's Splinter Cell: Blacklist (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-82b24eac322ba668","url":"https://gamemechanics.org/patterns/night-vision/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-5fd786e6384e8121","url":"https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-6264f0f231d84d07","url":"https://gamemechanics.org/patterns/night-vision/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-c7fe31f3e5e47e94","url":"https://gamemechanics.org/patterns/night-vision/game/metal-gear-solid-delta-snake-eater","titles":{"ru":"Metal Gear Solid Delta: Snake Eater (2025)","en":"Metal Gear Solid Delta: Snake Eater (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-night-vision","lang":"ru","title":"Ночное видение (Night vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-night-vision/"},{"key":"mechanic/game-mechanics--gm-night-vision","lang":"en","title":"Night vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-night-vision/"}]},{"id":"source-3083cbf5068e73fe","url":"https://gamemechanics.org/patterns/see-through-vision/game/deus-ex-mankind-divided","titles":{"ru":"Deus Ex: Mankind Divided (2016)","en":"Deus Ex: Mankind Divided (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"}]},{"id":"source-5d3a944c1126592d","url":"https://gamemechanics.org/patterns/see-through-vision/game/deus-ex-human-revolution","titles":{"ru":"Deus Ex: Human Revolution (2011)","en":"Deus Ex: Human Revolution (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"}]},{"id":"source-748c7ccacea3c4fb","url":"https://gamemechanics.org/patterns/see-through-vision/game/red-faction","titles":{"ru":"Red Faction (2001)","en":"Red Faction (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"}]},{"id":"source-792d33de8d74013d","url":"https://gamemechanics.org/patterns/see-through-vision/game/red-faction-armageddon","titles":{"ru":"Red Faction: Armageddon (2011)","en":"Red Faction: Armageddon (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"}]},{"id":"source-bd524af1df7a623f","url":"https://gamemechanics.org/patterns/see-through-vision/game/resistance-3","titles":{"ru":"Resistance 3 (2011)","en":"Resistance 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"}]},{"id":"source-1251c10a46477b60","url":"https://gamemechanics.org/patterns/see-through-vision/game/killzone-shadow-fall","titles":{"ru":"Killzone Shadow Fall (2013)","en":"Killzone Shadow Fall (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/"},{"key":"mechanic/game-mechanics--gm-see-through-vision","lang":"en","title":"See-through vision (X-ray)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-see-through-vision/"}]},{"id":"source-614d2860f1b40645","url":"https://gamemechanics.org/patterns/magical-vision/game/assassins-creed-unity","titles":{"ru":"Assassin's Creed Unity (2014)","en":"Assassin's Creed Unity (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"ru","title":"Магическое зрение (Magical vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-magical-vision/"},{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"en","title":"Magical vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/"}]},{"id":"source-c75345182d48d9d8","url":"https://gamemechanics.org/patterns/magical-vision/game/batman-arkham-knight","titles":{"ru":"Batman: Arkham Knight (2015)","en":"Batman: Arkham Knight (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"ru","title":"Магическое зрение (Magical vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-magical-vision/"},{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"en","title":"Magical vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/"}]},{"id":"source-e43a738b744a3cfd","url":"https://gamemechanics.org/patterns/magical-vision/game/hitman-2","titles":{"ru":"Hitman 2 (2018)","en":"Hitman 2 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"ru","title":"Магическое зрение (Magical vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-magical-vision/"},{"key":"mechanic/game-mechanics--gm-magical-vision","lang":"en","title":"Magical vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/"}]},{"id":"source-29fb902b68b2fd95","url":"https://gamemechanics.org/patterns/thermal-vision/game/metal-gear-solid-delta-snake-eater","titles":{"ru":"Metal Gear Solid Delta: Snake Eater (2025)","en":"Metal Gear Solid Delta: Snake Eater (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-thermal-vision","lang":"ru","title":"Тепловизор (Thermal vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thermal-vision/"},{"key":"mechanic/game-mechanics--gm-thermal-vision","lang":"en","title":"Thermal vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thermal-vision/"}]},{"id":"source-8fb53b0528d2a82d","url":"https://gamemechanics.org/patterns/thermal-vision/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-thermal-vision","lang":"ru","title":"Тепловизор (Thermal vision)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thermal-vision/"},{"key":"mechanic/game-mechanics--gm-thermal-vision","lang":"en","title":"Thermal vision","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thermal-vision/"}]},{"id":"source-0ef9105f0908428b","url":"https://gamemechanics.org/patterns/recon-drone/game/call-of-duty-warzone","titles":{"ru":"Call of Duty: Warzone (2022)","en":"Call of Duty: Warzone (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-recon-drone","lang":"ru","title":"Разведывательный дрон (Recon drone)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-recon-drone/"},{"key":"mechanic/game-mechanics--gm-recon-drone","lang":"en","title":"Recon drone","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-recon-drone/"}]},{"id":"source-ee5aabe38a25b8e2","url":"https://gamemechanics.org/patterns/recon-drone/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-recon-drone","lang":"ru","title":"Разведывательный дрон (Recon drone)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-recon-drone/"},{"key":"mechanic/game-mechanics--gm-recon-drone","lang":"en","title":"Recon drone","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-recon-drone/"}]},{"id":"source-44d61376c56a9587","url":"https://gamemechanics.org/patterns/cctv-access/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"ru","title":"Доступ к камерам наблюдения (CCTV access)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cctv-access/"},{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"en","title":"CCTV access","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cctv-access/"}]},{"id":"source-bb46b31144fb9200","url":"https://gamemechanics.org/patterns/cctv-access/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"ru","title":"Доступ к камерам наблюдения (CCTV access)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cctv-access/"},{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"en","title":"CCTV access","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cctv-access/"}]},{"id":"source-e018360e439096f8","url":"https://gamemechanics.org/patterns/cctv-access/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"ru","title":"Доступ к камерам наблюдения (CCTV access)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cctv-access/"},{"key":"mechanic/game-mechanics--gm-cctv-access","lang":"en","title":"CCTV access","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cctv-access/"}]},{"id":"source-080ac81244b234ad","url":"https://gamemechanics.org/patterns/bullet-time/game/max-payne","titles":{"ru":"Max Payne (2001)","en":"Max Payne (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-c6f0a30ef75f0c78","url":"https://gamemechanics.org/patterns/bullet-time/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-d077ac2f64da18d5","url":"https://gamemechanics.org/patterns/bullet-time/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-73808a8f4daec854","url":"https://gamemechanics.org/patterns/bullet-time/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-2ef7b24815eef25b","url":"https://gamemechanics.org/patterns/bullet-time/game/max-payne-3","titles":{"ru":"Max Payne 3 (2012)","en":"Max Payne 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-3a4bf15e5bd5ba89","url":"https://gamemechanics.org/patterns/bullet-time/game/killzone-shadow-fall","titles":{"ru":"Killzone Shadow Fall (2013)","en":"Killzone Shadow Fall (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-1eef388cec3f0ebd","url":"https://gamemechanics.org/patterns/bullet-time/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"ru","title":"Замедление времени (Bullet time)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-time/"},{"key":"mechanic/game-mechanics--gm-bullet-time","lang":"en","title":"Bullet time","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-time/"}]},{"id":"source-a8ba2afecc8373b2","url":"https://gamemechanics.org/patterns/bullet-cam/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"ru","title":"Камера снаряда (Bullet cam)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-cam/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/"}]},{"id":"source-54c17647b404a0a0","url":"https://gamemechanics.org/patterns/bullet-cam/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"ru","title":"Камера снаряда (Bullet cam)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-cam/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/"}]},{"id":"source-08648fe1e0fe6ce3","url":"https://gamemechanics.org/patterns/bullet-cam/game/sniper-elite-iii","titles":{"ru":"Sniper Elite III (2014)","en":"Sniper Elite III (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"ru","title":"Камера снаряда (Bullet cam)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-cam/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/"}]},{"id":"source-4f6e51ffbbbe6084","url":"https://gamemechanics.org/patterns/bullet-cam/game/sniper-ghost-warrior-contracts","titles":{"ru":"Sniper Ghost Warrior Contracts (2019)","en":"Sniper Ghost Warrior Contracts (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"ru","title":"Камера снаряда (Bullet cam)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-cam/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/"}]},{"id":"source-d0091d53b9db25ed","url":"https://gamemechanics.org/patterns/bullet-cam/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"ru","title":"Камера снаряда (Bullet cam)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-cam/"},{"key":"mechanic/game-mechanics--gm-bullet-cam","lang":"en","title":"Bullet cam","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-cam/"}]},{"id":"source-28151fbcbb24923d","url":"https://gamemechanics.org/patterns/raindrops-on-screen/game/driveclub","titles":{"ru":"Driveclub (2014)","en":"Driveclub (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","lang":"ru","title":"Капли дождя на экране (Raindrops on screen)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/"},{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","lang":"en","title":"Raindrops on screen","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/"}]},{"id":"source-55cff695514bd00b","url":"https://gamemechanics.org/patterns/raindrops-on-screen/game/metro-exodus","titles":{"ru":"Metro Exodus (2019)","en":"Metro Exodus (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","lang":"ru","title":"Капли дождя на экране (Raindrops on screen)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/"},{"key":"mechanic/game-mechanics--gm-raindrops-on-screen","lang":"en","title":"Raindrops on screen","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-raindrops-on-screen/"}]},{"id":"source-7d38513d19b56097","url":"https://gamemechanics.org/patterns/diegetic-hints/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-hints","lang":"ru","title":"Подсказки в игровом мире (Diegetic (in world) hints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-hints/"},{"key":"mechanic/game-mechanics--gm-diegetic-hints","lang":"en","title":"Diegetic (in world) hints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-hints/"}]},{"id":"source-a0105f15efbf10b7","url":"https://gamemechanics.org/patterns/grid-inventory/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"ru","title":"Инвентарь в виде сетки (Grid inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-grid-inventory/"},{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"en","title":"Grid inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-grid-inventory/"}]},{"id":"source-5a32eb1cf779594e","url":"https://gamemechanics.org/patterns/grid-inventory/game/stalker-call-of-pripyat","titles":{"ru":"S.T.A.L.K.E.R.: Call of Pripyat (2010)","en":"S.T.A.L.K.E.R.: Call of Pripyat (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"ru","title":"Инвентарь в виде сетки (Grid inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-grid-inventory/"},{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"en","title":"Grid inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-grid-inventory/"}]},{"id":"source-4a8deaf8c92118fe","url":"https://gamemechanics.org/patterns/grid-inventory/game/deus-ex-mankind-divided","titles":{"ru":"Deus Ex: Mankind Divided (2016)","en":"Deus Ex: Mankind Divided (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"ru","title":"Инвентарь в виде сетки (Grid inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-grid-inventory/"},{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"en","title":"Grid inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-grid-inventory/"}]},{"id":"source-8fcf1671c353b49b","url":"https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut","titles":{"ru":"Disco Elysium","en":"Disco Elysium"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"ru","title":"Инвентарь в виде сетки (Grid inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-grid-inventory/"},{"key":"mechanic/point-and-click--family-14","lang":"ru","title":"Диалоговые взаимодействия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-14/"},{"key":"mechanic/point-and-click--family-15","lang":"ru","title":"Убеждение, обман и словесный конфликт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-15/"},{"key":"mechanic/dialogue--family-selection","lang":"ru","title":"Выбор ответа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-selection/"},{"key":"mechanic/dialogue--family-topology","lang":"ru","title":"Структура диалогового графа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-topology/"},{"key":"mechanic/dialogue--family-resolution","lang":"ru","title":"Проверки и определение результата","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-resolution/"},{"key":"mechanic/dialogue--family-persuasion","lang":"ru","title":"Убеждение и влияние","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-persuasion/"},{"key":"mechanic/dialogue--family-inner","lang":"ru","title":"Внутренний диалог","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-inner/"},{"key":"mechanic/dialogue--family-agency","lang":"ru","title":"Цели и самостоятельность NPC","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-agency/"},{"key":"mechanic/visual-novel--family-03","lang":"ru","title":"Разговор и влияние","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-03/"},{"key":"mechanic/visual-novel--family-21","lang":"ru","title":"Структуры повествования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-21/"},{"key":"mechanic/rpg-grind--experience-leveling","lang":"ru","title":"Накопление опыта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--experience-leveling/"},{"key":"mechanic/shared-family-44","lang":"ru","title":"Сюжет, роли и решения персонажа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-44/"},{"key":"mechanic/role-playing-systems--t053","lang":"ru","title":"Снаряжение, аффиксы и наборы предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t053/"},{"key":"mechanic/game-mechanics--gm-grid-inventory","lang":"en","title":"Grid inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-grid-inventory/"},{"key":"mechanic/point-and-click--family-14","lang":"en","title":"Dialogue interactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-14/"},{"key":"mechanic/point-and-click--family-15","lang":"en","title":"Persuasion, deception and verbal conflict","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-15/"},{"key":"mechanic/dialogue--family-selection","lang":"en","title":"Response selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-selection/"},{"key":"mechanic/dialogue--family-topology","lang":"en","title":"Dialogue graph structure","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-topology/"},{"key":"mechanic/dialogue--family-resolution","lang":"en","title":"Checks and outcome resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-resolution/"},{"key":"mechanic/dialogue--family-persuasion","lang":"en","title":"Persuasion and Influence","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-persuasion/"},{"key":"mechanic/dialogue--family-inner","lang":"en","title":"Inner dialogue","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-inner/"},{"key":"mechanic/dialogue--family-agency","lang":"en","title":"NPC Goals and Autonomy","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-agency/"},{"key":"mechanic/visual-novel--family-03","lang":"en","title":"Conversation and influence","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-03/"},{"key":"mechanic/visual-novel--family-21","lang":"en","title":"Narrative structures","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-21/"},{"key":"mechanic/rpg-grind--experience-leveling","lang":"en","title":"Experience leveling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--experience-leveling/"},{"key":"mechanic/shared-family-44","lang":"en","title":"Story, roles and character decisions","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-44/"},{"key":"mechanic/role-playing-systems--t053","lang":"en","title":"Equipment, affixes and item sets","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t053/"}]},{"id":"source-637cc2b8a5de4b27","url":"https://gamemechanics.org/patterns/tetris-inventory/game/diablo","titles":{"ru":"Diablo (1996)","en":"Diablo (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"ru","title":"Инвентарь с укладкой предметов (Tetris inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"},{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"en","title":"Tetris inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"}]},{"id":"source-701e15c06576badb","url":"https://gamemechanics.org/patterns/tetris-inventory/game/system-shock-2","titles":{"ru":"System Shock 2 (1999)","en":"System Shock 2 (1999)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"ru","title":"Инвентарь с укладкой предметов (Tetris inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"},{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"en","title":"Tetris inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"}]},{"id":"source-ac966148667f2242","url":"https://gamemechanics.org/patterns/tetris-inventory/game/resident-evil-4","titles":{"ru":"Resident Evil 4 (2005)","en":"Resident Evil 4 (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"ru","title":"Инвентарь с укладкой предметов (Tetris inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"},{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"en","title":"Tetris inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"}]},{"id":"source-b1cdc7dc5dd71f7b","url":"https://gamemechanics.org/patterns/tetris-inventory/game/system-shock-2023","titles":{"ru":"System Shock (2023)","en":"System Shock (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"ru","title":"Инвентарь с укладкой предметов (Tetris inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"},{"key":"mechanic/game-mechanics--gm-tetris-inventory","lang":"en","title":"Tetris inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tetris-inventory/"}]},{"id":"source-3cf66d591c4fde4e","url":"https://gamemechanics.org/patterns/diegetic-inventory/game/the-forest","titles":{"ru":"The Forest (2013)","en":"The Forest (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"ru","title":"Инвентарь внутри игрового мира (Diegetic inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"},{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"en","title":"Diegetic inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"}]},{"id":"source-15e313cb43886018","url":"https://gamemechanics.org/patterns/diegetic-inventory/game/sons-of-the-forest","titles":{"ru":"Sons of the Forest (2023)","en":"Sons of the Forest (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"ru","title":"Инвентарь внутри игрового мира (Diegetic inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"},{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"en","title":"Diegetic inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"}]},{"id":"source-557590f4082fd602","url":"https://gamemechanics.org/patterns/diegetic-inventory/game/industria-2","titles":{"ru":"Industria 2 (2026)","en":"Industria 2 (2026)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"ru","title":"Инвентарь внутри игрового мира (Diegetic inventory)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"},{"key":"mechanic/game-mechanics--gm-diegetic-inventory","lang":"en","title":"Diegetic inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/"}]},{"id":"source-cab33cdeca3b20f3","url":"https://gamemechanics.org/patterns/lockpicking/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"ru","title":"Вскрытие замков (Lockpicking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lockpicking/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/"}]},{"id":"source-bd601932435bb9ce","url":"https://gamemechanics.org/patterns/lockpicking/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"ru","title":"Вскрытие замков (Lockpicking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lockpicking/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/"}]},{"id":"source-2724ecd851d19a91","url":"https://gamemechanics.org/patterns/lockpicking/game/fallout-new-vegas","titles":{"ru":"Fallout: New Vegas (2010)","en":"Fallout: New Vegas (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"ru","title":"Вскрытие замков (Lockpicking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lockpicking/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/"}]},{"id":"source-bfd2fc14f2437c51","url":"https://gamemechanics.org/patterns/lockpicking/game/the-elder-scrolls-v-skyrim","titles":{"ru":"The Elder Scrolls V: Skyrim (2011)","en":"The Elder Scrolls V: Skyrim (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"ru","title":"Вскрытие замков (Lockpicking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lockpicking/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/"}]},{"id":"source-a795f11f11968e4c","url":"https://gamemechanics.org/patterns/lockpicking/game/clive-barkers-hellraiser-revival","titles":{"ru":"Clive Barker's Hellraiser: Revival (2026)","en":"Clive Barker's Hellraiser: Revival (2026)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"ru","title":"Вскрытие замков (Lockpicking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lockpicking/"},{"key":"mechanic/game-mechanics--gm-lockpicking","lang":"en","title":"Lockpicking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/"}]},{"id":"source-0fb531488d34e1c6","url":"https://gamemechanics.org/patterns/skill-tree/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"}]},{"id":"source-e6334788435add3d","url":"https://gamemechanics.org/patterns/skill-tree/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"}]},{"id":"source-5d6fd7309d3a0ef6","url":"https://gamemechanics.org/patterns/skill-tree/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"}]},{"id":"source-e90fabef292a4b97","url":"https://gamemechanics.org/patterns/skill-tree/game/assassins-creed-valhalla","titles":{"ru":"Assassin's Creed Valhalla (2020)","en":"Assassin's Creed Valhalla (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"}]},{"id":"source-099b58071670c2bb","url":"https://gamemechanics.org/patterns/skill-tree/game/dying-light-2","titles":{"ru":"Dying Light 2 Stay Human (2022)","en":"Dying Light 2 Stay Human (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"}]},{"id":"source-9f2a915a1ac28603","url":"https://store.steampowered.com/app/899770","titles":{"ru":"Last Epoch","en":"Last Epoch"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"ru","title":"Дерево навыков (Skill tree)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/point-and-click--family-06","lang":"ru","title":"Комбинирование, изготовление и разборка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-06/"},{"key":"mechanic/point-and-click--family-37","lang":"ru","title":"RPG, экономика, выживание и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-37/"},{"key":"mechanic/roguelike--family-22","lang":"ru","title":"Создание и изменение предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-22/"},{"key":"mechanic/rpg-grind--talent-branches","lang":"ru","title":"Развитие ветвей талантов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--talent-branches/"},{"key":"mechanic/rpg-grind--item-base-hunting","lang":"ru","title":"Поиск основы для крафта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--item-base-hunting/"},{"key":"mechanic/rpg-grind--enhancement-levels","lang":"ru","title":"Заточка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--enhancement-levels/"},{"key":"mechanic/rpg-grind--crafting-potential","lang":"ru","title":"Запас обработки предмета","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--crafting-potential/"},{"key":"mechanic/role-playing-systems--t051","lang":"ru","title":"Билды и синергии способностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t051/"},{"key":"mechanic/survival-construction--t121","lang":"ru","title":"Крафт, рецепты и открытие технологий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t121/"},{"key":"mechanic/game-mechanics--gm-skill-tree","lang":"en","title":"Skill tree","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-skill-tree/"},{"key":"mechanic/point-and-click--family-06","lang":"en","title":"Combining, crafting and disassembly","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-06/"},{"key":"mechanic/point-and-click--family-37","lang":"en","title":"RPG systems, economy, survival and management","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-37/"},{"key":"mechanic/roguelike--family-22","lang":"en","title":"Creating and Modifying Items","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-22/"},{"key":"mechanic/rpg-grind--talent-branches","lang":"en","title":"Talent-track development","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--talent-branches/"},{"key":"mechanic/rpg-grind--item-base-hunting","lang":"en","title":"Crafting-base hunting","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--item-base-hunting/"},{"key":"mechanic/rpg-grind--enhancement-levels","lang":"en","title":"Equipment enhancement","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--enhancement-levels/"},{"key":"mechanic/rpg-grind--crafting-potential","lang":"en","title":"Crafting potential","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--crafting-potential/"},{"key":"mechanic/role-playing-systems--t051","lang":"en","title":"Builds and ability synergies","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t051/"},{"key":"mechanic/survival-construction--t121","lang":"en","title":"Crafting, recipes and technology discovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t121/"}]},{"id":"source-2a8c7da3d8385b7f","url":"https://gamemechanics.org/patterns/perk-system/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-perk-system","lang":"ru","title":"Система перков (Perk system)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-perk-system/"},{"key":"mechanic/game-mechanics--gm-perk-system","lang":"en","title":"Perk system","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-perk-system/"}]},{"id":"source-7cb495633b009ee6","url":"https://gamemechanics.org/patterns/destructible-barriers/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-barriers","lang":"ru","title":"Разрушаемые преграды (Destructible barriers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-barriers/"},{"key":"mechanic/game-mechanics--gm-destructible-barriers","lang":"en","title":"Destructible barriers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-barriers/"}]},{"id":"source-ad7dee3a598ce415","url":"https://gamemechanics.org/patterns/destructible-barriers/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-barriers","lang":"ru","title":"Разрушаемые преграды (Destructible barriers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-barriers/"},{"key":"mechanic/game-mechanics--gm-destructible-barriers","lang":"en","title":"Destructible barriers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-barriers/"}]},{"id":"source-95d55878617efb6b","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-explosions/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"ru","title":"Расчистка пути взрывом (Clearing obstacles with explosions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"en","title":"Clearing obstacles with explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"}]},{"id":"source-f1ac98ef4fe016a5","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-explosions/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"ru","title":"Расчистка пути взрывом (Clearing obstacles with explosions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-explosions","lang":"en","title":"Clearing obstacles with explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-explosions/"}]},{"id":"source-f01c051e8f073b0a","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-fire/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-fire","lang":"ru","title":"Расчистка пути огнём (Clearing obstacles with fire)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-fire/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-fire","lang":"en","title":"Clearing obstacles with fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-fire/"}]},{"id":"source-b98b4112cda9855d","url":"https://gamemechanics.org/patterns/clearing-obstacles-with-fire/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-fire","lang":"ru","title":"Расчистка пути огнём (Clearing obstacles with fire)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-fire/"},{"key":"mechanic/game-mechanics--gm-clearing-obstacles-with-fire","lang":"en","title":"Clearing obstacles with fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-clearing-obstacles-with-fire/"}]},{"id":"source-4a7fa06c7d9d208f","url":"https://gamemechanics.org/patterns/boss-hierarchy/game/tom-clancys-ghost-recon-wildlands","titles":{"ru":"Tom Clancy's Ghost Recon: Wildlands (2017)","en":"Tom Clancy's Ghost Recon: Wildlands (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-boss-hierarchy","lang":"ru","title":"Иерархия боссов (Boss hierarchy)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-boss-hierarchy/"},{"key":"mechanic/game-mechanics--gm-boss-hierarchy","lang":"en","title":"Boss hierarchy","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-boss-hierarchy/"}]},{"id":"source-01ce144ab9a9a80f","url":"https://gamemechanics.org/patterns/territory-liberation/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-territory-liberation","lang":"ru","title":"Освобождение территории (Territory liberation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-territory-liberation/"},{"key":"mechanic/game-mechanics--gm-territory-liberation","lang":"en","title":"Territory liberation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-territory-liberation/"}]},{"id":"source-538a95d2bc05e231","url":"https://gamemechanics.org/patterns/territory-liberation/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-territory-liberation","lang":"ru","title":"Освобождение территории (Territory liberation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-territory-liberation/"},{"key":"mechanic/game-mechanics--gm-territory-liberation","lang":"en","title":"Territory liberation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-territory-liberation/"}]},{"id":"source-c0206986a42a8038","url":"https://gamemechanics.org/patterns/cheat-codes/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"ru","title":"Чит-коды (Cheat codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"en","title":"Cheat codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cheat-codes/"}]},{"id":"source-6e87a2da2f9cb6b8","url":"https://gamemechanics.org/patterns/cheat-codes/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"ru","title":"Чит-коды (Cheat codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"en","title":"Cheat codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cheat-codes/"}]},{"id":"source-2738c86b6d19d9db","url":"https://gamemechanics.org/patterns/cheat-codes/game/age-of-empires","titles":{"ru":"Age of Empires (1997)","en":"Age of Empires (1997)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"ru","title":"Чит-коды (Cheat codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"en","title":"Cheat codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cheat-codes/"}]},{"id":"source-02699fb61fef3b52","url":"https://gamemechanics.org/patterns/cheat-codes/game/the-sims","titles":{"ru":"The Sims (2000)","en":"The Sims (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"ru","title":"Чит-коды (Cheat codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"en","title":"Cheat codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cheat-codes/"}]},{"id":"source-6f2bb8fd2b17bf58","url":"https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable","titles":{"ru":"Minecraft","en":"Minecraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"ru","title":"Чит-коды (Cheat codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"ru","title":"Смена дня и ночи (Day & night cycle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"},{"key":"mechanic/game-mechanics--gm-cheat-codes","lang":"en","title":"Cheat codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cheat-codes/"},{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"en","title":"Day & night cycle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"}]},{"id":"source-c155629b4ce25531","url":"https://gamemechanics.org/patterns/manual-save-points/game/alien-isolation","titles":{"ru":"Alien: Isolation (2014)","en":"Alien: Isolation (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"ru","title":"Точки ручного сохранения (Manual save points)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manual-save-points/"},{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"en","title":"Manual save points","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manual-save-points/"}]},{"id":"source-0719a02145de4cd3","url":"https://gamemechanics.org/patterns/manual-save-points/game/clive-barkers-hellraiser-revival","titles":{"ru":"Clive Barker's Hellraiser: Revival (2026)","en":"Clive Barker's Hellraiser: Revival (2026)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"ru","title":"Точки ручного сохранения (Manual save points)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manual-save-points/"},{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"en","title":"Manual save points","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manual-save-points/"}]},{"id":"source-1696c3167e4356ed","url":"https://store.steampowered.com/app/367520/Hollow_Knight","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"ru","title":"Точки ручного сохранения (Manual save points)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manual-save-points/"},{"key":"mechanic/point-and-click--family-24","lang":"ru","title":"Карты, маршруты и лабиринты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-24/"},{"key":"mechanic/metroidvania--family-group-01","lang":"ru","title":"Структура мира и маршрутов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-01/"},{"key":"mechanic/metroidvania--family-group-17","lang":"ru","title":"Постоянное развитие и сборка персонажа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-17/"},{"key":"mechanic/metroidvania--family-group-20","lang":"ru","title":"Сохранение, смерть и транспорт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-20/"},{"key":"mechanic/metroidvania--family-group-13","lang":"ru","title":"Защита, скрытность и управление угрозой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-13/"},{"key":"mechanic/metroidvania--family-group-19","lang":"ru","title":"Карта и ориентирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-19/"},{"key":"mechanic/metroidvania--family-group-25","lang":"ru","title":"Управление, обучение и доступность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-25/"},{"key":"mechanic/shared-family-27","lang":"ru","title":"Навигация и исследование пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-27/"},{"key":"mechanic/engagement-retention--family-04","lang":"ru","title":"Цели, завершение и видимый остаток","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-04/"},{"key":"mechanic/engagement-retention--family-09","lang":"ru","title":"Исследование и сюжетное любопытство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-09/"},{"key":"mechanic/progression-rewards--t241","lang":"ru","title":"Коллекции, альбомы и заполнение наборов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t241/"},{"key":"mechanic/survival-construction--t119","lang":"ru","title":"Укрытия, лагеря и безопасные места","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t119/"},{"key":"mechanic/game-mechanics--gm-manual-save-points","lang":"en","title":"Manual save points","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manual-save-points/"},{"key":"mechanic/point-and-click--family-24","lang":"en","title":"Maps, routes and mazes","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-24/"},{"key":"mechanic/metroidvania--family-group-01","lang":"en","title":"Structure of the world and routes","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-01/"},{"key":"mechanic/metroidvania--family-group-17","lang":"en","title":"Permanent progression and character builds","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-17/"},{"key":"mechanic/metroidvania--family-group-20","lang":"en","title":"Saving, death and transport","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-20/"},{"key":"mechanic/metroidvania--family-group-13","lang":"en","title":"Defense, Stealth and Threat Management","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-13/"},{"key":"mechanic/metroidvania--family-group-19","lang":"en","title":"Map and orientation","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-19/"},{"key":"mechanic/metroidvania--family-group-25","lang":"en","title":"Controls, onboarding and accessibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-25/"},{"key":"mechanic/shared-family-27","lang":"en","title":"Navigation and spatial exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-27/"},{"key":"mechanic/engagement-retention--family-04","lang":"en","title":"Goals, completion and visible remainder","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-04/"},{"key":"mechanic/engagement-retention--family-09","lang":"en","title":"Exploration and story curiosity","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-09/"},{"key":"mechanic/progression-rewards--t241","lang":"en","title":"Collections, albums and set completion","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t241/"},{"key":"mechanic/survival-construction--t119","lang":"en","title":"Shelters, camps and safe places","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t119/"}]},{"id":"source-565c6579d6ffec91","url":"https://gamemechanics.org/patterns/difficulty-level/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"ru","title":"Уровень сложности (Difficulty level)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-difficulty-level/"},{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"en","title":"Difficulty level","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-difficulty-level/"}]},{"id":"source-b9312dde1ef153dd","url":"https://gamemechanics.org/patterns/difficulty-level/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"ru","title":"Уровень сложности (Difficulty level)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-difficulty-level/"},{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"en","title":"Difficulty level","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-difficulty-level/"}]},{"id":"source-f95e4a8e23d566d4","url":"https://gamemechanics.org/patterns/difficulty-level/game/wolfenstein-ii-the-new-colossus","titles":{"ru":"Wolfenstein II: The New Colossus (2017)","en":"Wolfenstein II: The New Colossus (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"ru","title":"Уровень сложности (Difficulty level)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-difficulty-level/"},{"key":"mechanic/game-mechanics--gm-difficulty-level","lang":"en","title":"Difficulty level","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-difficulty-level/"}]},{"id":"source-b676004ebda95b5a","url":"https://gamemechanics.org/patterns/reloading-gun/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"ru","title":"Перезарядка оружия (Reloading gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-reloading-gun/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"en","title":"Reloading gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-reloading-gun/"}]},{"id":"source-be6db619f845a24c","url":"https://gamemechanics.org/patterns/reloading-gun/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"ru","title":"Перезарядка оружия (Reloading gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-reloading-gun/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"en","title":"Reloading gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-reloading-gun/"}]},{"id":"source-c906f91c5dca53b4","url":"https://gamemechanics.org/patterns/reloading-gun/game/amnesia-the-bunker","titles":{"ru":"Amnesia: The Bunker (2023)","en":"Amnesia: The Bunker (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"ru","title":"Перезарядка оружия (Reloading gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-reloading-gun/"},{"key":"mechanic/game-mechanics--gm-reloading-gun","lang":"en","title":"Reloading gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-reloading-gun/"}]},{"id":"source-b4b9ac271f084082","url":"https://gamemechanics.org/patterns/vending-machines-shops/game/bioshock","titles":{"ru":"BioShock (2007)","en":"BioShock (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-shops","lang":"ru","title":"Покупки в торговых автоматах (Vending machines (shops))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-shops/"},{"key":"mechanic/game-mechanics--gm-vending-machines-shops","lang":"en","title":"Vending machines (shops)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-shops/"}]},{"id":"source-e8b2b318051db68b","url":"https://gamemechanics.org/patterns/vending-machines-shops/game/rage-2","titles":{"ru":"Rage 2 (2019)","en":"Rage 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-shops","lang":"ru","title":"Покупки в торговых автоматах (Vending machines (shops))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-shops/"},{"key":"mechanic/game-mechanics--gm-vending-machines-shops","lang":"en","title":"Vending machines (shops)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-shops/"}]},{"id":"source-c1beae3536d93465","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/cyberpunk-2077","titles":{"ru":"Cyberpunk 2077 (2020)","en":"Cyberpunk 2077 (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"ru","title":"Оружие с пробитием стен (Wall-penetrating weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"},{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"en","title":"Wall-penetrating weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"}]},{"id":"source-0ed6f33fd1bc0f91","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction","titles":{"ru":"Red Faction (2001)","en":"Red Faction (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"ru","title":"Оружие с пробитием стен (Wall-penetrating weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"},{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"en","title":"Wall-penetrating weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"}]},{"id":"source-7c5998328bceceba","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction-armageddon","titles":{"ru":"Red Faction: Armageddon (2011)","en":"Red Faction: Armageddon (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"ru","title":"Оружие с пробитием стен (Wall-penetrating weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"},{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"en","title":"Wall-penetrating weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"}]},{"id":"source-30665194164017ae","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/resistance-3","titles":{"ru":"Resistance 3 (2011)","en":"Resistance 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"ru","title":"Оружие с пробитием стен (Wall-penetrating weapons)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"},{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","lang":"en","title":"Wall-penetrating weapons","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/"}]},{"id":"source-a187bb75cc964dd8","url":"https://gamemechanics.org/patterns/manning-a-machine-gun/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"ru","title":"Управление стационарным пулемётом (Manning a machine gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"},{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"en","title":"Manning a machine gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"}]},{"id":"source-75edd03234bc64d0","url":"https://gamemechanics.org/patterns/manning-a-machine-gun/game/mercenaries-playground-of-destruction","titles":{"ru":"Mercenaries: Playground of Destruction (2005)","en":"Mercenaries: Playground of Destruction (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"ru","title":"Управление стационарным пулемётом (Manning a machine gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"},{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"en","title":"Manning a machine gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"}]},{"id":"source-d19ba2df327a508d","url":"https://gamemechanics.org/patterns/manning-a-machine-gun/game/mercenaries-2-world-in-flames","titles":{"ru":"Mercenaries 2: World in Flames (2008)","en":"Mercenaries 2: World in Flames (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"ru","title":"Управление стационарным пулемётом (Manning a machine gun)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"},{"key":"mechanic/game-mechanics--gm-manning-a-machine-gun","lang":"en","title":"Manning a machine gun","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-manning-a-machine-gun/"}]},{"id":"source-49faaedd9eb936e1","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-c21400eac2095ad2","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-e3983d6dac3afe48","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/dead-space","titles":{"ru":"Dead Space (2008)","en":"Dead Space (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-f8f5d242c7a0458a","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/apex-legends","titles":{"ru":"Apex Legends (2019)","en":"Apex Legends (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-9bbcbdad6b5d5bb9","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/halo-infinite","titles":{"ru":"Halo Infinite (2021)","en":"Halo Infinite (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-7391adcb27af1af0","url":"https://gamemechanics.org/patterns/diegetic-ammo-display/game/amnesia-the-bunker","titles":{"ru":"Amnesia: The Bunker (2023)","en":"Amnesia: The Bunker (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"ru","title":"Боезапас на устройстве в мире (Diegetic ammo display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-ammo-display","lang":"en","title":"Diegetic ammo display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-ammo-display/"}]},{"id":"source-6b4f0101e17f0220","url":"https://gamemechanics.org/patterns/blood-decals/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"ru","title":"Следы крови на поверхностях (Blood decals)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-decals/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"en","title":"Blood decals","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/"}]},{"id":"source-267b4f906c12b9fb","url":"https://gamemechanics.org/patterns/blood-decals/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"ru","title":"Следы крови на поверхностях (Blood decals)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-decals/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"en","title":"Blood decals","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/"}]},{"id":"source-eb14201275747a19","url":"https://gamemechanics.org/patterns/blood-decals/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"ru","title":"Следы крови на поверхностях (Blood decals)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-decals/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"en","title":"Blood decals","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/"}]},{"id":"source-50f75a4c65dfa543","url":"https://gamemechanics.org/patterns/blood-decals/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"ru","title":"Следы крови на поверхностях (Blood decals)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-decals/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"en","title":"Blood decals","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/"}]},{"id":"source-5e512195bcac7898","url":"https://gamemechanics.org/patterns/blood-decals/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"ru","title":"Следы крови на поверхностях (Blood decals)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-decals/"},{"key":"mechanic/game-mechanics--gm-blood-decals","lang":"en","title":"Blood decals","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/"}]},{"id":"source-bd00fa74524a5c1b","url":"https://gamemechanics.org/patterns/blood-splatters/game/max-payne-3","titles":{"ru":"Max Payne 3 (2012)","en":"Max Payne 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-splatters","lang":"ru","title":"Брызги крови (Blood splatters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-splatters/"},{"key":"mechanic/game-mechanics--gm-blood-splatters","lang":"en","title":"Blood splatters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-splatters/"}]},{"id":"source-e0ae2c1fe59c2a83","url":"https://gamemechanics.org/patterns/blood-splatters/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-splatters","lang":"ru","title":"Брызги крови (Blood splatters)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-splatters/"},{"key":"mechanic/game-mechanics--gm-blood-splatters","lang":"en","title":"Blood splatters","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-splatters/"}]},{"id":"source-feb8f1a765e7ab86","url":"https://gamemechanics.org/patterns/device-puzzle/game/dead-space","titles":{"ru":"Dead Space (2008)","en":"Dead Space (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"ru","title":"Головоломка с устройством (Device puzzle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-device-puzzle/"},{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"en","title":"Device puzzle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/"}]},{"id":"source-e731112d2491d01e","url":"https://gamemechanics.org/patterns/device-puzzle/game/alien-isolation","titles":{"ru":"Alien: Isolation (2014)","en":"Alien: Isolation (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"ru","title":"Головоломка с устройством (Device puzzle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-device-puzzle/"},{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"en","title":"Device puzzle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/"}]},{"id":"source-53393dcd32498f31","url":"https://gamemechanics.org/patterns/device-puzzle/game/soma","titles":{"ru":"SOMA (2015)","en":"SOMA (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"ru","title":"Головоломка с устройством (Device puzzle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-device-puzzle/"},{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"en","title":"Device puzzle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/"}]},{"id":"source-05a93056689dc6a1","url":"https://gamemechanics.org/patterns/device-puzzle/game/system-shock-2023","titles":{"ru":"System Shock (2023)","en":"System Shock (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"ru","title":"Головоломка с устройством (Device puzzle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-device-puzzle/"},{"key":"mechanic/game-mechanics--gm-device-puzzle","lang":"en","title":"Device puzzle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/"}]},{"id":"source-5a9ae56504002be7","url":"https://gamemechanics.org/patterns/keycards/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-keycards","lang":"ru","title":"Карты доступа (Keycards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keycards/"},{"key":"mechanic/game-mechanics--gm-keycards","lang":"en","title":"Keycards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keycards/"}]},{"id":"source-f13a7ef902c97bfa","url":"https://gamemechanics.org/patterns/keycards/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-keycards","lang":"ru","title":"Карты доступа (Keycards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keycards/"},{"key":"mechanic/game-mechanics--gm-keycards","lang":"en","title":"Keycards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keycards/"}]},{"id":"source-6d71d014590e7595","url":"https://gamemechanics.org/patterns/keypad-codes/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"ru","title":"Коды на клавиатуре (Keypad codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keypad-codes/"},{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"en","title":"Keypad codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keypad-codes/"}]},{"id":"source-02e8aaf7cdcc3db3","url":"https://gamemechanics.org/patterns/keypad-codes/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"ru","title":"Коды на клавиатуре (Keypad codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keypad-codes/"},{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"en","title":"Keypad codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keypad-codes/"}]},{"id":"source-4b3af7d4ff4c6450","url":"https://gamemechanics.org/patterns/keypad-codes/game/deus-ex-mankind-divided","titles":{"ru":"Deus Ex: Mankind Divided (2016)","en":"Deus Ex: Mankind Divided (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"ru","title":"Коды на клавиатуре (Keypad codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keypad-codes/"},{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"en","title":"Keypad codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keypad-codes/"}]},{"id":"source-fb8584912c6ccc38","url":"https://gamemechanics.org/patterns/keypad-codes/game/prey","titles":{"ru":"Prey (2017)","en":"Prey (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"ru","title":"Коды на клавиатуре (Keypad codes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-keypad-codes/"},{"key":"mechanic/game-mechanics--gm-keypad-codes","lang":"en","title":"Keypad codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-keypad-codes/"}]},{"id":"source-529d14218f9d420d","url":"https://gamemechanics.org/patterns/combination-lock/game/resident-evil-requiem","titles":{"ru":"Resident Evil Requiem (2026)","en":"Resident Evil Requiem (2026)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-combination-lock","lang":"ru","title":"Замок с комбинацией (Combination Lock)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-combination-lock/"},{"key":"mechanic/game-mechanics--gm-combination-lock","lang":"en","title":"Combination Lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-combination-lock/"}]},{"id":"source-f1658c747f3ba240","url":"https://gamemechanics.org/patterns/trying-to-open-locked-doors/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-trying-to-open-locked-doors","lang":"ru","title":"Попытка открыть запертую дверь (Trying to open locked doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-trying-to-open-locked-doors/"},{"key":"mechanic/game-mechanics--gm-trying-to-open-locked-doors","lang":"en","title":"Trying to open locked doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-trying-to-open-locked-doors/"}]},{"id":"source-bd4311476fbee045","url":"https://gamemechanics.org/patterns/automatic-doors/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-automatic-doors","lang":"ru","title":"Автоматические двери (Automatic doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-automatic-doors/"},{"key":"mechanic/game-mechanics--gm-automatic-doors","lang":"en","title":"Automatic doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-automatic-doors/"}]},{"id":"source-73a9d32f33ae1574","url":"https://gamemechanics.org/patterns/automatic-doors/game/alien-isolation","titles":{"ru":"Alien: Isolation (2014)","en":"Alien: Isolation (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-automatic-doors","lang":"ru","title":"Автоматические двери (Automatic doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-automatic-doors/"},{"key":"mechanic/game-mechanics--gm-automatic-doors","lang":"en","title":"Automatic doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-automatic-doors/"}]},{"id":"source-83fdca653df94ce5","url":"https://gamemechanics.org/patterns/character-classes/game/diablo","titles":{"ru":"Diablo (1996)","en":"Diablo (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-9f534bd1171b0ab1","url":"https://gamemechanics.org/patterns/character-classes/game/battlefield-3","titles":{"ru":"Battlefield 3 (2011)","en":"Battlefield 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-64b5d9613b4b6662","url":"https://gamemechanics.org/patterns/character-classes/game/planetside-2","titles":{"ru":"PlanetSide 2 (2012)","en":"PlanetSide 2 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-342e085753c5e586","url":"https://gamemechanics.org/patterns/character-classes/game/battlefield-4","titles":{"ru":"Battlefield 4 (2013)","en":"Battlefield 4 (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-4fbe0ec86af26f62","url":"https://gamemechanics.org/patterns/character-classes/game/star-wars-battlefront-ii-2017","titles":{"ru":"Star Wars Battlefront II (2017)","en":"Star Wars Battlefront II (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-d7b824ec8d06ee50","url":"https://gamemechanics.org/patterns/character-classes/game/insurgency-sandstorm","titles":{"ru":"Insurgency: Sandstorm (2018)","en":"Insurgency: Sandstorm (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-8a51b8719e42ba1a","url":"https://gamemechanics.org/patterns/character-classes/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-e86545dce21ba1dc","url":"https://gamemechanics.org/patterns/character-classes/game/battlefield-6","titles":{"ru":"Battlefield 6 (2025)","en":"Battlefield 6 (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-classes","lang":"ru","title":"Классы персонажей (Character classes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-classes/"},{"key":"mechanic/game-mechanics--gm-character-classes","lang":"en","title":"Character classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-classes/"}]},{"id":"source-dd1d23d72c4470ac","url":"https://gamemechanics.org/patterns/character-customization/game/cyberpunk-2077","titles":{"ru":"Cyberpunk 2077 (2020)","en":"Cyberpunk 2077 (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-character-customization","lang":"ru","title":"Настройка персонажа (Character customization)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-character-customization/"},{"key":"mechanic/game-mechanics--gm-character-customization","lang":"en","title":"Character customization","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-character-customization/"}]},{"id":"source-6e904dac456acc58","url":"https://gamemechanics.org/patterns/traveling-merchant/game/resident-evil-4","titles":{"ru":"Resident Evil 4 (2005)","en":"Resident Evil 4 (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"ru","title":"Странствующий торговец (Traveling merchant)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"},{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"en","title":"Traveling merchant","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"}]},{"id":"source-bd029227eafc8b00","url":"https://gamemechanics.org/patterns/traveling-merchant/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"ru","title":"Странствующий торговец (Traveling merchant)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"},{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"en","title":"Traveling merchant","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"}]},{"id":"source-eec37bc46ec314bf","url":"https://gamemechanics.org/patterns/traveling-merchant/game/rage-2","titles":{"ru":"Rage 2 (2019)","en":"Rage 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"ru","title":"Странствующий торговец (Traveling merchant)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"},{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"en","title":"Traveling merchant","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"}]},{"id":"source-7e443f96007faab0","url":"https://gamemechanics.org/patterns/traveling-merchant/game/elden-ring","titles":{"ru":"Elden Ring (2022)","en":"Elden Ring (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"ru","title":"Странствующий торговец (Traveling merchant)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"},{"key":"mechanic/game-mechanics--gm-traveling-merchant","lang":"en","title":"Traveling merchant","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traveling-merchant/"}]},{"id":"source-a8e82b933a95d670","url":"https://gamemechanics.org/patterns/surveillance-cameras/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-surveillance-cameras","lang":"ru","title":"Камеры охраны (Surveillance / security cameras)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-surveillance-cameras/"},{"key":"mechanic/game-mechanics--gm-surveillance-cameras","lang":"en","title":"Surveillance / security cameras","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-surveillance-cameras/"}]},{"id":"source-97a2e7fd6f41f7fe","url":"https://gamemechanics.org/patterns/surveillance-cameras/game/sniper-ghost-warrior-contracts-2","titles":{"ru":"Sniper Ghost Warrior Contracts 2 (2021)","en":"Sniper Ghost Warrior Contracts 2 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-surveillance-cameras","lang":"ru","title":"Камеры охраны (Surveillance / security cameras)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-surveillance-cameras/"},{"key":"mechanic/game-mechanics--gm-surveillance-cameras","lang":"en","title":"Surveillance / security cameras","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-surveillance-cameras/"}]},{"id":"source-d77d1c992874dbab","url":"https://gamemechanics.org/patterns/searchlights/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-searchlights","lang":"ru","title":"Поисковые прожекторы (Searchlights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-searchlights/"},{"key":"mechanic/game-mechanics--gm-searchlights","lang":"en","title":"Searchlights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-searchlights/"}]},{"id":"source-ea09029ee12ae461","url":"https://gamemechanics.org/patterns/searchlights/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-searchlights","lang":"ru","title":"Поисковые прожекторы (Searchlights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-searchlights/"},{"key":"mechanic/game-mechanics--gm-searchlights","lang":"en","title":"Searchlights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-searchlights/"}]},{"id":"source-43aeb05a93b26298","url":"https://gamemechanics.org/patterns/hiding-bodies/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-hiding-bodies","lang":"ru","title":"Сокрытие тел (Hiding bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-hiding-bodies/"},{"key":"mechanic/game-mechanics--gm-hiding-bodies","lang":"en","title":"Hiding bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-hiding-bodies/"}]},{"id":"source-e43d5c6cc28ef02f","url":"https://gamemechanics.org/patterns/hiding-bodies/game/hitman-absolution","titles":{"ru":"Hitman: Absolution (2012)","en":"Hitman: Absolution (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-hiding-bodies","lang":"ru","title":"Сокрытие тел (Hiding bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-hiding-bodies/"},{"key":"mechanic/game-mechanics--gm-hiding-bodies","lang":"en","title":"Hiding bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-hiding-bodies/"}]},{"id":"source-0f327557014c05a1","url":"https://gamemechanics.org/patterns/dragging-bodies/game/arma-3","titles":{"ru":"ARMA 3 (2013)","en":"ARMA 3 (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-dragging-bodies","lang":"ru","title":"Перетаскивание тел (Dragging Bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-dragging-bodies/"},{"key":"mechanic/game-mechanics--gm-dragging-bodies","lang":"en","title":"Dragging Bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dragging-bodies/"}]},{"id":"source-358daae8c9d6076e","url":"https://gamemechanics.org/patterns/dragging-bodies/game/hitman","titles":{"ru":"Hitman (2016)","en":"Hitman (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-dragging-bodies","lang":"ru","title":"Перетаскивание тел (Dragging Bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-dragging-bodies/"},{"key":"mechanic/game-mechanics--gm-dragging-bodies","lang":"en","title":"Dragging Bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dragging-bodies/"}]},{"id":"source-33947b4a6d1af4ae","url":"https://gamemechanics.org/patterns/carrying-bodies/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"ru","title":"Переноска тел (Carrying bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"},{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"en","title":"Carrying bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"}]},{"id":"source-71080c306b3b7d9f","url":"https://gamemechanics.org/patterns/carrying-bodies/game/sons-of-the-forest","titles":{"ru":"Sons of the Forest (2023)","en":"Sons of the Forest (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"ru","title":"Переноска тел (Carrying bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"},{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"en","title":"Carrying bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"}]},{"id":"source-3954be62dc5b9ed3","url":"https://gamemechanics.org/patterns/carrying-bodies/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"ru","title":"Переноска тел (Carrying bodies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"},{"key":"mechanic/game-mechanics--gm-carrying-bodies","lang":"en","title":"Carrying bodies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/"}]},{"id":"source-c71f8b5183bc1d91","url":"https://gamemechanics.org/patterns/shooting-out-lights/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shooting-out-lights","lang":"ru","title":"Уничтожение источников света выстрелами (Shooting out lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/"},{"key":"mechanic/game-mechanics--gm-shooting-out-lights","lang":"en","title":"Shooting out lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shooting-out-lights/"}]},{"id":"source-7a51e8e25a7a9eae","url":"https://gamemechanics.org/patterns/trackable-footprints/game/metal-gear-solid","titles":{"ru":"Metal Gear Solid (1998)","en":"Metal Gear Solid (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-trackable-footprints","lang":"ru","title":"Выслеживание по следам (Trackable footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-trackable-footprints/"},{"key":"mechanic/game-mechanics--gm-trackable-footprints","lang":"en","title":"Trackable footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-trackable-footprints/"}]},{"id":"source-69bfc347e91aaaf3","url":"https://gamemechanics.org/patterns/invisibility/game/tom-clancys-ghost-recon-future-soldier","titles":{"ru":"Tom Clancy's Ghost Recon: Future Soldier (2012)","en":"Tom Clancy's Ghost Recon: Future Soldier (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invisibility","lang":"ru","title":"Невидимость (Invisibility)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invisibility/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/"}]},{"id":"source-8c74eb70e8b1052c","url":"https://gamemechanics.org/patterns/invisibility/game/crysis","titles":{"ru":"Crysis (2007)","en":"Crysis (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invisibility","lang":"ru","title":"Невидимость (Invisibility)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invisibility/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/"}]},{"id":"source-d41977acbe30c94e","url":"https://gamemechanics.org/patterns/invisibility/game/halo-3","titles":{"ru":"Halo 3 (2007)","en":"Halo 3 (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invisibility","lang":"ru","title":"Невидимость (Invisibility)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invisibility/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/"}]},{"id":"source-8348d90203dc2b5c","url":"https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-3-snake-eater","titles":{"ru":"Metal Gear Solid 3: Snake Eater (2004)","en":"Metal Gear Solid 3: Snake Eater (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invisibility","lang":"ru","title":"Невидимость (Invisibility)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invisibility/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/"}]},{"id":"source-58ad4f1aa221c01e","url":"https://gamemechanics.org/patterns/invisibility/game/metal-gear-solid-delta-snake-eater","titles":{"ru":"Metal Gear Solid Delta: Snake Eater (2025)","en":"Metal Gear Solid Delta: Snake Eater (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invisibility","lang":"ru","title":"Невидимость (Invisibility)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invisibility/"},{"key":"mechanic/game-mechanics--gm-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invisibility/"}]},{"id":"source-67c5586379f83f0e","url":"https://gamemechanics.org/patterns/electrical-hazards/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-a0b2d7388a4e3075","url":"https://gamemechanics.org/patterns/electrical-hazards/game/dead-space","titles":{"ru":"Dead Space (2008)","en":"Dead Space (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-15c823aaf08af3d2","url":"https://gamemechanics.org/patterns/electrical-hazards/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-fc1d86481813f00d","url":"https://gamemechanics.org/patterns/electrical-hazards/game/deus-ex-human-revolution","titles":{"ru":"Deus Ex: Human Revolution (2011)","en":"Deus Ex: Human Revolution (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-ea4c9de3003483f1","url":"https://gamemechanics.org/patterns/electrical-hazards/game/dead-island","titles":{"ru":"Dead Island (2011)","en":"Dead Island (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-2845b41cdc4911e9","url":"https://gamemechanics.org/patterns/electrical-hazards/game/dying-light","titles":{"ru":"Dying Light (2015)","en":"Dying Light (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-f47b7ebb41464c5a","url":"https://gamemechanics.org/patterns/electrical-hazards/game/prey","titles":{"ru":"Prey (2017)","en":"Prey (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-9743ae5e1bd76ab0","url":"https://gamemechanics.org/patterns/electrical-hazards/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"},{"key":"mechanic/game-mechanics--gm-electrical-hazards","lang":"en","title":"Electrical hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrical-hazards/"}]},{"id":"source-8ef65f73a456c4f8","url":"https://gamemechanics.org/patterns/toxic-liquids/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"ru","title":"Токсичные жидкости (Toxic liquids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"}]},{"id":"source-5496a8e7fd28f4cb","url":"https://gamemechanics.org/patterns/toxic-liquids/game/fallout-4","titles":{"ru":"Fallout 4 (2015)","en":"Fallout 4 (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"ru","title":"Токсичные жидкости (Toxic liquids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"}]},{"id":"source-f5ce66e382205a76","url":"https://gamemechanics.org/patterns/toxic-liquids/game/fallout-76","titles":{"ru":"Fallout 76 (2018)","en":"Fallout 76 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"ru","title":"Токсичные жидкости (Toxic liquids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"}]},{"id":"source-c739360f93291239","url":"https://gamemechanics.org/patterns/toxic-liquids/game/black-mesa","titles":{"ru":"Black Mesa (2015)","en":"Black Mesa (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"ru","title":"Токсичные жидкости (Toxic liquids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"}]},{"id":"source-32a5b2a28bb96141","url":"https://gamemechanics.org/patterns/toxic-liquids/game/dying-light-2","titles":{"ru":"Dying Light 2 Stay Human (2022)","en":"Dying Light 2 Stay Human (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"ru","title":"Токсичные жидкости (Toxic liquids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"},{"key":"mechanic/game-mechanics--gm-toxic-liquids","lang":"en","title":"Toxic liquids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-toxic-liquids/"}]},{"id":"source-ec323aec82bbfeac","url":"https://gamemechanics.org/patterns/lava/game/doom-2016","titles":{"ru":"Doom (2016)","en":"Doom (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-eef5cf1ea98184bb","url":"https://gamemechanics.org/patterns/lava/game/mass-effect","titles":{"ru":"Mass Effect (2007)","en":"Mass Effect (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-de5d18b331904472","url":"https://gamemechanics.org/patterns/lava/game/helldivers-2","titles":{"ru":"Helldivers 2 (2024)","en":"Helldivers 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-5d696261b6b0cdf3","url":"https://gamemechanics.org/patterns/lava/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-81a86212dd56ea9f","url":"https://gamemechanics.org/patterns/lava/game/elden-ring","titles":{"ru":"Elden Ring (2022)","en":"Elden Ring (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-76b17960f4beebf0","url":"https://gamemechanics.org/patterns/lava/game/apex-legends","titles":{"ru":"Apex Legends (2019)","en":"Apex Legends (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-lava","lang":"ru","title":"Лава (Lava)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-lava/"},{"key":"mechanic/game-mechanics--gm-lava","lang":"en","title":"Lava","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lava/"}]},{"id":"source-f451db9f788153f9","url":"https://gamemechanics.org/patterns/electrifying-water/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"ru","title":"Электризация воды (Electrifying water)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrifying-water/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/"}]},{"id":"source-71c07e505e4d366e","url":"https://gamemechanics.org/patterns/electrifying-water/game/deus-ex-human-revolution","titles":{"ru":"Deus Ex: Human Revolution (2011)","en":"Deus Ex: Human Revolution (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"ru","title":"Электризация воды (Electrifying water)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrifying-water/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/"}]},{"id":"source-68fd4f9f106e84ee","url":"https://gamemechanics.org/patterns/electrifying-water/game/dying-light","titles":{"ru":"Dying Light (2015)","en":"Dying Light (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"ru","title":"Электризация воды (Electrifying water)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrifying-water/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/"}]},{"id":"source-6217873f47b92abe","url":"https://gamemechanics.org/patterns/electrifying-water/game/dead-island-2","titles":{"ru":"Dead Island 2 (2024)","en":"Dead Island 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"ru","title":"Электризация воды (Electrifying water)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrifying-water/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/"}]},{"id":"source-a1701ac269e37eb5","url":"https://gamemechanics.org/patterns/electrifying-water/game/dead-island","titles":{"ru":"Dead Island (2011)","en":"Dead Island (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"ru","title":"Электризация воды (Electrifying water)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrifying-water/"},{"key":"mechanic/game-mechanics--gm-electrifying-water","lang":"en","title":"Electrifying water","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electrifying-water/"}]},{"id":"source-372cd38908d448e8","url":"https://gamemechanics.org/patterns/sinking-in-swamp/game/metal-gear-solid-3-snake-eater","titles":{"ru":"Metal Gear Solid 3: Snake Eater (2004)","en":"Metal Gear Solid 3: Snake Eater (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","lang":"ru","title":"Погружение в болото (Sinking in swamp)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/"},{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","lang":"en","title":"Sinking in swamp","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/"}]},{"id":"source-3f4bce2d3dec45c1","url":"https://gamemechanics.org/patterns/sinking-in-swamp/game/metal-gear-solid-delta-snake-eater","titles":{"ru":"Metal Gear Solid Delta: Snake Eater (2025)","en":"Metal Gear Solid Delta: Snake Eater (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","lang":"ru","title":"Погружение в болото (Sinking in swamp)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/"},{"key":"mechanic/game-mechanics--gm-sinking-in-swamp","lang":"en","title":"Sinking in swamp","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-sinking-in-swamp/"}]},{"id":"source-f02a8f436d03fe0c","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"ru","title":"Использование существ против врагов (Feeding enemies to creatures)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"},{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"en","title":"Feeding enemies to creatures","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"}]},{"id":"source-43e7e85fe68ff2b8","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"ru","title":"Использование существ против врагов (Feeding enemies to creatures)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"},{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"en","title":"Feeding enemies to creatures","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"}]},{"id":"source-5b7d6f2c86bdbe8d","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/assassins-creed-iv-black-flag","titles":{"ru":"Assassin's Creed IV: Black Flag (2013)","en":"Assassin's Creed IV: Black Flag (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"ru","title":"Использование существ против врагов (Feeding enemies to creatures)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"},{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"en","title":"Feeding enemies to creatures","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"}]},{"id":"source-3f445a4685b33633","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"ru","title":"Использование существ против врагов (Feeding enemies to creatures)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"},{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","lang":"en","title":"Feeding enemies to creatures","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/"}]},{"id":"source-16b7bf91f040206e","url":"https://gamemechanics.org/patterns/destructible-walls/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"}]},{"id":"source-acaeb5f536df462b","url":"https://gamemechanics.org/patterns/destructible-walls/game/battlefield-bad-company-2","titles":{"ru":"Battlefield: Bad Company 2 (2010)","en":"Battlefield: Bad Company 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"}]},{"id":"source-269c1afa61515c6f","url":"https://gamemechanics.org/patterns/destructible-walls/game/battlefield-hardline","titles":{"ru":"Battlefield Hardline (2015)","en":"Battlefield Hardline (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"}]},{"id":"source-d7e9c8554bbd9760","url":"https://gamemechanics.org/patterns/destructible-walls/game/call-of-duty-vanguard","titles":{"ru":"Call of Duty: Vanguard (2021)","en":"Call of Duty: Vanguard (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"}]},{"id":"source-e49e9576f2921676","url":"https://gamemechanics.org/patterns/destructible-walls/game/the-finals","titles":{"ru":"THE FINALS (2023)","en":"THE FINALS (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"ru","title":"Разрушаемые стены (Destructible walls)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-walls/"},{"key":"mechanic/game-mechanics--gm-destructible-walls","lang":"en","title":"Destructible walls","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-walls/"}]},{"id":"source-3a64e04e469638a2","url":"https://gamemechanics.org/patterns/destructible-floors/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"ru","title":"Разрушаемые полы (Destructible floors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-floors/"},{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"en","title":"Destructible floors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-floors/"}]},{"id":"source-62f984649ded66fe","url":"https://gamemechanics.org/patterns/destructible-floors/game/severed-steel","titles":{"ru":"Severed Steel (2021)","en":"Severed Steel (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"ru","title":"Разрушаемые полы (Destructible floors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-floors/"},{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"en","title":"Destructible floors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-floors/"}]},{"id":"source-5cf37cfc66a685a3","url":"https://gamemechanics.org/patterns/destructible-floors/game/the-finals","titles":{"ru":"THE FINALS (2023)","en":"THE FINALS (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"ru","title":"Разрушаемые полы (Destructible floors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-destructible-floors/"},{"key":"mechanic/game-mechanics--gm-destructible-floors","lang":"en","title":"Destructible floors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-destructible-floors/"}]},{"id":"source-cbc72ed9bc66eff2","url":"https://gamemechanics.org/patterns/force-opening-doors/game/metro-2033-redux","titles":{"ru":"Metro 2033 Redux (2014)","en":"Metro 2033 Redux (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"ru","title":"Силовое открывание дверей (Force-opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"},{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"en","title":"Force-opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"}]},{"id":"source-494df555a84523ae","url":"https://gamemechanics.org/patterns/force-opening-doors/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"ru","title":"Силовое открывание дверей (Force-opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"},{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"en","title":"Force-opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"}]},{"id":"source-e5c3a2cfc31b3bbe","url":"https://gamemechanics.org/patterns/force-opening-doors/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"ru","title":"Силовое открывание дверей (Force-opening doors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"},{"key":"mechanic/game-mechanics--gm-force-opening-doors","lang":"en","title":"Force-opening doors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-force-opening-doors/"}]},{"id":"source-36363ee8a56efbb7","url":"https://gamemechanics.org/patterns/throwing-objects/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-throwing-objects","lang":"ru","title":"Бросание предметов (Throwing objects)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-throwing-objects/"},{"key":"mechanic/game-mechanics--gm-throwing-objects","lang":"en","title":"Throwing objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-throwing-objects/"}]},{"id":"source-6799204dcff39859","url":"https://gamemechanics.org/patterns/chipping-concrete/game/battlefield-3","titles":{"ru":"Battlefield 3 (2011)","en":"Battlefield 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-014ebb6d4d6a04ac","url":"https://gamemechanics.org/patterns/chipping-concrete/game/killzone-mercenary","titles":{"ru":"Killzone: Mercenary (2013)","en":"Killzone: Mercenary (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-1712576525a868ee","url":"https://gamemechanics.org/patterns/chipping-concrete/game/insurgency-sandstorm","titles":{"ru":"Insurgency: Sandstorm (2018)","en":"Insurgency: Sandstorm (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-687d27daaebd0e0c","url":"https://gamemechanics.org/patterns/chipping-concrete/game/wolfenstein-youngblood","titles":{"ru":"Wolfenstein: Youngblood (2019)","en":"Wolfenstein: Youngblood (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-93ffde23daa0859c","url":"https://gamemechanics.org/patterns/chipping-concrete/game/control","titles":{"ru":"Control (2019)","en":"Control (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-d02a9aea099e75aa","url":"https://gamemechanics.org/patterns/chipping-concrete/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"},{"key":"mechanic/game-mechanics--gm-chipping-concrete","lang":"en","title":"Chipping concrete","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-chipping-concrete/"}]},{"id":"source-b979e769e14b8977","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets/game/crysis","titles":{"ru":"Crysis (2007)","en":"Crysis (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"ru","title":"Срубание деревьев выстрелами (Cutting down trees with bullets)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"},{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"en","title":"Cutting down trees with bullets","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"}]},{"id":"source-cff58c28c1ea31ce","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets/game/mercenaries-2-world-in-flames","titles":{"ru":"Mercenaries 2: World in Flames (2008)","en":"Mercenaries 2: World in Flames (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"ru","title":"Срубание деревьев выстрелами (Cutting down trees with bullets)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"},{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"en","title":"Cutting down trees with bullets","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"}]},{"id":"source-0835dd664889e4de","url":"https://gamemechanics.org/patterns/cutting-down-trees-with-bullets/game/enlisted","titles":{"ru":"Enlisted (2024)","en":"Enlisted (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"ru","title":"Срубание деревьев выстрелами (Cutting down trees with bullets)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"},{"key":"mechanic/game-mechanics--gm-cutting-down-trees-with-bullets","lang":"en","title":"Cutting down trees with bullets","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-down-trees-with-bullets/"}]},{"id":"source-93ac59da6e4cc943","url":"https://gamemechanics.org/patterns/cloth-physics/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"ru","title":"Физика ткани (Cloth physics)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cloth-physics/"},{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"en","title":"Cloth physics","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cloth-physics/"}]},{"id":"source-9daec1273773f604","url":"https://gamemechanics.org/patterns/cloth-physics/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"ru","title":"Физика ткани (Cloth physics)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cloth-physics/"},{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"en","title":"Cloth physics","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cloth-physics/"}]},{"id":"source-9827b4da115b7462","url":"https://gamemechanics.org/patterns/cloth-physics/game/hitman-2-silent-assassin","titles":{"ru":"Hitman 2: Silent Assassin (2002)","en":"Hitman 2: Silent Assassin (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"ru","title":"Физика ткани (Cloth physics)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cloth-physics/"},{"key":"mechanic/game-mechanics--gm-cloth-physics","lang":"en","title":"Cloth physics","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cloth-physics/"}]},{"id":"source-207afdbadd85001b","url":"https://gamemechanics.org/patterns/driving-cars/game/tomb-raider-the-last-revelation","titles":{"ru":"Tomb Raider: The Last Revelation (1999)","en":"Tomb Raider: The Last Revelation (1999)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"ru","title":"Вождение автомобилей (Driving cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-driving-cars/"},{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"en","title":"Driving cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-driving-cars/"}]},{"id":"source-4022987d6a728bcb","url":"https://gamemechanics.org/patterns/driving-cars/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"ru","title":"Вождение автомобилей (Driving cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-driving-cars/"},{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"en","title":"Driving cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-driving-cars/"}]},{"id":"source-fb7894f45cfef69a","url":"https://gamemechanics.org/patterns/driving-cars/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"ru","title":"Вождение автомобилей (Driving cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-driving-cars/"},{"key":"mechanic/game-mechanics--gm-driving-cars","lang":"en","title":"Driving cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-driving-cars/"}]},{"id":"source-351ab862c66eca63","url":"https://gamemechanics.org/patterns/stealing-cars/game/grand-theft-auto-v","titles":{"ru":"Grand Theft Auto V (2015)","en":"Grand Theft Auto V (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-stealing-cars","lang":"ru","title":"Угон припаркованных автомобилей (Stealing cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-stealing-cars/"},{"key":"mechanic/game-mechanics--gm-stealing-cars","lang":"en","title":"Stealing cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-stealing-cars/"}]},{"id":"source-15ed8ac0ec7a8a8c","url":"https://gamemechanics.org/patterns/stealing-cars/game/mafia-ii-definitive-edition","titles":{"ru":"Mafia II: Definitive Edition (2020)","en":"Mafia II: Definitive Edition (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-stealing-cars","lang":"ru","title":"Угон припаркованных автомобилей (Stealing cars)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-stealing-cars/"},{"key":"mechanic/game-mechanics--gm-stealing-cars","lang":"en","title":"Stealing cars","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-stealing-cars/"}]},{"id":"source-3b577706bdb4f3d5","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-iii","titles":{"ru":"Grand Theft Auto III (2002)","en":"Grand Theft Auto III (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-ade6e8ab4d928bb7","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-vice-city","titles":{"ru":"Grand Theft Auto: Vice City (2003)","en":"Grand Theft Auto: Vice City (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-e170a4c9589df7ad","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-san-andreas","titles":{"ru":"Grand Theft Auto: San Andreas (2005)","en":"Grand Theft Auto: San Andreas (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-8ea28fc982848da0","url":"https://gamemechanics.org/patterns/carjacking/game/mercenaries-2-world-in-flames","titles":{"ru":"Mercenaries 2: World in Flames (2008)","en":"Mercenaries 2: World in Flames (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-76b2d3a63838d0e0","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-iv","titles":{"ru":"Grand Theft Auto IV (2008)","en":"Grand Theft Auto IV (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-14111c8d04cb9ce2","url":"https://gamemechanics.org/patterns/carjacking/game/mafia-ii","titles":{"ru":"Mafia II (2010)","en":"Mafia II (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-d3e9cfe9d61eeaca","url":"https://gamemechanics.org/patterns/carjacking/game/grand-theft-auto-v","titles":{"ru":"Grand Theft Auto V (2015)","en":"Grand Theft Auto V (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-374ab8e602860cca","url":"https://gamemechanics.org/patterns/carjacking/game/just-cause-3","titles":{"ru":"Just Cause 3 (2015)","en":"Just Cause 3 (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-c867d4704154a633","url":"https://gamemechanics.org/patterns/carjacking/game/watch_dogs-2","titles":{"ru":"Watch Dogs 2 (2016)","en":"Watch Dogs 2 (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-a896de80fde219c8","url":"https://gamemechanics.org/patterns/carjacking/game/tom-clancys-ghost-recon-wildlands","titles":{"ru":"Tom Clancy's Ghost Recon: Wildlands (2017)","en":"Tom Clancy's Ghost Recon: Wildlands (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-carjacking","lang":"ru","title":"Захват автомобиля с водителем (Carjacking)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-carjacking/"},{"key":"mechanic/game-mechanics--gm-carjacking","lang":"en","title":"Carjacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carjacking/"}]},{"id":"source-e452843f40b39222","url":"https://gamemechanics.org/patterns/diegetic-vehicle-repair/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-vehicle-repair","lang":"ru","title":"Ремонт транспорта в игровом мире (Diegetic vehicle repair)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-vehicle-repair/"},{"key":"mechanic/game-mechanics--gm-diegetic-vehicle-repair","lang":"en","title":"Diegetic vehicle repair","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-vehicle-repair/"}]},{"id":"source-5efb5860456aa57f","url":"https://gamemechanics.org/patterns/pilotable-mech/game/killzone-3","titles":{"ru":"Killzone 3 (2011)","en":"Killzone 3 (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"ru","title":"Управляемый мех (Pilotable mech)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"en","title":"Pilotable mech","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"}]},{"id":"source-81a5617b06e44d6e","url":"https://gamemechanics.org/patterns/pilotable-mech/game/red-faction-guerrilla-re-mars-tered","titles":{"ru":"Red Faction Guerrilla Re-Mars-tered (2018)","en":"Red Faction Guerrilla Re-Mars-tered (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"ru","title":"Управляемый мех (Pilotable mech)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"en","title":"Pilotable mech","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"}]},{"id":"source-6d2c5b8408e96866","url":"https://gamemechanics.org/patterns/pilotable-mech/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"ru","title":"Управляемый мех (Pilotable mech)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"},{"key":"mechanic/game-mechanics--gm-pilotable-mech","lang":"en","title":"Pilotable mech","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-pilotable-mech/"}]},{"id":"source-5391cbeef3f829d1","url":"https://gamemechanics.org/patterns/navigating-rapids/game/tomb-raider-iii","titles":{"ru":"Tomb Raider III (1998)","en":"Tomb Raider III (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-navigating-rapids","lang":"ru","title":"Преодоление порогов (Navigating rapids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-navigating-rapids/"},{"key":"mechanic/game-mechanics--gm-navigating-rapids","lang":"en","title":"Navigating rapids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-navigating-rapids/"}]},{"id":"source-4522105a78f4e99f","url":"https://gamemechanics.org/patterns/navigating-rapids/game/uncharted-drakes-fortune","titles":{"ru":"Uncharted: Drake's Fortune (2007)","en":"Uncharted: Drake's Fortune (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-navigating-rapids","lang":"ru","title":"Преодоление порогов (Navigating rapids)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-navigating-rapids/"},{"key":"mechanic/game-mechanics--gm-navigating-rapids","lang":"en","title":"Navigating rapids","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-navigating-rapids/"}]},{"id":"source-cc08fbe04b77bc59","url":"https://gamemechanics.org/patterns/taxi-missions/game/grand-theft-auto-san-andreas","titles":{"ru":"Grand Theft Auto: San Andreas (2005)","en":"Grand Theft Auto: San Andreas (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-taxi-missions","lang":"ru","title":"Задания таксиста (Taxi missions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-taxi-missions/"},{"key":"mechanic/game-mechanics--gm-taxi-missions","lang":"en","title":"Taxi missions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-taxi-missions/"}]},{"id":"source-cdfa348c76d12384","url":"https://gamemechanics.org/patterns/taxi-missions/game/mafia-definitive-edition","titles":{"ru":"Mafia: Definitive Edition (2020)","en":"Mafia: Definitive Edition (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-taxi-missions","lang":"ru","title":"Задания таксиста (Taxi missions)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-taxi-missions/"},{"key":"mechanic/game-mechanics--gm-taxi-missions","lang":"en","title":"Taxi missions","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-taxi-missions/"}]},{"id":"source-a698bff84127c8dd","url":"https://gamemechanics.org/patterns/vehicle-destruction-debris/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vehicle-destruction-debris","lang":"ru","title":"Обломки при разрушении транспорта (Vehicle destruction debris)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vehicle-destruction-debris/"},{"key":"mechanic/game-mechanics--gm-vehicle-destruction-debris","lang":"en","title":"Vehicle destruction debris","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vehicle-destruction-debris/"}]},{"id":"source-9eab8f0274aa96a7","url":"https://gamemechanics.org/patterns/vehicle-destruction-debris/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vehicle-destruction-debris","lang":"ru","title":"Обломки при разрушении транспорта (Vehicle destruction debris)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vehicle-destruction-debris/"},{"key":"mechanic/game-mechanics--gm-vehicle-destruction-debris","lang":"en","title":"Vehicle destruction debris","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vehicle-destruction-debris/"}]},{"id":"source-dfee630aa814d780","url":"https://gamemechanics.org/patterns/wreck-model-replacement/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wreck-model-replacement","lang":"ru","title":"Замена транспорта моделью обломков (Wreck model replacement)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/"},{"key":"mechanic/game-mechanics--gm-wreck-model-replacement","lang":"en","title":"Wreck model replacement","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wreck-model-replacement/"}]},{"id":"source-d9044f0c9df9ce89","url":"https://gamemechanics.org/patterns/running-npcs-over/game/tomb-raider-the-last-revelation","titles":{"ru":"Tomb Raider: The Last Revelation (1999)","en":"Tomb Raider: The Last Revelation (1999)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"ru","title":"Наезд на персонажей (Running NPCs over)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"}]},{"id":"source-ea9af53a336b0ee5","url":"https://gamemechanics.org/patterns/running-npcs-over/game/dead-rising","titles":{"ru":"Dead Rising (2006)","en":"Dead Rising (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"ru","title":"Наезд на персонажей (Running NPCs over)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"}]},{"id":"source-b0784a53d5b7628f","url":"https://gamemechanics.org/patterns/running-npcs-over/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"ru","title":"Наезд на персонажей (Running NPCs over)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"}]},{"id":"source-47983d020de45180","url":"https://gamemechanics.org/patterns/running-npcs-over/game/dying-light","titles":{"ru":"Dying Light (2015)","en":"Dying Light (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"ru","title":"Наезд на персонажей (Running NPCs over)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"}]},{"id":"source-8c3e3a6f111013a7","url":"https://gamemechanics.org/patterns/running-npcs-over/game/metal-gear-solid-v-the-phantom-pain","titles":{"ru":"Metal Gear Solid V: The Phantom Pain (2015)","en":"Metal Gear Solid V: The Phantom Pain (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"ru","title":"Наезд на персонажей (Running NPCs over)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"},{"key":"mechanic/game-mechanics--gm-running-npcs-over","lang":"en","title":"Running NPCs over","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-running-npcs-over/"}]},{"id":"source-808df5b3746e2b0e","url":"https://gamemechanics.org/patterns/natural-world-boundaries/game/far-cry-primal","titles":{"ru":"Far Cry Primal (2016)","en":"Far Cry Primal (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-natural-world-boundaries","lang":"ru","title":"Естественные границы мира (Natural world boundaries)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-natural-world-boundaries/"},{"key":"mechanic/game-mechanics--gm-natural-world-boundaries","lang":"en","title":"Natural world boundaries","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-natural-world-boundaries/"}]},{"id":"source-80ef884eb8945476","url":"https://gamemechanics.org/patterns/readable-notes/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"ru","title":"Читаемые записки (Readable notes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-readable-notes/"},{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"en","title":"Readable notes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-readable-notes/"}]},{"id":"source-d99dd7ff257f2883","url":"https://gamemechanics.org/patterns/readable-notes/game/sons-of-the-forest","titles":{"ru":"Sons of the Forest (2023)","en":"Sons of the Forest (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"ru","title":"Читаемые записки (Readable notes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-readable-notes/"},{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"en","title":"Readable notes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-readable-notes/"}]},{"id":"source-5a7e663d386a6840","url":"https://gamemechanics.org/patterns/readable-notes/game/clive-barkers-hellraiser-revival","titles":{"ru":"Clive Barker's Hellraiser: Revival (2026)","en":"Clive Barker's Hellraiser: Revival (2026)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"ru","title":"Читаемые записки (Readable notes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-readable-notes/"},{"key":"mechanic/game-mechanics--gm-readable-notes","lang":"en","title":"Readable notes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-readable-notes/"}]},{"id":"source-6e3c0f91c7754bcc","url":"https://gamemechanics.org/patterns/views-outside/game/alien-isolation","titles":{"ru":"Alien: Isolation (2014)","en":"Alien: Isolation (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-views-outside","lang":"ru","title":"Вид за пределы помещения (Views outside)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-views-outside/"},{"key":"mechanic/game-mechanics--gm-views-outside","lang":"en","title":"Views outside","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-views-outside/"}]},{"id":"source-d16c0e0fd48c140c","url":"https://gamemechanics.org/patterns/views-outside/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-views-outside","lang":"ru","title":"Вид за пределы помещения (Views outside)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-views-outside/"},{"key":"mechanic/game-mechanics--gm-views-outside","lang":"en","title":"Views outside","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-views-outside/"}]},{"id":"source-11d3eab3b039980e","url":"https://gamemechanics.org/patterns/distant-background-scenery/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-distant-background-scenery","lang":"ru","title":"Дальние фоновые пейзажи (Distant background scenery)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distant-background-scenery/"},{"key":"mechanic/game-mechanics--gm-distant-background-scenery","lang":"en","title":"Distant background scenery","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distant-background-scenery/"}]},{"id":"source-8b1354b194a7900e","url":"https://gamemechanics.org/patterns/distant-background-scenery/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-distant-background-scenery","lang":"ru","title":"Дальние фоновые пейзажи (Distant background scenery)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distant-background-scenery/"},{"key":"mechanic/game-mechanics--gm-distant-background-scenery","lang":"en","title":"Distant background scenery","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distant-background-scenery/"}]},{"id":"source-1d6034c511985553","url":"https://gamemechanics.org/patterns/vending-machines-props/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-fd61e4f729696229","url":"https://gamemechanics.org/patterns/vending-machines-props/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-f7e4eaa2ef065e14","url":"https://gamemechanics.org/patterns/vending-machines-props/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-4f3b6a9de5778906","url":"https://gamemechanics.org/patterns/vending-machines-props/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-5f4751ea036511f6","url":"https://gamemechanics.org/patterns/vending-machines-props/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-26bf6915361dded1","url":"https://gamemechanics.org/patterns/vending-machines-props/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-d2eba344790361a2","url":"https://gamemechanics.org/patterns/vending-machines-props/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"},{"key":"mechanic/game-mechanics--gm-vending-machines-props","lang":"en","title":"Vending machines (props)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-vending-machines-props/"}]},{"id":"source-814bb5b87282bddd","url":"https://gamemechanics.org/patterns/secret-early-ending/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"ru","title":"Секретная ранняя концовка (Secret early ending)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"},{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"en","title":"Secret early ending","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"}]},{"id":"source-1dd2967ca69fba66","url":"https://gamemechanics.org/patterns/secret-early-ending/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"ru","title":"Секретная ранняя концовка (Secret early ending)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"},{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"en","title":"Secret early ending","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"}]},{"id":"source-519469c9072fd0d1","url":"https://gamemechanics.org/patterns/secret-early-ending/game/far-cry-6","titles":{"ru":"Far Cry 6 (2023)","en":"Far Cry 6 (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"ru","title":"Секретная ранняя концовка (Secret early ending)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"},{"key":"mechanic/game-mechanics--gm-secret-early-ending","lang":"en","title":"Secret early ending","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-secret-early-ending/"}]},{"id":"source-ee02a34f15567347","url":"https://gamemechanics.org/patterns/location-triggered-event/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-location-triggered-event","lang":"ru","title":"Событие по входу в область (Location-triggered event)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-location-triggered-event/"},{"key":"mechanic/game-mechanics--gm-location-triggered-event","lang":"en","title":"Location-triggered event","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-location-triggered-event/"}]},{"id":"source-8aa111c7dbadde42","url":"https://gamemechanics.org/patterns/location-triggered-event/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-location-triggered-event","lang":"ru","title":"Событие по входу в область (Location-triggered event)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-location-triggered-event/"},{"key":"mechanic/game-mechanics--gm-location-triggered-event","lang":"en","title":"Location-triggered event","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-location-triggered-event/"}]},{"id":"source-1bf3cd9c86246859","url":"https://gamemechanics.org/patterns/in-game-cutscene/game/dead-space","titles":{"ru":"Dead Space (2008)","en":"Dead Space (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"ru","title":"Кат-сцена на игровом движке (In-game cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"},{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"en","title":"In-game cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"}]},{"id":"source-469788f876e9ef63","url":"https://gamemechanics.org/patterns/in-game-cutscene/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"ru","title":"Кат-сцена на игровом движке (In-game cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"},{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"en","title":"In-game cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"}]},{"id":"source-fe1f5e5eb3f802ee","url":"https://gamemechanics.org/patterns/in-game-cutscene/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"ru","title":"Кат-сцена на игровом движке (In-game cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"},{"key":"mechanic/game-mechanics--gm-in-game-cutscene","lang":"en","title":"In-game cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-in-game-cutscene/"}]},{"id":"source-b8d3513de9dfad0e","url":"https://gamemechanics.org/patterns/set-piece/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-set-piece","lang":"ru","title":"Постановочный игровой эпизод (Set-piece)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-set-piece/"},{"key":"mechanic/game-mechanics--gm-set-piece","lang":"en","title":"Set-piece","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-set-piece/"}]},{"id":"source-7b4c872579acccc6","url":"https://gamemechanics.org/patterns/quick-time-events/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-quick-time-events","lang":"ru","title":"События с быстрым вводом, QTE (Quick Time Events (QTEs))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-quick-time-events/"},{"key":"mechanic/game-mechanics--gm-quick-time-events","lang":"en","title":"Quick Time Events (QTEs)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-quick-time-events/"}]},{"id":"source-949a38734f127642","url":"https://gamemechanics.org/patterns/quick-time-events/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-quick-time-events","lang":"ru","title":"События с быстрым вводом, QTE (Quick Time Events (QTEs))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-quick-time-events/"},{"key":"mechanic/game-mechanics--gm-quick-time-events","lang":"en","title":"Quick Time Events (QTEs)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-quick-time-events/"}]},{"id":"source-a7a54039a0270a64","url":"https://gamemechanics.org/patterns/scripted-scares/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-scripted-scares","lang":"ru","title":"Сценарные пугающие события (Scripted scares)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-scripted-scares/"},{"key":"mechanic/game-mechanics--gm-scripted-scares","lang":"en","title":"Scripted scares","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-scripted-scares/"}]},{"id":"source-0fea08b9faff1585","url":"https://gamemechanics.org/patterns/scripted-spectacle/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-scripted-spectacle","lang":"ru","title":"Сценарное зрелище (Scripted spectacle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/"},{"key":"mechanic/game-mechanics--gm-scripted-spectacle","lang":"en","title":"Scripted spectacle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/"}]},{"id":"source-f4e6fce17f1239ec","url":"https://gamemechanics.org/patterns/scripted-spectacle/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-scripted-spectacle","lang":"ru","title":"Сценарное зрелище (Scripted spectacle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/"},{"key":"mechanic/game-mechanics--gm-scripted-spectacle","lang":"en","title":"Scripted spectacle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/"}]},{"id":"source-06347fb9a2395d0a","url":"https://gamemechanics.org/patterns/diegetic-map/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-af03922c031d7881","url":"https://gamemechanics.org/patterns/diegetic-map/game/fallout-new-vegas","titles":{"ru":"Fallout: New Vegas (2010)","en":"Fallout: New Vegas (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-9bd39b7daaef4575","url":"https://gamemechanics.org/patterns/diegetic-map/game/the-forest","titles":{"ru":"The Forest (2013)","en":"The Forest (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-314a3b2426350c8d","url":"https://gamemechanics.org/patterns/diegetic-map/game/soma","titles":{"ru":"SOMA (2015)","en":"SOMA (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-96854ad91a6498e6","url":"https://gamemechanics.org/patterns/diegetic-map/game/firewatch","titles":{"ru":"Firewatch (2016)","en":"Firewatch (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-22e859ea3d72b3e4","url":"https://gamemechanics.org/patterns/diegetic-map/game/metro-exodus","titles":{"ru":"Metro Exodus (2019)","en":"Metro Exodus (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-dba18c59ba20b160","url":"https://gamemechanics.org/patterns/diegetic-map/game/sons-of-the-forest","titles":{"ru":"Sons of the Forest (2023)","en":"Sons of the Forest (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-1ec8bd6d29930d22","url":"https://gamemechanics.org/patterns/diegetic-map/game/alien-rogue-incursion-vr","titles":{"ru":"Alien: Rogue Incursion VR (2024)","en":"Alien: Rogue Incursion VR (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-240a1fe0e73d207e","url":"https://gamemechanics.org/patterns/diegetic-map/game/silent-hill-2-2024","titles":{"ru":"Silent Hill 2 (2024)","en":"Silent Hill 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/"},{"key":"mechanic/game-mechanics--gm-diegetic-map","lang":"en","title":"Diegetic map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-map/"}]},{"id":"source-b9e105934aa02043","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/the-getaway","titles":{"ru":"The Getaway (2002)","en":"The Getaway (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"ru","title":"Здоровье на внутриигровом объекте (Diegetic health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"en","title":"Diegetic health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"}]},{"id":"source-9adad83692c030f7","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/x-men-origins-wolverine","titles":{"ru":"X-Men Origins: Wolverine (2009)","en":"X-Men Origins: Wolverine (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"ru","title":"Здоровье на внутриигровом объекте (Diegetic health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"en","title":"Diegetic health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"}]},{"id":"source-60b4114028054449","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/resident-evil-7-biohazard","titles":{"ru":"Resident Evil 7: Biohazard (2017)","en":"Resident Evil 7: Biohazard (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"ru","title":"Здоровье на внутриигровом объекте (Diegetic health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"en","title":"Diegetic health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"}]},{"id":"source-14ed743f6d1cf26d","url":"https://gamemechanics.org/patterns/diegetic-health-display/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"ru","title":"Здоровье на внутриигровом объекте (Diegetic health display)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"},{"key":"mechanic/game-mechanics--gm-diegetic-health-display","lang":"en","title":"Diegetic health display","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-health-display/"}]},{"id":"source-0d8eb657a3d268ec","url":"https://gamemechanics.org/patterns/diegetic-menu/game/medal-of-honor-2010","titles":{"ru":"Medal of Honor (2010)","en":"Medal of Honor (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"ru","title":"Меню внутри игрового мира (Diegetic menu)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"},{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"en","title":"Diegetic menu","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"}]},{"id":"source-a39d442575002718","url":"https://gamemechanics.org/patterns/diegetic-menu/game/metro-2033-redux","titles":{"ru":"Metro 2033 Redux (2014)","en":"Metro 2033 Redux (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"ru","title":"Меню внутри игрового мира (Diegetic menu)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"},{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"en","title":"Diegetic menu","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"}]},{"id":"source-f79dc0dc5c9fb588","url":"https://gamemechanics.org/patterns/diegetic-menu/game/resident-evil-7-biohazard","titles":{"ru":"Resident Evil 7: Biohazard (2017)","en":"Resident Evil 7: Biohazard (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"ru","title":"Меню внутри игрового мира (Diegetic menu)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"},{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"en","title":"Diegetic menu","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"}]},{"id":"source-4a14e598946ee9e2","url":"https://gamemechanics.org/patterns/diegetic-menu/game/metro-exodus","titles":{"ru":"Metro Exodus (2019)","en":"Metro Exodus (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"ru","title":"Меню внутри игрового мира (Diegetic menu)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"},{"key":"mechanic/game-mechanics--gm-diegetic-menu","lang":"en","title":"Diegetic menu","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-menu/"}]},{"id":"source-af9c5358b7dcf589","url":"https://gamemechanics.org/patterns/handheld-sensor/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"ru","title":"Ручной датчик (Handheld Sensor)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"en","title":"Handheld Sensor","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"}]},{"id":"source-ce7f4e9b0134d546","url":"https://gamemechanics.org/patterns/handheld-sensor/game/alien-isolation","titles":{"ru":"Alien: Isolation (2014)","en":"Alien: Isolation (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"ru","title":"Ручной датчик (Handheld Sensor)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"en","title":"Handheld Sensor","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"}]},{"id":"source-ff06cac87351a71f","url":"https://gamemechanics.org/patterns/handheld-sensor/game/stalker-2","titles":{"ru":"S.T.A.L.K.E.R. 2 (2025)","en":"S.T.A.L.K.E.R. 2 (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"ru","title":"Ручной датчик (Handheld Sensor)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"},{"key":"mechanic/game-mechanics--gm-handheld-sensor","lang":"en","title":"Handheld Sensor","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-handheld-sensor/"}]},{"id":"source-56f3b04e257d6a5c","url":"https://gamemechanics.org/patterns/diegetic-healing/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"ru","title":"Лечение видимым действием (Diegetic healing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"},{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"en","title":"Diegetic healing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"}]},{"id":"source-d19c310528deb585","url":"https://gamemechanics.org/patterns/diegetic-healing/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"ru","title":"Лечение видимым действием (Diegetic healing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"},{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"en","title":"Diegetic healing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"}]},{"id":"source-607bccbbd775e567","url":"https://gamemechanics.org/patterns/diegetic-healing/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"ru","title":"Лечение видимым действием (Diegetic healing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"},{"key":"mechanic/game-mechanics--gm-diegetic-healing","lang":"en","title":"Diegetic healing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-healing/"}]},{"id":"source-63a386456c22c7c5","url":"https://gamemechanics.org/patterns/protagonist-self-hints/game/alan-wake-2","titles":{"ru":"Alan Wake 2 (2023)","en":"Alan Wake 2 (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-protagonist-self-hints","lang":"ru","title":"Подсказки в репликах героя (Protagonist Self-Hints AKA: Talking to Yourself)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-protagonist-self-hints/"},{"key":"mechanic/game-mechanics--gm-protagonist-self-hints","lang":"en","title":"Protagonist Self-Hints AKA: Talking to Yourself","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-protagonist-self-hints/"}]},{"id":"source-c3ac4408df8c4576","url":"https://gamemechanics.org/patterns/protagonist-self-hints/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-protagonist-self-hints","lang":"ru","title":"Подсказки в репликах героя (Protagonist Self-Hints AKA: Talking to Yourself)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-protagonist-self-hints/"},{"key":"mechanic/game-mechanics--gm-protagonist-self-hints","lang":"en","title":"Protagonist Self-Hints AKA: Talking to Yourself","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-protagonist-self-hints/"}]},{"id":"source-11e119b2c5df307c","url":"https://gamemechanics.org/patterns/visible-player-body/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-visible-player-body","lang":"ru","title":"Видимое тело персонажа (Visible player body)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-visible-player-body/"},{"key":"mechanic/game-mechanics--gm-visible-player-body","lang":"en","title":"Visible player body","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-visible-player-body/"}]},{"id":"source-318a4a975d52617d","url":"https://gamemechanics.org/patterns/casting-shadow/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"ru","title":"Тень персонажа (Casting shadow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-casting-shadow/"},{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"en","title":"Casting shadow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-casting-shadow/"}]},{"id":"source-9e3b3a006b66c5de","url":"https://gamemechanics.org/patterns/casting-shadow/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"ru","title":"Тень персонажа (Casting shadow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-casting-shadow/"},{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"en","title":"Casting shadow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-casting-shadow/"}]},{"id":"source-e18810debe7a6100","url":"https://gamemechanics.org/patterns/casting-shadow/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"ru","title":"Тень персонажа (Casting shadow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-casting-shadow/"},{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"en","title":"Casting shadow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-casting-shadow/"}]},{"id":"source-7f1012cc6451c966","url":"https://gamemechanics.org/patterns/casting-shadow/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"ru","title":"Тень персонажа (Casting shadow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-casting-shadow/"},{"key":"mechanic/game-mechanics--gm-casting-shadow","lang":"en","title":"Casting shadow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-casting-shadow/"}]},{"id":"source-a81993c251695ad9","url":"https://gamemechanics.org/patterns/flashlight/game/alone-in-the-dark-the-new-nightmare","titles":{"ru":"Alone in the Dark: The New Nightmare (2001)","en":"Alone in the Dark: The New Nightmare (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"}]},{"id":"source-c10c54b0d6b803c8","url":"https://gamemechanics.org/patterns/flashlight/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"}]},{"id":"source-b06a46d3c170aef2","url":"https://gamemechanics.org/patterns/flashlight/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"}]},{"id":"source-51db20ed82fe2a2f","url":"https://gamemechanics.org/patterns/flashlight/game/stalker-shadow-of-chernobyl","titles":{"ru":"S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)","en":"S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"}]},{"id":"source-28c3f32c67c4c3f6","url":"https://gamemechanics.org/patterns/flashlight/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flashlight","lang":"ru","title":"Фонарик (Flashlight)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flashlight/"},{"key":"mechanic/game-mechanics--gm-flashlight","lang":"en","title":"Flashlight","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/"}]},{"id":"source-9dac113ef58f6e79","url":"https://gamemechanics.org/patterns/moving-environmental-parts/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","lang":"ru","title":"Движущиеся детали окружения (Moving environmental parts)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/"},{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","lang":"en","title":"Moving environmental parts","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/"}]},{"id":"source-0b01fe05e86a9e5d","url":"https://gamemechanics.org/patterns/moving-environmental-parts/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","lang":"ru","title":"Движущиеся детали окружения (Moving environmental parts)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/"},{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","lang":"en","title":"Moving environmental parts","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/"}]},{"id":"source-4dc25312620bb883","url":"https://gamemechanics.org/patterns/footprints/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-footprints","lang":"ru","title":"Отпечатки шагов (Footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-footprints/"},{"key":"mechanic/game-mechanics--gm-footprints","lang":"en","title":"Footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-footprints/"}]},{"id":"source-17588fd82990f395","url":"https://gamemechanics.org/patterns/footprints/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-footprints","lang":"ru","title":"Отпечатки шагов (Footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-footprints/"},{"key":"mechanic/game-mechanics--gm-footprints","lang":"en","title":"Footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-footprints/"}]},{"id":"source-2823dd7eae64d9d6","url":"https://gamemechanics.org/patterns/footprints/game/metal-gear-solid","titles":{"ru":"Metal Gear Solid (1998)","en":"Metal Gear Solid (1998)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-footprints","lang":"ru","title":"Отпечатки шагов (Footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-footprints/"},{"key":"mechanic/game-mechanics--gm-footprints","lang":"en","title":"Footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-footprints/"}]},{"id":"source-2fc2a1407f550e1d","url":"https://gamemechanics.org/patterns/mirrors/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-d3d6916540d0deb6","url":"https://gamemechanics.org/patterns/mirrors/game/tomb-raider-the-last-revelation","titles":{"ru":"Tomb Raider: The Last Revelation (1999)","en":"Tomb Raider: The Last Revelation (1999)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-ed2071f4c8cae6c8","url":"https://gamemechanics.org/patterns/mirrors/game/deus-ex","titles":{"ru":"Deus Ex (2000)","en":"Deus Ex (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-75296647d0fde236","url":"https://gamemechanics.org/patterns/mirrors/game/silent-hill-3","titles":{"ru":"Silent Hill 3 (2003)","en":"Silent Hill 3 (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-0ad59ed6eb793f59","url":"https://gamemechanics.org/patterns/mirrors/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-5e5e2c8f37c02aa3","url":"https://gamemechanics.org/patterns/mirrors/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-cf77eee5322aa4f9","url":"https://gamemechanics.org/patterns/mirrors/game/hitman-3","titles":{"ru":"Hitman 3 (2021)","en":"Hitman 3 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-d93ec05e9ebc4878","url":"https://gamemechanics.org/patterns/mirrors/game/dead-island-2","titles":{"ru":"Dead Island 2 (2024)","en":"Dead Island 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-73ca61b3ffe4640b","url":"https://gamemechanics.org/patterns/mirrors/game/alone-in-the-dark-2024","titles":{"ru":"Alone in the Dark (2024)","en":"Alone in the Dark (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-mirrors","lang":"ru","title":"Зеркала (Mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-mirrors/"},{"key":"mechanic/game-mechanics--gm-mirrors","lang":"en","title":"Mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/"}]},{"id":"source-aa587925b7474a70","url":"https://gamemechanics.org/patterns/moving-lights/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-5da6d459b79e477a","url":"https://gamemechanics.org/patterns/moving-lights/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-461338fee7e5b887","url":"https://gamemechanics.org/patterns/moving-lights/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-e92c42177ce4da94","url":"https://gamemechanics.org/patterns/moving-lights/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-746d6d33859c525a","url":"https://gamemechanics.org/patterns/moving-lights/game/soma","titles":{"ru":"SOMA (2015)","en":"SOMA (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-7e16591145d160f9","url":"https://gamemechanics.org/patterns/moving-lights/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/"},{"key":"mechanic/game-mechanics--gm-moving-lights","lang":"en","title":"Moving lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-moving-lights/"}]},{"id":"source-bf9e8635bc2a5a39","url":"https://gamemechanics.org/patterns/wet-surfaces/game/resident-evil-remake","titles":{"ru":"Resident Evil Remake (2002)","en":"Resident Evil Remake (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-cbd1bebb8a2509c6","url":"https://gamemechanics.org/patterns/wet-surfaces/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-a0d01e58728fc1ef","url":"https://gamemechanics.org/patterns/wet-surfaces/game/driveclub","titles":{"ru":"Driveclub (2014)","en":"Driveclub (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-4c32c295a957f66e","url":"https://gamemechanics.org/patterns/wet-surfaces/game/watch_dogs","titles":{"ru":"Watch Dogs (2014)","en":"Watch Dogs (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-afcc028f1e02b3df","url":"https://gamemechanics.org/patterns/wet-surfaces/game/control","titles":{"ru":"Control (2019)","en":"Control (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-29b236898c548fc7","url":"https://gamemechanics.org/patterns/wet-surfaces/game/mafia-definitive-edition","titles":{"ru":"Mafia: Definitive Edition (2020)","en":"Mafia: Definitive Edition (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-0333595f6903030f","url":"https://gamemechanics.org/patterns/wet-surfaces/game/hitman-3","titles":{"ru":"Hitman 3 (2021)","en":"Hitman 3 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"ru","title":"Мокрые отражающие поверхности (Wet and reflecting surfaces)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"},{"key":"mechanic/game-mechanics--gm-wet-surfaces","lang":"en","title":"Wet and reflecting surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-wet-surfaces/"}]},{"id":"source-0a5cc09918818366","url":"https://gamemechanics.org/patterns/tire-tracks/game/rage-2","titles":{"ru":"Rage 2 (2019)","en":"Rage 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tire-tracks","lang":"ru","title":"Следы шин (Tire tracks)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tire-tracks/"},{"key":"mechanic/game-mechanics--gm-tire-tracks","lang":"en","title":"Tire tracks","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tire-tracks/"}]},{"id":"source-4baebb70f935092d","url":"https://store.steampowered.com/app/675010/MudRunner","titles":{"ru":"MudRunner","en":"MudRunner"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tire-tracks","lang":"ru","title":"Следы шин (Tire tracks)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tire-tracks/"},{"key":"mechanic/game-mechanics--gm-tire-tracks","lang":"en","title":"Tire tracks","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tire-tracks/"}]},{"id":"source-616ea210293398ba","url":"https://gamemechanics.org/patterns/flickering-lights/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"ru","title":"Мерцающий свет (Flickering lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flickering-lights/"},{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"en","title":"Flickering lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flickering-lights/"}]},{"id":"source-b8d39df253fdf083","url":"https://gamemechanics.org/patterns/flickering-lights/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"ru","title":"Мерцающий свет (Flickering lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flickering-lights/"},{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"en","title":"Flickering lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flickering-lights/"}]},{"id":"source-dbaef86810a9263e","url":"https://gamemechanics.org/patterns/flickering-lights/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"ru","title":"Мерцающий свет (Flickering lights)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flickering-lights/"},{"key":"mechanic/game-mechanics--gm-flickering-lights","lang":"en","title":"Flickering lights","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flickering-lights/"}]},{"id":"source-aaba92334413cc6a","url":"https://gamemechanics.org/patterns/smoke-and-flare-markers/game/rage-2","titles":{"ru":"Rage 2 (2019)","en":"Rage 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"ru","title":"Дымовые и сигнальные маркеры (Smoke and flare markers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"},{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"en","title":"Smoke and flare markers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"}]},{"id":"source-6148a660c81c7732","url":"https://gamemechanics.org/patterns/smoke-and-flare-markers/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"ru","title":"Дымовые и сигнальные маркеры (Smoke and flare markers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"},{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"en","title":"Smoke and flare markers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"}]},{"id":"source-a3a98578eccf4f3c","url":"https://gamemechanics.org/patterns/smoke-and-flare-markers/game/call-of-duty-warzone","titles":{"ru":"Call of Duty: Warzone (2022)","en":"Call of Duty: Warzone (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"ru","title":"Дымовые и сигнальные маркеры (Smoke and flare markers)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"},{"key":"mechanic/game-mechanics--gm-smoke-and-flare-markers","lang":"en","title":"Smoke and flare markers","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-smoke-and-flare-markers/"}]},{"id":"source-6b49b6108e1d5eb3","url":"https://gamemechanics.org/patterns/distorting-glass/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"ru","title":"Искажающее стекло (Distorting glass)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distorting-glass/"},{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"en","title":"Distorting glass","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distorting-glass/"}]},{"id":"source-e891620a7024c21b","url":"https://gamemechanics.org/patterns/distorting-glass/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"ru","title":"Искажающее стекло (Distorting glass)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distorting-glass/"},{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"en","title":"Distorting glass","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distorting-glass/"}]},{"id":"source-b6120049ccd2f818","url":"https://gamemechanics.org/patterns/distorting-glass/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"ru","title":"Искажающее стекло (Distorting glass)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-distorting-glass/"},{"key":"mechanic/game-mechanics--gm-distorting-glass","lang":"en","title":"Distorting glass","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-distorting-glass/"}]},{"id":"source-bd3dd12f113ab817","url":"https://gamemechanics.org/patterns/heat-haze/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"ru","title":"Марево от жары (Heat haze)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-heat-haze/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"en","title":"Heat haze","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-heat-haze/"}]},{"id":"source-cc0ec30230945677","url":"https://gamemechanics.org/patterns/heat-haze/game/gothic-3","titles":{"ru":"Gothic 3 (2006)","en":"Gothic 3 (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"ru","title":"Марево от жары (Heat haze)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-heat-haze/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"en","title":"Heat haze","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-heat-haze/"}]},{"id":"source-476085d46147a389","url":"https://gamemechanics.org/patterns/heat-haze/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"ru","title":"Марево от жары (Heat haze)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-heat-haze/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"en","title":"Heat haze","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-heat-haze/"}]},{"id":"source-8050fd55c89b1e2e","url":"https://gamemechanics.org/patterns/heat-haze/game/mercenaries-2-world-in-flames","titles":{"ru":"Mercenaries 2: World in Flames (2008)","en":"Mercenaries 2: World in Flames (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"ru","title":"Марево от жары (Heat haze)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-heat-haze/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"en","title":"Heat haze","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-heat-haze/"}]},{"id":"source-897b38eb3e5eca6e","url":"https://gamemechanics.org/patterns/heat-haze/game/kingdom-come-deliverance","titles":{"ru":"Kingdom Come: Deliverance (2018)","en":"Kingdom Come: Deliverance (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"ru","title":"Марево от жары (Heat haze)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-heat-haze/"},{"key":"mechanic/game-mechanics--gm-heat-haze","lang":"en","title":"Heat haze","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-heat-haze/"}]},{"id":"source-717f5b4ca9a477b0","url":"https://gamemechanics.org/patterns/broken-mirrors/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"ru","title":"Разбиваемые зеркала (Broken mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"},{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"en","title":"Broken mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"}]},{"id":"source-05622e197a68e7f9","url":"https://gamemechanics.org/patterns/broken-mirrors/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"ru","title":"Разбиваемые зеркала (Broken mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"},{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"en","title":"Broken mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"}]},{"id":"source-b00dba91758fd2b3","url":"https://gamemechanics.org/patterns/broken-mirrors/game/hitman-3","titles":{"ru":"Hitman 3 (2021)","en":"Hitman 3 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"ru","title":"Разбиваемые зеркала (Broken mirrors)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"},{"key":"mechanic/game-mechanics--gm-broken-mirrors","lang":"en","title":"Broken mirrors","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-mirrors/"}]},{"id":"source-3cd1516d9209ca95","url":"https://gamemechanics.org/patterns/tv-movies/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"ru","title":"Телевидение и фильмы внутри игры (TV & movies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tv-movies/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/"}]},{"id":"source-2678f27cedb33f81","url":"https://gamemechanics.org/patterns/tv-movies/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"ru","title":"Телевидение и фильмы внутри игры (TV & movies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tv-movies/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/"}]},{"id":"source-7c20201c8f460799","url":"https://gamemechanics.org/patterns/tv-movies/game/stalker-shadow-of-chernobyl","titles":{"ru":"S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)","en":"S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"ru","title":"Телевидение и фильмы внутри игры (TV & movies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tv-movies/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/"}]},{"id":"source-bd94e64cd185907a","url":"https://gamemechanics.org/patterns/tv-movies/game/duke-nukem-forever","titles":{"ru":"Duke Nukem Forever (2011)","en":"Duke Nukem Forever (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"ru","title":"Телевидение и фильмы внутри игры (TV & movies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tv-movies/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/"}]},{"id":"source-cbcee69c1dea0765","url":"https://gamemechanics.org/patterns/tv-movies/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"ru","title":"Телевидение и фильмы внутри игры (TV & movies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tv-movies/"},{"key":"mechanic/game-mechanics--gm-tv-movies","lang":"en","title":"TV & movies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tv-movies/"}]},{"id":"source-b4a5264fe9cef122","url":"https://gamemechanics.org/patterns/day-night-cycle/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"ru","title":"Смена дня и ночи (Day & night cycle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"},{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"en","title":"Day & night cycle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"}]},{"id":"source-ae0975eeee0b23ed","url":"https://gamemechanics.org/patterns/day-night-cycle/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"ru","title":"Смена дня и ночи (Day & night cycle)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"},{"key":"mechanic/game-mechanics--gm-day-night-cycle","lang":"en","title":"Day & night cycle","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-day-night-cycle/"}]},{"id":"source-dfa4f2015808f5a0","url":"https://gamemechanics.org/patterns/rain/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-dc507eaef730ccac","url":"https://gamemechanics.org/patterns/rain/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-7ad84dbfbcc82fe1","url":"https://gamemechanics.org/patterns/rain/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-dba17a83d9f1e4be","url":"https://gamemechanics.org/patterns/rain/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-b8a4fed1553996b9","url":"https://gamemechanics.org/patterns/rain/game/driveclub","titles":{"ru":"Driveclub (2014)","en":"Driveclub (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-6e42a1db4f010b1d","url":"https://gamemechanics.org/patterns/rain/game/grand-theft-auto-v","titles":{"ru":"Grand Theft Auto V (2015)","en":"Grand Theft Auto V (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-bd72dad8b306eeeb","url":"https://gamemechanics.org/patterns/rain/game/forza-horizon-5","titles":{"ru":"Forza Horizon 5 (2021)","en":"Forza Horizon 5 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/"},{"key":"mechanic/game-mechanics--gm-rain","lang":"en","title":"Rain","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-rain/"}]},{"id":"source-3a630976d90b920f","url":"https://gamemechanics.org/patterns/fog/game/silent-hill-2","titles":{"ru":"Silent Hill 2 (2001)","en":"Silent Hill 2 (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fog","lang":"ru","title":"Туман (Fog)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fog/"},{"key":"mechanic/game-mechanics--gm-fog","lang":"en","title":"Fog","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fog/"}]},{"id":"source-e85209d1903f91d5","url":"https://gamemechanics.org/patterns/fog/game/silent-hill-2-2024","titles":{"ru":"Silent Hill 2 (2024)","en":"Silent Hill 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fog","lang":"ru","title":"Туман (Fog)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fog/"},{"key":"mechanic/game-mechanics--gm-fog","lang":"en","title":"Fog","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fog/"}]},{"id":"source-d39ba761c400adb9","url":"https://gamemechanics.org/patterns/snow/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snow","lang":"ru","title":"Снег (Snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snow/"},{"key":"mechanic/game-mechanics--gm-snow","lang":"en","title":"Snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snow/"}]},{"id":"source-2d02d91fe6a9060f","url":"https://gamemechanics.org/patterns/snow/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snow","lang":"ru","title":"Снег (Snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snow/"},{"key":"mechanic/game-mechanics--gm-snow","lang":"en","title":"Snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snow/"}]},{"id":"source-29c28b4ba450a835","url":"https://gamemechanics.org/patterns/snow/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snow","lang":"ru","title":"Снег (Snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snow/"},{"key":"mechanic/game-mechanics--gm-snow","lang":"en","title":"Snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snow/"}]},{"id":"source-f5b5f0c7168665bc","url":"https://gamemechanics.org/patterns/thunderstorm/game/forza-horizon-5","titles":{"ru":"Forza Horizon 5 (2021)","en":"Forza Horizon 5 (2021)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"ru","title":"Гроза (Thunderstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thunderstorm/"},{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"en","title":"Thunderstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thunderstorm/"}]},{"id":"source-5a5e424bc01073ca","url":"https://gamemechanics.org/patterns/thunderstorm/game/driveclub","titles":{"ru":"Driveclub (2014)","en":"Driveclub (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"ru","title":"Гроза (Thunderstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thunderstorm/"},{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"en","title":"Thunderstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thunderstorm/"}]},{"id":"source-ae413666d827adcb","url":"https://gamemechanics.org/patterns/thunderstorm/game/grand-theft-auto-v","titles":{"ru":"Grand Theft Auto V (2015)","en":"Grand Theft Auto V (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"ru","title":"Гроза (Thunderstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-thunderstorm/"},{"key":"mechanic/game-mechanics--gm-thunderstorm","lang":"en","title":"Thunderstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-thunderstorm/"}]},{"id":"source-67321447ccad88dc","url":"https://gamemechanics.org/patterns/dynamic-weather/game/gothic","titles":{"ru":"Gothic (2001)","en":"Gothic (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-dynamic-weather","lang":"ru","title":"Динамическая погода (Dynamic weather)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-dynamic-weather/"},{"key":"mechanic/game-mechanics--gm-dynamic-weather","lang":"en","title":"Dynamic weather","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dynamic-weather/"}]},{"id":"source-f2dc1d504e2d7d69","url":"https://gamemechanics.org/patterns/dynamic-weather/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-dynamic-weather","lang":"ru","title":"Динамическая погода (Dynamic weather)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-dynamic-weather/"},{"key":"mechanic/game-mechanics--gm-dynamic-weather","lang":"en","title":"Dynamic weather","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dynamic-weather/"}]},{"id":"source-95fa4615a3488ead","url":"https://gamemechanics.org/patterns/traces-in-snow/game/uncharted-2-among-thieves","titles":{"ru":"Uncharted 2: Among Thieves (2009)","en":"Uncharted 2: Among Thieves (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"ru","title":"Следы на снегу (Traces in snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"},{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"en","title":"Traces in snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"}]},{"id":"source-89f15b688294ef92","url":"https://gamemechanics.org/patterns/traces-in-snow/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"ru","title":"Следы на снегу (Traces in snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"},{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"en","title":"Traces in snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"}]},{"id":"source-cc7f7438d74a8f3c","url":"https://gamemechanics.org/patterns/traces-in-snow/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"ru","title":"Следы на снегу (Traces in snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"},{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"en","title":"Traces in snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"}]},{"id":"source-7e1bd7fc98ffec58","url":"https://gamemechanics.org/patterns/traces-in-snow/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"ru","title":"Следы на снегу (Traces in snow)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"},{"key":"mechanic/game-mechanics--gm-traces-in-snow","lang":"en","title":"Traces in snow","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-traces-in-snow/"}]},{"id":"source-6ff6d1d1eb469a93","url":"https://gamemechanics.org/patterns/snowstorm/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"ru","title":"Метель (Snowstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snowstorm/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/"}]},{"id":"source-30445eb82cf5bf44","url":"https://gamemechanics.org/patterns/snowstorm/game/far-cry-4","titles":{"ru":"Far Cry 4 (2014)","en":"Far Cry 4 (2014)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"ru","title":"Метель (Snowstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snowstorm/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/"}]},{"id":"source-93c5ee725dc0d5f4","url":"https://gamemechanics.org/patterns/snowstorm/game/metro-exodus","titles":{"ru":"Metro Exodus (2019)","en":"Metro Exodus (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"ru","title":"Метель (Snowstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snowstorm/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/"}]},{"id":"source-0b1dd5ecce36762d","url":"https://gamemechanics.org/patterns/snowstorm/game/the-last-of-us-part-ii","titles":{"ru":"The Last of Us Part II (2020)","en":"The Last of Us Part II (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"ru","title":"Метель (Snowstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snowstorm/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/"}]},{"id":"source-579e786c72bd5924","url":"https://gamemechanics.org/patterns/snowstorm/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"ru","title":"Метель (Snowstorm)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-snowstorm/"},{"key":"mechanic/game-mechanics--gm-snowstorm","lang":"en","title":"Snowstorm","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-snowstorm/"}]},{"id":"source-5fd8e74f6dd20b63","url":"https://gamemechanics.org/patterns/tornado/game/just-cause-4","titles":{"ru":"Just Cause 4 (2018)","en":"Just Cause 4 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tornado","lang":"ru","title":"Торнадо (Tornado)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tornado/"},{"key":"mechanic/game-mechanics--gm-tornado","lang":"en","title":"Tornado","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tornado/"}]},{"id":"source-528032dd24dc8327","url":"https://gamemechanics.org/patterns/tornado/game/mad-max","titles":{"ru":"Mad Max (2015)","en":"Mad Max (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-tornado","lang":"ru","title":"Торнадо (Tornado)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-tornado/"},{"key":"mechanic/game-mechanics--gm-tornado","lang":"en","title":"Tornado","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-tornado/"}]},{"id":"source-1bb65b1bf3a78543","url":"https://gamemechanics.org/patterns/torch/game/tomb-raider-2013","titles":{"ru":"Tomb Raider (2013)","en":"Tomb Raider (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-torch","lang":"ru","title":"Факел (Torch)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-torch/"},{"key":"mechanic/game-mechanics--gm-torch","lang":"en","title":"Torch","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-torch/"}]},{"id":"source-e990ca3fe7bbc748","url":"https://gamemechanics.org/patterns/torch/game/uncharted-4-a-thiefs-end","titles":{"ru":"Uncharted 4: A Thief's End (2016)","en":"Uncharted 4: A Thief's End (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-torch","lang":"ru","title":"Факел (Torch)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-torch/"},{"key":"mechanic/game-mechanics--gm-torch","lang":"en","title":"Torch","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-torch/"}]},{"id":"source-55f7b65b9196961c","url":"https://gamemechanics.org/patterns/telekinesis/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"}]},{"id":"source-e876ff8da7a04f80","url":"https://gamemechanics.org/patterns/telekinesis/game/bioshock","titles":{"ru":"BioShock (2007)","en":"BioShock (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"}]},{"id":"source-240795cd15cef1eb","url":"https://gamemechanics.org/patterns/telekinesis/game/dead-space","titles":{"ru":"Dead Space (2008)","en":"Dead Space (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"}]},{"id":"source-f069e378e420ad2a","url":"https://gamemechanics.org/patterns/telekinesis/game/mass-effect-andromeda","titles":{"ru":"Mass Effect: Andromeda (2017)","en":"Mass Effect: Andromeda (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"}]},{"id":"source-e4f99d38c45f76e1","url":"https://gamemechanics.org/patterns/telekinesis/game/control","titles":{"ru":"Control (2019)","en":"Control (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"}]},{"id":"source-43a1238899bd15cb","url":"https://gamemechanics.org/patterns/telekinesis/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"ru","title":"Телекинез (Telekinesis)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-telekinesis/"},{"key":"mechanic/game-mechanics--gm-telekinesis","lang":"en","title":"Telekinesis","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-telekinesis/"}]},{"id":"source-99e33b99198645ee","url":"https://gamemechanics.org/patterns/blood-footprints/game/duke-nukem-3d","titles":{"ru":"Duke Nukem 3D (1996)","en":"Duke Nukem 3D (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-08bf272cf9b95066","url":"https://gamemechanics.org/patterns/blood-footprints/game/grand-theft-auto-iii","titles":{"ru":"Grand Theft Auto III (2002)","en":"Grand Theft Auto III (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-5685ce0e3b29c8c2","url":"https://gamemechanics.org/patterns/blood-footprints/game/grand-theft-auto-vice-city","titles":{"ru":"Grand Theft Auto: Vice City (2003)","en":"Grand Theft Auto: Vice City (2003)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-07359aaff5f425e5","url":"https://gamemechanics.org/patterns/blood-footprints/game/grand-theft-auto-san-andreas","titles":{"ru":"Grand Theft Auto: San Andreas (2005)","en":"Grand Theft Auto: San Andreas (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-f3b60dffcc02ce58","url":"https://gamemechanics.org/patterns/blood-footprints/game/outlast","titles":{"ru":"Outlast (2013)","en":"Outlast (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-64a60415feaa30d9","url":"https://gamemechanics.org/patterns/blood-footprints/game/red-dead-redemption-2","titles":{"ru":"Red Dead Redemption 2 (2019)","en":"Red Dead Redemption 2 (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-6fd18f6e46516312","url":"https://gamemechanics.org/patterns/blood-footprints/game/assassins-creed-shadows","titles":{"ru":"Assassin's Creed Shadows (2025)","en":"Assassin's Creed Shadows (2025)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/"},{"key":"mechanic/game-mechanics--gm-blood-footprints","lang":"en","title":"Blood footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-footprints/"}]},{"id":"source-0a4c8b3b7644d361","url":"https://gamemechanics.org/patterns/water-light-reflections/game/f-e-a-r","titles":{"ru":"F.E.A.R. (2005)","en":"F.E.A.R. (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-water-light-reflections","lang":"ru","title":"Световые отражения от воды (Water light reflections)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-water-light-reflections/"},{"key":"mechanic/game-mechanics--gm-water-light-reflections","lang":"en","title":"Water light reflections","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-water-light-reflections/"}]},{"id":"source-ae330ea8877d0670","url":"https://gamemechanics.org/patterns/magnifying-glass-effect/game/half-life-2","titles":{"ru":"Half-Life 2 (2004)","en":"Half-Life 2 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-magnifying-glass-effect","lang":"ru","title":"Эффект увеличительного стекла (Magnifying glass effect)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-magnifying-glass-effect/"},{"key":"mechanic/game-mechanics--gm-magnifying-glass-effect","lang":"en","title":"Magnifying glass effect","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magnifying-glass-effect/"}]},{"id":"source-8f2f26a56120b630","url":"https://gamemechanics.org/patterns/look-around-cutscene/game/the-elder-scrolls-v-skyrim","titles":{"ru":"The Elder Scrolls V: Skyrim (2011)","en":"The Elder Scrolls V: Skyrim (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-look-around-cutscene","lang":"ru","title":"Кат-сцена со свободным обзором (Look-Around cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-look-around-cutscene/"},{"key":"mechanic/game-mechanics--gm-look-around-cutscene","lang":"en","title":"Look-Around cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-look-around-cutscene/"}]},{"id":"source-3102f0dd8836c696","url":"https://gamemechanics.org/patterns/playable-cutscene/game/far-cry-5","titles":{"ru":"Far Cry 5 (2018)","en":"Far Cry 5 (2018)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-playable-cutscene","lang":"ru","title":"Управляемая кат-сцена (Playable cutscene)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-playable-cutscene/"},{"key":"mechanic/game-mechanics--gm-playable-cutscene","lang":"en","title":"Playable cutscene","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-playable-cutscene/"}]},{"id":"source-a87e788c2a328782","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/montezumas-revenge","titles":{"ru":"Montezuma's Revenge (1984)","en":"Montezuma's Revenge (1984)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"ru","title":"Огонь как опасность окружения (Environmental fire hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"}]},{"id":"source-dc7eaca9776b6686","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/tom-clancys-splinter-cell","titles":{"ru":"Tom Clancy's Splinter Cell (2002)","en":"Tom Clancy's Splinter Cell (2002)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"ru","title":"Огонь как опасность окружения (Environmental fire hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"}]},{"id":"source-b7db52c0e3d85849","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"ru","title":"Огонь как опасность окружения (Environmental fire hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"}]},{"id":"source-4e1e358de0ccd409","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/tomb-raider-underworld","titles":{"ru":"Tomb Raider: Underworld (2008)","en":"Tomb Raider: Underworld (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"ru","title":"Огонь как опасность окружения (Environmental fire hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"}]},{"id":"source-364534b3a342ae93","url":"https://gamemechanics.org/patterns/environmental-fire-hazards/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"ru","title":"Огонь как опасность окружения (Environmental fire hazards)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"},{"key":"mechanic/game-mechanics--gm-environmental-fire-hazards","lang":"en","title":"Environmental fire hazards","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/"}]},{"id":"source-36577fcc67128c28","url":"https://gamemechanics.org/patterns/player-death-animations/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"ru","title":"Анимации смерти персонажа (Player death animations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-death-animations/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"en","title":"Player death animations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-death-animations/"}]},{"id":"source-3c2c684f3f6ee75c","url":"https://gamemechanics.org/patterns/player-death-animations/game/condemned-criminal-origins","titles":{"ru":"Condemned: Criminal Origins (2006)","en":"Condemned: Criminal Origins (2006)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"ru","title":"Анимации смерти персонажа (Player death animations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-death-animations/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"en","title":"Player death animations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-death-animations/"}]},{"id":"source-1b1b3a6f356a7e6e","url":"https://gamemechanics.org/patterns/player-death-animations/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"ru","title":"Анимации смерти персонажа (Player death animations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-death-animations/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"en","title":"Player death animations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-death-animations/"}]},{"id":"source-0fdd6a7a3a38de10","url":"https://gamemechanics.org/patterns/player-death-animations/game/doom-2016","titles":{"ru":"Doom (2016)","en":"Doom (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"ru","title":"Анимации смерти персонажа (Player death animations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-death-animations/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"en","title":"Player death animations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-death-animations/"}]},{"id":"source-ceacfa950055c100","url":"https://gamemechanics.org/patterns/player-death-animations/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"ru","title":"Анимации смерти персонажа (Player death animations)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-death-animations/"},{"key":"mechanic/game-mechanics--gm-player-death-animations","lang":"en","title":"Player death animations","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-death-animations/"}]},{"id":"source-93e5d814e815d928","url":"https://gamemechanics.org/patterns/enemy-death-animation/game/wolfenstein-3d","titles":{"ru":"Wolfenstein 3D (1992)","en":"Wolfenstein 3D (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"ru","title":"Анимация смерти противника (Enemy death animation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"},{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"en","title":"Enemy death animation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"}]},{"id":"source-1d72f83b4a6c6dbf","url":"https://gamemechanics.org/patterns/enemy-death-animation/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"ru","title":"Анимация смерти противника (Enemy death animation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"},{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"en","title":"Enemy death animation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"}]},{"id":"source-f526587b65baeb60","url":"https://gamemechanics.org/patterns/enemy-death-animation/game/return-to-castle-wolfenstein","titles":{"ru":"Return to Castle Wolfenstein (2001)","en":"Return to Castle Wolfenstein (2001)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"ru","title":"Анимация смерти противника (Enemy death animation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"},{"key":"mechanic/game-mechanics--gm-enemy-death-animation","lang":"en","title":"Enemy death animation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-death-animation/"}]},{"id":"source-82de3dd0d18b6df3","url":"https://gamemechanics.org/patterns/blood-pools/game/hitman-codename-47","titles":{"ru":"Hitman: Codename 47 (2000)","en":"Hitman: Codename 47 (2000)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"ru","title":"Лужи крови (Blood pools)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-pools/"},{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"en","title":"Blood pools","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-pools/"}]},{"id":"source-58f06cc83b64483e","url":"https://gamemechanics.org/patterns/blood-pools/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"ru","title":"Лужи крови (Blood pools)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-pools/"},{"key":"mechanic/game-mechanics--gm-blood-pools","lang":"en","title":"Blood pools","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-pools/"}]},{"id":"source-5a2ca04be92b6aa0","url":"https://gamemechanics.org/patterns/gibbing/game/doom","titles":{"ru":"Doom (1993)","en":"Doom (1993)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-gibbing","lang":"ru","title":"Расчленение при гибели (Gibbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-gibbing/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"en","title":"Gibbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/"}]},{"id":"source-a2e24e12a87b301b","url":"https://gamemechanics.org/patterns/gibbing/game/quake","titles":{"ru":"Quake (1996)","en":"Quake (1996)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-gibbing","lang":"ru","title":"Расчленение при гибели (Gibbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-gibbing/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"en","title":"Gibbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/"}]},{"id":"source-d947891269dde66e","url":"https://gamemechanics.org/patterns/gibbing/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-gibbing","lang":"ru","title":"Расчленение при гибели (Gibbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-gibbing/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"en","title":"Gibbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/"}]},{"id":"source-e099ae8305255935","url":"https://gamemechanics.org/patterns/gibbing/game/call-of-duty-2","titles":{"ru":"Call of Duty 2 (2005)","en":"Call of Duty 2 (2005)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-gibbing","lang":"ru","title":"Расчленение при гибели (Gibbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-gibbing/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"en","title":"Gibbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/"}]},{"id":"source-abd30d417f62ab47","url":"https://gamemechanics.org/patterns/gibbing/game/black-mesa","titles":{"ru":"Black Mesa (2015)","en":"Black Mesa (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-gibbing","lang":"ru","title":"Расчленение при гибели (Gibbing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-gibbing/"},{"key":"mechanic/game-mechanics--gm-gibbing","lang":"en","title":"Gibbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-gibbing/"}]},{"id":"source-ef83c387427f7a1c","url":"https://gamemechanics.org/patterns/exploding-heads/game/dead-rising-2","titles":{"ru":"Dead Rising 2 (2010)","en":"Dead Rising 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-exploding-heads","lang":"ru","title":"Взрывающиеся головы (Exploding heads)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-exploding-heads/"},{"key":"mechanic/game-mechanics--gm-exploding-heads","lang":"en","title":"Exploding heads","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-exploding-heads/"}]},{"id":"source-b856232ec95de5df","url":"https://gamemechanics.org/patterns/exploding-heads/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-exploding-heads","lang":"ru","title":"Взрывающиеся головы (Exploding heads)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-exploding-heads/"},{"key":"mechanic/game-mechanics--gm-exploding-heads","lang":"en","title":"Exploding heads","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-exploding-heads/"}]},{"id":"source-1ccf0645da02fb19","url":"https://gamemechanics.org/patterns/limb-ripping/game/dead-rising-2","titles":{"ru":"Dead Rising 2 (2010)","en":"Dead Rising 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-limb-ripping","lang":"ru","title":"Отрывание конечностей (Limb ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-limb-ripping/"},{"key":"mechanic/game-mechanics--gm-limb-ripping","lang":"en","title":"Limb ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-limb-ripping/"}]},{"id":"source-2193a2b9a66cfa93","url":"https://gamemechanics.org/patterns/limb-ripping/game/doom-eternal","titles":{"ru":"Doom Eternal (2020)","en":"Doom Eternal (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-limb-ripping","lang":"ru","title":"Отрывание конечностей (Limb ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-limb-ripping/"},{"key":"mechanic/game-mechanics--gm-limb-ripping","lang":"en","title":"Limb ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-limb-ripping/"}]},{"id":"source-3fe99332e2c23374","url":"https://gamemechanics.org/patterns/cutting-in-half/game/dead-rising-2","titles":{"ru":"Dead Rising 2 (2010)","en":"Dead Rising 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"ru","title":"Рассечение противника пополам (Cutting enemies in half)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"en","title":"Cutting enemies in half","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"}]},{"id":"source-1c34937cf7e7c33a","url":"https://gamemechanics.org/patterns/cutting-in-half/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"ru","title":"Рассечение противника пополам (Cutting enemies in half)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"en","title":"Cutting enemies in half","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"}]},{"id":"source-05104bb1866efa51","url":"https://gamemechanics.org/patterns/cutting-in-half/game/dead-rising-3","titles":{"ru":"Dead Rising 3 (2013)","en":"Dead Rising 3 (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"ru","title":"Рассечение противника пополам (Cutting enemies in half)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"en","title":"Cutting enemies in half","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"}]},{"id":"source-4e84cfe80a5fb108","url":"https://gamemechanics.org/patterns/cutting-in-half/game/dying-light","titles":{"ru":"Dying Light (2015)","en":"Dying Light (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"ru","title":"Рассечение противника пополам (Cutting enemies in half)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"en","title":"Cutting enemies in half","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"}]},{"id":"source-620d482df0db9d2a","url":"https://gamemechanics.org/patterns/cutting-in-half/game/doom-2016","titles":{"ru":"Doom (2016)","en":"Doom (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"ru","title":"Рассечение противника пополам (Cutting enemies in half)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"},{"key":"mechanic/game-mechanics--gm-cutting-in-half","lang":"en","title":"Cutting enemies in half","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/"}]},{"id":"source-3b946faadd2793e5","url":"https://gamemechanics.org/patterns/ripping-apart/game/dead-rising-4","titles":{"ru":"Dead Rising 4 (2016)","en":"Dead Rising 4 (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"ru","title":"Разрывание противников (Ripping enemies apart)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ripping-apart/"},{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"en","title":"Ripping enemies apart","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ripping-apart/"}]},{"id":"source-a8661975a8737683","url":"https://gamemechanics.org/patterns/ripping-apart/game/mortal-kombat-x","titles":{"ru":"Mortal Kombat X (2015)","en":"Mortal Kombat X (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"ru","title":"Разрывание противников (Ripping enemies apart)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ripping-apart/"},{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"en","title":"Ripping enemies apart","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ripping-apart/"}]},{"id":"source-d475d148af40ef1a","url":"https://gamemechanics.org/patterns/ripping-apart/game/doom-2016","titles":{"ru":"Doom (2016)","en":"Doom (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"ru","title":"Разрывание противников (Ripping enemies apart)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ripping-apart/"},{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"en","title":"Ripping enemies apart","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ripping-apart/"}]},{"id":"source-f983e41cb6f428c6","url":"https://gamemechanics.org/patterns/ripping-apart/game/doom-eternal","titles":{"ru":"Doom Eternal (2020)","en":"Doom Eternal (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"ru","title":"Разрывание противников (Ripping enemies apart)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ripping-apart/"},{"key":"mechanic/game-mechanics--gm-ripping-apart","lang":"en","title":"Ripping enemies apart","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ripping-apart/"}]},{"id":"source-02cd609ab70041b9","url":"https://gamemechanics.org/patterns/shredding/game/painkiller","titles":{"ru":"Painkiller (2004)","en":"Painkiller (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shredding","lang":"ru","title":"Измельчение противников (Shredding enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shredding/"},{"key":"mechanic/game-mechanics--gm-shredding","lang":"en","title":"Shredding enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shredding/"}]},{"id":"source-75d67184a58069a3","url":"https://gamemechanics.org/patterns/shredding/game/dead-rising-2","titles":{"ru":"Dead Rising 2 (2010)","en":"Dead Rising 2 (2010)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shredding","lang":"ru","title":"Измельчение противников (Shredding enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shredding/"},{"key":"mechanic/game-mechanics--gm-shredding","lang":"en","title":"Shredding enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shredding/"}]},{"id":"source-a67889bcf456d7e6","url":"https://gamemechanics.org/patterns/shredding/game/bulletstorm","titles":{"ru":"Bulletstorm (2011)","en":"Bulletstorm (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-shredding","lang":"ru","title":"Измельчение противников (Shredding enemies)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shredding/"},{"key":"mechanic/game-mechanics--gm-shredding","lang":"en","title":"Shredding enemies","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-shredding/"}]},{"id":"source-fb58859529b7ceef","url":"https://gamemechanics.org/patterns/head-crushing/game/dying-light-2","titles":{"ru":"Dying Light 2 Stay Human (2022)","en":"Dying Light 2 Stay Human (2022)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"ru","title":"Раздавливание головы (Head crushing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-head-crushing/"},{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"en","title":"Head crushing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-head-crushing/"}]},{"id":"source-971184e34003a07d","url":"https://gamemechanics.org/patterns/head-crushing/game/doom-2016","titles":{"ru":"Doom (2016)","en":"Doom (2016)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"ru","title":"Раздавливание головы (Head crushing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-head-crushing/"},{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"en","title":"Head crushing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-head-crushing/"}]},{"id":"source-c35f306b38794e65","url":"https://gamemechanics.org/patterns/head-crushing/game/the-last-of-us","titles":{"ru":"The Last of Us (2013)","en":"The Last of Us (2013)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"ru","title":"Раздавливание головы (Head crushing)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-head-crushing/"},{"key":"mechanic/game-mechanics--gm-head-crushing","lang":"en","title":"Head crushing","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-head-crushing/"}]},{"id":"source-e14f8e73690b76d3","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat","titles":{"ru":"Mortal Kombat (1992)","en":"Mortal Kombat (1992)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-eee4100c140e1ea5","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-4","titles":{"ru":"Mortal Kombat 4 (1997)","en":"Mortal Kombat 4 (1997)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-e38197d6dba7b08c","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-vs-dc-universe","titles":{"ru":"Mortal Kombat vs. DC Universe (2008)","en":"Mortal Kombat vs. DC Universe (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-cacc1ed20f0fcb85","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-2011","titles":{"ru":"Mortal Kombat (2011)","en":"Mortal Kombat (2011)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-c89ef54607f79c58","url":"https://gamemechanics.org/patterns/spine-ripping/game/mortal-kombat-1","titles":{"ru":"Mortal Kombat 1 (2023)","en":"Mortal Kombat 1 (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-ae083f3d5568ff71","url":"https://gamemechanics.org/patterns/spine-ripping/game/doom-eternal","titles":{"ru":"Doom Eternal (2020)","en":"Doom Eternal (2020)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"ru","title":"Извлечение позвоночника (Spine ripping)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-spine-ripping/"},{"key":"mechanic/game-mechanics--gm-spine-ripping","lang":"en","title":"Spine ripping","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-spine-ripping/"}]},{"id":"source-a2798b0b0907ea83","url":"https://gamemechanics.org/patterns/bullet-impact-desync/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","lang":"ru","title":"Рассинхронизация выстрела и попадания (Bullet impact desync)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/"},{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","lang":"en","title":"Bullet impact desync","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/"}]},{"id":"source-0f535de6f0b65b4c","url":"https://gamemechanics.org/patterns/bullet-impact-desync/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","lang":"ru","title":"Рассинхронизация выстрела и попадания (Bullet impact desync)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/"},{"key":"mechanic/game-mechanics--gm-bullet-impact-desync","lang":"en","title":"Bullet impact desync","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-bullet-impact-desync/"}]},{"id":"source-84f608c96bbfeec1","url":"https://gamemechanics.org/patterns/invincible-until-death/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invincible-until-death","lang":"ru","title":"Отсутствие реакции до смерти (Invincible until death)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invincible-until-death/"},{"key":"mechanic/game-mechanics--gm-invincible-until-death","lang":"en","title":"Invincible until death","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invincible-until-death/"}]},{"id":"source-31c8d16c2727bc25","url":"https://gamemechanics.org/patterns/invincible-until-death/game/doom-3","titles":{"ru":"Doom 3 (2004)","en":"Doom 3 (2004)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-invincible-until-death","lang":"ru","title":"Отсутствие реакции до смерти (Invincible until death)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-invincible-until-death/"},{"key":"mechanic/game-mechanics--gm-invincible-until-death","lang":"en","title":"Invincible until death","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-invincible-until-death/"}]},{"id":"source-0734a66bc61c6ed5","url":"https://gamemechanics.org/patterns/artificial-progression-gate/game/dead-island-2","titles":{"ru":"Dead Island 2 (2024)","en":"Dead Island 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","lang":"ru","title":"Условная блокировка прогресса (Artificial progression gate)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/"},{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","lang":"en","title":"Artificial progression gate","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/"}]},{"id":"source-39237c18771bec72","url":"https://gamemechanics.org/patterns/artificial-progression-gate/game/clive-barkers-hellraiser-revival","titles":{"ru":"Clive Barker's Hellraiser: Revival (2026)","en":"Clive Barker's Hellraiser: Revival (2026)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","lang":"ru","title":"Условная блокировка прогресса (Artificial progression gate)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/"},{"key":"mechanic/game-mechanics--gm-artificial-progression-gate","lang":"en","title":"Artificial progression gate","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/"}]},{"id":"source-e7f06326ef53d425","url":"https://gamemechanics.org/patterns/forced-path/game/dead-island-2","titles":{"ru":"Dead Island 2 (2024)","en":"Dead Island 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-forced-path","lang":"ru","title":"Единственный допустимый путь (Forced path)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-forced-path/"},{"key":"mechanic/game-mechanics--gm-forced-path","lang":"en","title":"Forced path","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-forced-path/"}]},{"id":"source-be9fb2050aedc3df","url":"https://gamemechanics.org/patterns/enemy-outpost-respawn/game/far-cry-2","titles":{"ru":"Far Cry 2 (2008)","en":"Far Cry 2 (2008)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-enemy-outpost-respawn","lang":"ru","title":"Возвращение врагов на аванпост (Enemy outpost respawn)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-enemy-outpost-respawn/"},{"key":"mechanic/game-mechanics--gm-enemy-outpost-respawn","lang":"en","title":"Enemy outpost respawn","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-enemy-outpost-respawn/"}]},{"id":"source-00fb20e71a1517f9","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/tom-clancys-ghost-recon-breakpoint","titles":{"ru":"Tom Clancy's Ghost Recon: Breakpoint (2019)","en":"Tom Clancy's Ghost Recon: Breakpoint (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"ru","title":"Исчезновение тел и обломков (Disappearing bodies and wrecks)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/"},{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"en","title":"Disappearing bodies and wrecks","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/"}]},{"id":"source-58b14128993f0607","url":"https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/stranglehold","titles":{"ru":"Stranglehold (2007)","en":"Stranglehold (2007)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"ru","title":"Исчезновение тел и обломков (Disappearing bodies and wrecks)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/"},{"key":"mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks","lang":"en","title":"Disappearing bodies and wrecks","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/"}]},{"id":"source-6f5198d33bd75577","url":"https://gamemechanics.org/patterns/leaving-mission-area/game/tom-clancys-ghost-recon-wildlands","titles":{"ru":"Tom Clancy's Ghost Recon: Wildlands (2017)","en":"Tom Clancy's Ghost Recon: Wildlands (2017)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-leaving-mission-area","lang":"ru","title":"Выход за границы задания (Leaving mission area)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-leaving-mission-area/"},{"key":"mechanic/game-mechanics--gm-leaving-mission-area","lang":"en","title":"Leaving mission area","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-leaving-mission-area/"}]},{"id":"source-8434d3c15b7d6322","url":"https://gamemechanics.org/patterns/forced-return-to-map/game/far-cry-3","titles":{"ru":"Far Cry 3 (2012)","en":"Far Cry 3 (2012)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-forced-return-to-map","lang":"ru","title":"Принудительный возврат на карту (Forced return to map)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-forced-return-to-map/"},{"key":"mechanic/game-mechanics--gm-forced-return-to-map","lang":"en","title":"Forced return to map","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-forced-return-to-map/"}]},{"id":"source-ba0557ddf6b8f2ff","url":"https://gamemechanics.org/patterns/broken-sense-of-isolation/game/dead-space-2023","titles":{"ru":"Dead Space (2023)","en":"Dead Space (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-broken-sense-of-isolation","lang":"ru","title":"Нарушенное ощущение одиночества (Broken sense of isolation)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-broken-sense-of-isolation/"},{"key":"mechanic/game-mechanics--gm-broken-sense-of-isolation","lang":"en","title":"Broken sense of isolation","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-broken-sense-of-isolation/"}]},{"id":"source-4263d9b0ce5bbfed","url":"https://gamemechanics.org/patterns/fake-mirrors/game/resident-evil-2-remake","titles":{"ru":"Resident Evil 2 Remake (2019)","en":"Resident Evil 2 Remake (2019)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fake-mirrors","lang":"ru","title":"Зеркала без отражения (Fake mirrors (without reflection))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fake-mirrors/"},{"key":"mechanic/game-mechanics--gm-fake-mirrors","lang":"en","title":"Fake mirrors (without reflection)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fake-mirrors/"}]},{"id":"source-d597188a69da104e","url":"https://gamemechanics.org/patterns/fake-mirrors/game/dead-island-2","titles":{"ru":"Dead Island 2 (2024)","en":"Dead Island 2 (2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-fake-mirrors","lang":"ru","title":"Зеркала без отражения (Fake mirrors (without reflection))","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-fake-mirrors/"},{"key":"mechanic/game-mechanics--gm-fake-mirrors","lang":"en","title":"Fake mirrors (without reflection)","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fake-mirrors/"}]},{"id":"source-a58bf403242eef24","url":"https://gamemechanics.org/patterns/all-or-nothing-gore/game/f-e-a-r-2-project-origin","titles":{"ru":"F.E.A.R. 2: Project Origin (2009)","en":"F.E.A.R. 2: Project Origin (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-all-or-nothing-gore","lang":"ru","title":"Повреждения по принципу «всё или ничего» (All-or-nothing gore)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-all-or-nothing-gore/"},{"key":"mechanic/game-mechanics--gm-all-or-nothing-gore","lang":"en","title":"All-or-nothing gore","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-all-or-nothing-gore/"}]},{"id":"source-26c5835b13e81409","url":"https://gamemechanics.org/patterns/over-the-top-blood-splashes/game/robocop-rogue-city","titles":{"ru":"RoboCop: Rogue City (2023)","en":"RoboCop: Rogue City (2023)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-over-the-top-blood-splashes","lang":"ru","title":"Преувеличенные выбросы крови (Over-the-top blood splashes)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-over-the-top-blood-splashes/"},{"key":"mechanic/game-mechanics--gm-over-the-top-blood-splashes","lang":"en","title":"Over-the-top blood splashes","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-over-the-top-blood-splashes/"}]},{"id":"source-61308d7e15de20bc","url":"https://gamemechanics.org/patterns/player-as-savior/game/fallout-4","titles":{"ru":"Fallout 4 (2015)","en":"Fallout 4 (2015)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/game-mechanics--gm-player-as-savior","lang":"ru","title":"Игрок как всеобщий спаситель (Player as savior)","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-player-as-savior/"},{"key":"mechanic/game-mechanics--gm-player-as-savior","lang":"en","title":"Player as savior","url":"https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-player-as-savior/"}]},{"id":"source-de853c26b4a9324c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wide-swing","titles":{"ru":"Boss Fight Atlas: Размашистый удар (RU)","en":"Boss Fight Atlas: Wide swing (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"}]},{"id":"source-af2a76b43c4d06ef","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wide-swing","titles":{"ru":"Boss Fight Atlas: Размашистый удар (EN)","en":"Boss Fight Atlas: Wide swing (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"}]},{"id":"source-b7c59ff1ba68f810","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lunge","titles":{"ru":"Boss Fight Atlas: Выпад (RU)","en":"Boss Fight Atlas: Lunge (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"}]},{"id":"source-f4de5b5e68dec502","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lunge","titles":{"ru":"Boss Fight Atlas: Выпад (EN)","en":"Boss Fight Atlas: Lunge (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"}]},{"id":"source-8d8e9ed68139ad3d","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ground-slam","titles":{"ru":"Boss Fight Atlas: Удар по земле (RU)","en":"Boss Fight Atlas: Ground slam (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"}]},{"id":"source-354b6f945a6adcec","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ground-slam","titles":{"ru":"Boss Fight Atlas: Удар по земле (EN)","en":"Boss Fight Atlas: Ground slam (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"}]},{"id":"source-c5201c915c58f6e8","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/landing-jump","titles":{"ru":"Boss Fight Atlas: Прыжок с приземлением (RU)","en":"Boss Fight Atlas: Landing jump (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"}]},{"id":"source-67dbb734f29d755f","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/landing-jump","titles":{"ru":"Boss Fight Atlas: Прыжок с приземлением (EN)","en":"Boss Fight Atlas: Landing jump (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"}]},{"id":"source-00ea807353aa66ad","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/charge","titles":{"ru":"Boss Fight Atlas: Таран (RU)","en":"Boss Fight Atlas: Charge (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-ee7068f893cd5908","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/charge","titles":{"ru":"Boss Fight Atlas: Таран (EN)","en":"Boss Fight Atlas: Charge (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-94fced98cdffade2","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/grab","titles":{"ru":"Boss Fight Atlas: Захват (RU)","en":"Boss Fight Atlas: Grab (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"}]},{"id":"source-d7f9bb49c207d197","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/grab","titles":{"ru":"Boss Fight Atlas: Захват (EN)","en":"Boss Fight Atlas: Grab (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"}]},{"id":"source-2712e8eac56d43e7","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sweep","titles":{"ru":"Boss Fight Atlas: Круговой удар (RU)","en":"Boss Fight Atlas: Arc sweep (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"}]},{"id":"source-4e0afb9b19a4a99e","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sweep","titles":{"ru":"Boss Fight Atlas: Круговой удар (EN)","en":"Boss Fight Atlas: Arc sweep (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"}]},{"id":"source-f220477136573404","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burrow-and-emerge","titles":{"ru":"Boss Fight Atlas: Подкоп с выныриванием (RU)","en":"Boss Fight Atlas: Burrow and emerge (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"}]},{"id":"source-7dd465ac330fdfb7","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burrow-and-emerge","titles":{"ru":"Boss Fight Atlas: Подкоп с выныриванием (EN)","en":"Boss Fight Atlas: Burrow and emerge (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"}]},{"id":"source-5c73ca789821517c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/single-shot","titles":{"ru":"Boss Fight Atlas: Одиночный выстрел (RU)","en":"Boss Fight Atlas: Single shot (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"}]},{"id":"source-eb6e4c7f131aaf33","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/single-shot","titles":{"ru":"Boss Fight Atlas: Одиночный выстрел (EN)","en":"Boss Fight Atlas: Single shot (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"}]},{"id":"source-4e988233c3d62001","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-fan","titles":{"ru":"Boss Fight Atlas: Веер снарядов (RU)","en":"Boss Fight Atlas: Projectile fan (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"}]},{"id":"source-f0313c40de533506","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-fan","titles":{"ru":"Boss Fight Atlas: Веер снарядов (EN)","en":"Boss Fight Atlas: Projectile fan (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"}]},{"id":"source-956f0ee9fa190e8b","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ring-volley","titles":{"ru":"Boss Fight Atlas: Кольцевой залп (RU)","en":"Boss Fight Atlas: Ring volley (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"}]},{"id":"source-67d62017714f6885","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ring-volley","titles":{"ru":"Boss Fight Atlas: Кольцевой залп (EN)","en":"Boss Fight Atlas: Ring volley (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"}]},{"id":"source-b54e4c87a95a0d6c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/spiral-barrage","titles":{"ru":"Boss Fight Atlas: Спиральный обстрел (RU)","en":"Boss Fight Atlas: Spiral barrage (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"}]},{"id":"source-9995d58580089f5d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/spiral-barrage","titles":{"ru":"Boss Fight Atlas: Спиральный обстрел (EN)","en":"Boss Fight Atlas: Spiral barrage (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"}]},{"id":"source-e38b53c8ab9be21a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gap-volley","titles":{"ru":"Boss Fight Atlas: Залп с разрывом (RU)","en":"Boss Fight Atlas: Gap volley (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"}]},{"id":"source-df97e8ee42dc8cee","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gap-volley","titles":{"ru":"Boss Fight Atlas: Залп с разрывом (EN)","en":"Boss Fight Atlas: Gap volley (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"}]},{"id":"source-fe1a1ac39e83155b","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/crossfire","titles":{"ru":"Boss Fight Atlas: Перекрёстный огонь (RU)","en":"Boss Fight Atlas: Crossfire (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"}]},{"id":"source-9921a85fe102585d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/crossfire","titles":{"ru":"Boss Fight Atlas: Перекрёстный огонь (EN)","en":"Boss Fight Atlas: Crossfire (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"}]},{"id":"source-d76ab8061e35e4a9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ricochet-projectile","titles":{"ru":"Boss Fight Atlas: Рикошетирующий снаряд (RU)","en":"Boss Fight Atlas: Ricochet projectile (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"}]},{"id":"source-c73e6c4b98ec3c21","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ricochet-projectile","titles":{"ru":"Boss Fight Atlas: Рикошетирующий снаряд (EN)","en":"Boss Fight Atlas: Ricochet projectile (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"}]},{"id":"source-70b0507ef24d045e","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/splitting-projectile","titles":{"ru":"Boss Fight Atlas: Разделяющийся снаряд (RU)","en":"Boss Fight Atlas: Splitting projectile (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"}]},{"id":"source-5a3c39be28b9f18a","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/splitting-projectile","titles":{"ru":"Boss Fight Atlas: Разделяющийся снаряд (EN)","en":"Boss Fight Atlas: Splitting projectile (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"}]},{"id":"source-0fe02d373b522c25","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/returning-projectile","titles":{"ru":"Boss Fight Atlas: Возвратный снаряд (RU)","en":"Boss Fight Atlas: Returning projectile (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"}]},{"id":"source-8f4f90feb0d54cd0","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/returning-projectile","titles":{"ru":"Boss Fight Atlas: Возвратный снаряд (EN)","en":"Boss Fight Atlas: Returning projectile (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"}]},{"id":"source-828f36ab00a0556c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/orbiting-projectiles","titles":{"ru":"Boss Fight Atlas: Орбитальные снаряды (RU)","en":"Boss Fight Atlas: Orbiting projectiles (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"}]},{"id":"source-d23d79d228821e77","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/orbiting-projectiles","titles":{"ru":"Boss Fight Atlas: Орбитальные снаряды (EN)","en":"Boss Fight Atlas: Orbiting projectiles (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"}]},{"id":"source-36efb4bc0345bb85","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/straight-beam","titles":{"ru":"Boss Fight Atlas: Прямой луч (RU)","en":"Boss Fight Atlas: Straight beam (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"}]},{"id":"source-37a96331d74cc0a9","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/straight-beam","titles":{"ru":"Boss Fight Atlas: Прямой луч (EN)","en":"Boss Fight Atlas: Straight beam (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"}]},{"id":"source-49937bc2b570a1d2","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/scanning-beam","titles":{"ru":"Boss Fight Atlas: Сканирующий луч (RU)","en":"Boss Fight Atlas: Scanning beam (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"}]},{"id":"source-0fa82b3c382b3767","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/scanning-beam","titles":{"ru":"Boss Fight Atlas: Сканирующий луч (EN)","en":"Boss Fight Atlas: Scanning beam (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"}]},{"id":"source-fb782aac9fcabd02","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/rotating-beams","titles":{"ru":"Boss Fight Atlas: Вращающиеся лучи (RU)","en":"Boss Fight Atlas: Rotating beams (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"}]},{"id":"source-58f08389159e5680","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/rotating-beams","titles":{"ru":"Boss Fight Atlas: Вращающиеся лучи (EN)","en":"Boss Fight Atlas: Rotating beams (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"}]},{"id":"source-4dde5639f0b156d6","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pulse-beam","titles":{"ru":"Boss Fight Atlas: Импульсный луч (RU)","en":"Boss Fight Atlas: Pulse beam (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"}]},{"id":"source-f25f404e4edf687e","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pulse-beam","titles":{"ru":"Boss Fight Atlas: Импульсный луч (EN)","en":"Boss Fight Atlas: Pulse beam (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"}]},{"id":"source-18c809ee8d5b53e7","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/marked-area-strike","titles":{"ru":"Boss Fight Atlas: Удар по отмеченной области (RU)","en":"Boss Fight Atlas: Marked-area strike (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"}]},{"id":"source-6e95f7510a1ae07d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/marked-area-strike","titles":{"ru":"Boss Fight Atlas: Удар по отмеченной области (EN)","en":"Boss Fight Atlas: Marked-area strike (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"}]},{"id":"source-3e846f0c4b65b8b5","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chain-explosions","titles":{"ru":"Boss Fight Atlas: Цепные взрывы (RU)","en":"Boss Fight Atlas: Chain explosions (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-4a123e1e96e69054","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chain-explosions","titles":{"ru":"Boss Fight Atlas: Цепные взрывы (EN)","en":"Boss Fight Atlas: Chain explosions (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-5ce3b79ac7527952","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave","titles":{"ru":"Boss Fight Atlas: Ударная волна (RU)","en":"Boss Fight Atlas: Shockwave (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"}]},{"id":"source-5af76034bdffdb9d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave","titles":{"ru":"Boss Fight Atlas: Ударная волна (EN)","en":"Boss Fight Atlas: Shockwave (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"}]},{"id":"source-44bad2bc7caeb684","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lingering-hazard","titles":{"ru":"Boss Fight Atlas: Остаточная опасная зона (RU)","en":"Boss Fight Atlas: Lingering hazard (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"}]},{"id":"source-82a4e3b7fe9bf79d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lingering-hazard","titles":{"ru":"Boss Fight Atlas: Остаточная опасная зона (EN)","en":"Boss Fight Atlas: Lingering hazard (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"}]},{"id":"source-ea98c364a314e390","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/mine","titles":{"ru":"Boss Fight Atlas: Мина (RU)","en":"Boss Fight Atlas: Mine (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-699ac28fa70d6d9d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/mine","titles":{"ru":"Boss Fight Atlas: Мина (EN)","en":"Boss Fight Atlas: Mine (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-000e2479b82e23c4","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/hazard-trail","titles":{"ru":"Boss Fight Atlas: Опасный след (RU)","en":"Boss Fight Atlas: Hazard trail (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"}]},{"id":"source-bb3baffd13af61be","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/hazard-trail","titles":{"ru":"Boss Fight Atlas: Опасный след (EN)","en":"Boss Fight Atlas: Hazard trail (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"}]},{"id":"source-1c28892796b3391b","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moving-hazard","titles":{"ru":"Boss Fight Atlas: Подвижная опасная зона (RU)","en":"Boss Fight Atlas: Moving hazard (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-3901b6be972f8367","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moving-hazard","titles":{"ru":"Boss Fight Atlas: Подвижная опасная зона (EN)","en":"Boss Fight Atlas: Moving hazard (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-780f342c75857c60","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/converging-threats","titles":{"ru":"Boss Fight Atlas: Сходящиеся угрозы (RU)","en":"Boss Fight Atlas: Converging threats (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"}]},{"id":"source-e967496bd78c7b82","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/converging-threats","titles":{"ru":"Boss Fight Atlas: Сходящиеся угрозы (EN)","en":"Boss Fight Atlas: Converging threats (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"}]},{"id":"source-6620c4c3b1d478bb","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/platform-destruction","titles":{"ru":"Boss Fight Atlas: Разрушение опоры (RU)","en":"Boss Fight Atlas: Platform destruction (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"}]},{"id":"source-7dd3b0b4a19f9092","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/platform-destruction","titles":{"ru":"Boss Fight Atlas: Разрушение опоры (EN)","en":"Boss Fight Atlas: Platform destruction (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"}]},{"id":"source-b06b04ea71ee6ca9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shrinking-safe-area","titles":{"ru":"Boss Fight Atlas: Сужение безопасной области (RU)","en":"Boss Fight Atlas: Shrinking safe area (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"}]},{"id":"source-bdf6fd9638bfd7d0","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shrinking-safe-area","titles":{"ru":"Boss Fight Atlas: Сужение безопасной области (EN)","en":"Boss Fight Atlas: Shrinking safe area (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"}]},{"id":"source-2a9c06448e9baf9d","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pull","titles":{"ru":"Boss Fight Atlas: Притягивание (RU)","en":"Boss Fight Atlas: Pull (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-18f7a165d1ad3c7b","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pull","titles":{"ru":"Boss Fight Atlas: Притягивание (EN)","en":"Boss Fight Atlas: Pull (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-6002109c9a1e3fc3","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/knockback","titles":{"ru":"Boss Fight Atlas: Отталкивание (RU)","en":"Boss Fight Atlas: Knockback (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"}]},{"id":"source-de2814d064aa6c4a","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/knockback","titles":{"ru":"Boss Fight Atlas: Отталкивание (EN)","en":"Boss Fight Atlas: Knockback (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"}]},{"id":"source-68cc17253abe1410","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/summon","titles":{"ru":"Boss Fight Atlas: Призыв (RU)","en":"Boss Fight Atlas: Summon (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-2e5fb712208e3710","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/summon","titles":{"ru":"Boss Fight Atlas: Призыв (EN)","en":"Boss Fight Atlas: Summon (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-a7acdcc3185eb494","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/turret-deployment","titles":{"ru":"Boss Fight Atlas: Установка турели (RU)","en":"Boss Fight Atlas: Turret deployment (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-51860f9fd4c39ff2","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/turret-deployment","titles":{"ru":"Boss Fight Atlas: Установка турели (EN)","en":"Boss Fight Atlas: Turret deployment (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-a0b1652b86fcde33","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/threat-generator","titles":{"ru":"Boss Fight Atlas: Генератор угроз (RU)","en":"Boss Fight Atlas: Threat generator (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-2f2f6fc833934459","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/threat-generator","titles":{"ru":"Boss Fight Atlas: Генератор угроз (EN)","en":"Boss Fight Atlas: Threat generator (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-53a77c764c634053","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/decoy","titles":{"ru":"Boss Fight Atlas: Ложная цель (RU)","en":"Boss Fight Atlas: Decoy (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-690d870d646d3f67","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/decoy","titles":{"ru":"Boss Fight Atlas: Ложная цель (EN)","en":"Boss Fight Atlas: Decoy (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-588b516a15af722e","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/target-lock","titles":{"ru":"Boss Fight Atlas: Наведение с фиксацией (RU)","en":"Boss Fight Atlas: Target lock (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"}]},{"id":"source-7657348ee9e76d22","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/target-lock","titles":{"ru":"Boss Fight Atlas: Наведение с фиксацией (EN)","en":"Boss Fight Atlas: Target lock (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"}]},{"id":"source-950ef427f2343f05","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/predictive-aiming","titles":{"ru":"Boss Fight Atlas: Наведение с упреждением (RU)","en":"Boss Fight Atlas: Predictive aiming (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-0d367e1bab727067","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/predictive-aiming","titles":{"ru":"Boss Fight Atlas: Наведение с упреждением (EN)","en":"Boss Fight Atlas: Predictive aiming (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-9b8db0505aeba3d4","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/source-tracking","titles":{"ru":"Boss Fight Atlas: Сопровождение источником (RU)","en":"Boss Fight Atlas: Source tracking (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-753885c5ec6a3127","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/source-tracking","titles":{"ru":"Boss Fight Atlas: Сопровождение источником (EN)","en":"Boss Fight Atlas: Source tracking (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-a8ae47b0644667ec","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/homing-projectile","titles":{"ru":"Boss Fight Atlas: Самонаведение снаряда (RU)","en":"Boss Fight Atlas: Homing projectile (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"}]},{"id":"source-7e82f0fec0ced1d4","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/homing-projectile","titles":{"ru":"Boss Fight Atlas: Самонаведение снаряда (EN)","en":"Boss Fight Atlas: Homing projectile (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"}]},{"id":"source-84d95b7ae70b7427","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/burst-fire","titles":{"ru":"Boss Fight Atlas: Очередь (RU)","en":"Boss Fight Atlas: Burst fire (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-a181d55cc778892e","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/burst-fire","titles":{"ru":"Boss Fight Atlas: Очередь (EN)","en":"Boss Fight Atlas: Burst fire (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-d7b5039eaab09203","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/volley","titles":{"ru":"Boss Fight Atlas: Залп (RU)","en":"Boss Fight Atlas: Volley (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-2d53b86a8c10f310","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/volley","titles":{"ru":"Boss Fight Atlas: Залп (EN)","en":"Boss Fight Atlas: Volley (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-94efb6b8dd7ee3c3","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-combination","titles":{"ru":"Boss Fight Atlas: Комбинация атак (RU)","en":"Boss Fight Atlas: Attack combination (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"}]},{"id":"source-57195c598c7b657d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-combination","titles":{"ru":"Boss Fight Atlas: Комбинация атак (EN)","en":"Boss Fight Atlas: Attack combination (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"}]},{"id":"source-bb294225ecb398be","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/delayed-activation","titles":{"ru":"Boss Fight Atlas: Отложенная активация (RU)","en":"Boss Fight Atlas: Delayed activation (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-4f96b68d00316df7","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/delayed-activation","titles":{"ru":"Boss Fight Atlas: Отложенная активация (EN)","en":"Boss Fight Atlas: Delayed activation (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-9432aae25d30ae62","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/speed-change","titles":{"ru":"Boss Fight Atlas: Изменение скорости (RU)","en":"Boss Fight Atlas: Speed change (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-7f5761c4a98667f3","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/speed-change","titles":{"ru":"Boss Fight Atlas: Изменение скорости (EN)","en":"Boss Fight Atlas: Speed change (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-4694c293084315a8","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/limited-spread","titles":{"ru":"Boss Fight Atlas: Ограниченный разброс (RU)","en":"Boss Fight Atlas: Limited spread (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-baad7688d343c235","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/limited-spread","titles":{"ru":"Boss Fight Atlas: Ограниченный разброс (EN)","en":"Boss Fight Atlas: Limited spread (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-44729adb94bd817e","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/directional-shield","titles":{"ru":"Boss Fight Atlas: Направленный щит (RU)","en":"Boss Fight Atlas: Directional shield (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-3d5d81f888c7ad04","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/directional-shield","titles":{"ru":"Boss Fight Atlas: Направленный щит (EN)","en":"Boss Fight Atlas: Directional shield (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-69f4daff3c05c5d0","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-type-resistance","titles":{"ru":"Boss Fight Atlas: Сопротивление типу урона (RU)","en":"Boss Fight Atlas: Damage-type resistance (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-7958f2f830b7799c","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-type-resistance","titles":{"ru":"Boss Fight Atlas: Сопротивление типу урона (EN)","en":"Boss Fight Atlas: Damage-type resistance (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-13644b1339dbd1f4","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/situational-immunity","titles":{"ru":"Boss Fight Atlas: Ситуационный иммунитет (RU)","en":"Boss Fight Atlas: Situational immunity (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-e322101300b3a900","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/situational-immunity","titles":{"ru":"Boss Fight Atlas: Ситуационный иммунитет (EN)","en":"Boss Fight Atlas: Situational immunity (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-addac6a8f713321a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/weak-point","titles":{"ru":"Boss Fight Atlas: Уязвимая точка (RU)","en":"Boss Fight Atlas: Weak point (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"}]},{"id":"source-79b854ac4f0147ae","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/weak-point","titles":{"ru":"Boss Fight Atlas: Уязвимая точка (EN)","en":"Boss Fight Atlas: Weak point (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"}]},{"id":"source-84cb75432ffd2695","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/part-break","titles":{"ru":"Boss Fight Atlas: Разрушение части (RU)","en":"Boss Fight Atlas: Part break (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-ed8bc8c5f6ecabbc","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/part-break","titles":{"ru":"Boss Fight Atlas: Разрушение части (EN)","en":"Boss Fight Atlas: Part break (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-6bab29abc506460c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-reflection","titles":{"ru":"Boss Fight Atlas: Отражение атак (RU)","en":"Boss Fight Atlas: Attack reflection (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-36efdc85565663e4","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-reflection","titles":{"ru":"Boss Fight Atlas: Отражение атак (EN)","en":"Boss Fight Atlas: Attack reflection (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-fda599d08f86cec1","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/counter-stance","titles":{"ru":"Boss Fight Atlas: Контратакующая стойка (RU)","en":"Boss Fight Atlas: Counter stance (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-c090d35f188f4713","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/counter-stance","titles":{"ru":"Boss Fight Atlas: Контратакующая стойка (EN)","en":"Boss Fight Atlas: Counter stance (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-c76a017431de6ea9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/absorption-power-up","titles":{"ru":"Boss Fight Atlas: Поглощение с усилением (RU)","en":"Boss Fight Atlas: Absorption power-up (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-e705907470637a06","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/absorption-power-up","titles":{"ru":"Boss Fight Atlas: Поглощение с усилением (EN)","en":"Boss Fight Atlas: Absorption power-up (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-01ddc5def1c7b602","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interruptible-wind-up","titles":{"ru":"Boss Fight Atlas: Прерываемая подготовка (RU)","en":"Boss Fight Atlas: Interruptible wind-up (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-9cf2c98e0f3fc4ad","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interruptible-wind-up","titles":{"ru":"Boss Fight Atlas: Прерываемая подготовка (EN)","en":"Boss Fight Atlas: Interruptible wind-up (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-0aea96f8a59e97bf","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-adaptation","titles":{"ru":"Boss Fight Atlas: Адаптация к арсеналу (RU)","en":"Boss Fight Atlas: Loadout adaptation (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-f7cb3589cb57528d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-adaptation","titles":{"ru":"Boss Fight Atlas: Адаптация к арсеналу (EN)","en":"Boss Fight Atlas: Loadout adaptation (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-a4d064c77784b30f","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph","titles":{"ru":"Boss Fight Atlas: Предупреждение (RU)","en":"Boss Fight Atlas: Telegraph (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"}]},{"id":"source-0a5d048a8ed6fd07","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph","titles":{"ru":"Boss Fight Atlas: Предупреждение (EN)","en":"Boss Fight Atlas: Telegraph (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"}]},{"id":"source-77518364e7413d63","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up","titles":{"ru":"Boss Fight Atlas: Подготовка (RU)","en":"Boss Fight Atlas: Wind-up (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"}]},{"id":"source-4e78af36e7d262ac","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up","titles":{"ru":"Boss Fight Atlas: Подготовка (EN)","en":"Boss Fight Atlas: Wind-up (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"}]},{"id":"source-a858a192ab1c9698","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/attack-lock","titles":{"ru":"Boss Fight Atlas: Фиксация атаки (RU)","en":"Boss Fight Atlas: Attack lock (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"}]},{"id":"source-ff5594b49714f873","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/attack-lock","titles":{"ru":"Boss Fight Atlas: Фиксация атаки (EN)","en":"Boss Fight Atlas: Attack lock (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"}]},{"id":"source-79f0ea05eb650ed0","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/active-phase","titles":{"ru":"Boss Fight Atlas: Активная фаза (RU)","en":"Boss Fight Atlas: Active phase (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"}]},{"id":"source-aa7ffd96ad1a22e8","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/active-phase","titles":{"ru":"Boss Fight Atlas: Активная фаза (EN)","en":"Boss Fight Atlas: Active phase (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"}]},{"id":"source-42e0bb8cf7564104","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery","titles":{"ru":"Boss Fight Atlas: Восстановление (RU)","en":"Boss Fight Atlas: Recovery (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"}]},{"id":"source-cdb9dc64b51103e6","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery","titles":{"ru":"Boss Fight Atlas: Восстановление (EN)","en":"Boss Fight Atlas: Recovery (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"}]},{"id":"source-57c861d2970c4d89","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase","titles":{"ru":"Boss Fight Atlas: Фаза боя (RU)","en":"Boss Fight Atlas: Fight phase (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"}]},{"id":"source-fc88901a1e821d86","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase","titles":{"ru":"Boss Fight Atlas: Фаза боя (EN)","en":"Boss Fight Atlas: Fight phase (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"}]},{"id":"source-9ec0777c0bd65816","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/enrage","titles":{"ru":"Boss Fight Atlas: Ярость (RU)","en":"Boss Fight Atlas: Enrage (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"}]},{"id":"source-0694466e65a8302a","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/enrage","titles":{"ru":"Boss Fight Atlas: Ярость (EN)","en":"Boss Fight Atlas: Enrage (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"}]},{"id":"source-042051634857bf43","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/survival-phase","titles":{"ru":"Boss Fight Atlas: Фаза выживания (RU)","en":"Boss Fight Atlas: Survival phase (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"}]},{"id":"source-f010a26e310cc992","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/survival-phase","titles":{"ru":"Boss Fight Atlas: Фаза выживания (EN)","en":"Boss Fight Atlas: Survival phase (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"}]},{"id":"source-6e666b03cf966de9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/teleport","titles":{"ru":"Boss Fight Atlas: Телепортация (RU)","en":"Boss Fight Atlas: Teleport (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-4efcbf8b806f6922","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/teleport","titles":{"ru":"Boss Fight Atlas: Телепортация (EN)","en":"Boss Fight Atlas: Teleport (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-be3c10532f14f200","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boundary-attack","titles":{"ru":"Boss Fight Atlas: Атака с границы арены (RU)","en":"Boss Fight Atlas: Boundary attack (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-a69b6c55489850b2","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boundary-attack","titles":{"ru":"Boss Fight Atlas: Атака с границы арены (EN)","en":"Boss Fight Atlas: Boundary attack (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-35073e2cf2f3d8d6","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-scrolling","titles":{"ru":"Boss Fight Atlas: Принудительная прокрутка (RU)","en":"Boss Fight Atlas: Forced scrolling (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-1f333e88ba3523c2","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-scrolling","titles":{"ru":"Boss Fight Atlas: Принудительная прокрутка (EN)","en":"Boss Fight Atlas: Forced scrolling (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-727acb5e0c3e592d","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/chase-herding","titles":{"ru":"Boss Fight Atlas: Погоня с загоном (RU)","en":"Boss Fight Atlas: Chase herding (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-6da63eca2233dfdc","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/chase-herding","titles":{"ru":"Boss Fight Atlas: Погоня с загоном (EN)","en":"Boss Fight Atlas: Chase herding (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-b3c8c3c2316f933c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/escape-phase","titles":{"ru":"Boss Fight Atlas: Побег босса (RU)","en":"Boss Fight Atlas: Escape phase (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-9b94b0bc924f1d4c","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/escape-phase","titles":{"ru":"Boss Fight Atlas: Побег босса (EN)","en":"Boss Fight Atlas: Escape phase (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-db6ebb23d445f395","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/relocated-arena","titles":{"ru":"Boss Fight Atlas: Вложенная или сменная арена (RU)","en":"Boss Fight Atlas: Nested / relocated arena (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-1397b0a56858c4d5","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/relocated-arena","titles":{"ru":"Boss Fight Atlas: Вложенная или сменная арена (EN)","en":"Boss Fight Atlas: Nested / relocated arena (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-4b853031eb64b533","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/control-mode-shift","titles":{"ru":"Boss Fight Atlas: Смена режима управления (RU)","en":"Boss Fight Atlas: Control mode shift (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-3f6df8e922e0a61a","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/control-mode-shift","titles":{"ru":"Boss Fight Atlas: Смена режима управления (EN)","en":"Boss Fight Atlas: Control mode shift (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-7e8d30f6fa8492e2","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/boss-as-terrain","titles":{"ru":"Boss Fight Atlas: Босс как уровень (RU)","en":"Boss Fight Atlas: Boss as terrain (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-0d3e88c29f86d4f6","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/boss-as-terrain","titles":{"ru":"Boss Fight Atlas: Босс как уровень (EN)","en":"Boss Fight Atlas: Boss as terrain (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-d1358a5f13a196b7","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/cover-line-of-sight","titles":{"ru":"Boss Fight Atlas: Укрытие и линия видимости (RU)","en":"Boss Fight Atlas: Cover and line of sight (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-9fac53d1e52aeeee","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/cover-line-of-sight","titles":{"ru":"Boss Fight Atlas: Укрытие и линия видимости (EN)","en":"Boss Fight Atlas: Cover and line of sight (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-42e96465955e68b3","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/forced-inertia","titles":{"ru":"Boss Fight Atlas: Принудительная инерция (RU)","en":"Boss Fight Atlas: Forced inertia (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-3ac94a63c5d97caf","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/forced-inertia","titles":{"ru":"Boss Fight Atlas: Принудительная инерция (EN)","en":"Boss Fight Atlas: Forced inertia (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-ed55bd51a5646ed6","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wraparound-projectile","titles":{"ru":"Boss Fight Atlas: Зацикленная траектория (RU)","en":"Boss Fight Atlas: Wraparound projectile (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-a24573314a2a25c8","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wraparound-projectile","titles":{"ru":"Boss Fight Atlas: Зацикленная траектория (EN)","en":"Boss Fight Atlas: Wraparound projectile (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-e255ed46f29ca636","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/beat-synced-attack","titles":{"ru":"Boss Fight Atlas: Ритмическая синхронизация (RU)","en":"Boss Fight Atlas: Beat-synced attack (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-0a87f8833ced2e85","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/beat-synced-attack","titles":{"ru":"Boss Fight Atlas: Ритмическая синхронизация (EN)","en":"Boss Fight Atlas: Beat-synced attack (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-25fc8748e931e351","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/secondary-cues-invisibility","titles":{"ru":"Boss Fight Atlas: Скрытый босс и вторичные следы (RU)","en":"Boss Fight Atlas: Invisibility (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-34b2b237e8faab8b","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/secondary-cues-invisibility","titles":{"ru":"Boss Fight Atlas: Скрытый босс и вторичные следы (EN)","en":"Boss Fight Atlas: Invisibility (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-3b8aeff91708ccf8","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection","titles":{"ru":"Boss Fight Atlas: Обнаружение игрока по шуму (RU)","en":"Boss Fight Atlas: Sound detection (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-8b85c8d1f59ece4d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection","titles":{"ru":"Boss Fight Atlas: Обнаружение игрока по шуму (EN)","en":"Boss Fight Atlas: Sound detection (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-072ba1933b8cca54","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/objective-linked-invulnerability","titles":{"ru":"Boss Fight Atlas: Неуязвимость, привязанная к цели (RU)","en":"Boss Fight Atlas: Objective-linked invulnerability (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-ca891d593088eef9","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/objective-linked-invulnerability","titles":{"ru":"Boss Fight Atlas: Неуязвимость, привязанная к цели (EN)","en":"Boss Fight Atlas: Objective-linked invulnerability (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-5be53f08693ade21","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wave-clear-objective","titles":{"ru":"Boss Fight Atlas: Победа через волны (RU)","en":"Boss Fight Atlas: Wave-clear objective (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-0df92fdde21934dc","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wave-clear-objective","titles":{"ru":"Boss Fight Atlas: Победа через волны (EN)","en":"Boss Fight Atlas: Wave-clear objective (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-0b0440927125bac1","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/environmental-weapon","titles":{"ru":"Boss Fight Atlas: Орудие окружения (RU)","en":"Boss Fight Atlas: Environmental weapon (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-ecd106fca099384f","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/environmental-weapon","titles":{"ru":"Boss Fight Atlas: Орудие окружения (EN)","en":"Boss Fight Atlas: Environmental weapon (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-0d7e759a2f97de82","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/encounter-specific-tool","titles":{"ru":"Boss Fight Atlas: Особый инструмент боя (RU)","en":"Boss Fight Atlas: Encounter-specific tool (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-c600fe74b2fab0c5","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/encounter-specific-tool","titles":{"ru":"Boss Fight Atlas: Особый инструмент боя (EN)","en":"Boss Fight Atlas: Encounter-specific tool (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-17349091c71f450a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/player-controlled-boss","titles":{"ru":"Boss Fight Atlas: Босс под управлением другого игрока (RU)","en":"Boss Fight Atlas: Player-controlled boss (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-8015dae7b51e29aa","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/player-controlled-boss","titles":{"ru":"Boss Fight Atlas: Босс под управлением другого игрока (EN)","en":"Boss Fight Atlas: Player-controlled boss (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-e4cc7239178da62a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/projectile-rally","titles":{"ru":"Boss Fight Atlas: Ответный залп (RU)","en":"Boss Fight Atlas: Projectile rally (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-8c6c97e45ab558a4","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/projectile-rally","titles":{"ru":"Boss Fight Atlas: Ответный залп (EN)","en":"Boss Fight Atlas: Projectile rally (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-8609161d5ba43521","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/baited-self-hit","titles":{"ru":"Boss Fight Atlas: Самоповреждение через приманку (RU)","en":"Boss Fight Atlas: Baited self-hit (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-6b11091c48342a24","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/baited-self-hit","titles":{"ru":"Boss Fight Atlas: Самоповреждение через приманку (EN)","en":"Boss Fight Atlas: Baited self-hit (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-a82b1c2e24079b56","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/posture-stagger-gauge","titles":{"ru":"Boss Fight Atlas: Шкала стойкости и добивание (RU)","en":"Boss Fight Atlas: Posture stagger gauge (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-6e18b9599c658234","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/posture-stagger-gauge","titles":{"ru":"Boss Fight Atlas: Шкала стойкости и добивание (EN)","en":"Boss Fight Atlas: Posture stagger gauge (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-7ba9137a28d30d27","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pacifist-resolution","titles":{"ru":"Boss Fight Atlas: Ненасильственное завершение (RU)","en":"Boss Fight Atlas: Pacifist resolution (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-21e1f4cc8dbcce05","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pacifist-resolution","titles":{"ru":"Boss Fight Atlas: Ненасильственное завершение (EN)","en":"Boss Fight Atlas: Pacifist resolution (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-38fabeb256092dd9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/persistent-progress","titles":{"ru":"Boss Fight Atlas: Сохранение прогресса между попытками (RU)","en":"Boss Fight Atlas: Persistent encounter progress (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-c96e80a68d70538d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/persistent-progress","titles":{"ru":"Boss Fight Atlas: Сохранение прогресса между попытками (EN)","en":"Boss Fight Atlas: Persistent encounter progress (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-159cce2d9cd10cff","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/status-buildup","titles":{"ru":"Boss Fight Atlas: Накопление состояния (RU)","en":"Boss Fight Atlas: Status buildup (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-ee8bfe6eaba999fd","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/status-buildup","titles":{"ru":"Boss Fight Atlas: Накопление состояния (EN)","en":"Boss Fight Atlas: Status buildup (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-ec3ce3a8cff2220a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/instant-kill","titles":{"ru":"Boss Fight Atlas: Мгновенная казнь (RU)","en":"Boss Fight Atlas: Instant-kill condition (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-418a36f9a36fc332","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/instant-kill","titles":{"ru":"Boss Fight Atlas: Мгновенная казнь (EN)","en":"Boss Fight Atlas: Instant-kill condition (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-4cd28bdff5e33ce9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/maximum-health-reduction","titles":{"ru":"Boss Fight Atlas: Снижение максимального здоровья (RU)","en":"Boss Fight Atlas: Maximum-health reduction (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-dea1c92088559631","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/maximum-health-reduction","titles":{"ru":"Boss Fight Atlas: Снижение максимального здоровья (EN)","en":"Boss Fight Atlas: Maximum-health reduction (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-6aadf3e303741b4c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ability-lock","titles":{"ru":"Boss Fight Atlas: Блокировка способности или лечения (RU)","en":"Boss Fight Atlas: Ability or healing lock (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-e76f8435c4702dff","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ability-lock","titles":{"ru":"Boss Fight Atlas: Блокировка способности или лечения (EN)","en":"Boss Fight Atlas: Ability or healing lock (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-1c9c05b32569b635","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/resource-steal","titles":{"ru":"Boss Fight Atlas: Кража или выбивание ресурса (RU)","en":"Boss Fight Atlas: Resource steal or drop (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-27fca7e342ded6ea","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/resource-steal","titles":{"ru":"Boss Fight Atlas: Кража или выбивание ресурса (EN)","en":"Boss Fight Atlas: Resource steal or drop (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-397419f57aa8a4be","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/on-hit-healing","titles":{"ru":"Boss Fight Atlas: Лечение при попадании или вампиризм (RU)","en":"Boss Fight Atlas: On-hit healing or lifesteal (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-f7cafd29a0f9b400","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/on-hit-healing","titles":{"ru":"Boss Fight Atlas: Лечение при попадании или вампиризм (EN)","en":"Boss Fight Atlas: On-hit healing or lifesteal (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-d6643676a882dfc8","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/self-heal-cast","titles":{"ru":"Boss Fight Atlas: Прерываемое самолечение (RU)","en":"Boss Fight Atlas: Interruptible self-heal (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-69453b901bc24f92","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/self-heal-cast","titles":{"ru":"Boss Fight Atlas: Прерываемое самолечение (EN)","en":"Boss Fight Atlas: Interruptible self-heal (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-cea949bd8760b61b","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/external-healing-source","titles":{"ru":"Boss Fight Atlas: Перехватываемые источники лечения (RU)","en":"Boss Fight Atlas: Interceptable healing sources (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-a8efff1144b4843c","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/external-healing-source","titles":{"ru":"Boss Fight Atlas: Перехватываемые источники лечения (EN)","en":"Boss Fight Atlas: Interceptable healing sources (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-e10ecdf66a6da2f5","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-rate-cap","titles":{"ru":"Boss Fight Atlas: Адаптивное ограничение темпа урона (RU)","en":"Boss Fight Atlas: Adaptive damage-rate cap (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-88dd8aedef7f07ba","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-rate-cap","titles":{"ru":"Boss Fight Atlas: Адаптивное ограничение темпа урона (EN)","en":"Boss Fight Atlas: Adaptive damage-rate cap (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-0fbbdc7c268f7497","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/loadout-mirror","titles":{"ru":"Boss Fight Atlas: Зеркало экипировки (RU)","en":"Boss Fight Atlas: Loadout mirror (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-c76d72f6c7173966","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/loadout-mirror","titles":{"ru":"Boss Fight Atlas: Зеркало экипировки (EN)","en":"Boss Fight Atlas: Loadout mirror (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-36fd75dd6f7b07ad","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/moveset-shapeshifting","titles":{"ru":"Boss Fight Atlas: Смена чужих наборов атак (RU)","en":"Boss Fight Atlas: Moveset shapeshifting (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-caebdda991bcab1a","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/moveset-shapeshifting","titles":{"ru":"Boss Fight Atlas: Смена чужих наборов атак (EN)","en":"Boss Fight Atlas: Moveset shapeshifting (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-5387d37f98d2db0d","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ally-theft","titles":{"ru":"Boss Fight Atlas: Кража и подчинение союзника (RU)","en":"Boss Fight Atlas: Ally theft and charm (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-3be68a97d1aeadb2","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ally-theft","titles":{"ru":"Boss Fight Atlas: Кража и подчинение союзника (EN)","en":"Boss Fight Atlas: Ally theft and charm (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-1bc479c7ada5e2c4","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/false-death","titles":{"ru":"Boss Fight Atlas: Ложная смерть и возвращение (RU)","en":"Boss Fight Atlas: False death and return (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-4549ba1e6876d2a1","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/false-death","titles":{"ru":"Boss Fight Atlas: Ложная смерть и возвращение (EN)","en":"Boss Fight Atlas: False death and return (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-550fe75f70cfda2e","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/action-reactive-punish","titles":{"ru":"Boss Fight Atlas: Реакция на действие игрока (RU)","en":"Boss Fight Atlas: Action-reactive punish (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-ed822019ad9c4bc3","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/action-reactive-punish","titles":{"ru":"Boss Fight Atlas: Реакция на действие игрока (EN)","en":"Boss Fight Atlas: Action-reactive punish (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-dda9515e790e3bf1","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/run-history-manifestation","titles":{"ru":"Boss Fight Atlas: История прохождения внутри боя (RU)","en":"Boss Fight Atlas: Run-history manifestation (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-b8b296586582a29e","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/run-history-manifestation","titles":{"ru":"Boss Fight Atlas: История прохождения внутри боя (EN)","en":"Boss Fight Atlas: Run-history manifestation (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-7d83128f3e6e0372","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/real-time-progression","titles":{"ru":"Boss Fight Atlas: Реальное время меняет бой (RU)","en":"Boss Fight Atlas: Real-time progression (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-cdfd4fc5a3119a74","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/real-time-progression","titles":{"ru":"Boss Fight Atlas: Реальное время меняет бой (EN)","en":"Boss Fight Atlas: Real-time progression (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-32dd92fd3df5145a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/interface-interaction","titles":{"ru":"Boss Fight Atlas: Внешний интерфейс как правило боя (RU)","en":"Boss Fight Atlas: Interface interaction (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-e3bd1d1c01a380a9","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/interface-interaction","titles":{"ru":"Boss Fight Atlas: Внешний интерфейс как правило боя (EN)","en":"Boss Fight Atlas: Interface interaction (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-a44ee818c5b4236c","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/world-state-variant","titles":{"ru":"Boss Fight Atlas: Контекстное правило мира (RU)","en":"Boss Fight Atlas: World-state encounter variant (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-15806bb6380c9df7","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/world-state-variant","titles":{"ru":"Boss Fight Atlas: Контекстное правило мира (EN)","en":"Boss Fight Atlas: World-state encounter variant (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-05d3d9a7facdafc8","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-size-scaling","titles":{"ru":"Boss Fight Atlas: Масштабирование по числу игроков (RU)","en":"Boss Fight Atlas: Party-size scaling (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-50a791951206c25b","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-size-scaling","titles":{"ru":"Boss Fight Atlas: Масштабирование по числу игроков (EN)","en":"Boss Fight Atlas: Party-size scaling (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-e764bdba28a58ad5","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/partner-revival","titles":{"ru":"Boss Fight Atlas: Воскрешение напарника (RU)","en":"Boss Fight Atlas: Partner revival (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-ec7f4e4a3bb18dc6","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/partner-revival","titles":{"ru":"Boss Fight Atlas: Воскрешение напарника (EN)","en":"Boss Fight Atlas: Partner revival (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-95adb605bb166c38","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/kill-order-inheritance","titles":{"ru":"Boss Fight Atlas: Наследование силы по порядку убийства (RU)","en":"Boss Fight Atlas: Kill-order inheritance (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-321a178ece0929df","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/kill-order-inheritance","titles":{"ru":"Boss Fight Atlas: Наследование силы по порядку убийства (EN)","en":"Boss Fight Atlas: Kill-order inheritance (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-0828c865162446e7","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shared-group-health","titles":{"ru":"Boss Fight Atlas: Общее здоровье группы (RU)","en":"Boss Fight Atlas: Shared group health (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"}]},{"id":"source-e4f84c60a2ecdb38","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shared-group-health","titles":{"ru":"Boss Fight Atlas: Общее здоровье группы (EN)","en":"Boss Fight Atlas: Shared group health (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"}]},{"id":"source-a5cfdc88b9fd2230","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/coordinated-duo-attack","titles":{"ru":"Boss Fight Atlas: Связанный приём пары (RU)","en":"Boss Fight Atlas: Coordinated duo attack (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-59c13c2296b803a5","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/coordinated-duo-attack","titles":{"ru":"Boss Fight Atlas: Связанный приём пары (EN)","en":"Boss Fight Atlas: Coordinated duo attack (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-26af846aa21f9b2a","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/stack-damage","titles":{"ru":"Boss Fight Atlas: Разделение урона (RU)","en":"Boss Fight Atlas: Shared-damage stack (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-ef604fc8b7b065b4","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/stack-damage","titles":{"ru":"Boss Fight Atlas: Разделение урона (EN)","en":"Boss Fight Atlas: Shared-damage stack (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-7c56ebeb6ea0d2a7","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/personal-spread","titles":{"ru":"Boss Fight Atlas: Разведение персональных зон (RU)","en":"Boss Fight Atlas: Personal spread (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-3a884b200fcc5e71","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/personal-spread","titles":{"ru":"Boss Fight Atlas: Разведение персональных зон (EN)","en":"Boss Fight Atlas: Personal spread (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-aa2a8a08fd1fb766","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tower-soak","titles":{"ru":"Boss Fight Atlas: Занятие точки (RU)","en":"Boss Fight Atlas: Tower soak (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-9bf4aceab6ce4ae9","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tower-soak","titles":{"ru":"Boss Fight Atlas: Занятие точки (EN)","en":"Boss Fight Atlas: Tower soak (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-f22a8378dae6773e","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/entity-tether","titles":{"ru":"Boss Fight Atlas: Связь между сущностями (RU)","en":"Boss Fight Atlas: Entity tether (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-4830148c52be557e","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/entity-tether","titles":{"ru":"Boss Fight Atlas: Связь между сущностями (EN)","en":"Boss Fight Atlas: Entity tether (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-ad69c68f4b0453ce","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/gaze-check","titles":{"ru":"Boss Fight Atlas: Проверка направления взгляда (RU)","en":"Boss Fight Atlas: Gaze check (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-89d56df8819aeea9","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/gaze-check","titles":{"ru":"Boss Fight Atlas: Проверка направления взгляда (EN)","en":"Boss Fight Atlas: Gaze check (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-d1557d7c8726d152","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/proximity-damage","titles":{"ru":"Boss Fight Atlas: Урон по расстоянию (RU)","en":"Boss Fight Atlas: Proximity damage (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-58e5fc834239e838","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/proximity-damage","titles":{"ru":"Boss Fight Atlas: Урон по расстоянию (EN)","en":"Boss Fight Atlas: Proximity damage (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-985f4910d31a1b26","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/tank-swap","titles":{"ru":"Boss Fight Atlas: Сильный удар и смена цели (RU)","en":"Boss Fight Atlas: Tankbuster and target handoff (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-16a794382bc21bb0","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/tank-swap","titles":{"ru":"Boss Fight Atlas: Сильный удар и смена цели (EN)","en":"Boss Fight Atlas: Tankbuster and target handoff (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-efcb6af4d63a1f42","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/debuff-handoff","titles":{"ru":"Boss Fight Atlas: Передача состояния (RU)","en":"Boss Fight Atlas: Debuff handoff (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-28faff77371c494d","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/debuff-handoff","titles":{"ru":"Boss Fight Atlas: Передача состояния (EN)","en":"Boss Fight Atlas: Debuff handoff (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-4d79560b202eb39b","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/ordered-targets","titles":{"ru":"Boss Fight Atlas: Очередь отмеченных целей (RU)","en":"Boss Fight Atlas: Ordered targets (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-0a5e79ddda2de8a2","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/ordered-targets","titles":{"ru":"Boss Fight Atlas: Очередь отмеченных целей (EN)","en":"Boss Fight Atlas: Ordered targets (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-a97949e530643de2","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/pairing-polarity","titles":{"ru":"Boss Fight Atlas: Парность полярностей (RU)","en":"Boss Fight Atlas: Pairing polarity (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-eb82b900cbdfa00b","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/pairing-polarity","titles":{"ru":"Boss Fight Atlas: Парность полярностей (EN)","en":"Boss Fight Atlas: Pairing polarity (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-f3a714726f2c90e9","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/party-split","titles":{"ru":"Boss Fight Atlas: Параллельные задачи группы (RU)","en":"Boss Fight Atlas: Party split (RU)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-a026eda314f5bea4","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/party-split","titles":{"ru":"Boss Fight Atlas: Параллельные задачи группы (EN)","en":"Boss Fight Atlas: Party split (EN)"},"verifiedAt":null,"usedBy":[{"key":"catalog/boss-fight-atlas","lang":"ru","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"catalog/boss-fight-atlas","lang":"en","title":"Boss fights","url":"https://gamemechanics.pro/en/mechanics/boss-fight-atlas/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-938d01176a1635ea","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s","titles":{"ru":"Shriek · Ori and the Will of the Wisps","en":"Shriek · Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-b8b3642c9d7ab75c","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s","titles":{"ru":"Mantis Lords · Hollow Knight","en":"Mantis Lords · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"}]},{"id":"source-f11ef1d99a1763be","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s","titles":{"ru":"Dancer of the Boreal Valley · Dark Souls III","en":"Dancer of the Boreal Valley · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"}]},{"id":"source-baf38070a8989361","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","titles":{"ru":"Enemy Attacks and Telegraphing · Mike Stout","en":"Enemy Attacks and Telegraphing · Mike Stout"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-945019fe5d82d809","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","titles":{"ru":"Boss Up: Boss Battle Design · GDC Vault","en":"Boss Up: Boss Battle Design · GDC Vault"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-a5ed4b8db6620df1","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"ru","title":"Предупреждение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-telegraph","lang":"en","title":"Telegraph","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-7360c1deba7d486c","url":"https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s","titles":{"ru":"Margit, the Fell Omen · Elden Ring","en":"Margit, the Fell Omen · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"}]},{"id":"source-66de608faedfd362","url":"https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s","titles":{"ru":"Corrupted Monk · Sekiro: Shadows Die Twice","en":"Corrupted Monk · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"}]},{"id":"source-b6c950a986876b85","url":"https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer","titles":{"ru":"Combat designer article · Mike Birkhead — anticipation, timing, and holds","en":"Combat designer article · Mike Birkhead — anticipation, timing, and holds"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-9afad7c96fda6ea2","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","titles":{"ru":"Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2","en":"Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-d17265a65b2a1b84","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-wind-up","lang":"en","title":"Wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/"}]},{"id":"source-493d43d294a92bc2","url":"https://game.capcom.com/cfn/sfv/column/131432?lang=en","titles":{"ru":"SF Seminar · Capcom — startup, active frames, and recovery","en":"SF Seminar · Capcom — startup, active frames, and recovery"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"}]},{"id":"source-55f562c92995b281","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=29s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"ru","title":"Активная фаза","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"},{"key":"mechanic/boss-fight-atlas--boss-active-phase","lang":"en","title":"Active phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-active-phase/"}]},{"id":"source-eef81b16224f1c1d","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s","titles":{"ru":"Horn Beetle · Ori and the Will of the Wisps","en":"Horn Beetle · Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"}]},{"id":"source-33fd2e5b8feccbc5","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=151s","titles":{"ru":"False Knight · Hollow Knight","en":"False Knight · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"}]},{"id":"source-83e6d511e27b8786","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s","titles":{"ru":"Ori and the Will of the Wisps","en":"Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/"},{"key":"mechanic/boss-fight-atlas--boss-recovery","lang":"en","title":"Recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-recovery/"}]},{"id":"source-fa8c1da3e7b691b7","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=276s","titles":{"ru":"Hornet Protector · Hollow Knight","en":"Hornet Protector · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"}]},{"id":"source-33b41db100441349","url":"https://www.youtube.com/watch?v=L1GZvUb5uoY&t=30s","titles":{"ru":"Phrike · Returnal","en":"Phrike · Returnal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"}]},{"id":"source-4e6a5880394c8505","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=283s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"ru","title":"Фиксация атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"},{"key":"mechanic/boss-fight-atlas--boss-attack-lock","lang":"en","title":"Attack lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-lock/"}]},{"id":"source-c3b4a5407343c65d","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=233s","titles":{"ru":"Mora · Ori and the Will of the Wisps","en":"Mora · Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"}]},{"id":"source-bd7f29d88bb94419","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s","titles":{"ru":"Wally Warbles · Cuphead","en":"Wally Warbles · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"}]},{"id":"source-672a1787af5dbc85","url":"https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s","titles":{"ru":"Rennala, Queen of the Full Moon · Elden Ring","en":"Rennala, Queen of the Full Moon · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-d60b74caa192cf71","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s","titles":{"ru":"Ori and the Will of the Wisps","en":"Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"},{"key":"mechanic/boss-fight-atlas--boss-fight-phase","lang":"en","title":"Fight phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/"}]},{"id":"source-4554ec21f4aa8b2e","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=66s","titles":{"ru":"Eye of Cthulhu · Terraria","en":"Eye of Cthulhu · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-3d98aa5b859ad11b","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s","titles":{"ru":"Absolute Radiance · Hollow Knight","en":"Absolute Radiance · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"}]},{"id":"source-ab5a882e9f13fff7","url":"https://www.youtube.com/watch?v=NwFX9I69uss&t=265s","titles":{"ru":"Diablos · Monster Hunter: World","en":"Diablos · Monster Hunter: World"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"}]},{"id":"source-cbcd085f7fb9d519","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=58s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"ru","title":"Ярость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-enrage/"},{"key":"mechanic/boss-fight-atlas--boss-enrage","lang":"en","title":"Enrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-enrage/"}]},{"id":"source-6f134fab3b095acb","url":"https://www.youtube.com/watch?v=Kx9DPTIDB_0&t=1s","titles":{"ru":"Kuro finale · Ori and the Blind Forest","en":"Kuro finale · Ori and the Blind Forest"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-94a54725f928e258","url":"https://www.youtube.com/watch?v=tHEmhVp1uAE&t=1596s","titles":{"ru":"Sans · Undertale","en":"Sans · Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"}]},{"id":"source-0b6cb2338c4ebaaa","url":"https://www.youtube.com/watch?v=fiXZRgAOCHw&t=300s","titles":{"ru":"Perfect Alexander · Final Fantasy XIV","en":"Perfect Alexander · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"}]},{"id":"source-0b0aa37f1d6edbc8","url":"https://news.xbox.com/en-us/2019/09/20/pre-purchase-ori-and-the-blind-forest-definitive-edition-for-nintendo-switch","titles":{"ru":"Xbox Wire — Escape Kuro's Clutches","en":"Xbox Wire — Escape Kuro's Clutches"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-f4d567dad05103df","url":"https://www.icy-veins.com/ffxiv/the-epic-of-alexander-ultimate-guides-perfect-alexander","titles":{"ru":"Icy Veins — Perfect Alexander and Fate Calibration","en":"Icy Veins — Perfect Alexander and Fate Calibration"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"ru","title":"Фаза выживания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"},{"key":"mechanic/boss-fight-atlas--boss-survival-phase","lang":"en","title":"Survival phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-survival-phase/"}]},{"id":"source-6bc8902db28f92c6","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=67s","titles":{"ru":"Dark Souls III","en":"Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"ru","title":"Размашистый удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"},{"key":"mechanic/boss-fight-atlas--boss-wide-swing","lang":"en","title":"Wide swing","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wide-swing/"}]},{"id":"source-3c7096578723a135","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1s","titles":{"ru":"Howl · Ori and the Will of the Wisps","en":"Howl · Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"}]},{"id":"source-edb00db89801f88b","url":"https://www.youtube.com/watch?v=f62A5eOtLzI&t=7s","titles":{"ru":"Traitor Lord · Hollow Knight","en":"Traitor Lord · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-d32ace75d41e8a33","url":"https://www.youtube.com/watch?v=KXeOFXIpOC0&t=15s","titles":{"ru":"Blazing Bull · Sekiro: Shadows Die Twice","en":"Blazing Bull · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-63218a22a2e647a0","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=14s","titles":{"ru":"Ori and the Will of the Wisps","en":"Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/"},{"key":"mechanic/boss-fight-atlas--boss-lunge","lang":"en","title":"Lunge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lunge/"}]},{"id":"source-fe1d941d246fcb74","url":"https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s","titles":{"ru":"Godfrey, First Elden Lord · Elden Ring","en":"Godfrey, First Elden Lord · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"}]},{"id":"source-faba29a7bcb74789","url":"https://www.youtube.com/watch?v=EDoJPFDEev0&t=78s","titles":{"ru":"Godrick the Grafted · Elden Ring","en":"Godrick the Grafted · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"}]},{"id":"source-86e61d47c3c90f4d","url":"https://eldenring.wiki.gg/wiki/Godfrey,_First_Elden_Lord","titles":{"ru":"Attack reference · Godfrey stomp and shockwave behavior","en":"Attack reference · Godfrey stomp and shockwave behavior"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"}]},{"id":"source-0bb18e37eb92d9c5","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s","titles":{"ru":"Ori and the Will of the Wisps","en":"Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"}]},{"id":"source-631be35bfaa1db07","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=166s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"ru","title":"Удар по земле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"ru","title":"Ударная волна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"},{"key":"mechanic/boss-fight-atlas--boss-ground-slam","lang":"en","title":"Ground slam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ground-slam/"},{"key":"mechanic/boss-fight-atlas--boss-shockwave","lang":"en","title":"Shockwave","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/"}]},{"id":"source-195e190fddcd8799","url":"https://www.youtube.com/watch?v=7pVgc-VBuPk&t=2s","titles":{"ru":"Chub · The Binding of Isaac: Rebirth","en":"Chub · The Binding of Isaac: Rebirth"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-3c96fd2399f5a2c7","url":"https://www.youtube.com/watch?v=gzwO84ERsb8&t=2s","titles":{"ru":"Fallingstar Beast · Elden Ring","en":"Fallingstar Beast · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-048dc23ef2f652dd","url":"https://gdn001.itch.io/kalia-and-the-fire-staff/devlog/1022309/katfs-alpha-devlog-14-august-2025","titles":{"ru":"Developer devlog · gdn001 — Staff Guardian blade-spin charge and recovery","en":"Developer devlog · gdn001 — Staff Guardian blade-spin charge and recovery"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-29a8aab1fd5136c1","url":"https://snoukdesignnotes.blog/2021/06/30/boss-design-ft-blasphemous","titles":{"ru":"Charge attack analysis · Chandra Kouns — Esdras in Blasphemous","en":"Charge attack analysis · Chandra Kouns — Esdras in Blasphemous"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"}]},{"id":"source-b6f50ff27f0e9351","url":"https://www.youtube.com/watch?v=VaYY2fauQNo&t=67s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"ru","title":"Таран","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-charge","lang":"en","title":"Charge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-charge/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-2018a5f501535d35","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s","titles":{"ru":"Dark Souls III","en":"Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"ru","title":"Комбинация атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"},{"key":"mechanic/boss-fight-atlas--boss-sweep","lang":"en","title":"Arc sweep","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sweep/"},{"key":"mechanic/boss-fight-atlas--boss-attack-combination","lang":"en","title":"Attack combination","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-combination/"}]},{"id":"source-16d9c3f2e4287d28","url":"https://www.gdcreatorschool.com/docs/guides/gameplay-2/bossfight-design","titles":{"ru":"Boss Fight Design · GD Creator School","en":"Boss Fight Design · GD Creator School"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"}]},{"id":"source-2605a9777fb62c42","url":"https://www.gamegrin.com/articles/elden-ring-margit-the-fell-omen-boss-guide","titles":{"ru":"Elden Ring: Margit, the Fell Omen Boss Guide · GameGrin","en":"Elden Ring: Margit, the Fell Omen Boss Guide · GameGrin"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"}]},{"id":"source-9bccf668a5e1f97f","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=95s","titles":{"ru":"Ori and the Will of the Wisps","en":"Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"ru","title":"Прыжок с приземлением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-landing-jump","lang":"en","title":"Landing jump","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-landing-jump/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"}]},{"id":"source-5f5c083d6d1df8d1","url":"https://www.youtube.com/watch?v=xKjd8I4XTzs&t=60s","titles":{"ru":"Raven Beak · Metroid Dread","en":"Raven Beak · Metroid Dread"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"}]},{"id":"source-ae5a1fc00f4979fa","url":"https://www.youtube.com/watch?v=V1HIzA6O4Rw&t=55s","titles":{"ru":"Guardian Ape · Sekiro: Shadows Die Twice","en":"Guardian Ape · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"}]},{"id":"source-04392d9a0e397f41","url":"https://www.youtube.com/watch?v=xKjd8I4XTzs&t=91s","titles":{"ru":"Metroid Dread","en":"Metroid Dread"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"ru","title":"Захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-grab/"},{"key":"mechanic/boss-fight-atlas--boss-grab","lang":"en","title":"Grab","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-grab/"}]},{"id":"source-8b2ae10d36b11a34","url":"https://www.youtube.com/watch?v=9KWIRuR5BnQ&t=12s","titles":{"ru":"Eater of Worlds · Terraria","en":"Eater of Worlds · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"}]},{"id":"source-bf349c4c36497926","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=14s","titles":{"ru":"Dung Defender · Hollow Knight","en":"Dung Defender · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"}]},{"id":"source-958ecf18263733c1","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=42s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"ru","title":"Подкоп с выныриванием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"},{"key":"mechanic/boss-fight-atlas--boss-burrow-and-emerge","lang":"en","title":"Burrow and emerge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burrow-and-emerge/"}]},{"id":"source-063b1bcda230153c","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=12s","titles":{"ru":"Wally Warbles · Cuphead","en":"Wally Warbles · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"}]},{"id":"source-e952431353311ff4","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=22s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"ru","title":"Одиночный выстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"},{"key":"mechanic/boss-fight-atlas--boss-single-shot","lang":"en","title":"Single shot","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-single-shot/"}]},{"id":"source-0e3a9034aa726bed","url":"https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=26s","titles":{"ru":"Bullet King · Enter the Gungeon","en":"Bullet King · Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"}]},{"id":"source-d88e73d9030adb59","url":"https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s","titles":{"ru":"Phrike · Returnal","en":"Phrike · Returnal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"ru","title":"Наведение с фиксацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-target-lock","lang":"en","title":"Target lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-target-lock/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"}]},{"id":"source-b684635c0fcb1a3c","url":"https://enterthegungeon.wiki.gg/wiki/Bullet_King","titles":{"ru":"Encounter reference · Bullet King","en":"Encounter reference · Bullet King"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"}]},{"id":"source-fe2bf59010769de8","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=73s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"ru","title":"Веер снарядов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-fan","lang":"en","title":"Projectile fan","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-fan/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-cf1fce598093aac9","url":"https://www.youtube.com/watch?v=tGGoNmmEoXQ&t=44s","titles":{"ru":"Phrike · Returnal","en":"Phrike · Returnal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"}]},{"id":"source-47cd13290fc05721","url":"https://www.youtube.com/watch?v=aKALjUZqhXA&t=103s","titles":{"ru":"High Dragun · Enter the Gungeon","en":"High Dragun · Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"ru","title":"Спиральный обстрел","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-spiral-barrage","lang":"en","title":"Spiral barrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-spiral-barrage/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"}]},{"id":"source-11414a26e0900689","url":"https://gamerwalkthroughs.com/cuphead/world-2-inkwell-isle-2/aviary-action","titles":{"ru":"Encounter reference · Wally Warbles attack sequence","en":"Encounter reference · Wally Warbles attack sequence"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"}]},{"id":"source-9ac998dc9cbe6e30","url":"https://www.youtube.com/watch?v=aKALjUZqhXA&t=118s","titles":{"ru":"Enter the Gungeon","en":"Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"ru","title":"Залп с разрывом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"},{"key":"mechanic/boss-fight-atlas--boss-gap-volley","lang":"en","title":"Gap volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gap-volley/"}]},{"id":"source-4ff43aac8525c18d","url":"https://www.youtube.com/watch?v=ynVmgUSV7Bc&t=33s","titles":{"ru":"Enter the Gungeon","en":"Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"ru","title":"Кольцевой залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"},{"key":"mechanic/boss-fight-atlas--boss-ring-volley","lang":"en","title":"Ring volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ring-volley/"}]},{"id":"source-528f18b3cc06deec","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=65s","titles":{"ru":"Mantis Lords · Hollow Knight","en":"Mantis Lords · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"}]},{"id":"source-35138ffd14048792","url":"https://www.youtube.com/watch?v=J8BTbUNDknI&t=100s","titles":{"ru":"Nemesis · Returnal","en":"Nemesis · Returnal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"}]},{"id":"source-9d68d22f192b8621","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=130s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"ru","title":"Перекрёстный огонь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-crossfire","lang":"en","title":"Crossfire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-crossfire/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-8257284e3816dc3e","url":"https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s","titles":{"ru":"Ziva the Engineer · V Rising","en":"Ziva the Engineer · V Rising"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"}]},{"id":"source-73b3ffc2ba6c4e92","url":"https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11","titles":{"ru":"V Rising developers on Ziva the Engineer · PlayStation Blog","en":"V Rising developers on Ziva the Engineer · PlayStation Blog"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"}]},{"id":"source-428086e3f830823e","url":"https://www.youtube.com/watch?v=xJzK50Cb24s&t=40s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"ru","title":"Рикошетирующий снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-ricochet-projectile","lang":"en","title":"Ricochet projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ricochet-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-5e991d90f94b5ada","url":"https://www.youtube.com/watch?v=26SJdJjeiYY&t=84s","titles":{"ru":"Grim Matchstick · Cuphead","en":"Grim Matchstick · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"}]},{"id":"source-34f4e3f06576785b","url":"https://www.youtube.com/watch?v=M_UdSooCrJ0&t=172s","titles":{"ru":"Elden Beast · Elden Ring","en":"Elden Beast · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"}]},{"id":"source-fc31fc552c95f224","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=27.5s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"ru","title":"Разделяющийся снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-splitting-projectile","lang":"en","title":"Splitting projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-splitting-projectile/"}]},{"id":"source-85167734c23487dd","url":"https://www.youtube.com/watch?v=iTV6y_0GBfg&t=22s","titles":{"ru":"Theseus and Asterius · Hades","en":"Theseus and Asterius · Hades"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"}]},{"id":"source-a50449d64f528579","url":"https://www.youtube.com/watch?v=yFlBtaORn5E&t=70s","titles":{"ru":"Thor · God of War Ragnarök","en":"Thor · God of War Ragnarök"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"ru","title":"Возвратный снаряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-returning-projectile","lang":"en","title":"Returning projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-returning-projectile/"}]},{"id":"source-4cc7a5533dbd20b7","url":"https://www.youtube.com/watch?v=POpz58ucJwA&t=53s","titles":{"ru":"Soul Master · Hollow Knight","en":"Soul Master · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"}]},{"id":"source-6538426711d244d2","url":"https://www.youtube.com/watch?v=ihgR1Tf_WGY&t=20s","titles":{"ru":"Ceaseless Void · Terraria: Calamity Mod","en":"Ceaseless Void · Terraria: Calamity Mod"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"}]},{"id":"source-3d3788d4056a59ef","url":"https://www.youtube.com/watch?v=h6e0-whg6EA&t=104s","titles":{"ru":"Gabriel, Judge of Hell · ULTRAKILL","en":"Gabriel, Judge of Hell · ULTRAKILL"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"ru","title":"Орбитальные снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"},{"key":"mechanic/boss-fight-atlas--boss-orbiting-projectiles","lang":"en","title":"Orbiting projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-orbiting-projectiles/"}]},{"id":"source-6fdaa4c7b8cb67e7","url":"https://www.youtube.com/watch?v=RV6vnqvy-4o&t=62s","titles":{"ru":"Enter the Gungeon","en":"Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"ru","title":"Удар по отмеченной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-marked-area-strike","lang":"en","title":"Marked-area strike","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-marked-area-strike/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-b96949457d584b59","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=62s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"ru","title":"Остаточная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"ru","title":"Сужение безопасной области","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-lingering-hazard","lang":"en","title":"Lingering hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-lingering-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-shrinking-safe-area","lang":"en","title":"Shrinking safe area","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shrinking-safe-area/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-293a029d8b5f7a86","url":"https://www.youtube.com/watch?v=Z0_SYrQ-rcY&t=535s","titles":{"ru":"Armored Dock Platform · Sky Force Reloaded","en":"Armored Dock Platform · Sky Force Reloaded"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-7e46f8fc4c0993eb","url":"https://www.youtube.com/watch?v=6VZKVNB_52E&t=89s","titles":{"ru":"Magitek Rearguard · Final Fantasy XIV","en":"Magitek Rearguard · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-55dd1a762546864a","url":"https://enterthegungeon.wiki.gg/wiki/Mine_Flayer","titles":{"ru":"Mine Flayer · Enter the Gungeon Wiki","en":"Mine Flayer · Enter the Gungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-636079ea52e49fa4","url":"https://sky-force-reloaded-2016.fandom.com/wiki/Enemies/AA_Mine","titles":{"ru":"AA Mine · Sky Force Reloaded Wiki","en":"AA Mine · Sky Force Reloaded Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-99923bcf0bd87976","url":"https://ffxiv.guide/sb/doma-castle","titles":{"ru":"Doma Castle · FFXIV Guide","en":"Doma Castle · FFXIV Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"ru","title":"Мина","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-mine/"},{"key":"mechanic/boss-fight-atlas--boss-mine","lang":"en","title":"Mine","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-mine/"}]},{"id":"source-8f61efc7e593a0df","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=31s","titles":{"ru":"Dr. Kahl's Robot · Cuphead","en":"Dr. Kahl's Robot · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-26bbba73dcc321d6","url":"https://www.youtube.com/watch?v=YOhPQTOkOlI&t=80s","titles":{"ru":"Shopkeeper · One Step From Eden","en":"Shopkeeper · One Step From Eden"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-e981bb66b5896831","url":"https://www.youtube.com/watch?v=E0cBisPLbq8&t=982s","titles":{"ru":"Golden Bahamut · Final Fantasy XIV","en":"Golden Bahamut · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-e75299ce76d08d92","url":"https://cuphead.wiki.gg/wiki/Dr._Kahl%27s_Robot","titles":{"ru":"Dr. Kahl's Robot · Cuphead Wiki","en":"Dr. Kahl's Robot · Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-c8f72f07bb615403","url":"https://www.neoseeker.com/one-step-from-eden/guides/Eden","titles":{"ru":"One Step From Eden walkthrough · Neoseeker","en":"One Step From Eden walkthrough · Neoseeker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-907bb59a1e2f0d1e","url":"https://ffxiv.consolegameswiki.com/wiki/The_Unending_Coil_of_Bahamut","titles":{"ru":"The Unending Coil of Bahamut · FFXIV Wiki","en":"The Unending Coil of Bahamut · FFXIV Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"ru","title":"Цепные взрывы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"},{"key":"mechanic/boss-fight-atlas--boss-chain-explosions","lang":"en","title":"Chain explosions","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chain-explosions/"}]},{"id":"source-4a663b9b8717d5b9","url":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=46.5s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"ru","title":"Опасный след","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"},{"key":"mechanic/boss-fight-atlas--boss-hazard-trail","lang":"en","title":"Hazard trail","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-hazard-trail/"}]},{"id":"source-ad46984ad359566b","url":"https://www.youtube.com/watch?v=oXJJDrastpw&t=20s","titles":{"ru":"Tower Knight · Demon's Souls","en":"Tower Knight · Demon's Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"ru","title":"Уязвимая точка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"},{"key":"mechanic/boss-fight-atlas--boss-weak-point","lang":"en","title":"Weak point","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-weak-point/"}]},{"id":"source-db6b20645163b429","url":"https://www.youtube.com/watch?v=iTV6y_0GBfg&t=215s","titles":{"ru":"Theseus · Hades","en":"Theseus · Hades"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-6e0470c0ab497248","url":"https://www.youtube.com/watch?v=YAWTLTE-1mk&t=45s","titles":{"ru":"Looking Glass Knight · Dark Souls II","en":"Looking Glass Knight · Dark Souls II"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-fee750543bcf4468","url":"https://www.youtube.com/watch?v=5sk-e0uokOI&t=51s","titles":{"ru":"Dragonslayer Armour · Dark Souls III","en":"Dragonslayer Armour · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-efe17f280266951f","url":"https://docs.gamecreator.io/melee/shields","titles":{"ru":"Game Creator shield documentation · the blocking angle, reaction, and impact effect","en":"Game Creator shield documentation · the blocking angle, reaction, and impact effect"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-868765fd34527acf","url":"https://www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Skyward-Sword/Vol-3-The-Dense-Volcano-and-Enemy-Monsters/3-Fight-with-Your-Eyes-on-Your-Opponent/3-Fight-with-Your-Eyes-on-Your-Opponent-208359.html","titles":{"ru":"Nintendo Iwata Asks · directional guard and choosing an unprotected sword angle","en":"Nintendo Iwata Asks · directional guard and choosing an unprotected sword angle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"ru","title":"Направленный щит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"},{"key":"mechanic/boss-fight-atlas--boss-directional-shield","lang":"en","title":"Directional shield","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-directional-shield/"}]},{"id":"source-f975c10de20489aa","url":"https://www.youtube.com/watch?v=8d6NqM5FDk0&t=100s","titles":{"ru":"Dweller of Strife · Sea of Stars","en":"Dweller of Strife · Sea of Stars"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-5accc08feee3a125","url":"https://www.youtube.com/watch?v=-3RwfWoO0GE&t=90s","titles":{"ru":"The Shatterer · Guild Wars 2","en":"The Shatterer · Guild Wars 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-9f9149c1a42ecd3a","url":"https://www.youtube.com/watch?v=Cn_FnoYeS-Y&t=48s","titles":{"ru":"Gauss · Outriders","en":"Gauss · Outriders"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-d612268b2de0d18b","url":"https://blog.playstation.com/2022/07/07/a-closer-look-at-the-turn-based-combat-in-sea-of-stars","titles":{"ru":"PlayStation Blog · Sea of Stars lock system and move cancellation","en":"PlayStation Blog · Sea of Stars lock system and move cancellation"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-254182c3c0ac73ad","url":"https://www.guildwars2.com/en/news/meet-the-new-shatterer","titles":{"ru":"Guild Wars 2 · Meet the New Shatterer","en":"Guild Wars 2 · Meet the New Shatterer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-d2371da8a4b70ae9","url":"https://twinfinite.net/guides/outriders-beat-gauss-how-to","titles":{"ru":"Twinfinite · Interrupting Gauss's Lightning Storm","en":"Twinfinite · Interrupting Gauss's Lightning Storm"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-4c0919fe6b8f0a47","url":"https://www.youtube.com/watch?v=8d6NqM5FDk0&t=104s","titles":{"ru":"Sea of Stars","en":"Sea of Stars"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"ru","title":"Прерываемая подготовка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"},{"key":"mechanic/boss-fight-atlas--boss-interruptible-wind-up","lang":"en","title":"Interruptible wind-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interruptible-wind-up/"}]},{"id":"source-33149c582a572b1d","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=25s","titles":{"ru":"Dr. Kahl's Robot · Cuphead","en":"Dr. Kahl's Robot · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-605c17c8498b7c71","url":"https://www.youtube.com/watch?v=8I2fVeypXFc&t=155s","titles":{"ru":"Skeletron Prime · Terraria","en":"Skeletron Prime · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-963e2e086b258db3","url":"https://www.youtube.com/watch?v=duhcPDxl9nc&t=20s","titles":{"ru":"Slitherfang · Horizon Forbidden West","en":"Slitherfang · Horizon Forbidden West"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-6983f00d379a0f7b","url":"https://blog.playstation.com/2026/03/12/prepare-for-monster-hunter-stories-3-on-march-13-with-a-recap-of-the-rpg-series-so-far","titles":{"ru":"Capcom · breaking large-monster parts can prevent specific actions","en":"Capcom · breaking large-monster parts can prevent specific actions"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-aa30153cf812b085","url":"https://www.guerrilla-games.com/read/15-minutes-of-new-gameplay-for-horizon-forbidden-west","titles":{"ru":"Guerrilla Games · machine armor can be stripped to change combat options","en":"Guerrilla Games · machine armor can be stripped to change combat options"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-f529d50192e29e72","url":"https://blog.playstation.com/2026/04/28/4loop-designing-the-ominous-cube-shaped-scanner-boss","titles":{"ru":"Bad Robot Games · independently breakable boss panels and explicit repair","en":"Bad Robot Games · independently breakable boss panels and explicit repair"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-df159132a7075f2e","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=38s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"ru","title":"Разрушение части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-part-break/"},{"key":"mechanic/boss-fight-atlas--boss-part-break","lang":"en","title":"Part break","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-part-break/"}]},{"id":"source-e01c947b97ac0634","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=129s","titles":{"ru":"Uumuu · Hollow Knight","en":"Uumuu · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-7de1095a9b1e3776","url":"https://www.youtube.com/watch?v=ZaZ6UTxm9vI&t=90s","titles":{"ru":"Rennala, Queen of the Full Moon · Elden Ring","en":"Rennala, Queen of the Full Moon · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-eea38b02cfe9a4ec","url":"https://www.youtube.com/watch?v=hYYFTIO88ZI&t=5s","titles":{"ru":"Calamity Ganon · The Legend of Zelda: Breath of the Wild","en":"Calamity Ganon · The Legend of Zelda: Breath of the Wild"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-c151324fe6097460","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","titles":{"ru":"Boss Up (GDC 2018) · clear goals, hits, and phase pacing","en":"Boss Up (GDC 2018) · clear goals, hits, and phase pacing"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-bc966150ff2e9cd3","url":"https://blog.playstation.com/2020/07/30/curse-of-the-moon-2-director-commentary-on-characters-game-design-and-more","titles":{"ru":"Inti Creates director · brief vulnerability windows as a boss concept","en":"Inti Creates director · brief vulnerability windows as a boss concept"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-1583b5adb1b518fe","url":"https://news.blizzard.com/en-us/article/24226702/rally-against-hell-in-season-of-infernal-chaos","titles":{"ru":"Blizzard Entertainment · revising boss invulnerability and breakable shields","en":"Blizzard Entertainment · revising boss invulnerability and breakable shields"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-3a845d525d14e9bd","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"},{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","lang":"en","title":"Situational immunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/"}]},{"id":"source-888e02b6e9298171","url":"https://www.youtube.com/watch?v=hQHKLFnTQYo&t=453s","titles":{"ru":"Ascended Archon · Stoneshard","en":"Ascended Archon · Stoneshard"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-9f47aa2235a97d65","url":"https://www.youtube.com/watch?v=v80i_P843XA&t=35s","titles":{"ru":"Old Demon King · Dark Souls III","en":"Old Demon King · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-4a64baa38d2b039c","url":"https://www.youtube.com/watch?v=y2iZHAR31Rg&t=30s","titles":{"ru":"Teostra · Monster Hunter: World","en":"Teostra · Monster Hunter: World"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-b88a7db52e0407cd","url":"https://stoneshard.com/wiki/Combat_Formulas","titles":{"ru":"Stoneshard official wiki · single-type and group resistance formulas","en":"Stoneshard official wiki · single-type and group resistance formulas"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-e8aefb94f9682b69","url":"https://stoneshard.com/wiki/Ascended_Archon","titles":{"ru":"Stoneshard official wiki · Ascended Archon resistance table","en":"Stoneshard official wiki · Ascended Archon resistance table"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-586871331ac3d30a","url":"https://store.steampowered.com/news/posts/?appids=424370&enddate=1510254789&feed=steam_community_announcements","titles":{"ru":"Wolcen Studio developer update · visible enemy type-resistance pools (alternative model)","en":"Wolcen Studio developer update · visible enemy type-resistance pools (alternative model)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"ru","title":"Сопротивление типу урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"},{"key":"mechanic/boss-fight-atlas--boss-damage-type-resistance","lang":"en","title":"Damage-type resistance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-type-resistance/"}]},{"id":"source-a04d32a5910d1aa1","url":"https://www.youtube.com/watch?v=h9qZ4ii8G_I&t=1s","titles":{"ru":"Lace · Hollow Knight: Silksong","en":"Lace · Hollow Knight: Silksong"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-da7760a9bd196321","url":"https://www.youtube.com/watch?v=P7LUa3DkWV0&t=1s","titles":{"ru":"Great Shinobi Owl · Sekiro: Shadows Die Twice","en":"Great Shinobi Owl · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-3566d128b9872ca0","url":"https://www.youtube.com/watch?v=4_TfCUZNyH8&t=64s","titles":{"ru":"Genichiro Ashina · Sekiro: Shadows Die Twice","en":"Genichiro Ashina · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-f3d368f8b99dca48","url":"https://hollowknight.wiki/w/Lace","titles":{"ru":"Hollow Knight Wiki · Lace's parry and riposte","en":"Hollow Knight Wiki · Lace's parry and riposte"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-9878991a933071b8","url":"https://gamewith.net/sekiro/article/show/8639","titles":{"ru":"GameWith · Great Shinobi Owl counters player thrusts","en":"GameWith · Great Shinobi Owl counters player thrusts"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-d66dc0b2f36677b9","url":"https://www.jasondeheras.com/gamedesign","titles":{"ru":"Jason de Heras · Genichiro deflects and responds to player pressure","en":"Jason de Heras · Genichiro deflects and responds to player pressure"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-55406b403e28c1fd","url":"https://www.youtube.com/watch?v=h9qZ4ii8G_I&t=2s","titles":{"ru":"Hollow Knight: Silksong","en":"Hollow Knight: Silksong"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"ru","title":"Контратакующая стойка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"},{"key":"mechanic/boss-fight-atlas--boss-counter-stance","lang":"en","title":"Counter stance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-counter-stance/"}]},{"id":"source-06f4e5fb21e398aa","url":"https://www.youtube.com/watch?v=NpB2I3tLGbU&t=2115s","titles":{"ru":"The Queen · Dead Cells","en":"The Queen · Dead Cells"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-51fa949784162f7c","url":"https://www.youtube.com/watch?v=mzME-ya4iu4&t=100s","titles":{"ru":"Looking Glass Knight · Dark Souls II","en":"Looking Glass Knight · Dark Souls II"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-0a8505709815ecaf","url":"https://www.youtube.com/watch?v=aDcKlOzbFns&t=165s","titles":{"ru":"Ganondorf · The Legend of Zelda: Ocarina of Time","en":"Ganondorf · The Legend of Zelda: Ocarina of Time"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-d1f59b509595c765","url":"https://deadcells.wiki.gg/wiki/Queen","titles":{"ru":"Dead Cells Wiki · the Queen collects and returns incoming projectiles","en":"Dead Cells Wiki · the Queen collects and returns incoming projectiles"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-9104232d0d51a243","url":"https://www.gamepressure.com/ds2/looking-glass-knight/z463b9","titles":{"ru":"Dark Souls II guide · Looking Glass Knight's shield reflects spells","en":"Dark Souls II guide · Looking Glass Knight's shield reflects spells"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"}]},{"id":"source-bbf0c0581a5c58a7","url":"https://www.zeldadungeon.net/wiki/Dead_Man%27s_Volley","titles":{"ru":"Zelda Dungeon · the Dead Man's Volley returns a shared projectile","en":"Zelda Dungeon · the Dead Man's Volley returns a shared projectile"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-7c09fe026d4e25c1","url":"https://www.youtube.com/watch?v=bSI_oswB1Kc&t=19s","titles":{"ru":"The Legend of Zelda: Four Swords Adventures","en":"The Legend of Zelda: Four Swords Adventures"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"ru","title":"Отражение атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-attack-reflection","lang":"en","title":"Attack reflection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-attack-reflection/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-0babf83f08333361","url":"https://www.youtube.com/watch?v=BJ-0kld9x7g&t=558s","titles":{"ru":"Crow's absorbing mech · Nefarious","en":"Crow's absorbing mech · Nefarious"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-b85cc2e9a4913087","url":"https://www.youtube.com/watch?v=e2NoBFsqiBA&t=1s","titles":{"ru":"Sheegoth · Metroid Prime Remastered","en":"Sheegoth · Metroid Prime Remastered"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-27f6df80d52390fc","url":"https://www.youtube.com/watch?v=uCKxeJa5kQg&t=1s","titles":{"ru":"Prism Slime · Genshin Impact","en":"Prism Slime · Genshin Impact"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-5a18f11d710f9fae","url":"https://www.gamedeveloper.com/design/designing-boss-fights-from-the-bad-guy-s-pov-in-i-nefarious-i-","titles":{"ru":"Game Developer · Josh Hano on Nefarious's four-shot absorption and laser","en":"Game Developer · Josh Hano on Nefarious's four-shot absorption and laser"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-5f1ae371a10dd762","url":"https://www.metroidwiki.org/wiki/Sheegoth","titles":{"ru":"Metroid Prime logbook · Sheegoth's energy-absorbing crystals","en":"Metroid Prime logbook · Sheegoth's energy-absorbing crystals"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-9865cec7d3bc5126","url":"https://www.hoyolab.com/article/45841215","titles":{"ru":"HoYoLAB · Prism Slime boss guide","en":"HoYoLAB · Prism Slime boss guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-bc295ad7d58cf5c1","url":"https://www.youtube.com/watch?v=BJ-0kld9x7g&t=600s","titles":{"ru":"Nefarious","en":"Nefarious"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"ru","title":"Поглощение с усилением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"},{"key":"mechanic/boss-fight-atlas--boss-absorption-power-up","lang":"en","title":"Absorption power-up","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-absorption-power-up/"}]},{"id":"source-d374ecb054c0c7e4","url":"https://www.youtube.com/watch?v=aOmrSe9mMJo&t=1s","titles":{"ru":"Miriam · Rabi-Ribi","en":"Miriam · Rabi-Ribi"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-e6688d5614fdfeef","url":"https://www.youtube.com/watch?v=bppeklQ9o8o&t=1s","titles":{"ru":"Mimic Tear · Elden Ring","en":"Mimic Tear · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-c3c34440fa4a8f2d","url":"https://www.youtube.com/watch?v=kpnCOSMZFlI&t=59s","titles":{"ru":"Mithrix · Risk of Rain 2","en":"Mithrix · Risk of Rain 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-deb7093bb3df0c6a","url":"https://steamcommunity.com/sharedfiles/filedetails/?id=649878726","titles":{"ru":"Steam Community · Miriam uses acquired items and equipped badges","en":"Steam Community · Miriam uses acquired items and equipped badges"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-b047809dca9cc55f","url":"https://www.powerpyx.com/elden-ring-nokron-eternal-city-walkthrough","titles":{"ru":"PowerPyx · Mimic Tear copies the entered loadout","en":"PowerPyx · Mimic Tear copies the entered loadout"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-ed624d0a5a9be982","url":"https://www.pcgamer.com/risk-of-rain-2-mithrix-boss-guide","titles":{"ru":"PC Gamer · Mithrix steals the player's items in the final phase","en":"PC Gamer · Mithrix steals the player's items in the final phase"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-69864cf15a7a19ad","url":"https://www.youtube.com/watch?v=aOmrSe9mMJo&t=25s","titles":{"ru":"Rabi-Ribi","en":"Rabi-Ribi"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"ru","title":"Адаптация к арсеналу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-adaptation","lang":"en","title":"Loadout adaptation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-adaptation/"}]},{"id":"source-c1c10c5b604a368d","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=115s","titles":{"ru":"Wally Warbles · Cuphead","en":"Wally Warbles · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-e8609daba33e074a","url":"https://www.youtube.com/watch?v=aKALjUZqhXA&t=105s","titles":{"ru":"High Dragun · Enter the Gungeon","en":"High Dragun · Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-3d179aa5557cc8a9","url":"https://www.youtube.com/watch?v=TdnGpLzBaKA&t=117s","titles":{"ru":"Hyperion · Returnal","en":"Hyperion · Returnal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-537890141fd632f1","url":"https://cuphead.fandom.com/wiki/Wally_Warbles","titles":{"ru":"Wally Warbles · Cuphead Wiki","en":"Wally Warbles · Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-edf230318c2ab5c3","url":"https://enterthegungeon.fandom.com/wiki/High_Dragun","titles":{"ru":"High Dragun · Official Enter the Gungeon Wiki","en":"High Dragun · Official Enter the Gungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"}]},{"id":"source-b109a014b0f0ca25","url":"https://blog.playstation.com/2021/05/28/returnal-the-making-of-that-unforgettable-hyperion-fight","titles":{"ru":"Returnal: the making of that unforgettable Hyperion fight · PlayStation Blog","en":"Returnal: the making of that unforgettable Hyperion fight · PlayStation Blog"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"ru","title":"Залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-volley","lang":"en","title":"Volley","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-volley/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-0149ee900df28f66","url":"https://www.youtube.com/watch?v=wQggkrQA4cQ&t=95s","titles":{"ru":"White Defender · Hollow Knight","en":"White Defender · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-af5ab6e4d203d73a","url":"https://www.youtube.com/watch?v=8RM4EBkhApQ&t=85s","titles":{"ru":"The Unravelled · Hollow Knight: Silksong","en":"The Unravelled · Hollow Knight: Silksong"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-59efa6e7029bd86d","url":"https://hollowknight.wiki/w/White_Defender","titles":{"ru":"Hollow Knight Wiki · White Defender","en":"Hollow Knight Wiki · White Defender"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-1836a49c5e87b149","url":"https://hollowknight.wiki/w/The_Unravelled","titles":{"ru":"Hollow Knight Wiki · The Unravelled","en":"Hollow Knight Wiki · The Unravelled"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"ru","title":"Очередь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"},{"key":"mechanic/boss-fight-atlas--boss-burst-fire","lang":"en","title":"Burst fire","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-burst-fire/"}]},{"id":"source-27457374b3c266b2","url":"https://www.youtube.com/watch?v=l3zMXiFZpLw&t=35s","titles":{"ru":"Squid · Will You Snail?","en":"Squid · Will You Snail?"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-bb4496dfe128da9c","url":"https://www.youtube.com/watch?v=kewnvOG3KY8&t=35s","titles":{"ru":"Sisyphus Prime · ULTRAKILL","en":"Sisyphus Prime · ULTRAKILL"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-44f3e8a07d207922","url":"https://www.youtube.com/watch?v=gpUCfYwESyM&t=25s","titles":{"ru":"Rhabdom · Saros","en":"Rhabdom · Saros"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-879bfc6c64d11107","url":"https://jonas-tyroller.itch.io/will-you-snail-press-kit","titles":{"ru":"Will You Snail? · developer press kit","en":"Will You Snail? · developer press kit"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-bb19a8c403cf478e","url":"https://willyousnail.wiki.gg/wiki/Squid_(Boss)","titles":{"ru":"Official Will You Snail? Wiki · Squid boss","en":"Official Will You Snail? Wiki · Squid boss"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-50a8bb3613b96f32","url":"https://ultrakill.wiki.gg/wiki/Sisyphus_Prime","titles":{"ru":"Official ULTRAKILL Wiki · Sisyphus Prime","en":"Official ULTRAKILL Wiki · Sisyphus Prime"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-c25b678fa84698f4","url":"https://intoindiegames.com/walkthroughs/saros-shattered-descent-walkthrough","titles":{"ru":"Saros · Shattered Descent walkthrough","en":"Saros · Shattered Descent walkthrough"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-1286c74655ced475","url":"https://www.youtube.com/watch?v=l3zMXiFZpLw&t=31s","titles":{"ru":"Will You Snail?","en":"Will You Snail?"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"ru","title":"Наведение с упреждением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"},{"key":"mechanic/boss-fight-atlas--boss-predictive-aiming","lang":"en","title":"Predictive aiming","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-predictive-aiming/"}]},{"id":"source-8583a1cbc77a8a36","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=10s","titles":{"ru":"Dr. Kahl's Robot · Cuphead","en":"Dr. Kahl's Robot · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-3cc426dc1afb6462","url":"https://www.youtube.com/watch?v=RIVHPmKQgV4&t=12s","titles":{"ru":"Moon Lord · Terraria","en":"Moon Lord · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-c570f1dac8ca92bd","url":"https://www.youtube.com/watch?v=L0NLtPJMb48&t=43s","titles":{"ru":"STRIDER Eye · Armored Core VI: Fires of Rubicon","en":"STRIDER Eye · Armored Core VI: Fires of Rubicon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-5415e88ee58e4aee","url":"https://terraria.wiki.gg/wiki/Moon_Lord","titles":{"ru":"Official Terraria Wiki · Moon Lord","en":"Official Terraria Wiki · Moon Lord"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-e558f062125a20e5","url":"https://www.gamerevolution.com/guides/944861-armored-core-6-strider-boss-fight-destroy-generators-eye-laser","titles":{"ru":"GameRevolution · Armored Core 6 STRIDER Eye laser","en":"GameRevolution · Armored Core 6 STRIDER Eye laser"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"ru","title":"Сопровождение источником","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"},{"key":"mechanic/boss-fight-atlas--boss-source-tracking","lang":"en","title":"Source tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-source-tracking/"}]},{"id":"source-7c3da25bb1c3ecfc","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=47s","titles":{"ru":"Absolute Radiance · Hollow Knight","en":"Absolute Radiance · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-0c7e57d087101bb7","url":"https://www.youtube.com/watch?v=t1m8ZnpV6sk&t=97s","titles":{"ru":"Titan · Final Fantasy XIV","en":"Titan · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-d9e53155c9a39350","url":"https://www.youtube.com/watch?v=LJpmr-oavmI&t=91s","titles":{"ru":"Shiva · Final Fantasy XIV","en":"Shiva · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-c39b75a246c59077","url":"https://hollowknight.wiki/w/Absolute_Radiance","titles":{"ru":"Absolute Radiance · Hollow Knight Wiki","en":"Absolute Radiance · Hollow Knight Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-0918e3105b3d4bc0","url":"https://ffxiv.consolegameswiki.com/wiki/The_Navel_(Hard)","titles":{"ru":"The Navel (Hard) · Final Fantasy XIV Online Wiki","en":"The Navel (Hard) · Final Fantasy XIV Online Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-68834e7df12d1e2c","url":"https://ffxiv.consolegameswiki.com/wiki/The_Akh_Afah_Amphitheatre_(Hard)","titles":{"ru":"The Akh Afah Amphitheatre (Hard) · Final Fantasy XIV Online Wiki","en":"The Akh Afah Amphitheatre (Hard) · Final Fantasy XIV Online Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"ru","title":"Отложенная активация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"},{"key":"mechanic/boss-fight-atlas--boss-delayed-activation","lang":"en","title":"Delayed activation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-delayed-activation/"}]},{"id":"source-831dc77ca03dd05b","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=51s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"ru","title":"Самонаведение снаряда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-homing-projectile","lang":"en","title":"Homing projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-homing-projectile/"}]},{"id":"source-353bf00c1ea70052","url":"https://www.youtube.com/watch?v=U7FoVnTXgfs&t=27s","titles":{"ru":"Moldorm · The Legend of Zelda: Link's Awakening","en":"Moldorm · The Legend of Zelda: Link's Awakening"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-f5072805eceb11a8","url":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=15s","titles":{"ru":"Nightmare King Grimm · Hollow Knight","en":"Nightmare King Grimm · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-61ccb0b59c9911e7","url":"https://www.youtube.com/watch?v=se4raf3je4o&t=240s","titles":{"ru":"Dragonlord Placidusax · Elden Ring","en":"Dragonlord Placidusax · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-a7adfadf71eba8b4","url":"https://www.zeldawiki.wiki/wiki/Moldorm_(Boss)","titles":{"ru":"Moldorm (Boss) · Zelda Wiki","en":"Moldorm (Boss) · Zelda Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-81c96b8c22abe80e","url":"https://www.hollowknight.wiki/w/Nightmare_King_Grimm","titles":{"ru":"Nightmare King Grimm · Hollow Knight Wiki","en":"Nightmare King Grimm · Hollow Knight Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-3d2d9c453d7f0fb4","url":"https://game8.co/games/Elden-Ring/archives/371752","titles":{"ru":"Dragonlord Placidusax · Elden Ring boss guide","en":"Dragonlord Placidusax · Elden Ring boss guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"ru","title":"Изменение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"},{"key":"mechanic/boss-fight-atlas--boss-speed-change","lang":"en","title":"Speed change","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-speed-change/"}]},{"id":"source-6cc635c3f0df446a","url":"https://www.youtube.com/watch?v=7bLWV9-ihmI&t=128s","titles":{"ru":"Gatling Gull · Enter the Gungeon","en":"Gatling Gull · Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-c01315e7feb4f939","url":"https://www.youtube.com/watch?v=9cjol5OrK6s&t=25s","titles":{"ru":"Treadnaught · Enter the Gungeon","en":"Treadnaught · Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-5399cc77b1292b0b","url":"https://www.youtube.com/watch?v=IO0AB3Hg5cc&t=61s","titles":{"ru":"Ixion · Returnal","en":"Ixion · Returnal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-29544c86da31f472","url":"https://maxhjort.se/projects/bullethell","titles":{"ru":"Data-Driven Bullet-Hell System · Max Hjort","en":"Data-Driven Bullet-Hell System · Max Hjort"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-488ff15e429271a0","url":"https://enterthegungeon.wiki.gg/wiki/Gatling_Gull","titles":{"ru":"Gatling Gull · Official Enter the Gungeon Wiki","en":"Gatling Gull · Official Enter the Gungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-b2e2f359edc8b91e","url":"https://enterthegungeon.wiki.gg/wiki/Treadnaught","titles":{"ru":"Treadnaught · Official Enter the Gungeon Wiki","en":"Treadnaught · Official Enter the Gungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-46c5003bf29582e1","url":"https://www.gamespot.com/articles/returnal-boss-fight-guide-how-to-survive-every-battle/1100-6490894","titles":{"ru":"Returnal boss-fight guide · GameSpot","en":"Returnal boss-fight guide · GameSpot"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-f17dfbfe78cf59b3","url":"https://www.youtube.com/watch?v=7bLWV9-ihmI&t=131s","titles":{"ru":"Enter the Gungeon","en":"Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"ru","title":"Ограниченный разброс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"},{"key":"mechanic/boss-fight-atlas--boss-limited-spread","lang":"en","title":"Limited spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-limited-spread/"}]},{"id":"source-84b40eef0fec83d6","url":"https://www.youtube.com/watch?v=u6JY7Hrz3RY&t=52s","titles":{"ru":"Grim Matchstick · Cuphead","en":"Grim Matchstick · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-615fb5b274158c17","url":"https://www.youtube.com/watch?v=p2t41tygfe4&t=12s","titles":{"ru":"Rumor Honeybottoms · Cuphead","en":"Rumor Honeybottoms · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-83bc2601fab74e1a","url":"https://www.youtube.com/watch?v=R_58Gv6TFfI&t=30s","titles":{"ru":"Caustic Grebuloff · Final Fantasy XIV","en":"Caustic Grebuloff · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-214f5592947be09a","url":"https://cuphead.wiki.gg/wiki/Grim_Matchstick","titles":{"ru":"Grim Matchstick · Cuphead Wiki","en":"Grim Matchstick · Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-715950eb39f32b97","url":"https://cuphead.wiki.gg/wiki/Rumor_Honeybottoms","titles":{"ru":"Rumor Honeybottoms · Cuphead Wiki","en":"Rumor Honeybottoms · Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-6c84fea9bb97f171","url":"https://www.thonky.com/final-fantasy-xiv/duties/the-dead-ends","titles":{"ru":"The Dead Ends · Final Fantasy XIV Guide","en":"The Dead Ends · Final Fantasy XIV Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-217795bb00c3e68b","url":"https://www.youtube.com/watch?v=u6JY7Hrz3RY&t=54s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"ru","title":"Подвижная опасная зона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"},{"key":"mechanic/boss-fight-atlas--boss-moving-hazard","lang":"en","title":"Moving hazard","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moving-hazard/"}]},{"id":"source-4919502bad8e8460","url":"https://www.youtube.com/watch?v=sqMeCota2fk&t=196s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"ru","title":"Отталкивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-knockback/"},{"key":"mechanic/boss-fight-atlas--boss-knockback","lang":"en","title":"Knockback","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-knockback/"}]},{"id":"source-5851f687cb72c09c","url":"https://www.youtube.com/watch?v=3tcg2IJrcEw&t=2s","titles":{"ru":"Groal the Great · Hollow Knight: Silksong","en":"Groal the Great · Hollow Knight: Silksong"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-7ad8cc946e370c36","url":"https://www.youtube.com/watch?v=hG1GYi2kk44&t=45s","titles":{"ru":"Kelpie · Final Fantasy XIV","en":"Kelpie · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-8099ecb10c76e62a","url":"https://www.youtube.com/watch?v=y9eaPwf3Dbo&t=73s","titles":{"ru":"Rafflesia · Final Fantasy XIV","en":"Rafflesia · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-c89e3cde211d8b70","url":"https://www.neoseeker.com/hollow-knight-silksong/Groal_The_Great","titles":{"ru":"Groal the Great · Neoseeker","en":"Groal the Great · Neoseeker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-8caea62791e50845","url":"https://ffxiv.consolegameswiki.com/wiki/The_Second_Coil_of_Bahamut_-_Turn_1","titles":{"ru":"The Second Coil of Bahamut – Turn 1 · FFXIV Wiki","en":"The Second Coil of Bahamut – Turn 1 · FFXIV Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-36fe9882dd025859","url":"https://ffxiv.consolegameswiki.com/wiki/The_Drowned_City_of_Skalla","titles":{"ru":"The Drowned City of Skalla · FFXIV Wiki","en":"The Drowned City of Skalla · FFXIV Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-938fc63431629d47","url":"https://www.youtube.com/watch?v=3tcg2IJrcEw&t=3s","titles":{"ru":"Hollow Knight: Silksong","en":"Hollow Knight: Silksong"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"ru","title":"Притягивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pull/"},{"key":"mechanic/boss-fight-atlas--boss-pull","lang":"en","title":"Pull","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pull/"}]},{"id":"source-18c18eeee7cd71d6","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1398s","titles":{"ru":"Ori and the Will of the Wisps","en":"Ori and the Will of the Wisps"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"ru","title":"Разрушение опоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"},{"key":"mechanic/boss-fight-atlas--boss-platform-destruction","lang":"en","title":"Platform destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-platform-destruction/"}]},{"id":"source-d3e2ba973f39a9d6","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=128s","titles":{"ru":"Mantis Lords · Hollow Knight","en":"Mantis Lords · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-558a871df88df116","url":"https://www.youtube.com/watch?v=UNcMzx_CUXk&t=130s","titles":{"ru":"Chef Saltbaker · Cuphead","en":"Chef Saltbaker · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"}]},{"id":"source-7222cdf88d626871","url":"https://www.youtube.com/watch?v=HZ9QiiQS6q0&t=545s","titles":{"ru":"Halone · Final Fantasy XIV","en":"Halone · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"}]},{"id":"source-208864d7a258b7a3","url":"https://hollowknight.wiki/w/Mantis_Lords","titles":{"ru":"Mantis Lords · Hollow Knight Wiki","en":"Mantis Lords · Hollow Knight Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-cc10a48f00c3f9be","url":"https://cuphead.wiki.gg/wiki/Chef_Saltbaker","titles":{"ru":"Chef Saltbaker · Cuphead Wiki","en":"Chef Saltbaker · Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"}]},{"id":"source-5b87b30bb0e0f720","url":"https://ffxiv.consolegameswiki.com/wiki/Euphrosyne","titles":{"ru":"Euphrosyne · Final Fantasy XIV Wiki","en":"Euphrosyne · Final Fantasy XIV Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"ru","title":"Сходящиеся угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"},{"key":"mechanic/boss-fight-atlas--boss-converging-threats","lang":"en","title":"Converging threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-converging-threats/"}]},{"id":"source-1bbfc9b15eb7848d","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=14s","titles":{"ru":"Cuphead","en":"Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"},{"key":"mechanic/boss-fight-atlas--boss-straight-beam","lang":"en","title":"Straight beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/"}]},{"id":"source-9474c0b9c13eecc5","url":"https://www.youtube.com/watch?v=RIVHPmKQgV4&t=18s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"ru","title":"Сканирующий луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"},{"key":"mechanic/boss-fight-atlas--boss-scanning-beam","lang":"en","title":"Scanning beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-scanning-beam/"}]},{"id":"source-679b1a432f02ef76","url":"https://www.youtube.com/watch?v=kcZ1Con5__k&t=50s","titles":{"ru":"Ares · Terraria: Calamity Mod","en":"Ares · Terraria: Calamity Mod"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"}]},{"id":"source-ebaea703468dca89","url":"https://www.youtube.com/watch?v=ZU03wr272AA&t=11s","titles":{"ru":"Crystal Guardian · Hollow Knight","en":"Crystal Guardian · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"}]},{"id":"source-3ea79db294c4f4bc","url":"https://www.youtube.com/watch?v=DkOIqOWGBwM&t=45s","titles":{"ru":"Meta Ridley · Metroid Prime 3: Corruption","en":"Meta Ridley · Metroid Prime 3: Corruption"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"}]},{"id":"source-83fd7f8d3a42d64d","url":"https://www.youtube.com/watch?v=ZU03wr272AA&t=8s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"ru","title":"Импульсный луч","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"},{"key":"mechanic/boss-fight-atlas--boss-pulse-beam","lang":"en","title":"Pulse beam","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pulse-beam/"}]},{"id":"source-96d2fc27ee0fd3c4","url":"https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"ru","title":"Вращающиеся лучи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-rotating-beams","lang":"en","title":"Rotating beams","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-b155a602946ba6d1","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=1000s","titles":{"ru":"The Collector · Hollow Knight","en":"The Collector · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-f07b0a8ea5a95bae","url":"https://www.youtube.com/watch?v=VbN4AB4T8ho&t=62s","titles":{"ru":"Rom, the Vacuous Spider · Bloodborne","en":"Rom, the Vacuous Spider · Bloodborne"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-fac4bc0429f0b121","url":"https://www.gameinformer.com/guide/2022/03/02/how-to-beat-rennala-queen-of-the-full-moon-elden-ring-boss-guide","titles":{"ru":"Boss guide · Rennala summon roster and phase structure","en":"Boss guide · Rennala summon roster and phase structure"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-ae55768c8f3a185d","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=1010s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"ru","title":"Призыв","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-summon/"},{"key":"mechanic/boss-fight-atlas--boss-summon","lang":"en","title":"Summon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-summon/"}]},{"id":"source-de1f169f9f9e8abd","url":"https://www.youtube.com/watch?v=s0lrozjZVmE&t=31s","titles":{"ru":"The Legionary · OTXO","en":"The Legionary · OTXO"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-57d2c6dffd4338ae","url":"https://www.youtube.com/watch?v=wiXmfg3NiAQ&t=34s","titles":{"ru":"Sir Catercoaster · Roboquest","en":"Sir Catercoaster · Roboquest"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-84863df53904a09b","url":"https://www.youtube.com/watch?v=x_P9yYj86RQ&t=15s","titles":{"ru":"Judgeball · Roboquest","en":"Judgeball · Roboquest"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-f2bc4cc1e0371785","url":"https://steamcommunity.com/sharedfiles/filedetails/?id=3072971765","titles":{"ru":"Tips for all boss fights · OTXO Steam Community","en":"Tips for all boss fights · OTXO Steam Community"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-cb29328ea489ae7e","url":"https://roboquest.wiki.gg/wiki/Bosses/en","titles":{"ru":"Bosses · Roboquest Wiki","en":"Bosses · Roboquest Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"}]},{"id":"source-3e5d0d237a3a7ff1","url":"https://www.youtube.com/watch?v=s0lrozjZVmE&t=41s","titles":{"ru":"OTXO","en":"OTXO"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"ru","title":"Установка турели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-turret-deployment","lang":"en","title":"Turret deployment","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-turret-deployment/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-5abec46115bc2812","url":"https://www.youtube.com/watch?v=6BufoYXDODE&t=18s","titles":{"ru":"Flukemarm · Hollow Knight","en":"Flukemarm · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-12184bb7c768f976","url":"https://www.youtube.com/watch?v=Yp7wyKol4xY&t=48s","titles":{"ru":"The Nightweaver · Remnant II","en":"The Nightweaver · Remnant II"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-c3c032f5bc1a7a8b","url":"https://battletale.app/customhelp/reference/spawner","titles":{"ru":"BattleTale · Spawners Guide","en":"BattleTale · Spawners Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-19236bbaefd30f5b","url":"https://battletale.app/customhelp/concepts/custom-attacks","titles":{"ru":"BattleTale · Custom Attacks","en":"BattleTale · Custom Attacks"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-e30f6bfdfd1c5f97","url":"https://jmgamedev.com/wildstar/how-does-a-boss-get-made-in-wildstar","titles":{"ru":"How Does a Boss Get Made in Wildstar? · Jacob Mott","en":"How Does a Boss Get Made in Wildstar? · Jacob Mott"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"ru","title":"Генератор угроз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"},{"key":"mechanic/boss-fight-atlas--boss-threat-generator","lang":"en","title":"Threat generator","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-threat-generator/"}]},{"id":"source-e467c69ed2e1f5a0","url":"https://www.youtube.com/watch?v=mUyWmLTb2KM&t=80s","titles":{"ru":"Brain of Cthulhu · Terraria","en":"Brain of Cthulhu · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-e4ca271b688ca895","url":"https://www.youtube.com/watch?v=bPxIww64zus&t=105s","titles":{"ru":"Fool's Idol · Demon's Souls","en":"Fool's Idol · Demon's Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-0fa63ef172984aeb","url":"https://www.youtube.com/watch?v=Wvood4TN390&t=125s","titles":{"ru":"Pinwheel · Dark Souls","en":"Pinwheel · Dark Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-94d0375e32dc8341","url":"https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-a-fixed-colour-alone","titles":{"ru":"Game Accessibility Guidelines · Color Is Not Enough","en":"Game Accessibility Guidelines · Color Is Not Enough"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-c5226eaeb0c89fa5","url":"https://terraria.wiki.gg/wiki/Brain_of_Cthulhu","titles":{"ru":"Official Terraria Wiki · Brain of Cthulhu","en":"Official Terraria Wiki · Brain of Cthulhu"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-002a1f8d071fc26c","url":"https://darksouls.wikidot.com/pinwheel","titles":{"ru":"Dark Souls Wiki · Pinwheel","en":"Dark Souls Wiki · Pinwheel"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-a5fea396e3b6487c","url":"https://www.youtube.com/watch?v=mUyWmLTb2KM&t=84s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"ru","title":"Ложная цель","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-decoy/"},{"key":"mechanic/boss-fight-atlas--boss-decoy","lang":"en","title":"Decoy","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-decoy/"}]},{"id":"source-abd71723ac4cf052","url":"https://www.youtube.com/watch?v=NOSoOqEsnv0&t=166s","titles":{"ru":"Uumuu · Hollow Knight","en":"Uumuu · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-b1c9e0c65cf5fe60","url":"https://www.youtube.com/watch?v=_k1iMaFfbhg&t=8s","titles":{"ru":"Rennala, Queen of the Full Moon · Elden Ring","en":"Rennala, Queen of the Full Moon · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-cedf7d1ac75b4568","url":"https://www.youtube.com/watch?v=MiAuxjnuGzE&t=54s","titles":{"ru":"Megaleg · Super Mario Galaxy","en":"Megaleg · Super Mario Galaxy"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-d1d02d606ee5542a","url":"https://eldenring.wiki.gg/wiki/Rennala","titles":{"ru":"Rennala — Eldenpedia","en":"Rennala — Eldenpedia"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-3d4e902250b5b05e","url":"https://hollowknight.wiki/w/Uumuu","titles":{"ru":"Uumuu — Hollow Knight Wiki","en":"Uumuu — Hollow Knight Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-34ce8d1a32766f38","url":"https://gamefaqs.gamespot.com/switch/559166-super-mario-galaxy-plus-super-mario-galaxy-2/faqs/51111","titles":{"ru":"Super Mario Galaxy walkthrough — Megaleg's Moon","en":"Super Mario Galaxy walkthrough — Megaleg's Moon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-47c8bc71735b840f","url":"https://www.youtube.com/watch?v=NOSoOqEsnv0&t=188s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"ru","title":"Неуязвимость, привязанная к цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"},{"key":"mechanic/boss-fight-atlas--boss-objective-linked-invulnerability","lang":"en","title":"Objective-linked invulnerability","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-objective-linked-invulnerability/"}]},{"id":"source-66b87ab234b384bb","url":"https://www.youtube.com/watch?v=gcemRrXqCbE&t=20s","titles":{"ru":"Draygon · Super Metroid","en":"Draygon · Super Metroid"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-52e6ab6b0998a693","url":"https://www.youtube.com/watch?v=beNZZStCi-s&t=205s","titles":{"ru":"GLaDOS · Portal","en":"GLaDOS · Portal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-e08adf004e3f9511","url":"https://www.youtube.com/watch?v=mWKb-FfQ92g&t=108s","titles":{"ru":"Dragon God · Demon's Souls Remake","en":"Dragon God · Demon's Souls Remake"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-e1d406ef0c78896e","url":"https://www.gamedeveloper.com/design/school-of-hard-knocks-behind-demon-s-souls-design-","titles":{"ru":"School of Hard Knocks: Behind Demon's Souls' Design","en":"School of Hard Knocks: Behind Demon's Souls' Design"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-2f9106b3fe98c9af","url":"https://www.metroidwiki.org/wiki/Draygon","titles":{"ru":"Draygon — Metroid Wiki","en":"Draygon — Metroid Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-75cffc92e0452997","url":"https://www.combineoverwiki.net/wiki/Rocket_Turret","titles":{"ru":"Rocket Turret — Combine OverWiki","en":"Rocket Turret — Combine OverWiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-664475987a6c3009","url":"https://www.youtube.com/watch?v=gcemRrXqCbE&t=50s","titles":{"ru":"Super Metroid","en":"Super Metroid"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"ru","title":"Орудие окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"},{"key":"mechanic/boss-fight-atlas--boss-environmental-weapon","lang":"en","title":"Environmental weapon","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-environmental-weapon/"}]},{"id":"source-13eaca231306b023","url":"https://www.youtube.com/watch?v=5rerWOhKv2o&t=54s","titles":{"ru":"Chu · Eastern Exorcist","en":"Chu · Eastern Exorcist"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-52966e495d8cb2f7","url":"https://www.youtube.com/watch?v=hfRZaSwTD3I&t=36s","titles":{"ru":"Fajar — The Botanist · Sifu","en":"Fajar — The Botanist · Sifu"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-c7f4b9c4cc948b9f","url":"https://www.youtube.com/watch?v=Q08JYdkPndM&t=147s","titles":{"ru":"Genichiro Ashina · Sekiro: Shadows Die Twice","en":"Genichiro Ashina · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-cb638b30d7f6e794","url":"https://blog.playstation.com/2021/11/18/how-sifus-kung-fu-combat-works","titles":{"ru":"How Sifu's Kung Fu combat works — PlayStation Blog","en":"How Sifu's Kung Fu combat works — PlayStation Blog"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-6148de5be3244075","url":"https://blog.activision.com/sekiro/2019-03/Sekiro-Shadows-Die-Twice-Gameplay-Overview-Trailer-is-Here","titles":{"ru":"Sekiro: Shadows Die Twice gameplay overview — Activision","en":"Sekiro: Shadows Die Twice gameplay overview — Activision"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-ce4b509e07182313","url":"https://store.steampowered.com/app/1120810/_Eastern_Exorcist","titles":{"ru":"Eastern Exorcist — Steam","en":"Eastern Exorcist — Steam"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"ru","title":"Шкала стойкости и добивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"},{"key":"mechanic/boss-fight-atlas--boss-posture-stagger-gauge","lang":"en","title":"Posture stagger gauge","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-posture-stagger-gauge/"}]},{"id":"source-5284dbe1e35d5efb","url":"https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=200s","titles":{"ru":"Mother Brain · Super Metroid","en":"Mother Brain · Super Metroid"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-66310cc6daf3fff8","url":"https://www.youtube.com/watch?v=B9EorRzSavI&t=45s","titles":{"ru":"Rykard, Lord of Blasphemy · Elden Ring","en":"Rykard, Lord of Blasphemy · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-90fa4750c9508236","url":"https://www.youtube.com/watch?v=BQS8P60aYOc&t=18s","titles":{"ru":"Yhorm the Giant · Dark Souls III","en":"Yhorm the Giant · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-8e3d81855772cb51","url":"https://www.metroidwiki.org/wiki/Hyper_Beam_%28Mother_Brain%29","titles":{"ru":"Hyper Beam (Mother Brain) — Metroid Wiki","en":"Hyper Beam (Mother Brain) — Metroid Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-65c18ca8808a5666","url":"https://eldenring.wiki.gg/wiki/Serpent-Hunter","titles":{"ru":"Serpent-Hunter — Eldenpedia","en":"Serpent-Hunter — Eldenpedia"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-d882226174d610d2","url":"https://darksouls3.wikidot.com/equipmentgroup%3Astorm-ruler","titles":{"ru":"Storm Ruler — Dark Souls III Wiki","en":"Storm Ruler — Dark Souls III Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-c96163d82513dbb5","url":"https://www.youtube.com/watch?v=0lb4p-Qnjiw&t=215s","titles":{"ru":"Super Metroid","en":"Super Metroid"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"ru","title":"Особый инструмент боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"},{"key":"mechanic/boss-fight-atlas--boss-encounter-specific-tool","lang":"en","title":"Encounter-specific tool","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-encounter-specific-tool/"}]},{"id":"source-cbd4c58f42025652","url":"https://www.youtube.com/watch?v=JXhXv5EcS3U&t=3s","titles":{"ru":"Chub · The Binding of Isaac: Rebirth","en":"Chub · The Binding of Isaac: Rebirth"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-55a6723d655822d1","url":"https://www.youtube.com/watch?v=ibLplbiV6tE&t=6s","titles":{"ru":"King Dodongo · The Legend of Zelda: Ocarina of Time","en":"King Dodongo · The Legend of Zelda: Ocarina of Time"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-5b148a7eacc2f5a2","url":"https://www.youtube.com/watch?v=71_H1rP7Yf0&t=40s","titles":{"ru":"Scaldera · The Legend of Zelda: Skyward Sword","en":"Scaldera · The Legend of Zelda: Skyward Sword"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-3ff758e2f010f1e1","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Chub","titles":{"ru":"Chub — The Binding of Isaac: Rebirth Wiki","en":"Chub — The Binding of Isaac: Rebirth Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-a50c73adb342c6f8","url":"https://www.zeldadungeon.net/wiki/King_Dodongo","titles":{"ru":"King Dodongo — Zelda Dungeon Wiki","en":"King Dodongo — Zelda Dungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-cc0c352e41d33222","url":"https://www.zeldadungeon.net/skyward-sword-walkthrough/earth-temple","titles":{"ru":"Skyward Sword Walkthrough: Earth Temple — Zelda Dungeon","en":"Skyward Sword Walkthrough: Earth Temple — Zelda Dungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-cc30ceb82ba8be7d","url":"https://www.youtube.com/watch?v=JXhXv5EcS3U&t=25s","titles":{"ru":"The Binding of Isaac: Rebirth","en":"The Binding of Isaac: Rebirth"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"ru","title":"Самоповреждение через приманку","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"},{"key":"mechanic/boss-fight-atlas--boss-baited-self-hit","lang":"en","title":"Baited self-hit","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-baited-self-hit/"}]},{"id":"source-8204808fd784efe6","url":"https://www.youtube.com/watch?v=bSI_oswB1Kc&t=1s","titles":{"ru":"Phantom Ganon · The Legend of Zelda: Four Swords Adventures","en":"Phantom Ganon · The Legend of Zelda: Four Swords Adventures"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-0ecb4531d760d8ab","url":"https://www.youtube.com/watch?v=gaPNvBsT8nQ&t=205s","titles":{"ru":"Phantom Ganon · The Legend of Zelda: Ocarina of Time","en":"Phantom Ganon · The Legend of Zelda: Ocarina of Time"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-4045265f182f047f","url":"https://www.youtube.com/watch?v=2F57Oo4N5EY&t=80s","titles":{"ru":"Phantom Ganon · The Legend of Zelda: The Wind Waker","en":"Phantom Ganon · The Legend of Zelda: The Wind Waker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-e8eda0b86be87944","url":"https://zeldadungeon.net/wiki/Phantom_Ganon","titles":{"ru":"Phantom Ganon — Zelda Dungeon Wiki","en":"Phantom Ganon — Zelda Dungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-2452aa304ea50615","url":"https://www.zeldadungeon.net/wiki/Phantom_Ganon_%28Ocarina_of_Time%29","titles":{"ru":"Phantom Ganon (Ocarina of Time) — Zelda Dungeon Wiki","en":"Phantom Ganon (Ocarina of Time) — Zelda Dungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-6474aa4da39a1add","url":"https://zeldadungeon.net/wiki/Phantom_Ganon_%28The_Wind_Waker%29","titles":{"ru":"Phantom Ganon (The Wind Waker) — Zelda Dungeon Wiki","en":"Phantom Ganon (The Wind Waker) — Zelda Dungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"ru","title":"Ответный залп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"},{"key":"mechanic/boss-fight-atlas--boss-projectile-rally","lang":"en","title":"Projectile rally","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-projectile-rally/"}]},{"id":"source-045cfae33c9b937e","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=8s","titles":{"ru":"Great Gideon · The Binding of Isaac: Repentance","en":"Great Gideon · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-8d351fffae505b52","url":"https://www.youtube.com/watch?v=5eKczbUwT7A&t=412s","titles":{"ru":"Mithrix · Risk of Rain 2","en":"Mithrix · Risk of Rain 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-4ee1f5b5bce32b14","url":"https://www.youtube.com/watch?v=fGwL3d-Qem8&t=14s","titles":{"ru":"Royal Rat Vanguard · Dark Souls II","en":"Royal Rat Vanguard · Dark Souls II"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-a97a3e0d79c42e9f","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Great_Gideon","titles":{"ru":"Great Gideon — The Binding of Isaac: Rebirth Wiki","en":"Great Gideon — The Binding of Isaac: Rebirth Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-9ac2a96825435254","url":"https://riskofrain2.wiki.gg/wiki/Mithrix","titles":{"ru":"Mithrix — Risk of Rain 2 Wiki","en":"Mithrix — Risk of Rain 2 Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-7ced8b23cff6b152","url":"https://darksouls2.wikidot.com/bosses%3Aroyal-rat-vanguard","titles":{"ru":"Royal Rat Vanguard — Dark Souls II Wiki","en":"Royal Rat Vanguard — Dark Souls II Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-0da1fab430bcc510","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s","titles":{"ru":"The Binding of Isaac: Repentance","en":"The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"},{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","lang":"en","title":"Wave-clear objective","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/"}]},{"id":"source-ca7ea21031b57c19","url":"https://www.youtube.com/watch?v=THhfAmDDO54&t=42s","titles":{"ru":"Bed of Chaos · Dark Souls","en":"Bed of Chaos · Dark Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-cc6d71af342e9558","url":"https://www.youtube.com/watch?v=vw18fj56V6E&t=5s","titles":{"ru":"Omega Flowey · Undertale","en":"Omega Flowey · Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-d60e80807d26c58a","url":"https://www.youtube.com/watch?v=421w-jizqQk&t=129s","titles":{"ru":"Omega · Final Fantasy XVI: Echoes of the Fallen","en":"Omega · Final Fantasy XVI: Echoes of the Fallen"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-91669a58d28ebe7b","url":"https://darksouls.wikidot.com/the-bed-of-chaos","titles":{"ru":"Bed of Chaos persistent roots — Dark Souls Wiki","en":"Bed of Chaos persistent roots — Dark Souls Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-1fbd9382966fea9b","url":"https://undertale.wiki/w/Game_Over","titles":{"ru":"Omega Flowey game-over behavior — Undertale Wiki","en":"Omega Flowey game-over behavior — Undertale Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-0caed0eb19d70a35","url":"https://game8.co/games/Final-Fantasy-XVI/archives/416293","titles":{"ru":"Final Fantasy XVI boss phase checkpoints","en":"Final Fantasy XVI boss phase checkpoints"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-158b150c81945282","url":"https://gameranx.com/features/id/484934/article/final-fantasy-xvi-echoes-of-the-fallen-how-to-defeat-omega-and-complete-the-dlc","titles":{"ru":"Omega health checkpoints — Gameranx","en":"Omega health checkpoints — Gameranx"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"ru","title":"Сохранение прогресса между попытками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"},{"key":"mechanic/boss-fight-atlas--boss-persistent-progress","lang":"en","title":"Persistent encounter progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-persistent-progress/"}]},{"id":"source-c57bdaf10d8ad2df","url":"https://www.youtube.com/watch?v=O9LOcrmuM54&t=29s","titles":{"ru":"Baby Plum · The Binding of Isaac: Repentance","en":"Baby Plum · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-05d4ce2af0295e00","url":"https://www.youtube.com/watch?v=DmC-pihm8YE&t=150s","titles":{"ru":"Toriel · Undertale","en":"Toriel · Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-812694282b3d3c30","url":"https://www.youtube.com/watch?v=9QP_MUOgeKY&t=157s","titles":{"ru":"Fajar — The Botanist · Sifu","en":"Fajar — The Botanist · Sifu"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-31b5d6a166be2e7c","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Baby_Plum","titles":{"ru":"Baby Plum non-damage escape rule — The Binding of Isaac: Rebirth Wiki","en":"Baby Plum non-damage escape rule — The Binding of Isaac: Rebirth Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-d193b00660b4c961","url":"https://undertale.wiki/w/Toriel/In_Battle","titles":{"ru":"Toriel in battle — Undertale Wiki","en":"Toriel in battle — Undertale Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-70b8c981e2f78590","url":"https://www.gamesradar.com/how-to-spare-bosses-in-sifu","titles":{"ru":"How to spare bosses in Sifu — GamesRadar+","en":"How to spare bosses in Sifu — GamesRadar+"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-47d88524ff17a3c9","url":"https://www.youtube.com/watch?v=O9LOcrmuM54&t=44s","titles":{"ru":"The Binding of Isaac: Repentance","en":"The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"ru","title":"Ненасильственное завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"},{"key":"mechanic/boss-fight-atlas--boss-pacifist-resolution","lang":"en","title":"Pacifist resolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pacifist-resolution/"}]},{"id":"source-8270cfdf2e1351bf","url":"https://www.youtube.com/watch?v=BQYB4ipIlR4&t=480s","titles":{"ru":"Kourok · Crawl","en":"Kourok · Crawl"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-57ee536a181405e9","url":"https://www.youtube.com/watch?v=YPYsdO_avAg&t=1s","titles":{"ru":"Old Monk · Demon's Souls","en":"Old Monk · Demon's Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-9a3b5593d28a3e12","url":"https://www.youtube.com/watch?v=0fPhPSWLRA0&t=1s","titles":{"ru":"Spear of the Church · Dark Souls III","en":"Spear of the Church · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-c7fdf7ffe896b3f6","url":"https://www.powerhoof.com/crawl-gameplay-video","titles":{"ru":"Crawl gameplay video — Powerhoof","en":"Crawl gameplay video — Powerhoof"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-7c05100520d39e25","url":"https://crawl.fandom.com/wiki/Bosses","titles":{"ru":"Crawl bosses — Crawl Wiki","en":"Crawl bosses — Crawl Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-9cbd3fa27b9ddd19","url":"https://demonssouls.wikidot.com/black-phantoms","titles":{"ru":"Old Monk summon — Demon's Souls English Wiki","en":"Old Monk summon — Demon's Souls English Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-8d93154cbaa8adeb","url":"https://darksouls3.wikidot.com/bosses:spear-of-the-church","titles":{"ru":"Spear of the Church — Dark Souls III Wiki","en":"Spear of the Church — Dark Souls III Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"ru","title":"Босс под управлением другого игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"},{"key":"mechanic/boss-fight-atlas--boss-player-controlled-boss","lang":"en","title":"Player-controlled boss","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-player-controlled-boss/"}]},{"id":"source-af1520dfa4a01f6f","url":"https://www.youtube.com/watch?v=WQLlA73LMas&t=18s","titles":{"ru":"The Time Keeper · Dead Cells","en":"The Time Keeper · Dead Cells"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-be28aec8dee581c9","url":"https://www.youtube.com/watch?v=dzrSCDUcFys&t=85s","titles":{"ru":"Astel, Naturalborn of the Void · Elden Ring","en":"Astel, Naturalborn of the Void · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-1e5cb1697604d79c","url":"https://deadcells.wiki.gg/wiki/Time_Keeper","titles":{"ru":"The Time Keeper · Official Dead Cells Wiki","en":"The Time Keeper · Official Dead Cells Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-7e093e6c20029c7a","url":"https://game8.co/games/Elden-Ring/archives/371982","titles":{"ru":"Game8 · Astel, Naturalborn of the Void attack patterns","en":"Game8 · Astel, Naturalborn of the Void attack patterns"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-012f6ca63ee0bf12","url":"https://www.youtube.com/watch?v=7JWQ9KjwPyE&t=17s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"ru","title":"Телепортация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-teleport/"},{"key":"mechanic/boss-fight-atlas--boss-teleport","lang":"en","title":"Teleport","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-teleport/"}]},{"id":"source-8b149dda9467461d","url":"https://www.youtube.com/watch?v=4RfGConwg3o&t=2430s","titles":{"ru":"Grandmaster Yuudai · Huntdown","en":"Grandmaster Yuudai · Huntdown"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-a96c751da15b91f6","url":"https://www.youtube.com/watch?v=upUUkqS6_8g&t=150s","titles":{"ru":"Living Failures · Bloodborne: The Old Hunters","en":"Living Failures · Bloodborne: The Old Hunters"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-0905c30b6bcc1bbc","url":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=295s","titles":{"ru":"King Behemoth · Final Fantasy XIV","en":"King Behemoth · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-1c612f5c156fb1fd","url":"https://www.bloodborne-wiki.com/2015/11/living-failures.html","titles":{"ru":"Bloodborne Wiki — Living Failures","en":"Bloodborne Wiki — Living Failures"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-8e5c0f28b4d90e92","url":"https://ffxiv.consolegameswiki.com/wiki/The_Labyrinth_of_the_Ancients","titles":{"ru":"Final Fantasy XIV Online Wiki — The Labyrinth of the Ancients","en":"Final Fantasy XIV Online Wiki — The Labyrinth of the Ancients"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-3e30c3b422cd0a18","url":"https://huntdown.com/manual/Manual-Huntdown.pdf","titles":{"ru":"Huntdown manual","en":"Huntdown manual"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-8107e22e14c913d7","url":"https://www.neoseeker.com/huntdown/4-3_-_Grandmaster_Yuudai","titles":{"ru":"Neoseeker — Grandmaster Yuudai walkthrough","en":"Neoseeker — Grandmaster Yuudai walkthrough"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-b5cb701f2a8a4de7","url":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=315s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"},{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","lang":"en","title":"Cover and line of sight","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/"}]},{"id":"source-75e04a087540638a","url":"https://www.youtube.com/watch?v=9H9-GJmVqGE&t=170s","titles":{"ru":"Leviathan (Eden's Gate: Inundation) · Final Fantasy XIV","en":"Leviathan (Eden's Gate: Inundation) · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-8bb66b0ff7394aa3","url":"https://gamefaqs.gamespot.com/xboxone/211254-ori-and-the-will-of-the-wisps/faqs/78217/willows-end","titles":{"ru":"GameFAQs — Shriek","en":"GameFAQs — Shriek"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-83b0d4ca78ec8bbc","url":"https://ffxiv.consolegameswiki.com/wiki/Eden%27s_Gate:_Inundation","titles":{"ru":"Final Fantasy XIV Online Wiki — Eden's Gate: Inundation","en":"Final Fantasy XIV Online Wiki — Eden's Gate: Inundation"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"ru","title":"Атака с границы арены","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"},{"key":"mechanic/boss-fight-atlas--boss-boundary-attack","lang":"en","title":"Boundary attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boundary-attack/"}]},{"id":"source-34fb107c4c34f510","url":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=1s","titles":{"ru":"Egg Hammer Tank II · Sonic Advance 2","en":"Egg Hammer Tank II · Sonic Advance 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-58d10822ccdc324b","url":"https://www.youtube.com/watch?v=pXzc1Ho_N24&t=134s","titles":{"ru":"King Bulblin · The Legend of Zelda: Twilight Princess HD","en":"King Bulblin · The Legend of Zelda: Twilight Princess HD"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-fce80a4a95becbae","url":"https://www.youtube.com/watch?v=Rq1FY9_UdAU&t=258s","titles":{"ru":"Phalanx · Shadow of the Colossus","en":"Phalanx · Shadow of the Colossus"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-c534192373c0a24d","url":"https://sonic.fandom.com/wiki/EggHammerTankII","titles":{"ru":"Sonic Wiki Zone — EggHammerTankII","en":"Sonic Wiki Zone — EggHammerTankII"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-7f6fb3615bc5ed63","url":"https://iwataasks.nintendo.com/interviews/wii/twilight_princess/0/1","titles":{"ru":"Nintendo · Iwata Asks — The Legend of Zelda: Twilight Princess","en":"Nintendo · Iwata Asks — The Legend of Zelda: Twilight Princess"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-3191e95555af940e","url":"https://www.zeldadungeon.net/twilight-princess-walkthrough/death-mountain","titles":{"ru":"Zelda Dungeon — Twilight Princess: Death Mountain","en":"Zelda Dungeon — Twilight Princess: Death Mountain"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-b84f6bf612c7f1e7","url":"https://strategywiki.org/wiki/Shadow_of_the_Colossus/Phalanx_-_Colossus_13","titles":{"ru":"StrategyWiki — Shadow of the Colossus: Phalanx","en":"StrategyWiki — Shadow of the Colossus: Phalanx"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"}]},{"id":"source-3d0d79e57f9a03fc","url":"https://www.youtube.com/watch?v=1Qrti6Rrscc&t=5s","titles":{"ru":"Sonic Advance 2","en":"Sonic Advance 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"ru","title":"Погоня с загоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-chase-herding","lang":"en","title":"Chase herding","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-chase-herding/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-1eece33868574282","url":"https://www.youtube.com/watch?v=U7mop3FhwFk&t=8s","titles":{"ru":"Egg Golem · Sonic & Knuckles","en":"Egg Golem · Sonic & Knuckles"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-82e6a83fe384dda9","url":"https://www.youtube.com/watch?v=c-fZr73km2U&t=18s","titles":{"ru":"Valus · Shadow of the Colossus","en":"Valus · Shadow of the Colossus"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-dd7c59853ff79e3b","url":"https://www.youtube.com/watch?v=YnIZpT-FX-o&t=53s","titles":{"ru":"Cronos · God of War III","en":"Cronos · God of War III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-777c137394b38d89","url":"https://www.gdcvault.com/play/1015524/The-Titans-Creating-Living-Breathing","titles":{"ru":"GDC — The Titans: Creating Living, Breathing Levels in God of War III","en":"GDC — The Titans: Creating Living, Breathing Levels in God of War III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-d23c5f81a3205136","url":"https://blog.playstation.com/?p=41623","titles":{"ru":"PlayStation Blog — Shadow of the Colossus in 3D: Eyes On, Hands On","en":"PlayStation Blog — Shadow of the Colossus in 3D: Eyes On, Hands On"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-7b654e7a3cca1cc5","url":"https://www.soniczone0.com/games/sonicandknuckles/sandopolis","titles":{"ru":"Zone: 0 — Sonic & Knuckles: Sandopolis Zone boss","en":"Zone: 0 — Sonic & Knuckles: Sandopolis Zone boss"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-86370994decf5784","url":"https://www.youtube.com/watch?v=U7mop3FhwFk&t=53s","titles":{"ru":"Sonic Origins: Sonic 3 & Knuckles","en":"Sonic Origins: Sonic 3 & Knuckles"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"ru","title":"Босс как уровень","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"},{"key":"mechanic/boss-fight-atlas--boss-boss-as-terrain","lang":"en","title":"Boss as terrain","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-boss-as-terrain/"}]},{"id":"source-ec64407838b43d53","url":"https://www.youtube.com/watch?v=yhdU9vuaqZQ&t=653s","titles":{"ru":"Ginso Tree escape · Ori and the Blind Forest","en":"Ginso Tree escape · Ori and the Blind Forest"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-841296aad4122f16","url":"https://www.youtube.com/watch?v=Ihei0ngHHdU&t=105s","titles":{"ru":"Super Bowser · New Super Mario Bros. Wii","en":"Super Bowser · New Super Mario Bros. Wii"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-313d8071c1f735b9","url":"https://www.youtube.com/watch?v=d3GWKwcUbCA&t=970s","titles":{"ru":"Meowser · Super Mario 3D World","en":"Meowser · Super Mario 3D World"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-a3d59e0f847d690e","url":"https://news.xbox.com/en-us/2014/08/14/gamescom-ori-preview","titles":{"ru":"Xbox Wire — Going Vertical in Ori and the Blind Forest","en":"Xbox Wire — Going Vertical in Ori and the Blind Forest"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-44b7158661096014","url":"https://www.mariowiki.com/World_8-Bowser%27s_Castle_(New_Super_Mario_Bros._Wii)","titles":{"ru":"Super Mario Wiki — World 8-Bowser's Castle","en":"Super Mario Wiki — World 8-Bowser's Castle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-6bbfa86208e812b2","url":"https://www.mariowiki.com/The_Great_Tower_of_Bowser_Land","titles":{"ru":"Super Mario Wiki — The Great Tower of Bowser Land","en":"Super Mario Wiki — The Great Tower of Bowser Land"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"ru","title":"Принудительная прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"},{"key":"mechanic/boss-fight-atlas--boss-forced-scrolling","lang":"en","title":"Forced scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-scrolling/"}]},{"id":"source-56ee1972404de6ce","url":"https://www.youtube.com/watch?v=YvBpZmHWLGk&t=24s","titles":{"ru":"Rotgut · The Binding of Isaac: Repentance","en":"Rotgut · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-e33810f5545f8c77","url":"https://www.youtube.com/watch?v=XBLOdrk1LF0&t=84s","titles":{"ru":"Curse-Rotted Greatwood · Dark Souls III","en":"Curse-Rotted Greatwood · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-ebe1cbacb0e03fcc","url":"https://www.youtube.com/watch?v=o9-qavsmRBI&t=180s","titles":{"ru":"Safi'jiiva · Monster Hunter World: Iceborne","en":"Safi'jiiva · Monster Hunter World: Iceborne"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-a55bfbed2dd60f8f","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Rotgut","titles":{"ru":"The Binding of Isaac: Rebirth Wiki — Rotgut behavior","en":"The Binding of Isaac: Rebirth Wiki — Rotgut behavior"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-af57ec11259c7693","url":"https://primagames.com/eguides/dark-souls-iii-eguide-steam/walkthrough/boss-curse-rotted-greatwood","titles":{"ru":"Prima Games — Curse-Rotted Greatwood stage transition","en":"Prima Games — Curse-Rotted Greatwood stage transition"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-021dd1dd5408fef9","url":"https://mhw.poedb.tw/eng/monster/Safi%27jiiva","titles":{"ru":"Monster Hunter World Chronicles — Safi'jiiva siege objective","en":"Monster Hunter World Chronicles — Safi'jiiva siege objective"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-79d1fa08e0cc8e0f","url":"https://gamewith.net/monsterhunterworld-iceborne/article/show/14081","titles":{"ru":"GameWith — Safi'jiiva level energy and descent","en":"GameWith — Safi'jiiva level energy and descent"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-55eb3ba968419469","url":"https://www.youtube.com/watch?v=YvBpZmHWLGk&t=31s","titles":{"ru":"The Binding of Isaac: Repentance","en":"The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"},{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","lang":"en","title":"Nested / relocated arena","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/"}]},{"id":"source-38eaf943b39a9bc6","url":"https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=145s","titles":{"ru":"Papyrus · Undertale","en":"Papyrus · Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-6583a453ca966b0c","url":"https://www.youtube.com/watch?v=iDXvM8N4y-o&t=16s","titles":{"ru":"The Chain · Furi","en":"The Chain · Furi"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-10132b1ad3a348ed","url":"https://www.youtube.com/watch?v=IUky0DvqdeM&t=570s","titles":{"ru":"Void Termina · Kirby Star Allies","en":"Void Termina · Kirby Star Allies"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-c8761db40536d25d","url":"https://undertale.wiki/w/Papyrus/In_Battle","titles":{"ru":"The Undertale Wiki — Papyrus in battle","en":"The Undertale Wiki — Papyrus in battle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-ca3f87ab6eb525a3","url":"https://undertale.wiki/w/Soul_mode","titles":{"ru":"The Undertale Wiki — SOUL mode","en":"The Undertale Wiki — SOUL mode"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-3daf479a9fb24bb2","url":"https://news.xbox.com/en-us/2016/12/02/furi-available-now-xbox-one","titles":{"ru":"Xbox Wire · Emeric Thoa — Furi Available Now on Xbox One","en":"Xbox Wire · Emeric Thoa — Furi Available Now on Xbox One"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-977600bad7f8bd24","url":"https://wikirby.com/wiki/Void_Termina","titles":{"ru":"WiKirby — Void Termina boss battle","en":"WiKirby — Void Termina boss battle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-8b581f0233b28706","url":"https://www.youtube.com/watch?v=cU9Nv5aM5aY&t=175s","titles":{"ru":"Undertale","en":"Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"ru","title":"Смена режима управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"},{"key":"mechanic/boss-fight-atlas--boss-control-mode-shift","lang":"en","title":"Control mode shift","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-control-mode-shift/"}]},{"id":"source-4b7ca205e87aff26","url":"https://www.youtube.com/watch?v=4Y89D11wJGc&t=3150s","titles":{"ru":"Yawie · Dave the Diver","en":"Yawie · Dave the Diver"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-f3a0f9142aa7ee00","url":"https://www.youtube.com/watch?v=gWXy2l9m_pc&t=130s","titles":{"ru":"The Patriarch · Killing Floor 2","en":"The Patriarch · Killing Floor 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-5b18e045500c9287","url":"https://www.youtube.com/watch?v=KYVpE-PfRgo&t=1150s","titles":{"ru":"Rathalos · Monster Hunter: World","en":"Rathalos · Monster Hunter: World"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-862663401b6be96f","url":"https://www.destructoid.com/how-to-beat-yawie-in-dave-the-diver","titles":{"ru":"Destructoid — How to beat Yawie in Dave the Diver","en":"Destructoid — How to beat Yawie in Dave the Diver"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-81ca5c27f22dd7ff","url":"https://www.pcgamer.com/killing-floor-2-patriarch-boss-reveal","titles":{"ru":"PC Gamer — Killing Floor 2’s next boss revealed: the Patriarch is back","en":"PC Gamer — Killing Floor 2’s next boss revealed: the Patriarch is back"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-206e495beb71d797","url":"https://www.windowscentral.com/killing-floor-2-boss-guide","titles":{"ru":"Windows Central — Killing Floor 2 boss guide","en":"Windows Central — Killing Floor 2 boss guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-c59cd2f5d23447e5","url":"https://www.gamewatcher.com/monster-hunter-world-rathalos-how-to-kill-rathalos-monster-hunter-world","titles":{"ru":"GameWatcher — How to kill Rathalos in Monster Hunter: World","en":"GameWatcher — How to kill Rathalos in Monster Hunter: World"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-477502fe2c9cab82","url":"https://www.youtube.com/watch?v=4Y89D11wJGc&t=3180s","titles":{"ru":"Dave the Diver","en":"Dave the Diver"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"ru","title":"Побег босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"},{"key":"mechanic/boss-fight-atlas--boss-escape-phase","lang":"en","title":"Escape phase","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-escape-phase/"}]},{"id":"source-7d0a9c7738a8dfd9","url":"https://www.youtube.com/watch?v=lTRIaXXPRfs&t=1s","titles":{"ru":"Ice Man · Mega Man","en":"Ice Man · Mega Man"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-07d23e68a252430a","url":"https://www.youtube.com/watch?v=It3Yjfd_Ojw&t=1s","titles":{"ru":"Demon Itsy · Croc: Legend of the Gobbos","en":"Demon Itsy · Croc: Legend of the Gobbos"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-8f9909e749b97cc9","url":"https://www.youtube.com/watch?v=qK9YaAE-oRk&t=380s","titles":{"ru":"Shiva · Final Fantasy XIV","en":"Shiva · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-28ca554e24c02b1c","url":"https://ffxiv.consolegameswiki.com/wiki/The_Akh_Afah_Amphitheatre_(Extreme)","titles":{"ru":"Final Fantasy XIV Online Wiki — The Akh Afah Amphitheatre (Extreme)","en":"Final Fantasy XIV Online Wiki — The Akh Afah Amphitheatre (Extreme)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-f3c0f727c418687c","url":"https://strategywiki.org/wiki/Mega_Man/Ice_Man","titles":{"ru":"StrategyWiki — Mega Man / Ice Man","en":"StrategyWiki — Mega Man / Ice Man"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-624baeea4749cf9c","url":"https://strategywiki.org/wiki/Croc:_Legend_of_the_Gobbos/Demon_Itsy%27s_Ice_Palace","titles":{"ru":"StrategyWiki — Croc / Demon Itsy's Ice Palace","en":"StrategyWiki — Croc / Demon Itsy's Ice Palace"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-ebd11748f5bf1645","url":"https://www.youtube.com/watch?v=lTRIaXXPRfs&t=17s","titles":{"ru":"Mega Man (Legacy Collection)","en":"Mega Man (Legacy Collection)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"ru","title":"Принудительная инерция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"},{"key":"mechanic/boss-fight-atlas--boss-forced-inertia","lang":"en","title":"Forced inertia","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-forced-inertia/"}]},{"id":"source-a86471e0133b7556","url":"https://www.youtube.com/watch?v=dkHkWD2VSMM&t=159s","titles":{"ru":"Deep Blues · Crypt of the NecroDancer","en":"Deep Blues · Crypt of the NecroDancer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-b7c625091acd3e95","url":"https://www.youtube.com/watch?v=3rl5Pyf7J4M&t=14s","titles":{"ru":"Frog · Everhood","en":"Frog · Everhood"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-005aea7d333e0fdd","url":"https://www.youtube.com/watch?v=1urR6Mplu-k&t=60s","titles":{"ru":"Rekka · Hi-Fi Rush","en":"Rekka · Hi-Fi Rush"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-d1704cd1256b0624","url":"https://news.xbox.com/en-us/2023/10/04/hi-fi-rush-exclusive-oral-history","titles":{"ru":"Xbox Wire — Hi-Fi Rush: From a Little Idea to a Very Big Surprise","en":"Xbox Wire — Hi-Fi Rush: From a Little Idea to a Very Big Surprise"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-40c842c99b25b4c9","url":"https://crypt-of-the-necrodancer.fandom.com/wiki/Deep_Blues","titles":{"ru":"Crypt of the NecroDancer Wiki — Deep Blues","en":"Crypt of the NecroDancer Wiki — Deep Blues"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-fe8b644e8b56c29d","url":"https://everhood.fandom.com/wiki/Battles","titles":{"ru":"Everhood Wiki — Battles","en":"Everhood Wiki — Battles"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-6b9cda6b40740c9b","url":"https://www.youtube.com/watch?v=dkHkWD2VSMM&t=154s","titles":{"ru":"Crypt of the NecroDancer","en":"Crypt of the NecroDancer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"},{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","lang":"en","title":"Beat-synced attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/"}]},{"id":"source-db9d00084d1892cd","url":"https://www.youtube.com/watch?v=BIsn9Nm9zqo&t=70s","titles":{"ru":"Corpius · Metroid Dread","en":"Corpius · Metroid Dread"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-830f2ad6b9abc79b","url":"https://www.youtube.com/watch?v=MnIbQC3lh2g&t=24s","titles":{"ru":"Crossbreed Priscilla · Dark Souls Remastered","en":"Crossbreed Priscilla · Dark Souls Remastered"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-1aad2b9039dec557","url":"https://www.youtube.com/watch?v=YUTLWIhiMxc&t=1s","titles":{"ru":"Folding Screen Monkeys · Sekiro: Shadows Die Twice","en":"Folding Screen Monkeys · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-b6d062f8d5aeb1e5","url":"https://www.nintendolife.com/guides/metroid-dread-corpius-boss-battle-how-to-beat-corpius","titles":{"ru":"Nintendo Life — Metroid Dread: Corpius Boss Battle","en":"Nintendo Life — Metroid Dread: Corpius Boss Battle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-33f1411f0420bb6d","url":"https://gamevoyagers.com/how-to-beat-crossbreed-priscilla-in-dark-souls-remastered","titles":{"ru":"Game Voyagers — Crossbreed Priscilla in Dark Souls Remastered","en":"Game Voyagers — Crossbreed Priscilla in Dark Souls Remastered"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-8078a0265e12fdd1","url":"https://gamewith.net/sekiro/article/show/8634","titles":{"ru":"GameWith — Folding Screen Monkeys Boss Fight","en":"GameWith — Folding Screen Monkeys Boss Fight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"ru","title":"Скрытый босс и вторичные следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"},{"key":"mechanic/boss-fight-atlas--boss-secondary-cues-invisibility","lang":"en","title":"Invisibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-secondary-cues-invisibility/"}]},{"id":"source-cb9b47fc8d2eb329","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=54s","titles":{"ru":"The Janitor · Little Nightmares","en":"The Janitor · Little Nightmares"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-4487b5dd1014cb0e","url":"https://www.youtube.com/watch?v=a1z5pmutRGA&t=44s","titles":{"ru":"Garrador · Resident Evil 4","en":"Garrador · Resident Evil 4"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-8ed39da72974797a","url":"https://www.youtube.com/watch?v=BZLJmWGs_tg&t=94s","titles":{"ru":"The End · Metal Gear Solid Delta: Snake Eater","en":"The End · Metal Gear Solid Delta: Snake Eater"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-adf51eeca97b9f40","url":"https://gamefaqs.gamespot.com/xboxone/194378-little-nightmares/faqs/75158/walkthrough","titles":{"ru":"GameFAQs — Little Nightmares Walkthrough: The Lair","en":"GameFAQs — Little Nightmares Walkthrough: The Lair"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-a33886972e72ad95","url":"https://game8.co/games/Resident-Evil-4-Remake/archives/408592","titles":{"ru":"Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough","en":"Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-60cb38297000e1e1","url":"https://game8.co/games/Metal-Gear-Solid-Delta-Snake-Eater/archives/548404","titles":{"ru":"Game8 — How to Sneak Up on The End","en":"Game8 — How to Sneak Up on The End"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-129d9d4c468d7999","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s","titles":{"ru":"Little Nightmares","en":"Little Nightmares"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"},{"key":"mechanic/boss-fight-atlas--boss-sound-detection","lang":"en","title":"Sound detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/"}]},{"id":"source-69bc6dfcfb0294aa","url":"https://www.youtube.com/watch?v=o-emlDM8Gp0&t=1s","titles":{"ru":"Hush · The Binding of Isaac: Repentance","en":"Hush · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-2b0dd487a030d4df","url":"https://www.youtube.com/watch?v=czXPRDs1ylg&t=1s","titles":{"ru":"The Gunner · Orbital Bullet","en":"The Gunner · Orbital Bullet"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-9db9d896c16a66ba","url":"https://www.youtube.com/watch?v=XftwD1aqZw4&t=2075s","titles":{"ru":"Bowser · Super Mario Galaxy","en":"Bowser · Super Mario Galaxy"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-e9c0e541779707a8","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Hush","titles":{"ru":"The Binding of Isaac: Rebirth Wiki — Hush","en":"The Binding of Isaac: Rebirth Wiki — Hush"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-dcfe77d264990352","url":"https://lalalalulun.com/game-review/orbital-bullet","titles":{"ru":"Orbital Bullet guide — The Gunner","en":"Orbital Bullet guide — The Gunner"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-c4ebe8def2027ec7","url":"https://gamefaqs.gamespot.com/wii/915692-super-mario-galaxy/faqs/51303","titles":{"ru":"GameFAQs — Super Mario Galaxy Boss Guide","en":"GameFAQs — Super Mario Galaxy Boss Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-3dfbbdefc3891324","url":"https://www.youtube.com/watch?v=o-emlDM8Gp0&t=55s","titles":{"ru":"The Binding of Isaac: Repentance","en":"The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"ru","title":"Зацикленная траектория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"},{"key":"mechanic/boss-fight-atlas--boss-wraparound-projectile","lang":"en","title":"Wraparound projectile","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wraparound-projectile/"}]},{"id":"source-f80f333795fc6a69","url":"https://www.youtube.com/watch?v=i-VPBdz-UAw&t=6s","titles":{"ru":"That Stench Most Foul · Salt and Sanctuary","en":"That Stench Most Foul · Salt and Sanctuary"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-df3e490c08faa070","url":"https://www.youtube.com/watch?v=4JfjDp4blkU&t=2s","titles":{"ru":"Guardian Ape · Sekiro: Shadows Die Twice","en":"Guardian Ape · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-a3d51ae4be955a23","url":"https://www.youtube.com/watch?v=FqKZnoVL1Ys&t=17s","titles":{"ru":"Wormface · Elden Ring","en":"Wormface · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-61b1622e8ebe13eb","url":"https://www.gamespot.com/articles/sekiro-guide-for-guardian-ape-boss-beating-the-bru/1100-6465875","titles":{"ru":"Guardian Ape Terror buildup — GameSpot","en":"Guardian Ape Terror buildup — GameSpot"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-0551a3bf801ba14d","url":"https://www.neoseeker.com/elden-ring/Bosses/Wormface","titles":{"ru":"Wormface Death Blight buildup — Neoseeker","en":"Wormface Death Blight buildup — Neoseeker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-f25892d613921ef9","url":"https://www.neoseeker.com/salt-and-sanctuary/walkthrough/Mire_of_Stench","titles":{"ru":"That Stench Most Foul poison meter — Neoseeker","en":"That Stench Most Foul poison meter — Neoseeker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-5d7eda40a87dabf4","url":"https://gamefaqs.gamespot.com/boards/834700-salt-and-sanctuary/73672543","titles":{"ru":"Salt and Sanctuary poison gauge behavior — GameFAQs","en":"Salt and Sanctuary poison gauge behavior — GameFAQs"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"ru","title":"Накопление состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"},{"key":"mechanic/boss-fight-atlas--boss-status-buildup","lang":"en","title":"Status buildup","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-status-buildup/"}]},{"id":"source-0cf0e3b5c2a4e48d","url":"https://www.youtube.com/watch?v=W5NUXcvW_G8&t=1s","titles":{"ru":"Moon Lord · Terraria","en":"Moon Lord · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-279d67df0f3819c9","url":"https://www.youtube.com/watch?v=FPYv1C5OUEw&t=3s","titles":{"ru":"Great Shinobi Owl · Sekiro: Shadows Die Twice","en":"Great Shinobi Owl · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-8dd968c389c76dd6","url":"https://www.youtube.com/watch?v=3MSBlnkdHJw&t=240s","titles":{"ru":"Groal the Great · Hollow Knight: Silksong","en":"Groal the Great · Hollow Knight: Silksong"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-060181fc6246dc4c","url":"https://terraria.wiki.gg/wiki/Moon_Bite","titles":{"ru":"Moon Bite — Official Terraria Wiki","en":"Moon Bite — Official Terraria Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-62a0d706bf533ea6","url":"https://www.pcgamer.com/games/action/silksong-bilewater-groal-maggots","titles":{"ru":"Silksong Bilewater and Groal maggots — PC Gamer","en":"Silksong Bilewater and Groal maggots — PC Gamer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-d58f69757a40ca80","url":"https://www.youtube.com/watch?v=W5NUXcvW_G8&t=5s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"ru","title":"Блокировка способности или лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"},{"key":"mechanic/boss-fight-atlas--boss-ability-lock","lang":"en","title":"Ability or healing lock","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ability-lock/"}]},{"id":"source-9bce797ac568c33b","url":"https://www.youtube.com/watch?v=RQxOU8lqnBQ&t=137s","titles":{"ru":"Vicar Amelia · Bloodborne","en":"Vicar Amelia · Bloodborne"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-d5c6276562198d1e","url":"https://www.youtube.com/watch?v=tyFky1GGlkY&t=17s","titles":{"ru":"The Collector · Dead Cells","en":"The Collector · Dead Cells"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-dd1f1b11bfb22dba","url":"https://www.youtube.com/watch?v=6_NjyFECZBw&t=113s","titles":{"ru":"Gym Leader Sabrina · Pokémon Red and Blue","en":"Gym Leader Sabrina · Pokémon Red and Blue"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-160a865d5fffd3fe","url":"https://www.bloodborne-wiki.com/2015/03/vicar-amelia.html","titles":{"ru":"Vicar Amelia — Bloodborne Wiki","en":"Vicar Amelia — Bloodborne Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-ea1388d8d99118a3","url":"https://deadcells.wiki.gg/wiki/The_Collector/5_BSC","titles":{"ru":"The Collector / 5 BSC — Official Dead Cells Wiki","en":"The Collector / 5 BSC — Official Dead Cells Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-11c8b8a2683f484d","url":"https://bulbapedia.bulbagarden.net/wiki/Sabrina","titles":{"ru":"Sabrina — Bulbapedia","en":"Sabrina — Bulbapedia"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"ru","title":"Прерываемое самолечение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"},{"key":"mechanic/boss-fight-atlas--boss-self-heal-cast","lang":"en","title":"Interruptible self-heal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-self-heal-cast/"}]},{"id":"source-284c4e7d4f3a55ef","url":"https://www.youtube.com/watch?v=YNbg8-PkeOM&t=1s","titles":{"ru":"Skeletron · Terraria","en":"Skeletron · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-9ea182e6f42e71db","url":"https://www.youtube.com/watch?v=QEyiePCDbbs&t=60s","titles":{"ru":"Alatreon · Monster Hunter: World — Iceborne","en":"Alatreon · Monster Hunter: World — Iceborne"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-1f0988d1c5c8843e","url":"https://www.youtube.com/watch?v=u6HlfUFqqC0&t=1s","titles":{"ru":"Glyphid Dreadnought · Deep Rock Galactic","en":"Glyphid Dreadnought · Deep Rock Galactic"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-f7c17b73d278b885","url":"https://terraria.wiki.gg/wiki/Expert_Mode","titles":{"ru":"Expert Mode — Official Terraria Wiki","en":"Expert Mode — Official Terraria Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-6ea385b7ecdc3f2a","url":"https://www.monsterhunter.com/update/mhw/us/ver10_10.html","titles":{"ru":"Monster Hunter: World update Ver. 10.10","en":"Monster Hunter: World update Ver. 10.10"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-dfaa8010e538c262","url":"https://deeprockgalactic.wiki.gg/wiki/Glyphid_Dreadnought","titles":{"ru":"Glyphid Dreadnought — Official Deep Rock Galactic Wiki","en":"Glyphid Dreadnought — Official Deep Rock Galactic Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-42b9fbb3db332b75","url":"https://www.youtube.com/watch?v=YNbg8-PkeOM&t=22s","titles":{"ru":"Terraria","en":"Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"ru","title":"Масштабирование по числу игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"},{"key":"mechanic/boss-fight-atlas--boss-party-size-scaling","lang":"en","title":"Party-size scaling","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-size-scaling/"}]},{"id":"source-2f23479782cbb4ef","url":"https://www.youtube.com/watch?v=C0RAdZRdaQs&t=1s","titles":{"ru":"Troupe Master Grimm · Hollow Knight","en":"Troupe Master Grimm · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-d035dcbc42c1222a","url":"https://www.youtube.com/watch?v=EhUX_8nOEZM&t=1s","titles":{"ru":"Genichiro Ashina · Sekiro: Shadows Die Twice","en":"Genichiro Ashina · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-42c7336cf8c5d022","url":"https://www.youtube.com/watch?v=ECxw5yI9iSY&t=1s","titles":{"ru":"Godskin Apostle · Elden Ring","en":"Godskin Apostle · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-316f9c6e2e775d1c","url":"https://hollowknight.wiki/w/Grimm","titles":{"ru":"Troupe Master Grimm — Hollow Knight Wiki","en":"Troupe Master Grimm — Hollow Knight Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-630a8aab3b66516e","url":"https://www.gamespot.com/articles/sekiro-genichiro-way-of-tomoe-boss-battle-guide-ho/1100-6465884","titles":{"ru":"Genichiro, Way of Tomoe boss guide — GameSpot","en":"Genichiro, Way of Tomoe boss guide — GameSpot"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-8dde675fc9b56d04","url":"https://eip.gg/elden-ring/guides/how-to-beat-the-godskin-apostle","titles":{"ru":"How to Beat the Godskin Apostle — EIP Gaming","en":"How to Beat the Godskin Apostle — EIP Gaming"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-e583180af231bc4a","url":"https://www.gamesradar.com/heres-why-elden-ring-enemies-stab-you-every-time-you-try-to-heal","titles":{"ru":"Why Elden Ring enemies react when you heal — GamesRadar+","en":"Why Elden Ring enemies react when you heal — GamesRadar+"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-45c2f9192a3f42dc","url":"https://www.youtube.com/watch?v=C0RAdZRdaQs&t=0.5s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"ru","title":"Реакция на действие игрока","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"},{"key":"mechanic/boss-fight-atlas--boss-action-reactive-punish","lang":"en","title":"Action-reactive punish","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-action-reactive-punish/"}]},{"id":"source-9367ec7cbc4dd496","url":"https://www.youtube.com/watch?v=9ADcfkcxblM&t=194s","titles":{"ru":"Gym Leader Erika · Pokémon FireRed and LeafGreen","en":"Gym Leader Erika · Pokémon FireRed and LeafGreen"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-c972cadfe4232b29","url":"https://www.youtube.com/watch?v=Uaq4bKbaz08&t=4s","titles":{"ru":"Malenia, Blade of Miquella · Elden Ring","en":"Malenia, Blade of Miquella · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-69ad21cc8de05c0f","url":"https://www.youtube.com/watch?v=xivwGN43ZpA&t=30s","titles":{"ru":"Anub'arak · World of Warcraft: Wrath of the Lich King","en":"Anub'arak · World of Warcraft: Wrath of the Lich King"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-da88d2927f9c2384","url":"https://www.gamespot.com/articles/elden-ring-update-makes-malenia-less-impossible/1100-6502853","titles":{"ru":"Elden Ring update makes Malenia less impossible","en":"Elden Ring update makes Malenia less impossible"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-b54ed1e194f30077","url":"https://www.wowhead.com/wotlk/guide/raids/trial-of-the-crusader/anubarak-strategy","titles":{"ru":"Anub'arak Strategy Guide — Trial of the Crusader","en":"Anub'arak Strategy Guide — Trial of the Crusader"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-0b9d78b525b15952","url":"https://bulbapedia.bulbagarden.net/wiki/Giga_Drain_(move)","titles":{"ru":"Giga Drain — Bulbapedia","en":"Giga Drain — Bulbapedia"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-c45e2c9cd96f73c7","url":"https://www.serebii.net/fireredleafgreen/gyms.shtml","titles":{"ru":"Pokémon FireRed and LeafGreen Gym Leaders","en":"Pokémon FireRed and LeafGreen Gym Leaders"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-99050cc95446ffab","url":"https://www.youtube.com/watch?v=9ADcfkcxblM&t=201s","titles":{"ru":"Pokémon FireRed and LeafGreen","en":"Pokémon FireRed and LeafGreen"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"ru","title":"Лечение при попадании или вампиризм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"},{"key":"mechanic/boss-fight-atlas--boss-on-hit-healing","lang":"en","title":"On-hit healing or lifesteal","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-on-hit-healing/"}]},{"id":"source-6260f84cb39824d4","url":"https://www.youtube.com/watch?v=Q1A3BLMg5F4&t=2s","titles":{"ru":"Electro Hypostasis · Genshin Impact","en":"Electro Hypostasis · Genshin Impact"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-f798e3be172f39bb","url":"https://www.youtube.com/watch?v=hfXG8H14GNA&t=31s","titles":{"ru":"Moon Lord · Terraria","en":"Moon Lord · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-1d579c3b2b80d242","url":"https://www.youtube.com/watch?v=h804IUhQunI&t=30s","titles":{"ru":"Ultra Greed · The Binding of Isaac: Afterbirth","en":"Ultra Greed · The Binding of Isaac: Afterbirth"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-a83b0364103ebb47","url":"https://genshin-impact.fandom.com/wiki/Electro_Hypostasis","titles":{"ru":"Electro Hypostasis — Genshin Impact Wiki","en":"Electro Hypostasis — Genshin Impact Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-01c942e5255045f0","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Ultra_Greed_Coin","titles":{"ru":"Ultra Greed Coin — The Binding of Isaac Wiki","en":"Ultra Greed Coin — The Binding of Isaac Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-52d521ce3ee8c7e2","url":"https://www.youtube.com/watch?v=Q1A3BLMg5F4&t=9s","titles":{"ru":"Genshin Impact","en":"Genshin Impact"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"ru","title":"Перехватываемые источники лечения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"},{"key":"mechanic/boss-fight-atlas--boss-external-healing-source","lang":"en","title":"Interceptable healing sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-external-healing-source/"}]},{"id":"source-45c6a0e59e4b2f3c","url":"https://www.youtube.com/watch?v=XQlXp2yua64&t=105s","titles":{"ru":"Ultra Greed · The Binding of Isaac: Afterbirth","en":"Ultra Greed · The Binding of Isaac: Afterbirth"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-d38e1dcc2d70f5f2","url":"https://www.youtube.com/watch?v=MmwhGbaEiZE&t=905s","titles":{"ru":"Exception · Sonic Rush","en":"Exception · Sonic Rush"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-c2a38d4f82a1e8d5","url":"https://www.youtube.com/watch?v=JbiA2yrU5rs&t=94s","titles":{"ru":"Kaz'rogal · World of Warcraft: The Burning Crusade","en":"Kaz'rogal · World of Warcraft: The Burning Crusade"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-50950ab9c16bcbfb","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Ultra_Greedier","titles":{"ru":"Ultra Greedier — Binding of Isaac: Rebirth Wiki","en":"Ultra Greedier — Binding of Isaac: Rebirth Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-444d2a7f00ec5dcc","url":"https://gamefaqs.gamespot.com/ds/920803-sonic-rush/faqs/40174","titles":{"ru":"Sonic Rush FAQ and walkthrough — GameFAQs","en":"Sonic Rush FAQ and walkthrough — GameFAQs"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-27cdda94844fde87","url":"https://www.wowhead.com/spell%3D31447/mark-of-kazrogal","titles":{"ru":"Mark of Kaz'rogal — Wowhead","en":"Mark of Kaz'rogal — Wowhead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-4fae4000688a1d3d","url":"https://www.youtube.com/watch?v=XQlXp2yua64&t=120s","titles":{"ru":"The Binding of Isaac: Afterbirth","en":"The Binding of Isaac: Afterbirth"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"ru","title":"Кража или выбивание ресурса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"},{"key":"mechanic/boss-fight-atlas--boss-resource-steal","lang":"en","title":"Resource steal or drop","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-resource-steal/"}]},{"id":"source-da21d15657e9d530","url":"https://www.youtube.com/watch?v=_4GT_ztkAUk&t=94s","titles":{"ru":"Soul Master · Hollow Knight","en":"Soul Master · Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-62ef1929fd904d8c","url":"https://www.youtube.com/watch?v=26B8VI-QNok&t=255s","titles":{"ru":"Guardian Ape · Sekiro: Shadows Die Twice","en":"Guardian Ape · Sekiro: Shadows Die Twice"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-df64b2b16dcfdd09","url":"https://www.youtube.com/watch?v=V8VZgmMncwI&t=450s","titles":{"ru":"Sister Friede · Dark Souls III: Ashes of Ariandel","en":"Sister Friede · Dark Souls III: Ashes of Ariandel"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-117589e25e921427","url":"https://hollowknight.wiki/w/Soul_Master","titles":{"ru":"Soul Master — Hollow Knight Wiki","en":"Soul Master — Hollow Knight Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-2bc8840c72ffdf89","url":"https://sekiro-shadows-die-twice.fandom.com/wiki/Guardian_Ape","titles":{"ru":"Guardian Ape — Sekiro Wiki","en":"Guardian Ape — Sekiro Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-05e44bf8c1a539b6","url":"https://darksouls.fandom.com/wiki/Sister_Friede","titles":{"ru":"Sister Friede — Dark Souls Wiki","en":"Sister Friede — Dark Souls Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-610d2d1e1b2f8f0d","url":"https://www.youtube.com/watch?v=_4GT_ztkAUk&t=104s","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"ru","title":"Ложная смерть и возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-false-death/"},{"key":"mechanic/boss-fight-atlas--boss-false-death","lang":"en","title":"False death and return","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-false-death/"}]},{"id":"source-5c287b989b7e8a11","url":"https://www.youtube.com/watch?v=numcc8iRRC8&t=1188s","titles":{"ru":"The Tree of Men · Salt and Sanctuary","en":"The Tree of Men · Salt and Sanctuary"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-42074bbb6a65744e","url":"https://www.youtube.com/watch?v=8kqD2yA7Fls&t=180s","titles":{"ru":"Maliketh, the Black Blade · Elden Ring","en":"Maliketh, the Black Blade · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-c342761f909ad492","url":"https://www.youtube.com/watch?v=XVVs-obGCKI&t=480s","titles":{"ru":"Demon King Ganondorf · The Legend of Zelda: Tears of the Kingdom","en":"Demon King Ganondorf · The Legend of Zelda: Tears of the Kingdom"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-cb13b08f6125bd68","url":"https://sites.google.com/view/saltandsanctuarywiki/character-info/stat-explanations","titles":{"ru":"Salt and Sanctuary stat explanations — Wounding","en":"Salt and Sanctuary stat explanations — Wounding"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-79a98d813af6f78a","url":"https://www.neoseeker.com/salt-and-sanctuary/walkthrough/Red_Hall_of_Cages_%28Part_2%29","titles":{"ru":"The Tree of Men encounter guide — Neoseeker","en":"The Tree of Men encounter guide — Neoseeker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-d1953c00b0749567","url":"https://eldenring.wiki.gg/wiki/Destined_Death_%28Status_Effect%29","titles":{"ru":"Destined Death status effect — Elden Ring Wiki","en":"Destined Death status effect — Elden Ring Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-f96400e9a6635329","url":"https://zeldadungeon.net/wiki/Gloom","titles":{"ru":"Gloom and destroyed heart containers — Zelda Dungeon","en":"Gloom and destroyed heart containers — Zelda Dungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-700eee5476d31846","url":"https://www.youtube.com/watch?v=8kqD2yA7Fls&t=198s","titles":{"ru":"Elden Ring","en":"Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"ru","title":"Снижение максимального здоровья","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"},{"key":"mechanic/boss-fight-atlas--boss-maximum-health-reduction","lang":"en","title":"Maximum-health reduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-maximum-health-reduction/"}]},{"id":"source-27c08c5283af8ea2","url":"https://www.youtube.com/watch?v=Hsrv-7U4ACU&t=1s","titles":{"ru":"Empress of Light · Terraria","en":"Empress of Light · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-bec60f02181b85a5","url":"https://www.youtube.com/watch?v=YkMckXuFYQw&t=4s","titles":{"ru":"Olmec · Spelunky","en":"Olmec · Spelunky"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-e602329131d3293a","url":"https://www.youtube.com/watch?v=dPZjUaQr1ZA&t=35s","titles":{"ru":"Angra Mainyu · Final Fantasy XIV","en":"Angra Mainyu · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-042c1d76523f1197","url":"https://terraria.wiki.gg/wiki/Empress_of_Light","titles":{"ru":"Empress of Light enraged instant-kill attacks — Official Terraria Wiki","en":"Empress of Light enraged instant-kill attacks — Official Terraria Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-9407b3f2e3bac9c1","url":"https://spelunky.fandom.com/wiki/Olmec_(HD)","titles":{"ru":"Olmec crushing damage — Spelunky Wiki","en":"Olmec crushing damage — Spelunky Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-baa0820ccbdd2c26","url":"https://www.thonky.com/final-fantasy-xiv/duties/the-world-of-darkness-duty","titles":{"ru":"Angra Mainyu Mortal Gaze and Doom — Final Fantasy XIV Guide","en":"Angra Mainyu Mortal Gaze and Doom — Final Fantasy XIV Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-86844391758beed7","url":"https://ffxiv.consolegameswiki.com/wiki/Doom_(Status_Effect)","titles":{"ru":"Doom cleansing rules in Final Fantasy XIV","en":"Doom cleansing rules in Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-86f4080b2a8445dc","url":"https://www.youtube.com/watch?v=YkMckXuFYQw&t=24s","titles":{"ru":"Spelunky","en":"Spelunky"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"ru","title":"Мгновенная казнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"},{"key":"mechanic/boss-fight-atlas--boss-instant-kill","lang":"en","title":"Instant-kill condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-instant-kill/"}]},{"id":"source-1befee88cb099243","url":"https://www.youtube.com/watch?v=SAy8fV6yGRA&t=120s","titles":{"ru":"Hush · The Binding of Isaac: Repentance","en":"Hush · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-f946a051dda5147a","url":"https://www.youtube.com/watch?v=rtl0o3M0e-A&t=462s","titles":{"ru":"Archon Boreal · Warframe","en":"Archon Boreal · Warframe"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-cf5396e8f106fc82","url":"https://www.youtube.com/watch?v=s8ur1I8hi7I&t=660s","titles":{"ru":"The Fragmented One · Warframe","en":"The Fragmented One · Warframe"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-1ea2e9541005aaee","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Damage_Scaling","titles":{"ru":"Damage Scaling — The Binding of Isaac Wiki","en":"Damage Scaling — The Binding of Isaac Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-953bcad86effc607","url":"https://wiki.warframe.com/w/Devstream_173","titles":{"ru":"Devstream 173 — Warframe Wiki","en":"Devstream 173 — Warframe Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-94d9be82d43b506a","url":"https://forums.warframe.com/topic/1469410-dev-workshop-damage-attenuation-and-quality-of-life-changes-devstream-189","titles":{"ru":"Damage Attenuation and Quality of Life Changes — Warframe Forums","en":"Damage Attenuation and Quality of Life Changes — Warframe Forums"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-a14ce50378470853","url":"https://warframe.fandom.com/wiki/The_Fragmented_One","titles":{"ru":"The Fragmented One — Warframe Wiki","en":"The Fragmented One — Warframe Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"},{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","lang":"en","title":"Adaptive damage-rate cap","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/"}]},{"id":"source-f1935d78b5cbbf40","url":"https://www.youtube.com/watch?v=42alQxG2XRE&t=13s","titles":{"ru":"Mimic Tear · Elden Ring","en":"Mimic Tear · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-b4f5267ff5fe4144","url":"https://www.youtube.com/watch?v=M3KtcwsqhA4&t=2206s","titles":{"ru":"Doppelganger · Castlevania: Portrait of Ruin","en":"Doppelganger · Castlevania: Portrait of Ruin"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-132f817f48e6a907","url":"https://www.youtube.com/watch?v=EngMNNJFjBE&t=130s","titles":{"ru":"Pinocchio the Copycat · Library of Ruina","en":"Pinocchio the Copycat · Library of Ruina"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-e3aea99fd6ab3711","url":"https://eldenring.wiki.gg/wiki/Mimic_Tear","titles":{"ru":"Mimic Tear — Elden Ring Wiki","en":"Mimic Tear — Elden Ring Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-589339ad10a69e48","url":"https://castlevania.fandom.com/wiki/Doppelganger","titles":{"ru":"Doppelganger — Castlevania Wiki","en":"Doppelganger — Castlevania Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-3011cb6d4f43ec97","url":"https://library-of-ruina.fandom.com/wiki/Pinocchio","titles":{"ru":"Pinocchio — Library of Ruina Wiki","en":"Pinocchio — Library of Ruina Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-7ce93a8527f6b3dc","url":"https://www.youtube.com/watch?v=42alQxG2XRE&t=38s","titles":{"ru":"Elden Ring","en":"Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"ru","title":"Зеркало экипировки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"},{"key":"mechanic/boss-fight-atlas--boss-loadout-mirror","lang":"en","title":"Loadout mirror","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-loadout-mirror/"}]},{"id":"source-1893501d63319e0e","url":"https://www.youtube.com/watch?v=NQG1CnB4CX4&t=15s","titles":{"ru":"Delirium · The Binding of Isaac: Repentance","en":"Delirium · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-e936a4c2e8c8e60f","url":"https://www.youtube.com/watch?v=_I8tFzWEDH8&t=52s","titles":{"ru":"Zant · The Legend of Zelda: Twilight Princess HD","en":"Zant · The Legend of Zelda: Twilight Princess HD"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-9529dcb8de4fea77","url":"https://www.youtube.com/watch?v=YZfKqQ3D7NA&t=90s","titles":{"ru":"Lavos · Chrono Trigger","en":"Lavos · Chrono Trigger"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-038d245e60c317f5","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Delirium","titles":{"ru":"Delirium — The Binding of Isaac Wiki","en":"Delirium — The Binding of Isaac Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-c1c3440b8524aaa0","url":"https://zeldawiki.wiki/wiki/Zant","titles":{"ru":"Zant — Zelda Wiki","en":"Zant — Zelda Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-c161598c8af72111","url":"https://strategywiki.org/wiki/Chrono_Trigger/The_Final_Battle","titles":{"ru":"Chrono Trigger: The Final Battle — StrategyWiki","en":"Chrono Trigger: The Final Battle — StrategyWiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-3a68fae14e9af29d","url":"https://www.youtube.com/watch?v=NQG1CnB4CX4&t=36s","titles":{"ru":"The Binding of Isaac: Repentance","en":"The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"ru","title":"Смена чужих наборов атак","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"},{"key":"mechanic/boss-fight-atlas--boss-moveset-shapeshifting","lang":"en","title":"Moveset shapeshifting","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-moveset-shapeshifting/"}]},{"id":"source-89352613766e5833","url":"https://www.youtube.com/watch?v=qj288Dmw8Q0&t=5s","titles":{"ru":"The Siren · The Binding of Isaac: Repentance","en":"The Siren · The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-bca6cf62c24cfbf4","url":"https://www.youtube.com/watch?v=vMRukz57fnc&t=330s","titles":{"ru":"Fiore DeRosa · Bravely Default","en":"Fiore DeRosa · Bravely Default"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-c0f2aaf036deec28","url":"https://www.youtube.com/watch?v=mseB_We9mes&t=40s","titles":{"ru":"Lady Deathwhisper · World of Warcraft: Wrath of the Lich King","en":"Lady Deathwhisper · World of Warcraft: Wrath of the Lich King"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-d57ce0c85fd553f3","url":"https://bindingofisaacrebirth.wiki.gg/wiki/The_Siren","titles":{"ru":"The Siren — The Binding of Isaac Wiki","en":"The Siren — The Binding of Isaac Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-4330310a4b30fdb4","url":"https://strategywiki.org/wiki/Bravely_Default/Chapter_2","titles":{"ru":"Bravely Default: Chapter 2 — StrategyWiki","en":"Bravely Default: Chapter 2 — StrategyWiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-2c413a292b57f033","url":"https://warcraft.wiki.gg/wiki/Lady_Deathwhisper","titles":{"ru":"Lady Deathwhisper — Warcraft Wiki","en":"Lady Deathwhisper — Warcraft Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-baa603af3b0bf305","url":"https://www.youtube.com/watch?v=qj288Dmw8Q0&t=30s","titles":{"ru":"The Binding of Isaac: Repentance","en":"The Binding of Isaac: Repentance"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"ru","title":"Кража и подчинение союзника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"},{"key":"mechanic/boss-fight-atlas--boss-ally-theft","lang":"en","title":"Ally theft and charm","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ally-theft/"}]},{"id":"source-4bc63b11a7a3e9f5","url":"https://www.youtube.com/watch?v=W28Zd9UtAfA&t=122s","titles":{"ru":"Empress of Light · Terraria","en":"Empress of Light · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-2e631c0c5c9f87c9","url":"https://www.youtube.com/watch?v=e5MHk-w20ZE&t=60s","titles":{"ru":"The Lost Sinner · Dark Souls II","en":"The Lost Sinner · Dark Souls II"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-4c16116e4d06bcfc","url":"https://www.youtube.com/watch?v=k9Zx0vZWKtE&t=180s","titles":{"ru":"Calamity Ganon · The Legend of Zelda: Breath of the Wild","en":"Calamity Ganon · The Legend of Zelda: Breath of the Wild"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-eca3f0d9efc684f1","url":"https://darksouls2.wiki.gg/wiki/The_Lost_Sinner","titles":{"ru":"The Lost Sinner — Dark Souls II Wiki","en":"The Lost Sinner — Dark Souls II Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-194820c2f3245e58","url":"https://media.nintendo.com/zelda/breath-of-the-wild/assets/ExplorersGuide.pdf","titles":{"ru":"The Legend of Zelda: Breath of the Wild Explorer's Guide","en":"The Legend of Zelda: Breath of the Wild Explorer's Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"ru","title":"Контекстное правило мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"},{"key":"mechanic/boss-fight-atlas--boss-world-state-variant","lang":"en","title":"World-state encounter variant","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-world-state-variant/"}]},{"id":"source-d65b297b2667c0ff","url":"https://www.youtube.com/watch?v=Vr4IYjeplJA&t=1s","titles":{"ru":"Sans · Undertale","en":"Sans · Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-09f5874146ab884e","url":"https://www.youtube.com/watch?v=kAMVNrgDEPE&t=18s","titles":{"ru":"The Sorrow · Metal Gear Solid 3: Snake Eater","en":"The Sorrow · Metal Gear Solid 3: Snake Eater"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-a10afa4e4784578c","url":"https://www.youtube.com/watch?v=-A9o6BlJJOY&t=1s","titles":{"ru":"Archdemon Urthemiel · Dragon Age: Origins","en":"Archdemon Urthemiel · Dragon Age: Origins"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-4ad16161b29f5eeb","url":"https://undertale.wiki/w/Genocide_Route","titles":{"ru":"Genocide Route — The Undertale Wiki","en":"Genocide Route — The Undertale Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-c0b0c6bd3059a657","url":"https://metalgear.fandom.com/wiki/The_Sorrow","titles":{"ru":"The Sorrow — Metal Gear Wiki","en":"The Sorrow — Metal Gear Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-816f8da854218584","url":"https://dragonage.fandom.com/wiki/The_Battle_of_Denerim","titles":{"ru":"The Battle of Denerim — Dragon Age Wiki","en":"The Battle of Denerim — Dragon Age Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-d966ab42725fe8cc","url":"https://www.youtube.com/watch?v=kAMVNrgDEPE&t=38s","titles":{"ru":"Metal Gear Solid 3: Snake Eater (Master Collection)","en":"Metal Gear Solid 3: Snake Eater (Master Collection)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"ru","title":"История прохождения внутри боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"},{"key":"mechanic/boss-fight-atlas--boss-run-history-manifestation","lang":"en","title":"Run-history manifestation","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-run-history-manifestation/"}]},{"id":"source-cc9db24e2cb1bb7d","url":"https://www.youtube.com/watch?v=wy2cwRK_yQU&t=1s","titles":{"ru":"The End · Metal Gear Solid 3: Snake Eater","en":"The End · Metal Gear Solid 3: Snake Eater"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-14c072cab555bfb7","url":"https://www.youtube.com/watch?v=Icv2VlyJUio&t=1s","titles":{"ru":"So Sorry · Undertale","en":"So Sorry · Undertale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-65f97d0bcdf8d0fb","url":"https://www.youtube.com/watch?v=DWBHmeAJhT0&t=12s","titles":{"ru":"Tequatl the Sunless · Guild Wars 2","en":"Tequatl the Sunless · Guild Wars 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-44406c91eca38bdf","url":"https://www.pcgamer.com/games/action/metal-gear-solid-delta-still-lets-you-wait-two-weeks-for-a-boss-to-die-of-old-age-or-mess-with-your-system-clock-to-cheat-him-out-of-his-final-fight","titles":{"ru":"Metal Gear Solid Delta still lets you wait for The End to die of old age — PC Gamer","en":"Metal Gear Solid Delta still lets you wait for The End to die of old age — PC Gamer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-52b6abefac19a75a","url":"https://undertale.wiki/w/Art_Club_Room","titles":{"ru":"Art Club room — The Undertale Wiki","en":"Art Club room — The Undertale Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-225cffe186bd520c","url":"https://www.guildwars2.com/en-gb/news/the-megaserver-system-world-bosses-and-events","titles":{"ru":"The Megaserver System: World Bosses and Events — GuildWars2.com","en":"The Megaserver System: World Bosses and Events — GuildWars2.com"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-57fb13e479633197","url":"https://www.youtube.com/watch?v=wy2cwRK_yQU&t=49s","titles":{"ru":"Metal Gear Solid 3: Snake Eater","en":"Metal Gear Solid 3: Snake Eater"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"ru","title":"Реальное время меняет бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"},{"key":"mechanic/boss-fight-atlas--boss-real-time-progression","lang":"en","title":"Real-time progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-real-time-progression/"}]},{"id":"source-3353a789cfa5d986","url":"https://www.youtube.com/watch?v=UGRCf4WZWoE&t=1s","titles":{"ru":"Psycho Mantis · Metal Gear Solid","en":"Psycho Mantis · Metal Gear Solid"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-753f070e5b28f735","url":"https://www.youtube.com/watch?v=oIlxKFpcuCY&t=55s","titles":{"ru":"Fawful Express · Mario & Luigi: Bowser's Inside Story","en":"Fawful Express · Mario & Luigi: Bowser's Inside Story"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-a004d58ceb418d41","url":"https://www.youtube.com/watch?v=cZtZgHn_Szk&t=42s","titles":{"ru":"The Archivist · Inscryption","en":"The Archivist · Inscryption"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-b668426ec05a3d7e","url":"https://manifold.umn.edu/projects/metagaming/resource/metal-gear-solid-psycho-mantis","titles":{"ru":"Metal Gear Solid — Psycho Mantis — Metagaming","en":"Metal Gear Solid — Psycho Mantis — Metagaming"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-b00dd3047056691f","url":"https://superluigibros.com/downloads/manuals/ds/DS_Mario_Luigi_IS_ENG.pdf","titles":{"ru":"Mario & Luigi: Bowser's Inside Story instruction booklet","en":"Mario & Luigi: Bowser's Inside Story instruction booklet"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-b605b69287ff0316","url":"https://www.gamepur.com/guides/how-to-defeat-the-archivist-act-3-in-inscryption","titles":{"ru":"How to defeat The Archivist (Act 3) in Inscryption — Gamepur","en":"How to defeat The Archivist (Act 3) in Inscryption — Gamepur"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-3cbe1b6ce824ddd2","url":"https://www.youtube.com/watch?v=UGRCf4WZWoE&t=138s","titles":{"ru":"Metal Gear Solid (Master Collection)","en":"Metal Gear Solid (Master Collection)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"ru","title":"Внешний интерфейс как правило боя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"},{"key":"mechanic/boss-fight-atlas--boss-interface-interaction","lang":"en","title":"Interface interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-interface-interaction/"}]},{"id":"source-5c06599b6884f0e5","url":"https://www.youtube.com/watch?v=w55yfSl5NUc&t=1s","titles":{"ru":"Ribby and Croaks · Cuphead","en":"Ribby and Croaks · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-b7dbb221f3bfac17","url":"https://www.youtube.com/watch?v=iygrSgc9mhA&t=30s","titles":{"ru":"Godskin Duo · Elden Ring","en":"Godskin Duo · Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-609e5a701ad67f4e","url":"https://www.youtube.com/watch?v=vkBIV5FjdTI&t=40s","titles":{"ru":"The Four Kings · Dark Souls","en":"The Four Kings · Dark Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"}]},{"id":"source-986a48ec32923991","url":"https://eldenring.wiki.gg/wiki/Godskin_Duo","titles":{"ru":"Godskin Duo — Eldenpedia","en":"Godskin Duo — Eldenpedia"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-2fefe762f5054684","url":"https://darksouls.wikidot.com/the-four-kings","titles":{"ru":"The Four Kings — Dark Souls Wiki","en":"The Four Kings — Dark Souls Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"}]},{"id":"source-a3e6994d531b887f","url":"https://cuphead.wiki.gg/wiki/Clip_Joint_Calamity","titles":{"ru":"Clip Joint Calamity — Cuphead Wiki","en":"Clip Joint Calamity — Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"}]},{"id":"source-6ebc5f4bae19cf71","url":"https://www.youtube.com/watch?v=iygrSgc9mhA&t=80s","titles":{"ru":"Elden Ring","en":"Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"ru","title":"Общее здоровье группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"},{"key":"mechanic/boss-fight-atlas--boss-shared-group-health","lang":"en","title":"Shared group health","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shared-group-health/"}]},{"id":"source-26714896ab40436c","url":"https://www.youtube.com/watch?v=Z91me1pklmY&t=63s","titles":{"ru":"Markiona, Puppeteer of Death · Lies of P: Overture","en":"Markiona, Puppeteer of Death · Lies of P: Overture"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-f2a95b241c45503e","url":"https://cuphead.wiki.gg/wiki/Ribby_and_Croaks","titles":{"ru":"Ribby and Croaks — Cuphead Wiki","en":"Ribby and Croaks — Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-498fcfa83c99985d","url":"https://www.neoseeker.com/lies-of-p/Bosses/Markonia%2C_Puppeteer_of_Death","titles":{"ru":"Markiona, Puppeteer of Death — Neoseeker","en":"Markiona, Puppeteer of Death — Neoseeker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"ru","title":"Связанный приём пары","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"},{"key":"mechanic/boss-fight-atlas--boss-coordinated-duo-attack","lang":"en","title":"Coordinated duo attack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-coordinated-duo-attack/"}]},{"id":"source-960fb14540279517","url":"https://www.youtube.com/watch?v=zok2oN34jdk&t=1s","titles":{"ru":"Chubs 'n' Nubs · Mewgenics","en":"Chubs 'n' Nubs · Mewgenics"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-31d2b96d9321fbe3","url":"https://www.youtube.com/watch?v=Lo7A65BjKdE&t=1s","titles":{"ru":"Dragon Slayer Ornstein & Executioner Smough · Dark Souls","en":"Dragon Slayer Ornstein & Executioner Smough · Dark Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-d415aecc5b157ce5","url":"https://www.youtube.com/watch?v=B0w7gGkklvE&t=150s","titles":{"ru":"Demon in Pain & Demon from Below · Dark Souls III","en":"Demon in Pain & Demon from Below · Dark Souls III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-79490b6350c4efdf","url":"https://darksouls.wikidot.com/dragon-slayer-ornstein-executioner-smough","titles":{"ru":"Ornstein & Smough — Dark Souls Wiki","en":"Ornstein & Smough — Dark Souls Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-11235b97825bf825","url":"https://darksouls3.wikidot.com/bosses:the-demon-prince","titles":{"ru":"The Demon Prince — Dark Souls III Wiki","en":"The Demon Prince — Dark Souls III Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-ab12a1ae49b2934c","url":"https://mewgenics.wiki.gg/wiki/Chubs_%27n%27_Nubs","titles":{"ru":"Chubs 'n' Nubs — Mewgenics Wiki","en":"Chubs 'n' Nubs — Mewgenics Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-4427c9fd4d604a0b","url":"https://www.youtube.com/watch?v=Lo7A65BjKdE&t=17s","titles":{"ru":"Dark Souls","en":"Dark Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"ru","title":"Наследование силы по порядку убийства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"},{"key":"mechanic/boss-fight-atlas--boss-kill-order-inheritance","lang":"en","title":"Kill-order inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-kill-order-inheritance/"}]},{"id":"source-c0952ac4294551c4","url":"https://www.youtube.com/watch?v=pQVbIq5bHH4&t=1359s","titles":{"ru":"Magus Sisters · Final Fantasy IV Pixel Remaster","en":"Magus Sisters · Final Fantasy IV Pixel Remaster"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-8066e13bbf531bd0","url":"https://www.youtube.com/watch?v=2c82UFLVZeU&t=1s","titles":{"ru":"Throne Watcher & Defender · Dark Souls II","en":"Throne Watcher & Defender · Dark Souls II"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-d3b37a589b46b8bd","url":"https://strategywiki.org/wiki/Final_Fantasy_IV/Tower_of_Zot_to_the_Underground","titles":{"ru":"Magus Sisters — Final Fantasy IV guide","en":"Magus Sisters — Final Fantasy IV guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-36b9a4eb0a3d57b0","url":"https://darksouls2.wiki.gg/wiki/Throne_Watcher_%26_Defender","titles":{"ru":"Throne Watcher & Defender — Dark Souls II Wiki","en":"Throne Watcher & Defender — Dark Souls II Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-35a108da78948253","url":"https://www.soulsmodding.com/doku.php?id=tutorial%3Aintro-to-elden-ring-emevd","titles":{"ru":"Godskin Duo event analysis — Souls Modding Wiki","en":"Godskin Duo event analysis — Souls Modding Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-dabe49e54a5725f0","url":"https://www.youtube.com/watch?v=iygrSgc9mhA&t=188s","titles":{"ru":"Elden Ring","en":"Elden Ring"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"ru","title":"Воскрешение напарника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"},{"key":"mechanic/boss-fight-atlas--boss-partner-revival","lang":"en","title":"Partner revival","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-partner-revival/"}]},{"id":"source-921e85df609c757b","url":"https://www.youtube.com/watch?v=y74KWpY9xQ0&t=565s","titles":{"ru":"Kaling · MapleStory","en":"Kaling · MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-d03a32656e59b398","url":"https://www.youtube.com/watch?v=sqMeCota2fk&t=55s","titles":{"ru":"Hephaistos · Final Fantasy XIV","en":"Hephaistos · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-4a5365541813b00f","url":"https://www.youtube.com/watch?v=eIcRCQf_P_w&t=35s","titles":{"ru":"G'huun · World of Warcraft","en":"G'huun · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-b6b87c8edc89cffd","url":"https://ffxiv.consolegameswiki.com/wiki/Area_of_Effect","titles":{"ru":"Area of Effect — FFXIV Community Wiki","en":"Area of Effect — FFXIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-b7bb51ec9655232e","url":"https://www.icy-veins.com/ffxiv/the-eighth-circle-phase-1-savage-raid-guide","titles":{"ru":"The Eighth Circle Phase 1 Savage — Icy Veins","en":"The Eighth Circle Phase 1 Savage — Icy Veins"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-fca11850fda5f2a6","url":"https://www.wowhead.com/guide/mythic-ghuun-uldir-raid-strategy-guide","titles":{"ru":"G'huun Mythic Uldir strategy — Wowhead","en":"G'huun Mythic Uldir strategy — Wowhead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-17fd5ec4d14c2e74","url":"https://maplestorywiki.net/w/Kaling/Monster","titles":{"ru":"Kaling monster patterns — MapleStory Wiki","en":"Kaling monster patterns — MapleStory Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"ru","title":"Разведение персональных зон","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"},{"key":"mechanic/boss-fight-atlas--boss-personal-spread","lang":"en","title":"Personal spread","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-personal-spread/"}]},{"id":"source-86d7e3f913e6e67e","url":"https://www.youtube.com/watch?v=w05NnIP1Svs&t=155s","titles":{"ru":"Crimson Queen · MapleStory","en":"Crimson Queen · MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-adf6eaf9b230b108","url":"https://www.youtube.com/watch?v=Fbmd4eRNwnE&t=675s","titles":{"ru":"Bahamut Prime · Final Fantasy XIV","en":"Bahamut Prime · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-99b22607d8f5b18e","url":"https://www.youtube.com/watch?v=B5i8ErpMdXM&t=207s","titles":{"ru":"Malkorok · World of Warcraft","en":"Malkorok · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-0911dbd2208fa8d9","url":"https://maplestorywiki.net/w/Crimson_Queen","titles":{"ru":"Crimson Queen — MapleStory Wiki","en":"Crimson Queen — MapleStory Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-55af92be9e5f802a","url":"https://ffxiv.consolegameswiki.com/wiki/The_Final_Coil_of_Bahamut_-_Turn_4","titles":{"ru":"The Final Coil of Bahamut — FFXIV Wiki","en":"The Final Coil of Bahamut — FFXIV Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-a9428abc882c64fc","url":"https://ffxiv.consolegameswiki.com/wiki/Stack_marker","titles":{"ru":"Stack marker — FFXIV Wiki","en":"Stack marker — FFXIV Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-954a6b95deb15835","url":"https://warcraft.wiki.gg/wiki/Malkorok_(tactics)","titles":{"ru":"Malkorok — Warcraft Wiki","en":"Malkorok — Warcraft Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-0fc3f88c943e43a7","url":"https://www.youtube.com/watch?v=w05NnIP1Svs&t=177s","titles":{"ru":"MapleStory","en":"MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"ru","title":"Разделение урона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"},{"key":"mechanic/boss-fight-atlas--boss-stack-damage","lang":"en","title":"Shared-damage stack","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-stack-damage/"}]},{"id":"source-de9a85ce5adaf4ee","url":"https://www.youtube.com/watch?v=mPMtiTv3QoU&t=480s","titles":{"ru":"Will · MapleStory M","en":"Will · MapleStory M"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-5d96cbe1ffa012c0","url":"https://www.youtube.com/watch?v=kG0_7Go40gM&t=600s","titles":{"ru":"Idol of Darkness · Final Fantasy XIV","en":"Idol of Darkness · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-692b26477333e0ed","url":"https://www.youtube.com/watch?v=-66UN_KLZ0U&t=135s","titles":{"ru":"The Tarragrue · World of Warcraft","en":"The Tarragrue · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-fa683ba1dee9a77c","url":"https://ffxiv.consolegameswiki.com/wiki/Tower","titles":{"ru":"Tower — Final Fantasy XIV Community Wiki","en":"Tower — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-738d85a49e5af317","url":"https://ffxiv.consolegameswiki.com/wiki/Eden%27s_Verse:_Iconoclasm_(Savage)","titles":{"ru":"Eden's Verse: Iconoclasm (Savage) — Final Fantasy XIV Community Wiki","en":"Eden's Verse: Iconoclasm (Savage) — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-b4806bd0da269616","url":"https://maplestorywiki.net/w/Will/Monster","titles":{"ru":"Will monster patterns — MapleStory Wiki","en":"Will monster patterns — MapleStory Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-136317e0d673c21f","url":"https://forum.nexon.com/MapleStoryMGlobal/board_view?board=2690&thread=3273866","titles":{"ru":"MapleStory M Will update — Nexon","en":"MapleStory M Will update — Nexon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-c82d7ded2b8e759b","url":"https://www.method.gg/guides/sanctum-of-domination/the-tarragrue","titles":{"ru":"The Tarragrue Mythic guide — Method","en":"The Tarragrue Mythic guide — Method"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-2ae59c97a3a95f0a","url":"https://www.youtube.com/watch?v=kG0_7Go40gM&t=620s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"ru","title":"Занятие точки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"},{"key":"mechanic/boss-fight-atlas--boss-tower-soak","lang":"en","title":"Tower soak","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tower-soak/"}]},{"id":"source-2df7dda760e3dc6c","url":"https://www.youtube.com/watch?v=rnKHQtYCuAk&t=240s","titles":{"ru":"Kokytos · Final Fantasy XIV","en":"Kokytos · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-1d48e2da81222c01","url":"https://www.youtube.com/watch?v=Fquh1Dl98YE&t=49s","titles":{"ru":"Festergut · World of Warcraft","en":"Festergut · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-d0744211327a75c4","url":"https://www.youtube.com/watch?v=Zcm6H1-ZRzQ&t=83s","titles":{"ru":"Swine Prince · Darkest Dungeon","en":"Swine Prince · Darkest Dungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-011a247d3cdbfb08","url":"https://ffxiv.consolegameswiki.com/wiki/Anabaseios%3A_The_Ninth_Circle_%28Savage%29","titles":{"ru":"Kokytos and Ascendant Fist — Final Fantasy XIV Community Wiki","en":"Kokytos and Ascendant Fist — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-e0b50c57740d5fcd","url":"https://warcraft.wiki.gg/wiki/Festergut","titles":{"ru":"Festergut and Gastric Bloat — Warcraft Wiki","en":"Festergut and Gastric Bloat — Warcraft Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-03fbe373b91c0435","url":"https://darkestdungeon.wiki.gg/wiki/Swine_Prince","titles":{"ru":"Swine Prince and Wilbur's marks — Official Darkest Dungeon Wiki","en":"Swine Prince and Wilbur's marks — Official Darkest Dungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-811b7ad0bb1bb69a","url":"https://darkestdungeon.wiki.gg/wiki/Guard","titles":{"ru":"Guard redirects direct attacks — Official Darkest Dungeon Wiki","en":"Guard redirects direct attacks — Official Darkest Dungeon Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-0eb5f8b20f6226dd","url":"https://www.youtube.com/watch?v=sqMeCota2fk&t=145s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"ru","title":"Сильный удар и смена цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"},{"key":"mechanic/boss-fight-atlas--boss-tank-swap","lang":"en","title":"Tankbuster and target handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-tank-swap/"}]},{"id":"source-c7af3db9ca404f04","url":"https://www.youtube.com/watch?v=Jf1MCPKsd0M&t=35s","titles":{"ru":"Sludgefist · World of Warcraft","en":"Sludgefist · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-cc30d1fa055121f4","url":"https://www.youtube.com/watch?v=JJqFsM8FTqI&t=1018s","titles":{"ru":"Hesperos · Final Fantasy XIV","en":"Hesperos · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-12350960aa065351","url":"https://www.youtube.com/watch?v=ULSgKxBQE78&t=60s","titles":{"ru":"Moon Lord · Terraria","en":"Moon Lord · Terraria"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-5600f1aa35d427e2","url":"https://www.wowhead.com/guide/sludgefist-castle-nathria-raid-strategy-guide","titles":{"ru":"Sludgefist Chain Link — Wowhead","en":"Sludgefist Chain Link — Wowhead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-97b0b76ce9c58459","url":"https://ffxiv.consolegameswiki.com/wiki/Asphodelos:_The_Fourth_Circle_(Savage)","titles":{"ru":"Akanthai: Curtain Call — Final Fantasy XIV Community Wiki","en":"Akanthai: Curtain Call — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-bb23d41c98765c66","url":"https://terraria.wiki.gg/wiki/Guide:Moon_Lord_strategies","titles":{"ru":"Moon Lord's tongue and Moon Bite — Official Terraria Wiki","en":"Moon Lord's tongue and Moon Bite — Official Terraria Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"ru","title":"Связь между сущностями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"},{"key":"mechanic/boss-fight-atlas--boss-entity-tether","lang":"en","title":"Entity tether","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-entity-tether/"}]},{"id":"source-d6a25b00ee56e410","url":"https://www.youtube.com/watch?v=vP9bXXbrmEU&t=12s","titles":{"ru":"Kaling · MapleStory","en":"Kaling · MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-ddaf069083e3a41d","url":"https://www.youtube.com/watch?v=JFoZ7zpPyIM&t=122s","titles":{"ru":"Will · MapleStory","en":"Will · MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-95f360c454bf9c27","url":"https://www.youtube.com/watch?v=hNlJ8YgSN20&t=55s","titles":{"ru":"Brionac and 4th Legion Helldiver · Final Fantasy XIV","en":"Brionac and 4th Legion Helldiver · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-8da1582730a4c1ae","url":"https://mapletools.app/bosses/kaling/guide","titles":{"ru":"Kaling phase-one room split — MapleTools guide","en":"Kaling phase-one room split — MapleTools guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-174c510010403343","url":"https://gamerstips.com/maplestory-commander-will-guide","titles":{"ru":"Will phase-one party split and dual health bars — MapleStory guide","en":"Will phase-one party split and dual health bars — MapleStory guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-39b46020e0444964","url":"https://ffxiv.consolegameswiki.com/wiki/Castrum_Lacus_Litore","titles":{"ru":"Castrum Lacus Litore upper and lower encounters — Final Fantasy XIV Community Wiki","en":"Castrum Lacus Litore upper and lower encounters — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-db4713a7f5456b4a","url":"https://www.youtube.com/watch?v=vP9bXXbrmEU&t=57s","titles":{"ru":"MapleStory","en":"MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"ru","title":"Параллельные задачи группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-party-split/"},{"key":"mechanic/boss-fight-atlas--boss-party-split","lang":"en","title":"Party split","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-party-split/"}]},{"id":"source-53d3e03b40edb2ec","url":"https://www.youtube.com/watch?v=-QE38bqV1P0&t=150s","titles":{"ru":"Exdeath · Final Fantasy XIV","en":"Exdeath · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-d38747e71a42ca4d","url":"https://www.youtube.com/watch?v=6TlEB-tYFgY&t=152s","titles":{"ru":"Garothi Worldbreaker · World of Warcraft","en":"Garothi Worldbreaker · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-fa5c2e39f970c7f1","url":"https://www.youtube.com/watch?v=TgJ9-L82nOY&t=600s","titles":{"ru":"Hark Saniss, the Last Giant · Wakfu","en":"Hark Saniss, the Last Giant · Wakfu"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-03f7cd3183a8c409","url":"https://ffxiv.consolegameswiki.com/wiki/Deltascape_V4.0","titles":{"ru":"Exdeath and The Decisive Battle — Final Fantasy XIV Community Wiki","en":"Exdeath and The Decisive Battle — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-35b881d292e82fcc","url":"https://www.wowhead.com/guide/garothi-worldbreaker-antorus-raid-strategy-guide-5611","titles":{"ru":"Garothi Worldbreaker and Eradication — Wowhead","en":"Garothi Worldbreaker and Eradication — Wowhead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-d0b7eaf87f6dafdf","url":"https://wakfu.wiki.gg/wiki/Hark_Saniss%2C_the_Last_Giant","titles":{"ru":"Hark Saniss, the Last Giant — Wakfu Wiki","en":"Hark Saniss, the Last Giant — Wakfu Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-a90527bd2feafbf4","url":"https://www.youtube.com/watch?v=-QE38bqV1P0&t=152s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"ru","title":"Урон по расстоянию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"},{"key":"mechanic/boss-fight-atlas--boss-proximity-damage","lang":"en","title":"Proximity damage","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-proximity-damage/"}]},{"id":"source-2640e6924a8175db","url":"https://www.youtube.com/watch?v=aBeE11Szc1Y&t=82s","titles":{"ru":"Angra Mainyu · Final Fantasy XIV","en":"Angra Mainyu · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-cc785c58e8fbe07f","url":"https://www.youtube.com/watch?v=Y2__yntqv2c&t=900s","titles":{"ru":"Yogg-Saron · World of Warcraft","en":"Yogg-Saron · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-6a2f3233839d6ab3","url":"https://www.youtube.com/watch?v=-O2tsb2Um94&t=15s","titles":{"ru":"Angel and Demon · Cuphead","en":"Angel and Demon · Cuphead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-42a32f1d74c74c8a","url":"https://ffxiv.consolegameswiki.com/wiki/Gaze","titles":{"ru":"Gaze mechanic — Final Fantasy XIV Community Wiki","en":"Gaze mechanic — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-449a47004be99a7d","url":"https://www.wowhead.com/wotlk/guide/raids/ulduar/yogg-saron-strategy","titles":{"ru":"Yogg-Saron encounter and Lunatic Gaze — Wowhead","en":"Yogg-Saron encounter and Lunatic Gaze — Wowhead"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-d7035bc6e362e07d","url":"https://cuphead.wiki.gg/wiki/One_Hell_Of_A_Dream","titles":{"ru":"One Hell Of A Dream — Cuphead Wiki","en":"One Hell Of A Dream — Cuphead Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-da308b21b292bb08","url":"https://www.youtube.com/watch?v=aBeE11Szc1Y&t=92s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"ru","title":"Проверка направления взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"},{"key":"mechanic/boss-fight-atlas--boss-gaze-check","lang":"en","title":"Gaze check","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-gaze-check/"}]},{"id":"source-e7ba84a83334e0c3","url":"https://www.youtube.com/watch?v=FDoJe-SOh6s&t=524s","titles":{"ru":"ADS · Final Fantasy XIV","en":"ADS · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-c2b8f45be26fb1b6","url":"https://www.youtube.com/watch?v=oPtF_1LoqtQ&t=52s","titles":{"ru":"Professor Putricide · World of Warcraft","en":"Professor Putricide · World of Warcraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-bd327708e67c5a90","url":"https://www.youtube.com/watch?v=8C4SZJclCOg&t=317s","titles":{"ru":"Grand maître culinaire · Wakfu","en":"Grand maître culinaire · Wakfu"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-11c4a4450039184c","url":"https://ffxiv.consolegameswiki.com/wiki/The_Binding_Coil_of_Bahamut_-_Turn_2","titles":{"ru":"Allagan Rot in The Binding Coil of Bahamut - Turn 2 — Final Fantasy XIV Community Wiki","en":"Allagan Rot in The Binding Coil of Bahamut - Turn 2 — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-33acaf5620e36a00","url":"https://warcraft.wiki.gg/wiki/Professor_Putricide","titles":{"ru":"Unbound Plague and Plague Sickness — Warcraft Wiki","en":"Unbound Plague and Plague Sickness — Warcraft Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-07bc0386bfb5989b","url":"https://methodwakfu.com/pvm/donjons/compost-du-grand-potofeu","titles":{"ru":"Dégénérescence in Compost du grand Potofeu — MethodWakfu","en":"Dégénérescence in Compost du grand Potofeu — MethodWakfu"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-037813a7acf07732","url":"https://www.youtube.com/watch?v=FDoJe-SOh6s&t=534s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"ru","title":"Передача состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"},{"key":"mechanic/boss-fight-atlas--boss-debuff-handoff","lang":"en","title":"Debuff handoff","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-debuff-handoff/"}]},{"id":"source-0877653592e58f3d","url":"https://www.youtube.com/watch?v=sjKkiFJqOT4&t=10s","titles":{"ru":"Pallas Athena · Final Fantasy XIV","en":"Pallas Athena · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-17da58cb27fbaca9","url":"https://www.youtube.com/watch?v=Nnk33iDsJ6o&t=449s","titles":{"ru":"Diamond Weapon · Final Fantasy XIV","en":"Diamond Weapon · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-13a10a3e7caadb43","url":"https://www.youtube.com/watch?v=Zz-2VeDyNNs&t=527s","titles":{"ru":"First Adversary · MapleStory","en":"First Adversary · MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-052eaed722b646da","url":"https://ffxiv.consolegameswiki.com/wiki/Anabaseios:_The_Twelfth_Circle_(Savage)","titles":{"ru":"Palladion in Anabaseios: The Twelfth Circle (Savage) — Final Fantasy XIV Community Wiki","en":"Palladion in Anabaseios: The Twelfth Circle (Savage) — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-cbac7245404e8179","url":"https://www.akhmorning.com/raids/diamond-weapon","titles":{"ru":"Flood Ray in The Cloud Deck (Extreme) — AkhMorning","en":"Flood Ray in The Cloud Deck (Extreme) — AkhMorning"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-75d23167af833fa6","url":"https://maplestorywiki.net/w/First_Adversary","titles":{"ru":"First Adversary attack patterns — MapleStory Wiki","en":"First Adversary attack patterns — MapleStory Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-cda75a4e1bd93798","url":"https://www.youtube.com/watch?v=sjKkiFJqOT4&t=43s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"ru","title":"Очередь отмеченных целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"},{"key":"mechanic/boss-fight-atlas--boss-ordered-targets","lang":"en","title":"Ordered targets","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-ordered-targets/"}]},{"id":"source-8ab26d5b105ed621","url":"https://www.youtube.com/watch?v=j8Sf0MTCh74&t=641s","titles":{"ru":"Aufheben · MapleStory","en":"Aufheben · MapleStory"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-d9e00d0297a5b194","url":"https://www.youtube.com/watch?v=c-K44YN4TG8&t=333s","titles":{"ru":"Sophia · Final Fantasy XIV","en":"Sophia · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-167b4e3c9c324986","url":"https://www.youtube.com/watch?v=wCxiCSmlGcA&t=209s","titles":{"ru":"The Ultima Warrior · Final Fantasy XIV","en":"The Ultima Warrior · Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-d6739f41187731c9","url":"https://kprobin.blogspot.com/2023/02/maplesea-legends-of-zipangu-future.html","titles":{"ru":"Aufheben Bombify and opposing Thesis / Antithesis — firsthand MapleSEA guide","en":"Aufheben Bombify and opposing Thesis / Antithesis — firsthand MapleSEA guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-60986f4a20d96d87","url":"https://ffxiv.consolegameswiki.com/wiki/The_Fractal_Continuum_(Hard)","titles":{"ru":"Ultima Warrior's Sophia rings — Final Fantasy XIV Community Wiki","en":"Ultima Warrior's Sophia rings — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-f03aa2e486de3591","url":"https://ffxiv.consolegameswiki.com/wiki/Containment_Bay_P1T6_(Extreme)","titles":{"ru":"Sophia's Sin and Punishment pair markers — Final Fantasy XIV Community Wiki","en":"Sophia's Sin and Punishment pair markers — Final Fantasy XIV Community Wiki"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-be94b8aa6b4a59ef","url":"https://www.youtube.com/watch?v=c-K44YN4TG8&t=335s","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"ru","title":"Парность полярностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"},{"key":"mechanic/boss-fight-atlas--boss-pairing-polarity","lang":"en","title":"Pairing polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-pairing-polarity/"}]},{"id":"source-2225bbb15bc08944","url":"https://www.gamedeveloper.com/design/case-of-the-golden-idol","titles":{"ru":"The Case of the Golden Idol: интервью с дизайнером","en":"The Case of the Golden Idol: designer interview"},"verifiedAt":null,"usedBy":[{"key":"catalog/point-and-click","lang":"ru","title":"Point-and-click-квесты","url":"https://gamemechanics.pro/ru/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-11","lang":"ru","title":"Дедукция, доказательство и проверка гипотез","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-11/"},{"key":"catalog/point-and-click","lang":"en","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-11","lang":"en","title":"Deduction, proof and hypothesis testing","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-11/"}]},{"id":"source-c762da447187414c","url":"https://www.inklestudios.com/heavensvault","titles":{"ru":"Heaven’s Vault: описание inkle","en":"Heaven’s Vault: inkle overview"},"verifiedAt":null,"usedBy":[{"key":"catalog/point-and-click","lang":"ru","title":"Point-and-click-квесты","url":"https://gamemechanics.pro/ru/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-13","lang":"ru","title":"Шифры, языки и знаковые системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-13/"},{"key":"catalog/dialogue","lang":"ru","title":"Диалоги","url":"https://gamemechanics.pro/ru/mechanics/dialogue/"},{"key":"catalog/point-and-click","lang":"en","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-13","lang":"en","title":"Ciphers, languages and sign systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-13/"},{"key":"catalog/dialogue","lang":"en","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/"}]},{"id":"source-e5eae42862eabd10","url":"https://www.inklestudios.com/overboard","titles":{"ru":"Overboard!: описание inkle","en":"Overboard!: inkle overview"},"verifiedAt":null,"usedBy":[{"key":"catalog/point-and-click","lang":"ru","title":"Point-and-click-квесты","url":"https://gamemechanics.pro/ru/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-16","lang":"ru","title":"Отношения и социальная симуляция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-16/"},{"key":"catalog/point-and-click","lang":"en","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-16","lang":"en","title":"Relationships and social simulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-16/"}]},{"id":"source-e04e1f466cc8d00a","url":"https://wadjeteyegames.com/games/unavowed","titles":{"ru":"Unavowed: описание Wadjet Eye Games","en":"Unavowed: Wadjet Eye Games overview"},"verifiedAt":null,"usedBy":[{"key":"catalog/point-and-click","lang":"ru","title":"Point-and-click-квесты","url":"https://gamemechanics.pro/ru/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-30","lang":"ru","title":"Несколько героев и координация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-30/"},{"key":"catalog/point-and-click","lang":"en","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-30","lang":"en","title":"Multiple protagonists and coordination","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-30/"}]},{"id":"source-08dab20219905f60","url":"https://grumpygamer.com/puzzle_dependency_charts","titles":{"ru":"Ron Gilbert: Puzzle Dependency Charts","en":"Ron Gilbert: Puzzle Dependency Charts"},"verifiedAt":null,"usedBy":[{"key":"catalog/point-and-click","lang":"ru","title":"Point-and-click-квесты","url":"https://gamemechanics.pro/ru/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-40","lang":"ru","title":"Зависимости и организация задач","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-40/"},{"key":"catalog/point-and-click","lang":"en","title":"Point-and-click adventures","url":"https://gamemechanics.pro/en/mechanics/point-and-click/"},{"key":"mechanic/point-and-click--family-40","lang":"en","title":"Dependencies and task organization","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-40/"}]},{"id":"source-c071af1c88e59913","url":"https://store.steampowered.com/app/1677770","titles":{"ru":"The Case of the Golden Idol","en":"The Case of the Golden Idol"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-01","lang":"ru","title":"Осмотр, поиск и восприятие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-01/"},{"key":"mechanic/point-and-click--family-11","lang":"ru","title":"Дедукция, доказательство и проверка гипотез","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-11/"},{"key":"mechanic/detective--family-03","lang":"ru","title":"Сбор и происхождение улик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-03/"},{"key":"mechanic/detective--family-18","lang":"ru","title":"Построение конкурирующих версий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-18/"},{"key":"mechanic/detective--family-19","lang":"ru","title":"Исключение кандидатов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-19/"},{"key":"mechanic/detective--family-21","lang":"ru","title":"Мотив, средство и возможность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-21/"},{"key":"mechanic/detective--family-23","lang":"ru","title":"Формулирование проверяемого вывода","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-23/"},{"key":"mechanic/narrative-investigation--t192","lang":"ru","title":"Поиск, сопоставление и предъявление улик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t192/"},{"key":"mechanic/point-and-click--family-01","lang":"en","title":"Inspection, search and perception","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-01/"},{"key":"mechanic/point-and-click--family-11","lang":"en","title":"Deduction, proof and hypothesis testing","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-11/"},{"key":"mechanic/detective--family-03","lang":"en","title":"Evidence collection and provenance","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-03/"},{"key":"mechanic/detective--family-18","lang":"en","title":"Competing hypotheses","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-18/"},{"key":"mechanic/detective--family-19","lang":"en","title":"Eliminating candidates","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-19/"},{"key":"mechanic/detective--family-21","lang":"en","title":"Motive, means and opportunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-21/"},{"key":"mechanic/detective--family-23","lang":"en","title":"Expressing a checkable conclusion","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-23/"},{"key":"mechanic/narrative-investigation--t192","lang":"en","title":"Finding, connecting and presenting evidence","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t192/"}]},{"id":"source-af91ee5473ad0808","url":"https://store.steampowered.com/app/40700","titles":{"ru":"Machinarium","en":"Machinarium"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-02","lang":"ru","title":"Перемещение и доступ к пространству","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-02/"},{"key":"mechanic/mouse--family-movement","lang":"ru","title":"Перемещение и камера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-movement/"},{"key":"mechanic/point-and-click--family-02","lang":"en","title":"Movement and spatial access","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-02/"},{"key":"mechanic/mouse--family-movement","lang":"en","title":"Moving and Camera","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-movement/"}]},{"id":"source-796ac91c3a695e59","url":"https://store.steampowered.com/app/388210","titles":{"ru":"Day of the Tentacle Remastered","en":"Day of the Tentacle Remastered"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-05","lang":"ru","title":"Применение предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-05/"},{"key":"mechanic/point-and-click--family-43","lang":"ru","title":"Способы ввода и выбора действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-43/"},{"key":"mechanic/point-and-click--family-30","lang":"ru","title":"Несколько героев и координация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-30/"},{"key":"mechanic/puzzle--family-tools","lang":"ru","title":"Предметы, инструменты и окружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-tools/"},{"key":"mechanic/metroidbrainia--family-02","lang":"ru","title":"Открытие свойств предметов и объектов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-02/"},{"key":"mechanic/mouse--family-chords","lang":"ru","title":"Комбинации и режимы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-chords/"},{"key":"mechanic/time-world-rules--t251","lang":"ru","title":"Параллельные временные линии и причинность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t251/"},{"key":"mechanic/point-and-click--family-05","lang":"en","title":"Using items","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-05/"},{"key":"mechanic/point-and-click--family-43","lang":"en","title":"Input and action selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-43/"},{"key":"mechanic/point-and-click--family-30","lang":"en","title":"Multiple protagonists and coordination","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-30/"},{"key":"mechanic/puzzle--family-tools","lang":"en","title":"Items, tools and environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-tools/"},{"key":"mechanic/metroidbrainia--family-02","lang":"en","title":"Discovering object properties","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-02/"},{"key":"mechanic/mouse--family-chords","lang":"en","title":"Combinations and modes","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-chords/"},{"key":"mechanic/time-world-rules--t251","lang":"en","title":"Parallel timelines and causality","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t251/"}]},{"id":"source-c05aefd9077e183e","url":"https://store.steampowered.com/app/569860","titles":{"ru":"Thimbleweed Park™","en":"Thimbleweed Park™"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-04","lang":"ru","title":"Получение, передача и утрата предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-04/"},{"key":"mechanic/point-and-click--family-04","lang":"en","title":"Acquiring, transferring and losing items","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-04/"}]},{"id":"source-171c7a860d38dba8","url":"https://store.steampowered.com/app/288160","titles":{"ru":"The Room","en":"The Room"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-03","lang":"ru","title":"Прямая манипуляция окружением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-03/"},{"key":"mechanic/point-and-click--family-07","lang":"ru","title":"Свойства и состояния предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-07/"},{"key":"mechanic/point-and-click--family-18","lang":"ru","title":"Механизмы, переключатели и настройка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-18/"},{"key":"mechanic/puzzle--family-mechanical","lang":"ru","title":"Механические головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-mechanical/"},{"key":"mechanic/mouse--family-transform","lang":"ru","title":"Параметры и геометрия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-transform/"},{"key":"mechanic/mouse--family-physical","lang":"ru","title":"Физические предметы и инструменты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-physical/"},{"key":"mechanic/point-and-click--family-03","lang":"en","title":"Direct environmental manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-03/"},{"key":"mechanic/point-and-click--family-07","lang":"en","title":"Item properties and states","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-07/"},{"key":"mechanic/point-and-click--family-18","lang":"en","title":"Mechanisms, switches and tuning","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-18/"},{"key":"mechanic/puzzle--family-mechanical","lang":"en","title":"Mechanical puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-mechanical/"},{"key":"mechanic/mouse--family-transform","lang":"en","title":"Parameters and geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-transform/"},{"key":"mechanic/mouse--family-physical","lang":"en","title":"Physical objects and tools","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-physical/"}]},{"id":"source-2fb392d4831688b7","url":"https://store.steampowered.com/app/375820","titles":{"ru":"Human Resource Machine","en":"Human Resource Machine"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-40","lang":"ru","title":"Зависимости и организация задач","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-40/"},{"key":"mechanic/puzzle--family-arithmetic","lang":"ru","title":"Числа, операции и комбинаторика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-arithmetic/"},{"key":"mechanic/puzzle--family-programming","lang":"ru","title":"Алгоритмы и программирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-programming/"},{"key":"mechanic/shared-family-09","lang":"ru","title":"Порядок, последовательности и процедуры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-09/"},{"key":"mechanic/education--family-30","lang":"ru","title":"Алгоритмы, команды и программирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-30/"},{"key":"mechanic/electronic-devices--family-g25","lang":"ru","title":"Программирование и автоматизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g25/"},{"key":"mechanic/automation-programming--t115","lang":"ru","title":"Программирование как игровая задача","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t115/"},{"key":"mechanic/learning-accessibility--t315","lang":"ru","title":"Математика, естественные науки и исследовательские задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t315/"},{"key":"mechanic/point-and-click--family-40","lang":"en","title":"Dependencies and task organization","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-40/"},{"key":"mechanic/puzzle--family-arithmetic","lang":"en","title":"Numbers, operations and combinatorics","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-arithmetic/"},{"key":"mechanic/puzzle--family-programming","lang":"en","title":"Algorithms and programming","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-programming/"},{"key":"mechanic/shared-family-09","lang":"en","title":"Order, sequences and procedures","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-09/"},{"key":"mechanic/education--family-30","lang":"en","title":"Algorithms, commands and programming","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-30/"},{"key":"mechanic/electronic-devices--family-g25","lang":"en","title":"Programming and automation","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g25/"},{"key":"mechanic/automation-programming--t115","lang":"en","title":"Programming as a gameplay challenge","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t115/"},{"key":"mechanic/learning-accessibility--t315","lang":"en","title":"Mathematics, science and inquiry challenges","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t315/"}]},{"id":"source-66b8bba810f83fc8","url":"https://store.steampowered.com/app/1624540","titles":{"ru":"Storyteller","en":"Storyteller"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-41","lang":"ru","title":"Решения, выборы и последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-41/"},{"key":"mechanic/point-and-click--family-16","lang":"ru","title":"Отношения и социальная симуляция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-16/"},{"key":"mechanic/point-and-click--family-34","lang":"ru","title":"Создание содержания и управление рассказом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-34/"},{"key":"mechanic/shared-family-48","lang":"ru","title":"Творческое выражение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-48/"},{"key":"mechanic/narrative-investigation--t195","lang":"ru","title":"Процедурные истории и драматургические системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t195/"},{"key":"mechanic/point-and-click--family-41","lang":"en","title":"Solutions, choices and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-41/"},{"key":"mechanic/point-and-click--family-16","lang":"en","title":"Relationships and social simulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-16/"},{"key":"mechanic/point-and-click--family-34","lang":"en","title":"Content creation and narrative control","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-34/"},{"key":"mechanic/shared-family-48","lang":"en","title":"Creative expression","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-48/"},{"key":"mechanic/narrative-investigation--t195","lang":"en","title":"Procedural stories and drama systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t195/"}]},{"id":"source-aba2be33e4d64649","url":"https://store.steampowered.com/app/26800","titles":{"ru":"Braid","en":"Braid"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-42","lang":"ru","title":"Ошибки, повторы и вариативность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-42/"},{"key":"mechanic/point-and-click--family-27","lang":"ru","title":"Перемотка, петли и изменение истории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-27/"},{"key":"mechanic/puzzle--family-time","lang":"ru","title":"Время и причинность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-time/"},{"key":"mechanic/time-world-rules--t252","lang":"ru","title":"Запись действий, повторы и взаимодействие с копией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t252/"},{"key":"mechanic/point-and-click--family-42","lang":"en","title":"Errors, retries and variation","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-42/"},{"key":"mechanic/point-and-click--family-27","lang":"en","title":"Rewinding, loops and changing history","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-27/"},{"key":"mechanic/puzzle--family-time","lang":"en","title":"Time and causality","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-time/"},{"key":"mechanic/time-world-rules--t252","lang":"en","title":"Recorded actions, replays and interacting with copies","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t252/"}]},{"id":"source-86b980b788f54522","url":"https://store.steampowered.com/app/368370","titles":{"ru":"Her Story","en":"Her Story"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-09","lang":"ru","title":"Сбор и обработка информации","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-09/"},{"key":"mechanic/point-and-click--family-33","lang":"ru","title":"Компьютеры, телефоны и медиасреда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-33/"},{"key":"mechanic/detective--family-05","lang":"ru","title":"Документы, записи и шифры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-05/"},{"key":"mechanic/education--source-verification","lang":"ru","title":"Поиск и проверка цифровых источников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--source-verification/"},{"key":"mechanic/electronic-devices--family-g17","lang":"ru","title":"Воспроизведение и анализ медиа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g17/"},{"key":"mechanic/voice-audio--family-18","lang":"ru","title":"Расследование и реконструкция событий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-18/"},{"key":"mechanic/learning-accessibility--t317","lang":"ru","title":"Аргументация, проверка источников и критическое чтение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t317/"},{"key":"mechanic/narrative-investigation--t197","lang":"ru","title":"Ненадёжный рассказчик и проверка интерпретаций","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t197/"},{"key":"mechanic/point-and-click--family-09","lang":"en","title":"Gathering and processing information","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-09/"},{"key":"mechanic/point-and-click--family-33","lang":"en","title":"Computers, phones and media environments","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-33/"},{"key":"mechanic/detective--family-05","lang":"en","title":"Documents, records and ciphers","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-05/"},{"key":"mechanic/education--source-verification","lang":"en","title":"Finding and checking digital sources","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--source-verification/"},{"key":"mechanic/electronic-devices--family-g17","lang":"en","title":"Media playback and analysis","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g17/"},{"key":"mechanic/voice-audio--family-18","lang":"en","title":"Investigation and event reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-18/"},{"key":"mechanic/learning-accessibility--t317","lang":"en","title":"Argumentation, source verification and critical reading","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t317/"},{"key":"mechanic/narrative-investigation--t197","lang":"en","title":"Unreliable narrators and testing interpretations","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t197/"}]},{"id":"source-f2edfe86ae520f9a","url":"https://store.steampowered.com/app/1931770","titles":{"ru":"Chants of Sennaar","en":"Chants of Sennaar"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-10","lang":"ru","title":"Знание как условие продвижения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-10/"},{"key":"mechanic/point-and-click--family-13","lang":"ru","title":"Шифры, языки и знаковые системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-13/"},{"key":"mechanic/puzzle--family-language","lang":"ru","title":"Шифры, языки и смысл","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-language/"},{"key":"mechanic/dialogue--family-languages","lang":"ru","title":"Языки, коды и перевод","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-languages/"},{"key":"mechanic/metroidbrainia--family-06","lang":"ru","title":"Открытие способов восприятия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-06/"},{"key":"mechanic/metroidbrainia--family-09","lang":"ru","title":"Расшифровка языков и систем обозначений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-09/"},{"key":"mechanic/metroidbrainia--family-11","lang":"ru","title":"Социальное знание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-11/"},{"key":"mechanic/education--family-16","lang":"ru","title":"Кодирование и смена представления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-16/"},{"key":"mechanic/point-and-click--family-10","lang":"en","title":"Knowledge as a progression condition","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-10/"},{"key":"mechanic/point-and-click--family-13","lang":"en","title":"Ciphers, languages and sign systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-13/"},{"key":"mechanic/puzzle--family-language","lang":"en","title":"Ciphers, languages ​​and meaning","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-language/"},{"key":"mechanic/dialogue--family-languages","lang":"en","title":"Languages, codes and translation","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-languages/"},{"key":"mechanic/metroidbrainia--family-06","lang":"en","title":"Discovering ways of perceiving","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-06/"},{"key":"mechanic/metroidbrainia--family-09","lang":"en","title":"Decoding languages ​​and notation systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-09/"},{"key":"mechanic/metroidbrainia--family-11","lang":"en","title":"Social knowledge","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-11/"},{"key":"mechanic/education--family-16","lang":"en","title":"Encoding and representation changes","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-16/"}]},{"id":"source-248d0f12871f66ae","url":"https://store.steampowered.com/app/653530","titles":{"ru":"Return of the Obra Dinn","en":"Return of the Obra Dinn"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-12","lang":"ru","title":"Реконструкция событий и истории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-12/"},{"key":"mechanic/detective--family-22","lang":"ru","title":"Выведение скрытых правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-22/"},{"key":"mechanic/detective--family-14","lang":"ru","title":"Реконструкция действий в сцене","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-14/"},{"key":"mechanic/puzzle--family-narrative","lang":"ru","title":"Расследование и реконструкция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-narrative/"},{"key":"mechanic/narrative-investigation--t193","lang":"ru","title":"Реконструкция событий и причинных связей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t193/"},{"key":"mechanic/point-and-click--family-12","lang":"en","title":"Reconstructing events and history","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-12/"},{"key":"mechanic/detective--family-22","lang":"en","title":"Inferring hidden rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-22/"},{"key":"mechanic/detective--family-14","lang":"en","title":"Scene-action reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-14/"},{"key":"mechanic/puzzle--family-narrative","lang":"en","title":"Investigation and reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-narrative/"},{"key":"mechanic/narrative-investigation--t193","lang":"en","title":"Reconstructing events and causal relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t193/"}]},{"id":"source-b36b38ceb4ac23e1","url":"https://store.steampowered.com/manual/49520","titles":{"ru":"Borderlands 2","en":"Borderlands 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-17","lang":"ru","title":"Обмен услугами и цепочки поручений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-17/"},{"key":"mechanic/economy-exchange--t091","lang":"ru","title":"Бартер, переговоры и оценка сделки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t091/"},{"key":"mechanic/economy-exchange--t093","lang":"ru","title":"Контракты, заказы и выполнение обязательств","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t093/"},{"key":"mechanic/role-playing-systems--t058","lang":"ru","title":"Квесты, контракты и последствия решений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t058/"},{"key":"mechanic/shooting-projectiles--t026","lang":"ru","title":"Лутер-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t026/"},{"key":"mechanic/point-and-click--family-17","lang":"en","title":"Exchanging services and task chains","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-17/"},{"key":"mechanic/economy-exchange--t091","lang":"en","title":"Barter, negotiation and deal evaluation","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t091/"},{"key":"mechanic/economy-exchange--t093","lang":"en","title":"Contracts, orders and commitments","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t093/"},{"key":"mechanic/role-playing-systems--t058","lang":"en","title":"Quests, contracts and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t058/"},{"key":"mechanic/shooting-projectiles--t026","lang":"en","title":"Looter shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t026/"}]},{"id":"source-ee038a4e63ad2ca4","url":"https://store.steampowered.com/app/265890","titles":{"ru":"Hexcells","en":"Hexcells"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-23","lang":"ru","title":"Логические, математические и комбинаторные задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-23/"},{"key":"mechanic/puzzle--family-grids","lang":"ru","title":"Числовые и символьные сетки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-grids/"},{"key":"mechanic/puzzle--family-deduction","lang":"ru","title":"Дедукция и скрытое состояние","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-deduction/"},{"key":"mechanic/metroidbrainia--family-10","lang":"ru","title":"Выведение формальных правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-10/"},{"key":"mechanic/shared-family-10","lang":"ru","title":"Закономерности, аналогии и правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-10/"},{"key":"mechanic/education--family-11","lang":"ru","title":"Логические выводы и аргументация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-11/"},{"key":"mechanic/education--family-12","lang":"ru","title":"Ограничения, сетки и размещение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-12/"},{"key":"mechanic/point-and-click--family-23","lang":"en","title":"Logic, mathematics and combinatorics","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-23/"},{"key":"mechanic/puzzle--family-grids","lang":"en","title":"Number and symbol grids","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-grids/"},{"key":"mechanic/puzzle--family-deduction","lang":"en","title":"Deduction and the hidden state","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-deduction/"},{"key":"mechanic/metroidbrainia--family-10","lang":"en","title":"Deriving Formal Rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-10/"},{"key":"mechanic/shared-family-10","lang":"en","title":"Patterns, analogies and rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-10/"},{"key":"mechanic/education--family-11","lang":"en","title":"Logical inference and arguments","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-11/"},{"key":"mechanic/education--family-12","lang":"en","title":"Constraints, grids and placement","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-12/"}]},{"id":"source-1a8e6f9ae2d97889","url":"https://store.steampowered.com/app/557600","titles":{"ru":"Gorogoa","en":"Gorogoa"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-21","lang":"ru","title":"Пространственные, визуальные и оптические задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-21/"},{"key":"mechanic/puzzle--family-perspective","lang":"ru","title":"Перспектива и изображение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-perspective/"},{"key":"mechanic/point-and-click--family-21","lang":"en","title":"Spatial, visual and optical puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-21/"},{"key":"mechanic/puzzle--family-perspective","lang":"en","title":"Perspective and image","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-perspective/"}]},{"id":"source-6666e9557756f7e1","url":"https://store.steampowered.com/app/558990","titles":{"ru":"Opus Magnum","en":"Opus Magnum"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-25","lang":"ru","title":"Последовательности и постановка действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-25/"},{"key":"mechanic/education--family-56","lang":"ru","title":"Рефлексия и управление собственным решением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-56/"},{"key":"mechanic/education--family-31","lang":"ru","title":"Диагностика, исправление и отладка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-31/"},{"key":"mechanic/point-and-click--family-25","lang":"en","title":"Sequences and staged actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-25/"},{"key":"mechanic/education--family-56","lang":"en","title":"Reflection and managing one's solution","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-56/"},{"key":"mechanic/education--family-31","lang":"en","title":"Diagnosis, correction and debugging","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-31/"}]},{"id":"source-8a3a7e105b6c798e","url":"https://store.steampowered.com/app/400","titles":{"ru":"Portal","en":"Portal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-20","lang":"ru","title":"Физика, свойства среды и эксперимент","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-20/"},{"key":"mechanic/puzzle--family-physics","lang":"ru","title":"Силы, опоры и движение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-physics/"},{"key":"mechanic/puzzle--family-signals","lang":"ru","title":"Переключатели, состояния и сигналы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-signals/"},{"key":"mechanic/puzzle--family-dexterity","lang":"ru","title":"Головоломки с точным физическим исполнением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-dexterity/"},{"key":"mechanic/metroidbrainia--family-04","lang":"ru","title":"Открытие физических и системных закономерностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-04/"},{"key":"mechanic/shared-family-28","lang":"ru","title":"Физические и механические головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-28/"},{"key":"mechanic/shared-family-22","lang":"ru","title":"Причины, последствия и прогноз","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-22/"},{"key":"mechanic/automation-programming--t113","lang":"ru","title":"Логические схемы, сигналы и обратная связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t113/"},{"key":"mechanic/point-and-click--family-20","lang":"en","title":"Physics, environmental properties and experiment","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-20/"},{"key":"mechanic/puzzle--family-physics","lang":"en","title":"Forces, supports and movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-physics/"},{"key":"mechanic/puzzle--family-signals","lang":"en","title":"Switches, states and signals","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-signals/"},{"key":"mechanic/puzzle--family-dexterity","lang":"en","title":"Physics-accurate puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-dexterity/"},{"key":"mechanic/metroidbrainia--family-04","lang":"en","title":"Discovering physical and systemic rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-04/"},{"key":"mechanic/shared-family-28","lang":"en","title":"Physical and mechanical puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-28/"},{"key":"mechanic/shared-family-22","lang":"en","title":"Causes, consequences and prediction","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-22/"},{"key":"mechanic/automation-programming--t113","lang":"en","title":"Logic circuits, signals and feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t113/"}]},{"id":"source-e6546791156b5e83","url":"https://store.steampowered.com/app/257510","titles":{"ru":"The Talos Principle","en":"The Talos Principle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-19","lang":"ru","title":"Потоки, сети и распределение ресурсов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-19/"},{"key":"mechanic/puzzle--family-networks","lang":"ru","title":"Соединения, сети и контуры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-networks/"},{"key":"mechanic/puzzle--family-optics","lang":"ru","title":"Свет, цвет и оптика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-optics/"},{"key":"mechanic/shared-family-03","lang":"ru","title":"Различение признаков и сигналов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-03/"},{"key":"mechanic/point-and-click--family-19","lang":"en","title":"Flows, networks and resource distribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-19/"},{"key":"mechanic/puzzle--family-networks","lang":"en","title":"Connections, networks and loops","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-networks/"},{"key":"mechanic/puzzle--family-optics","lang":"en","title":"Light, color and optics","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-optics/"},{"key":"mechanic/shared-family-03","lang":"en","title":"Distinguishing properties and signals","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-03/"}]},{"id":"source-804a52d40e5a173b","url":"https://hiddenfolks.com/press/hidden-folks-1","titles":{"ru":"Hidden Folks","en":"Hidden Folks"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-44","lang":"ru","title":"Память, подсказки и удобство прохождения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-44/"},{"key":"mechanic/puzzle--family-search","lang":"ru","title":"Поиск и распознавание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-search/"},{"key":"mechanic/shared-family-02","lang":"ru","title":"Поиск и обнаружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-02/"},{"key":"mechanic/point-and-click--family-44","lang":"en","title":"Memory, hints and playthrough convenience","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-44/"},{"key":"mechanic/puzzle--family-search","lang":"en","title":"Search and recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-search/"},{"key":"mechanic/shared-family-02","lang":"en","title":"Search and discovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-02/"}]},{"id":"source-d0f904004e312936","url":"https://store.steampowered.com/app/1967430","titles":{"ru":"Ghost Trick: Phantom Detective","en":"Ghost Trick: Phantom Detective"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-26","lang":"ru","title":"Время, расписания и ожидание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-26/"},{"key":"mechanic/point-and-click--family-29","lang":"ru","title":"Способности, формы и управляемые сущности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-29/"},{"key":"mechanic/point-and-click--family-28","lang":"ru","title":"Переключение миров, слоёв и состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-28/"},{"key":"mechanic/point-and-click--family-26","lang":"en","title":"Time, schedules and waiting","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-26/"},{"key":"mechanic/point-and-click--family-29","lang":"en","title":"Abilities, forms and controlled entities","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-29/"},{"key":"mechanic/point-and-click--family-28","lang":"en","title":"Worlds, layers and state switching","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-28/"}]},{"id":"source-060e6d8963f44b51","url":"https://store.steampowered.com/app/1092790","titles":{"ru":"Inscryption","en":"Inscryption"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-36","lang":"ru","title":"Настольные, карточные и игровые испытания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-36/"},{"key":"mechanic/point-and-click--family-36","lang":"en","title":"Board, card and game challenges","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-36/"}]},{"id":"source-909400af9fbfca32","url":"https://store.steampowered.com/app/341800","titles":{"ru":"Keep Talking and Nobody Explodes","en":"Keep Talking and Nobody Explodes"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-39","lang":"ru","title":"Совместная игра и особенности устройства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-39/"},{"key":"mechanic/puzzle--family-cooperation","lang":"ru","title":"Кооперативные информационные задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-cooperation/"},{"key":"mechanic/shared-family-46","lang":"ru","title":"Кооперация и распределённая задача","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-46/"},{"key":"mechanic/education--distributed-expertise","lang":"ru","title":"Распределённая экспертиза и взаимное обучение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--distributed-expertise/"},{"key":"mechanic/education--family-50","lang":"ru","title":"Объяснение, обсуждение и обучение другого","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-50/"},{"key":"mechanic/electronic-devices--family-g03","lang":"ru","title":"Ввод и управление интерфейсом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g03/"},{"key":"mechanic/electronic-devices--family-g30","lang":"ru","title":"Мини-игры внутри устройств","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g30/"},{"key":"mechanic/electronic-devices--family-g32","lang":"ru","title":"Кооперация и противодействие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g32/"},{"key":"mechanic/voice-audio--family-19","lang":"ru","title":"Коды, шифры и скрытые сообщения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-19/"},{"key":"mechanic/voice-audio--family-24","lang":"ru","title":"Кооперация с разделённой информацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-24/"},{"key":"mechanic/voice-audio--family-25","lang":"ru","title":"Ограниченные каналы связи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-25/"},{"key":"mechanic/social-cooperation--t204","lang":"ru","title":"Асимметричные роли и способности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t204/"},{"key":"mechanic/spatial-interfaces--t299","lang":"ru","title":"VR: захват, жесты и манипуляции руками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t299/"},{"key":"mechanic/point-and-click--family-39","lang":"en","title":"Cooperative play and device capabilities","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-39/"},{"key":"mechanic/puzzle--family-cooperation","lang":"en","title":"Cooperative information tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-cooperation/"},{"key":"mechanic/shared-family-46","lang":"en","title":"Cooperation and distributed tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-46/"},{"key":"mechanic/education--distributed-expertise","lang":"en","title":"Distributed expertise and reciprocal teaching","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--distributed-expertise/"},{"key":"mechanic/education--family-50","lang":"en","title":"Explanation, discussion and teaching others","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-50/"},{"key":"mechanic/electronic-devices--family-g03","lang":"en","title":"Input and interface control","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g03/"},{"key":"mechanic/electronic-devices--family-g30","lang":"en","title":"Mini-games inside devices","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g30/"},{"key":"mechanic/electronic-devices--family-g32","lang":"en","title":"Cooperation and opposition","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g32/"},{"key":"mechanic/voice-audio--family-19","lang":"en","title":"Codes, ciphers and hidden messages","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-19/"},{"key":"mechanic/voice-audio--family-24","lang":"en","title":"Cooperation with divided information","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-24/"},{"key":"mechanic/voice-audio--family-25","lang":"en","title":"Restricted communication channels","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-25/"},{"key":"mechanic/social-cooperation--t204","lang":"en","title":"Asymmetric roles and abilities","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t204/"},{"key":"mechanic/spatial-interfaces--t299","lang":"en","title":"VR grabbing, gestures and hand manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t299/"}]},{"id":"source-73d6fb8c09cf6ed8","url":"https://store.steampowered.com/app/1240210","titles":{"ru":"There Is No Game: Wrong Dimension","en":"There Is No Game: Wrong Dimension"},"verifiedAt":null,"usedBy":[{"key":"mechanic/point-and-click--family-38","lang":"ru","title":"Метаигра и четвёртая стена","url":"https://gamemechanics.pro/ru/knowledge/mechanic/point-and-click--family-38/"},{"key":"mechanic/metroidbrainia--family-12","lang":"ru","title":"Переосмысление интерфейса и правил самой игры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-12/"},{"key":"mechanic/point-and-click--family-38","lang":"en","title":"Metagame and the fourth wall","url":"https://gamemechanics.pro/en/knowledge/mechanic/point-and-click--family-38/"},{"key":"mechanic/metroidbrainia--family-12","lang":"en","title":"Rethinking the interface and rules of the game itself","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-12/"}]},{"id":"source-d44fa1b4a4c747d6","url":"https://www.thegoldenidol.com/the-case-of-the-golden-idol","titles":{"ru":"The Case of the Golden Idol","en":"The Case of the Golden Idol"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-01","lang":"ru","title":"Осмотр места происшествия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-01/"},{"key":"mechanic/detective--family-21","lang":"ru","title":"Мотив, средство и возможность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-21/"},{"key":"mechanic/detective--family-14","lang":"ru","title":"Реконструкция действий в сцене","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-14/"},{"key":"mechanic/detective--family-15","lang":"ru","title":"Причина, механизм и инсценировка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-15/"},{"key":"mechanic/detective--family-11","lang":"ru","title":"Установление личности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-11/"},{"key":"mechanic/detective--family-32","lang":"ru","title":"Процедурные дела и общая тайна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-32/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-01","lang":"en","title":"Crime-scene observation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-01/"},{"key":"mechanic/detective--family-21","lang":"en","title":"Motive, means and opportunity","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-21/"},{"key":"mechanic/detective--family-14","lang":"en","title":"Scene-action reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-14/"},{"key":"mechanic/detective--family-15","lang":"en","title":"Cause, mechanism and staging","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-15/"},{"key":"mechanic/detective--family-11","lang":"en","title":"Identity deduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-11/"},{"key":"mechanic/detective--family-32","lang":"en","title":"Procedural cases and a larger mystery","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-32/"}]},{"id":"source-ced199d12f942ba3","url":"https://store.steampowered.com/app/653530/Return_of_the_Obra_Dinn","titles":{"ru":"Return of the Obra Dinn","en":"Return of the Obra Dinn"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-14","lang":"ru","title":"Реконструкция действий в сцене","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-14/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-14","lang":"en","title":"Scene-action reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-14/"}]},{"id":"source-653210cf80cd2de3","url":"https://playism.com/en/game/her-story","titles":{"ru":"Her Story","en":"Her Story"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-09","lang":"ru","title":"Поиск в информационной базе","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-09/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-09","lang":"en","title":"Information-database search","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-09/"}]},{"id":"source-3674ef77efed76d0","url":"https://www.nintendo.com/hk/3ds/aceattorney_dualdestinies/pdf/Ace_Attorney_5_OPSeet_en_R15.pdf","titles":{"ru":"Phoenix Wright: Ace Attorney – Dual Destinies","en":"Phoenix Wright: Ace Attorney – Dual Destinies"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-01","lang":"ru","title":"Осмотр места происшествия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-01/"},{"key":"mechanic/detective--family-06","lang":"ru","title":"Опрос и выбор вопросов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-06/"},{"key":"mechanic/detective--family-07","lang":"ru","title":"Противоречия в показаниях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-07/"},{"key":"mechanic/detective--family-25","lang":"ru","title":"Защита версии в споре или суде","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-25/"},{"key":"mechanic/detective--family-30","lang":"ru","title":"Ограниченные ресурсы и риск доступа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-30/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-01","lang":"en","title":"Crime-scene observation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-01/"},{"key":"mechanic/detective--family-06","lang":"en","title":"Interviews and question selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-06/"},{"key":"mechanic/detective--family-07","lang":"en","title":"Contradictions in testimony","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-07/"},{"key":"mechanic/detective--family-25","lang":"en","title":"Defending a case in debate or trial","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-25/"},{"key":"mechanic/detective--family-30","lang":"en","title":"Limited resources and access risk","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-30/"}]},{"id":"source-de967651def38651","url":"https://store.steampowered.com/app/241260/Sherlock_Holmes_Crimes_and_Punishments","titles":{"ru":"Sherlock Holmes: Crimes and Punishments","en":"Sherlock Holmes: Crimes and Punishments"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-06","lang":"ru","title":"Опрос и выбор вопросов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-06/"},{"key":"mechanic/detective--family-24","lang":"ru","title":"Выбор обвиняемого и версии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-24/"},{"key":"mechanic/detective--family-28","lang":"ru","title":"Зацепки и порядок расследования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-28/"},{"key":"mechanic/detective--family-31","lang":"ru","title":"Этическое решение и последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-31/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-06","lang":"en","title":"Interviews and question selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-06/"},{"key":"mechanic/detective--family-24","lang":"en","title":"Choosing an accusation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-24/"},{"key":"mechanic/detective--family-28","lang":"en","title":"Leads and investigation order","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-28/"},{"key":"mechanic/detective--family-31","lang":"en","title":"Ethical decisions and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-31/"}]},{"id":"source-ce786c639336367e","url":"https://fireshinegames.co.uk/games/shadows-of-doubt","titles":{"ru":"Shadows of Doubt","en":"Shadows of Doubt"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-05","lang":"ru","title":"Документы, записи и шифры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-05/"},{"key":"mechanic/detective--family-10","lang":"ru","title":"Слежка и наблюдение за поведением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-10/"},{"key":"mechanic/detective--family-29","lang":"ru","title":"Время, расписания и повторение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-29/"},{"key":"mechanic/detective--family-30","lang":"ru","title":"Ограниченные ресурсы и риск доступа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-30/"},{"key":"mechanic/detective--family-32","lang":"ru","title":"Процедурные дела и общая тайна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-32/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-05","lang":"en","title":"Documents, records and ciphers","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-05/"},{"key":"mechanic/detective--family-10","lang":"en","title":"Surveillance and behavioral observation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-10/"},{"key":"mechanic/detective--family-29","lang":"en","title":"Time, schedules and repetition","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-29/"},{"key":"mechanic/detective--family-30","lang":"en","title":"Limited resources and access risk","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-30/"},{"key":"mechanic/detective--family-32","lang":"en","title":"Procedural cases and a larger mystery","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-32/"}]},{"id":"source-f40c6ef5f740582d","url":"https://store.steampowered.com/app/942970/Unheard_Voices_of_Crime","titles":{"ru":"Unheard – Voices of Crime","en":"Unheard – Voices of Crime"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-11","lang":"ru","title":"Установление личности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-11/"},{"key":"mechanic/detective--family-16","lang":"ru","title":"Расследование через звук","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-16/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-11","lang":"en","title":"Identity deduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-11/"},{"key":"mechanic/detective--family-16","lang":"en","title":"Audio-based investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-16/"}]},{"id":"source-b21a556417974437","url":"https://store.steampowered.com/app/1160220/Paradise_Killer","titles":{"ru":"Paradise Killer","en":"Paradise Killer"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-24","lang":"ru","title":"Выбор обвиняемого и версии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-24/"},{"key":"mechanic/detective--family-25","lang":"ru","title":"Защита версии в споре или суде","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-25/"},{"key":"mechanic/detective--family-28","lang":"ru","title":"Зацепки и порядок расследования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-28/"},{"key":"mechanic/detective--family-31","lang":"ru","title":"Этическое решение и последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-31/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-24","lang":"en","title":"Choosing an accusation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-24/"},{"key":"mechanic/detective--family-25","lang":"en","title":"Defending a case in debate or trial","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-25/"},{"key":"mechanic/detective--family-28","lang":"en","title":"Leads and investigation order","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-28/"},{"key":"mechanic/detective--family-31","lang":"en","title":"Ethical decisions and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-31/"}]},{"id":"source-20507e7aa4895c2c","url":"https://www.mobiusdigitalgames.com/outer-wilds.html","titles":{"ru":"Outer Wilds","en":"Outer Wilds"},"verifiedAt":null,"usedBy":[{"key":"catalog/detective","lang":"ru","title":"Детективные игры","url":"https://gamemechanics.pro/ru/mechanics/detective/"},{"key":"mechanic/detective--family-29","lang":"ru","title":"Время, расписания и повторение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-29/"},{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-time","lang":"ru","title":"Время и причинность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-time/"},{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-08","lang":"ru","title":"Открытие временных правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-08/"},{"key":"catalog/perception","lang":"ru","title":"Исследовательское зрение и восприятие","url":"https://gamemechanics.pro/ru/mechanics/perception/"},{"key":"catalog/detective","lang":"en","title":"Detective games","url":"https://gamemechanics.pro/en/mechanics/detective/"},{"key":"mechanic/detective--family-29","lang":"en","title":"Time, schedules and repetition","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-29/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-time","lang":"en","title":"Time and causality","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-time/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-08","lang":"en","title":"Discovering temporal rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-08/"},{"key":"catalog/perception","lang":"en","title":"Investigative vision and perception","url":"https://gamemechanics.pro/en/mechanics/perception/"}]},{"id":"source-5826b1f3d00cd60a","url":"https://store.steampowered.com/app/986130","titles":{"ru":"Shadows of Doubt","en":"Shadows of Doubt"},"verifiedAt":null,"usedBy":[{"key":"mechanic/detective--family-01","lang":"ru","title":"Осмотр места происшествия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-01/"},{"key":"mechanic/detective--family-17","lang":"ru","title":"Связывание улик и ведение дела","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-17/"},{"key":"mechanic/detective--family-06","lang":"ru","title":"Опрос и выбор вопросов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-06/"},{"key":"mechanic/detective--family-28","lang":"ru","title":"Зацепки и порядок расследования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-28/"},{"key":"mechanic/detective--family-32","lang":"ru","title":"Процедурные дела и общая тайна","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-32/"},{"key":"mechanic/visual-novel--family-09","lang":"ru","title":"Расследование и построение вывода","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-09/"},{"key":"mechanic/detective--family-01","lang":"en","title":"Crime-scene observation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-01/"},{"key":"mechanic/detective--family-17","lang":"en","title":"Connecting clues and organizing a case","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-17/"},{"key":"mechanic/detective--family-06","lang":"en","title":"Interviews and question selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-06/"},{"key":"mechanic/detective--family-28","lang":"en","title":"Leads and investigation order","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-28/"},{"key":"mechanic/detective--family-32","lang":"en","title":"Procedural cases and a larger mystery","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-32/"},{"key":"mechanic/visual-novel--family-09","lang":"en","title":"Investigation and deduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-09/"}]},{"id":"source-090ee83445744667","url":"https://store.steampowered.com/app/1771980","titles":{"ru":"The Operator","en":"The Operator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/detective--family-04","lang":"ru","title":"Сопоставление следов и образцов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-04/"},{"key":"mechanic/detective--family-02","lang":"ru","title":"Инструментальное исследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-02/"},{"key":"mechanic/detective--family-20","lang":"ru","title":"Экспериментальная проверка версии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-20/"},{"key":"mechanic/detective--family-09","lang":"ru","title":"Поиск в информационной базе","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-09/"},{"key":"mechanic/detective--family-10","lang":"ru","title":"Слежка и наблюдение за поведением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-10/"},{"key":"mechanic/detective--family-12","lang":"ru","title":"Хронология и алиби","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-12/"},{"key":"mechanic/detective--family-15","lang":"ru","title":"Причина, механизм и инсценировка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-15/"},{"key":"mechanic/detective--family-11","lang":"ru","title":"Установление личности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-11/"},{"key":"mechanic/detective--family-13","lang":"ru","title":"Маршруты и пространственные ограничения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-13/"},{"key":"mechanic/detective--family-26","lang":"ru","title":"Отчёт и объяснение произошедшего","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-26/"},{"key":"mechanic/detective--family-30","lang":"ru","title":"Ограниченные ресурсы и риск доступа","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-30/"},{"key":"mechanic/education--lab-notebook","lang":"ru","title":"Виртуальная лаборатория и журнал эксперимента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--lab-notebook/"},{"key":"mechanic/education--family-23","lang":"ru","title":"Эксперимент и исследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-23/"},{"key":"mechanic/electronic-devices--family-g15","lang":"ru","title":"Рабочие и административные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g15/"},{"key":"mechanic/electronic-devices--family-g19","lang":"ru","title":"Навигация и дополненная реальность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g19/"},{"key":"mechanic/electronic-devices--family-g21","lang":"ru","title":"Наблюдение и охрана","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g21/"},{"key":"mechanic/electronic-devices--family-g06","lang":"ru","title":"Доступ и идентификация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g06/"},{"key":"mechanic/electronic-devices--family-g07","lang":"ru","title":"Поиск и извлечение сведений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g07/"},{"key":"mechanic/electronic-devices--family-g18","lang":"ru","title":"Цифровое расследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g18/"},{"key":"mechanic/detective--family-04","lang":"en","title":"Trace and sample comparison","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-04/"},{"key":"mechanic/detective--family-02","lang":"en","title":"Instrument-assisted inspection","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-02/"},{"key":"mechanic/detective--family-20","lang":"en","title":"Experimental hypothesis testing","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-20/"},{"key":"mechanic/detective--family-09","lang":"en","title":"Information-database search","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-09/"},{"key":"mechanic/detective--family-10","lang":"en","title":"Surveillance and behavioral observation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-10/"},{"key":"mechanic/detective--family-12","lang":"en","title":"Timelines and alibis","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-12/"},{"key":"mechanic/detective--family-15","lang":"en","title":"Cause, mechanism and staging","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-15/"},{"key":"mechanic/detective--family-11","lang":"en","title":"Identity deduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-11/"},{"key":"mechanic/detective--family-13","lang":"en","title":"Routes and spatial constraints","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-13/"},{"key":"mechanic/detective--family-26","lang":"en","title":"Reporting and explaining events","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-26/"},{"key":"mechanic/detective--family-30","lang":"en","title":"Limited resources and access risk","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-30/"},{"key":"mechanic/education--lab-notebook","lang":"en","title":"Virtual laboratory and experiment log","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--lab-notebook/"},{"key":"mechanic/education--family-23","lang":"en","title":"Experiment and investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-23/"},{"key":"mechanic/electronic-devices--family-g15","lang":"en","title":"Work and administrative systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g15/"},{"key":"mechanic/electronic-devices--family-g19","lang":"en","title":"Navigation and augmented reality","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g19/"},{"key":"mechanic/electronic-devices--family-g21","lang":"en","title":"Surveillance and security","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g21/"},{"key":"mechanic/electronic-devices--family-g06","lang":"en","title":"Access and authentication","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g06/"},{"key":"mechanic/electronic-devices--family-g07","lang":"en","title":"Finding and retrieving information","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g07/"},{"key":"mechanic/electronic-devices--family-g18","lang":"en","title":"Digital Investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g18/"}]},{"id":"source-2125d8b330e8c020","url":"https://store.steampowered.com/app/787480","titles":{"ru":"Phoenix Wright: Ace Attorney Trilogy","en":"Phoenix Wright: Ace Attorney Trilogy"},"verifiedAt":null,"usedBy":[{"key":"mechanic/detective--family-07","lang":"ru","title":"Противоречия в показаниях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-07/"},{"key":"mechanic/detective--family-27","lang":"ru","title":"Обратная связь и подсказки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-27/"},{"key":"mechanic/detective--family-25","lang":"ru","title":"Защита версии в споре или суде","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-25/"},{"key":"mechanic/dialogue--family-interrogation","lang":"ru","title":"Допрос и доказательства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-interrogation/"},{"key":"mechanic/visual-novel--family-08","lang":"ru","title":"Предметы и инвентарь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-08/"},{"key":"mechanic/education--claim-evidence","lang":"ru","title":"Построение аргумента из утверждения и данных","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--claim-evidence/"},{"key":"mechanic/narrative-investigation--t191","lang":"ru","title":"Допрос, показания и поиск противоречий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t191/"},{"key":"mechanic/detective--family-07","lang":"en","title":"Contradictions in testimony","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-07/"},{"key":"mechanic/detective--family-27","lang":"en","title":"Feedback and hints","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-27/"},{"key":"mechanic/detective--family-25","lang":"en","title":"Defending a case in debate or trial","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-25/"},{"key":"mechanic/dialogue--family-interrogation","lang":"en","title":"Interrogation and evidence","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interrogation/"},{"key":"mechanic/visual-novel--family-08","lang":"en","title":"Items and inventory","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-08/"},{"key":"mechanic/education--claim-evidence","lang":"en","title":"Building a claim from evidence and reasoning","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--claim-evidence/"},{"key":"mechanic/narrative-investigation--t191","lang":"en","title":"Interrogation, testimony and contradictions","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t191/"}]},{"id":"source-478907b8b62d0628","url":"https://store.steampowered.com/app/1874490","titles":{"ru":"Potionomics","en":"Potionomics"},"verifiedAt":null,"usedBy":[{"key":"mechanic/detective--family-08","lang":"ru","title":"Доверие и социальный доступ","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-08/"},{"key":"mechanic/dialogue--family-costs","lang":"ru","title":"Ресурсы и ставки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-costs/"},{"key":"mechanic/dialogue--family-negotiation","lang":"ru","title":"Торг, сделки и обязательства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-negotiation/"},{"key":"mechanic/dialogue--family-emotions","lang":"ru","title":"Эмоциональное состояние","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-emotions/"},{"key":"mechanic/dialogue--family-relationships","lang":"ru","title":"Отношения на длинной дистанции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-relationships/"},{"key":"mechanic/dialogue--family-consequences","lang":"ru","title":"Последствия разговора","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-consequences/"},{"key":"mechanic/dialogue--family-failure","lang":"ru","title":"Провал, повторение и пересмотр","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-failure/"},{"key":"mechanic/dialogue--family-minigames","lang":"ru","title":"Диалог как отдельное испытание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-minigames/"},{"key":"mechanic/visual-novel--family-04","lang":"ru","title":"Отношения и социальные связи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-04/"},{"key":"mechanic/rpg-grind--companion-rapport","lang":"ru","title":"Отношения с отдельным NPC","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--companion-rapport/"},{"key":"mechanic/social-cooperation--t198","lang":"ru","title":"Социальные симуляторы и повседневная жизнь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t198/"},{"key":"mechanic/detective--family-08","lang":"en","title":"Trust and social access","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-08/"},{"key":"mechanic/dialogue--family-costs","lang":"en","title":"Resources and stakes","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-costs/"},{"key":"mechanic/dialogue--family-negotiation","lang":"en","title":"Bargaining, transactions and obligations","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-negotiation/"},{"key":"mechanic/dialogue--family-emotions","lang":"en","title":"Emotional state","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-emotions/"},{"key":"mechanic/dialogue--family-relationships","lang":"en","title":"Long-term relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-relationships/"},{"key":"mechanic/dialogue--family-consequences","lang":"en","title":"Consequences of the conversation","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-consequences/"},{"key":"mechanic/dialogue--family-failure","lang":"en","title":"Failure, repetition and revision","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-failure/"},{"key":"mechanic/dialogue--family-minigames","lang":"en","title":"Dialogue as a standalone challenge","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-minigames/"},{"key":"mechanic/visual-novel--family-04","lang":"en","title":"Relationships and social connections","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-04/"},{"key":"mechanic/rpg-grind--companion-rapport","lang":"en","title":"Individual NPC relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--companion-rapport/"},{"key":"mechanic/social-cooperation--t198","lang":"en","title":"Social simulations and everyday life","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t198/"}]},{"id":"source-89e82de58b603dcb","url":"https://store.steampowered.com/app/942970","titles":{"ru":"Unheard - Voices of Crime","en":"Unheard - Voices of Crime"},"verifiedAt":null,"usedBy":[{"key":"mechanic/detective--family-16","lang":"ru","title":"Расследование через звук","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-16/"},{"key":"mechanic/detective--family-29","lang":"ru","title":"Время, расписания и повторение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-29/"},{"key":"mechanic/metroidbrainia--family-08","lang":"ru","title":"Открытие временных правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-08/"},{"key":"mechanic/detective--family-16","lang":"en","title":"Audio-based investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-16/"},{"key":"mechanic/detective--family-29","lang":"en","title":"Time, schedules and repetition","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-29/"},{"key":"mechanic/metroidbrainia--family-08","lang":"en","title":"Discovering temporal rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-08/"}]},{"id":"source-7fcfb2fbe5cf06c7","url":"https://store.steampowered.com/app/1160220","titles":{"ru":"Paradise Killer","en":"Paradise Killer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/detective--family-24","lang":"ru","title":"Выбор обвиняемого и версии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-24/"},{"key":"mechanic/detective--family-31","lang":"ru","title":"Этическое решение и последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/detective--family-31/"},{"key":"mechanic/detective--family-24","lang":"en","title":"Choosing an accusation","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-24/"},{"key":"mechanic/detective--family-31","lang":"en","title":"Ethical decisions and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/detective--family-31/"}]},{"id":"source-2f291bf87f000b42","url":"https://www.nikoli.co.jp/en/puzzles","titles":{"ru":"Nikoli: каталог головоломок","en":"Nikoli: puzzle catalog"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"}]},{"id":"source-931860813914584c","url":"https://www.nikoli.co.jp/en/puzzles/sudoku","titles":{"ru":"Nikoli: Sudoku","en":"Nikoli: Sudoku"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-grids","lang":"ru","title":"Числовые и символьные сетки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-grids/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-grids","lang":"en","title":"Number and symbol grids","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-grids/"}]},{"id":"source-b7eaa85f62ff3390","url":"https://www.nikoli.co.jp/en/puzzles/numberlink","titles":{"ru":"Nikoli: Numberlink","en":"Nikoli: Numberlink"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"ru","title":"Соединения, сети и контуры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-networks/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"en","title":"Connections, networks and loops","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-networks/"}]},{"id":"source-9a8abc44619bcaf4","url":"https://www.nikoli.co.jp/en/puzzles/hashiwokakero","titles":{"ru":"Nikoli: Hashiwokakero","en":"Nikoli: Hashiwokakero"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"ru","title":"Соединения, сети и контуры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-networks/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"en","title":"Connections, networks and loops","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-networks/"}]},{"id":"source-f31552a66718c418","url":"https://www.nikoli.co.jp/en/puzzles/slitherlink","titles":{"ru":"Nikoli: Slitherlink","en":"Nikoli: Slitherlink"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"ru","title":"Соединения, сети и контуры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-networks/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"en","title":"Connections, networks and loops","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-networks/"}]},{"id":"source-911a32d446c1fac0","url":"https://www.nikoli.co.jp/en/puzzles/masyu","titles":{"ru":"Nikoli: Masyu","en":"Nikoli: Masyu"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"ru","title":"Соединения, сети и контуры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-networks/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-networks","lang":"en","title":"Connections, networks and loops","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-networks/"}]},{"id":"source-da82112b200ad8e7","url":"https://www.nikoli.co.jp/en/puzzles/shikaku","titles":{"ru":"Nikoli: Shikaku","en":"Nikoli: Shikaku"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"ru","title":"Области, закраска и покрытие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-regions/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"en","title":"Areas, Shading and Covering","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-regions/"}]},{"id":"source-466a432ae29a0419","url":"https://www.nikoli.co.jp/en/puzzles/fillomino","titles":{"ru":"Nikoli: Fillomino","en":"Nikoli: Fillomino"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"ru","title":"Области, закраска и покрытие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-regions/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"en","title":"Areas, Shading and Covering","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-regions/"}]},{"id":"source-525fd3968ac77ef5","url":"https://www.nikoli.co.jp/en/puzzles/nurikabe","titles":{"ru":"Nikoli: Nurikabe","en":"Nikoli: Nurikabe"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"ru","title":"Области, закраска и покрытие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-regions/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"en","title":"Areas, Shading and Covering","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-regions/"}]},{"id":"source-a540e363dfa26525","url":"https://www.nikoli.co.jp/en/puzzles/hitori","titles":{"ru":"Nikoli: Hitori","en":"Nikoli: Hitori"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"ru","title":"Области, закраска и покрытие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-regions/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-regions","lang":"en","title":"Areas, Shading and Covering","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-regions/"}]},{"id":"source-f805f2d780e965f8","url":"https://www.nikoli.co.jp/en/puzzles/akari","titles":{"ru":"Nikoli: Akari","en":"Nikoli: Akari"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-optics","lang":"ru","title":"Свет, цвет и оптика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-optics/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-optics","lang":"en","title":"Light, color and optics","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-optics/"}]},{"id":"source-6e7b7001a2074a1c","url":"https://www.hempuli.com/Baba","titles":{"ru":"Hempuli: Baba Is You","en":"Hempuli: Baba Is You"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-metarules","lang":"ru","title":"Открытие правил и метаголоволомки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-metarules/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-metarules","lang":"en","title":"Discovery of rules and metapuzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-metarules/"}]},{"id":"source-ff5a122177898cd1","url":"https://www.patricksparabox.com","titles":{"ru":"Patrick Traynor: Patrick’s Parabox","en":"Patrick Traynor: Patrick's Parabox"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-topology","lang":"ru","title":"Пространство, размерности и топология","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-topology/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-topology","lang":"en","title":"Space, dimensions and topology","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-topology/"}]},{"id":"source-2953d81a2cc0ce6b","url":"https://www.zachtronics.com/opus-magnum","titles":{"ru":"Zachtronics: Opus Magnum","en":"Zachtronics: Opus Magnum"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-logistics","lang":"ru","title":"Машины, производство и логистика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-logistics/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-logistics","lang":"en","title":"Machines, production and logistics","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-logistics/"}]},{"id":"source-34986145ba68f25e","url":"https://zachtronics.com/zachademics","titles":{"ru":"Zachtronics: Zachademics","en":"Zachtronics: Zachademics"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-logistics","lang":"ru","title":"Машины, производство и логистика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-logistics/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-logistics","lang":"en","title":"Machines, production and logistics","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-logistics/"}]},{"id":"source-3217e8fcb703381f","url":"https://keeptalkinggame.com","titles":{"ru":"Steel Crate Games: Keep Talking and Nobody Explodes","en":"Steel Crate Games: Keep Talking and Nobody Explodes"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle","lang":"ru","title":"Головоломки","url":"https://gamemechanics.pro/ru/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-cooperation","lang":"ru","title":"Кооперативные информационные задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-cooperation/"},{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-24","lang":"ru","title":"Кооперация с разделённой информацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-24/"},{"key":"mechanic/voice-audio--family-25","lang":"ru","title":"Ограниченные каналы связи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-25/"},{"key":"catalog/puzzle","lang":"en","title":"Puzzles","url":"https://gamemechanics.pro/en/mechanics/puzzle/"},{"key":"mechanic/puzzle--family-cooperation","lang":"en","title":"Cooperative information tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-cooperation/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-24","lang":"en","title":"Cooperation with divided information","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-24/"},{"key":"mechanic/voice-audio--family-25","lang":"en","title":"Restricted communication channels","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-25/"}]},{"id":"source-39db1f94006d0202","url":"https://store.steampowered.com/app/78000","titles":{"ru":"Bejeweled® 3","en":"Bejeweled® 3"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-matching","lang":"ru","title":"Совпадения и очистка поля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-matching/"},{"key":"mechanic/shared-family-04","lang":"ru","title":"Сопоставление и установление соответствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-04/"},{"key":"mechanic/puzzle--family-matching","lang":"en","title":"Matches and field clearing","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-matching/"},{"key":"mechanic/shared-family-04","lang":"en","title":"Matching and correspondence","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-04/"}]},{"id":"source-95d2f8a833d53db8","url":"https://store.steampowered.com/app/1629520","titles":{"ru":"A Little to the Left","en":"A Little to the Left"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-sorting","lang":"ru","title":"Сортировка и порядок","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-sorting/"},{"key":"mechanic/puzzle--family-assembly","lang":"ru","title":"Сборка, укладка и упаковка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-assembly/"},{"key":"mechanic/shared-family-05","lang":"ru","title":"Сортировка и классификация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-05/"},{"key":"mechanic/shared-family-15","lang":"ru","title":"Составление целого и разбиение на части","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-15/"},{"key":"mechanic/puzzle--family-sorting","lang":"en","title":"Sorting and ordering","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-sorting/"},{"key":"mechanic/puzzle--family-assembly","lang":"en","title":"Assembly, packing and fitting","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-assembly/"},{"key":"mechanic/shared-family-05","lang":"en","title":"Sorting and classification","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-05/"},{"key":"mechanic/shared-family-15","lang":"en","title":"Wholes and parts","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-15/"}]},{"id":"source-10d1df6f36fd4358","url":"https://store.steampowered.com/app/1260520","titles":{"ru":"Patrick's Parabox","en":"Patrick's Parabox"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-permutation","lang":"ru","title":"Скольжение и перестановки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-permutation/"},{"key":"mechanic/puzzle--family-manipulation","lang":"ru","title":"Толкание, перенос и сцепление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-manipulation/"},{"key":"mechanic/puzzle--family-topology","lang":"ru","title":"Пространство, размерности и топология","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-topology/"},{"key":"mechanic/metroidbrainia--family-07","lang":"ru","title":"Открытие пространственных и топологических правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-07/"},{"key":"mechanic/shared-family-14","lang":"ru","title":"Перестановка и пространственные головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-14/"},{"key":"mechanic/time-world-rules--t255","lang":"ru","title":"Изменение масштаба, гравитации и системы отсчёта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t255/"},{"key":"mechanic/time-world-rules--t256","lang":"ru","title":"Порталы, топология и неевклидовы пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t256/"},{"key":"mechanic/puzzle--family-permutation","lang":"en","title":"Sliding and rearranging","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-permutation/"},{"key":"mechanic/puzzle--family-manipulation","lang":"en","title":"Pushing, Carrying and Clutching","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-manipulation/"},{"key":"mechanic/puzzle--family-topology","lang":"en","title":"Space, dimensions and topology","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-topology/"},{"key":"mechanic/metroidbrainia--family-07","lang":"en","title":"Discovering spatial and topological rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-07/"},{"key":"mechanic/shared-family-14","lang":"en","title":"Rearrangement and spatial puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-14/"},{"key":"mechanic/time-world-rules--t255","lang":"en","title":"Changing scale, gravity and reference frames","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t255/"},{"key":"mechanic/time-world-rules--t256","lang":"en","title":"Portals, topology and non-Euclidean spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t256/"}]},{"id":"source-a4c131ce094457fb","url":"https://store.steampowered.com/app/1889740","titles":{"ru":"Paper Trail","en":"Paper Trail"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-traversal","lang":"ru","title":"Маршруты и обход","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-traversal/"},{"key":"mechanic/puzzle--family-geometry","lang":"ru","title":"Геометрия, разрезание и складывание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-geometry/"},{"key":"mechanic/shared-family-13","lang":"ru","title":"Пространственная ориентация и преобразования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-13/"},{"key":"mechanic/exploration-adventures--t047","lang":"ru","title":"Поиск сокровищ и секретов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t047/"},{"key":"mechanic/puzzle--family-traversal","lang":"en","title":"Routes and detours","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-traversal/"},{"key":"mechanic/puzzle--family-geometry","lang":"en","title":"Geometry, cutting and folding","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-geometry/"},{"key":"mechanic/shared-family-13","lang":"en","title":"Spatial orientation and transformations","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-13/"},{"key":"mechanic/exploration-adventures--t047","lang":"en","title":"Treasure hunting and secrets","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t047/"}]},{"id":"source-e0f9d3460012faaa","url":"https://store.steampowered.com/app/1455840","titles":{"ru":"Dorfromantik","en":"Dorfromantik"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-regions","lang":"ru","title":"Области, закраска и покрытие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-regions/"},{"key":"mechanic/puzzle--family-regions","lang":"en","title":"Areas, Shading and Covering","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-regions/"}]},{"id":"source-e3462fbcf270ed6c","url":"https://store.steampowered.com/app/92800","titles":{"ru":"SpaceChem","en":"SpaceChem"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-measurement","lang":"ru","title":"Измерение, обмен и распределение запасов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-measurement/"},{"key":"mechanic/puzzle--family-logistics","lang":"ru","title":"Машины, производство и логистика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-logistics/"},{"key":"mechanic/automation-programming--t116","lang":"ru","title":"Оптимизация производительности игровой системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t116/"},{"key":"mechanic/puzzle--family-measurement","lang":"en","title":"Measuring, exchanging and allocating resources","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-measurement/"},{"key":"mechanic/puzzle--family-logistics","lang":"en","title":"Machines, production and logistics","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-logistics/"},{"key":"mechanic/automation-programming--t116","lang":"en","title":"Optimizing a production or automation system","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t116/"}]},{"id":"source-82f0bc8a094502a4","url":"https://store.steampowered.com/app/328730","titles":{"ru":"Letter Quest: Grimm's Journey","en":"Letter Quest: Grimm's Journey"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-words","lang":"ru","title":"Буквы и слова","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-words/"},{"key":"mechanic/puzzle--family-words","lang":"en","title":"Letters and words","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-words/"}]},{"id":"source-4ef7f765b3c929c4","url":"https://store.steampowered.com/app/881100","titles":{"ru":"Noita","en":"Noita"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-materials","lang":"ru","title":"Материалы, среды и превращения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-materials/"},{"key":"mechanic/roguelike--family-15","lang":"ru","title":"Окружение и системные взаимодействия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-15/"},{"key":"mechanic/systemic-worlds--t262","lang":"ru","title":"Физические материалы, деформация и разрушение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t262/"},{"key":"mechanic/puzzle--family-materials","lang":"en","title":"Materials, environments and transformations","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-materials/"},{"key":"mechanic/roguelike--family-15","lang":"en","title":"Environment and system interactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-15/"},{"key":"mechanic/systemic-worlds--t262","lang":"en","title":"Physical materials, deformation and destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t262/"}]},{"id":"source-527f9b4932c6a896","url":"https://store.steampowered.com/app/792100","titles":{"ru":"7 Billion Humans","en":"7 Billion Humans"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-agents","lang":"ru","title":"Несколько объектов и поведение агентов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-agents/"},{"key":"mechanic/puzzle--family-agents","lang":"en","title":"Multiple objects and agent behavior","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-agents/"}]},{"id":"source-d99c3809fdf4654d","url":"https://store.steampowered.com/app/736260","titles":{"ru":"Baba Is You","en":"Baba Is You"},"verifiedAt":null,"usedBy":[{"key":"mechanic/puzzle--family-metarules","lang":"ru","title":"Открытие правил и метаголоволомки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle--family-metarules/"},{"key":"mechanic/metroidbrainia--family-01","lang":"ru","title":"Открытие доступных действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-01/"},{"key":"mechanic/education--family-57","lang":"ru","title":"Перенос, обобщение и связь с реальным действием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-57/"},{"key":"mechanic/time-world-rules--t257","lang":"ru","title":"Изменение правил и метаигра с интерфейсом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t257/"},{"key":"mechanic/puzzle--family-metarules","lang":"en","title":"Discovery of rules and metapuzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle--family-metarules/"},{"key":"mechanic/metroidbrainia--family-01","lang":"en","title":"Discovering available actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-01/"},{"key":"mechanic/education--family-57","lang":"en","title":"Transfer, generalization and real-world action","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-57/"},{"key":"mechanic/time-world-rules--t257","lang":"en","title":"Changing rules and interface metagames","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t257/"}]},{"id":"source-13e8d52f5160048c","url":"https://www.inklestudios.com/ink/web-tutorial","titles":{"ru":"inkle: Writing interactive fiction with ink","en":"inkle: Writing interactive fiction with ink"},"verifiedAt":null,"usedBy":[{"key":"catalog/dialogue","lang":"ru","title":"Диалоги","url":"https://gamemechanics.pro/ru/mechanics/dialogue/"},{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/dialogue","lang":"en","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-d9eca35ff02cce6d","url":"https://docs.yarnspinner.dev/write-yarn-scripts/advanced-scripting/saliency","titles":{"ru":"Yarn Spinner: Saliency","en":"Yarn Spinner: Saliency"},"verifiedAt":null,"usedBy":[{"key":"catalog/dialogue","lang":"ru","title":"Диалоги","url":"https://gamemechanics.pro/ru/mechanics/dialogue/"},{"key":"catalog/dialogue","lang":"en","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/"}]},{"id":"source-2377f15885a0180b","url":"https://www.gdcvault.com/play/1025075/Building-an-Open-Ended-Conversation","titles":{"ru":"GDC: Building an Open-Ended Conversation System for Expressive Game Characters","en":"GDC: Building an Open-Ended Conversation System for Expressive Game Characters"},"verifiedAt":null,"usedBy":[{"key":"catalog/dialogue","lang":"ru","title":"Диалоги","url":"https://gamemechanics.pro/ru/mechanics/dialogue/"},{"key":"catalog/dialogue","lang":"en","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/"}]},{"id":"source-2b2e61e347dd868d","url":"https://static.capcom.com/manuals/aaaj/AAAJ_DS_DMNL_EN.pdf","titles":{"ru":"Capcom: Apollo Justice: Ace Attorney, руководство","en":"Capcom: Apollo Justice: Ace Attorney guide"},"verifiedAt":null,"usedBy":[{"key":"catalog/dialogue","lang":"ru","title":"Диалоги","url":"https://gamemechanics.pro/ru/mechanics/dialogue/"},{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/dialogue","lang":"en","title":"Dialogue","url":"https://gamemechanics.pro/en/mechanics/dialogue/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-3992177cb9c36d87","url":"https://blog.duolingo.com/product-highlights","titles":{"ru":"Duolingo","en":"Duolingo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-access","lang":"ru","title":"Начало и завершение разговора","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-access/"},{"key":"mechanic/dialogue--family-interruption","lang":"ru","title":"Перебивания и очередность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-interruption/"},{"key":"mechanic/dialogue--family-voice","lang":"ru","title":"Голос как игровое действие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-voice/"},{"key":"mechanic/dialogue--family-accessibility","lang":"ru","title":"Доступность и управление чтением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-accessibility/"},{"key":"mechanic/education--dialogue-training","lang":"ru","title":"Диалоговый тренажёр и разбор общения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--dialogue-training/"},{"key":"mechanic/education--family-41","lang":"ru","title":"Устная речь, слушание и диалог","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-41/"},{"key":"mechanic/electronic-devices--family-g10","lang":"ru","title":"Звонки и голосовая связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g10/"},{"key":"mechanic/voice-audio--family-03","lang":"ru","title":"Диалог с игровыми персонажами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-03/"},{"key":"mechanic/dialogue--family-access","lang":"en","title":"Starting and ending a conversation","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-access/"},{"key":"mechanic/dialogue--family-interruption","lang":"en","title":"Interruptions and taking turns","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-interruption/"},{"key":"mechanic/dialogue--family-voice","lang":"en","title":"Voice as a game action","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-voice/"},{"key":"mechanic/dialogue--family-accessibility","lang":"en","title":"Accessibility and reading controls","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-accessibility/"},{"key":"mechanic/education--dialogue-training","lang":"en","title":"Dialogue practice and debrief","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--dialogue-training/"},{"key":"mechanic/education--family-41","lang":"en","title":"Speaking, listening and dialogue","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-41/"},{"key":"mechanic/electronic-devices--family-g10","lang":"en","title":"Calls and voice communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g10/"},{"key":"mechanic/voice-audio--family-03","lang":"en","title":"Dialogue with game characters","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-03/"}]},{"id":"source-9d03e465838b74e1","url":"https://store.steampowered.com/app/1519310","titles":{"ru":"AI Dungeon","en":"AI Dungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-input","lang":"ru","title":"Составление и свободный ввод","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-input/"},{"key":"mechanic/narrative-investigation--t196","lang":"ru","title":"Ролевая импровизация и совместное сочинение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t196/"},{"key":"mechanic/narrative-investigation--t188","lang":"ru","title":"Интерактивная проза и выбор действия текстом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t188/"},{"key":"mechanic/dialogue--family-input","lang":"en","title":"Composed responses and free text input","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-input/"},{"key":"mechanic/narrative-investigation--t196","lang":"en","title":"Role-playing improvisation and collaborative storytelling","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t196/"},{"key":"mechanic/narrative-investigation--t188","lang":"en","title":"Interactive fiction and text-based actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t188/"}]},{"id":"source-9db291007b8482ca","url":"https://store.steampowered.com/app/22330","titles":{"ru":"The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)","en":"The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-topics","lang":"ru","title":"Управление темами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-topics/"},{"key":"mechanic/dialogue--family-topics","lang":"en","title":"Topic management","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-topics/"}]},{"id":"source-d44c4ba300a58186","url":"https://store.steampowered.com/app/1341820","titles":{"ru":"As Dusk Falls","en":"As Dusk Falls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-timing","lang":"ru","title":"Время и темп","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-timing/"},{"key":"mechanic/dialogue--family-multiplayer","lang":"ru","title":"Совместные решения игроков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-multiplayer/"},{"key":"mechanic/visual-novel--family-19","lang":"ru","title":"Несколько игроков и аудитория","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-19/"},{"key":"mechanic/dialogue--family-timing","lang":"en","title":"Time and pace","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-timing/"},{"key":"mechanic/dialogue--family-multiplayer","lang":"en","title":"Joint player decisions","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-multiplayer/"},{"key":"mechanic/visual-novel--family-19","lang":"en","title":"Multiple players and audience participation","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-19/"}]},{"id":"source-f23ca43cf9c58791","url":"https://recipp.ipp.pt/bitstreams/be8bf81f-cd71-4f66-8cba-ae2cb1039981/download","titles":{"ru":"Pillars of Eternity","en":"Pillars of Eternity"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-gates","lang":"ru","title":"Условия доступности реплик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-gates/"},{"key":"mechanic/visual-novel--family-02","lang":"ru","title":"Условия и последствия выбора","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-02/"},{"key":"mechanic/dialogue--family-gates","lang":"en","title":"Dialogue availability conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-gates/"},{"key":"mechanic/visual-novel--family-02","lang":"en","title":"Conditions and consequences of choice","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-02/"}]},{"id":"source-61d64fa31c025264","url":"https://store.steampowered.com/app/291650/Pillars_of_Eternity","titles":{"ru":"Pillars of Eternity","en":"Pillars of Eternity"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-gates","lang":"ru","title":"Условия доступности реплик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-gates/"},{"key":"mechanic/visual-novel--family-02","lang":"ru","title":"Условия и последствия выбора","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-02/"},{"key":"mechanic/dialogue--family-gates","lang":"en","title":"Dialogue availability conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-gates/"},{"key":"mechanic/visual-novel--family-02","lang":"en","title":"Conditions and consequences of choice","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-02/"}]},{"id":"source-61bf1085758a8075","url":"https://store.steampowered.com/app/1205520","titles":{"ru":"Pentiment","en":"Pentiment"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-identity","lang":"ru","title":"Самовыражение и личность героя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-identity/"},{"key":"mechanic/dialogue--family-groups","lang":"ru","title":"Групповые разговоры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-groups/"},{"key":"mechanic/dialogue--family-etiquette","lang":"ru","title":"Статус, этикет и ритуалы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-etiquette/"},{"key":"mechanic/dialogue--family-memory","lang":"ru","title":"Память и история общения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-memory/"},{"key":"mechanic/shared-family-62","lang":"ru","title":"Самостоятельность, идентичность и постоянный мир","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-62/"},{"key":"mechanic/role-playing-systems--t049","lang":"ru","title":"Создание персонажа и распределение характеристик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t049/"},{"key":"mechanic/dialogue--family-identity","lang":"en","title":"Self-expression and character identity","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-identity/"},{"key":"mechanic/dialogue--family-groups","lang":"en","title":"Group conversations","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-groups/"},{"key":"mechanic/dialogue--family-etiquette","lang":"en","title":"Status, etiquette and rituals","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-etiquette/"},{"key":"mechanic/dialogue--family-memory","lang":"en","title":"Memory and history of communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-memory/"},{"key":"mechanic/shared-family-62","lang":"en","title":"Autonomy, identity and persistent worlds","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-62/"},{"key":"mechanic/role-playing-systems--t049","lang":"en","title":"Character creation and attribute allocation","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t049/"}]},{"id":"source-35e125772539de82","url":"https://store.steampowered.com/manual/110800","titles":{"ru":"L.A. Noire","en":"L.A. Noire"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-information","lang":"ru","title":"Знания и обмен сведениями","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-information/"},{"key":"mechanic/dialogue--family-deception","lang":"ru","title":"Ложь и скрытые намерения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-deception/"},{"key":"mechanic/dialogue--family-arguments","lang":"ru","title":"Аргументация и спор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-arguments/"},{"key":"mechanic/shared-family-45","lang":"ru","title":"Эмоции, отношения и социальная перспектива","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-45/"},{"key":"mechanic/dialogue--family-information","lang":"en","title":"Knowledge and information sharing","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-information/"},{"key":"mechanic/dialogue--family-deception","lang":"en","title":"Lies and hidden intentions","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-deception/"},{"key":"mechanic/dialogue--family-arguments","lang":"en","title":"Argumentation and debate","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-arguments/"},{"key":"mechanic/shared-family-45","lang":"en","title":"Emotions, relationships and social perspective","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-45/"}]},{"id":"source-b3e6126d4c9d1a77","url":"https://store.steampowered.com/app/2325290","titles":{"ru":"Sky: Children of the Light","en":"Sky: Children of the Light"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-nonverbal","lang":"ru","title":"Невербальное общение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-nonverbal/"},{"key":"mechanic/dialogue--family-nonverbal","lang":"en","title":"Nonverbal communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-nonverbal/"}]},{"id":"source-1ba39ffd3796b9ef","url":"https://store.steampowered.com/app/417860","titles":{"ru":"Emily is Away","en":"Emily is Away"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-channels","lang":"ru","title":"Переписка и связь на расстоянии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-channels/"},{"key":"mechanic/electronic-devices--family-g11","lang":"ru","title":"Сообщения и переписка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g11/"},{"key":"mechanic/dialogue--family-channels","lang":"en","title":"Messaging and remote communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-channels/"},{"key":"mechanic/electronic-devices--family-g11","lang":"en","title":"Messages and correspondence","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g11/"}]},{"id":"source-7c2bbd0eb6950585","url":"https://store.steampowered.com/app/2240920","titles":{"ru":"Vaudeville","en":"Vaudeville"},"verifiedAt":null,"usedBy":[{"key":"mechanic/dialogue--family-reactive","lang":"ru","title":"Системный подбор и генерация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/dialogue--family-reactive/"},{"key":"mechanic/voice-audio--family-04","lang":"ru","title":"Переговоры, убеждение и обман","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-04/"},{"key":"mechanic/dialogue--family-reactive","lang":"en","title":"Rule-based selection and generation","url":"https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-reactive/"},{"key":"mechanic/voice-audio--family-04","lang":"en","title":"Negotiation, persuasion and deception","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-04/"}]},{"id":"source-1333ebcba21f808c","url":"https://pocketgems-support.helpshift.com/hc/en/4-episode/faq/90-how-do-i-get-free-gems-and-passes","titles":{"ru":"Episode: валюта и доступ к истории","en":"Episode: currency and access to history"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-63ed0c2136cdf1cc","url":"https://ikemen-series.com/games/sengokueternity/message","titles":{"ru":"Ikémen Series: билеты и ресурсы","en":"Ikémen Series: Tickets and Resources"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-81f5a7b6a4c91324","url":"https://www.renpy.org/doc/html/menus.html","titles":{"ru":"Ren’Py: условные варианты выбора","en":"Ren'Py: Conditional Selection Options"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-e44c6ee8ebfaae33","url":"https://www.renpy.org/doc/html/save_load_rollback.html","titles":{"ru":"Ren’Py: сохранение, загрузка и rollback","en":"Ren'Py: saving, loading and rollback"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-7b60a56f15049be5","url":"https://www.renpy.org/doc/html/persistent.html","titles":{"ru":"Ren’Py: persistent data","en":"Ren'Py: persistent data"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-de34d36d3b39ca23","url":"https://www.renpy.org/doc/html/nvl_mode.html","titles":{"ru":"Ren’Py: ADV и NVL","en":"Ren'Py: ADV and NVL"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-a820d205c5914895","url":"https://www.spike-chunsoft.com/428","titles":{"ru":"428: Shibuya Scramble","en":"428: Shibuya Scramble"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-fb29a54400690587","url":"https://nomnomnami.itch.io/bad-end-theater","titles":{"ru":"BAD END THEATER","en":"BAD END THEATER"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-527e342b880b119e","url":"https://nomnomnami.itch.io/her-tears-were-my-light","titles":{"ru":"her tears were my light","en":"her tears were my light"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-aaa3cfe2c6a4922a","url":"https://sukeban.moe/press/sheet.php?p=Cyberpunk_Bartender_Action+VA-11+HALL-A","titles":{"ru":"VA-11 HALL-A: официальный пресс-кит","en":"VA-11 HALL-A: official press kit"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-e61c355936be366b","url":"https://www.hanakogames.com/llq.shtml","titles":{"ru":"Long Live the Queen","en":"Long Live the Queen"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-c3386662cbada04d","url":"https://exocolonist.com","titles":{"ru":"I Was a Teenage Exocolonist","en":"I Was a Teenage Exocolonist"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-de2f7031c715f0e1","url":"https://www.spike-chunsoft.com/games/zero-escape-nonary-games","titles":{"ru":"Zero Escape: The Nonary Games","en":"Zero Escape: The Nonary Games"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-bbf8c1b3633c163f","url":"https://playism.com/game/gnosia","titles":{"ru":"Gnosia: страница издателя","en":"Gnosia: publisher page"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-57ebb88043c6f10c","url":"https://unity.com/blog/monster-prom-building-a-dialog-system-for-a-dating-sim","titles":{"ru":"Monster Prom: разбор диалоговой системы","en":"Monster Prom: analysis of the dialogue system"},"verifiedAt":null,"usedBy":[{"key":"catalog/visual-novel","lang":"ru","title":"Визуальные новеллы","url":"https://gamemechanics.pro/ru/mechanics/visual-novel/"},{"key":"catalog/visual-novel","lang":"en","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/"}]},{"id":"source-78d3f84fe2a0bc57","url":"https://store.steampowered.com/app/1989270","titles":{"ru":"Slay the Princess — The Pristine Cut","en":"Slay the Princess — The Pristine Cut"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-01","lang":"ru","title":"Формы выбора","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-01/"},{"key":"mechanic/visual-novel--family-17","lang":"ru","title":"Петли, время и повторные прохождения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-17/"},{"key":"mechanic/visual-novel--family-01","lang":"en","title":"Forms of choice","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-01/"},{"key":"mechanic/visual-novel--family-17","lang":"en","title":"Loops, time and repeat playthroughs","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-17/"}]},{"id":"source-eb07faa8e8b2ef2d","url":"https://store.steampowered.com/app/447530","titles":{"ru":"VA-11 Hall-A: Cyberpunk Bartender Action","en":"VA-11 Hall-A: Cyberpunk Bartender Action"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-05","lang":"ru","title":"Время и планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-05/"},{"key":"mechanic/visual-novel--family-13","lang":"ru","title":"Непрямой выбор через занятие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-13/"},{"key":"mechanic/visual-novel--family-14","lang":"ru","title":"Экономика и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-14/"},{"key":"mechanic/visual-novel--family-05","lang":"en","title":"Time and planning","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-05/"},{"key":"mechanic/visual-novel--family-13","lang":"en","title":"Indirect choices through activities","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-13/"},{"key":"mechanic/visual-novel--family-14","lang":"en","title":"Economy and management","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-14/"}]},{"id":"source-ef37a96d5c170324","url":"https://store.steampowered.com/app/1608290","titles":{"ru":"GNOSIA","en":"GNOSIA"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-06","lang":"ru","title":"Развитие и состояние героя","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-06/"},{"key":"mechanic/visual-novel--family-07","lang":"ru","title":"Исследование пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-07/"},{"key":"mechanic/visual-novel--family-10","lang":"ru","title":"Дебаты и социальная дедукция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-10/"},{"key":"mechanic/visual-novel--family-06","lang":"en","title":"Character development and state","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-06/"},{"key":"mechanic/visual-novel--family-07","lang":"en","title":"Spatial exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-07/"},{"key":"mechanic/visual-novel--family-10","lang":"en","title":"Debate and social deduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-10/"}]},{"id":"source-5ff9e6abb63275ec","url":"https://store.steampowered.com/app/698780","titles":{"ru":"Doki Doki Literature Club!","en":"Doki Doki Literature Club!"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-11","lang":"ru","title":"Текст, знания и память","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-11/"},{"key":"mechanic/visual-novel--family-11","lang":"en","title":"Text, knowledge and memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-11/"}]},{"id":"source-f97a7da06fc05861","url":"https://store.steampowered.com/app/412830","titles":{"ru":"STEINS;GATE","en":"STEINS;GATE"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-12","lang":"ru","title":"Переписка и цифровое расследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-12/"},{"key":"mechanic/visual-novel--family-12","lang":"en","title":"Correspondence and digital investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-12/"}]},{"id":"source-97967c9840cf314d","url":"https://store.steampowered.com/app/1388880","titles":{"ru":"Doki Doki Literature Club Plus!","en":"Doki Doki Literature Club Plus!"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-18","lang":"ru","title":"Метамеханики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-18/"},{"key":"mechanic/visual-novel--family-20","lang":"ru","title":"Доступ и монетизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-20/"},{"key":"mechanic/visual-novel--family-22","lang":"ru","title":"Функции чтения и навигации","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-22/"},{"key":"mechanic/visual-novel--family-23","lang":"ru","title":"Формы подачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-23/"},{"key":"mechanic/electronic-devices--family-g04","lang":"ru","title":"Операционная система и программы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g04/"},{"key":"mechanic/electronic-devices--family-g33","lang":"ru","title":"Границы экрана и мета-взаимодействие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g33/"},{"key":"mechanic/visual-novel--family-18","lang":"en","title":"Metamechanics","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-18/"},{"key":"mechanic/visual-novel--family-20","lang":"en","title":"Access and monetization","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-20/"},{"key":"mechanic/visual-novel--family-22","lang":"en","title":"Reading and navigation functions","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-22/"},{"key":"mechanic/visual-novel--family-23","lang":"en","title":"Presentation formats","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-23/"},{"key":"mechanic/electronic-devices--family-g04","lang":"en","title":"Operating system and programs","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g04/"},{"key":"mechanic/electronic-devices--family-g33","lang":"en","title":"Screen Borders and Meta Interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g33/"}]},{"id":"source-670ffa3c7a2083d4","url":"https://store.steampowered.com/app/914800","titles":{"ru":"Coffee Talk","en":"Coffee Talk"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-15","lang":"ru","title":"Головоломки и испытания исполнения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-15/"},{"key":"mechanic/visual-novel--family-15","lang":"en","title":"Puzzles and execution challenges","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-15/"}]},{"id":"source-d6e17e0cd3a23232","url":"https://store.steampowered.com/app/237990","titles":{"ru":"The Banner Saga","en":"The Banner Saga"},"verifiedAt":null,"usedBy":[{"key":"mechanic/visual-novel--family-16","lang":"ru","title":"Бой, выживание и тактика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/visual-novel--family-16/"},{"key":"mechanic/visual-novel--family-16","lang":"en","title":"Combat, survival and tactics","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-16/"}]},{"id":"source-fa3aa60b9285f5a7","url":"https://www.riograndegames.com/games/dominion","titles":{"ru":"Dominion · Rio Grande Games","en":"Dominion Rio Grande Games"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-victory","lang":"ru","title":"Очки, темп и условия завершения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-victory/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-victory","lang":"en","title":"Scoring, tempo and end conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-victory/"}]},{"id":"source-7726ac5e97630c73","url":"https://www.riograndegames.com/wp-content/uploads/2015/01/DomAdventures2022.pdf","titles":{"ru":"Dominion: Adventures · правила","en":"Dominion: Adventures rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-upgrade","lang":"ru","title":"Изменение и изготовление карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"mechanic/deck-building--family-draw","lang":"ru","title":"Добор, поиск и управление случайностью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-draw/"},{"key":"mechanic/deck-building--family-timing","lang":"ru","title":"Время, триггеры и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-timing/"},{"key":"mechanic/deck-building--family-generation","lang":"ru","title":"Копирование и создание карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-generation/"},{"key":"mechanic/deck-building--family-victory","lang":"ru","title":"Очки, темп и условия завершения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-victory/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-upgrade","lang":"en","title":"Modifying and crafting cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"mechanic/deck-building--family-draw","lang":"en","title":"Drawing, searching and managing randomness","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-draw/"},{"key":"mechanic/deck-building--family-timing","lang":"en","title":"Timing, triggers and sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-timing/"},{"key":"mechanic/deck-building--family-generation","lang":"en","title":"Copying and generating cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-generation/"},{"key":"mechanic/deck-building--family-victory","lang":"en","title":"Scoring, tempo and end conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-victory/"}]},{"id":"source-c4ddb750dc94a3b4","url":"https://www.starrealms.com/learn-to-play","titles":{"ru":"Star Realms · правила","en":"Star Realms rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-market","lang":"ru","title":"Рынок и формирование предложений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-market/"},{"key":"mechanic/deck-building--family-interaction","lang":"ru","title":"Вмешательство в колоды и противодействие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-interaction/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-market","lang":"en","title":"Markets and card offers","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-market/"},{"key":"mechanic/deck-building--family-interaction","lang":"en","title":"Deck interference and counterplay","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-interaction/"}]},{"id":"source-078803ab9784c9da","url":"https://www.starrealms.com/faq","titles":{"ru":"Star Realms · FAQ","en":"Star Realms FAQ"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-lifecycle","lang":"ru","title":"Удаление и срок жизни карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-lifecycle/"},{"key":"mechanic/deck-building--family-synergy","lang":"ru","title":"Правила синергии и требования к составу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-synergy/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-lifecycle","lang":"en","title":"Card removal and lifespan","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-lifecycle/"},{"key":"mechanic/deck-building--family-synergy","lang":"en","title":"Synergies and deck composition requirements","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-synergy/"}]},{"id":"source-913c57cc3395f4be","url":"https://stoneblade.com/ascension/how-to-play","titles":{"ru":"Ascension · правила Stone Blade","en":"Ascension · Stone Blade rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-economy","lang":"ru","title":"Цена получения и экономика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-economy/"},{"key":"mechanic/deck-building--family-victory","lang":"ru","title":"Очки, темп и условия завершения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-victory/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-economy","lang":"en","title":"Acquisition costs and economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-economy/"},{"key":"mechanic/deck-building--family-victory","lang":"en","title":"Scoring, tempo and end conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-victory/"}]},{"id":"source-3719d6c00eb94e21","url":"https://media.lavkaigr.ru/uploads/9e-aeons-end-rulebook.pdf","titles":{"ru":"Aeon’s End · оригинальные правила","en":"Aeon's End · original rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-cycle","lang":"ru","title":"Порядок колоды и повторный оборот","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-cycle/"},{"key":"mechanic/deck-building--family-draw","lang":"ru","title":"Добор, поиск и управление случайностью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-draw/"},{"key":"mechanic/deck-building--family-hand","lang":"ru","title":"Управление рукой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-hand/"},{"key":"mechanic/deck-building--family-cooperation","lang":"ru","title":"Кооперация и командное построение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-cooperation/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-cycle","lang":"en","title":"Deck order and cycling","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-cycle/"},{"key":"mechanic/deck-building--family-draw","lang":"en","title":"Drawing, searching and managing randomness","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-draw/"},{"key":"mechanic/deck-building--family-hand","lang":"en","title":"Hand management","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hand/"},{"key":"mechanic/deck-building--family-cooperation","lang":"en","title":"Cooperation and team deck building","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-cooperation/"}]},{"id":"source-6b9b556f50c1050e","url":"https://www.alderac.com/mystic-vale","titles":{"ru":"Mystic Vale · AEG","en":"Mystic Vale AEG"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-upgrade","lang":"ru","title":"Изменение и изготовление карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-upgrade","lang":"en","title":"Modifying and crafting cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-upgrade/"}]},{"id":"source-d5a8bf9da86c6870","url":"https://store.steampowered.com/app/646570/Slay_the_Spire","titles":{"ru":"Slay the Spire · описание Mega Crit","en":"Slay the Spire · Mega Crit description"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-hybrids","lang":"ru","title":"Постоянные объекты и гибридные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-hybrids/"},{"key":"mechanic/deck-building--family-progression","lang":"ru","title":"Маршрут, забег и метапрогрессия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-progression/"},{"key":"catalog/roguelike","lang":"ru","title":"Roguelike и roguelite","url":"https://gamemechanics.pro/ru/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-33","lang":"ru","title":"Карточные рогалики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-33/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-hybrids","lang":"en","title":"Permanents and hybrid systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hybrids/"},{"key":"mechanic/deck-building--family-progression","lang":"en","title":"Routes, runs and metaprogression","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-progression/"},{"key":"catalog/roguelike","lang":"en","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-33","lang":"en","title":"Card roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-33/"}]},{"id":"source-620455367d668266","url":"https://store.steampowered.com/app/1102190/Monster_Train","titles":{"ru":"Monster Train · описание разработчика","en":"Monster Train · developer description"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-upgrade","lang":"ru","title":"Изменение и изготовление карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"mechanic/deck-building--family-generation","lang":"ru","title":"Копирование и создание карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-generation/"},{"key":"mechanic/deck-building--family-effects","lang":"ru","title":"Эффекты и боевые подсистемы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-effects/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-upgrade","lang":"en","title":"Modifying and crafting cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-upgrade/"},{"key":"mechanic/deck-building--family-generation","lang":"en","title":"Copying and generating cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-generation/"},{"key":"mechanic/deck-building--family-effects","lang":"en","title":"Effects and combat subsystems","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-effects/"}]},{"id":"source-1894d113a4c40312","url":"https://store.steampowered.com/app/601840/Griftlands","titles":{"ru":"Griftlands · описание Klei","en":"Griftlands description of Klei"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-start","lang":"ru","title":"Старт и устройство колоды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-start/"},{"key":"mechanic/deck-building--family-acquire","lang":"ru","title":"Получение карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-acquire/"},{"key":"mechanic/deck-building--family-progression","lang":"ru","title":"Маршрут, забег и метапрогрессия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-progression/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-start","lang":"en","title":"Starting conditions and deck structure","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-start/"},{"key":"mechanic/deck-building--family-acquire","lang":"en","title":"Acquiring cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-acquire/"},{"key":"mechanic/deck-building--family-progression","lang":"en","title":"Routes, runs and metaprogression","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-progression/"}]},{"id":"source-c7e358f5e5763ea0","url":"https://news.direwolfdigital.com/dune-imperium-designer-diary-1-beginnings","titles":{"ru":"Dune: Imperium · дневник дизайнера","en":"Dune: Imperium · designer's diary"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-play","lang":"ru","title":"Стоимость и способы розыгрыша","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-play/"},{"key":"mechanic/deck-building--family-hybrids","lang":"ru","title":"Постоянные объекты и гибридные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-hybrids/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-play","lang":"en","title":"Play costs and methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-play/"},{"key":"mechanic/deck-building--family-hybrids","lang":"en","title":"Permanents and hybrid systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hybrids/"}]},{"id":"source-59be3d32feccd794","url":"https://www.playstack.com/games/balatro","titles":{"ru":"Balatro · Playstack","en":"Balatro Playstack"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-synergy","lang":"ru","title":"Правила синергии и требования к составу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-synergy/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-synergy","lang":"en","title":"Synergies and deck composition requirements","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-synergy/"}]},{"id":"source-a46df923301f3d44","url":"https://www.direwolfdigital.com/clank","titles":{"ru":"Clank! · Dire Wolf","en":"Clank! Dire Wolf"},"verifiedAt":null,"usedBy":[{"key":"catalog/deck-building","lang":"ru","title":"Декбилдинг","url":"https://gamemechanics.pro/ru/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-hybrids","lang":"ru","title":"Постоянные объекты и гибридные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-hybrids/"},{"key":"catalog/deck-building","lang":"en","title":"Deck building","url":"https://gamemechanics.pro/en/mechanics/deck-building/"},{"key":"mechanic/deck-building--family-hybrids","lang":"en","title":"Permanents and hybrid systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hybrids/"}]},{"id":"source-10b015ff3d1d4888","url":"https://store.steampowered.com/app/2379780","titles":{"ru":"Balatro","en":"Balatro"},"verifiedAt":null,"usedBy":[{"key":"mechanic/deck-building--family-start","lang":"ru","title":"Старт и устройство колоды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-start/"},{"key":"mechanic/deck-building--family-timing","lang":"ru","title":"Время, триггеры и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-timing/"},{"key":"mechanic/deck-building--family-synergy","lang":"ru","title":"Правила синергии и требования к составу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-synergy/"},{"key":"mechanic/deck-building--family-interaction","lang":"ru","title":"Вмешательство в колоды и противодействие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-interaction/"},{"key":"mechanic/roguelike--family-28","lang":"ru","title":"Управление случайностью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-28/"},{"key":"mechanic/roguelike--family-34","lang":"ru","title":"Кубики, комбинации и набор очков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-34/"},{"key":"mechanic/deck-building--family-start","lang":"en","title":"Starting conditions and deck structure","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-start/"},{"key":"mechanic/deck-building--family-timing","lang":"en","title":"Timing, triggers and sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-timing/"},{"key":"mechanic/deck-building--family-synergy","lang":"en","title":"Synergies and deck composition requirements","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-synergy/"},{"key":"mechanic/deck-building--family-interaction","lang":"en","title":"Deck interference and counterplay","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-interaction/"},{"key":"mechanic/roguelike--family-28","lang":"en","title":"Randomness control","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-28/"},{"key":"mechanic/roguelike--family-34","lang":"en","title":"Dice, combinations and scoring","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-34/"}]},{"id":"source-127368020a891d54","url":"https://store.steampowered.com/app/861540","titles":{"ru":"Dicey Dungeons","en":"Dicey Dungeons"},"verifiedAt":null,"usedBy":[{"key":"mechanic/deck-building--family-generation","lang":"ru","title":"Копирование и создание карт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-generation/"},{"key":"mechanic/education--family-21","lang":"ru","title":"Случайность, вероятность и риск","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-21/"},{"key":"mechanic/engagement-retention--family-06","lang":"ru","title":"Случайность, ожидание и азарт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-06/"},{"key":"mechanic/tabletop-systems--t182","lang":"ru","title":"Кости, перебросы и назначение результатов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t182/"},{"key":"mechanic/deck-building--family-generation","lang":"en","title":"Copying and generating cards","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-generation/"},{"key":"mechanic/education--family-21","lang":"en","title":"Randomness, probability and risk","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-21/"},{"key":"mechanic/engagement-retention--family-06","lang":"en","title":"Randomness, anticipation and excitement","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-06/"},{"key":"mechanic/tabletop-systems--t182","lang":"en","title":"Dice, rerolls and result assignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t182/"}]},{"id":"source-ea407a6c37045737","url":"https://store.steampowered.com/app/1102190","titles":{"ru":"Monster Train","en":"Monster Train"},"verifiedAt":null,"usedBy":[{"key":"mechanic/deck-building--family-hybrids","lang":"ru","title":"Постоянные объекты и гибридные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-hybrids/"},{"key":"mechanic/deck-building--family-progression","lang":"ru","title":"Маршрут, забег и метапрогрессия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-progression/"},{"key":"mechanic/roguelike--family-01","lang":"ru","title":"Структура забега","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-01/"},{"key":"mechanic/roguelike--family-03","lang":"ru","title":"Стартовые условия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-03/"},{"key":"mechanic/roguelike--family-05","lang":"ru","title":"Маршрут и доступ к областям","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-05/"},{"key":"mechanic/roguelike--family-18","lang":"ru","title":"Сборка билда и синергии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-18/"},{"key":"mechanic/roguelike--family-19","lang":"ru","title":"Предметы, добыча и экипировка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-19/"},{"key":"mechanic/roguelike--family-29","lang":"ru","title":"Спутники, призыв и отряд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-29/"},{"key":"mechanic/roguelike--family-33","lang":"ru","title":"Карточные рогалики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-33/"},{"key":"mechanic/roguelike--family-39","lang":"ru","title":"Сложность, испытания и результат","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-39/"},{"key":"mechanic/rpg-grind--choice-rewards","lang":"ru","title":"Выбор награды из предложения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--choice-rewards/"},{"key":"mechanic/progression-rewards--t242","lang":"ru","title":"Достижения, испытания и мастерство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t242/"},{"key":"mechanic/deck-building--family-hybrids","lang":"en","title":"Permanents and hybrid systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-hybrids/"},{"key":"mechanic/deck-building--family-progression","lang":"en","title":"Routes, runs and metaprogression","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-progression/"},{"key":"mechanic/roguelike--family-01","lang":"en","title":"Run structure","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-01/"},{"key":"mechanic/roguelike--family-03","lang":"en","title":"Starting conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-03/"},{"key":"mechanic/roguelike--family-05","lang":"en","title":"Route and access to areas","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-05/"},{"key":"mechanic/roguelike--family-18","lang":"en","title":"Build construction and synergies","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-18/"},{"key":"mechanic/roguelike--family-19","lang":"en","title":"Items, loot and equipment","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-19/"},{"key":"mechanic/roguelike--family-29","lang":"en","title":"Companions, summoning and squad","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-29/"},{"key":"mechanic/roguelike--family-33","lang":"en","title":"Card roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-33/"},{"key":"mechanic/roguelike--family-39","lang":"en","title":"Difficulty, challenges and results","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-39/"},{"key":"mechanic/rpg-grind--choice-rewards","lang":"en","title":"Reward choice offers","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--choice-rewards/"},{"key":"mechanic/progression-rewards--t242","lang":"en","title":"Achievements, challenges and mastery","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t242/"}]},{"id":"source-d6f5bfb6bf2efea0","url":"https://store.steampowered.com/app/1385380","titles":{"ru":"Across the Obelisk","en":"Across the Obelisk"},"verifiedAt":null,"usedBy":[{"key":"mechanic/deck-building--family-cooperation","lang":"ru","title":"Кооперация и командное построение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/deck-building--family-cooperation/"},{"key":"mechanic/deck-building--family-cooperation","lang":"en","title":"Cooperation and team deck building","url":"https://gamemechanics.pro/en/knowledge/mechanic/deck-building--family-cooperation/"}]},{"id":"source-ae74268a5ce8b233","url":"https://roguebasin.com/index.php?title=Berlin_Interpretation","titles":{"ru":"Berlin Interpretation","en":"Berlin Interpretation"},"verifiedAt":null,"usedBy":[{"key":"catalog/roguelike","lang":"ru","title":"Roguelike и roguelite","url":"https://gamemechanics.pro/ru/mechanics/roguelike/"},{"key":"catalog/roguelike","lang":"en","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/"}]},{"id":"source-0c7602079fcef174","url":"https://noitagame.com","titles":{"ru":"Описание разработчиков","en":"Description of the developers"},"verifiedAt":null,"usedBy":[{"key":"catalog/roguelike","lang":"ru","title":"Roguelike и roguelite","url":"https://gamemechanics.pro/ru/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-15","lang":"ru","title":"Окружение и системные взаимодействия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-15/"},{"key":"catalog/roguelike","lang":"en","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-15","lang":"en","title":"Environment and system interactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-15/"}]},{"id":"source-06bbf50733ce87d7","url":"https://www.nethack.org/v367/Guidebook.html","titles":{"ru":"Официальное руководство","en":"Official Guide"},"verifiedAt":null,"usedBy":[{"key":"catalog/roguelike","lang":"ru","title":"Roguelike и roguelite","url":"https://gamemechanics.pro/ru/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-20","lang":"ru","title":"Идентификация, благословения и проклятия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-20/"},{"key":"mechanic/roguelike--family-40","lang":"ru","title":"Характерные механики классических roguelike, которые часто упускают","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-40/"},{"key":"catalog/roguelike","lang":"en","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-20","lang":"en","title":"Identification, blessings and curses","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-20/"},{"key":"mechanic/roguelike--family-40","lang":"en","title":"Characteristic mechanics of classic roguelikes that are often overlooked","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-40/"}]},{"id":"source-95898fded900bcf2","url":"https://www.playbalatro.com","titles":{"ru":"Официальное описание","en":"Official description"},"verifiedAt":null,"usedBy":[{"key":"catalog/roguelike","lang":"ru","title":"Roguelike и roguelite","url":"https://gamemechanics.pro/ru/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-34","lang":"ru","title":"Кубики, комбинации и набор очков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-34/"},{"key":"catalog/roguelike","lang":"en","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-34","lang":"en","title":"Dice, combinations and scoring","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-34/"}]},{"id":"source-68cfeb6c7874afba","url":"https://store.steampowered.com/app/212680/FTL_Faster_Than_Light","titles":{"ru":"Описание Subset Games","en":"Description of Subset Games"},"verifiedAt":null,"usedBy":[{"key":"catalog/roguelike","lang":"ru","title":"Roguelike и roguelite","url":"https://gamemechanics.pro/ru/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-36","lang":"ru","title":"Управление кораблем, базой или поселением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-36/"},{"key":"catalog/roguelike","lang":"en","title":"Roguelikes and roguelites","url":"https://gamemechanics.pro/en/mechanics/roguelike/"},{"key":"mechanic/roguelike--family-36","lang":"en","title":"Managing a ship, base or settlement","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-36/"}]},{"id":"source-6f1679c4523261ce","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-04","lang":"ru","title":"Процедурная генерация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-04/"},{"key":"mechanic/rpg-grind--scaling-dungeons","lang":"ru","title":"Подземелья растущей сложности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--scaling-dungeons/"},{"key":"mechanic/rpg-grind--procedural-expeditions","lang":"ru","title":"Процедурные экспедиции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--procedural-expeditions/"},{"key":"mechanic/rpg-grind--chest-circuits","lang":"ru","title":"Маршруты сундуков и тайников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--chest-circuits/"},{"key":"mechanic/roguelike--family-04","lang":"en","title":"Procedural generation","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-04/"},{"key":"mechanic/rpg-grind--scaling-dungeons","lang":"en","title":"Scaling dungeons","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--scaling-dungeons/"},{"key":"mechanic/rpg-grind--procedural-expeditions","lang":"en","title":"Procedural expeditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--procedural-expeditions/"},{"key":"mechanic/rpg-grind--chest-circuits","lang":"en","title":"Chest and cache circuits","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--chest-circuits/"}]},{"id":"source-d016f535d3996d45","url":"https://store.steampowered.com/app/247080","titles":{"ru":"Crypt of the NecroDancer","en":"Crypt of the NecroDancer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-07","lang":"ru","title":"Время и порядок действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-07/"},{"key":"mechanic/roguelike--family-08","lang":"ru","title":"Давление и темп прохождения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-08/"},{"key":"mechanic/roguelike--family-37","lang":"ru","title":"Другие жанровые гибриды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-37/"},{"key":"mechanic/keyboard--family-repetition","lang":"ru","title":"Повторения и частота","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-repetition/"},{"key":"mechanic/keyboard--family-timing","lang":"ru","title":"Время и ритм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-timing/"},{"key":"mechanic/keyboard--family-absence","lang":"ru","title":"Бездействие, запреты и экономика ввода","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-absence/"},{"key":"mechanic/roguelike--family-07","lang":"en","title":"Time and turn order","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-07/"},{"key":"mechanic/roguelike--family-08","lang":"en","title":"Pressure and pacing","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-08/"},{"key":"mechanic/roguelike--family-37","lang":"en","title":"Other genre hybrids","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-37/"},{"key":"mechanic/keyboard--family-repetition","lang":"en","title":"Repetition and input rate","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-repetition/"},{"key":"mechanic/keyboard--family-timing","lang":"en","title":"Time and rhythm","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-timing/"},{"key":"mechanic/keyboard--family-absence","lang":"en","title":"Inactivity, forbidden input and input costs","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-absence/"}]},{"id":"source-34ecc9c6effac13a","url":"https://store.steampowered.com/app/311690","titles":{"ru":"Enter the Gungeon","en":"Enter the Gungeon"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-11","lang":"ru","title":"Дальний бой и снаряды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-11/"},{"key":"mechanic/shooting-projectiles--t029","lang":"ru","title":"Twin-stick и multidirectional shooters","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t029/"},{"key":"mechanic/shooting-projectiles--t030","lang":"ru","title":"Shoot ’em up, bullet hell и bullet grazing","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t030/"},{"key":"mechanic/roguelike--family-11","lang":"en","title":"Ranged combat and projectiles","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-11/"},{"key":"mechanic/shooting-projectiles--t029","lang":"en","title":"Twin-stick and multidirectional shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t029/"},{"key":"mechanic/shooting-projectiles--t030","lang":"en","title":"Shoot ’em ups, bullet hell and bullet grazing","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t030/"}]},{"id":"source-c25456cabddd6fdd","url":"https://store.steampowered.com/app/1145360","titles":{"ru":"Hades","en":"Hades"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-14","lang":"ru","title":"Противники и боссы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-14/"},{"key":"mechanic/roguelike--family-30","lang":"ru","title":"Религия, фракции и репутация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-30/"},{"key":"mechanic/roguelike--family-32","lang":"ru","title":"Повествование и постоянный мир","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-32/"},{"key":"mechanic/run-structures--t061","lang":"ru","title":"Action-roguelike","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t061/"},{"key":"mechanic/roguelike--family-14","lang":"en","title":"Enemies and bosses","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-14/"},{"key":"mechanic/roguelike--family-30","lang":"en","title":"Religion, factions and reputation","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-30/"},{"key":"mechanic/roguelike--family-32","lang":"en","title":"Narrative and persistent world","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-32/"},{"key":"mechanic/run-structures--t061","lang":"en","title":"Action roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t061/"}]},{"id":"source-9a1664e49d0e8f50","url":"https://commons.wikimedia.org/wiki/File:Nethack-inventory.png","titles":{"ru":"NetHack (menucolors)","en":"NetHack (menucolors)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-16","lang":"ru","title":"Скрытность и небоевые действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-16/"},{"key":"mechanic/roguelike--family-20","lang":"ru","title":"Идентификация, благословения и проклятия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-20/"},{"key":"mechanic/roguelike--family-40","lang":"ru","title":"Характерные механики классических roguelike, которые часто упускают","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-40/"},{"key":"mechanic/keyboard--family-navigation","lang":"ru","title":"Навигация и выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-navigation/"},{"key":"mechanic/run-structures--t060","lang":"ru","title":"Традиционные пошаговые roguelike","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t060/"},{"key":"mechanic/survival-construction--t117","lang":"ru","title":"Голод, жажда, температура и усталость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t117/"},{"key":"mechanic/roguelike--family-16","lang":"en","title":"Stealth and non-combat actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-16/"},{"key":"mechanic/roguelike--family-20","lang":"en","title":"Identification, blessings and curses","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-20/"},{"key":"mechanic/roguelike--family-40","lang":"en","title":"Characteristic mechanics of classic roguelikes that are often overlooked","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-40/"},{"key":"mechanic/keyboard--family-navigation","lang":"en","title":"Navigation and selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-navigation/"},{"key":"mechanic/run-structures--t060","lang":"en","title":"Traditional turn-based roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t060/"},{"key":"mechanic/survival-construction--t117","lang":"en","title":"Hunger, thirst, temperature and fatigue","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t117/"}]},{"id":"source-87856bbeffa16f0c","url":"https://www.nethack.org/v343/Guidebook.html","titles":{"ru":"NetHack Guidebook","en":"NetHack Guidebook"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-16","lang":"ru","title":"Скрытность и небоевые действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-16/"},{"key":"mechanic/roguelike--family-20","lang":"ru","title":"Идентификация, благословения и проклятия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-20/"},{"key":"mechanic/roguelike--family-40","lang":"ru","title":"Характерные механики классических roguelike, которые часто упускают","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-40/"},{"key":"mechanic/keyboard--family-navigation","lang":"ru","title":"Навигация и выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-navigation/"},{"key":"mechanic/run-structures--t060","lang":"ru","title":"Традиционные пошаговые roguelike","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t060/"},{"key":"mechanic/survival-construction--t117","lang":"ru","title":"Голод, жажда, температура и усталость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t117/"},{"key":"mechanic/roguelike--family-16","lang":"en","title":"Stealth and non-combat actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-16/"},{"key":"mechanic/roguelike--family-20","lang":"en","title":"Identification, blessings and curses","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-20/"},{"key":"mechanic/roguelike--family-40","lang":"en","title":"Characteristic mechanics of classic roguelikes that are often overlooked","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-40/"},{"key":"mechanic/keyboard--family-navigation","lang":"en","title":"Navigation and selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-navigation/"},{"key":"mechanic/run-structures--t060","lang":"en","title":"Traditional turn-based roguelikes","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t060/"},{"key":"mechanic/survival-construction--t117","lang":"en","title":"Hunger, thirst, temperature and fatigue","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t117/"}]},{"id":"source-44f598e5a2cf8d02","url":"https://store.steampowered.com/app/262060","titles":{"ru":"Darkest Dungeon®","en":"Darkest Dungeon®"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-21","lang":"ru","title":"Инвентарь и переноска","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-21/"},{"key":"mechanic/run-structures--t063","lang":"ru","title":"Dungeon crawler и истощение в подземелье","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t063/"},{"key":"mechanic/roguelike--family-21","lang":"en","title":"Inventory and carrying capacity","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-21/"},{"key":"mechanic/run-structures--t063","lang":"en","title":"Dungeon crawlers and resource attrition","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t063/"}]},{"id":"source-5e4692da8200b105","url":"https://store.steampowered.com/app/2103140","titles":{"ru":"Magicraft","en":"Magicraft"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-23","lang":"ru","title":"Конструирование способностей и магии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-23/"},{"key":"mechanic/roguelike--family-23","lang":"en","title":"Constructing abilities and magic","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-23/"}]},{"id":"source-43a59b91bdde2acb","url":"https://store.steampowered.com/app/1794680","titles":{"ru":"Vampire Survivors","en":"Vampire Survivors"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-35","lang":"ru","title":"Автобаттлеры и игры на выживание против волн","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-35/"},{"key":"mechanic/rpg-grind--collectibles","lang":"ru","title":"Коллекционирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--collectibles/"},{"key":"mechanic/shared-family-61","lang":"ru","title":"Награды, коллекции и игровые последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-61/"},{"key":"mechanic/engagement-retention--family-07","lang":"ru","title":"Лут и коллекционирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-07/"},{"key":"mechanic/engagement-retention--family-17","lang":"ru","title":"Продление сессии и исчезновение удобных точек остановки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-17/"},{"key":"mechanic/run-structures--t062","lang":"ru","title":"Survivor-like и автоматические атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/run-structures--t062/"},{"key":"mechanic/roguelike--family-35","lang":"en","title":"Auto-battlers and wave survival games","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-35/"},{"key":"mechanic/rpg-grind--collectibles","lang":"en","title":"Collectible completion","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--collectibles/"},{"key":"mechanic/shared-family-61","lang":"en","title":"Rewards, collections and game consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-61/"},{"key":"mechanic/engagement-retention--family-07","lang":"en","title":"Loot and collecting","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-07/"},{"key":"mechanic/engagement-retention--family-17","lang":"en","title":"Extending sessions and removing stopping points","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-17/"},{"key":"mechanic/run-structures--t062","lang":"en","title":"Survivor-likes and automatic attacks","url":"https://gamemechanics.pro/en/knowledge/mechanic/run-structures--t062/"}]},{"id":"source-342e4c8e2b4d5fc9","url":"https://store.steampowered.com/app/212680","titles":{"ru":"FTL: Faster Than Light","en":"FTL: Faster Than Light"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-36","lang":"ru","title":"Управление кораблем, базой или поселением","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-36/"},{"key":"mechanic/rpg-grind--account-unlocks","lang":"ru","title":"Общие открытия для персонажей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--account-unlocks/"},{"key":"mechanic/roguelike--family-36","lang":"en","title":"Managing a ship, base or settlement","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-36/"},{"key":"mechanic/rpg-grind--account-unlocks","lang":"en","title":"Account-wide unlocks","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--account-unlocks/"}]},{"id":"source-b8016f37581cdd13","url":"https://store.steampowered.com/app/632360","titles":{"ru":"Risk of Rain 2","en":"Risk of Rain 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/roguelike--family-38","lang":"ru","title":"Кооперативные и соревновательные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/roguelike--family-38/"},{"key":"mechanic/roguelike--family-38","lang":"en","title":"Cooperative and competitive systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/roguelike--family-38/"}]},{"id":"source-6caad86120839588","url":"https://metroid.nintendo.com/dread/samus","titles":{"ru":"Metroid Dread: Gameplay","en":"Metroid Dread: Gameplay"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-9d874845b814f5de","url":"https://www.hollowknight.com","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-6d675b807be14d86","url":"https://news.xbox.com/en-us/2020/03/11/ori-and-the-will-of-the-wisps-available-now","titles":{"ru":"Ori and the Will of the Wisps: Available Now","en":"Ori and the Will of the Wisps: Available Now"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-ca0b2526778a489a","url":"https://news.ubisoft.com/en-gb/article/7jgsjVcfOTfZVKiT5496sG/prince-of-persia-the-lost-crowns-mount-qaf-is-filled-with-surprises","titles":{"ru":"Prince of Persia: The Lost Crown","en":"Prince of Persia: The Lost Crown"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-a1c889e39b259aba","url":"https://www.animalwell.net","titles":{"ru":"ANIMAL WELL","en":"ANIMAL WELL"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-9db61a7ced07a3cd","url":"https://store.steampowered.com/app/946030/Axiom_Verge_2","titles":{"ru":"Axiom Verge 2","en":"Axiom Verge 2"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-429c12730100eadc","url":"https://store.steampowered.com/app/201420/Toki_Tori_2","titles":{"ru":"Toki Tori 2+","en":"Toki Tori 2+"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-05","lang":"ru","title":"Изучение существ и экосистем","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-05/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-05","lang":"en","title":"Study of creatures and ecosystems","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-05/"}]},{"id":"source-a2e17b85e17095b8","url":"https://store.steampowered.com/app/449610/Monster_Boy_and_the_Cursed_Kingdom","titles":{"ru":"Monster Boy and the Cursed Kingdom","en":"Monster Boy and the Cursed Kingdom"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-19b26358b20dc959","url":"https://www.team17.com/games/yokus-island-express","titles":{"ru":"Yoku’s Island Express","en":"Yoku's Island Express"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-ea537a4b7adbacd9","url":"https://store.steampowered.com/app/814370/Monster_Sanctuary","titles":{"ru":"Monster Sanctuary","en":"Monster Sanctuary"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidvania","lang":"ru","title":"Метроидвании","url":"https://gamemechanics.pro/ru/mechanics/metroidvania/"},{"key":"catalog/metroidvania","lang":"en","title":"Metroidvanias","url":"https://gamemechanics.pro/en/mechanics/metroidvania/"}]},{"id":"source-f8d32a9ed584ed8f","url":"https://store.steampowered.com/app/332200","titles":{"ru":"Axiom Verge","en":"Axiom Verge"},"verifiedAt":null,"usedBy":[{"key":"mechanic/metroidvania--family-group-02","lang":"ru","title":"Условия доступа и препятствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-02/"},{"key":"mechanic/metroidvania--family-group-02","lang":"en","title":"Access conditions and obstacles","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-02/"}]},{"id":"source-bac22fc4230e6976","url":"https://store.steampowered.com/app/367520","titles":{"ru":"Hollow Knight","en":"Hollow Knight"},"verifiedAt":null,"usedBy":[{"key":"mechanic/metroidvania--family-group-03","lang":"ru","title":"Наземное движение и прыжки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-03/"},{"key":"mechanic/metroidvania--family-group-05","lang":"ru","title":"Импульс и использование окружения для движения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-05/"},{"key":"mechanic/metroidvania--family-group-16","lang":"ru","title":"Здоровье, энергия и цена действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-16/"},{"key":"mechanic/metroidvania--family-group-22","lang":"ru","title":"NPC, задания и состояние мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-22/"},{"key":"mechanic/metroidvania--family-group-11","lang":"ru","title":"Ближний бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-11/"},{"key":"mechanic/metroidvania--family-group-12","lang":"ru","title":"Дальний бой, магия и инструменты атаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-12/"},{"key":"mechanic/metroidvania--family-group-14","lang":"ru","title":"Враги и боевые столкновения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-14/"},{"key":"mechanic/metroidvania--family-group-15","lang":"ru","title":"Боссы и крупные испытания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-15/"},{"key":"mechanic/metroidvania--family-group-18","lang":"ru","title":"Исследование и тайны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-18/"},{"key":"mechanic/metroidvania--family-group-23","lang":"ru","title":"Дополнительные испытания и завершение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-23/"},{"key":"mechanic/metroidbrainia--family-03","lang":"ru","title":"Открытие правил перемещения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-03/"},{"key":"mechanic/metroidvania--family-group-03","lang":"en","title":"Ground movement and jumping","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-03/"},{"key":"mechanic/metroidvania--family-group-05","lang":"en","title":"Momentum and using the environment to move","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-05/"},{"key":"mechanic/metroidvania--family-group-16","lang":"en","title":"Health, energy and the price of action","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-16/"},{"key":"mechanic/metroidvania--family-group-22","lang":"en","title":"NPCs, quests and world state","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-22/"},{"key":"mechanic/metroidvania--family-group-11","lang":"en","title":"Melee","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-11/"},{"key":"mechanic/metroidvania--family-group-12","lang":"en","title":"Ranged combat, magic and attack tools","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-12/"},{"key":"mechanic/metroidvania--family-group-14","lang":"en","title":"Enemies and combat encounters","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-14/"},{"key":"mechanic/metroidvania--family-group-15","lang":"en","title":"Bosses and Major Challenges","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-15/"},{"key":"mechanic/metroidvania--family-group-18","lang":"en","title":"Exploration and secrets","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-18/"},{"key":"mechanic/metroidvania--family-group-23","lang":"en","title":"Additional challenges and completion","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-23/"},{"key":"mechanic/metroidbrainia--family-03","lang":"en","title":"Discovering movement rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-03/"}]},{"id":"source-a8250ec4313ea2ef","url":"https://store.steampowered.com/app/275390","titles":{"ru":"Guacamelee! Super Turbo Championship Edition","en":"Guacamelee! Super Turbo Championship Edition"},"verifiedAt":null,"usedBy":[{"key":"mechanic/metroidvania--family-group-09","lang":"ru","title":"Пространство, время и слои мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-09/"},{"key":"mechanic/metroidvania--family-group-09","lang":"en","title":"Space, time and layers of the world","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-09/"}]},{"id":"source-f6b55fba65649537","url":"https://store.steampowered.com/app/692850","titles":{"ru":"Bloodstained: Ritual of the Night","en":"Bloodstained: Ritual of the Night"},"verifiedAt":null,"usedBy":[{"key":"mechanic/metroidvania--family-group-21","lang":"ru","title":"Экономика, добыча и создание предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-21/"},{"key":"mechanic/metroidvania--family-group-24","lang":"ru","title":"Гибридные и экспериментальные системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidvania--family-group-24/"},{"key":"mechanic/metroidvania--family-group-21","lang":"en","title":"Economy, loot and crafting","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-21/"},{"key":"mechanic/metroidvania--family-group-24","lang":"en","title":"Hybrid and experimental systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidvania--family-group-24/"}]},{"id":"source-96525dfaaaf3de7c","url":"https://store.steampowered.com/app/2951770/Leap_Year","titles":{"ru":"Описание Leap Year","en":"Description of Leap Year"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-03","lang":"ru","title":"Открытие правил перемещения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-03/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-03","lang":"en","title":"Discovering movement rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-03/"}]},{"id":"source-ce656b8313634ee1","url":"https://store.steampowered.com/app/1052990/A_Monsters_Expedition","titles":{"ru":"Описание Draknek & Friends","en":"Description of Draknek & Friends"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-04","lang":"ru","title":"Открытие физических и системных закономерностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-04/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-04","lang":"en","title":"Discovering physical and systemic rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-04/"}]},{"id":"source-1a95eb183e4f56dd","url":"https://store.steampowered.com/app/219890/Antichamber","titles":{"ru":"Описание Antichamber","en":"Description of Antichamber"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-07","lang":"ru","title":"Открытие пространственных и топологических правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-07/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-07","lang":"en","title":"Discovering spatial and topological rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-07/"}]},{"id":"source-0f32c0a976f6b028","url":"https://store.steampowered.com/app/1814170/Lingo","titles":{"ru":"Lingo","en":"Lingo"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-09","lang":"ru","title":"Расшифровка языков и систем обозначений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-09/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-09","lang":"en","title":"Decoding languages ​​and notation systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-09/"}]},{"id":"source-95bb784fb763829b","url":"https://store.steampowered.com/app/1931770/Chants_of_Sennaar","titles":{"ru":"Chants of Sennaar","en":"Chants of Sennaar"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-09","lang":"ru","title":"Расшифровка языков и систем обозначений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-09/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-09","lang":"en","title":"Decoding languages ​​and notation systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-09/"}]},{"id":"source-c05c2407fe414b8f","url":"https://store.steampowered.com/app/1141580/Taiji","titles":{"ru":"Описание Taiji","en":"Description of Taiji"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-10","lang":"ru","title":"Выведение формальных правил","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-10/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-10","lang":"en","title":"Deriving Formal Rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-10/"}]},{"id":"source-af7928fd89126d4c","url":"https://blog.playstation.com/2022/09/21/the-creation-of-tunics-invaluable-in-game-manual","titles":{"ru":"Статья Andrew Shouldice","en":"Article by Andrew Shouldice"},"verifiedAt":null,"usedBy":[{"key":"catalog/metroidbrainia","lang":"ru","title":"Metroidbrainia","url":"https://gamemechanics.pro/ru/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-12","lang":"ru","title":"Переосмысление интерфейса и правил самой игры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/metroidbrainia--family-12/"},{"key":"catalog/metroidbrainia","lang":"en","title":"Metroidbrainia","url":"https://gamemechanics.pro/en/mechanics/metroidbrainia/"},{"key":"mechanic/metroidbrainia--family-12","lang":"en","title":"Rethinking the interface and rules of the game itself","url":"https://gamemechanics.pro/en/knowledge/mechanic/metroidbrainia--family-12/"}]},{"id":"source-9a4bf5b9e458a3ba","url":"https://support.warframe.com/hc/en-us/articles/218718097-Mastery-Basics","titles":{"ru":"Warframe: основы Mastery","en":"Warframe: Mastery Basics"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--breadth-mastery","lang":"ru","title":"Освоение разных классов и предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--breadth-mastery/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--breadth-mastery","lang":"en","title":"Mastery across classes and equipment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--breadth-mastery/"}]},{"id":"source-bfdb5d72aea0f93f","url":"https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_exchange.html","titles":{"ru":"Final Fantasy XIV: обмен Allagan tomestones","en":"Final Fantasy XIV: Exchanging Tomestones"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--token-currency","lang":"ru","title":"Накопление жетонов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--token-currency/"},{"key":"mechanic/rpg-grind--catch-up","lang":"ru","title":"Догоняющая прогрессия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--catch-up/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--token-currency","lang":"en","title":"Token accumulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--token-currency/"},{"key":"mechanic/rpg-grind--catch-up","lang":"en","title":"Catch-up progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--catch-up/"}]},{"id":"source-2d17adbf5536809d","url":"https://www.naeu.playblackdesert.com/en-us/Wiki?wikiNo=20","titles":{"ru":"Black Desert: ресурсные узлы","en":"Black Desert: Nodes"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--worker-assignment","lang":"ru","title":"Назначение работников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--worker-assignment/"},{"key":"mechanic/rpg-grind--regional-investment","lang":"ru","title":"Развитие региональных узлов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--regional-investment/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--worker-assignment","lang":"en","title":"Worker assignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--worker-assignment/"},{"key":"mechanic/rpg-grind--regional-investment","lang":"en","title":"Regional node investment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--regional-investment/"}]},{"id":"source-13242f8f8f62f9c9","url":"https://www.naeu.playblackdesert.com/en-US/News/Detail?countryType=en-US&groupContentNo=8046","titles":{"ru":"Black Desert: Ancient Anvil, обновление 9 января 2025","en":"Black Desert: Ancient Anvil, 9 January 2025 update"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--hard-pity","lang":"ru","title":"Гарантия после порога неудач","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--hard-pity/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--hard-pity","lang":"en","title":"Hard pity threshold","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--hard-pity/"}]},{"id":"source-1c0d7798e230659f","url":"https://support.lastepoch.com/hc/en-us/articles/46361924310555-Legendary-Items","titles":{"ru":"Last Epoch: легендарные предметы","en":"Last Epoch: Legendary Items"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--affix-transfer","lang":"ru","title":"Перенос свойств между предметами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--affix-transfer/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--affix-transfer","lang":"en","title":"Affix transfer","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--affix-transfer/"}]},{"id":"source-0b3f08065b5619f3","url":"https://help.elderscrollsonline.com/app/answers/detail/a_id/53198/~/companions---the-elder-scrolls-online","titles":{"ru":"The Elder Scrolls Online: спутники","en":"The Elder Scrolls Online: Companions"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--companion-leveling","lang":"ru","title":"Прокачка спутников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--companion-leveling/"},{"key":"mechanic/rpg-grind--companion-rapport","lang":"ru","title":"Отношения с отдельным NPC","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--companion-rapport/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--companion-leveling","lang":"en","title":"Companion leveling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--companion-leveling/"},{"key":"mechanic/rpg-grind--companion-rapport","lang":"en","title":"Individual NPC relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--companion-rapport/"}]},{"id":"source-c11a21306075e68e","url":"https://www.guildwars2.com/en-gb/news/new-rewards-in-guild-wars-2-secrets-of-the-obscure","titles":{"ru":"Guild Wars 2: награды Wizard’s Vault","en":"Guild Wars 2: Wizard’s Vault rewards"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--daily-cycles","lang":"ru","title":"Ежедневные циклы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--daily-cycles/"},{"key":"mechanic/rpg-grind--weekly-caps","lang":"ru","title":"Недельные лимиты и право на награду","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--weekly-caps/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--daily-cycles","lang":"en","title":"Daily cycles","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--daily-cycles/"},{"key":"mechanic/rpg-grind--weekly-caps","lang":"en","title":"Weekly caps and reward eligibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--weekly-caps/"}]},{"id":"source-80989372d8e20d2f","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/69e2c959d2e9285fd541e7f5f70fb8139b3464da","titles":{"ru":"Final Fantasy XIV: появление Retainer Ventures в 2.2","en":"Final Fantasy XIV: Retainer Ventures introduced in 2.2"},"verifiedAt":null,"usedBy":[{"key":"catalog/rpg-grind","lang":"ru","title":"Гринд в RPG","url":"https://gamemechanics.pro/ru/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--dispatch-missions","lang":"ru","title":"Отправка отрядов в экспедиции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--dispatch-missions/"},{"key":"catalog/rpg-grind","lang":"en","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/"},{"key":"mechanic/rpg-grind--dispatch-missions","lang":"en","title":"Dispatch missions","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--dispatch-missions/"}]},{"id":"source-fc1e96448c00cb53","url":"https://store.steampowered.com/app/1258080","titles":{"ru":"Shop Titans","en":"Shop Titans"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--target-boss-farming","lang":"ru","title":"Фарм конкретного босса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--target-boss-farming/"},{"key":"mechanic/rpg-grind--gold-farming","lang":"ru","title":"Фарм денег","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--gold-farming/"},{"key":"mechanic/rpg-grind--market-production","lang":"ru","title":"Производство на продажу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--market-production/"},{"key":"mechanic/rpg-grind--dispatch-missions","lang":"ru","title":"Отправка отрядов в экспедиции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--dispatch-missions/"},{"key":"mechanic/rpg-grind--rarity-hunting","lang":"ru","title":"Охота за редкостью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--rarity-hunting/"},{"key":"mechanic/rpg-grind--access-keys","lang":"ru","title":"Сбор ключей и билетов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--access-keys/"},{"key":"mechanic/rpg-grind--guild-projects","lang":"ru","title":"Развитие гильдии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--guild-projects/"},{"key":"mechanic/rpg-grind--stamina-attempts","lang":"ru","title":"Восстанавливаемый бюджет попыток","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--stamina-attempts/"},{"key":"mechanic/engagement-retention--family-11","lang":"ru","title":"Социальная принадлежность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-11/"},{"key":"mechanic/engagement-retention--family-13","lang":"ru","title":"Социальные обязательства и давление группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-13/"},{"key":"mechanic/online-participation--t321","lang":"ru","title":"Гильдии, кланы и совместные долгосрочные цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t321/"},{"key":"mechanic/settlement-management--t099","lang":"ru","title":"Предприятия и tycoon","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t099/"},{"key":"mechanic/rpg-grind--target-boss-farming","lang":"en","title":"Targeted boss farming","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--target-boss-farming/"},{"key":"mechanic/rpg-grind--gold-farming","lang":"en","title":"Money farming","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--gold-farming/"},{"key":"mechanic/rpg-grind--market-production","lang":"en","title":"Market-oriented production","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--market-production/"},{"key":"mechanic/rpg-grind--dispatch-missions","lang":"en","title":"Dispatch missions","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--dispatch-missions/"},{"key":"mechanic/rpg-grind--rarity-hunting","lang":"en","title":"Rarity hunting","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--rarity-hunting/"},{"key":"mechanic/rpg-grind--access-keys","lang":"en","title":"Key and ticket collection","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--access-keys/"},{"key":"mechanic/rpg-grind--guild-projects","lang":"en","title":"Guild development","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--guild-projects/"},{"key":"mechanic/rpg-grind--stamina-attempts","lang":"en","title":"Regenerating attempt budget","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--stamina-attempts/"},{"key":"mechanic/engagement-retention--family-11","lang":"en","title":"Social belonging","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-11/"},{"key":"mechanic/engagement-retention--family-13","lang":"en","title":"Social obligations and group pressure","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-13/"},{"key":"mechanic/online-participation--t321","lang":"en","title":"Guilds, clans and long-term collective goals","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t321/"},{"key":"mechanic/settlement-management--t099","lang":"en","title":"Businesses and tycoon games","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t099/"}]},{"id":"source-7e8cddf5bd2df8d5","url":"https://store.steampowered.com/app/1267910","titles":{"ru":"Melvor Idle","en":"Melvor Idle"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--monster-ingredients","lang":"ru","title":"Охота за ингредиентами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--monster-ingredients/"},{"key":"mechanic/rpg-grind--consumable-supply","lang":"ru","title":"Обеспечение расходниками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--consumable-supply/"},{"key":"mechanic/rpg-grind--offline-accumulation","lang":"ru","title":"Офлайн-накопление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--offline-accumulation/"},{"key":"mechanic/rpg-grind--skill-use","lang":"ru","title":"Развитие навыка через использование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--skill-use/"},{"key":"mechanic/rpg-grind--profession-leveling","lang":"ru","title":"Прокачка профессий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--profession-leveling/"},{"key":"mechanic/rpg-grind--weighted-loot","lang":"ru","title":"Случайная награда с весами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--weighted-loot/"},{"key":"mechanic/rpg-grind--parallel-goals","lang":"ru","title":"Прогресс нескольких целей за действие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--parallel-goals/"},{"key":"mechanic/rpg-grind--crafting-cooldowns","lang":"ru","title":"Временные ограничения производства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--crafting-cooldowns/"},{"key":"mechanic/rpg-grind--storage-pressure","lang":"ru","title":"Вместимость и управление запасом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--storage-pressure/"},{"key":"mechanic/role-playing-systems--t055","lang":"ru","title":"Развитие навыков через использование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t055/"},{"key":"mechanic/rpg-grind--monster-ingredients","lang":"en","title":"Hunting for ingredients","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--monster-ingredients/"},{"key":"mechanic/rpg-grind--consumable-supply","lang":"en","title":"Consumable supply","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--consumable-supply/"},{"key":"mechanic/rpg-grind--offline-accumulation","lang":"en","title":"Offline accumulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--offline-accumulation/"},{"key":"mechanic/rpg-grind--skill-use","lang":"en","title":"Learning by using skills","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--skill-use/"},{"key":"mechanic/rpg-grind--profession-leveling","lang":"en","title":"Profession leveling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--profession-leveling/"},{"key":"mechanic/rpg-grind--weighted-loot","lang":"en","title":"Weighted random rewards","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--weighted-loot/"},{"key":"mechanic/rpg-grind--parallel-goals","lang":"en","title":"Parallel goal progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--parallel-goals/"},{"key":"mechanic/rpg-grind--crafting-cooldowns","lang":"en","title":"Production time constraints","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--crafting-cooldowns/"},{"key":"mechanic/rpg-grind--storage-pressure","lang":"en","title":"Capacity and stock management","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--storage-pressure/"},{"key":"mechanic/role-playing-systems--t055","lang":"en","title":"Learning skills through use","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t055/"}]},{"id":"source-a11141c21255e5c1","url":"https://store.steampowered.com/app/219990","titles":{"ru":"Grim Dawn","en":"Grim Dawn"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--mob-pack-farming","lang":"ru","title":"Зачистка групп врагов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--mob-pack-farming/"},{"key":"mechanic/melee-combat--t015","lang":"ru","title":"Hack and slash","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t015/"},{"key":"mechanic/progression-rewards--t243","lang":"ru","title":"Лут, редкость и распределение наград","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t243/"},{"key":"mechanic/rpg-grind--mob-pack-farming","lang":"en","title":"Enemy-pack farming","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--mob-pack-farming/"},{"key":"mechanic/melee-combat--t015","lang":"en","title":"Hack and slash","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t015/"},{"key":"mechanic/progression-rewards--t243","lang":"en","title":"Loot, rarity and reward distribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t243/"}]},{"id":"source-6e07763d30d38809","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/6","titles":{"ru":"Monster Hunter Rise: Sunbreak","en":"Monster Hunter Rise: Sunbreak"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--rare-elite-hunting","lang":"ru","title":"Охота на редких и элитных врагов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--rare-elite-hunting/"},{"key":"mechanic/rpg-grind--monster-capture","lang":"ru","title":"Захват живой добычи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--monster-capture/"},{"key":"mechanic/rpg-grind--rare-elite-hunting","lang":"en","title":"Rare and elite hunting","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--rare-elite-hunting/"},{"key":"mechanic/rpg-grind--monster-capture","lang":"en","title":"Live capture","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--monster-capture/"}]},{"id":"source-cbbfc563999171e8","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3","titles":{"ru":"Monster Hunter Rise: Sunbreak","en":"Monster Hunter Rise: Sunbreak"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--part-breaks","lang":"ru","title":"Добыча через разрушение частей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--part-breaks/"},{"key":"mechanic/rpg-grind--enemy-chains","lang":"ru","title":"Цепочки боевых целей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--enemy-chains/"},{"key":"mechanic/rpg-grind--repeatable-contracts","lang":"ru","title":"Контракты и охотничьи заказы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--repeatable-contracts/"},{"key":"mechanic/rpg-grind--part-breaks","lang":"en","title":"Part-break harvesting","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--part-breaks/"},{"key":"mechanic/rpg-grind--enemy-chains","lang":"en","title":"Combat target chains","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--enemy-chains/"},{"key":"mechanic/rpg-grind--repeatable-contracts","lang":"en","title":"Repeatable contracts and bounties","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--repeatable-contracts/"}]},{"id":"source-a98e2425ef7a18e6","url":"https://store.steampowered.com/app/761890","titles":{"ru":"Albion Online","en":"Albion Online"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--zone-clear","lang":"ru","title":"Циклическая зачистка территории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--zone-clear/"},{"key":"mechanic/rpg-grind--raid-cycle","lang":"ru","title":"Повторные рейды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--raid-cycle/"},{"key":"mechanic/rpg-grind--gathering-routes","lang":"ru","title":"Маршруты сбора","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--gathering-routes/"},{"key":"mechanic/online-participation--t322","lang":"ru","title":"Рейды и многоступенчатая групповая координация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t322/"},{"key":"mechanic/rpg-grind--zone-clear","lang":"en","title":"Recurring area clearing","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--zone-clear/"},{"key":"mechanic/rpg-grind--raid-cycle","lang":"en","title":"Repeated raid clears","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--raid-cycle/"},{"key":"mechanic/rpg-grind--gathering-routes","lang":"en","title":"Gathering routes","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--gathering-routes/"},{"key":"mechanic/online-participation--t322","lang":"en","title":"Raids and multi-stage group coordination","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t322/"}]},{"id":"source-71403440f270db22","url":"https://store.steampowered.com/app/960090","titles":{"ru":"Bloons TD 6","en":"Bloons TD 6"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--endless-waves","lang":"ru","title":"Бесконечные волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--endless-waves/"},{"key":"mechanic/tactics-defense--t083","lang":"ru","title":"Tower defense","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t083/"},{"key":"mechanic/rpg-grind--endless-waves","lang":"en","title":"Endless waves","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--endless-waves/"},{"key":"mechanic/tactics-defense--t083","lang":"en","title":"Tower defense","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t083/"}]},{"id":"source-b035ce26a799a7d2","url":"https://store.steampowered.com/app/1284210","titles":{"ru":"Guild Wars 2®","en":"Guild Wars 2®"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--world-event-cycles","lang":"ru","title":"Цепочки мировых событий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--world-event-cycles/"},{"key":"mechanic/rpg-grind--group-eligibility","lang":"ru","title":"Условия участия в общей награде","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--group-eligibility/"},{"key":"mechanic/rpg-grind--world-event-cycles","lang":"en","title":"World-event cycles","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--world-event-cycles/"},{"key":"mechanic/rpg-grind--group-eligibility","lang":"en","title":"Shared-reward eligibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--group-eligibility/"}]},{"id":"source-1e1cff35e7d9ee46","url":"https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/system","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--pvp-progression","lang":"ru","title":"Накопительный прогресс в PvP","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--pvp-progression/"},{"key":"mechanic/rpg-grind--seasonal-resets","lang":"ru","title":"Сезонный сброс части прогресса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--seasonal-resets/"},{"key":"mechanic/engagement-retention--family-15","lang":"ru","title":"Ограниченная доступность и FOMO","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-15/"},{"key":"mechanic/rpg-grind--pvp-progression","lang":"en","title":"Cumulative PvP progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--pvp-progression/"},{"key":"mechanic/rpg-grind--seasonal-resets","lang":"en","title":"Seasonal partial resets","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--seasonal-resets/"},{"key":"mechanic/engagement-retention--family-15","lang":"en","title":"Limited availability and FOMO","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-15/"}]},{"id":"source-d19ac324bbb4d83d","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/chocoboracing","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--repeatable-trials","lang":"ru","title":"Повторяемые испытания мастерства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--repeatable-trials/"},{"key":"mechanic/rpg-grind--mount-training","lang":"ru","title":"Развитие ездовых животных","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--mount-training/"},{"key":"mechanic/rpg-grind--breeding-lines","lang":"ru","title":"Разведение и наследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--breeding-lines/"},{"key":"mechanic/rpg-grind--hatching-growth","lang":"ru","title":"Выведение и выращивание существ","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--hatching-growth/"},{"key":"mechanic/rpg-grind--loot-binding","lang":"ru","title":"Привязка и обращение предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--loot-binding/"},{"key":"mechanic/shared-family-06","lang":"ru","title":"Сравнение и упорядочивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-06/"},{"key":"mechanic/rpg-grind--repeatable-trials","lang":"en","title":"Repeatable skill trials","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--repeatable-trials/"},{"key":"mechanic/rpg-grind--mount-training","lang":"en","title":"Mount training","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--mount-training/"},{"key":"mechanic/rpg-grind--breeding-lines","lang":"en","title":"Breeding and inheritance","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--breeding-lines/"},{"key":"mechanic/rpg-grind--hatching-growth","lang":"en","title":"Hatching and raising creatures","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--hatching-growth/"},{"key":"mechanic/rpg-grind--loot-binding","lang":"en","title":"Item binding and circulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--loot-binding/"},{"key":"mechanic/shared-family-06","lang":"en","title":"Comparison and ordering","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-06/"}]},{"id":"source-51e3403de2e9f26b","url":"https://www.sa.playblackdesert.com/Pt-BR/Wiki?wikiNo=48","titles":{"ru":"Black Desert","en":"Black Desert"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--loot-salvaging","lang":"ru","title":"Разбор добычи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--loot-salvaging/"},{"key":"mechanic/rpg-grind--currency-conversion","lang":"ru","title":"Обмен и переработка валют","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--currency-conversion/"},{"key":"mechanic/rpg-grind--soft-pity","lang":"ru","title":"Рост шанса после неудач","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--soft-pity/"},{"key":"mechanic/rpg-grind--unwanted-reward-compensation","lang":"ru","title":"Компенсация неподходящей награды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--unwanted-reward-compensation/"},{"key":"mechanic/rpg-grind--loot-salvaging","lang":"en","title":"Loot salvaging","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--loot-salvaging/"},{"key":"mechanic/rpg-grind--currency-conversion","lang":"en","title":"Currency and material conversion","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--currency-conversion/"},{"key":"mechanic/rpg-grind--soft-pity","lang":"en","title":"Increasing chance after failures","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--soft-pity/"},{"key":"mechanic/rpg-grind--unwanted-reward-compensation","lang":"en","title":"Unwanted-reward compensation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--unwanted-reward-compensation/"}]},{"id":"source-fee3301bed8a96da","url":"https://store.steampowered.com/app/427520/Factorio","titles":{"ru":"Factorio","en":"Factorio"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--production-chains","lang":"ru","title":"Производственные цепочки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--production-chains/"},{"key":"mechanic/rpg-grind--passive-production","lang":"ru","title":"Пассивное производство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--passive-production/"},{"key":"mechanic/rpg-grind--production-logistics","lang":"ru","title":"Логистика производства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--production-logistics/"},{"key":"mechanic/shared-family-25","lang":"ru","title":"Ресурсы, обмен и экономика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-25/"},{"key":"mechanic/shared-family-49","lang":"ru","title":"Открытые проекты и создание собственных игр","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-49/"},{"key":"mechanic/automation-programming--t107","lang":"ru","title":"Производственные цепочки и фабрики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t107/"},{"key":"mechanic/automation-programming--t108","lang":"ru","title":"Конвейеры, трубы и распределение потоков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t108/"},{"key":"mechanic/automation-programming--t109","lang":"ru","title":"Склады, буферы и пропускная способность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t109/"},{"key":"mechanic/economy-exchange--t087","lang":"ru","title":"Добыча, преобразование и расход ресурсов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t087/"},{"key":"mechanic/rpg-grind--production-chains","lang":"en","title":"Production chains","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--production-chains/"},{"key":"mechanic/rpg-grind--passive-production","lang":"en","title":"Passive production","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--passive-production/"},{"key":"mechanic/rpg-grind--production-logistics","lang":"en","title":"Production logistics","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--production-logistics/"},{"key":"mechanic/shared-family-25","lang":"en","title":"Resources, exchange and economics","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-25/"},{"key":"mechanic/shared-family-49","lang":"en","title":"Open projects and creating games","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-49/"},{"key":"mechanic/automation-programming--t107","lang":"en","title":"Production chains and factories","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t107/"},{"key":"mechanic/automation-programming--t108","lang":"en","title":"Conveyors, pipes and flow distribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t108/"},{"key":"mechanic/automation-programming--t109","lang":"en","title":"Storage, buffers and throughput","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t109/"},{"key":"mechanic/economy-exchange--t087","lang":"en","title":"Resource extraction, transformation and consumption","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t087/"}]},{"id":"source-5f6cb2e78b518764","url":"https://store.steampowered.com/app/413150/Stardew_Valley","titles":{"ru":"Stardew Valley","en":"Stardew Valley"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--crop-cycles","lang":"ru","title":"Выращивание урожая","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--crop-cycles/"},{"key":"mechanic/activity-simulators--t127","lang":"ru","title":"Фермерство, садоводство и животноводство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t127/"},{"key":"mechanic/rpg-grind--crop-cycles","lang":"en","title":"Crop cultivation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--crop-cycles/"},{"key":"mechanic/activity-simulators--t127","lang":"en","title":"Farming, gardening and animal husbandry","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t127/"}]},{"id":"source-d320a7f0575d36f7","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/island_sanctuary","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--animal-husbandry","lang":"ru","title":"Уход за хозяйственными животными","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--animal-husbandry/"},{"key":"mechanic/rpg-grind--settlement-development","lang":"ru","title":"Развитие поселения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--settlement-development/"},{"key":"mechanic/social-cooperation--t200","lang":"ru","title":"Забота о питомцах и зависимых персонажах","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t200/"},{"key":"mechanic/rpg-grind--animal-husbandry","lang":"en","title":"Livestock care","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--animal-husbandry/"},{"key":"mechanic/rpg-grind--settlement-development","lang":"en","title":"Settlement development","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--settlement-development/"},{"key":"mechanic/social-cooperation--t200","lang":"en","title":"Caring for pets and dependent characters","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t200/"}]},{"id":"source-b53d4143633e26ea","url":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--craft-quality","lang":"ru","title":"Изготовление высокого качества","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--craft-quality/"},{"key":"mechanic/rpg-grind--service-orders","lang":"ru","title":"Заказы на услуги","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--service-orders/"},{"key":"mechanic/rpg-grind--regional-investment","lang":"ru","title":"Развитие региональных узлов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--regional-investment/"},{"key":"mechanic/rpg-grind--community-construction","lang":"ru","title":"Совместное восстановление мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--community-construction/"},{"key":"mechanic/rpg-grind--performance-rewards","lang":"ru","title":"Награда за качество выполнения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--performance-rewards/"},{"key":"mechanic/online-participation--t320","lang":"ru","title":"Постоянные миры и общий прогресс сервера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t320/"},{"key":"mechanic/rpg-grind--craft-quality","lang":"en","title":"Quality-focused crafting","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--craft-quality/"},{"key":"mechanic/rpg-grind--service-orders","lang":"en","title":"Service orders","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--service-orders/"},{"key":"mechanic/rpg-grind--regional-investment","lang":"en","title":"Regional node investment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--regional-investment/"},{"key":"mechanic/rpg-grind--community-construction","lang":"en","title":"Community construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--community-construction/"},{"key":"mechanic/rpg-grind--performance-rewards","lang":"en","title":"Performance-based rewards","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--performance-rewards/"},{"key":"mechanic/online-participation--t320","lang":"en","title":"Persistent worlds and shared server progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t320/"}]},{"id":"source-8b80ba817da7c2c9","url":"https://jp.finalfantasyxiv.com/blog/003047.html","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--treasure-maps","lang":"ru","title":"Поиск сокровищ по картам","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--treasure-maps/"},{"key":"mechanic/rpg-grind--treasure-maps","lang":"en","title":"Treasure-map hunting","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--treasure-maps/"}]},{"id":"source-80f8f0a3ff41788f","url":"https://www.nomanssky.com/visions-update","titles":{"ru":"No Man’s Sky","en":"No Man’s Sky"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--archaeology-surveys","lang":"ru","title":"Археология и раскопки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--archaeology-surveys/"},{"key":"mechanic/rpg-grind--environmental-windows","lang":"ru","title":"Добыча в особых условиях мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--environmental-windows/"},{"key":"mechanic/exploration-adventures--t046","lang":"ru","title":"Археология и интерпретация окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t046/"},{"key":"mechanic/survival-construction--t118","lang":"ru","title":"Погода, сезоны и подготовка к угрозам","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t118/"},{"key":"mechanic/rpg-grind--archaeology-surveys","lang":"en","title":"Archaeology and excavation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--archaeology-surveys/"},{"key":"mechanic/rpg-grind--environmental-windows","lang":"en","title":"Condition-dependent gathering","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--environmental-windows/"},{"key":"mechanic/exploration-adventures--t046","lang":"en","title":"Archaeology and interpreting environments","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t046/"},{"key":"mechanic/survival-construction--t118","lang":"en","title":"Weather, seasons and threat preparation","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t118/"}]},{"id":"source-30ae8490d6160573","url":"https://store.steampowered.com/app/704850","titles":{"ru":"Thief Simulator","en":"Thief Simulator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--stealing-loops","lang":"ru","title":"Кражи и контрабанда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--stealing-loops/"},{"key":"mechanic/rpg-grind--stealing-loops","lang":"en","title":"Theft and smuggling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--stealing-loops/"}]},{"id":"source-beec7546d9d2988e","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/70df23d56f34c6616e72133cdf7baed4c601a293","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--puzzle-circuits","lang":"ru","title":"Повторяемые головоломки и маршруты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--puzzle-circuits/"},{"key":"mechanic/rpg-grind--puzzle-circuits","lang":"en","title":"Repeatable puzzles and routes","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--puzzle-circuits/"}]},{"id":"source-c5cfb02375225753","url":"https://store.steampowered.com/app/271240","titles":{"ru":"Offworld Trading Company","en":"Offworld Trading Company"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--market-arbitrage","lang":"ru","title":"Перепродажа и арбитраж","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--market-arbitrage/"},{"key":"mechanic/economy-exchange--t089","lang":"ru","title":"Спрос, предложение и образование цен","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t089/"},{"key":"mechanic/economy-exchange--t090","lang":"ru","title":"Рынки, аукционы и торги","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t090/"},{"key":"mechanic/economy-exchange--t092","lang":"ru","title":"Бюджеты, долг и инвестиции в игровом мире","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t092/"},{"key":"mechanic/economy-exchange--t096","lang":"ru","title":"Экономическое соперничество и взаимозависимость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t096/"},{"key":"mechanic/rpg-grind--market-arbitrage","lang":"en","title":"Resale and arbitrage","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--market-arbitrage/"},{"key":"mechanic/economy-exchange--t089","lang":"en","title":"Supply, demand and price formation","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t089/"},{"key":"mechanic/economy-exchange--t090","lang":"en","title":"Markets, auctions and bidding","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t090/"},{"key":"mechanic/economy-exchange--t092","lang":"en","title":"Budgets, debt and investment in a game world","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t092/"},{"key":"mechanic/economy-exchange--t096","lang":"en","title":"Economic competition and interdependence","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t096/"}]},{"id":"source-06f6d9fd70daaab1","url":"https://store.steampowered.com/app/1623730","titles":{"ru":"Palworld","en":"Palworld"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--worker-assignment","lang":"ru","title":"Назначение работников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--worker-assignment/"},{"key":"mechanic/systemic-worlds--t269","lang":"ru","title":"Симуляция общества, популяций и автономных сообществ","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t269/"},{"key":"mechanic/rpg-grind--worker-assignment","lang":"en","title":"Worker assignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--worker-assignment/"},{"key":"mechanic/systemic-worlds--t269","lang":"en","title":"Simulated societies, populations and autonomous communities","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t269/"}]},{"id":"source-2545db7092b57045","url":"https://www.newworld.com/en-us/news/articles/character-progression","titles":{"ru":"New World (2020 preview)","en":"New World (2020 preview)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--weapon-proficiency","lang":"ru","title":"Мастерство владения оружием","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--weapon-proficiency/"},{"key":"mechanic/rpg-grind--weapon-proficiency","lang":"en","title":"Weapon proficiency","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--weapon-proficiency/"}]},{"id":"source-1dc1c4f39d7af7d8","url":"https://www.warframe.com/uk/game/quickstart","titles":{"ru":"Warframe (Quick Start interface)","en":"Warframe (Quick Start interface)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--breadth-mastery","lang":"ru","title":"Освоение разных классов и предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--breadth-mastery/"},{"key":"mechanic/rpg-grind--breadth-mastery","lang":"en","title":"Mastery across classes and equipment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--breadth-mastery/"}]},{"id":"source-224cd25855cf9d11","url":"https://www.warframe.com/en/news/guida-grado-maestria","titles":{"ru":"Warframe: Mastery Ranks Guide","en":"Warframe: Mastery Ranks Guide"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--breadth-mastery","lang":"ru","title":"Освоение разных классов и предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--breadth-mastery/"},{"key":"mechanic/rpg-grind--breadth-mastery","lang":"en","title":"Mastery across classes and equipment","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--breadth-mastery/"}]},{"id":"source-52af5253fe889d29","url":"https://news.blizzard.com/en-gb/article/24130178/the-2-0-ptr-what-you-need-to-know","titles":{"ru":"Diablo IV (2.0 PTR, 2024)","en":"Diablo IV (2.0 PTR, 2024)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--post-cap-progress","lang":"ru","title":"Развитие после предельного уровня","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--post-cap-progress/"},{"key":"mechanic/rpg-grind--post-cap-progress","lang":"en","title":"Post-cap progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--post-cap-progress/"}]},{"id":"source-99c7e5cfabf2ba25","url":"https://store.steampowered.com/app/1253920","titles":{"ru":"Rogue Legacy 2","en":"Rogue Legacy 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--class-unlocks","lang":"ru","title":"Освоение новых классов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--class-unlocks/"},{"key":"mechanic/rpg-grind--class-unlocks","lang":"en","title":"Unlocking new classes","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--class-unlocks/"}]},{"id":"source-5c12c063773d9d80","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1","titles":{"ru":"Monster Hunter Rise: Sunbreak","en":"Monster Hunter Rise: Sunbreak"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--perfect-rolls","lang":"ru","title":"Поиск идеальных характеристик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--perfect-rolls/"},{"key":"mechanic/rpg-grind--property-rerolls","lang":"ru","title":"Переброс свойств","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--property-rerolls/"},{"key":"mechanic/rpg-grind--item-evolution","lang":"ru","title":"Эволюция предмета","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--item-evolution/"},{"key":"mechanic/rpg-grind--upgrade-refunds","lang":"ru","title":"Возврат и страховка улучшений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--upgrade-refunds/"},{"key":"mechanic/rpg-grind--loot-pool-focus","lang":"ru","title":"Настройка пула добычи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--loot-pool-focus/"},{"key":"mechanic/rpg-grind--perfect-rolls","lang":"en","title":"Hunting perfect rolls","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--perfect-rolls/"},{"key":"mechanic/rpg-grind--property-rerolls","lang":"en","title":"Property rerolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--property-rerolls/"},{"key":"mechanic/rpg-grind--item-evolution","lang":"en","title":"Item evolution","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--item-evolution/"},{"key":"mechanic/rpg-grind--upgrade-refunds","lang":"en","title":"Upgrade refunds and protection","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--upgrade-refunds/"},{"key":"mechanic/rpg-grind--loot-pool-focus","lang":"en","title":"Loot-pool focusing","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--loot-pool-focus/"}]},{"id":"source-d04c233c917eeb3d","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/2","titles":{"ru":"Monster Hunter Rise: Sunbreak","en":"Monster Hunter Rise: Sunbreak"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--equipment-sets","lang":"ru","title":"Сбор комплектов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--equipment-sets/"},{"key":"mechanic/rpg-grind--equipment-sets","lang":"en","title":"Equipment set collection","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--equipment-sets/"}]},{"id":"source-3cb72937c914a9b5","url":"https://supercell.com/en/games/clashroyale/blog/release-notes/card-evolution-2","titles":{"ru":"Clash Royale (2023 interface)","en":"Clash Royale (2023 interface)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--fragment-collection","lang":"ru","title":"Сбор фрагментов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--fragment-collection/"},{"key":"mechanic/rpg-grind--fragment-collection","lang":"en","title":"Fragment collection","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--fragment-collection/"}]},{"id":"source-34a5d0621fe87736","url":"https://news.blizzard.com/en-us/article/15317478/patch-2-1-0-preview-greater-rifts","titles":{"ru":"Diablo III (2014 preview)","en":"Diablo III (2014 preview)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--gem-rune-upgrades","lang":"ru","title":"Развитие камней и рун","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--gem-rune-upgrades/"},{"key":"mechanic/rpg-grind--gem-rune-upgrades","lang":"en","title":"Gem and rune upgrading","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--gem-rune-upgrades/"}]},{"id":"source-19446e425a9a00b3","url":"https://github.com/gabrielecirulli/2048","titles":{"ru":"2048","en":"2048"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--duplicate-fusion","lang":"ru","title":"Усиление дубликатами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--duplicate-fusion/"},{"key":"mechanic/education--family-17","lang":"ru","title":"Количество и числовые отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-17/"},{"key":"mechanic/education--family-18","lang":"ru","title":"Арифметические преобразования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-18/"},{"key":"mechanic/engagement-retention--family-01","lang":"ru","title":"Короткий игровой цикл и приятная обратная связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-01/"},{"key":"mechanic/puzzle-transformations--t168","lang":"ru","title":"Merge, объединение и выращивание объектов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle-transformations--t168/"},{"key":"mechanic/rpg-grind--duplicate-fusion","lang":"en","title":"Duplicate fusion","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--duplicate-fusion/"},{"key":"mechanic/education--family-17","lang":"en","title":"Quantity and number relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-17/"},{"key":"mechanic/education--family-18","lang":"en","title":"Arithmetic transformations","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-18/"},{"key":"mechanic/engagement-retention--family-01","lang":"en","title":"Short gameplay loops and satisfying feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-01/"},{"key":"mechanic/puzzle-transformations--t168","lang":"en","title":"Merging, combining and growing objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle-transformations--t168/"}]},{"id":"source-5b737ba9e639da22","url":"https://play2048.co","titles":{"ru":"2048","en":"2048"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--duplicate-fusion","lang":"ru","title":"Усиление дубликатами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--duplicate-fusion/"},{"key":"mechanic/education--family-17","lang":"ru","title":"Количество и числовые отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-17/"},{"key":"mechanic/education--family-18","lang":"ru","title":"Арифметические преобразования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-18/"},{"key":"mechanic/engagement-retention--family-01","lang":"ru","title":"Короткий игровой цикл и приятная обратная связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-01/"},{"key":"mechanic/puzzle-transformations--t168","lang":"ru","title":"Merge, объединение и выращивание объектов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle-transformations--t168/"},{"key":"mechanic/rpg-grind--duplicate-fusion","lang":"en","title":"Duplicate fusion","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--duplicate-fusion/"},{"key":"mechanic/education--family-17","lang":"en","title":"Quantity and number relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-17/"},{"key":"mechanic/education--family-18","lang":"en","title":"Arithmetic transformations","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-18/"},{"key":"mechanic/engagement-retention--family-01","lang":"en","title":"Short gameplay loops and satisfying feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-01/"},{"key":"mechanic/puzzle-transformations--t168","lang":"en","title":"Merging, combining and growing objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle-transformations--t168/"}]},{"id":"source-2f9fb280d142fe6b","url":"https://news.blizzard.com/en-us/article/23657317/diablo-immortal-closed-alpha-the-crusade-begins","titles":{"ru":"Diablo Immortal","en":"Diablo Immortal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--affix-transfer","lang":"ru","title":"Перенос свойств между предметами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--affix-transfer/"},{"key":"mechanic/rpg-grind--affix-transfer","lang":"en","title":"Affix transfer","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--affix-transfer/"}]},{"id":"source-2121d7f3b46caf47","url":"https://na.finalfantasyxiv.com/uiguide/faq/faq-chocobo/chocobo_rank.html","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--companion-leveling","lang":"ru","title":"Прокачка спутников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--companion-leveling/"},{"key":"mechanic/rpg-grind--companion-leveling","lang":"en","title":"Companion leveling","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--companion-leveling/"}]},{"id":"source-8a5e630efed6e70b","url":"https://na.finalfantasyxiv.com/uiguide/faq/faq-chocobo/chocobo_skill.html","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--pet-training","lang":"ru","title":"Обучение питомцев","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--pet-training/"},{"key":"mechanic/systemic-worlds--t266","lang":"ru","title":"Обучение существ и дрессировка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t266/"},{"key":"mechanic/rpg-grind--pet-training","lang":"en","title":"Pet training","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--pet-training/"},{"key":"mechanic/systemic-worlds--t266","lang":"en","title":"Creature training and taming","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t266/"}]},{"id":"source-2e84d3b5dbcd708b","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--faction-reputation","lang":"ru","title":"Репутация фракций","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--faction-reputation/"},{"key":"mechanic/rpg-grind--daily-cycles","lang":"ru","title":"Ежедневные циклы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--daily-cycles/"},{"key":"mechanic/role-playing-systems--t057","lang":"ru","title":"Репутация, фракции и мировоззрение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/role-playing-systems--t057/"},{"key":"mechanic/rpg-grind--faction-reputation","lang":"en","title":"Faction reputation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--faction-reputation/"},{"key":"mechanic/rpg-grind--daily-cycles","lang":"en","title":"Daily cycles","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--daily-cycles/"},{"key":"mechanic/role-playing-systems--t057","lang":"en","title":"Reputation, factions and alignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t057/"}]},{"id":"source-ec81ae3b15929ea5","url":"https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--token-currency","lang":"ru","title":"Накопление жетонов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--token-currency/"},{"key":"mechanic/rpg-grind--weekly-caps","lang":"ru","title":"Недельные лимиты и право на награду","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--weekly-caps/"},{"key":"mechanic/rpg-grind--catch-up","lang":"ru","title":"Догоняющая прогрессия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--catch-up/"},{"key":"mechanic/engagement-retention--family-05","lang":"ru","title":"Расписания и организация наград","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-05/"},{"key":"mechanic/rpg-grind--token-currency","lang":"en","title":"Token accumulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--token-currency/"},{"key":"mechanic/rpg-grind--weekly-caps","lang":"en","title":"Weekly caps and reward eligibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--weekly-caps/"},{"key":"mechanic/rpg-grind--catch-up","lang":"en","title":"Catch-up progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--catch-up/"},{"key":"mechanic/engagement-retention--family-05","lang":"en","title":"Reward schedules and structure","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-05/"}]},{"id":"source-19c4ad187f031f44","url":"https://store.steampowered.com/manual/72850","titles":{"ru":"The Elder Scrolls V: Skyrim","en":"The Elder Scrolls V: Skyrim"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--recipe-research","lang":"ru","title":"Исследование рецептов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--recipe-research/"},{"key":"mechanic/rpg-grind--recipe-research","lang":"en","title":"Recipe research","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--recipe-research/"}]},{"id":"source-826b752c6bb61205","url":"https://store.steampowered.com/app/610080","titles":{"ru":"Realm Grinder","en":"Realm Grinder"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--prestige-rebirth","lang":"ru","title":"Престиж и перерождение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--prestige-rebirth/"},{"key":"mechanic/progression-rewards--t245","lang":"ru","title":"Престиж, сброс и повторное развитие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t245/"},{"key":"mechanic/rpg-grind--prestige-rebirth","lang":"en","title":"Prestige and rebirth","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--prestige-rebirth/"},{"key":"mechanic/progression-rewards--t245","lang":"en","title":"Prestige, resets and renewed progression","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t245/"}]},{"id":"source-8cc65bdabab4f7f0","url":"https://na.finalfantasyxiv.com/uiguide/faq/faq-other/achieve_exchange.html","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--achievement-tiers","lang":"ru","title":"Многоступенчатые достижения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--achievement-tiers/"},{"key":"mechanic/rpg-grind--achievement-tiers","lang":"en","title":"Tiered achievements","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--achievement-tiers/"}]},{"id":"source-b8449cde047f4282","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/3a23a8ba13b2c4152681ec4fa5716915b851002f","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--new-game-plus","lang":"ru","title":"Повторное прохождение с переносом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--new-game-plus/"},{"key":"mechanic/rpg-grind--new-game-plus","lang":"en","title":"New Game Plus","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--new-game-plus/"}]},{"id":"source-b57c3b122b28a0a6","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--loot-ownership","lang":"ru","title":"Личная и общая добыча","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--loot-ownership/"},{"key":"mechanic/rpg-grind--loot-ownership","lang":"en","title":"Personal and shared loot","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--loot-ownership/"}]},{"id":"source-27bec284a15a1801","url":"https://www.sa.playblackdesert.com/Pt-BR/Wiki?wikiNo=395","titles":{"ru":"Black Desert","en":"Black Desert"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--hard-pity","lang":"ru","title":"Гарантия после порога неудач","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--hard-pity/"},{"key":"mechanic/rpg-grind--hard-pity","lang":"en","title":"Hard pity threshold","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--hard-pity/"}]},{"id":"source-e1a5af64e172b78e","url":"https://apps.apple.com/us/app/hearthstone/id625257520?uo=4","titles":{"ru":"Hearthstone","en":"Hearthstone"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--duplicate-protection","lang":"ru","title":"Защита от повторов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--duplicate-protection/"},{"key":"mechanic/rpg-grind--duplicate-protection","lang":"en","title":"Duplicate protection","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--duplicate-protection/"}]},{"id":"source-8cf42d52a93ab613","url":"https://hearthstone.blizzard.com/en-us/news/23357896/ashes-of-outland-patch-17-0-march-26","titles":{"ru":"Hearthstone: duplicate protection, patch 17.0","en":"Hearthstone: duplicate protection, patch 17.0"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--duplicate-protection","lang":"ru","title":"Защита от повторов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--duplicate-protection/"},{"key":"mechanic/rpg-grind--duplicate-protection","lang":"en","title":"Duplicate protection","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--duplicate-protection/"}]},{"id":"source-d3f3674337a54321","url":"https://store.steampowered.com/app/310790","titles":{"ru":"Geometry Wars™ 3: Dimensions Evolved","en":"Geometry Wars™ 3: Dimensions Evolved"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--streak-multipliers","lang":"ru","title":"Бонус за непрерывную серию","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--streak-multipliers/"},{"key":"mechanic/rpg-grind--streak-multipliers","lang":"en","title":"Streak multipliers","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--streak-multipliers/"}]},{"id":"source-6ed07a0e27af2c57","url":"https://na.finalfantasyxiv.com/game_manual/view","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--rested-progress","lang":"ru","title":"Запас ускоренного прогресса","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--rested-progress/"},{"key":"mechanic/rpg-grind--rested-progress","lang":"en","title":"Rested progression reserve","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--rested-progress/"}]},{"id":"source-b58fb3e9c95ffaf7","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/8","titles":{"ru":"Monster Hunter Rise: Sunbreak","en":"Monster Hunter Rise: Sunbreak"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--respawn-windows","lang":"ru","title":"Восстановление источников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--respawn-windows/"},{"key":"mechanic/rpg-grind--respawn-windows","lang":"en","title":"Source respawn windows","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--respawn-windows/"}]},{"id":"source-795790c1ce78a8a6","url":"https://store.steampowered.com/app/1454400","titles":{"ru":"Cookie Clicker","en":"Cookie Clicker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--diminishing-returns","lang":"ru","title":"Убывающая отдача","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--diminishing-returns/"},{"key":"mechanic/engagement-retention--family-08","lang":"ru","title":"Накопление и экономические циклы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-08/"},{"key":"mechanic/progression-rewards--t244","lang":"ru","title":"Idle, incremental и офлайн-прогресс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/progression-rewards--t244/"},{"key":"mechanic/rpg-grind--diminishing-returns","lang":"en","title":"Diminishing returns","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--diminishing-returns/"},{"key":"mechanic/engagement-retention--family-08","lang":"en","title":"Accumulation and economic cycles","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-08/"},{"key":"mechanic/progression-rewards--t244","lang":"en","title":"Idle, incremental and offline progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/progression-rewards--t244/"}]},{"id":"source-818b67d41c84bd82","url":"https://store.steampowered.com/app/211420","titles":{"ru":"Dark Souls","en":"Dark Souls"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--death-loss","lang":"ru","title":"Потеря накопленного при неудаче","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--death-loss/"},{"key":"mechanic/melee-combat--t014","lang":"ru","title":"Soulslike и управление выносливостью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t014/"},{"key":"mechanic/rpg-grind--death-loss","lang":"en","title":"Progress loss on failure","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--death-loss/"},{"key":"mechanic/melee-combat--t014","lang":"en","title":"Soulslikes and stamina management","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t014/"}]},{"id":"source-e5f0e3004142ba56","url":"https://www.huntshowdown.com/player-guide/en_US","titles":{"ru":"Hunt: Showdown 1896","en":"Hunt: Showdown 1896"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rpg-grind--banking-extraction","lang":"ru","title":"Фиксация добычи и эвакуация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rpg-grind--banking-extraction/"},{"key":"mechanic/exploration-adventures--t044","lang":"ru","title":"Экспедиции и возвращение на базу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t044/"},{"key":"mechanic/shooting-projectiles--t027","lang":"ru","title":"Extraction-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t027/"},{"key":"mechanic/stealth-infiltration--t038","lang":"ru","title":"Побег, погоня и уход от преследования","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t038/"},{"key":"mechanic/survival-construction--t126","lang":"ru","title":"Выбор риска, эвакуация и сохранение добычи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t126/"},{"key":"mechanic/rpg-grind--banking-extraction","lang":"en","title":"Banking and extraction","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--banking-extraction/"},{"key":"mechanic/exploration-adventures--t044","lang":"en","title":"Expeditions and returning to base","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t044/"},{"key":"mechanic/shooting-projectiles--t027","lang":"en","title":"Extraction shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t027/"},{"key":"mechanic/stealth-infiltration--t038","lang":"en","title":"Escape, chases and evading pursuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t038/"},{"key":"mechanic/survival-construction--t126","lang":"en","title":"Risk, evacuation and securing loot","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t126/"}]},{"id":"source-4ed514cf071a579d","url":"https://www.tocaboca.com/toca-boca-world","titles":{"ru":"Toca Boca World: персонажи, дом и собственные истории","en":"Toca Boca World: characters, homes and self-directed stories"},"verifiedAt":null,"usedBy":[{"key":"catalog/children","lang":"ru","title":"Детские игры","url":"https://gamemechanics.pro/ru/mechanics/children/"},{"key":"mechanic/children--pretend-play","lang":"ru","title":"Замещение предметов и воображаемые правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--pretend-play/"},{"key":"mechanic/children--dress-decorate","lang":"ru","title":"Переодевание и обустройство пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--dress-decorate/"},{"key":"catalog/children","lang":"en","title":"Children’s games","url":"https://gamemechanics.pro/en/mechanics/children/"},{"key":"mechanic/children--pretend-play","lang":"en","title":"Symbolic objects and pretend rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--pretend-play/"},{"key":"mechanic/children--dress-decorate","lang":"en","title":"Dress-up and space decoration","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--dress-decorate/"}]},{"id":"source-8a1fcae563bb4232","url":"https://sagomini.com/world","titles":{"ru":"Sago Mini World: игрушки и игровые ситуации","en":"Sago Mini World: toys and play situations"},"verifiedAt":null,"usedBy":[{"key":"catalog/children","lang":"ru","title":"Детские игры","url":"https://gamemechanics.pro/ru/mechanics/children/"},{"key":"mechanic/children--toy-play","lang":"ru","title":"Свободные манипуляции и реакция игрушки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--toy-play/"},{"key":"mechanic/children--care-routines","lang":"ru","title":"Уход за персонажем и бытовые циклы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--care-routines/"},{"key":"mechanic/children--comic-surprises","lang":"ru","title":"Сюрпризы, превращения и комические реакции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--comic-surprises/"},{"key":"mechanic/children--vehicle-play","lang":"ru","title":"Поездки, гонки и управление транспортом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--vehicle-play/"},{"key":"catalog/children","lang":"en","title":"Children’s games","url":"https://gamemechanics.pro/en/mechanics/children/"},{"key":"mechanic/children--toy-play","lang":"en","title":"Open-ended toy interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--toy-play/"},{"key":"mechanic/children--care-routines","lang":"en","title":"Character care and everyday routines","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--care-routines/"},{"key":"mechanic/children--comic-surprises","lang":"en","title":"Surprises, transformations and comic reactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--comic-surprises/"},{"key":"mechanic/children--vehicle-play","lang":"en","title":"Trips, races and vehicle control","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--vehicle-play/"}]},{"id":"source-1014ddeb2d6df56d","url":"https://store.steampowered.com/app/1291340","titles":{"ru":"Townscaper","en":"Townscaper"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--toy-play","lang":"ru","title":"Свободные манипуляции и реакция игрушки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--toy-play/"},{"key":"mechanic/children--toy-play","lang":"en","title":"Open-ended toy interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--toy-play/"}]},{"id":"source-ce84c62b65d7ae81","url":"https://store.steampowered.com/app/286160","titles":{"ru":"Tabletop Simulator","en":"Tabletop Simulator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--pretend-play","lang":"ru","title":"Замещение предметов и воображаемые правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--pretend-play/"},{"key":"mechanic/creative-construction--t237","lang":"ru","title":"Совместное творчество и пользовательский контент","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t237/"},{"key":"mechanic/tabletop-systems--t180","lang":"ru","title":"Контроль областей, большинство и окружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t180/"},{"key":"mechanic/tabletop-systems--t183","lang":"ru","title":"Ставки, блеф и push your luck","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t183/"},{"key":"mechanic/tabletop-systems--t185","lang":"ru","title":"Пространственная ловкость и цифровые настольные игрушки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t185/"},{"key":"mechanic/children--pretend-play","lang":"en","title":"Symbolic objects and pretend rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--pretend-play/"},{"key":"mechanic/creative-construction--t237","lang":"en","title":"Collaborative creation and user-generated content","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t237/"},{"key":"mechanic/tabletop-systems--t180","lang":"en","title":"Area control, majorities and enclosure","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t180/"},{"key":"mechanic/tabletop-systems--t183","lang":"en","title":"Wagers, bluffing and pushing your luck","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t183/"},{"key":"mechanic/tabletop-systems--t185","lang":"en","title":"Dexterity and digital tabletop toys","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t185/"}]},{"id":"source-12394e8203bade5f","url":"https://store.steampowered.com/app/1424330","titles":{"ru":"Wobbledogs","en":"Wobbledogs"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--care-routines","lang":"ru","title":"Уход за персонажем и бытовые циклы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--care-routines/"},{"key":"mechanic/education--family-24","lang":"ru","title":"Симуляция и управление системами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-24/"},{"key":"mechanic/systemic-worlds--t265","lang":"ru","title":"Распорядки, потребности и память персонажей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/systemic-worlds--t265/"},{"key":"mechanic/children--care-routines","lang":"en","title":"Character care and everyday routines","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--care-routines/"},{"key":"mechanic/education--family-24","lang":"en","title":"Simulation and systems management","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-24/"},{"key":"mechanic/systemic-worlds--t265","lang":"en","title":"Character routines, needs and memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t265/"}]},{"id":"source-6a17b16b835e6f3c","url":"https://store.steampowered.com/app/1214520","titles":{"ru":"Pro Gymnast Simulator","en":"Pro Gymnast Simulator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--dress-decorate","lang":"ru","title":"Переодевание и обустройство пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--dress-decorate/"},{"key":"mechanic/children--dress-decorate","lang":"en","title":"Dress-up and space decoration","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--dress-decorate/"}]},{"id":"source-ba1f99d5c671bdaa","url":"https://store.steampowered.com/app/661920","titles":{"ru":"Claybook","en":"Claybook"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--sensory-materials","lang":"ru","title":"Сенсорная игра с материалами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--sensory-materials/"},{"key":"mechanic/creative-construction--t229","lang":"ru","title":"Лепка, скульптура и изменение формы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t229/"},{"key":"mechanic/children--sensory-materials","lang":"en","title":"Sensory material play","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--sensory-materials/"},{"key":"mechanic/creative-construction--t229","lang":"en","title":"Modeling, sculpting and shape manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t229/"}]},{"id":"source-b508687877a9d680","url":"https://store.steampowered.com/app/224480","titles":{"ru":"Octodad: Dadliest Catch","en":"Octodad: Dadliest Catch"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--comic-surprises","lang":"ru","title":"Сюрпризы, превращения и комические реакции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--comic-surprises/"},{"key":"mechanic/children--comic-surprises","lang":"en","title":"Surprises, transformations and comic reactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--comic-surprises/"}]},{"id":"source-408fd46b04b95933","url":"https://www.rogueside.com/hidden-through-time","titles":{"ru":"Hidden Through Time","en":"Hidden Through Time"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-02","lang":"ru","title":"Поиск и обнаружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-02/"},{"key":"mechanic/shared-family-02","lang":"en","title":"Search and discovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-02/"}]},{"id":"source-2d319d48a3e49f54","url":"https://humanbenchmark.com/tests/chimp","titles":{"ru":"Human Benchmark","en":"Human Benchmark"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-07","lang":"ru","title":"Запоминание и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-07/"},{"key":"mechanic/mouse--family-select","lang":"ru","title":"Выбор, адресация и команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-select/"},{"key":"mechanic/shared-family-07","lang":"en","title":"Memory and reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-07/"},{"key":"mechanic/mouse--family-select","lang":"en","title":"Selection, addressing and commands","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-select/"}]},{"id":"source-24f9d145885e7fad","url":"https://humanbenchmark.com/tests/reactiontime","titles":{"ru":"Human Benchmark","en":"Human Benchmark"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-08","lang":"ru","title":"Внимание, переключение и торможение действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-08/"},{"key":"mechanic/mouse--family-click","lang":"ru","title":"Клики и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-click/"},{"key":"mechanic/mouse--family-timing","lang":"ru","title":"Время, ритм и реакция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-timing/"},{"key":"mechanic/shared-family-08","lang":"en","title":"Attention, switching and inhibition","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-08/"},{"key":"mechanic/mouse--family-click","lang":"en","title":"Clicks and Sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-click/"},{"key":"mechanic/mouse--family-timing","lang":"en","title":"Timing, rhythm and reaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-timing/"}]},{"id":"source-872a30e434db6d16","url":"https://blog.duolingo.com/duolingo-101-how-to-learn-a-language-on-duolingo","titles":{"ru":"Duolingo","en":"Duolingo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-32","lang":"ru","title":"Точное управление и мелкие движения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-32/"},{"key":"mechanic/education--family-51","lang":"ru","title":"Введение, показ и учебная поддержка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-51/"},{"key":"mechanic/education--family-52","lang":"ru","title":"Практика, вспоминание и возвращение к материалу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-52/"},{"key":"mechanic/education--family-53","lang":"ru","title":"Адаптация сложности и персонализация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-53/"},{"key":"mechanic/education--family-55","lang":"ru","title":"Оценка, диагностика и самопроверка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-55/"},{"key":"mechanic/education--family-01","lang":"ru","title":"Выбор и ответ","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-01/"},{"key":"mechanic/education--family-38","lang":"ru","title":"Словарь, значения и смысловые связи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-38/"},{"key":"mechanic/education--family-37","lang":"ru","title":"Чтение, письмо и работа с символами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-37/"},{"key":"mechanic/education--family-39","lang":"ru","title":"Грамматика и построение высказывания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-39/"},{"key":"mechanic/education--family-42","lang":"ru","title":"Иностранный язык и переключение языков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-42/"},{"key":"mechanic/drawing--family-g02","lang":"ru","title":"Точность и воспроизведение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g02/"},{"key":"mechanic/engagement-retention--family-14","lang":"ru","title":"Привычка и календарное возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-14/"},{"key":"mechanic/engagement-retention--family-20","lang":"ru","title":"Интерфейсные стимулы и персонализированное возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-20/"},{"key":"mechanic/electronic-devices--family-g13","lang":"ru","title":"Соцсети и публичная идентичность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g13/"},{"key":"mechanic/voice-audio--family-05","lang":"ru","title":"Словесные и языковые головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-05/"},{"key":"mechanic/voice-audio--family-17","lang":"ru","title":"Слуховая память и преобразование последовательностей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-17/"},{"key":"mechanic/mouse--family-paths","lang":"ru","title":"Рисование и форма траектории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-paths/"},{"key":"mechanic/mouse--family-precision","lang":"ru","title":"Точность и пространственные испытания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-precision/"},{"key":"mechanic/phone-microphone--family-language","lang":"ru","title":"Смысл речи и языковые правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-language/"},{"key":"mechanic/shared-family-32","lang":"en","title":"Precise control and small movements","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-32/"},{"key":"mechanic/education--family-51","lang":"en","title":"Introduction, demonstration and scaffolding","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-51/"},{"key":"mechanic/education--family-52","lang":"en","title":"Practice, recall and revisiting material","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-52/"},{"key":"mechanic/education--family-53","lang":"en","title":"Difficulty adaptation and personalization","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-53/"},{"key":"mechanic/education--family-55","lang":"en","title":"Assessment, diagnosis and self-checking","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-55/"},{"key":"mechanic/education--family-01","lang":"en","title":"Choice and response","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-01/"},{"key":"mechanic/education--family-38","lang":"en","title":"Vocabulary, meanings and semantic links","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-38/"},{"key":"mechanic/education--family-37","lang":"en","title":"Reading, writing and symbols","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-37/"},{"key":"mechanic/education--family-39","lang":"en","title":"Grammar and sentence construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-39/"},{"key":"mechanic/education--family-42","lang":"en","title":"Foreign languages and language switching","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-42/"},{"key":"mechanic/drawing--family-g02","lang":"en","title":"Precision and reproduction","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g02/"},{"key":"mechanic/engagement-retention--family-14","lang":"en","title":"Habit and calendar-based return","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-14/"},{"key":"mechanic/engagement-retention--family-20","lang":"en","title":"Interface incentives and personalized return prompts","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-20/"},{"key":"mechanic/electronic-devices--family-g13","lang":"en","title":"Social networks and public identity","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g13/"},{"key":"mechanic/voice-audio--family-05","lang":"en","title":"Verbal and language puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-05/"},{"key":"mechanic/voice-audio--family-17","lang":"en","title":"Auditory memory and sequence transformation","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-17/"},{"key":"mechanic/mouse--family-paths","lang":"en","title":"Drawing and Path Shaping","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-paths/"},{"key":"mechanic/mouse--family-precision","lang":"en","title":"Precision and spatial challenges","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-precision/"},{"key":"mechanic/phone-microphone--family-language","lang":"en","title":"The meaning of speech and language rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-language/"}]},{"id":"source-186323c99307fc90","url":"https://apps.apple.com/us/app/active-arcade/id1553158383?uo=4","titles":{"ru":"Active Arcade","en":"Active Arcade"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-34","lang":"ru","title":"Движение всем телом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-34/"},{"key":"mechanic/phone-camera--family-motion-2d","lang":"ru","title":"Движение в плоскости изображения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-motion-2d/"},{"key":"mechanic/phone-camera--family-body","lang":"ru","title":"Поза, движение тела и активные игры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-body/"},{"key":"mechanic/shared-family-34","lang":"en","title":"Whole-body movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-34/"},{"key":"mechanic/phone-camera--family-motion-2d","lang":"en","title":"Motion in the image plane","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-motion-2d/"},{"key":"mechanic/phone-camera--family-body","lang":"en","title":"Posture, body movement and active play","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-body/"}]},{"id":"source-ee9f12adfc1daf72","url":"https://arxiv.org/abs/1605.00284","titles":{"ru":"MagBoard prototype / Calculator","en":"MagBoard prototype / Calculator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-35","lang":"ru","title":"Предметные и смешанные взаимодействия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-35/"},{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"mechanic/phone-magnetometer--family-08","lang":"ru","title":"Предметы и материальные носители","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-08/"},{"key":"mechanic/shared-family-35","lang":"en","title":"Physical and mixed interactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-35/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"},{"key":"mechanic/phone-magnetometer--family-08","lang":"en","title":"Objects and physical tokens","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-08/"}]},{"id":"source-a4f4f9c86558b664","url":"https://store.steampowered.com/app/837470","titles":{"ru":"Untitled Goose Game","en":"Untitled Goose Game"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--hide-chase","lang":"ru","title":"Прятки, салки и догонялки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--hide-chase/"},{"key":"mechanic/children--hide-chase","lang":"en","title":"Hide-and-seek, tag and chase","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--hide-chase/"}]},{"id":"source-88e59aba389fab24","url":"https://store.steampowered.com/app/396710","titles":{"ru":"The Adventure Pals","en":"The Adventure Pals"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--jump-traverse","lang":"ru","title":"Прыжки, препятствия и безопасное возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--jump-traverse/"},{"key":"mechanic/children--jump-traverse","lang":"en","title":"Jumping, obstacles and safe return","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--jump-traverse/"}]},{"id":"source-7146105b0f7b1502","url":"https://store.steampowered.com/app/389140","titles":{"ru":"Horizon Chase Turbo","en":"Horizon Chase Turbo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--vehicle-play","lang":"ru","title":"Поездки, гонки и управление транспортом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--vehicle-play/"},{"key":"mechanic/vehicles-racing--t139","lang":"ru","title":"Аркадные гонки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t139/"},{"key":"mechanic/children--vehicle-play","lang":"en","title":"Trips, races and vehicle control","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--vehicle-play/"},{"key":"mechanic/vehicles-racing--t139","lang":"en","title":"Arcade racing","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t139/"}]},{"id":"source-83b748d3290cf9f1","url":"https://store.steampowered.com/app/351510","titles":{"ru":"Quiplash","en":"Quiplash"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-64","lang":"ru","title":"Форматы и сочетания механик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-64/"},{"key":"mechanic/phone-sensors--t297","lang":"ru","title":"Несколько телефонов и взаимодействие между устройствами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-sensors--t297/"},{"key":"mechanic/social-cooperation--t208","lang":"ru","title":"Party games, викторины и коллективное угадывание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t208/"},{"key":"mechanic/shared-family-64","lang":"en","title":"Formats and mechanic combinations","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-64/"},{"key":"mechanic/phone-sensors--t297","lang":"en","title":"Multiple phones and cross-device interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-sensors--t297/"},{"key":"mechanic/social-cooperation--t208","lang":"en","title":"Party games, trivia and collective guessing","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t208/"}]},{"id":"source-b67a8fdac5557e73","url":"https://store.steampowered.com/app/1364780","titles":{"ru":"Street Fighter™ 6","en":"Street Fighter™ 6"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shared-family-47","lang":"ru","title":"Соревнование, переговоры и взаимный выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shared-family-47/"},{"key":"mechanic/melee-combat--t012","lang":"ru","title":"Файтинг и дуэли","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t012/"},{"key":"mechanic/shared-family-47","lang":"en","title":"Competition, negotiation and mutual choice","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-47/"},{"key":"mechanic/melee-combat--t012","lang":"en","title":"Fighting games and duels","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t012/"}]},{"id":"source-52e48502e240574e","url":"https://apps.apple.com/us/app/heads-up/id623592465?uo=4","titles":{"ru":"Heads Up!","en":"Heads Up!"},"verifiedAt":null,"usedBy":[{"key":"mechanic/children--guessing-games","lang":"ru","title":"Угадывание по вопросам и неполной информации","url":"https://gamemechanics.pro/ru/knowledge/mechanic/children--guessing-games/"},{"key":"mechanic/phone-motion--family-pose","lang":"ru","title":"Положения и дискретные команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-pose/"},{"key":"mechanic/phone-motion--family-social","lang":"ru","title":"Совместная игра и несколько устройств","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-social/"},{"key":"mechanic/children--guessing-games","lang":"en","title":"Guessing through questions and partial information","url":"https://gamemechanics.pro/en/knowledge/mechanic/children--guessing-games/"},{"key":"mechanic/phone-motion--family-pose","lang":"en","title":"Positions and discrete commands","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-pose/"},{"key":"mechanic/phone-motion--family-social","lang":"en","title":"Co-op play and multiple devices","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-social/"}]},{"id":"source-3ed97e151e8d3eb0","url":"https://bera-journals.onlinelibrary.wiley.com/doi/abs/10.1111/bjet.12113","titles":{"ru":"Arnab et al. Mapping learning and game mechanics for serious games analysis","en":"Arnab et al. Mapping learning and game mechanics for serious games analysis"},"verifiedAt":null,"usedBy":[{"key":"catalog/education","lang":"ru","title":"Образовательные игры","url":"https://gamemechanics.pro/ru/mechanics/education/"},{"key":"catalog/children-education","lang":"ru","title":"Механики детских образовательных игр","url":"https://gamemechanics.pro/ru/mechanics/children-education/"},{"key":"catalog/education","lang":"en","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/"},{"key":"catalog/children-education","lang":"en","title":"Children's educational game mechanics","url":"https://gamemechanics.pro/en/mechanics/children-education/"}]},{"id":"source-420ce82e29e645f5","url":"https://doi.org/10.1080/00461520.2015.1122533","titles":{"ru":"Plass, Homer, Kinzer. Foundations of Game-Based Learning","en":"Plass, Homer, Kinzer. Foundations of Game-Based Learning"},"verifiedAt":null,"usedBy":[{"key":"catalog/education","lang":"ru","title":"Образовательные игры","url":"https://gamemechanics.pro/ru/mechanics/education/"},{"key":"catalog/children-education","lang":"ru","title":"Механики детских образовательных игр","url":"https://gamemechanics.pro/ru/mechanics/children-education/"},{"key":"catalog/education","lang":"en","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/"},{"key":"catalog/children-education","lang":"en","title":"Children's educational game mechanics","url":"https://gamemechanics.pro/en/mechanics/children-education/"}]},{"id":"source-757ea6a8256a6907","url":"https://phet.colorado.edu/files/guides/UG-Guide-HW_en.pdf","titles":{"ru":"PhET: исследовательские задания с симуляциями","en":"PhET: inquiry activities with simulations"},"verifiedAt":null,"usedBy":[{"key":"catalog/education","lang":"ru","title":"Образовательные игры","url":"https://gamemechanics.pro/ru/mechanics/education/"},{"key":"mechanic/education--claim-evidence","lang":"ru","title":"Построение аргумента из утверждения и данных","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--claim-evidence/"},{"key":"mechanic/education--lab-notebook","lang":"ru","title":"Виртуальная лаборатория и журнал эксперимента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--lab-notebook/"},{"key":"mechanic/education--family-23","lang":"ru","title":"Эксперимент и исследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-23/"},{"key":"catalog/education","lang":"en","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/"},{"key":"mechanic/education--claim-evidence","lang":"en","title":"Building a claim from evidence and reasoning","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--claim-evidence/"},{"key":"mechanic/education--lab-notebook","lang":"en","title":"Virtual laboratory and experiment log","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--lab-notebook/"},{"key":"mechanic/education--family-23","lang":"en","title":"Experiment and investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-23/"}]},{"id":"source-a6f3fa9389ba6418","url":"https://education.minecraft.net/en-us/resources/science/chemistry","titles":{"ru":"Minecraft Education: Chemistry","en":"Minecraft Education: Chemistry"},"verifiedAt":null,"usedBy":[{"key":"catalog/education","lang":"ru","title":"Образовательные игры","url":"https://gamemechanics.pro/ru/mechanics/education/"},{"key":"mechanic/education--lab-notebook","lang":"ru","title":"Виртуальная лаборатория и журнал эксперимента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--lab-notebook/"},{"key":"catalog/education","lang":"en","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/"},{"key":"mechanic/education--lab-notebook","lang":"en","title":"Virtual laboratory and experiment log","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--lab-notebook/"}]},{"id":"source-5f6045c885ac4c8c","url":"https://doi.org/10.1177/1529100612453266","titles":{"ru":"Dunlosky et al. Improving Students’ Learning With Effective Learning Techniques","en":"Dunlosky et al. Improving Students’ Learning With Effective Learning Techniques"},"verifiedAt":null,"usedBy":[{"key":"catalog/education","lang":"ru","title":"Образовательные игры","url":"https://gamemechanics.pro/ru/mechanics/education/"},{"key":"mechanic/education--family-52","lang":"ru","title":"Практика, вспоминание и возвращение к материалу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-52/"},{"key":"catalog/education","lang":"en","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/"},{"key":"mechanic/education--family-52","lang":"en","title":"Practice, recall and revisiting material","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-52/"}]},{"id":"source-9125b39e06f4f673","url":"https://blog.duolingo.com/covering-all-the-bases-duolingos-approach-to-reading-skills","titles":{"ru":"Duolingo","en":"Duolingo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--family-54","lang":"ru","title":"Обратная связь и последствия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-54/"},{"key":"mechanic/education--family-40","lang":"ru","title":"Понимание текста и работа с информацией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-40/"},{"key":"mechanic/education--family-54","lang":"en","title":"Feedback and consequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-54/"},{"key":"mechanic/education--family-40","lang":"en","title":"Text comprehension and information","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-40/"}]},{"id":"source-98070579c52e7aa4","url":"https://cmap.ihmc.us/support/help/ihmccmaptools-help.pdf","titles":{"ru":"CmapTools","en":"CmapTools"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--concept-mapping","lang":"ru","title":"Концептуальные карты и связи понятий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--concept-mapping/"},{"key":"mechanic/education--concept-mapping","lang":"en","title":"Concept maps and relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--concept-mapping/"}]},{"id":"source-839dfd6aadadd7e9","url":"https://store.steampowered.com/app/365450","titles":{"ru":"Hacknet","en":"Hacknet"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--document-work","lang":"ru","title":"Работа с документацией во время задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--document-work/"},{"key":"mechanic/electronic-devices--family-g24","lang":"ru","title":"Передача и синхронизация данных","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g24/"},{"key":"mechanic/electronic-devices--family-g23","lang":"ru","title":"Сети и радиоканалы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g23/"},{"key":"mechanic/electronic-devices--family-g26","lang":"ru","title":"Проникновение и взлом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g26/"},{"key":"mechanic/electronic-devices--family-g27","lang":"ru","title":"Защита и цифровые следы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g27/"},{"key":"mechanic/keyboard--family-sequences","lang":"ru","title":"Последовательности и грамматики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-sequences/"},{"key":"mechanic/keyboard--family-typing","lang":"ru","title":"Печатный текст как действие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-typing/"},{"key":"mechanic/keyboard--family-text-rules","lang":"ru","title":"Ограничения и преобразования текста","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-text-rules/"},{"key":"mechanic/keyboard--family-cognition","lang":"ru","title":"Память, внимание и обучение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-cognition/"},{"key":"mechanic/education--document-work","lang":"en","title":"Using documentation within a task","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--document-work/"},{"key":"mechanic/electronic-devices--family-g24","lang":"en","title":"Data transfer and synchronization","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g24/"},{"key":"mechanic/electronic-devices--family-g23","lang":"en","title":"Networks and radio channels","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g23/"},{"key":"mechanic/electronic-devices--family-g26","lang":"en","title":"Infiltration and hacking","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g26/"},{"key":"mechanic/electronic-devices--family-g27","lang":"en","title":"Security and digital footprints","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g27/"},{"key":"mechanic/keyboard--family-sequences","lang":"en","title":"Sequences and grammars","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-sequences/"},{"key":"mechanic/keyboard--family-typing","lang":"en","title":"Typed text as an action","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-typing/"},{"key":"mechanic/keyboard--family-text-rules","lang":"en","title":"Text restrictions and transformations","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-text-rules/"},{"key":"mechanic/keyboard--family-cognition","lang":"en","title":"Memory, attention and learning","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-cognition/"}]},{"id":"source-76cfa0e9f5046b57","url":"https://docs.github.com/en/pull-requests/how-tos/review-pull-requests/reviewing-proposed-changes-in-a-pull-request","titles":{"ru":"GitHub / Visual Studio Code","en":"GitHub / Visual Studio Code"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--peer-review","lang":"ru","title":"Рецензирование и доработка чужого решения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--peer-review/"},{"key":"mechanic/keyboard--family-editing","lang":"ru","title":"Редактирование, команды и автоматизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-editing/"},{"key":"mechanic/education--peer-review","lang":"en","title":"Peer review and revision","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--peer-review/"},{"key":"mechanic/keyboard--family-editing","lang":"en","title":"Editing, commands and automation","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-editing/"}]},{"id":"source-3444527b51dd6ea2","url":"https://store.steampowered.com/app/1190000","titles":{"ru":"Car Mechanic Simulator 2021","en":"Car Mechanic Simulator 2021"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--procedure-simulation","lang":"ru","title":"Профессиональный тренажёр процедур","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--procedure-simulation/"},{"key":"mechanic/electronic-devices--family-g16","lang":"ru","title":"Съёмка, запись и сканирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g16/"},{"key":"mechanic/activity-simulators--t134","lang":"ru","title":"Расследование технических происшествий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t134/"},{"key":"mechanic/creative-construction--t234","lang":"ru","title":"Съёмка, монтаж и создание представлений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t234/"},{"key":"mechanic/learning-accessibility--t316","lang":"ru","title":"Профессиональные тренажёры и процедурная практика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t316/"},{"key":"mechanic/vehicles-racing--t140","lang":"ru","title":"Автосимуляторы и настройка автомобиля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t140/"},{"key":"mechanic/education--procedure-simulation","lang":"en","title":"Professional procedure simulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--procedure-simulation/"},{"key":"mechanic/electronic-devices--family-g16","lang":"en","title":"Photography, recording and scanning","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g16/"},{"key":"mechanic/activity-simulators--t134","lang":"en","title":"Technical incident investigation","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t134/"},{"key":"mechanic/creative-construction--t234","lang":"en","title":"Filming, editing and performance creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t234/"},{"key":"mechanic/learning-accessibility--t316","lang":"en","title":"Professional simulators and procedural practice","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t316/"},{"key":"mechanic/vehicles-racing--t140","lang":"en","title":"Driving simulators and car tuning","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t140/"}]},{"id":"source-9b45a200653270b5","url":"https://store.steampowered.com/app/621060","titles":{"ru":"PC Building Simulator","en":"PC Building Simulator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--client-project","lang":"ru","title":"Проект по запросу заказчика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--client-project/"},{"key":"mechanic/education--family-19","lang":"ru","title":"Измерение и оценка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-19/"},{"key":"mechanic/electronic-devices--family-g02","lang":"ru","title":"Питание и запуск","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g02/"},{"key":"mechanic/electronic-devices--family-g14","lang":"ru","title":"Покупки, деньги и услуги","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g14/"},{"key":"mechanic/electronic-devices--family-g28","lang":"ru","title":"Сборка, ремонт и улучшение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g28/"},{"key":"mechanic/education--client-project","lang":"en","title":"Projects responding to a client brief","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--client-project/"},{"key":"mechanic/education--family-19","lang":"en","title":"Measurement and estimation","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-19/"},{"key":"mechanic/electronic-devices--family-g02","lang":"en","title":"Power and startup","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g02/"},{"key":"mechanic/electronic-devices--family-g14","lang":"en","title":"Shopping, money and services","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g14/"},{"key":"mechanic/electronic-devices--family-g28","lang":"en","title":"Assembly, repair and improvement","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g28/"}]},{"id":"source-cdd68b3569df12cf","url":"https://store.steampowered.com/app/289070","titles":{"ru":"Sid Meier’s Civilization® VI","en":"Sid Meier’s Civilization® VI"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--family-26","lang":"ru","title":"Планирование, стратегия и оптимизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-26/"},{"key":"mechanic/strategy-planning--t068","lang":"ru","title":"Пошаговые стратегии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t068/"},{"key":"mechanic/strategy-planning--t069","lang":"ru","title":"4X","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t069/"},{"key":"mechanic/strategy-planning--t075","lang":"ru","title":"Дипломатия и международные отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t075/"},{"key":"mechanic/strategy-planning--t076","lang":"ru","title":"Туман войны, разведка и информационное преимущество","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t076/"},{"key":"mechanic/education--family-26","lang":"en","title":"Planning, strategy and optimization","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-26/"},{"key":"mechanic/strategy-planning--t068","lang":"en","title":"Turn-based strategy","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t068/"},{"key":"mechanic/strategy-planning--t069","lang":"en","title":"4X","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t069/"},{"key":"mechanic/strategy-planning--t075","lang":"en","title":"Diplomacy and international relations","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t075/"},{"key":"mechanic/strategy-planning--t076","lang":"en","title":"Fog of war, reconnaissance and information advantage","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t076/"}]},{"id":"source-a088527490edebae","url":"https://store.steampowered.com/app/287980","titles":{"ru":"Mini Metro","en":"Mini Metro"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--family-20","lang":"ru","title":"Данные, таблицы и графики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-20/"},{"key":"mechanic/drawing--family-g08","lang":"ru","title":"Сети, потоки и соединения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g08/"},{"key":"mechanic/electronic-devices--family-g22","lang":"ru","title":"Управление внешними объектами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g22/"},{"key":"mechanic/mouse--family-drag","lang":"ru","title":"Перетаскивание и размещение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-drag/"},{"key":"mechanic/trackpad--family-04","lang":"ru","title":"Перетаскивание и захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-04/"},{"key":"mechanic/education--family-20","lang":"en","title":"Data, tables and graphs","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-20/"},{"key":"mechanic/drawing--family-g08","lang":"en","title":"Networks, flows and connections","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g08/"},{"key":"mechanic/electronic-devices--family-g22","lang":"en","title":"Controlling external objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g22/"},{"key":"mechanic/mouse--family-drag","lang":"en","title":"Dragging and placement","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-drag/"},{"key":"mechanic/trackpad--family-04","lang":"en","title":"Dragging and grabbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-04/"}]},{"id":"source-3f737da5825c0658","url":"https://blog.duolingo.com/duolingo-english-sounds-tab","titles":{"ru":"Duolingo","en":"Duolingo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/education--family-36","lang":"ru","title":"Звуки речи и фонологические действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/education--family-36/"},{"key":"mechanic/voice-audio--family-15","lang":"ru","title":"Распознавание объектов и состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/education--family-36","lang":"en","title":"Speech sounds and phonological actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/education--family-36/"},{"key":"mechanic/voice-audio--family-15","lang":"en","title":"Recognizing objects and states","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-15/"}]},{"id":"source-ca5c85f87300c89a","url":"https://store.steampowered.com/app/1469280/SuchArt","titles":{"ru":"SuchArt: Creative Space","en":"SuchArt: Creative Space"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g01","lang":"ru","title":"Творчество и персонализация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g04","lang":"ru","title":"Цвет и поведение краски","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g04/"},{"key":"mechanic/drawing--family-g18","lang":"ru","title":"Заказы, оценка и экономика художника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g18/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g01","lang":"en","title":"Creativity and Personalization","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g04","lang":"en","title":"Paint color and behavior","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g04/"},{"key":"mechanic/drawing--family-g18","lang":"en","title":"Commissions, assessment and the artist's economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g18/"}]},{"id":"source-7ae1cbe0c8fdb44e","url":"https://www.jackboxgames.com/blog/fun-multiplayer-drawing-games-you-need-to-play","titles":{"ru":"Drawful: правила серии","en":"Drawful: series rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g01","lang":"ru","title":"Творчество и персонализация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g15","lang":"ru","title":"Обман, скрытая роль и атрибуция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g15/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g01","lang":"en","title":"Creativity and Personalization","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g15","lang":"en","title":"Deception, Hidden Role, and Attribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g15/"}]},{"id":"source-46d3299b79dc627d","url":"https://store.steampowered.com/app/248650/Draw_a_Stickman_EPIC","titles":{"ru":"Draw a Stickman: EPIC","en":"Draw a Stickman: EPIC"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g01","lang":"ru","title":"Творчество и персонализация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g12","lang":"ru","title":"Знаки, магия и распознавание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g12/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g01","lang":"en","title":"Creativity and Personalization","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g12","lang":"en","title":"Signs, magic and recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g12/"}]},{"id":"source-762c22c3b2937d20","url":"https://store.steampowered.com/app/26900/Crayon_Physics_Deluxe","titles":{"ru":"Crayon Physics Deluxe","en":"Crayon Physics Deluxe"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g06","lang":"ru","title":"Рисунок как физический объект","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g06/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g06","lang":"en","title":"Drawing as a physical object","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g06/"}]},{"id":"source-804adbfc8413f7ea","url":"https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/manual-WiiU-Kirby_Rainbow_Curse?_a=DATC1RAAZAA0","titles":{"ru":"Kirby and the Rainbow Curse: руководство","en":"Kirby and the Rainbow Curse Guide"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g07","lang":"ru","title":"Рисунок как маршрут и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g07/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g07","lang":"en","title":"Drawing as a route or control input","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g07/"}]},{"id":"source-0c952cb0af5621b7","url":"https://chicorygame.com","titles":{"ru":"Chicory: A Colorful Tale","en":"Chicory: A Colorful Tale"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g09","lang":"ru","title":"Изменение свойств мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g09/"},{"key":"mechanic/drawing--family-g16","lang":"ru","title":"Совместное и соревновательное создание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g16/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g09","lang":"en","title":"Changing World Properties","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g09/"},{"key":"mechanic/drawing--family-g16","lang":"en","title":"Collaborative and competitive creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g16/"}]},{"id":"source-4f23a4331f9f8f41","url":"https://quickdraw.withgoogle.com","titles":{"ru":"Quick, Draw!","en":"Quick, Draw!"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g12","lang":"ru","title":"Знаки, магия и распознавание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g12/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g12","lang":"en","title":"Signs, magic and recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g12/"}]},{"id":"source-6ee014ecac3a8696","url":"https://garticphone.com","titles":{"ru":"Gartic Phone: How to play","en":"Gartic Phone: How to play"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g14","lang":"ru","title":"Общение и передача смысла","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g14/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g14","lang":"en","title":"Communication and conveying meaning","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g14/"}]},{"id":"source-83711838fa55e049","url":"https://www.jackboxgames.com/blog/rules-strategies-weapons-drawn","titles":{"ru":"Weapons Drawn: правила и стратегии","en":"Weapons Drawn: Rules and Strategies"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g15","lang":"ru","title":"Обман, скрытая роль и атрибуция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g15/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g15","lang":"en","title":"Deception, Hidden Role, and Attribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g15/"}]},{"id":"source-a30cb9dd6c6d1f2b","url":"https://www.jackboxgames.com/games/drawful-animate","titles":{"ru":"Drawful: Animate","en":"Drawful: Animate"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g17","lang":"ru","title":"Анимация, звук и время","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g17/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g17","lang":"en","title":"Animation, sound and timing","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g17/"}]},{"id":"source-01aa8538dcc1022a","url":"https://store.steampowered.com/app/582550/Passpartout_The_Starving_Artist","titles":{"ru":"Passpartout: The Starving Artist","en":"Passpartout: The Starving Artist"},"verifiedAt":null,"usedBy":[{"key":"catalog/drawing","lang":"ru","title":"Рисование","url":"https://gamemechanics.pro/ru/mechanics/drawing/"},{"key":"mechanic/drawing--family-g18","lang":"ru","title":"Заказы, оценка и экономика художника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g18/"},{"key":"catalog/drawing","lang":"en","title":"Drawing","url":"https://gamemechanics.pro/en/mechanics/drawing/"},{"key":"mechanic/drawing--family-g18","lang":"en","title":"Commissions, assessment and the artist's economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g18/"}]},{"id":"source-65e5ba080294a528","url":"https://store.steampowered.com/app/1123450","titles":{"ru":"Chicory: A Colorful Tale","en":"Chicory: A Colorful Tale"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g01","lang":"ru","title":"Творчество и персонализация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g03","lang":"ru","title":"Достраивание и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g03/"},{"key":"mechanic/drawing--family-g04","lang":"ru","title":"Цвет и поведение краски","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g04/"},{"key":"mechanic/drawing--family-g09","lang":"ru","title":"Изменение свойств мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g09/"},{"key":"mechanic/engagement-retention--family-10","lang":"ru","title":"Творчество, идентичность и привязанность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-10/"},{"key":"mechanic/drawing--family-g01","lang":"en","title":"Creativity and Personalization","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g01/"},{"key":"mechanic/drawing--family-g03","lang":"en","title":"Completion and restoration","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g03/"},{"key":"mechanic/drawing--family-g04","lang":"en","title":"Paint color and behavior","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g04/"},{"key":"mechanic/drawing--family-g09","lang":"en","title":"Changing World Properties","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g09/"},{"key":"mechanic/engagement-retention--family-10","lang":"en","title":"Creativity, identity and attachment","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-10/"}]},{"id":"source-bd8938713854c03d","url":"https://store.steampowered.com/app/266010","titles":{"ru":"LYNE","en":"LYNE"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g05","lang":"ru","title":"Линия как логическое решение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g05/"},{"key":"mechanic/drawing--family-g05","lang":"en","title":"Line as a logical solution","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g05/"}]},{"id":"source-217200466c405e5e","url":"https://store.steampowered.com/app/26900","titles":{"ru":"Crayon Physics Deluxe","en":"Crayon Physics Deluxe"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g06","lang":"ru","title":"Рисунок как физический объект","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g06/"},{"key":"mechanic/drawing--family-g06","lang":"en","title":"Drawing as a physical object","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g06/"}]},{"id":"source-238be6df8e4ca216","url":"https://www.linerider.com","titles":{"ru":"Line Rider","en":"Line Rider"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g07","lang":"ru","title":"Рисунок как маршрут и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g07/"},{"key":"mechanic/trackpad--family-06","lang":"ru","title":"Направления и траектории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-06/"},{"key":"mechanic/drawing--family-g07","lang":"en","title":"Drawing as a route or control input","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g07/"},{"key":"mechanic/trackpad--family-06","lang":"en","title":"Directions and trajectories","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-06/"}]},{"id":"source-5c327de3f6b69d52","url":"https://www.arcadearchives.com/en/title/aca-198","titles":{"ru":"QIX","en":"QIX"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g10","lang":"ru","title":"Захват и раздел пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g10/"},{"key":"mechanic/drawing--family-g10","lang":"en","title":"Claiming and dividing space","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g10/"}]},{"id":"source-5dcc2dea58bf4c28","url":"https://store.steampowered.com/app/587620","titles":{"ru":"ŌKAMI HD","en":"ŌKAMI HD"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g11","lang":"ru","title":"Бой и защита штрихами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g11/"},{"key":"mechanic/drawing--family-g11","lang":"en","title":"Combat and defense with strokes","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g11/"}]},{"id":"source-6a56f78d560a809b","url":"https://store.steampowered.com/app/403180","titles":{"ru":"Draw a Stickman: EPIC 2","en":"Draw a Stickman: EPIC 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g12","lang":"ru","title":"Знаки, магия и распознавание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g12/"},{"key":"mechanic/electronic-devices--family-g09","lang":"ru","title":"Создание и изменение контента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g09/"},{"key":"mechanic/drawing--family-g12","lang":"en","title":"Signs, magic and recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g12/"},{"key":"mechanic/electronic-devices--family-g09","lang":"en","title":"Creating and editing content","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g09/"}]},{"id":"source-6d868c840a233014","url":"https://store.steampowered.com/app/1206430","titles":{"ru":"The Unfinished Swan","en":"The Unfinished Swan"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g13","lang":"ru","title":"Информация, видимость и исследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g13/"},{"key":"mechanic/drawing--family-g13","lang":"en","title":"Information, visibility and exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g13/"}]},{"id":"source-345eb2d2764f2afd","url":"https://store.steampowered.com/app/442070","titles":{"ru":"Drawful 2","en":"Drawful 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g14","lang":"ru","title":"Общение и передача смысла","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g14/"},{"key":"mechanic/drawing--family-g14","lang":"en","title":"Communication and conveying meaning","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g14/"}]},{"id":"source-5bf0d75a1034b937","url":"https://store.steampowered.com/app/1005300","titles":{"ru":"The Jackbox Party Pack 6","en":"The Jackbox Party Pack 6"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g15","lang":"ru","title":"Обман, скрытая роль и атрибуция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g15/"},{"key":"mechanic/drawing--family-g15","lang":"en","title":"Deception, Hidden Role, and Attribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g15/"}]},{"id":"source-2e0f13b9bfcfbe57","url":"https://store.steampowered.com/app/1088150","titles":{"ru":"Scribble It!","en":"Scribble It!"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g16","lang":"ru","title":"Совместное и соревновательное создание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g16/"},{"key":"mechanic/drawing--family-g16","lang":"en","title":"Collaborative and competitive creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g16/"}]},{"id":"source-f4db5f428d336e6c","url":"https://docs.krita.org/en/user_manual/animation.html","titles":{"ru":"Krita","en":"Krita"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g17","lang":"ru","title":"Анимация, звук и время","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g17/"},{"key":"mechanic/drawing--family-g17","lang":"en","title":"Animation, sound and timing","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g17/"}]},{"id":"source-a1a5df076f4ad2ed","url":"https://store.steampowered.com/app/582550","titles":{"ru":"Passpartout: The Starving Artist","en":"Passpartout: The Starving Artist"},"verifiedAt":null,"usedBy":[{"key":"mechanic/drawing--family-g18","lang":"ru","title":"Заказы, оценка и экономика художника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/drawing--family-g18/"},{"key":"mechanic/drawing--family-g18","lang":"en","title":"Commissions, assessment and the artist's economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g18/"}]},{"id":"source-2e3b2dd2aa8f7369","url":"https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder","titles":{"ru":"Определение ВОЗ","en":"WHO definition"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"}]},{"id":"source-fc2f55c2e12bf98e","url":"https://selfdeterminationtheory.org/SDT/documents/2006_RyanRigbyPrzybylski_MandE.pdf","titles":{"ru":"Ryan, Rigby, Przybylski","en":"Ryan, Rigby, Przybylski"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-02","lang":"ru","title":"Мастерство и преодоление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-02/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-02","lang":"en","title":"Mastery and challenge","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-02/"}]},{"id":"source-a0ef9dfb2942be1b","url":"https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0206767","titles":{"ru":"Zendle и Cairns","en":"Zendle and Cairns"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-06","lang":"ru","title":"Случайность, ожидание и азарт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-06/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-06","lang":"en","title":"Randomness, anticipation and excitement","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-06/"}]},{"id":"source-5ff8e42e90d8723b","url":"https://doi.org/10.1145/3549489","titles":{"ru":"Frommel и Mandryk, Daily Quests or Daily Pests?","en":"Frommel and Mandryk, Daily Quests or Daily Pests?"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-14","lang":"ru","title":"Привычка и календарное возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-14/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-14","lang":"en","title":"Habit and calendar-based return","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-14/"}]},{"id":"source-0ed470ae2568cc02","url":"https://onlinelibrary.wiley.com/doi/abs/10.1111/add.14286","titles":{"ru":"King и Delfabbro","en":"King and Delfabbro"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-16","lang":"ru","title":"Потери, сохранение достигнутого и вложенные усилия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-16/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-16","lang":"en","title":"Losses, preserving progress and invested effort","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-16/"}]},{"id":"source-fe20be25686013cd","url":"https://link.springer.com/article/10.1007/s10551-021-04970-6","titles":{"ru":"Petrovskaya и Zendle","en":"Petrovskaya and Zendle"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-19","lang":"ru","title":"Механики повторных расходов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-19/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-19","lang":"en","title":"Repeat spending patterns","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-19/"}]},{"id":"source-c0a71e0646db3871","url":"https://ri.diva-portal.org/smash/get/diva2:1043332/FULLTEXT01.pdf","titles":{"ru":"Zagal, Björk, Lewis, Dark Patterns in the Design of Games","en":"Zagal, Björk, Lewis, Dark Patterns in the Design of Games"},"verifiedAt":null,"usedBy":[{"key":"catalog/engagement-retention","lang":"ru","title":"Вовлечение, удержание и аддиктивные паттерны","url":"https://gamemechanics.pro/ru/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-20","lang":"ru","title":"Интерфейсные стимулы и персонализированное возвращение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-20/"},{"key":"catalog/engagement-retention","lang":"en","title":"Engagement, retention and addictive patterns","url":"https://gamemechanics.pro/en/mechanics/engagement-retention/"},{"key":"mechanic/engagement-retention--family-20","lang":"en","title":"Interface incentives and personalized return prompts","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-20/"}]},{"id":"source-b04ab56260801e8c","url":"https://www.celestegame.com","titles":{"ru":"Celeste","en":"Celeste"},"verifiedAt":null,"usedBy":[{"key":"mechanic/engagement-retention--family-02","lang":"ru","title":"Мастерство и преодоление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-02/"},{"key":"mechanic/keyboard--family-key-events","lang":"ru","title":"События одной клавиши","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-key-events/"},{"key":"mechanic/keyboard--family-movement","lang":"ru","title":"Направления и непрерывное управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-movement/"},{"key":"mechanic/movement-platforming--t001","lang":"ru","title":"Платформеры 2D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t003","lang":"ru","title":"Точные прыжки и приземления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/engagement-retention--family-02","lang":"en","title":"Mastery and challenge","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-02/"},{"key":"mechanic/keyboard--family-key-events","lang":"en","title":"Single key events","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-key-events/"},{"key":"mechanic/keyboard--family-movement","lang":"en","title":"Directions and continuous control","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-movement/"},{"key":"mechanic/movement-platforming--t001","lang":"en","title":"2D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t003","lang":"en","title":"Precision jumping and landing","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t003/"}]},{"id":"source-ae707dbe7c015c52","url":"https://www.walaber.com/pro-gymnast","titles":{"ru":"Pro Gymnast","en":"Pro Gymnast"},"verifiedAt":null,"usedBy":[{"key":"mechanic/engagement-retention--family-12","lang":"ru","title":"Соревнование и признание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-12/"},{"key":"mechanic/controller-input--t283","lang":"ru","title":"Геймпад, стики и триггеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/controller-input--t283/"},{"key":"mechanic/sports-mastery--t152","lang":"ru","title":"Гимнастика, акробатика и оценка исполнения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t152/"},{"key":"mechanic/engagement-retention--family-12","lang":"en","title":"Competition and recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-12/"},{"key":"mechanic/controller-input--t283","lang":"en","title":"Gamepads, sticks and triggers","url":"https://gamemechanics.pro/en/knowledge/mechanic/controller-input--t283/"},{"key":"mechanic/sports-mastery--t152","lang":"en","title":"Gymnastics, acrobatics and execution scoring","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t152/"}]},{"id":"source-38db45754d75dfcb","url":"https://www.duolingo.com/super","titles":{"ru":"Duolingo","en":"Duolingo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/engagement-retention--family-18","lang":"ru","title":"Продажа избавления от ограничений и преимущества","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-18/"},{"key":"mechanic/engagement-retention--family-19","lang":"ru","title":"Механики повторных расходов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/engagement-retention--family-19/"},{"key":"mechanic/online-participation--t328","lang":"ru","title":"Боевые пропуски, игровые магазины и монетизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t328/"},{"key":"mechanic/engagement-retention--family-18","lang":"en","title":"Selling relief from constraints and advantages","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-18/"},{"key":"mechanic/engagement-retention--family-19","lang":"en","title":"Repeat spending patterns","url":"https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-19/"},{"key":"mechanic/online-participation--t328","lang":"en","title":"Battle passes, in-game stores and monetization","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t328/"}]},{"id":"source-4d2a1963d9397a4f","url":"https://store.steampowered.com/app/368370/Her_Story","titles":{"ru":"Her Story","en":"Her Story"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-1e0ee57ab25f44c5","url":"https://store.steampowered.com/app/712730/SIMULACRA","titles":{"ru":"SIMULACRA","en":"SIMULACRA"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-5b709bcff038a36e","url":"https://store.steampowered.com/app/365450/Hacknet","titles":{"ru":"Hacknet","en":"Hacknet"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-f35c907ad9de3147","url":"https://news.ubisoft.com/en-us/article/6FpthWVvUQ0qd3sUgDpgkI/watch-dogs-legion-handson-with-cargo-drones-recruitable-enemies-and-a-revamped-dedsec","titles":{"ru":"Watch Dogs: Legion","en":"Watch Dogs: Legion"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-08235b4f2c060227","url":"https://store.steampowered.com/app/844590/Hypnospace_Outlaw","titles":{"ru":"Hypnospace Outlaw","en":"Hypnospace Outlaw"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-94d5108afd756728","url":"https://store.steampowered.com/app/491950/Orwell_Keeping_an_Eye_On_You","titles":{"ru":"Orwell: Keeping an Eye On You","en":"Orwell: Keeping an Eye On You"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-bf9e2f0c1acfbb66","url":"https://store.steampowered.com/app/621060/PC_Building_Simulator","titles":{"ru":"PC Building Simulator","en":"PC Building Simulator"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-6c8b49d60aae404f","url":"https://www.zachtronics.com/shenzhen-io","titles":{"ru":"SHENZHEN I/O","en":"SHENZHEN I/O"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-a31ab875c3d80f27","url":"https://www.zachtronics.com/exapunks","titles":{"ru":"EXAPUNKS","en":"EXAPUNKS"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-0f1859f590956e5b","url":"https://www.kineticgames.co.uk/news/phasmophobia-eventide","titles":{"ru":"Phasmophobia","en":"Phasmophobia"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-7c9646766d9154e0","url":"https://www.donotfeedthemonkeys.com/donotfeedthemonkeys","titles":{"ru":"Do Not Feed the Monkeys","en":"Do Not Feed the Monkeys"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-46b532ce92b49e96","url":"https://store.steampowered.com/app/1451940/NEEDY_STREAMER_OVERLOAD","titles":{"ru":"NEEDY STREAMER OVERLOAD","en":"NEEDY STREAMER OVERLOAD"},"verifiedAt":null,"usedBy":[{"key":"catalog/electronic-devices","lang":"ru","title":"Электронные устройства в играх","url":"https://gamemechanics.pro/ru/mechanics/electronic-devices/"},{"key":"catalog/electronic-devices","lang":"en","title":"Electronic devices in games","url":"https://gamemechanics.pro/en/mechanics/electronic-devices/"}]},{"id":"source-5a63d97fb2331307","url":"https://store.steampowered.com/app/491950","titles":{"ru":"Orwell: Keeping an Eye On You","en":"Orwell: Keeping an Eye On You"},"verifiedAt":null,"usedBy":[{"key":"mechanic/electronic-devices--family-g08","lang":"ru","title":"Файлы и хранение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g08/"},{"key":"mechanic/electronic-devices--family-g12","lang":"ru","title":"Браузер и интернет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g12/"},{"key":"mechanic/electronic-devices--family-g08","lang":"en","title":"Files and storage","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g08/"},{"key":"mechanic/electronic-devices--family-g12","lang":"en","title":"Browser and Internet","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g12/"}]},{"id":"source-65de2bd88b556a03","url":"https://store.steampowered.com/app/214490","titles":{"ru":"Alien: Isolation","en":"Alien: Isolation"},"verifiedAt":null,"usedBy":[{"key":"mechanic/electronic-devices--family-g31","lang":"ru","title":"Ресурсы, внимание и опасность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/electronic-devices--family-g31/"},{"key":"mechanic/horror-tension--t211","lang":"ru","title":"Скрытность и побег от угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t211/"},{"key":"mechanic/horror-tension--t214","lang":"ru","title":"Преследователь и адаптация его поведения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t214/"},{"key":"mechanic/horror-tension--t216","lang":"ru","title":"Сенсорные ограничения и неполная информация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t216/"},{"key":"mechanic/electronic-devices--family-g31","lang":"en","title":"Resources, attention and danger","url":"https://gamemechanics.pro/en/knowledge/mechanic/electronic-devices--family-g31/"},{"key":"mechanic/horror-tension--t211","lang":"en","title":"Hiding and escaping from threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t211/"},{"key":"mechanic/horror-tension--t214","lang":"en","title":"Pursuers and adaptive behavior","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t214/"},{"key":"mechanic/horror-tension--t216","lang":"en","title":"Sensory limitations and incomplete information","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t216/"}]},{"id":"source-a9cd3a94eec7c9d4","url":"https://blog.playstation.com/2016/05/23/there-came-an-echo-hits-ps4-on-may-31","titles":{"ru":"There Came an Echo","en":"There Came an Echo"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-01","lang":"ru","title":"Прямые голосовые команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-01/"},{"key":"mechanic/voice-audio--family-02","lang":"ru","title":"Командование и делегирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-02/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-01","lang":"en","title":"Direct voice commands","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-01/"},{"key":"mechanic/voice-audio--family-02","lang":"en","title":"Command and delegation","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-02/"}]},{"id":"source-db09bcb5ffcf2745","url":"https://earplay.com/press","titles":{"ru":"Earplay / Codename Cygnus","en":"Earplay / Codename Cygnus"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-03","lang":"ru","title":"Диалог с игровыми персонажами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-03/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-03","lang":"en","title":"Dialogue with game characters","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-03/"}]},{"id":"source-b219dfc03e4f9c79","url":"https://store.steampowered.com/app/739630/Phasmophobia/?l=english","titles":{"ru":"Phasmophobia","en":"Phasmophobia"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-03","lang":"ru","title":"Диалог с игровыми персонажами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-03/"},{"key":"mechanic/voice-audio--family-18","lang":"ru","title":"Расследование и реконструкция событий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-18/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-03","lang":"en","title":"Dialogue with game characters","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-03/"},{"key":"mechanic/voice-audio--family-18","lang":"en","title":"Investigation and event reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-18/"}]},{"id":"source-c549a46737521269","url":"https://store.steampowered.com/app/242840/In_Verbis_Virtus","titles":{"ru":"In Verbis Virtus","en":"In Verbis Virtus"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-05","lang":"ru","title":"Словесные и языковые головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-05/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-05","lang":"en","title":"Verbal and language puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-05/"}]},{"id":"source-3701fe141eec2167","url":"https://www.weekend.com/volleygames","titles":{"ru":"Song Quiz / Volley","en":"Song Quiz / Volley"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-05","lang":"ru","title":"Словесные и языковые головоломки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-05/"},{"key":"mechanic/voice-audio--family-15","lang":"ru","title":"Распознавание объектов и состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/voice-audio--family-27","lang":"ru","title":"Соревнование и коллективная синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-27/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-05","lang":"en","title":"Verbal and language puzzles","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-05/"},{"key":"mechanic/voice-audio--family-15","lang":"en","title":"Recognizing objects and states","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/voice-audio--family-27","lang":"en","title":"Competition and collective synchronization","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-27/"}]},{"id":"source-0f26c2435129644f","url":"https://apps.apple.com/us/app/scream-go-hero/id1212039074","titles":{"ru":"Scream Go Hero","en":"Scream Go Hero"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-06","lang":"ru","title":"Громкость и сила звука","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-06/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-06","lang":"en","title":"Loudness and sound intensity","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-06/"}]},{"id":"source-ab07b52c1329e133","url":"https://baddreamgames.com/one-hand-clapping","titles":{"ru":"One Hand Clapping","en":"One Hand Clapping"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-08","lang":"ru","title":"Длительность, темп и паузы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-08/"},{"key":"mechanic/voice-audio--family-07","lang":"ru","title":"Высота тона и мелодический контур","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-07/"},{"key":"mechanic/voice-audio--family-11","lang":"ru","title":"Пение и музыкальное исполнение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-11/"},{"key":"mechanic/voice-audio--family-23","lang":"ru","title":"Музыка как система правил мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-23/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-08","lang":"en","title":"Duration, tempo and pauses","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-08/"},{"key":"mechanic/voice-audio--family-07","lang":"en","title":"Pitch and melodic contour","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-07/"},{"key":"mechanic/voice-audio--family-11","lang":"en","title":"Singing and musical performance","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-11/"},{"key":"mechanic/voice-audio--family-23","lang":"en","title":"Music as world rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-23/"}]},{"id":"source-67d93faf2823c22c","url":"https://blog.playstation.com/?p=195448","titles":{"ru":"Stifled","en":"Stifled"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-10","lang":"ru","title":"Неречевые звуки и действия у микрофона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-10/"},{"key":"mechanic/voice-audio--family-22","lang":"ru","title":"Скрытность, приманки и контроль шума","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-21","lang":"ru","title":"Эхолокация и акустические свойства мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-21/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-10","lang":"en","title":"Nonverbal sounds and microphone actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-10/"},{"key":"mechanic/voice-audio--family-22","lang":"en","title":"Stealth, lures and noise control","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-21","lang":"en","title":"Echolocation and world acoustics","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-21/"}]},{"id":"source-e1ae9de4450dd6cd","url":"https://www.lurking-game.com","titles":{"ru":"Lurking","en":"Lurking"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-10","lang":"ru","title":"Неречевые звуки и действия у микрофона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-10/"},{"key":"mechanic/voice-audio--family-22","lang":"ru","title":"Скрытность, приманки и контроль шума","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-21","lang":"ru","title":"Эхолокация и акустические свойства мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-21/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-10","lang":"en","title":"Nonverbal sounds and microphone actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-10/"},{"key":"mechanic/voice-audio--family-22","lang":"en","title":"Stealth, lures and noise control","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-21","lang":"en","title":"Echolocation and world acoustics","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-21/"}]},{"id":"source-1d7348475e94799f","url":"https://www.dowino.com/realisations/serious-game-ablindlegend","titles":{"ru":"A Blind Legend","en":"A Blind Legend"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-12","lang":"ru","title":"Локализация и отслеживание источников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-13","lang":"ru","title":"Навигация и пространственная память","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-13/"},{"key":"mechanic/voice-audio--family-14","lang":"ru","title":"Реакция, тайминг и предсказание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-14/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-12","lang":"en","title":"Sound-source localization and tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-13","lang":"en","title":"Navigation and spatial memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-13/"},{"key":"mechanic/voice-audio--family-14","lang":"en","title":"Reaction, timing and prediction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/"}]},{"id":"source-0ae3ecd831aa3143","url":"https://falling-squirrel.itch.io/the-vale","titles":{"ru":"The Vale: Shadow of the Crown","en":"The Vale: Shadow of the Crown"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-12","lang":"ru","title":"Локализация и отслеживание источников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-13","lang":"ru","title":"Навигация и пространственная память","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-13/"},{"key":"mechanic/voice-audio--family-14","lang":"ru","title":"Реакция, тайминг и предсказание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-14/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-12","lang":"en","title":"Sound-source localization and tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-13","lang":"en","title":"Navigation and spatial memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-13/"},{"key":"mechanic/voice-audio--family-14","lang":"en","title":"Reaction, timing and prediction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/"}]},{"id":"source-2d05ad449c749c75","url":"https://blinddrivegame.com/press/sheet.php?p=blind_drive","titles":{"ru":"Blind Drive","en":"Blind Drive"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-12","lang":"ru","title":"Локализация и отслеживание источников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-14","lang":"ru","title":"Реакция, тайминг и предсказание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-14/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-12","lang":"en","title":"Sound-source localization and tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-14","lang":"en","title":"Reaction, timing and prediction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/"}]},{"id":"source-80237a48bc835f80","url":"https://store.steampowered.com/app/1215350/AudioWizards/?l=dutch","titles":{"ru":"AudioWizards","en":"AudioWizards"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-15","lang":"ru","title":"Распознавание объектов и состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/voice-audio--family-14","lang":"ru","title":"Реакция, тайминг и предсказание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-14/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-15","lang":"en","title":"Recognizing objects and states","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/voice-audio--family-14","lang":"en","title":"Reaction, timing and prediction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/"}]},{"id":"source-317fcb9b7089efa8","url":"https://store.steampowered.com/app/942970/Unheard/?l=english","titles":{"ru":"Unheard","en":"Unheard"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-15","lang":"ru","title":"Распознавание объектов и состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/voice-audio--family-18","lang":"ru","title":"Расследование и реконструкция событий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-18/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-15","lang":"en","title":"Recognizing objects and states","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-15/"},{"key":"mechanic/voice-audio--family-18","lang":"en","title":"Investigation and event reconstruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-18/"}]},{"id":"source-6b71cdb735e912c0","url":"https://store.steampowered.com/app/426310/Perception/?l=english","titles":{"ru":"Perception","en":"Perception"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-22","lang":"ru","title":"Скрытность, приманки и контроль шума","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-21","lang":"ru","title":"Эхолокация и акустические свойства мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-21/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"},{"key":"mechanic/voice-audio--family-22","lang":"en","title":"Stealth, lures and noise control","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-21","lang":"en","title":"Echolocation and world acoustics","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-21/"}]},{"id":"source-e35cdf8c3f2e3a7c","url":"https://github.com/soundmud/soundrts","titles":{"ru":"SoundRTS","en":"SoundRTS"},"verifiedAt":null,"usedBy":[{"key":"catalog/voice-audio","lang":"ru","title":"Голос и звук","url":"https://gamemechanics.pro/ru/mechanics/voice-audio/"},{"key":"catalog/voice-audio","lang":"en","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/"}]},{"id":"source-bb0f4ec127a0525d","url":"https://store.steampowered.com/app/319740","titles":{"ru":"There Came an Echo","en":"There Came an Echo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-01","lang":"ru","title":"Прямые голосовые команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-01/"},{"key":"mechanic/voice-audio--family-02","lang":"ru","title":"Командование и делегирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-02/"},{"key":"mechanic/voice-audio--family-01","lang":"en","title":"Direct voice commands","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-01/"},{"key":"mechanic/voice-audio--family-02","lang":"en","title":"Command and delegation","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-02/"}]},{"id":"source-52301c3226d81f2b","url":"https://apps.apple.com/us/app/blind-drive/id964294239?uo=4","titles":{"ru":"Blind Drive","en":"Blind Drive"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-12","lang":"ru","title":"Локализация и отслеживание источников","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-13","lang":"ru","title":"Навигация и пространственная память","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-13/"},{"key":"mechanic/voice-audio--family-16","lang":"ru","title":"Избирательное внимание и разделение потоков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-16/"},{"key":"mechanic/phone-haptics--family-accessibility","lang":"ru","title":"Доступность и взаимодействие без взгляда","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-accessibility/"},{"key":"mechanic/learning-accessibility--t318","lang":"ru","title":"Доступная игра при разных моторных и сенсорных возможностях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t318/"},{"key":"mechanic/voice-audio--family-12","lang":"en","title":"Sound-source localization and tracking","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-12/"},{"key":"mechanic/voice-audio--family-13","lang":"en","title":"Navigation and spatial memory","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-13/"},{"key":"mechanic/voice-audio--family-16","lang":"en","title":"Selective attention and stream separation","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-16/"},{"key":"mechanic/phone-haptics--family-accessibility","lang":"en","title":"Accessibility and interaction without looking","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-accessibility/"},{"key":"mechanic/learning-accessibility--t318","lang":"en","title":"Accessible play across motor and sensory abilities","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t318/"}]},{"id":"source-d5b7ed9f3ea34a9b","url":"https://apps.apple.com/us/app/one-hand-clapping-ohc/id1524426643?uo=4","titles":{"ru":"One Hand Clapping - OHC","en":"One Hand Clapping - OHC"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-14","lang":"ru","title":"Реакция, тайминг и предсказание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-14/"},{"key":"mechanic/voice-audio--family-08","lang":"ru","title":"Длительность, темп и паузы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-08/"},{"key":"mechanic/voice-audio--family-23","lang":"ru","title":"Музыка как система правил мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-23/"},{"key":"mechanic/phone-touch--family-15","lang":"ru","title":"Сочетания с функциями телефона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-15/"},{"key":"mechanic/phone-microphone--family-time","lang":"ru","title":"Время, ритм и паузы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-time/"},{"key":"mechanic/phone-microphone--family-hybrid","lang":"ru","title":"Сочетание с другими вводами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-hybrid/"},{"key":"mechanic/voice-audio--family-14","lang":"en","title":"Reaction, timing and prediction","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-14/"},{"key":"mechanic/voice-audio--family-08","lang":"en","title":"Duration, tempo and pauses","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-08/"},{"key":"mechanic/voice-audio--family-23","lang":"en","title":"Music as world rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-23/"},{"key":"mechanic/phone-touch--family-15","lang":"en","title":"Combinations with phone functions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-15/"},{"key":"mechanic/phone-microphone--family-time","lang":"en","title":"Time, rhythm and pauses","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-time/"},{"key":"mechanic/phone-microphone--family-hybrid","lang":"en","title":"Combination with other inputs","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-hybrid/"}]},{"id":"source-05406165a9082e0a","url":"https://apps.apple.com/us/app/scream-go-hero/id1212039074?uo=4","titles":{"ru":"Scream Go Hero","en":"Scream Go Hero"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-06","lang":"ru","title":"Громкость и сила звука","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-06/"},{"key":"mechanic/voice-audio--family-10","lang":"ru","title":"Неречевые звуки и действия у микрофона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-10/"},{"key":"mechanic/phone-microphone--family-level","lang":"ru","title":"Громкость и динамика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-level/"},{"key":"mechanic/phone-microphone--family-device","lang":"ru","title":"Контакт с телефоном и микрофоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-device/"},{"key":"mechanic/voice-audio--family-06","lang":"en","title":"Loudness and sound intensity","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-06/"},{"key":"mechanic/voice-audio--family-10","lang":"en","title":"Nonverbal sounds and microphone actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-10/"},{"key":"mechanic/phone-microphone--family-level","lang":"en","title":"Loudness and dynamics","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-level/"},{"key":"mechanic/phone-microphone--family-device","lang":"en","title":"Contact with the phone and microphone","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-device/"}]},{"id":"source-ecc918e0c949ef2f","url":"https://apps.apple.com/us/app/guitartuna-tune-play-guitar/id527588389?uo=4","titles":{"ru":"GuitarTuna: Tune & Play Guitar","en":"GuitarTuna: Tune & Play Guitar"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-07","lang":"ru","title":"Высота тона и мелодический контур","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-07/"},{"key":"mechanic/phone-microphone--family-pitch","lang":"ru","title":"Высота тона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-pitch/"},{"key":"mechanic/voice-audio--family-07","lang":"en","title":"Pitch and melodic contour","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-07/"},{"key":"mechanic/phone-microphone--family-pitch","lang":"en","title":"Pitch","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-pitch/"}]},{"id":"source-bdbe910fe2426deb","url":"https://apps.apple.com/us/app/phyphox/id1127319693?uo=4","titles":{"ru":"phyphox","en":"phyphox"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-09","lang":"ru","title":"Тембр, артикуляция и имитация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-09/"},{"key":"mechanic/phone-motion--family-impulse","lang":"ru","title":"Рывки, взмахи и остановки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-impulse/"},{"key":"mechanic/phone-camera--family-light-color","lang":"ru","title":"Свет, цвет и тени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-light-color/"},{"key":"mechanic/phone-microphone--family-timbre","lang":"ru","title":"Тембр, артикуляция и манера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-timbre/"},{"key":"mechanic/phone-microphone--family-body-objects","lang":"ru","title":"Звуки тела и предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-body-objects/"},{"key":"mechanic/phone-flashlight--family-control","lang":"ru","title":"Управление светом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-control/"},{"key":"mechanic/phone-flashlight--family-world","lang":"ru","title":"Изменение игрового мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-world/"},{"key":"mechanic/phone-flashlight--family-agents","lang":"ru","title":"Поведение существ, скрытность и внимание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-agents/"},{"key":"mechanic/phone-flashlight--family-economy","lang":"ru","title":"Ресурс, риск и ограничения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-economy/"},{"key":"mechanic/phone-flashlight--family-feedback","lang":"ru","title":"Обратная связь, повествование и атмосфера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-feedback/"},{"key":"mechanic/phone-sensors--t296","lang":"ru","title":"Свет, приближение и другие доступные датчики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-sensors--t296/"},{"key":"mechanic/voice-audio--family-09","lang":"en","title":"Timbre, articulation and imitation","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-09/"},{"key":"mechanic/phone-motion--family-impulse","lang":"en","title":"Thrusts, swings and stops","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-impulse/"},{"key":"mechanic/phone-camera--family-light-color","lang":"en","title":"Light, color and shadows","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-light-color/"},{"key":"mechanic/phone-microphone--family-timbre","lang":"en","title":"Timbre, articulation and manner","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-timbre/"},{"key":"mechanic/phone-microphone--family-body-objects","lang":"en","title":"Sounds of the body and objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-body-objects/"},{"key":"mechanic/phone-flashlight--family-control","lang":"en","title":"Light control","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-control/"},{"key":"mechanic/phone-flashlight--family-world","lang":"en","title":"Changing the game world","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-world/"},{"key":"mechanic/phone-flashlight--family-agents","lang":"en","title":"Creature behavior, stealth and attention","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-agents/"},{"key":"mechanic/phone-flashlight--family-economy","lang":"en","title":"Resource, risk and limitations","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-economy/"},{"key":"mechanic/phone-flashlight--family-feedback","lang":"en","title":"Feedback, storytelling and atmosphere","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-feedback/"},{"key":"mechanic/phone-sensors--t296","lang":"en","title":"Light, proximity and other available sensors","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-sensors--t296/"}]},{"id":"source-6fdde9fcfaa4c9d8","url":"https://apps.apple.com/us/app/simply-sing-my-singing-app/id1592900217?uo=4","titles":{"ru":"Simply Sing: My Singing App","en":"Simply Sing: My Singing App"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-11","lang":"ru","title":"Пение и музыкальное исполнение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-11/"},{"key":"mechanic/phone-microphone--family-music","lang":"ru","title":"Музыкальное исполнение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-music/"},{"key":"mechanic/voice-audio--family-11","lang":"en","title":"Singing and musical performance","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-11/"},{"key":"mechanic/phone-microphone--family-music","lang":"en","title":"Musical performance","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-music/"}]},{"id":"source-74ed15eabf4f6e8e","url":"https://apps.apple.com/us/app/dolby-on-record-audio-video/id1443964192?uo=4","titles":{"ru":"Dolby On: Record Audio & Video","en":"Dolby On: Record Audio & Video"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-20","lang":"ru","title":"Запись, монтаж и воспроизведение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-20/"},{"key":"mechanic/phone-microphone--family-ambience","lang":"ru","title":"Фон и акустическая обстановка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-ambience/"},{"key":"mechanic/phone-microphone--family-recording","lang":"ru","title":"Запись как игровой материал","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-recording/"},{"key":"mechanic/voice-audio--family-20","lang":"en","title":"Recording, editing and playback","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-20/"},{"key":"mechanic/phone-microphone--family-ambience","lang":"en","title":"Background and acoustic environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-ambience/"},{"key":"mechanic/phone-microphone--family-recording","lang":"en","title":"Recording as game material","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-recording/"}]},{"id":"source-4825d8f560caea10","url":"https://store.steampowered.com/app/860950","titles":{"ru":"Mark of the Ninja: Remastered","en":"Mark of the Ninja: Remastered"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-22","lang":"ru","title":"Скрытность, приманки и контроль шума","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-22/"},{"key":"mechanic/voice-audio--family-22","lang":"en","title":"Stealth, lures and noise control","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-22/"}]},{"id":"source-2a4797d398583c78","url":"https://www.youtube.com/watch?v=Ebj3v701HE0&t=185s","titles":{"ru":"phyphox","en":"phyphox"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-21","lang":"ru","title":"Эхолокация и акустические свойства мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-21/"},{"key":"mechanic/phone-microphone--family-space","lang":"ru","title":"Положение и несколько микрофонов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-space/"},{"key":"mechanic/phone-microphone--family-sonar","lang":"ru","title":"Динамик и микрофон как зонд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-sonar/"},{"key":"mechanic/voice-audio--family-21","lang":"en","title":"Echolocation and world acoustics","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-21/"},{"key":"mechanic/phone-microphone--family-space","lang":"en","title":"Position and multiple microphones","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-space/"},{"key":"mechanic/phone-microphone--family-sonar","lang":"en","title":"Speaker and microphone as an acoustic probe","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-sonar/"}]},{"id":"source-92ca9b88b95a0bee","url":"https://store.steampowered.com/app/945360","titles":{"ru":"Among Us","en":"Among Us"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-26","lang":"ru","title":"Социальная дедукция, роли и выступление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-26/"},{"key":"mechanic/social-cooperation--t207","lang":"ru","title":"Предательство, коалиции и временные союзы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t207/"},{"key":"mechanic/social-cooperation--t202","lang":"ru","title":"Социальная дедукция и скрытые роли","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t202/"},{"key":"mechanic/voice-audio--family-26","lang":"en","title":"Social deduction, roles and performance","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-26/"},{"key":"mechanic/social-cooperation--t207","lang":"en","title":"Betrayal, coalitions and temporary alliances","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t207/"},{"key":"mechanic/social-cooperation--t202","lang":"en","title":"Social deduction and hidden roles","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t202/"}]},{"id":"source-3b930c7414e0634a","url":"https://apps.apple.com/us/app/smule-sing-duet-record/id509993510?uo=4","titles":{"ru":"Smule: Sing, Duet & Record","en":"Smule: Sing, Duet & Record"},"verifiedAt":null,"usedBy":[{"key":"mechanic/voice-audio--family-27","lang":"ru","title":"Соревнование и коллективная синхронизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/voice-audio--family-27/"},{"key":"mechanic/phone-microphone--family-social","lang":"ru","title":"Несколько игроков и общение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-social/"},{"key":"mechanic/voice-audio--family-27","lang":"en","title":"Competition and collective synchronization","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-27/"},{"key":"mechanic/phone-microphone--family-social","lang":"en","title":"Multiple players and communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-social/"}]},{"id":"source-2e37cc76947bc4a5","url":"https://developer.apple.com/design/human-interface-guidelines/gestures","titles":{"ru":"Apple: жесты и соглашения","en":"Apple: Gestures and Conventions"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"}]},{"id":"source-b4d76e091e8e56f5","url":"https://developer.android.com/develop/ui/views/touch-and-input/gestures","titles":{"ru":"Android: работа с жестами","en":"Android: working with gestures"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"}]},{"id":"source-91097269154e0b1a","url":"https://developer.android.com/develop/ui/views/touch-and-input/gestures/multi","titles":{"ru":"Android: несколько касаний","en":"Android: multiple taps"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"}]},{"id":"source-01b2ca9db8e36e94","url":"https://developer.apple.com/documentation/uikit/uitouch/force","titles":{"ru":"Apple: UITouch.force","en":"Apple: UITouch.force"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"}]},{"id":"source-0d325da09e126513","url":"https://developer.android.com/develop/ui/views/touch-and-input/stylus-input/advanced-stylus-features","titles":{"ru":"Android: возможности стилуса","en":"Android: stylus capabilities"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"}]},{"id":"source-0104bf5ed3646a2f","url":"https://www.w3.org/TR/pointerevents4","titles":{"ru":"W3C: Pointer Events","en":"W3C: Pointer Events"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"}]},{"id":"source-02a9f2a05d02609a","url":"https://developer.apple.com/design/human-interface-guidelines/playing-haptics","titles":{"ru":"Apple: тактильная отдача","en":"Apple: haptic feedback"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-aa612365328b3633","url":"https://developer.android.com/develop/ui/views/haptics/haptics-principles","titles":{"ru":"Android: принципы haptics","en":"Android: haptics principles"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-917b630098115bc7","url":"https://developer.android.com/develop/sensors-and-location/sensors/sensors_overview","titles":{"ru":"Android: доступность сенсоров","en":"Android: sensor availability"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-touch","lang":"ru","title":"Сенсорный экран телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-touch/"},{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-sensors","lang":"ru","title":"Телефон и встроенные датчики","url":"https://gamemechanics.pro/ru/mechanics/phone-sensors/"},{"key":"mechanic/phone-sensors--t296","lang":"ru","title":"Свет, приближение и другие доступные датчики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-sensors--t296/"},{"key":"mechanic/phone-sensors--t297","lang":"ru","title":"Несколько телефонов и взаимодействие между устройствами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-sensors--t297/"},{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t304","lang":"ru","title":"Дыхание, пульс и биосигналы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t304/"},{"key":"catalog/phone-touch","lang":"en","title":"Phone touchscreen interactions","url":"https://gamemechanics.pro/en/mechanics/phone-touch/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"},{"key":"catalog/phone-sensors","lang":"en","title":"Phones and built-in sensors","url":"https://gamemechanics.pro/en/mechanics/phone-sensors/"},{"key":"mechanic/phone-sensors--t296","lang":"en","title":"Light, proximity and other available sensors","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-sensors--t296/"},{"key":"mechanic/phone-sensors--t297","lang":"en","title":"Multiple phones and cross-device interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-sensors--t297/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t304","lang":"en","title":"Breathing, pulse and biosignals","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t304/"}]},{"id":"source-8dfb822df620d977","url":"https://apps.apple.com/us/app/pok%C3%A9mon-smile/id1512331079?uo=4","titles":{"ru":"Pokémon Smile","en":"Pokémon Smile"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-01","lang":"ru","title":"Касания и выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-01/"},{"key":"mechanic/phone-touch--family-01","lang":"en","title":"Taps and selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-01/"}]},{"id":"source-1d07116941032082","url":"https://help.procreate.com/pocket/handbook/interface-gestures/gestures","titles":{"ru":"Procreate Pocket","en":"Procreate Pocket"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-02","lang":"ru","title":"Удержание и отпускание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-02/"},{"key":"mechanic/phone-touch--family-04","lang":"ru","title":"Перетаскивание и размещение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-04/"},{"key":"mechanic/phone-touch--family-09","lang":"ru","title":"Геометрия нескольких касаний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-09/"},{"key":"mechanic/phone-touch--family-02","lang":"en","title":"Hold and release","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-02/"},{"key":"mechanic/phone-touch--family-04","lang":"en","title":"Dragging and placement","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-04/"},{"key":"mechanic/phone-touch--family-09","lang":"en","title":"Multi-touch geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-09/"}]},{"id":"source-752bebf64f9d623a","url":"https://apps.apple.com/us/app/magic-piano-game-by-smule/id421254504?uo=4","titles":{"ru":"Magic Piano: game by Smule","en":"Magic Piano: game by Smule"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-03","lang":"ru","title":"Темп, ритм и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-03/"},{"key":"mechanic/phone-touch--family-03","lang":"en","title":"Tempo, rhythm and sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-03/"}]},{"id":"source-eeced891df58c314","url":"https://apps.apple.com/us/app/fruit-ninja-classic/id362949845?uo=4","titles":{"ru":"Fruit Ninja Classic","en":"Fruit Ninja Classic"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-05","lang":"ru","title":"Свайпы, рывки и броски","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-05/"},{"key":"mechanic/phone-touch--family-05","lang":"en","title":"Swipes, jerks and throws","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-05/"}]},{"id":"source-c31cd2610e02b0b2","url":"https://apps.apple.com/us/app/blek/id742625884?uo=4","titles":{"ru":"Blek","en":"Blek"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-06","lang":"ru","title":"Рисование и геометрия пути","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-06/"},{"key":"mechanic/phone-touch--family-06","lang":"en","title":"Drawing and Path Geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-06/"}]},{"id":"source-9f699935c52f4076","url":"https://help.procreate.com/pocket/handbook/interface-gestures/interface","titles":{"ru":"Procreate Pocket","en":"Procreate Pocket"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-07","lang":"ru","title":"Работа с поверхностью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-07/"},{"key":"mechanic/phone-touch--family-08","lang":"ru","title":"Непрерывное управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-08/"},{"key":"mechanic/phone-touch--family-13","lang":"ru","title":"Нажим, геометрия контакта и стилус","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-13/"},{"key":"mechanic/phone-touch--family-14","lang":"ru","title":"Тактильная отдача","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-14/"},{"key":"mechanic/phone-haptics--family-ui","lang":"ru","title":"Кнопки, жесты и интерфейс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-ui/"},{"key":"mechanic/phone-haptics--family-utility","lang":"ru","title":"Повседневные задачи и продуктивность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-utility/"},{"key":"mechanic/phone-touch--family-07","lang":"en","title":"Surface interactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-07/"},{"key":"mechanic/phone-touch--family-08","lang":"en","title":"Continuous Control","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-08/"},{"key":"mechanic/phone-touch--family-13","lang":"en","title":"Pressure, contact geometry and stylus","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-13/"},{"key":"mechanic/phone-touch--family-14","lang":"en","title":"Tactile feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-14/"},{"key":"mechanic/phone-haptics--family-ui","lang":"en","title":"Buttons, gestures and interface","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-ui/"},{"key":"mechanic/phone-haptics--family-utility","lang":"en","title":"Daily tasks and productivity","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-utility/"}]},{"id":"source-c8a8e21794e0a516","url":"https://apps.apple.com/us/app/touchgrind-skate-2/id720068876?uo=4","titles":{"ru":"Touchgrind Skate 2","en":"Touchgrind Skate 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-10","lang":"ru","title":"Координация нескольких касаний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-10/"},{"key":"mechanic/phone-touch--family-10","lang":"en","title":"Multi-touch coordination","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-10/"}]},{"id":"source-629f2c2eea7fbe60","url":"https://apps.apple.com/us/app/bounden/id850456491?uo=4","titles":{"ru":"Bounden","en":"Bounden"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-touch--family-11","lang":"ru","title":"Ограничения контакта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-11/"},{"key":"mechanic/phone-touch--family-12","lang":"ru","title":"Контекст, пространство и совместная игра","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-touch--family-12/"},{"key":"mechanic/phone-motion--family-spatial","lang":"ru","title":"Вращение и пространственные взаимодействия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-spatial/"},{"key":"mechanic/phone-motion--family-combined","lang":"ru","title":"Составные жесты и другие каналы ввода","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-combined/"},{"key":"mechanic/phone-touch--family-11","lang":"en","title":"Contact restrictions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-11/"},{"key":"mechanic/phone-touch--family-12","lang":"en","title":"Context, space and cooperative play","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-touch--family-12/"},{"key":"mechanic/phone-motion--family-spatial","lang":"en","title":"Rotation and spatial interactions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-spatial/"},{"key":"mechanic/phone-motion--family-combined","lang":"en","title":"Compound gestures and other input channels","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-combined/"}]},{"id":"source-586d996445c4c100","url":"https://www.w3.org/TR/uievents","titles":{"ru":"W3C: UI Events","en":"W3C: UI Events"},"verifiedAt":null,"usedBy":[{"key":"catalog/mouse","lang":"ru","title":"Взаимодействие с мышью","url":"https://gamemechanics.pro/ru/mechanics/mouse/"},{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/mouse","lang":"en","title":"Mouse interactions","url":"https://gamemechanics.pro/en/mechanics/mouse/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-6d9b2ab6d412d5ec","url":"https://www.w3.org/TR/pointerevents3","titles":{"ru":"W3C: Pointer Events","en":"W3C: Pointer Events"},"verifiedAt":null,"usedBy":[{"key":"catalog/mouse","lang":"ru","title":"Взаимодействие с мышью","url":"https://gamemechanics.pro/ru/mechanics/mouse/"},{"key":"catalog/mouse","lang":"en","title":"Mouse interactions","url":"https://gamemechanics.pro/en/mechanics/mouse/"}]},{"id":"source-fc1b467006c56d3d","url":"https://www.w3.org/TR/pointerlock-2","titles":{"ru":"W3C: Pointer Lock","en":"W3C: Pointer Lock"},"verifiedAt":null,"usedBy":[{"key":"catalog/mouse","lang":"ru","title":"Взаимодействие с мышью","url":"https://gamemechanics.pro/ru/mechanics/mouse/"},{"key":"catalog/mouse","lang":"en","title":"Mouse interactions","url":"https://gamemechanics.pro/en/mechanics/mouse/"}]},{"id":"source-668618d5d6a230d5","url":"https://store.steampowered.com/app/590380","titles":{"ru":"Into the Breach","en":"Into the Breach"},"verifiedAt":null,"usedBy":[{"key":"mechanic/mouse--family-hover","lang":"ru","title":"Наведение и присутствие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-hover/"},{"key":"mechanic/tactics-defense--t077","lang":"ru","title":"Пошаговые бои на клетках","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t077/"},{"key":"mechanic/tactics-defense--t078","lang":"ru","title":"Инициатива и экономика действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t078/"},{"key":"mechanic/tactics-defense--t080","lang":"ru","title":"Вытеснение и использование окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t080/"},{"key":"mechanic/mouse--family-hover","lang":"en","title":"Hovering and pointer presence","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-hover/"},{"key":"mechanic/tactics-defense--t077","lang":"en","title":"Turn-based grid combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t077/"},{"key":"mechanic/tactics-defense--t078","lang":"en","title":"Initiative and action economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t078/"},{"key":"mechanic/tactics-defense--t080","lang":"en","title":"Displacement and environmental tactics","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t080/"}]},{"id":"source-a7bcd0fbc9dc6475","url":"https://store.steampowered.com/app/431240","titles":{"ru":"Golf With Your Friends","en":"Golf With Your Friends"},"verifiedAt":null,"usedBy":[{"key":"mechanic/mouse--family-hold","lang":"ru","title":"Удержание и отпускание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-hold/"},{"key":"mechanic/sports-mastery--t154","lang":"ru","title":"Гольф, бильярд и точность траектории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t154/"},{"key":"mechanic/mouse--family-hold","lang":"en","title":"Hold and release","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-hold/"},{"key":"mechanic/sports-mastery--t154","lang":"en","title":"Golf, billiards and trajectory precision","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t154/"}]},{"id":"source-2aa43929eb995c4c","url":"https://support.apple.com/guide/preview/view-pdfs-and-images-prvw11470/11.0/mac/26","titles":{"ru":"Preview (macOS)","en":"Preview (macOS)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/mouse--family-wheel","lang":"ru","title":"Колесо и прокрутка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-wheel/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"ru","title":"Геометрия нескольких контактов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-07/"},{"key":"mechanic/mouse--family-wheel","lang":"en","title":"Wheel and scrolling","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-wheel/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"en","title":"Multiple Contact Geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-07/"}]},{"id":"source-dcca4f2fe4d8da47","url":"https://store.steampowered.com/app/730","titles":{"ru":"Counter-Strike 2","en":"Counter-Strike 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/mouse--family-combat","lang":"ru","title":"Прицеливание и бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/mouse--family-combat/"},{"key":"mechanic/shooting-projectiles--t024","lang":"ru","title":"Тактические шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t024/"},{"key":"mechanic/mouse--family-combat","lang":"en","title":"Aiming and Combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/mouse--family-combat/"},{"key":"mechanic/shooting-projectiles--t024","lang":"en","title":"Tactical shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t024/"}]},{"id":"source-196ff98441f26615","url":"https://www.w3.org/TR/uievents-code","titles":{"ru":"W3C: KeyboardEvent code Values","en":"W3C: KeyboardEvent code Values"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-c72adc956ad1c9ef","url":"https://www.microsoft.com/applied-sciences/projects/anti-ghosting-demo","titles":{"ru":"Microsoft: Keyboard Ghosting Interactive Demonstration","en":"Microsoft: Keyboard Ghosting Interactive Demonstration"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-621bc1f2d344c79d","url":"https://github.com/WootingKb/wooting-analog-sdk/blob/develop/docs/SDK_USAGE.md","titles":{"ru":"Wooting: Analog SDK","en":"Wooting: Analog SDK"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-2f0ff86f5b52e163","url":"https://wooting.io/post/analog-input-technoalogies-for-keyboards","titles":{"ru":"Wooting: Analog input technologies for keyboards","en":"Wooting: Analog input technologies for keyboards"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-33e69179612a789a","url":"https://github.com/WootingKb/wooting-rgb-sdk","titles":{"ru":"Wooting: RGB SDK","en":"Wooting: RGB SDK"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-d0bcd5b9201a945a","url":"https://learn.microsoft.com/en-us/windows/win32/inputdev/about-raw-input","titles":{"ru":"Microsoft: Raw Input Overview","en":"Microsoft: Raw Input Overview"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-5591f48f0452124a","url":"https://www.w3.org/WAI/ARIA/apg/practices/keyboard-interface","titles":{"ru":"W3C APG: Developing a Keyboard Interface","en":"W3C APG: Developing a Keyboard Interface"},"verifiedAt":null,"usedBy":[{"key":"catalog/keyboard","lang":"ru","title":"Физическая клавиатура","url":"https://gamemechanics.pro/ru/mechanics/keyboard/"},{"key":"catalog/keyboard","lang":"en","title":"Physical keyboard interactions","url":"https://gamemechanics.pro/en/mechanics/keyboard/"}]},{"id":"source-719540110f02454c","url":"https://learn.microsoft.com/en-us/windows/powertoys/keyboard-manager","titles":{"ru":"PowerToys Keyboard Manager","en":"PowerToys Keyboard Manager"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-chords","lang":"ru","title":"Одновременные нажатия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-chords/"},{"key":"mechanic/keyboard--family-modes","lang":"ru","title":"Режимы и назначение клавиш","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-modes/"},{"key":"mechanic/keyboard--family-accessibility","lang":"ru","title":"Доступные схемы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-accessibility/"},{"key":"mechanic/keyboard--family-chords","lang":"en","title":"Simultaneous presses","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-chords/"},{"key":"mechanic/keyboard--family-modes","lang":"en","title":"Modes and assignment of keys","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-modes/"},{"key":"mechanic/keyboard--family-accessibility","lang":"en","title":"Accessible control schemes","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-accessibility/"}]},{"id":"source-2d8fd1f6427b91cb","url":"https://store.steampowered.com/app/700720","titles":{"ru":"Keyboard Sports - Saving QWERTY (announced)","en":"Keyboard Sports - Saving QWERTY (announced)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-space","lang":"ru","title":"Клавиатура как пространство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-space/"},{"key":"mechanic/keyboard--family-object","lang":"ru","title":"Клавиатура как физический предмет","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-object/"},{"key":"mechanic/keyboard--family-space","lang":"en","title":"Keyboard as a spatial surface","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-space/"},{"key":"mechanic/keyboard--family-object","lang":"en","title":"Keyboard as a physical object","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-object/"}]},{"id":"source-a19769eb973e41a1","url":"https://www.foddy.net/legacy/Athletics.html","titles":{"ru":"QWOP","en":"QWOP"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-coordination","lang":"ru","title":"Координация рук и пальцев","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-coordination/"},{"key":"mechanic/keyboard--family-coordination","lang":"en","title":"Hand-finger coordination","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-coordination/"}]},{"id":"source-7912c3939a369c5f","url":"https://store.steampowered.com/app/728880","titles":{"ru":"Overcooked! 2","en":"Overcooked! 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-multiplayer","lang":"ru","title":"Совместная и соревновательная игра","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-multiplayer/"},{"key":"mechanic/activity-simulators--t128","lang":"ru","title":"Готовка, рецепты и работа кухни","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t128/"},{"key":"mechanic/keyboard--family-multiplayer","lang":"en","title":"Cooperative and competitive play","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-multiplayer/"},{"key":"mechanic/activity-simulators--t128","lang":"en","title":"Cooking, recipes and kitchen work","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t128/"}]},{"id":"source-723fc17981719a00","url":"https://www.team17.com/news/overcooked-2-faq","titles":{"ru":"Team17: local split keyboard","en":"Team17: local split keyboard"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-multiplayer","lang":"ru","title":"Совместная и соревновательная игра","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-multiplayer/"},{"key":"mechanic/keyboard--family-multiplayer","lang":"en","title":"Cooperative and competitive play","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-multiplayer/"}]},{"id":"source-7d74f6eee9cf4b07","url":"https://wooting.io/wootility","titles":{"ru":"Wootility 5.4.2 (demo)","en":"Wootility 5.4.2 (demo)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-sensors","lang":"ru","title":"Аналоговые клавиши и датчики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-sensors/"},{"key":"mechanic/keyboard--family-feedback","lang":"ru","title":"Световая и физическая обратная связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-feedback/"},{"key":"mechanic/keyboard--family-sensors","lang":"en","title":"Analog Keys and Sensors","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-sensors/"},{"key":"mechanic/keyboard--family-feedback","lang":"en","title":"Light and physical feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-feedback/"}]},{"id":"source-fd215230c062deb7","url":"https://audioswiftapp.com","titles":{"ru":"AudioSwift","en":"AudioSwift"},"verifiedAt":null,"usedBy":[{"key":"mechanic/keyboard--family-hybrids","lang":"ru","title":"Гибриды и встроенные контроллеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/keyboard--family-hybrids/"},{"key":"mechanic/trackpad--family-03","lang":"ru","title":"Удержание и отпускание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-08","lang":"ru","title":"Аккорды, роли и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-08/"},{"key":"mechanic/trackpad--family-09","lang":"ru","title":"Зоны и виртуальные органы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-09/"},{"key":"mechanic/trackpad--family-11","lang":"ru","title":"Составные схемы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-11/"},{"key":"mechanic/spatial-interfaces--t305","lang":"ru","title":"Музыкальные инструменты и специализированные контроллеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t305/"},{"key":"mechanic/keyboard--family-hybrids","lang":"en","title":"Hybrids and embedded controllers","url":"https://gamemechanics.pro/en/knowledge/mechanic/keyboard--family-hybrids/"},{"key":"mechanic/trackpad--family-03","lang":"en","title":"Hold and release","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-08","lang":"en","title":"Chords, roles and sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-08/"},{"key":"mechanic/trackpad--family-09","lang":"en","title":"Zones and virtual controls","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-09/"},{"key":"mechanic/trackpad--family-11","lang":"en","title":"Composite control schemes","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-11/"},{"key":"mechanic/spatial-interfaces--t305","lang":"en","title":"Musical instruments and specialized controllers","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t305/"}]},{"id":"source-0d7ed8efcd920b62","url":"https://support.apple.com/en-us/102482","titles":{"ru":"Жесты macOS","en":"macOS Gestures"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-04","lang":"ru","title":"Перетаскивание и захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-04/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"ru","title":"Геометрия нескольких контактов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-07/"},{"key":"mechanic/trackpad--family-11","lang":"ru","title":"Составные схемы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-11/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-04","lang":"en","title":"Dragging and grabbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-04/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"en","title":"Multiple Contact Geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-07/"},{"key":"mechanic/trackpad--family-11","lang":"en","title":"Composite control schemes","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-11/"}]},{"id":"source-7641af4e83c63a96","url":"https://support.microsoft.com/en-us/windows/hardware/input-devices/touch-gestures-for-windows","titles":{"ru":"Жесты Windows","en":"Windows Gestures"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"ru","title":"Геометрия нескольких контактов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-07/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"en","title":"Multiple Contact Geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-07/"}]},{"id":"source-20585e90edc5bdfb","url":"https://support.microsoft.com/en-us/surface/accessories/cover-keyboard/surface-touchpad-use-and-settings","titles":{"ru":"Клики и перетаскивание Surface","en":"Clicking and dragging Surface"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-04","lang":"ru","title":"Перетаскивание и захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-04/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-04","lang":"en","title":"Dragging and grabbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-04/"}]},{"id":"source-80fb36760a664f26","url":"https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/EventOverview/HandlingTouchEvents/HandlingTouchEvents.html","titles":{"ru":"AppKit: контакты и системные жесты","en":"AppKit: contacts and system gestures"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"ru","title":"Указание и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-03","lang":"ru","title":"Удержание и отпускание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"ru","title":"Геометрия нескольких контактов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-07/"},{"key":"mechanic/trackpad--family-08","lang":"ru","title":"Аккорды, роли и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-08/"},{"key":"mechanic/trackpad--family-09","lang":"ru","title":"Зоны и виртуальные органы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-09/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"en","title":"Pointing and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-03","lang":"en","title":"Hold and release","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-07","lang":"en","title":"Multiple Contact Geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-07/"},{"key":"mechanic/trackpad--family-08","lang":"en","title":"Chords, roles and sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-08/"},{"key":"mechanic/trackpad--family-09","lang":"en","title":"Zones and virtual controls","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-09/"}]},{"id":"source-c1dd61a434f7ff1a","url":"https://support.apple.com/en-us/102309","titles":{"ru":"Force Touch и тактильная отдача","en":"Force Touch and haptic feedback"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"ru","title":"Указание и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-10","lang":"ru","title":"Давление и сила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-10/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"en","title":"Pointing and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-10","lang":"en","title":"Pressure and force","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-10/"}]},{"id":"source-907e8574d34ed44f","url":"https://developer.apple.com/documentation/appkit/nsevent/pressurebehavior-swift.enum","titles":{"ru":"AppKit: поведение давления","en":"AppKit: pressure behavior"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-10","lang":"ru","title":"Давление и сила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-10/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-10","lang":"en","title":"Pressure and force","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-10/"}]},{"id":"source-27c6b989daeb79c9","url":"https://wayland.freedesktop.org/libinput/doc/latest/gestures.html","titles":{"ru":"libinput: swipe, pinch, hold","en":"libinput: swipe, pinch, hold"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-03","lang":"ru","title":"Удержание и отпускание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-06","lang":"ru","title":"Направления и траектории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-06/"},{"key":"mechanic/trackpad--family-08","lang":"ru","title":"Аккорды, роли и последовательности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-08/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-03","lang":"en","title":"Hold and release","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-06","lang":"en","title":"Directions and trajectories","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-06/"},{"key":"mechanic/trackpad--family-08","lang":"en","title":"Chords, roles and sequences","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-08/"}]},{"id":"source-8303b0f3aad42806","url":"https://www.w3.org/TR/pointerevents","titles":{"ru":"W3C: Pointer Events","en":"W3C: Pointer Events"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"ru","title":"Указание и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-02","lang":"ru","title":"Касания и клики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-03","lang":"ru","title":"Удержание и отпускание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-04","lang":"ru","title":"Перетаскивание и захват","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-04/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-06","lang":"ru","title":"Направления и траектории","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-06/"},{"key":"mechanic/trackpad--family-09","lang":"ru","title":"Зоны и виртуальные органы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-09/"},{"key":"mechanic/trackpad--family-11","lang":"ru","title":"Составные схемы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-11/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"en","title":"Pointing and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-02","lang":"en","title":"Touches and clicks","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-02/"},{"key":"mechanic/trackpad--family-03","lang":"en","title":"Hold and release","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-03/"},{"key":"mechanic/trackpad--family-04","lang":"en","title":"Dragging and grabbing","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-04/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-06","lang":"en","title":"Directions and trajectories","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-06/"},{"key":"mechanic/trackpad--family-09","lang":"en","title":"Zones and virtual controls","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-09/"},{"key":"mechanic/trackpad--family-11","lang":"en","title":"Composite control schemes","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-11/"}]},{"id":"source-3b576ce1cd2451ef","url":"https://partner.steamgames.com/doc/features/steam_controller/input_source_modes?language=english","titles":{"ru":"Steam Input: режимы поверхности","en":"Steam Input: Surface Modes"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"ru","title":"Указание и управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-05","lang":"ru","title":"Прокрутка и временные оси","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-09","lang":"ru","title":"Зоны и виртуальные органы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-09/"},{"key":"mechanic/trackpad--family-11","lang":"ru","title":"Составные схемы управления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/trackpad--family-11/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"},{"key":"mechanic/trackpad--family-01","lang":"en","title":"Pointing and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-01/"},{"key":"mechanic/trackpad--family-05","lang":"en","title":"Scrolling and timelines","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-05/"},{"key":"mechanic/trackpad--family-09","lang":"en","title":"Zones and virtual controls","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-09/"},{"key":"mechanic/trackpad--family-11","lang":"en","title":"Composite control schemes","url":"https://gamemechanics.pro/en/knowledge/mechanic/trackpad--family-11/"}]},{"id":"source-2efff8d0cbcea94a","url":"https://developer.apple.com/documentation/appkit/nshapticfeedbackmanager","titles":{"ru":"AppKit: тактильная обратная связь","en":"AppKit: Haptic Feedback"},"verifiedAt":null,"usedBy":[{"key":"catalog/trackpad","lang":"ru","title":"Взаимодействие с трекпадом","url":"https://gamemechanics.pro/ru/mechanics/trackpad/"},{"key":"catalog/trackpad","lang":"en","title":"Trackpad interactions","url":"https://gamemechanics.pro/en/mechanics/trackpad/"}]},{"id":"source-322693331d3fe259","url":"https://developer.android.com/develop/sensors-and-location/sensors/sensors_motion","titles":{"ru":"Android Developers: Motion sensors","en":"Android Developers: Motion sensors"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-29515b1869453977","url":"https://developer.apple.com/documentation/coremotion/getting-processed-device-motion-data","titles":{"ru":"Apple: Getting processed device-motion data","en":"Apple: Getting processed device-motion data"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"}]},{"id":"source-2d9202f2f950f384","url":"https://developer.apple.com/documentation/arkit/understanding-world-tracking","titles":{"ru":"Apple: Understanding World Tracking","en":"Apple: Understanding World Tracking"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"ru","title":"AR: поверхности и геометрия пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"ru","title":"AR: точка зрения и правила наблюдения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-rules/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"en","title":"AR: surfaces and spatial geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"en","title":"AR: viewpoint and observation rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-rules/"}]},{"id":"source-78bc508ac59c4bf6","url":"https://www.analog.com/en/resources/app-notes/an-1057.html","titles":{"ru":"Analog Devices: AN-1057, Using an Accelerometer for Inclination Sensing","en":"Analog Devices: AN-1057, Using an Accelerometer for Inclination Sensing"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-d6295b076307f4d1","url":"https://www.nxp.com/docs/en/application-note/AN4399.pdf","titles":{"ru":"NXP: AN4399, High Precision Calibration of a Three-Axis Accelerometer","en":"NXP: AN4399, High Precision Calibration of a Three-Axis Accelerometer"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-ace4f8c4c380dc05","url":"https://phyphox.org/wiki/index.php/Integrated_acceleration","titles":{"ru":"phyphox: Integrated acceleration","en":"phyphox: Integrated acceleration"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-5dcfa0602aa926a4","url":"https://www.w3.org/TR/orientation-event","titles":{"ru":"W3C: Device Orientation and Motion","en":"W3C: Device Orientation and Motion"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-535cfb67ca6eb7d1","url":"https://apps.apple.com/us/app/doodle-jump/id307727765","titles":{"ru":"Lima Sky: Doodle Jump, описание в App Store","en":"Lima Sky: Doodle Jump, description in the App Store"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-c56475b23a92a7c5","url":"https://www.hottrix.com/iBeer","titles":{"ru":"HOTTRIX: iBeer","en":"HOTTRIX: iBeer"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-f1d3c0191356c6e2","url":"https://support.apple.com/en-ca/guide/iphone/iph77bcdd132/ios","titles":{"ru":"Apple Support: Adjust how iPhone responds to your touch","en":"Apple Support: Adjust how iPhone responds to your touch"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-a33a213f89ac0339","url":"https://phyphox.org/wiki/index.php?title=Sensor%3A_Acceleration_%28without_g%29","titles":{"ru":"phyphox: Acceleration without g","en":"phyphox: Acceleration without g"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-motion","lang":"ru","title":"Датчики движения телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-motion/"},{"key":"catalog/phone-motion","lang":"en","title":"Phone motion interactions","url":"https://gamemechanics.pro/en/mechanics/phone-motion/"}]},{"id":"source-5b0da157abcdaf6a","url":"https://apps.apple.com/us/app/tilt-to-live/id335454448?uo=4","titles":{"ru":"Tilt to Live","en":"Tilt to Live"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-motion--family-tilt","lang":"ru","title":"Наклон и непрерывное управление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-tilt/"},{"key":"mechanic/phone-motion--family-tilt","lang":"en","title":"Tilt and continuous control","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-tilt/"}]},{"id":"source-9e248e5f84ed1429","url":"https://apps.apple.com/us/app/just-dance-controller/id1634629424?uo=4","titles":{"ru":"Just Dance Controller","en":"Just Dance Controller"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-motion--family-rhythm","lang":"ru","title":"Встряхивание, повторение и ритм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-rhythm/"},{"key":"mechanic/phone-motion--family-rhythm","lang":"en","title":"Shaking, repetition and rhythm","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-rhythm/"}]},{"id":"source-bbdbf2272abeb5db","url":"https://apps.apple.com/us/app/ridgid-level/id444491222?uo=4","titles":{"ru":"RIDGID Level","en":"RIDGID Level"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-motion--family-steady","lang":"ru","title":"Неподвижность, баланс и точность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-steady/"},{"key":"mechanic/phone-motion--family-applied","lang":"ru","title":"Интерфейсы, творчество и обучение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-applied/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"ru","title":"Гибридные и экспериментальные способы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hybrid/"},{"key":"mechanic/phone-motion--family-steady","lang":"en","title":"Stillness, balance and precision","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-steady/"},{"key":"mechanic/phone-motion--family-applied","lang":"en","title":"Interfaces, creativity and learning","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-applied/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"en","title":"Hybrid and experimental methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hybrid/"}]},{"id":"source-bc43a58783ee1b32","url":"https://apps.apple.com/us/app/labyrinth-2/id307758884?uo=4","titles":{"ru":"Labyrinth 2","en":"Labyrinth 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-motion--family-physics","lang":"ru","title":"Физические модели и материалы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-physics/"},{"key":"mechanic/phone-motion--family-physics","lang":"en","title":"Physical models and materials","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-physics/"}]},{"id":"source-3c372ec4270d3a6d","url":"https://apps.apple.com/us/app/ibeer-drink-from-your-phone/id475905823?uo=4","titles":{"ru":"iBeer - Drink from your phone","en":"iBeer - Drink from your phone"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-motion--family-tools","lang":"ru","title":"Телефон как инструмент или реквизит","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-tools/"},{"key":"mechanic/phone-motion--family-tools","lang":"en","title":"Phone as a tool or prop","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-tools/"}]},{"id":"source-90188c25f747371a","url":"https://apps.apple.com/us/app/pedometer/id712286167?uo=4","titles":{"ru":"Pedometer++","en":"Pedometer++"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-motion--family-activity","lang":"ru","title":"Движение тела и контекст устройства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-motion--family-activity/"},{"key":"mechanic/phone-motion--family-activity","lang":"en","title":"Body movement and device context","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-motion--family-activity/"}]},{"id":"source-c121374ae20b1406","url":"https://developer.apple.com/documentation/avfoundation/capture-setup","titles":{"ru":"Apple AVFoundation: захват и управление камерой","en":"Apple AVFoundation: Camera Capture and Control"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-framing","lang":"ru","title":"Кадрирование и визуальное внимание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-framing/"},{"key":"mechanic/phone-camera--family-capture-time","lang":"ru","title":"Момент съёмки и режим записи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-capture-time/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"ru","title":"Оптика и настройки камеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-light-color","lang":"ru","title":"Свет, цвет и тени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-light-color/"},{"key":"mechanic/phone-camera--family-physical-optics","lang":"ru","title":"Физическое воздействие на изображение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-physical-optics/"},{"key":"mechanic/phone-camera--family-motion-2d","lang":"ru","title":"Движение в плоскости изображения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-motion-2d/"},{"key":"mechanic/phone-camera--family-content","lang":"ru","title":"Съёмка как создание игрового контента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-content/"},{"key":"mechanic/phone-camera--family-memory","lang":"ru","title":"Время, видеопамять и сравнение состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-memory/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"ru","title":"Несколько камер, участников и видеосвязь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-multiplayer/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"ru","title":"Гибридные и экспериментальные способы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hybrid/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-framing","lang":"en","title":"Framing and visual attention","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-framing/"},{"key":"mechanic/phone-camera--family-capture-time","lang":"en","title":"Capture timing and recording modes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-capture-time/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"en","title":"Optics and camera settings","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-light-color","lang":"en","title":"Light, color and shadows","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-light-color/"},{"key":"mechanic/phone-camera--family-physical-optics","lang":"en","title":"Physical manipulation of the image","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-physical-optics/"},{"key":"mechanic/phone-camera--family-motion-2d","lang":"en","title":"Motion in the image plane","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-motion-2d/"},{"key":"mechanic/phone-camera--family-content","lang":"en","title":"Filming as game content creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-content/"},{"key":"mechanic/phone-camera--family-memory","lang":"en","title":"Time, video memory and state comparison","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-memory/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"en","title":"Multiple cameras, participants and video calling","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-multiplayer/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"en","title":"Hybrid and experimental methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hybrid/"}]},{"id":"source-c95f287c6c516bc9","url":"https://developer.android.com/media/camera/camerax/configuration","titles":{"ru":"Android CameraX: zoom, torch, focus, exposure","en":"Android CameraX: zoom, torch, focus, exposure"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"ru","title":"Оптика и настройки камеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-light-color","lang":"ru","title":"Свет, цвет и тени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-light-color/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"en","title":"Optics and camera settings","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-light-color","lang":"en","title":"Light, color and shadows","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-light-color/"}]},{"id":"source-17820b3f136aa433","url":"https://developers.google.com/edge/mediapipe/solutions/vision/face_landmarker","titles":{"ru":"MediaPipe Face Landmarker","en":"MediaPipe Face Landmarker"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-face-head","lang":"ru","title":"Лицо и положение головы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-face-head/"},{"key":"mechanic/phone-camera--family-face-actions","lang":"ru","title":"Глаза, рот и мимические действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-face-actions/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-face-head","lang":"en","title":"Face and head position","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-face-head/"},{"key":"mechanic/phone-camera--family-face-actions","lang":"en","title":"Eyes, mouth and facial actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-face-actions/"}]},{"id":"source-a9a2e810611ce816","url":"https://developers.google.com/edge/mediapipe/solutions/vision/hand_landmarker","titles":{"ru":"MediaPipe Hand Landmarker","en":"MediaPipe Hand Landmarker"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-hands","lang":"ru","title":"Кисти, пальцы и ручные жесты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hands/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-hands","lang":"en","title":"Hands, fingers and hand gestures","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hands/"}]},{"id":"source-d3f05312a925ada0","url":"https://developers.google.com/edge/mediapipe/solutions/vision/pose_landmarker","titles":{"ru":"MediaPipe Pose Landmarker","en":"MediaPipe Pose Landmarker"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-body","lang":"ru","title":"Поза, движение тела и активные игры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-body/"},{"key":"mechanic/phone-camera--family-silhouette","lang":"ru","title":"Силуэт, маски и сегментация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-silhouette/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-body","lang":"en","title":"Posture, body movement and active play","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-body/"},{"key":"mechanic/phone-camera--family-silhouette","lang":"en","title":"Silhouette, masks and segmentation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-silhouette/"}]},{"id":"source-df5e89f1f582fdae","url":"https://developers.google.com/edge/mediapipe/solutions/vision/image_segmenter","titles":{"ru":"MediaPipe Image Segmenter","en":"MediaPipe Image Segmenter"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-silhouette","lang":"ru","title":"Силуэт, маски и сегментация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-silhouette/"},{"key":"mechanic/phone-camera--family-content","lang":"ru","title":"Съёмка как создание игрового контента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-content/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-silhouette","lang":"en","title":"Silhouette, masks and segmentation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-silhouette/"},{"key":"mechanic/phone-camera--family-content","lang":"en","title":"Filming as game content creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-content/"}]},{"id":"source-c571f972753e630a","url":"https://developers.google.com/edge/mediapipe/solutions/vision/object_detector","titles":{"ru":"MediaPipe Object Detector","en":"MediaPipe Object Detector"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-framing","lang":"ru","title":"Кадрирование и визуальное внимание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-framing/"},{"key":"mechanic/phone-camera--family-motion-2d","lang":"ru","title":"Движение в плоскости изображения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-motion-2d/"},{"key":"mechanic/phone-camera--family-objects","lang":"ru","title":"Предметы, признаки и отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-objects/"},{"key":"mechanic/phone-camera--family-content","lang":"ru","title":"Съёмка как создание игрового контента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-content/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"ru","title":"Поиск в реальном мире и визуальные задания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-world-quests/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-framing","lang":"en","title":"Framing and visual attention","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-framing/"},{"key":"mechanic/phone-camera--family-motion-2d","lang":"en","title":"Motion in the image plane","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-motion-2d/"},{"key":"mechanic/phone-camera--family-objects","lang":"en","title":"Objects, signs and relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-objects/"},{"key":"mechanic/phone-camera--family-content","lang":"en","title":"Filming as game content creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-content/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"en","title":"Real world search and visual tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-world-quests/"}]},{"id":"source-be3a720631e14f08","url":"https://developers.google.com/ml-kit/vision/text-recognition/v2","titles":{"ru":"ML Kit Text Recognition v2: поддерживаемые письменности","en":"ML Kit Text Recognition v2: supported scripts"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"ru","title":"Текст, рисунки и машинные коды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"ru","title":"Поиск в реальном мире и визуальные задания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-world-quests/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"en","title":"Text, pictures and machine codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"en","title":"Real world search and visual tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-world-quests/"}]},{"id":"source-b165cb442deaec4e","url":"https://developers.google.com/ml-kit/vision/barcode-scanning","titles":{"ru":"ML Kit Barcode Scanning","en":"ML Kit Barcode Scanning"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"ru","title":"Текст, рисунки и машинные коды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-paper-table","lang":"ru","title":"Бумага, карточки и настольные объекты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-paper-table/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"en","title":"Text, pictures and machine codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-paper-table","lang":"en","title":"Paper, cards and tabletop objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-paper-table/"}]},{"id":"source-334fc4874b474465","url":"https://developers.google.com/ar/develop/augmented-images","titles":{"ru":"ARCore Augmented Images","en":"ARCore Augmented Images"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-objects","lang":"ru","title":"Предметы, признаки и отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-objects/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"ru","title":"Текст, рисунки и машинные коды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-paper-table","lang":"ru","title":"Бумага, карточки и настольные объекты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-paper-table/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"ru","title":"Поиск в реальном мире и визуальные задания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-world-quests/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-objects","lang":"en","title":"Objects, signs and relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-objects/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"en","title":"Text, pictures and machine codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-paper-table","lang":"en","title":"Paper, cards and tabletop objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-paper-table/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"en","title":"Real world search and visual tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-world-quests/"}]},{"id":"source-0599b2ea6361e813","url":"https://developers.google.com/ar/develop/fundamentals","titles":{"ru":"ARCore: motion tracking, planes, anchors","en":"ARCore: motion tracking, planes, anchors"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"ru","title":"AR: поверхности и геометрия пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"ru","title":"AR: точка зрения и правила наблюдения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-rules/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"ru","title":"Несколько камер, участников и видеосвязь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-multiplayer/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"ru","title":"Гибридные и экспериментальные способы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hybrid/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"en","title":"AR: surfaces and spatial geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"en","title":"AR: viewpoint and observation rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-rules/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"en","title":"Multiple cameras, participants and video calling","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-multiplayer/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"en","title":"Hybrid and experimental methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hybrid/"}]},{"id":"source-ed7020b965238bb1","url":"https://developers.google.com/ar/develop/depth","titles":{"ru":"ARCore Depth: глубина и окклюзия","en":"ARCore Depth: depth and occlusion"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"ru","title":"AR: поверхности и геометрия пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"ru","title":"AR: точка зрения и правила наблюдения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-rules/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"en","title":"AR: surfaces and spatial geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"en","title":"AR: viewpoint and observation rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-rules/"}]},{"id":"source-4e95de581d229547","url":"https://developers.google.com/ar/develop/geospatial","titles":{"ru":"ARCore Geospatial","en":"ARCore Geospatial"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"ru","title":"Гибридные и экспериментальные способы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hybrid/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"en","title":"Hybrid and experimental methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hybrid/"}]},{"id":"source-2db44dc39ac12e33","url":"https://developer.android.com/media/camera/camera2/multi-camera","titles":{"ru":"Android: multi-camera и аппаратные ограничения","en":"Android: multi-camera and hardware limitations"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"ru","title":"Оптика и настройки камеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"ru","title":"Несколько камер, участников и видеосвязь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-multiplayer/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"en","title":"Optics and camera settings","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"en","title":"Multiple cameras, participants and video calling","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-multiplayer/"}]},{"id":"source-d0b96e774048c628","url":"https://www.w3.org/TR/mediacapture-streams","titles":{"ru":"W3C Media Capture and Streams","en":"W3C Media Capture and Streams"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-camera","lang":"ru","title":"Камера телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"ru","title":"Гибридные и экспериментальные способы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hybrid/"},{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-hybrid","lang":"ru","title":"Сочетание с другими вводами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-hybrid/"},{"key":"catalog/phone-camera","lang":"en","title":"Phone camera interactions","url":"https://gamemechanics.pro/en/mechanics/phone-camera/"},{"key":"mechanic/phone-camera--family-hybrid","lang":"en","title":"Hybrid and experimental methods","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hybrid/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-hybrid","lang":"en","title":"Combination with other inputs","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-hybrid/"}]},{"id":"source-5cd7e7e00e5de5a7","url":"https://apps.apple.com/us/app/seeing-ai/id999062298?uo=4","titles":{"ru":"Seeing AI","en":"Seeing AI"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-framing","lang":"ru","title":"Кадрирование и визуальное внимание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-framing/"},{"key":"mechanic/phone-camera--family-objects","lang":"ru","title":"Предметы, признаки и отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-objects/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"ru","title":"Текст, рисунки и машинные коды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-text-codes/"},{"key":"mechanic/phone-camera--family-framing","lang":"en","title":"Framing and visual attention","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-framing/"},{"key":"mechanic/phone-camera--family-objects","lang":"en","title":"Objects, signs and relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-objects/"},{"key":"mechanic/phone-camera--family-text-codes","lang":"en","title":"Text, pictures and machine codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-text-codes/"}]},{"id":"source-f24dc0ecd8ddfac5","url":"https://apps.apple.com/us/app/stop-motion-studio/id441651297?uo=4","titles":{"ru":"Stop Motion Studio","en":"Stop Motion Studio"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-capture-time","lang":"ru","title":"Момент съёмки и режим записи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-capture-time/"},{"key":"mechanic/phone-camera--family-content","lang":"ru","title":"Съёмка как создание игрового контента","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-content/"},{"key":"mechanic/phone-camera--family-memory","lang":"ru","title":"Время, видеопамять и сравнение состояний","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-memory/"},{"key":"mechanic/phone-camera--family-capture-time","lang":"en","title":"Capture timing and recording modes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-capture-time/"},{"key":"mechanic/phone-camera--family-content","lang":"en","title":"Filming as game content creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-content/"},{"key":"mechanic/phone-camera--family-memory","lang":"en","title":"Time, video memory and state comparison","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-memory/"}]},{"id":"source-1f058893ff676810","url":"https://apps.apple.com/us/app/halide-mark-iii-pro-camera/id885697368?uo=4","titles":{"ru":"Halide (Mark II gallery)","en":"Halide (Mark II gallery)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-camera-controls","lang":"ru","title":"Оптика и настройки камеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-camera-controls/"},{"key":"mechanic/phone-camera--family-camera-controls","lang":"en","title":"Optics and camera settings","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-camera-controls/"}]},{"id":"source-e1f89246cee53473","url":"https://apps.apple.com/us/app/osmo-tangram/id1539533255?uo=4","titles":{"ru":"Osmo Tangram","en":"Osmo Tangram"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-physical-optics","lang":"ru","title":"Физическое воздействие на изображение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-physical-optics/"},{"key":"mechanic/phone-camera--family-paper-table","lang":"ru","title":"Бумага, карточки и настольные объекты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-paper-table/"},{"key":"mechanic/phone-camera--family-physical-optics","lang":"en","title":"Physical manipulation of the image","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-physical-optics/"},{"key":"mechanic/phone-camera--family-paper-table","lang":"en","title":"Paper, cards and tabletop objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-paper-table/"}]},{"id":"source-778351bee9d86030","url":"https://support.apple.com/guide/iphone/control-iphone-with-the-movement-of-your-head-iph9c3dc17cf/ios","titles":{"ru":"Head Tracking (iOS)","en":"Head Tracking (iOS)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-face-head","lang":"ru","title":"Лицо и положение головы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-face-head/"},{"key":"mechanic/phone-camera--family-face-actions","lang":"ru","title":"Глаза, рот и мимические действия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-face-actions/"},{"key":"mechanic/phone-camera--family-face-head","lang":"en","title":"Face and head position","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-face-head/"},{"key":"mechanic/phone-camera--family-face-actions","lang":"en","title":"Eyes, mouth and facial actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-face-actions/"}]},{"id":"source-f13cbf1738c5a87a","url":"https://ai.google.dev/edge/mediapipe/solutions/vision/hand_landmarker","titles":{"ru":"MediaPipe Hand Landmarker","en":"MediaPipe Hand Landmarker"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-hands","lang":"ru","title":"Кисти, пальцы и ручные жесты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-hands/"},{"key":"mechanic/phone-camera--family-hands","lang":"en","title":"Hands, fingers and hand gestures","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-hands/"}]},{"id":"source-66ac0c4c0893f669","url":"https://ai.google.dev/edge/mediapipe/solutions/vision/image_segmenter","titles":{"ru":"MediaPipe Image Segmenter","en":"MediaPipe Image Segmenter"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-silhouette","lang":"ru","title":"Силуэт, маски и сегментация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-silhouette/"},{"key":"mechanic/phone-camera--family-silhouette","lang":"en","title":"Silhouette, masks and segmentation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-silhouette/"}]},{"id":"source-d4dc04c30d22b206","url":"https://apps.apple.com/us/app/polycam-3d-scanner-modeling/id1532482376?uo=4","titles":{"ru":"Polycam 3D Scanner & Modeling","en":"Polycam 3D Scanner & Modeling"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-ar-geometry","lang":"ru","title":"AR: поверхности и геометрия пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-geometry/"},{"key":"mechanic/phone-camera--family-ar-geometry","lang":"en","title":"AR: surfaces and spatial geometry","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-geometry/"}]},{"id":"source-6af608cd666f05e5","url":"https://support.apple.com/guide/iphone/measure-dimensions-iphd8ac2cfea/ios","titles":{"ru":"Measure (iOS)","en":"Measure (iOS)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-ar-rules","lang":"ru","title":"AR: точка зрения и правила наблюдения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-ar-rules/"},{"key":"mechanic/phone-camera--family-ar-rules","lang":"en","title":"AR: viewpoint and observation rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-ar-rules/"}]},{"id":"source-5a7c6c3b0a23aa89","url":"https://apps.apple.com/us/app/google-meet/id1096918571?uo=4","titles":{"ru":"Google Meet","en":"Google Meet"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-multiplayer","lang":"ru","title":"Несколько камер, участников и видеосвязь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-multiplayer/"},{"key":"mechanic/phone-camera--family-multiplayer","lang":"en","title":"Multiple cameras, participants and video calling","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-multiplayer/"}]},{"id":"source-0bef16821fee7975","url":"https://apps.apple.com/us/app/seek-by-inaturalist/id1353224144?uo=4","titles":{"ru":"Seek by iNaturalist","en":"Seek by iNaturalist"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-camera--family-world-quests","lang":"ru","title":"Поиск в реальном мире и визуальные задания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-camera--family-world-quests/"},{"key":"mechanic/phone-camera--family-world-quests","lang":"en","title":"Real world search and visual tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-camera--family-world-quests/"}]},{"id":"source-f8d1cacd47b7c58b","url":"https://developer.android.com/media/platform/mediarecorder","titles":{"ru":"Android: захват звука и обработка входа","en":"Android: Audio Capture and Input Processing"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-level","lang":"ru","title":"Громкость и динамика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-level/"},{"key":"mechanic/phone-microphone--family-time","lang":"ru","title":"Время, ритм и паузы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-time/"},{"key":"mechanic/phone-microphone--family-pitch","lang":"ru","title":"Высота тона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-pitch/"},{"key":"mechanic/phone-microphone--family-breath","lang":"ru","title":"Дуновение и дыхание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-breath/"},{"key":"mechanic/phone-microphone--family-music","lang":"ru","title":"Музыкальное исполнение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-music/"},{"key":"mechanic/phone-microphone--family-ambience","lang":"ru","title":"Фон и акустическая обстановка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-ambience/"},{"key":"mechanic/phone-microphone--family-recording","lang":"ru","title":"Запись как игровой материал","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-recording/"},{"key":"mechanic/phone-microphone--family-social","lang":"ru","title":"Несколько игроков и общение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-social/"},{"key":"mechanic/phone-microphone--family-hybrid","lang":"ru","title":"Сочетание с другими вводами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-hybrid/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-level","lang":"en","title":"Loudness and dynamics","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-level/"},{"key":"mechanic/phone-microphone--family-time","lang":"en","title":"Time, rhythm and pauses","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-time/"},{"key":"mechanic/phone-microphone--family-pitch","lang":"en","title":"Pitch","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-pitch/"},{"key":"mechanic/phone-microphone--family-breath","lang":"en","title":"Blowing and breathing","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-breath/"},{"key":"mechanic/phone-microphone--family-music","lang":"en","title":"Musical performance","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-music/"},{"key":"mechanic/phone-microphone--family-ambience","lang":"en","title":"Background and acoustic environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-ambience/"},{"key":"mechanic/phone-microphone--family-recording","lang":"en","title":"Recording as game material","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-recording/"},{"key":"mechanic/phone-microphone--family-social","lang":"en","title":"Multiple players and communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-social/"},{"key":"mechanic/phone-microphone--family-hybrid","lang":"en","title":"Combination with other inputs","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-hybrid/"}]},{"id":"source-1832ac5904392e64","url":"https://developer.android.com/reference/android/media/AudioRecord","titles":{"ru":"Android AudioRecord: активные микрофоны","en":"Android AudioRecord: active microphones"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-space","lang":"ru","title":"Положение и несколько микрофонов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-space/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-space","lang":"en","title":"Position and multiple microphones","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-space/"}]},{"id":"source-8e91d420272de1ac","url":"https://developer.apple.com/library/archive/qa/qa1799","titles":{"ru":"Apple QA1799: выбор микрофона","en":"Apple QA1799: microphone selection"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-space","lang":"ru","title":"Положение и несколько микрофонов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-space/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-space","lang":"en","title":"Position and multiple microphones","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-space/"}]},{"id":"source-a3f4070f5ea12d71","url":"https://developer.apple.com/videos/play/wwdc2023/10101","titles":{"ru":"Apple: настройка распознавания речи на устройстве","en":"Apple: Set up speech recognition on your device"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-timbre","lang":"ru","title":"Тембр, артикуляция и манера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-timbre/"},{"key":"mechanic/phone-microphone--family-commands","lang":"ru","title":"Словесные команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-commands/"},{"key":"mechanic/phone-microphone--family-language","lang":"ru","title":"Смысл речи и языковые правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-language/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-timbre","lang":"en","title":"Timbre, articulation and manner","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-timbre/"},{"key":"mechanic/phone-microphone--family-commands","lang":"en","title":"Verbal commands","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-commands/"},{"key":"mechanic/phone-microphone--family-language","lang":"en","title":"The meaning of speech and language rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-language/"}]},{"id":"source-2a01d488bdebda56","url":"https://developers.google.com/edge/mediapipe/solutions/audio/audio_classifier","titles":{"ru":"Google MediaPipe: классификация аудио","en":"Google MediaPipe: Audio Classification"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-timbre","lang":"ru","title":"Тембр, артикуляция и манера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-timbre/"},{"key":"mechanic/phone-microphone--family-music","lang":"ru","title":"Музыкальное исполнение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-music/"},{"key":"mechanic/phone-microphone--family-body-objects","lang":"ru","title":"Звуки тела и предметов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-body-objects/"},{"key":"mechanic/phone-microphone--family-events","lang":"ru","title":"Распознавание внешних событий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-events/"},{"key":"mechanic/phone-microphone--family-ambience","lang":"ru","title":"Фон и акустическая обстановка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-ambience/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-timbre","lang":"en","title":"Timbre, articulation and manner","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-timbre/"},{"key":"mechanic/phone-microphone--family-music","lang":"en","title":"Musical performance","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-music/"},{"key":"mechanic/phone-microphone--family-body-objects","lang":"en","title":"Sounds of the body and objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-body-objects/"},{"key":"mechanic/phone-microphone--family-events","lang":"en","title":"External Event Recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-events/"},{"key":"mechanic/phone-microphone--family-ambience","lang":"en","title":"Background and acoustic environment","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-ambience/"}]},{"id":"source-57f8c11299cbf483","url":"https://pmc.ncbi.nlm.nih.gov/articles/PMC9428773","titles":{"ru":"Breeze 2: дыхание как игровой ввод","en":"Breeze 2: Breathing as Game Input"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-breath","lang":"ru","title":"Дуновение и дыхание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-breath/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-breath","lang":"en","title":"Blowing and breathing","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-breath/"}]},{"id":"source-e660d296156bdfcf","url":"https://hcii.cmu.edu/hcii-impacts/tapsense","titles":{"ru":"CMU: TapSense","en":"CMU: TapSense"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-device","lang":"ru","title":"Контакт с телефоном и микрофоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-device/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-device","lang":"en","title":"Contact with the phone and microphone","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-device/"}]},{"id":"source-b0f0f5dae74bfce2","url":"https://homes.cs.washington.edu/~gshyam/Papers/fingerio.pdf","titles":{"ru":"FingerIO: активный сонар для движения пальца","en":"FingerIO: active sonar for finger movement"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-sonar","lang":"ru","title":"Динамик и микрофон как зонд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-sonar/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-sonar","lang":"en","title":"Speaker and microphone as an acoustic probe","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-sonar/"}]},{"id":"source-3cd3d0111315b387","url":"https://www.cmu.edu/news/stories/archives/2015/april/acoustruments-for-handheld-devices.html","titles":{"ru":"CMU / Disney: Acoustruments","en":"CMU/Disney: Acoustruments"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-device","lang":"ru","title":"Контакт с телефоном и микрофоном","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-device/"},{"key":"mechanic/phone-microphone--family-sonar","lang":"ru","title":"Динамик и микрофон как зонд","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-sonar/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-device","lang":"en","title":"Contact with the phone and microphone","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-device/"},{"key":"mechanic/phone-microphone--family-sonar","lang":"en","title":"Speaker and microphone as an acoustic probe","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-sonar/"}]},{"id":"source-0640a44cc89f46be","url":"https://github.com/ggerganov/ggwave","titles":{"ru":"ggwave: небольшие данные через звук","en":"ggwave: small data via sound"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-codes","lang":"ru","title":"Акустические коды и обмен данными","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-codes/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-codes","lang":"en","title":"Acoustic codes and data exchange","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-codes/"}]},{"id":"source-41eef8ff234ac120","url":"https://developer.apple.com/shazamkit","titles":{"ru":"Apple ShazamKit: аудиоотпечатки и синхронизация","en":"Apple ShazamKit: Audio Fingerprinting and Sync"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-codes","lang":"ru","title":"Акустические коды и обмен данными","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-codes/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-codes","lang":"en","title":"Acoustic codes and data exchange","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-codes/"}]},{"id":"source-9d00976f44a5e299","url":"https://github.com/pyannote/pyannote-audio","titles":{"ru":"pyannote.audio: различение говорящих","en":"pyannote.audio: speaker discrimination"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-microphone","lang":"ru","title":"Микрофон телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-social","lang":"ru","title":"Несколько игроков и общение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-social/"},{"key":"catalog/phone-microphone","lang":"en","title":"Phone microphone interactions","url":"https://gamemechanics.pro/en/mechanics/phone-microphone/"},{"key":"mechanic/phone-microphone--family-social","lang":"en","title":"Multiple players and communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-social/"}]},{"id":"source-92a25206afb3aea3","url":"https://apps.apple.com/us/app/candle-ultra-real-blow-out/id434064534?uo=4","titles":{"ru":"Candle - Ultra Real Blow Out","en":"Candle - Ultra Real Blow Out"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-microphone--family-breath","lang":"ru","title":"Дуновение и дыхание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-breath/"},{"key":"mechanic/spatial-interfaces--t304","lang":"ru","title":"Дыхание, пульс и биосигналы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t304/"},{"key":"mechanic/phone-microphone--family-breath","lang":"en","title":"Blowing and breathing","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-breath/"},{"key":"mechanic/spatial-interfaces--t304","lang":"en","title":"Breathing, pulse and biosignals","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t304/"}]},{"id":"source-3909cb777273dcb9","url":"https://cdsassets.apple.com/live/6GJYWVAV/user/ma1622_iphone_ios5_user_guide.pdf","titles":{"ru":"Siri (iOS 5)","en":"Siri (iOS 5)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-microphone--family-commands","lang":"ru","title":"Словесные команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-commands/"},{"key":"mechanic/spatial-interfaces--t309","lang":"ru","title":"Текстовый ввод, команды и разговорный интерфейс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t309/"},{"key":"mechanic/phone-microphone--family-commands","lang":"en","title":"Verbal commands","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-commands/"},{"key":"mechanic/spatial-interfaces--t309","lang":"en","title":"Text input, commands and conversational interfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t309/"}]},{"id":"source-13a1982c1c678a1b","url":"https://apps.apple.com/us/app/shazam-find-music-concerts/id284993459?uo=4","titles":{"ru":"Shazam: Find Music & Concerts","en":"Shazam: Find Music & Concerts"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-microphone--family-events","lang":"ru","title":"Распознавание внешних событий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-events/"},{"key":"mechanic/phone-microphone--family-events","lang":"en","title":"External Event Recognition","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-events/"}]},{"id":"source-47f6341cc0c6a2ab","url":"https://apps.apple.com/us/app/morse-it/id284942940?uo=4","titles":{"ru":"Morse-It","en":"Morse-It"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-microphone--family-codes","lang":"ru","title":"Акустические коды и обмен данными","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-microphone--family-codes/"},{"key":"mechanic/phone-flashlight--family-timing","lang":"ru","title":"Ритм, время и световые коды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-timing/"},{"key":"mechanic/phone-flashlight--family-multiplayer","lang":"ru","title":"Кооператив, соревнование и связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-multiplayer/"},{"key":"mechanic/phone-flashlight--family-practice","lang":"ru","title":"Творчество, обучение и бытовые задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-practice/"},{"key":"mechanic/phone-microphone--family-codes","lang":"en","title":"Acoustic codes and data exchange","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-microphone--family-codes/"},{"key":"mechanic/phone-flashlight--family-timing","lang":"en","title":"Rhythm, time and light codes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-timing/"},{"key":"mechanic/phone-flashlight--family-multiplayer","lang":"en","title":"Cooperation, competition and communication","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-multiplayer/"},{"key":"mechanic/phone-flashlight--family-practice","lang":"en","title":"Creativity, learning and everyday tasks","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-practice/"}]},{"id":"source-4983c3ec99433c66","url":"https://developer.apple.com/documentation/corehaptics","titles":{"ru":"Apple: Core Haptics","en":"Apple: Core Haptics"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-abae2b4f5a0b1ad2","url":"https://developer.apple.com/documentation/corehaptics/updating-continuous-and-transient-haptic-parameters-in-real-time","titles":{"ru":"Apple: параметры в реальном времени","en":"Apple: Real-time parameters"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-space","lang":"ru","title":"Поиск, пространство и направление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-space/"},{"key":"mechanic/phone-haptics--family-control","lang":"ru","title":"Точность и управление по обратной связи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-control/"},{"key":"mechanic/phone-haptics--family-materials","lang":"ru","title":"Материалы, инструменты и виртуальные предметы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-materials/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-space","lang":"en","title":"Search, space and direction","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-space/"},{"key":"mechanic/phone-haptics--family-control","lang":"en","title":"Precision and feedback control","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-control/"},{"key":"mechanic/phone-haptics--family-materials","lang":"en","title":"Materials, tools and virtual items","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-materials/"}]},{"id":"source-5df813cbe2256a2f","url":"https://developer.apple.com/documentation/corehaptics/chhapticengine/stoppedreason","titles":{"ru":"Apple: CHHapticEngine.StoppedReason","en":"Apple: CHHapticEngine.StoppedReason"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-bc98793e3d3b7ecb","url":"https://developer.android.com/develop/ui/views/haptics/haptic-feedback","titles":{"ru":"Android: обратная связь событий","en":"Android: Event Feedback"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-8bb524f87ce34115","url":"https://developer.android.com/develop/ui/views/haptics/haptics-apis","titles":{"ru":"Android: возможности haptics API","en":"Android: haptics API capabilities"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-afaf63aa75359ce6","url":"https://developer.android.com/develop/ui/views/haptics/custom-haptic-effects","titles":{"ru":"Android: собственные эффекты","en":"Android: native effects"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-42a714a1f47ab933","url":"https://developer.mozilla.org/en-US/docs/Web/API/Navigator/vibrate","titles":{"ru":"MDN: Navigator.vibrate()","en":"MDN: Navigator.vibrate()"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-10e9ce6817db771c","url":"https://github.com/mdn/browser-compat-data/blob/main/api/Navigator.json","titles":{"ru":"MDN: данные совместимости Vibration API","en":"MDN: Vibration API Compatibility Data"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-5951064dddc31ff4","url":"https://arxiv.org/abs/2305.06556","titles":{"ru":"Yoshida и др., 2023: восприятие при нагрузке","en":"Yoshida et al., 2023: Perception under load"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"}]},{"id":"source-2d119312b0d0b494","url":"https://ubicomplab.cs.washington.edu/pdfs/gripsense.pdf","titles":{"ru":"GripSense, UIST 2012","en":"GripSense, UIST 2012"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-62e3bac1dde44c25","url":"https://rllab.snu.ac.kr/publications/papers/2012_cpsna_vibephone.pdf","titles":{"ru":"VibePhone: Vibration-Based Surface Recognition, 2012","en":"VibePhone: Vibration-Based Surface Recognition, 2012"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-798a2aacc8656d8f","url":"https://www.mdpi.com/1424-8220/14/11/21151","titles":{"ru":"VibeComm, Sensors 2014","en":"VibeComm, Sensors 2014"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-6175162035ea5ec9","url":"https://arxiv.org/abs/1410.8153","titles":{"ru":"Bristlebot: теоретический анализ, 2014","en":"Bristlebot: theoretical analysis, 2014"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-32c2d8d34a7ae8a5","url":"https://www.mdpi.com/2076-0825/12/7/289","titles":{"ru":"Localized haptics: PVDF actuators, 2023","en":"Localized haptics: PVDF actuators, 2023"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-da3f53b0f458f983","url":"https://la.disneyresearch.com/publication/teslatouch-electrovibration-for-touch-surfaces","titles":{"ru":"Disney Research: TeslaTouch, 2010","en":"Disney Research: TeslaTouch, 2010"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-ef6817a54d2a7235","url":"https://www.microsoft.com/en-us/research/publication/touchmover-actuated-3d-touchscreen-with-haptic-feedback","titles":{"ru":"Microsoft Research: TouchMover, 2013","en":"Microsoft Research: TouchMover, 2013"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-haptics","lang":"ru","title":"Вибрация и тактильная отдача телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"ru","title":"Исследования и аппаратные расширения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-experimental/"},{"key":"catalog/phone-haptics","lang":"en","title":"Phone haptics","url":"https://gamemechanics.pro/en/mechanics/phone-haptics/"},{"key":"mechanic/phone-haptics--family-experimental","lang":"en","title":"Research and hardware extensions","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-experimental/"}]},{"id":"source-228f7312eafb9b26","url":"https://www.haptrix.com/store","titles":{"ru":"Haptrix","en":"Haptrix"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-haptics--family-timing","lang":"ru","title":"Время, ритм и реакция","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-timing/"},{"key":"mechanic/phone-haptics--family-puzzles","lang":"ru","title":"Головоломки, коды и обучение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-puzzles/"},{"key":"mechanic/phone-haptics--family-stealth","lang":"ru","title":"Стелс, опасность и хоррор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-stealth/"},{"key":"mechanic/phone-haptics--family-story","lang":"ru","title":"Повествование, эмоции и присутствие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-story/"},{"key":"mechanic/phone-haptics--family-creative","lang":"ru","title":"Творчество, обучение ритму и расслабление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-creative/"},{"key":"mechanic/phone-haptics--family-timing","lang":"en","title":"Timing, rhythm and reaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-timing/"},{"key":"mechanic/phone-haptics--family-puzzles","lang":"en","title":"Puzzles, codes and training","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-puzzles/"},{"key":"mechanic/phone-haptics--family-stealth","lang":"en","title":"Stealth, danger and horror","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-stealth/"},{"key":"mechanic/phone-haptics--family-story","lang":"en","title":"Narrative, emotion and presence","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-story/"},{"key":"mechanic/phone-haptics--family-creative","lang":"en","title":"Creativity, learning rhythm and relaxation","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-creative/"}]},{"id":"source-9d42f9812f951dea","url":"https://developer.apple.com/videos/play/wwdc2019/520","titles":{"ru":"HapticBounce (Apple sample)","en":"HapticBounce (Apple sample)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-haptics--family-combat","lang":"ru","title":"Бой, экшен и спорт","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-combat/"},{"key":"mechanic/phone-haptics--family-simulation","lang":"ru","title":"Транспорт, машины и физические процессы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-simulation/"},{"key":"mechanic/phone-haptics--family-sensors","lang":"ru","title":"Движение телефона, сенсоры и AR","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-sensors/"},{"key":"mechanic/phone-haptics--family-combat","lang":"en","title":"Combat, action and sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-combat/"},{"key":"mechanic/phone-haptics--family-simulation","lang":"en","title":"Transport, machines and physical processes","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-simulation/"},{"key":"mechanic/phone-haptics--family-sensors","lang":"en","title":"Phone movement, sensors and AR","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-sensors/"}]},{"id":"source-5865614b12aed6d1","url":"https://pmc.ncbi.nlm.nih.gov/articles/PMC4279528","titles":{"ru":"VibeComm (research prototype)","en":"VibeComm (research prototype)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-haptics--family-multi","lang":"ru","title":"Мультиплеер и социальное взаимодействие","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-haptics--family-multi/"},{"key":"mechanic/phone-haptics--family-multi","lang":"en","title":"Multiplayer and social interaction","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-haptics--family-multi/"}]},{"id":"source-5df165723211e0cf","url":"https://developer.android.com/reference/android/hardware/camera2/CameraManager","titles":{"ru":"Android API","en":"Android API"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"}]},{"id":"source-ee20785197917c89","url":"https://developer.apple.com/documentation/avfoundation/avcapturedevice/settorchmodeon(level:)","titles":{"ru":"Apple","en":"Apple"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"}]},{"id":"source-c1fedaa1347a0a99","url":"https://www.w3.org/TR/image-capture","titles":{"ru":"W3C Image Capture","en":"W3C Image Capture"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"}]},{"id":"source-7ca811d2ee67c87c","url":"https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html","titles":{"ru":"W3C о вспышках","en":"W3C about flares"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"}]},{"id":"source-65aa2f19e8428c04","url":"https://developer.apple.com/documentation/avfoundation/avcapturedevice/maxavailabletorchlevel","titles":{"ru":"maxAvailableTorchLevel","en":"maxAvailableTorchLevel"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-flashlight","lang":"ru","title":"Фонарик телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-flashlight/"},{"key":"catalog/phone-flashlight","lang":"en","title":"Phone flashlight interactions","url":"https://gamemechanics.pro/en/mechanics/phone-flashlight/"}]},{"id":"source-486438ca6bfacdc6","url":"https://junxuan-li.github.io/wildlight-website","titles":{"ru":"WildLight (research prototype)","en":"WildLight (research prototype)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-flashlight--family-movement","lang":"ru","title":"Направление и движение телефона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-movement/"},{"key":"mechanic/phone-flashlight--family-shadows","lang":"ru","title":"Перекрытие света и тени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-shadows/"},{"key":"mechanic/phone-flashlight--family-optics","lang":"ru","title":"Отражение, просвечивание и материалы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-optics/"},{"key":"mechanic/phone-flashlight--family-camera","lang":"ru","title":"Поиск, камера и дополненная реальность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-flashlight--family-camera/"},{"key":"mechanic/phone-flashlight--family-movement","lang":"en","title":"Direction and movement of the phone","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-movement/"},{"key":"mechanic/phone-flashlight--family-shadows","lang":"en","title":"Occlusion and shadows","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-shadows/"},{"key":"mechanic/phone-flashlight--family-optics","lang":"en","title":"Reflection, transmission and materials","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-optics/"},{"key":"mechanic/phone-flashlight--family-camera","lang":"en","title":"Search, camera and augmented reality","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-flashlight--family-camera/"}]},{"id":"source-f2cc43180c5353e5","url":"https://developer.android.com/develop/sensors-and-location/sensors/sensors_position","titles":{"ru":"Android: Position sensors","en":"Android: Position sensors"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"}]},{"id":"source-a9a6d49b74e1b595","url":"https://developer.apple.com/documentation/coremotion/cmmagnetometerdata","titles":{"ru":"Apple: CMMagnetometerData","en":"Apple: CMMagnetometerData"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"}]},{"id":"source-8da642e163c1e440","url":"https://developer.apple.com/documentation/corelocation/clheading/trueheading","titles":{"ru":"Apple: trueHeading","en":"Apple: trueHeading"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"}]},{"id":"source-10659cf8a864497e","url":"https://doi.org/10.1145/2501988.2501991","titles":{"ru":"MagGetz, UIST 2013","en":"MagGetz, UIST 2013"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"}]},{"id":"source-c4196023aaafb085","url":"https://ixlab.cau.ac.kr/papers/magpie.pdf","titles":{"ru":"MagPie, CHI 2025","en":"MagPie, CHI 2025"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"mechanic/phone-magnetometer--family-07","lang":"ru","title":"Пассивные физические контроллеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-07/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"},{"key":"mechanic/phone-magnetometer--family-07","lang":"en","title":"Passive physical controllers","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-07/"}]},{"id":"source-db17f8ceb36e3a57","url":"https://arxiv.org/abs/2108.11824","titles":{"ru":"Magnetic Field Sensing for Pedestrian and Robot Indoor Positioning","en":"Magnetic Field Sensing for Pedestrian and Robot Indoor Positioning"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"}]},{"id":"source-ea6c7ea4dea5597d","url":"https://www.w3.org/TR/magnetometer","titles":{"ru":"W3C: Magnetometer, 14 мая 2026","en":"W3C: Magnetometer, May 14, 2026"},"verifiedAt":null,"usedBy":[{"key":"catalog/phone-magnetometer","lang":"ru","title":"Магнитометр телефона","url":"https://gamemechanics.pro/ru/mechanics/phone-magnetometer/"},{"key":"catalog/phone-magnetometer","lang":"en","title":"Phone magnetometer interactions","url":"https://gamemechanics.pro/en/mechanics/phone-magnetometer/"}]},{"id":"source-603978442e60360e","url":"https://apps.apple.com/us/app/physics-toolbox-magnetometer/id1003749103?uo=4","titles":{"ru":"Physics Toolbox Magnetometer","en":"Physics Toolbox Magnetometer"},"verifiedAt":null,"usedBy":[{"key":"mechanic/phone-magnetometer--family-01","lang":"ru","title":"Направление телефона","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-01/"},{"key":"mechanic/phone-magnetometer--family-02","lang":"ru","title":"Повороты во времени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-02/"},{"key":"mechanic/phone-magnetometer--family-03","lang":"ru","title":"Магнит как кнопка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-03/"},{"key":"mechanic/phone-magnetometer--family-04","lang":"ru","title":"Сила поля как аналоговый ввод","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-04/"},{"key":"mechanic/phone-magnetometer--family-05","lang":"ru","title":"Вектор и полярность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-05/"},{"key":"mechanic/phone-magnetometer--family-06","lang":"ru","title":"Жесты магнитом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-06/"},{"key":"mechanic/phone-magnetometer--family-09","lang":"ru","title":"Поиск и взаимодействие с пространством","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-09/"},{"key":"mechanic/phone-magnetometer--family-10","lang":"ru","title":"Сочетания с другими каналами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-10/"},{"key":"mechanic/phone-magnetometer--family-11","lang":"ru","title":"Совместная игра и роли","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-11/"},{"key":"mechanic/phone-magnetometer--family-12","lang":"ru","title":"Прикладные, учебные и творческие сценарии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/phone-magnetometer--family-12/"},{"key":"mechanic/phone-magnetometer--family-01","lang":"en","title":"Phone heading","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-01/"},{"key":"mechanic/phone-magnetometer--family-02","lang":"en","title":"Rotation over time","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-02/"},{"key":"mechanic/phone-magnetometer--family-03","lang":"en","title":"Using a magnet as a button","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-03/"},{"key":"mechanic/phone-magnetometer--family-04","lang":"en","title":"Field strength as analog input","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-04/"},{"key":"mechanic/phone-magnetometer--family-05","lang":"en","title":"Vector and polarity","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-05/"},{"key":"mechanic/phone-magnetometer--family-06","lang":"en","title":"Gestures with a magnet","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-06/"},{"key":"mechanic/phone-magnetometer--family-09","lang":"en","title":"Search and interaction with space","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-09/"},{"key":"mechanic/phone-magnetometer--family-10","lang":"en","title":"Combinations with other channels","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-10/"},{"key":"mechanic/phone-magnetometer--family-11","lang":"en","title":"Cooperative play and roles","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-11/"},{"key":"mechanic/phone-magnetometer--family-12","lang":"en","title":"Applied, educational and creative scenarios","url":"https://gamemechanics.pro/en/knowledge/mechanic/phone-magnetometer--family-12/"}]},{"id":"source-c644379f96fb5b7b","url":"https://store.steampowered.com/app/1290000","titles":{"ru":"PowerWash Simulator","en":"PowerWash Simulator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/activity-simulators--t131","lang":"ru","title":"Уборка, сортировка и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t131/"},{"key":"mechanic/activity-simulators--t131","lang":"en","title":"Cleaning, sorting and restoration","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t131/"}]},{"id":"source-cd8f61d413004ade","url":"https://store.steampowered.com/app/1273400","titles":{"ru":"Construction Simulator","en":"Construction Simulator"},"verifiedAt":null,"usedBy":[{"key":"mechanic/activity-simulators--t132","lang":"ru","title":"Строительство, земляные работы и техника","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t132/"},{"key":"mechanic/activity-simulators--t132","lang":"en","title":"Construction, earthmoving and machinery","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t132/"}]},{"id":"source-f672c9b9d82b6e7d","url":"https://store.steampowered.com/app/294100","titles":{"ru":"RimWorld","en":"RimWorld"},"verifiedAt":null,"usedBy":[{"key":"mechanic/activity-simulators--t133","lang":"ru","title":"Медицина, спасение и аварийные службы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t133/"},{"key":"mechanic/settlement-management--t098","lang":"ru","title":"Колонии и управление поселенцами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t098/"},{"key":"mechanic/settlement-management--t103","lang":"ru","title":"Персонал, квалификация и делегирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t103/"},{"key":"mechanic/settlement-management--t106","lang":"ru","title":"Кризисы, аварии и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t106/"},{"key":"mechanic/activity-simulators--t133","lang":"en","title":"Medicine, rescue and emergency services","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t133/"},{"key":"mechanic/settlement-management--t098","lang":"en","title":"Colonies and colonist management","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t098/"},{"key":"mechanic/settlement-management--t103","lang":"en","title":"Staff, skills and delegation","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t103/"},{"key":"mechanic/settlement-management--t106","lang":"en","title":"Crises, accidents and recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t106/"}]},{"id":"source-cd67e3aaef77868a","url":"https://store.steampowered.com/app/239030","titles":{"ru":"Papers, Please","en":"Papers, Please"},"verifiedAt":null,"usedBy":[{"key":"mechanic/activity-simulators--t135","lang":"ru","title":"Проверка документов, инспекция и контроль","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t135/"},{"key":"mechanic/activity-simulators--t138","lang":"ru","title":"Симуляторы бизнеса, офиса и бюрократии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t138/"},{"key":"mechanic/activity-simulators--t135","lang":"en","title":"Document checks, inspections and control","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t135/"},{"key":"mechanic/activity-simulators--t138","lang":"en","title":"Business, office and bureaucracy simulators","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t138/"}]},{"id":"source-bfcf287956ceca44","url":"https://store.steampowered.com/app/227300","titles":{"ru":"Euro Truck Simulator 2","en":"Euro Truck Simulator 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/activity-simulators--t136","lang":"ru","title":"Доставка, диспетчеризация и обслуживание клиентов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t136/"},{"key":"mechanic/vehicles-racing--t148","lang":"ru","title":"Железнодорожные, грузовые и пассажирские симуляторы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t148/"},{"key":"mechanic/activity-simulators--t136","lang":"en","title":"Delivery, dispatching and customer service","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t136/"},{"key":"mechanic/vehicles-racing--t148","lang":"en","title":"Rail, freight and passenger transport simulators","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t148/"}]},{"id":"source-ef0022dff522a76d","url":"https://store.steampowered.com/app/890720","titles":{"ru":"In Other Waters","en":"In Other Waters"},"verifiedAt":null,"usedBy":[{"key":"mechanic/activity-simulators--t137","lang":"ru","title":"Научные эксперименты и работа с приборами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/activity-simulators--t137/"},{"key":"mechanic/activity-simulators--t137","lang":"en","title":"Scientific experiments and instruments","url":"https://gamemechanics.pro/en/knowledge/mechanic/activity-simulators--t137/"}]},{"id":"source-96be186d8ada50a0","url":"https://www.factorio.com/game/content","titles":{"ru":"Factorio: Content","en":"Factorio: Content"},"verifiedAt":null,"usedBy":[{"key":"catalog/automation-programming","lang":"ru","title":"Автоматизация и программирование","url":"https://gamemechanics.pro/ru/mechanics/automation-programming/"},{"key":"mechanic/automation-programming--t107","lang":"ru","title":"Производственные цепочки и фабрики","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t107/"},{"key":"mechanic/automation-programming--t108","lang":"ru","title":"Конвейеры, трубы и распределение потоков","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t108/"},{"key":"mechanic/automation-programming--t109","lang":"ru","title":"Склады, буферы и пропускная способность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t109/"},{"key":"mechanic/automation-programming--t110","lang":"ru","title":"Железные дороги и диспетчеризация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t110/"},{"key":"mechanic/automation-programming--t111","lang":"ru","title":"Роботы, дроны и автономная доставка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t111/"},{"key":"mechanic/automation-programming--t112","lang":"ru","title":"Энергосети и управление нагрузкой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t112/"},{"key":"mechanic/automation-programming--t113","lang":"ru","title":"Логические схемы, сигналы и обратная связь","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t113/"},{"key":"mechanic/automation-programming--t115","lang":"ru","title":"Программирование как игровая задача","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t115/"},{"key":"mechanic/automation-programming--t116","lang":"ru","title":"Оптимизация производительности игровой системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t116/"},{"key":"catalog/economy-exchange","lang":"ru","title":"Экономика и обмен","url":"https://gamemechanics.pro/ru/mechanics/economy-exchange/"},{"key":"mechanic/economy-exchange--t087","lang":"ru","title":"Добыча, преобразование и расход ресурсов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t087/"},{"key":"mechanic/economy-exchange--t088","lang":"ru","title":"Торговля и торговые маршруты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t088/"},{"key":"mechanic/economy-exchange--t089","lang":"ru","title":"Спрос, предложение и образование цен","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t089/"},{"key":"mechanic/economy-exchange--t090","lang":"ru","title":"Рынки, аукционы и торги","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t090/"},{"key":"mechanic/economy-exchange--t091","lang":"ru","title":"Бартер, переговоры и оценка сделки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t091/"},{"key":"mechanic/economy-exchange--t092","lang":"ru","title":"Бюджеты, долг и инвестиции в игровом мире","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t092/"},{"key":"mechanic/economy-exchange--t093","lang":"ru","title":"Контракты, заказы и выполнение обязательств","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t093/"},{"key":"mechanic/economy-exchange--t094","lang":"ru","title":"Собственность, аренда и налоги","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t094/"},{"key":"mechanic/economy-exchange--t095","lang":"ru","title":"Дефицит, инфляция и ресурсные стоки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t095/"},{"key":"mechanic/economy-exchange--t096","lang":"ru","title":"Экономическое соперничество и взаимозависимость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t096/"},{"key":"catalog/settlement-management","lang":"ru","title":"Управление организациями и поселениями","url":"https://gamemechanics.pro/ru/mechanics/settlement-management/"},{"key":"mechanic/settlement-management--t097","lang":"ru","title":"Градостроительство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t097/"},{"key":"mechanic/settlement-management--t098","lang":"ru","title":"Колонии и управление поселенцами","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t098/"},{"key":"mechanic/settlement-management--t099","lang":"ru","title":"Предприятия и tycoon","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t099/"},{"key":"mechanic/settlement-management--t100","lang":"ru","title":"Парки развлечений, зоопарки и аттракционы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t100/"},{"key":"mechanic/settlement-management--t101","lang":"ru","title":"Больницы, школы и общественные службы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t101/"},{"key":"mechanic/settlement-management--t102","lang":"ru","title":"Расписания, очереди и обслуживание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t102/"},{"key":"mechanic/settlement-management--t103","lang":"ru","title":"Персонал, квалификация и делегирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t103/"},{"key":"mechanic/settlement-management--t104","lang":"ru","title":"Потребности, удовлетворённость и конфликты жителей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t104/"},{"key":"mechanic/settlement-management--t105","lang":"ru","title":"Инфраструктура, зонирование и соседство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t105/"},{"key":"mechanic/settlement-management--t106","lang":"ru","title":"Кризисы, аварии и восстановление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t106/"},{"key":"catalog/automation-programming","lang":"en","title":"Automation and programming","url":"https://gamemechanics.pro/en/mechanics/automation-programming/"},{"key":"mechanic/automation-programming--t107","lang":"en","title":"Production chains and factories","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t107/"},{"key":"mechanic/automation-programming--t108","lang":"en","title":"Conveyors, pipes and flow distribution","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t108/"},{"key":"mechanic/automation-programming--t109","lang":"en","title":"Storage, buffers and throughput","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t109/"},{"key":"mechanic/automation-programming--t110","lang":"en","title":"Railways and dispatching","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t110/"},{"key":"mechanic/automation-programming--t111","lang":"en","title":"Robots, drones and autonomous delivery","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t111/"},{"key":"mechanic/automation-programming--t112","lang":"en","title":"Power grids and load management","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t112/"},{"key":"mechanic/automation-programming--t113","lang":"en","title":"Logic circuits, signals and feedback","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t113/"},{"key":"mechanic/automation-programming--t115","lang":"en","title":"Programming as a gameplay challenge","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t115/"},{"key":"mechanic/automation-programming--t116","lang":"en","title":"Optimizing a production or automation system","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t116/"},{"key":"catalog/economy-exchange","lang":"en","title":"Economy and exchange","url":"https://gamemechanics.pro/en/mechanics/economy-exchange/"},{"key":"mechanic/economy-exchange--t087","lang":"en","title":"Resource extraction, transformation and consumption","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t087/"},{"key":"mechanic/economy-exchange--t088","lang":"en","title":"Trade and trade routes","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t088/"},{"key":"mechanic/economy-exchange--t089","lang":"en","title":"Supply, demand and price formation","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t089/"},{"key":"mechanic/economy-exchange--t090","lang":"en","title":"Markets, auctions and bidding","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t090/"},{"key":"mechanic/economy-exchange--t091","lang":"en","title":"Barter, negotiation and deal evaluation","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t091/"},{"key":"mechanic/economy-exchange--t092","lang":"en","title":"Budgets, debt and investment in a game world","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t092/"},{"key":"mechanic/economy-exchange--t093","lang":"en","title":"Contracts, orders and commitments","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t093/"},{"key":"mechanic/economy-exchange--t094","lang":"en","title":"Ownership, rent and taxes","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t094/"},{"key":"mechanic/economy-exchange--t095","lang":"en","title":"Scarcity, inflation and resource sinks","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t095/"},{"key":"mechanic/economy-exchange--t096","lang":"en","title":"Economic competition and interdependence","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t096/"},{"key":"catalog/settlement-management","lang":"en","title":"Organization and settlement management","url":"https://gamemechanics.pro/en/mechanics/settlement-management/"},{"key":"mechanic/settlement-management--t097","lang":"en","title":"City building","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t097/"},{"key":"mechanic/settlement-management--t098","lang":"en","title":"Colonies and colonist management","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t098/"},{"key":"mechanic/settlement-management--t099","lang":"en","title":"Businesses and tycoon games","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t099/"},{"key":"mechanic/settlement-management--t100","lang":"en","title":"Theme parks, zoos and attractions","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t100/"},{"key":"mechanic/settlement-management--t101","lang":"en","title":"Hospitals, schools and public services","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t101/"},{"key":"mechanic/settlement-management--t102","lang":"en","title":"Schedules, queues and service","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t102/"},{"key":"mechanic/settlement-management--t103","lang":"en","title":"Staff, skills and delegation","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t103/"},{"key":"mechanic/settlement-management--t104","lang":"en","title":"Resident needs, satisfaction and conflict","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t104/"},{"key":"mechanic/settlement-management--t105","lang":"en","title":"Infrastructure, zoning and adjacency","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t105/"},{"key":"mechanic/settlement-management--t106","lang":"en","title":"Crises, accidents and recovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t106/"}]},{"id":"source-182bd0164e3ed354","url":"https://store.steampowered.com/app/427520","titles":{"ru":"Factorio","en":"Factorio"},"verifiedAt":null,"usedBy":[{"key":"mechanic/automation-programming--t110","lang":"ru","title":"Железные дороги и диспетчеризация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t110/"},{"key":"mechanic/automation-programming--t112","lang":"ru","title":"Энергосети и управление нагрузкой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t112/"},{"key":"mechanic/automation-programming--t110","lang":"en","title":"Railways and dispatching","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t110/"},{"key":"mechanic/automation-programming--t112","lang":"en","title":"Power grids and load management","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t112/"}]},{"id":"source-8fa2811c61684f9e","url":"https://wiki.factorio.com/File:RoboTrainStation_small.gif","titles":{"ru":"Factorio","en":"Factorio"},"verifiedAt":null,"usedBy":[{"key":"mechanic/automation-programming--t111","lang":"ru","title":"Роботы, дроны и автономная доставка","url":"https://gamemechanics.pro/ru/knowledge/mechanic/automation-programming--t111/"},{"key":"mechanic/automation-programming--t111","lang":"en","title":"Robots, drones and autonomous delivery","url":"https://gamemechanics.pro/en/knowledge/mechanic/automation-programming--t111/"}]},{"id":"source-9a110e52e07a4ab3","url":"https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API","titles":{"ru":"MDN: Gamepad API","en":"MDN: Gamepad API"},"verifiedAt":null,"usedBy":[{"key":"catalog/controller-input","lang":"ru","title":"Классические устройства ввода","url":"https://gamemechanics.pro/ru/mechanics/controller-input/"},{"key":"mechanic/controller-input--t283","lang":"ru","title":"Геймпад, стики и триггеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/controller-input--t283/"},{"key":"mechanic/controller-input--t285","lang":"ru","title":"Трекбол, колесо и вращающийся контроллер","url":"https://gamemechanics.pro/ru/knowledge/mechanic/controller-input--t285/"},{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t306","lang":"ru","title":"Рули, педали, джойстики и кабины","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t306/"},{"key":"catalog/controller-input","lang":"en","title":"Traditional input devices","url":"https://gamemechanics.pro/en/mechanics/controller-input/"},{"key":"mechanic/controller-input--t283","lang":"en","title":"Gamepads, sticks and triggers","url":"https://gamemechanics.pro/en/knowledge/mechanic/controller-input--t283/"},{"key":"mechanic/controller-input--t285","lang":"en","title":"Trackballs, wheels and rotary controllers","url":"https://gamemechanics.pro/en/knowledge/mechanic/controller-input--t285/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t306","lang":"en","title":"Steering wheels, pedals, joysticks and cockpits","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t306/"}]},{"id":"source-3ca20e35dc864cf4","url":"https://play.date/games/crankin","titles":{"ru":"Crankin’s Time Travel Adventure","en":"Crankin’s Time Travel Adventure"},"verifiedAt":null,"usedBy":[{"key":"mechanic/controller-input--t285","lang":"ru","title":"Трекбол, колесо и вращающийся контроллер","url":"https://gamemechanics.pro/ru/knowledge/mechanic/controller-input--t285/"},{"key":"mechanic/controller-input--t285","lang":"en","title":"Trackballs, wheels and rotary controllers","url":"https://gamemechanics.pro/en/knowledge/mechanic/controller-input--t285/"}]},{"id":"source-2abecd308ec5a319","url":"https://docs.godotengine.org/en/stable/tutorials/3d/csg_tools.html","titles":{"ru":"Godot: Prototyping levels with CSG","en":"Godot: Prototyping levels with CSG"},"verifiedAt":null,"usedBy":[{"key":"catalog/creative-construction","lang":"ru","title":"Творчество, конструирование и свободная игра","url":"https://gamemechanics.pro/ru/mechanics/creative-construction/"},{"key":"mechanic/creative-construction--t229","lang":"ru","title":"Лепка, скульптура и изменение формы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t229/"},{"key":"mechanic/creative-construction--t230","lang":"ru","title":"Строительные наборы и сборка механизмов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t230/"},{"key":"mechanic/creative-construction--t232","lang":"ru","title":"Одежда, внешность и создание персонажей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t232/"},{"key":"mechanic/creative-construction--t234","lang":"ru","title":"Съёмка, монтаж и создание представлений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t234/"},{"key":"mechanic/creative-construction--t237","lang":"ru","title":"Совместное творчество и пользовательский контент","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t237/"},{"key":"catalog/creative-construction","lang":"en","title":"Creativity, construction and free play","url":"https://gamemechanics.pro/en/mechanics/creative-construction/"},{"key":"mechanic/creative-construction--t229","lang":"en","title":"Modeling, sculpting and shape manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t229/"},{"key":"mechanic/creative-construction--t230","lang":"en","title":"Construction kits and mechanism assembly","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t230/"},{"key":"mechanic/creative-construction--t232","lang":"en","title":"Clothing, appearance and character design","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t232/"},{"key":"mechanic/creative-construction--t234","lang":"en","title":"Filming, editing and performance creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t234/"},{"key":"mechanic/creative-construction--t237","lang":"en","title":"Collaborative creation and user-generated content","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t237/"}]},{"id":"source-e6c0dd07c4f6e41a","url":"https://store.steampowered.com/app/346010","titles":{"ru":"Besiege","en":"Besiege"},"verifiedAt":null,"usedBy":[{"key":"mechanic/creative-construction--t230","lang":"ru","title":"Строительные наборы и сборка механизмов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/creative-construction--t230/"},{"key":"mechanic/creative-construction--t230","lang":"en","title":"Construction kits and mechanism assembly","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t230/"}]},{"id":"source-aef62c4c0fc315ff","url":"https://store.steampowered.com/app/916440","titles":{"ru":"Anno 1800","en":"Anno 1800"},"verifiedAt":null,"usedBy":[{"key":"mechanic/economy-exchange--t088","lang":"ru","title":"Торговля и торговые маршруты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t088/"},{"key":"mechanic/economy-exchange--t088","lang":"en","title":"Trade and trade routes","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t088/"}]},{"id":"source-fe58c2bae6b207ff","url":"https://store.steampowered.com/app/529340","titles":{"ru":"Victoria 3","en":"Victoria 3"},"verifiedAt":null,"usedBy":[{"key":"mechanic/economy-exchange--t094","lang":"ru","title":"Собственность, аренда и налоги","url":"https://gamemechanics.pro/ru/knowledge/mechanic/economy-exchange--t094/"},{"key":"mechanic/economy-exchange--t094","lang":"en","title":"Ownership, rent and taxes","url":"https://gamemechanics.pro/en/knowledge/mechanic/economy-exchange--t094/"}]},{"id":"source-8a492c292e237e0e","url":"https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html","titles":{"ru":"Godot: Ray-casting","en":"Godot: Ray-casting"},"verifiedAt":null,"usedBy":[{"key":"catalog/exploration-adventures","lang":"ru","title":"Исследование и приключения","url":"https://gamemechanics.pro/ru/mechanics/exploration-adventures/"},{"key":"mechanic/exploration-adventures--t040","lang":"ru","title":"Action-adventure","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t040/"},{"key":"mechanic/exploration-adventures--t043","lang":"ru","title":"Открытый мир и свободное исследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t043/"},{"key":"mechanic/exploration-adventures--t044","lang":"ru","title":"Экспедиции и возвращение на базу","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t044/"},{"key":"mechanic/exploration-adventures--t046","lang":"ru","title":"Археология и интерпретация окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t046/"},{"key":"mechanic/exploration-adventures--t047","lang":"ru","title":"Поиск сокровищ и секретов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t047/"},{"key":"mechanic/exploration-adventures--t048","lang":"ru","title":"Walking simulator и исследование через наблюдение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t048/"},{"key":"catalog/shooting-projectiles","lang":"ru","title":"Стрельба и снаряды","url":"https://gamemechanics.pro/ru/mechanics/shooting-projectiles/"},{"key":"mechanic/shooting-projectiles--t021","lang":"ru","title":"Шутеры от первого лица","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t021/"},{"key":"mechanic/shooting-projectiles--t022","lang":"ru","title":"Шутеры от третьего лица и укрытия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t022/"},{"key":"mechanic/shooting-projectiles--t023","lang":"ru","title":"Арена-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t023/"},{"key":"mechanic/shooting-projectiles--t024","lang":"ru","title":"Тактические шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t024/"},{"key":"mechanic/shooting-projectiles--t025","lang":"ru","title":"Геройские шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t025/"},{"key":"mechanic/shooting-projectiles--t026","lang":"ru","title":"Лутер-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t026/"},{"key":"mechanic/shooting-projectiles--t027","lang":"ru","title":"Extraction-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t027/"},{"key":"mechanic/shooting-projectiles--t028","lang":"ru","title":"Рельсовые и light-gun-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t028/"},{"key":"mechanic/shooting-projectiles--t029","lang":"ru","title":"Twin-stick и multidirectional shooters","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t029/"},{"key":"mechanic/shooting-projectiles--t030","lang":"ru","title":"Shoot ’em up, bullet hell и bullet grazing","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t030/"},{"key":"catalog/exploration-adventures","lang":"en","title":"Exploration and adventures","url":"https://gamemechanics.pro/en/mechanics/exploration-adventures/"},{"key":"mechanic/exploration-adventures--t040","lang":"en","title":"Action-adventure","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t040/"},{"key":"mechanic/exploration-adventures--t043","lang":"en","title":"Open worlds and free exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t043/"},{"key":"mechanic/exploration-adventures--t044","lang":"en","title":"Expeditions and returning to base","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t044/"},{"key":"mechanic/exploration-adventures--t046","lang":"en","title":"Archaeology and interpreting environments","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t046/"},{"key":"mechanic/exploration-adventures--t047","lang":"en","title":"Treasure hunting and secrets","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t047/"},{"key":"mechanic/exploration-adventures--t048","lang":"en","title":"Walking simulators and observational exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t048/"},{"key":"catalog/shooting-projectiles","lang":"en","title":"Shooting and projectiles","url":"https://gamemechanics.pro/en/mechanics/shooting-projectiles/"},{"key":"mechanic/shooting-projectiles--t021","lang":"en","title":"First-person shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t021/"},{"key":"mechanic/shooting-projectiles--t022","lang":"en","title":"Third-person shooters and cover","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t022/"},{"key":"mechanic/shooting-projectiles--t023","lang":"en","title":"Arena shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t023/"},{"key":"mechanic/shooting-projectiles--t024","lang":"en","title":"Tactical shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t024/"},{"key":"mechanic/shooting-projectiles--t025","lang":"en","title":"Hero shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t025/"},{"key":"mechanic/shooting-projectiles--t026","lang":"en","title":"Looter shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t026/"},{"key":"mechanic/shooting-projectiles--t027","lang":"en","title":"Extraction shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t027/"},{"key":"mechanic/shooting-projectiles--t028","lang":"en","title":"Rail and light-gun shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t028/"},{"key":"mechanic/shooting-projectiles--t029","lang":"en","title":"Twin-stick and multidirectional shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t029/"},{"key":"mechanic/shooting-projectiles--t030","lang":"en","title":"Shoot ’em ups, bullet hell and bullet grazing","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t030/"}]},{"id":"source-05ab0a7fa9d6218c","url":"https://store.steampowered.com/app/383870","titles":{"ru":"Firewatch","en":"Firewatch"},"verifiedAt":null,"usedBy":[{"key":"mechanic/exploration-adventures--t048","lang":"ru","title":"Walking simulator и исследование через наблюдение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/exploration-adventures--t048/"},{"key":"mechanic/exploration-adventures--t048","lang":"en","title":"Walking simulators and observational exploration","url":"https://gamemechanics.pro/en/knowledge/mechanic/exploration-adventures--t048/"}]},{"id":"source-d4c7409816f79db5","url":"https://gameaccessibilityguidelines.com","titles":{"ru":"Game Accessibility Guidelines","en":"Game Accessibility Guidelines"},"verifiedAt":null,"usedBy":[{"key":"catalog/goals-feedback","lang":"ru","title":"Цели, сложность, обучение и обратная связь","url":"https://gamemechanics.pro/ru/mechanics/goals-feedback/"},{"key":"mechanic/goals-feedback--t270","lang":"ru","title":"Победа, поражение и альтернативные условия успеха","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t270/"},{"key":"mechanic/goals-feedback--t271","lang":"ru","title":"Счёт, комбо, множители и рекорды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t271/"},{"key":"mechanic/goals-feedback--t272","lang":"ru","title":"Время прохождения, speedrun и оптимизация маршрута","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t272/"},{"key":"mechanic/goals-feedback--t277","lang":"ru","title":"Обратная связь, game feel и читаемость состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t277/"},{"key":"mechanic/goals-feedback--t279","lang":"ru","title":"Диегетический интерфейс и взаимодействие через приборы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t279/"},{"key":"mechanic/goals-feedback--t278","lang":"ru","title":"Инвентари, карты и интерфейс как игровое пространство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t278/"},{"key":"catalog/learning-accessibility","lang":"ru","title":"Дети, обучение и доступность","url":"https://gamemechanics.pro/ru/mechanics/learning-accessibility/"},{"key":"mechanic/learning-accessibility--t315","lang":"ru","title":"Математика, естественные науки и исследовательские задачи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t315/"},{"key":"mechanic/learning-accessibility--t316","lang":"ru","title":"Профессиональные тренажёры и процедурная практика","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t316/"},{"key":"mechanic/learning-accessibility--t317","lang":"ru","title":"Аргументация, проверка источников и критическое чтение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t317/"},{"key":"mechanic/learning-accessibility--t318","lang":"ru","title":"Доступная игра при разных моторных и сенсорных возможностях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/learning-accessibility--t318/"},{"key":"catalog/goals-feedback","lang":"en","title":"Goals, difficulty, learning and feedback","url":"https://gamemechanics.pro/en/mechanics/goals-feedback/"},{"key":"mechanic/goals-feedback--t270","lang":"en","title":"Victory, defeat and alternative success conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t270/"},{"key":"mechanic/goals-feedback--t271","lang":"en","title":"Scores, combos, multipliers and records","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t271/"},{"key":"mechanic/goals-feedback--t272","lang":"en","title":"Completion time, speedrunning and route optimization","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t272/"},{"key":"mechanic/goals-feedback--t277","lang":"en","title":"Feedback, game feel and state readability","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t277/"},{"key":"mechanic/goals-feedback--t279","lang":"en","title":"Diegetic interfaces and in-world instruments","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t279/"},{"key":"mechanic/goals-feedback--t278","lang":"en","title":"Inventories, maps and interfaces as play spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t278/"},{"key":"catalog/learning-accessibility","lang":"en","title":"Children, education and accessibility","url":"https://gamemechanics.pro/en/mechanics/learning-accessibility/"},{"key":"mechanic/learning-accessibility--t315","lang":"en","title":"Mathematics, science and inquiry challenges","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t315/"},{"key":"mechanic/learning-accessibility--t316","lang":"en","title":"Professional simulators and procedural practice","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t316/"},{"key":"mechanic/learning-accessibility--t317","lang":"en","title":"Argumentation, source verification and critical reading","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t317/"},{"key":"mechanic/learning-accessibility--t318","lang":"en","title":"Accessible play across motor and sensory abilities","url":"https://gamemechanics.pro/en/knowledge/mechanic/learning-accessibility--t318/"}]},{"id":"source-52d22a0a24958997","url":"https://store.steampowered.com/app/584400","titles":{"ru":"Sonic Mania","en":"Sonic Mania"},"verifiedAt":null,"usedBy":[{"key":"mechanic/goals-feedback--t271","lang":"ru","title":"Счёт, комбо, множители и рекорды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t271/"},{"key":"mechanic/goals-feedback--t272","lang":"ru","title":"Время прохождения, speedrun и оптимизация маршрута","url":"https://gamemechanics.pro/ru/knowledge/mechanic/goals-feedback--t272/"},{"key":"mechanic/movement-platforming--t004","lang":"ru","title":"Инерция и сохранение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/goals-feedback--t271","lang":"en","title":"Scores, combos, multipliers and records","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t271/"},{"key":"mechanic/goals-feedback--t272","lang":"en","title":"Completion time, speedrunning and route optimization","url":"https://gamemechanics.pro/en/knowledge/mechanic/goals-feedback--t272/"},{"key":"mechanic/movement-platforming--t004","lang":"en","title":"Momentum and speed preservation","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t004/"}]},{"id":"source-b2a89cba190d4ef9","url":"https://www.amnesiagame.com","titles":{"ru":"Frictional Games: Amnesia","en":"Frictional Games: Amnesia"},"verifiedAt":null,"usedBy":[{"key":"catalog/horror-tension","lang":"ru","title":"Хоррор и напряжение","url":"https://gamemechanics.pro/ru/mechanics/horror-tension/"},{"key":"mechanic/horror-tension--t210","lang":"ru","title":"Survival horror и ограниченные средства защиты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t210/"},{"key":"mechanic/horror-tension--t211","lang":"ru","title":"Скрытность и побег от угрозы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t211/"},{"key":"mechanic/horror-tension--t212","lang":"ru","title":"Психологический хоррор и неопределённость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t212/"},{"key":"mechanic/horror-tension--t213","lang":"ru","title":"Поиск аномалий и распознавание изменений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t213/"},{"key":"mechanic/horror-tension--t214","lang":"ru","title":"Преследователь и адаптация его поведения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t214/"},{"key":"mechanic/horror-tension--t215","lang":"ru","title":"Убежища, передышки и цикл напряжения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t215/"},{"key":"mechanic/horror-tension--t216","lang":"ru","title":"Сенсорные ограничения и неполная информация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t216/"},{"key":"mechanic/horror-tension--t217","lang":"ru","title":"Кооперативный хоррор и риск для группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t217/"},{"key":"catalog/horror-tension","lang":"en","title":"Horror and tension","url":"https://gamemechanics.pro/en/mechanics/horror-tension/"},{"key":"mechanic/horror-tension--t210","lang":"en","title":"Survival horror and limited defenses","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t210/"},{"key":"mechanic/horror-tension--t211","lang":"en","title":"Hiding and escaping from threats","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t211/"},{"key":"mechanic/horror-tension--t212","lang":"en","title":"Psychological horror and uncertainty","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t212/"},{"key":"mechanic/horror-tension--t213","lang":"en","title":"Anomaly hunting and detecting changes","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t213/"},{"key":"mechanic/horror-tension--t214","lang":"en","title":"Pursuers and adaptive behavior","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t214/"},{"key":"mechanic/horror-tension--t215","lang":"en","title":"Sanctuaries, respite and tension cycles","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t215/"},{"key":"mechanic/horror-tension--t216","lang":"en","title":"Sensory limitations and incomplete information","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t216/"},{"key":"mechanic/horror-tension--t217","lang":"en","title":"Cooperative horror and group risk","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t217/"}]},{"id":"source-6a4e2a5af12ddce2","url":"https://store.steampowered.com/app/282140","titles":{"ru":"SOMA","en":"SOMA"},"verifiedAt":null,"usedBy":[{"key":"mechanic/horror-tension--t212","lang":"ru","title":"Психологический хоррор и неопределённость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t212/"},{"key":"mechanic/horror-tension--t212","lang":"en","title":"Psychological horror and uncertainty","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t212/"}]},{"id":"source-0929fae15e8d5842","url":"https://store.steampowered.com/app/2653790","titles":{"ru":"The Exit 8","en":"The Exit 8"},"verifiedAt":null,"usedBy":[{"key":"mechanic/horror-tension--t213","lang":"ru","title":"Поиск аномалий и распознавание изменений","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t213/"},{"key":"mechanic/horror-tension--t213","lang":"en","title":"Anomaly hunting and detecting changes","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t213/"}]},{"id":"source-dd67970435963347","url":"https://store.steampowered.com/app/1966720","titles":{"ru":"Lethal Company","en":"Lethal Company"},"verifiedAt":null,"usedBy":[{"key":"mechanic/horror-tension--t217","lang":"ru","title":"Кооперативный хоррор и риск для группы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/horror-tension--t217/"},{"key":"mechanic/horror-tension--t217","lang":"en","title":"Cooperative horror and group risk","url":"https://gamemechanics.pro/en/knowledge/mechanic/horror-tension--t217/"}]},{"id":"source-e7703f0b61e1f579","url":"https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html","titles":{"ru":"Godot: AnimationTree","en":"Godot: AnimationTree"},"verifiedAt":null,"usedBy":[{"key":"catalog/melee-combat","lang":"ru","title":"Ближний бой и боевые системы","url":"https://gamemechanics.pro/ru/mechanics/melee-combat/"},{"key":"mechanic/melee-combat--t011","lang":"ru","title":"Рукопашный бой и beat ’em up","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t011/"},{"key":"mechanic/melee-combat--t012","lang":"ru","title":"Файтинг и дуэли","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t012/"},{"key":"mechanic/melee-combat--t013","lang":"ru","title":"Комбо и character action","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t013/"},{"key":"mechanic/melee-combat--t014","lang":"ru","title":"Soulslike и управление выносливостью","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t014/"},{"key":"mechanic/melee-combat--t015","lang":"ru","title":"Hack and slash","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t015/"},{"key":"mechanic/melee-combat--t016","lang":"ru","title":"Блокирование, парирование и контратаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t016/"},{"key":"mechanic/melee-combat--t017","lang":"ru","title":"Захваты, броски и борьба","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t017/"},{"key":"mechanic/melee-combat--t018","lang":"ru","title":"Бой с толпой и контроль пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t018/"},{"key":"mechanic/melee-combat--t020","lang":"ru","title":"Разрушаемые части, ранения и состояния","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t020/"},{"key":"catalog/melee-combat","lang":"en","title":"Melee and combat systems","url":"https://gamemechanics.pro/en/mechanics/melee-combat/"},{"key":"mechanic/melee-combat--t011","lang":"en","title":"Hand-to-hand combat and beat ’em ups","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t011/"},{"key":"mechanic/melee-combat--t012","lang":"en","title":"Fighting games and duels","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t012/"},{"key":"mechanic/melee-combat--t013","lang":"en","title":"Combos and character action","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t013/"},{"key":"mechanic/melee-combat--t014","lang":"en","title":"Soulslikes and stamina management","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t014/"},{"key":"mechanic/melee-combat--t015","lang":"en","title":"Hack and slash","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t015/"},{"key":"mechanic/melee-combat--t016","lang":"en","title":"Blocking, parrying and counterattacks","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t016/"},{"key":"mechanic/melee-combat--t017","lang":"en","title":"Grapples, throws and wrestling","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t017/"},{"key":"mechanic/melee-combat--t018","lang":"en","title":"Crowd combat and space control","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t018/"},{"key":"mechanic/melee-combat--t020","lang":"en","title":"Breakable parts, injuries and conditions","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t020/"}]},{"id":"source-ec6fde25d6cc3297","url":"https://store.steampowered.com/app/985890","titles":{"ru":"Streets of Rage 4","en":"Streets of Rage 4"},"verifiedAt":null,"usedBy":[{"key":"mechanic/melee-combat--t011","lang":"ru","title":"Рукопашный бой и beat ’em up","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t011/"},{"key":"mechanic/melee-combat--t011","lang":"en","title":"Hand-to-hand combat and beat ’em ups","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t011/"}]},{"id":"source-be5fee5712ff212f","url":"https://store.steampowered.com/app/601150","titles":{"ru":"Devil May Cry 5","en":"Devil May Cry 5"},"verifiedAt":null,"usedBy":[{"key":"mechanic/melee-combat--t013","lang":"ru","title":"Комбо и character action","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t013/"},{"key":"mechanic/melee-combat--t018","lang":"ru","title":"Бой с толпой и контроль пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t018/"},{"key":"mechanic/melee-combat--t013","lang":"en","title":"Combos and character action","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t013/"},{"key":"mechanic/melee-combat--t018","lang":"en","title":"Crowd combat and space control","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t018/"}]},{"id":"source-fca8e8c95828b3b3","url":"https://store.steampowered.com/app/374320","titles":{"ru":"DARK SOULS™ III","en":"DARK SOULS™ III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/melee-combat--t016","lang":"ru","title":"Блокирование, парирование и контратаки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/melee-combat--t016/"},{"key":"mechanic/melee-combat--t016","lang":"en","title":"Blocking, parrying and counterattacks","url":"https://gamemechanics.pro/en/knowledge/mechanic/melee-combat--t016/"}]},{"id":"source-b8626268f7974a44","url":"https://docs.godotengine.org/en/stable/tutorials/2d/2d_movement.html","titles":{"ru":"Godot: обзор движения в 2D","en":"Godot: 2D movement overview"},"verifiedAt":null,"usedBy":[{"key":"catalog/movement-platforming","lang":"ru","title":"Передвижение и платформинг","url":"https://gamemechanics.pro/ru/mechanics/movement-platforming/"},{"key":"mechanic/movement-platforming--t001","lang":"ru","title":"Платформеры 2D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t002","lang":"ru","title":"Платформеры 3D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t003","lang":"ru","title":"Точные прыжки и приземления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/movement-platforming--t004","lang":"ru","title":"Инерция и сохранение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/movement-platforming--t005","lang":"ru","title":"Паркур и преодоление препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/movement-platforming--t006","lang":"ru","title":"Лазание и удержание на поверхностях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t006/"},{"key":"mechanic/movement-platforming--t007","lang":"ru","title":"Крюк, верёвки и раскачивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t007/"},{"key":"mechanic/movement-platforming--t008","lang":"ru","title":"Полёт и планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/movement-platforming--t009","lang":"ru","title":"Плавание и подводное движение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/movement-platforming--t010","lang":"ru","title":"Раннеры и полосы препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t010/"},{"key":"catalog/movement-platforming","lang":"en","title":"Movement and platforming","url":"https://gamemechanics.pro/en/mechanics/movement-platforming/"},{"key":"mechanic/movement-platforming--t001","lang":"en","title":"2D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t002","lang":"en","title":"3D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t003","lang":"en","title":"Precision jumping and landing","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/movement-platforming--t004","lang":"en","title":"Momentum and speed preservation","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/movement-platforming--t005","lang":"en","title":"Parkour and obstacle traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/movement-platforming--t006","lang":"en","title":"Climbing and holding onto surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t006/"},{"key":"mechanic/movement-platforming--t007","lang":"en","title":"Grappling hooks, ropes and swinging","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t007/"},{"key":"mechanic/movement-platforming--t008","lang":"en","title":"Flight and gliding","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/movement-platforming--t009","lang":"en","title":"Swimming and underwater movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/movement-platforming--t010","lang":"en","title":"Runners and obstacle courses","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t010/"}]},{"id":"source-ad5935e19b434514","url":"https://www.mattmakesgames.com/articles/celeste_and_towerfall_physics/index.html","titles":{"ru":"Maddy Thorson: физика Celeste и TowerFall","en":"Maddy Thorson: Celeste & TowerFall Physics"},"verifiedAt":null,"usedBy":[{"key":"catalog/movement-platforming","lang":"ru","title":"Передвижение и платформинг","url":"https://gamemechanics.pro/ru/mechanics/movement-platforming/"},{"key":"mechanic/movement-platforming--t001","lang":"ru","title":"Платформеры 2D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t002","lang":"ru","title":"Платформеры 3D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t003","lang":"ru","title":"Точные прыжки и приземления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/movement-platforming--t004","lang":"ru","title":"Инерция и сохранение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/movement-platforming--t005","lang":"ru","title":"Паркур и преодоление препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/movement-platforming--t006","lang":"ru","title":"Лазание и удержание на поверхностях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t006/"},{"key":"mechanic/movement-platforming--t007","lang":"ru","title":"Крюк, верёвки и раскачивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t007/"},{"key":"mechanic/movement-platforming--t008","lang":"ru","title":"Полёт и планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/movement-platforming--t009","lang":"ru","title":"Плавание и подводное движение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/movement-platforming--t010","lang":"ru","title":"Раннеры и полосы препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t010/"},{"key":"catalog/movement-platforming","lang":"en","title":"Movement and platforming","url":"https://gamemechanics.pro/en/mechanics/movement-platforming/"},{"key":"mechanic/movement-platforming--t001","lang":"en","title":"2D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t002","lang":"en","title":"3D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t003","lang":"en","title":"Precision jumping and landing","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/movement-platforming--t004","lang":"en","title":"Momentum and speed preservation","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/movement-platforming--t005","lang":"en","title":"Parkour and obstacle traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/movement-platforming--t006","lang":"en","title":"Climbing and holding onto surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t006/"},{"key":"mechanic/movement-platforming--t007","lang":"en","title":"Grappling hooks, ropes and swinging","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t007/"},{"key":"mechanic/movement-platforming--t008","lang":"en","title":"Flight and gliding","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/movement-platforming--t009","lang":"en","title":"Swimming and underwater movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/movement-platforming--t010","lang":"en","title":"Runners and obstacle courses","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t010/"}]},{"id":"source-8b181715b5c89953","url":"https://docs.godotengine.org/en/stable/classes/class_characterbody3d.html","titles":{"ru":"Godot: CharacterBody3D","en":"Godot: CharacterBody3D"},"verifiedAt":null,"usedBy":[{"key":"catalog/movement-platforming","lang":"ru","title":"Передвижение и платформинг","url":"https://gamemechanics.pro/ru/mechanics/movement-platforming/"},{"key":"mechanic/movement-platforming--t001","lang":"ru","title":"Платформеры 2D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t002","lang":"ru","title":"Платформеры 3D","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t003","lang":"ru","title":"Точные прыжки и приземления","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/movement-platforming--t004","lang":"ru","title":"Инерция и сохранение скорости","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/movement-platforming--t005","lang":"ru","title":"Паркур и преодоление препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/movement-platforming--t006","lang":"ru","title":"Лазание и удержание на поверхностях","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t006/"},{"key":"mechanic/movement-platforming--t007","lang":"ru","title":"Крюк, верёвки и раскачивание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t007/"},{"key":"mechanic/movement-platforming--t008","lang":"ru","title":"Полёт и планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/movement-platforming--t009","lang":"ru","title":"Плавание и подводное движение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/movement-platforming--t010","lang":"ru","title":"Раннеры и полосы препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t010/"},{"key":"catalog/movement-platforming","lang":"en","title":"Movement and platforming","url":"https://gamemechanics.pro/en/mechanics/movement-platforming/"},{"key":"mechanic/movement-platforming--t001","lang":"en","title":"2D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t001/"},{"key":"mechanic/movement-platforming--t002","lang":"en","title":"3D platformers","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t002/"},{"key":"mechanic/movement-platforming--t003","lang":"en","title":"Precision jumping and landing","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t003/"},{"key":"mechanic/movement-platforming--t004","lang":"en","title":"Momentum and speed preservation","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t004/"},{"key":"mechanic/movement-platforming--t005","lang":"en","title":"Parkour and obstacle traversal","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t005/"},{"key":"mechanic/movement-platforming--t006","lang":"en","title":"Climbing and holding onto surfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t006/"},{"key":"mechanic/movement-platforming--t007","lang":"en","title":"Grappling hooks, ropes and swinging","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t007/"},{"key":"mechanic/movement-platforming--t008","lang":"en","title":"Flight and gliding","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t008/"},{"key":"mechanic/movement-platforming--t009","lang":"en","title":"Swimming and underwater movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t009/"},{"key":"mechanic/movement-platforming--t010","lang":"en","title":"Runners and obstacle courses","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t010/"}]},{"id":"source-48f5d8f7c5026ce1","url":"https://store.steampowered.com/app/17410","titles":{"ru":"Mirror's Edge™","en":"Mirror's Edge™"},"verifiedAt":null,"usedBy":[{"key":"mechanic/movement-platforming--t010","lang":"ru","title":"Раннеры и полосы препятствий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/movement-platforming--t010/"},{"key":"mechanic/movement-platforming--t010","lang":"en","title":"Runners and obstacle courses","url":"https://gamemechanics.pro/en/knowledge/mechanic/movement-platforming--t010/"}]},{"id":"source-24607f3488b057c0","url":"https://github.com/inkle/ink","titles":{"ru":"inkle: ink","en":"inkle: ink"},"verifiedAt":null,"usedBy":[{"key":"catalog/narrative-investigation","lang":"ru","title":"Повествование, диалоги и расследования","url":"https://gamemechanics.pro/ru/mechanics/narrative-investigation/"},{"key":"mechanic/narrative-investigation--t191","lang":"ru","title":"Допрос, показания и поиск противоречий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t191/"},{"key":"mechanic/narrative-investigation--t192","lang":"ru","title":"Поиск, сопоставление и предъявление улик","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t192/"},{"key":"mechanic/narrative-investigation--t193","lang":"ru","title":"Реконструкция событий и причинных связей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t193/"},{"key":"mechanic/narrative-investigation--t195","lang":"ru","title":"Процедурные истории и драматургические системы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t195/"},{"key":"mechanic/narrative-investigation--t196","lang":"ru","title":"Ролевая импровизация и совместное сочинение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t196/"},{"key":"mechanic/narrative-investigation--t197","lang":"ru","title":"Ненадёжный рассказчик и проверка интерпретаций","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t197/"},{"key":"mechanic/narrative-investigation--t188","lang":"ru","title":"Интерактивная проза и выбор действия текстом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/narrative-investigation--t188/"},{"key":"catalog/narrative-investigation","lang":"en","title":"Narrative, dialogue and investigation","url":"https://gamemechanics.pro/en/mechanics/narrative-investigation/"},{"key":"mechanic/narrative-investigation--t191","lang":"en","title":"Interrogation, testimony and contradictions","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t191/"},{"key":"mechanic/narrative-investigation--t192","lang":"en","title":"Finding, connecting and presenting evidence","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t192/"},{"key":"mechanic/narrative-investigation--t193","lang":"en","title":"Reconstructing events and causal relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t193/"},{"key":"mechanic/narrative-investigation--t195","lang":"en","title":"Procedural stories and drama systems","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t195/"},{"key":"mechanic/narrative-investigation--t196","lang":"en","title":"Role-playing improvisation and collaborative storytelling","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t196/"},{"key":"mechanic/narrative-investigation--t197","lang":"en","title":"Unreliable narrators and testing interpretations","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t197/"},{"key":"mechanic/narrative-investigation--t188","lang":"en","title":"Interactive fiction and text-based actions","url":"https://gamemechanics.pro/en/knowledge/mechanic/narrative-investigation--t188/"}]},{"id":"source-d6403e86b24cf114","url":"https://partner.steamgames.com/doc/features/multiplayer","titles":{"ru":"Steamworks: Multiplayer","en":"Steamworks: Multiplayer"},"verifiedAt":null,"usedBy":[{"key":"catalog/online-participation","lang":"ru","title":"Онлайн-миры и структура участия","url":"https://gamemechanics.pro/ru/mechanics/online-participation/"},{"key":"mechanic/online-participation--t320","lang":"ru","title":"Постоянные миры и общий прогресс сервера","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t320/"},{"key":"mechanic/online-participation--t321","lang":"ru","title":"Гильдии, кланы и совместные долгосрочные цели","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t321/"},{"key":"mechanic/online-participation--t322","lang":"ru","title":"Рейды и многоступенчатая групповая координация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t322/"},{"key":"mechanic/online-participation--t323","lang":"ru","title":"PvP, дуэли, командные и массовые сражения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t323/"},{"key":"mechanic/online-participation--t324","lang":"ru","title":"Battle royale и сокращающееся поле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t324/"},{"key":"mechanic/online-participation--t325","lang":"ru","title":"Асинхронное соперничество, призраки и послания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t325/"},{"key":"mechanic/online-participation--t326","lang":"ru","title":"Игровые рынки, подарки и обмен между игроками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t326/"},{"key":"mechanic/online-participation--t327","lang":"ru","title":"Сезоны, события и изменение мира","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t327/"},{"key":"mechanic/online-participation--t329","lang":"ru","title":"ARG, трансмедиа и игра за пределами приложения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t329/"},{"key":"mechanic/online-participation--t328","lang":"ru","title":"Боевые пропуски, игровые магазины и монетизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t328/"},{"key":"catalog/online-participation","lang":"en","title":"Online worlds and participation","url":"https://gamemechanics.pro/en/mechanics/online-participation/"},{"key":"mechanic/online-participation--t320","lang":"en","title":"Persistent worlds and shared server progress","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t320/"},{"key":"mechanic/online-participation--t321","lang":"en","title":"Guilds, clans and long-term collective goals","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t321/"},{"key":"mechanic/online-participation--t322","lang":"en","title":"Raids and multi-stage group coordination","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t322/"},{"key":"mechanic/online-participation--t323","lang":"en","title":"PvP, duels, team battles and mass combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t323/"},{"key":"mechanic/online-participation--t324","lang":"en","title":"Battle royale and shrinking play areas","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t324/"},{"key":"mechanic/online-participation--t325","lang":"en","title":"Asynchronous competition, ghosts and messages","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t325/"},{"key":"mechanic/online-participation--t326","lang":"en","title":"Player markets, gifts and trading","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t326/"},{"key":"mechanic/online-participation--t327","lang":"en","title":"Seasons, events and world changes","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t327/"},{"key":"mechanic/online-participation--t329","lang":"en","title":"ARGs, transmedia and play beyond the application","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t329/"},{"key":"mechanic/online-participation--t328","lang":"en","title":"Battle passes, in-game stores and monetization","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t328/"}]},{"id":"source-054afb8c93bb8f79","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/crystallineconflict","titles":{"ru":"Final Fantasy XIV","en":"Final Fantasy XIV"},"verifiedAt":null,"usedBy":[{"key":"mechanic/online-participation--t323","lang":"ru","title":"PvP, дуэли, командные и массовые сражения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t323/"},{"key":"mechanic/online-participation--t323","lang":"en","title":"PvP, duels, team battles and mass combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t323/"}]},{"id":"source-0751e2719f58af49","url":"https://www.pubg.com/en-asia/game-info/overview","titles":{"ru":"PUBG: BATTLEGROUNDS","en":"PUBG: BATTLEGROUNDS"},"verifiedAt":null,"usedBy":[{"key":"mechanic/online-participation--t324","lang":"ru","title":"Battle royale и сокращающееся поле","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t324/"},{"key":"mechanic/online-participation--t324","lang":"en","title":"Battle royale and shrinking play areas","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t324/"}]},{"id":"source-a2b24d50bbf6f14c","url":"https://blog.duolingo.com/duolingo-leagues-leaderboards","titles":{"ru":"Duolingo","en":"Duolingo"},"verifiedAt":null,"usedBy":[{"key":"mechanic/online-participation--t325","lang":"ru","title":"Асинхронное соперничество, призраки и послания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t325/"},{"key":"mechanic/online-participation--t325","lang":"en","title":"Asynchronous competition, ghosts and messages","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t325/"}]},{"id":"source-bac2d35c0dd064b6","url":"https://steamcommunity.com/market","titles":{"ru":"Steam Community Market","en":"Steam Community Market"},"verifiedAt":null,"usedBy":[{"key":"mechanic/online-participation--t326","lang":"ru","title":"Игровые рынки, подарки и обмен между игроками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t326/"},{"key":"mechanic/online-participation--t326","lang":"en","title":"Player markets, gifts and trading","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t326/"}]},{"id":"source-313f9f6bf6b865c2","url":"https://store.steampowered.com/app/349220","titles":{"ru":"The Black Watchmen","en":"The Black Watchmen"},"verifiedAt":null,"usedBy":[{"key":"mechanic/online-participation--t329","lang":"ru","title":"ARG, трансмедиа и игра за пределами приложения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/online-participation--t329/"},{"key":"mechanic/online-participation--t329","lang":"en","title":"ARGs, transmedia and play beyond the application","url":"https://gamemechanics.pro/en/knowledge/mechanic/online-participation--t329/"}]},{"id":"source-eceba0e40b661634","url":"https://www.puzzlescript.net/Documentation/rules.html","titles":{"ru":"PuzzleScript: Rules","en":"PuzzleScript: Rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/puzzle-transformations","lang":"ru","title":"Головоломки и интеллектуальные задачи","url":"https://gamemechanics.pro/ru/mechanics/puzzle-transformations/"},{"key":"mechanic/puzzle-transformations--t168","lang":"ru","title":"Merge, объединение и выращивание объектов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/puzzle-transformations--t168/"},{"key":"catalog/tabletop-systems","lang":"ru","title":"Карты, кости и настольные механики","url":"https://gamemechanics.pro/ru/mechanics/tabletop-systems/"},{"key":"mechanic/tabletop-systems--t175","lang":"ru","title":"Конструирование колоды до партии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t175/"},{"key":"mechanic/tabletop-systems--t178","lang":"ru","title":"Взятки, сброс и коллекционирование наборов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t178/"},{"key":"mechanic/tabletop-systems--t179","lang":"ru","title":"Размещение работников и выбор действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t179/"},{"key":"mechanic/tabletop-systems--t180","lang":"ru","title":"Контроль областей, большинство и окружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t180/"},{"key":"mechanic/tabletop-systems--t181","lang":"ru","title":"Укладка тайлов и построение общего поля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t181/"},{"key":"mechanic/tabletop-systems--t182","lang":"ru","title":"Кости, перебросы и назначение результатов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t182/"},{"key":"mechanic/tabletop-systems--t183","lang":"ru","title":"Ставки, блеф и push your luck","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t183/"},{"key":"mechanic/tabletop-systems--t184","lang":"ru","title":"Скрытые приказы и одновременный выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t184/"},{"key":"mechanic/tabletop-systems--t185","lang":"ru","title":"Пространственная ловкость и цифровые настольные игрушки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t185/"},{"key":"mechanic/tabletop-systems--t177","lang":"ru","title":"Драфт и выбор из общего предложения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t177/"},{"key":"catalog/time-world-rules","lang":"ru","title":"Время, информация и правила мира","url":"https://gamemechanics.pro/ru/mechanics/time-world-rules/"},{"key":"mechanic/time-world-rules--t250","lang":"ru","title":"Остановка, замедление и ускорение времени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t250/"},{"key":"mechanic/time-world-rules--t251","lang":"ru","title":"Параллельные временные линии и причинность","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t251/"},{"key":"mechanic/time-world-rules--t252","lang":"ru","title":"Запись действий, повторы и взаимодействие с копией","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t252/"},{"key":"mechanic/time-world-rules--t255","lang":"ru","title":"Изменение масштаба, гравитации и системы отсчёта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t255/"},{"key":"mechanic/time-world-rules--t256","lang":"ru","title":"Порталы, топология и неевклидовы пространства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t256/"},{"key":"mechanic/time-world-rules--t257","lang":"ru","title":"Изменение правил и метаигра с интерфейсом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/time-world-rules--t257/"},{"key":"catalog/puzzle-transformations","lang":"en","title":"Puzzles and reasoning challenges","url":"https://gamemechanics.pro/en/mechanics/puzzle-transformations/"},{"key":"mechanic/puzzle-transformations--t168","lang":"en","title":"Merging, combining and growing objects","url":"https://gamemechanics.pro/en/knowledge/mechanic/puzzle-transformations--t168/"},{"key":"catalog/tabletop-systems","lang":"en","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/"},{"key":"mechanic/tabletop-systems--t175","lang":"en","title":"Pre-game deck construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t175/"},{"key":"mechanic/tabletop-systems--t178","lang":"en","title":"Trick-taking, shedding and set collection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t178/"},{"key":"mechanic/tabletop-systems--t179","lang":"en","title":"Worker placement and action selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t179/"},{"key":"mechanic/tabletop-systems--t180","lang":"en","title":"Area control, majorities and enclosure","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t180/"},{"key":"mechanic/tabletop-systems--t181","lang":"en","title":"Tile placement and shared boards","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t181/"},{"key":"mechanic/tabletop-systems--t182","lang":"en","title":"Dice, rerolls and result assignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t182/"},{"key":"mechanic/tabletop-systems--t183","lang":"en","title":"Wagers, bluffing and pushing your luck","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t183/"},{"key":"mechanic/tabletop-systems--t184","lang":"en","title":"Hidden orders and simultaneous selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t184/"},{"key":"mechanic/tabletop-systems--t185","lang":"en","title":"Dexterity and digital tabletop toys","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t185/"},{"key":"mechanic/tabletop-systems--t177","lang":"en","title":"Drafting and shared offers","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t177/"},{"key":"catalog/time-world-rules","lang":"en","title":"Time, information and world rules","url":"https://gamemechanics.pro/en/mechanics/time-world-rules/"},{"key":"mechanic/time-world-rules--t250","lang":"en","title":"Stopping, slowing and accelerating time","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t250/"},{"key":"mechanic/time-world-rules--t251","lang":"en","title":"Parallel timelines and causality","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t251/"},{"key":"mechanic/time-world-rules--t252","lang":"en","title":"Recorded actions, replays and interacting with copies","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t252/"},{"key":"mechanic/time-world-rules--t255","lang":"en","title":"Changing scale, gravity and reference frames","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t255/"},{"key":"mechanic/time-world-rules--t256","lang":"en","title":"Portals, topology and non-Euclidean spaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t256/"},{"key":"mechanic/time-world-rules--t257","lang":"en","title":"Changing rules and interface metagames","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t257/"}]},{"id":"source-f20454367eeff3c4","url":"https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html","titles":{"ru":"Godot: Sync the gameplay with audio and music","en":"Godot: Sync the gameplay with audio and music"},"verifiedAt":null,"usedBy":[{"key":"catalog/rhythm-composition","lang":"ru","title":"Звук, музыка и ритм","url":"https://gamemechanics.pro/ru/mechanics/rhythm-composition/"},{"key":"mechanic/rhythm-composition--t221","lang":"ru","title":"Танец и движение в ритм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rhythm-composition--t221/"},{"key":"mechanic/rhythm-composition--t222","lang":"ru","title":"Музыкальное сочинение и импровизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rhythm-composition--t222/"},{"key":"mechanic/rhythm-composition--t219","lang":"ru","title":"Ритмическое попадание и окна точности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rhythm-composition--t219/"},{"key":"catalog/rhythm-composition","lang":"en","title":"Sound, music and rhythm","url":"https://gamemechanics.pro/en/mechanics/rhythm-composition/"},{"key":"mechanic/rhythm-composition--t221","lang":"en","title":"Dance and rhythmic movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/rhythm-composition--t221/"},{"key":"mechanic/rhythm-composition--t222","lang":"en","title":"Music composition and improvisation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rhythm-composition--t222/"},{"key":"mechanic/rhythm-composition--t219","lang":"en","title":"Beat matching and timing windows","url":"https://gamemechanics.pro/en/knowledge/mechanic/rhythm-composition--t219/"}]},{"id":"source-d8aa184ce4c4758f","url":"https://store.steampowered.com/app/620980","titles":{"ru":"Beat Saber","en":"Beat Saber"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rhythm-composition--t221","lang":"ru","title":"Танец и движение в ритм","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rhythm-composition--t221/"},{"key":"mechanic/rhythm-composition--t221","lang":"en","title":"Dance and rhythmic movement","url":"https://gamemechanics.pro/en/knowledge/mechanic/rhythm-composition--t221/"}]},{"id":"source-2127638d79fb27d0","url":"https://store.steampowered.com/app/1213710","titles":{"ru":"Virtuoso","en":"Virtuoso"},"verifiedAt":null,"usedBy":[{"key":"mechanic/rhythm-composition--t222","lang":"ru","title":"Музыкальное сочинение и импровизация","url":"https://gamemechanics.pro/ru/knowledge/mechanic/rhythm-composition--t222/"},{"key":"mechanic/rhythm-composition--t222","lang":"en","title":"Music composition and improvisation","url":"https://gamemechanics.pro/en/knowledge/mechanic/rhythm-composition--t222/"}]},{"id":"source-a7669b7bd1ce2ebb","url":"https://store.steampowered.com/app/255710","titles":{"ru":"Cities: Skylines","en":"Cities: Skylines"},"verifiedAt":null,"usedBy":[{"key":"mechanic/settlement-management--t097","lang":"ru","title":"Градостроительство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t097/"},{"key":"mechanic/settlement-management--t097","lang":"en","title":"City building","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t097/"}]},{"id":"source-e0846113fc0dbe51","url":"https://store.steampowered.com/app/493340","titles":{"ru":"Planet Coaster","en":"Planet Coaster"},"verifiedAt":null,"usedBy":[{"key":"mechanic/settlement-management--t100","lang":"ru","title":"Парки развлечений, зоопарки и аттракционы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t100/"},{"key":"mechanic/settlement-management--t100","lang":"en","title":"Theme parks, zoos and attractions","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t100/"}]},{"id":"source-206bf695fe1f431c","url":"https://store.steampowered.com/app/535930","titles":{"ru":"Two Point Hospital","en":"Two Point Hospital"},"verifiedAt":null,"usedBy":[{"key":"mechanic/settlement-management--t101","lang":"ru","title":"Больницы, школы и общественные службы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t101/"},{"key":"mechanic/settlement-management--t102","lang":"ru","title":"Расписания, очереди и обслуживание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t102/"},{"key":"mechanic/settlement-management--t101","lang":"en","title":"Hospitals, schools and public services","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t101/"},{"key":"mechanic/settlement-management--t102","lang":"en","title":"Schedules, queues and service","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t102/"}]},{"id":"source-44ecc8cf061bae04","url":"https://store.steampowered.com/app/323190","titles":{"ru":"Frostpunk","en":"Frostpunk"},"verifiedAt":null,"usedBy":[{"key":"mechanic/settlement-management--t104","lang":"ru","title":"Потребности, удовлетворённость и конфликты жителей","url":"https://gamemechanics.pro/ru/knowledge/mechanic/settlement-management--t104/"},{"key":"mechanic/settlement-management--t104","lang":"en","title":"Resident needs, satisfaction and conflict","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t104/"}]},{"id":"source-0fa300d02004d748","url":"https://store.steampowered.com/app/2221490","titles":{"ru":"Tom Clancy’s The Division® 2","en":"Tom Clancy’s The Division® 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shooting-projectiles--t022","lang":"ru","title":"Шутеры от третьего лица и укрытия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t022/"},{"key":"mechanic/shooting-projectiles--t022","lang":"en","title":"Third-person shooters and cover","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t022/"}]},{"id":"source-78cddba84faff09a","url":"https://store.steampowered.com/app/782330","titles":{"ru":"DOOM Eternal","en":"DOOM Eternal"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shooting-projectiles--t023","lang":"ru","title":"Арена-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t023/"},{"key":"mechanic/shooting-projectiles--t023","lang":"en","title":"Arena shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t023/"}]},{"id":"source-6011e7c9b39d7591","url":"https://store.steampowered.com/app/2357570","titles":{"ru":"Overwatch®","en":"Overwatch®"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shooting-projectiles--t025","lang":"ru","title":"Геройские шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t025/"},{"key":"mechanic/shooting-projectiles--t025","lang":"en","title":"Hero shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t025/"}]},{"id":"source-ae416f042dfc3d52","url":"https://store.steampowered.com/app/1694600","titles":{"ru":"THE HOUSE OF THE DEAD: Remake","en":"THE HOUSE OF THE DEAD: Remake"},"verifiedAt":null,"usedBy":[{"key":"mechanic/shooting-projectiles--t028","lang":"ru","title":"Рельсовые и light-gun-шутеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/shooting-projectiles--t028/"},{"key":"mechanic/shooting-projectiles--t028","lang":"en","title":"Rail and light-gun shooters","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t028/"}]},{"id":"source-bedadccbc9147211","url":"https://store.steampowered.com/app/477160","titles":{"ru":"Human Fall Flat","en":"Human Fall Flat"},"verifiedAt":null,"usedBy":[{"key":"mechanic/social-cooperation--t206","lang":"ru","title":"Спасение, поддержка и распределение ответственности","url":"https://gamemechanics.pro/ru/knowledge/mechanic/social-cooperation--t206/"},{"key":"mechanic/social-cooperation--t206","lang":"en","title":"Rescue, support and shared responsibility","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t206/"}]},{"id":"source-6ca85c9fb9703865","url":"https://www.khronos.org/openxr","titles":{"ru":"Khronos: OpenXR","en":"Khronos: OpenXR"},"verifiedAt":null,"usedBy":[{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t299","lang":"ru","title":"VR: захват, жесты и манипуляции руками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t299/"},{"key":"mechanic/spatial-interfaces--t300","lang":"ru","title":"VR: перемещение, тело и пространство комнаты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t300/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t299","lang":"en","title":"VR grabbing, gestures and hand manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t299/"},{"key":"mechanic/spatial-interfaces--t300","lang":"en","title":"VR locomotion, bodies and room-scale space","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t300/"}]},{"id":"source-4055bba1b9f6c648","url":"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API","titles":{"ru":"MDN: WebXR Device API","en":"MDN: WebXR Device API"},"verifiedAt":null,"usedBy":[{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t299","lang":"ru","title":"VR: захват, жесты и манипуляции руками","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t299/"},{"key":"mechanic/spatial-interfaces--t300","lang":"ru","title":"VR: перемещение, тело и пространство комнаты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t300/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t299","lang":"en","title":"VR grabbing, gestures and hand manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t299/"},{"key":"mechanic/spatial-interfaces--t300","lang":"en","title":"VR locomotion, bodies and room-scale space","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t300/"}]},{"id":"source-3e8db7ac782a4997","url":"https://www.w3.org/TR/webmidi","titles":{"ru":"W3C: Web MIDI API","en":"W3C: Web MIDI API"},"verifiedAt":null,"usedBy":[{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t305","lang":"ru","title":"Музыкальные инструменты и специализированные контроллеры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t305/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t305","lang":"en","title":"Musical instruments and specialized controllers","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t305/"}]},{"id":"source-e0fe8e3e16f92d8f","url":"https://docs.opencv.org/4.x/da/d6e/tutorial_py_geometric_transformations.html","titles":{"ru":"OpenCV: Geometric transformations","en":"OpenCV: Geometric transformations"},"verifiedAt":null,"usedBy":[{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t308","lang":"ru","title":"Свет, проекции, поверхности и интерактивные инсталляции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t308/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t308","lang":"en","title":"Light, projections, surfaces and interactive installations","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t308/"}]},{"id":"source-c72a42953b3221b7","url":"https://developer.android.com/develop/connectivity/nfc/nfc","titles":{"ru":"Android Developers: NFC basics","en":"Android Developers: NFC basics"},"verifiedAt":null,"usedBy":[{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t307","lang":"ru","title":"Физические предметы, метки, NFC и QR","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t307/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t307","lang":"en","title":"Physical objects, markers, NFC and QR","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t307/"}]},{"id":"source-c0d794b8cc9728f2","url":"https://github.com/ganelson/inform","titles":{"ru":"Inform 7","en":"Inform 7"},"verifiedAt":null,"usedBy":[{"key":"catalog/spatial-interfaces","lang":"ru","title":"Пространственные и альтернативные интерфейсы","url":"https://gamemechanics.pro/ru/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t309","lang":"ru","title":"Текстовый ввод, команды и разговорный интерфейс","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t309/"},{"key":"catalog/spatial-interfaces","lang":"en","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/"},{"key":"mechanic/spatial-interfaces--t309","lang":"en","title":"Text input, commands and conversational interfaces","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t309/"}]},{"id":"source-dfa4e6ec35f54db1","url":"https://store.steampowered.com/app/494150","titles":{"ru":"The Thrill of the Fight - VR Boxing","en":"The Thrill of the Fight - VR Boxing"},"verifiedAt":null,"usedBy":[{"key":"mechanic/spatial-interfaces--t300","lang":"ru","title":"VR: перемещение, тело и пространство комнаты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t300/"},{"key":"mechanic/sports-mastery--t156","lang":"ru","title":"Спортивные единоборства","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t156/"},{"key":"mechanic/spatial-interfaces--t300","lang":"en","title":"VR locomotion, bodies and room-scale space","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t300/"},{"key":"mechanic/sports-mastery--t156","lang":"en","title":"Combat sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t156/"}]},{"id":"source-c7dc51be86fee9b9","url":"https://documentation.beamng.com/support/hardware/steering_wheel_setup","titles":{"ru":"BeamNG.drive","en":"BeamNG.drive"},"verifiedAt":null,"usedBy":[{"key":"mechanic/spatial-interfaces--t306","lang":"ru","title":"Рули, педали, джойстики и кабины","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t306/"},{"key":"mechanic/spatial-interfaces--t306","lang":"en","title":"Steering wheels, pedals, joysticks and cockpits","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t306/"}]},{"id":"source-bda177b93ab2962f","url":"https://github.com/microsoft/RoomAliveToolkit","titles":{"ru":"RoomAlive (research prototype)","en":"RoomAlive (research prototype)"},"verifiedAt":null,"usedBy":[{"key":"mechanic/spatial-interfaces--t308","lang":"ru","title":"Свет, проекции, поверхности и интерактивные инсталляции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t308/"},{"key":"mechanic/spatial-interfaces--t308","lang":"en","title":"Light, projections, surfaces and interactive installations","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t308/"}]},{"id":"source-d9428a17ad939e56","url":"https://apps.apple.com/us/app/nfc-tools/id1252962749?uo=4","titles":{"ru":"NFC Tools","en":"NFC Tools"},"verifiedAt":null,"usedBy":[{"key":"mechanic/spatial-interfaces--t307","lang":"ru","title":"Физические предметы, метки, NFC и QR","url":"https://gamemechanics.pro/ru/knowledge/mechanic/spatial-interfaces--t307/"},{"key":"mechanic/spatial-interfaces--t307","lang":"en","title":"Physical objects, markers, NFC and QR","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t307/"}]},{"id":"source-c66e3dfbe0cda4b5","url":"https://store.steampowered.com/app/2252570","titles":{"ru":"Football Manager 2024","en":"Football Manager 2024"},"verifiedAt":null,"usedBy":[{"key":"mechanic/sports-mastery--t149","lang":"ru","title":"Командные игры с мячом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t149/"},{"key":"mechanic/sports-mastery--t157","lang":"ru","title":"Спортивный менеджмент и тренировка команды","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t157/"},{"key":"mechanic/sports-mastery--t149","lang":"en","title":"Team ball sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t149/"},{"key":"mechanic/sports-mastery--t157","lang":"en","title":"Sports management and team training","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t157/"}]},{"id":"source-21ca4bc701505d7a","url":"https://store.steampowered.com/app/346470","titles":{"ru":"Tennis Elbow 2013","en":"Tennis Elbow 2013"},"verifiedAt":null,"usedBy":[{"key":"mechanic/sports-mastery--t150","lang":"ru","title":"Ракеточные виды спорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t150/"},{"key":"mechanic/sports-mastery--t150","lang":"en","title":"Racket sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t150/"}]},{"id":"source-e590c9643c520c27","url":"https://store.steampowered.com/app/981890","titles":{"ru":"Olympic Games Tokyo 2020 – The Official Video Game™","en":"Olympic Games Tokyo 2020 – The Official Video Game™"},"verifiedAt":null,"usedBy":[{"key":"mechanic/sports-mastery--t151","lang":"ru","title":"Лёгкая атлетика и соревнования на результат","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t151/"},{"key":"mechanic/sports-mastery--t151","lang":"en","title":"Athletics and performance competitions","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t151/"}]},{"id":"source-47ec070286d012fc","url":"https://store.steampowered.com/app/861650","titles":{"ru":"Session: Skate Sim","en":"Session: Skate Sim"},"verifiedAt":null,"usedBy":[{"key":"mechanic/sports-mastery--t153","lang":"ru","title":"Скейтбординг, сноубординг и экстремальные виды спорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t153/"},{"key":"mechanic/sports-mastery--t153","lang":"en","title":"Skateboarding, snowboarding and extreme sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t153/"}]},{"id":"source-79d28c5e5e2654d3","url":"https://store.steampowered.com/app/898580","titles":{"ru":"Premium Bowling","en":"Premium Bowling"},"verifiedAt":null,"usedBy":[{"key":"mechanic/sports-mastery--t155","lang":"ru","title":"Боулинг, дартс и метание","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t155/"},{"key":"mechanic/sports-mastery--t155","lang":"en","title":"Bowling, darts and throwing","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t155/"}]},{"id":"source-3c7d254ab6d81d0b","url":"https://store.steampowered.com/app/462770","titles":{"ru":"Pyre","en":"Pyre"},"verifiedAt":null,"usedBy":[{"key":"mechanic/sports-mastery--t158","lang":"ru","title":"Вымышленные виды спорта и гибридные правила","url":"https://gamemechanics.pro/ru/knowledge/mechanic/sports-mastery--t158/"},{"key":"mechanic/sports-mastery--t158","lang":"en","title":"Fictional sports and hybrid rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t158/"}]},{"id":"source-cda08855077b86bc","url":"https://store.steampowered.com/app/418240","titles":{"ru":"Shadow Tactics: Blades of the Shogun","en":"Shadow Tactics: Blades of the Shogun"},"verifiedAt":null,"usedBy":[{"key":"mechanic/stealth-infiltration--t031","lang":"ru","title":"Видимость, шум и обнаружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t031/"},{"key":"mechanic/stealth-infiltration--t037","lang":"ru","title":"Ограбления и синхронное проникновение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t037/"},{"key":"mechanic/strategy-planning--t072","lang":"ru","title":"RTT и командование без строительства базы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t072/"},{"key":"mechanic/stealth-infiltration--t031","lang":"en","title":"Visibility, noise and detection","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t031/"},{"key":"mechanic/stealth-infiltration--t037","lang":"en","title":"Heists and coordinated infiltration","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t037/"},{"key":"mechanic/strategy-planning--t072","lang":"en","title":"Real-time tactics without base building","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t072/"}]},{"id":"source-73d2ea4aeb9c550f","url":"https://store.steampowered.com/app/1659040","titles":{"ru":"HITMAN World of Assassination","en":"HITMAN World of Assassination"},"verifiedAt":null,"usedBy":[{"key":"mechanic/stealth-infiltration--t034","lang":"ru","title":"Маскировка и социальное проникновение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/stealth-infiltration--t034/"},{"key":"mechanic/stealth-infiltration--t034","lang":"en","title":"Disguises and social infiltration","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t034/"}]},{"id":"source-32d0598945d8807a","url":"https://www.openra.net","titles":{"ru":"OpenRA","en":"OpenRA"},"verifiedAt":null,"usedBy":[{"key":"catalog/strategy-planning","lang":"ru","title":"Стратегии","url":"https://gamemechanics.pro/ru/mechanics/strategy-planning/"},{"key":"mechanic/strategy-planning--t067","lang":"ru","title":"Стратегии в реальном времени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t067/"},{"key":"mechanic/strategy-planning--t068","lang":"ru","title":"Пошаговые стратегии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t068/"},{"key":"mechanic/strategy-planning--t069","lang":"ru","title":"4X","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t069/"},{"key":"mechanic/strategy-planning--t070","lang":"ru","title":"Глобальные стратегии и династии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t070/"},{"key":"mechanic/strategy-planning--t071","lang":"ru","title":"Военные стратегии и оперативное планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t071/"},{"key":"mechanic/strategy-planning--t072","lang":"ru","title":"RTT и командование без строительства базы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t072/"},{"key":"mechanic/strategy-planning--t073","lang":"ru","title":"MOBA и контроль линий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t073/"},{"key":"mechanic/strategy-planning--t074","lang":"ru","title":"Асимметричные фракции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t074/"},{"key":"mechanic/strategy-planning--t075","lang":"ru","title":"Дипломатия и международные отношения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t075/"},{"key":"mechanic/strategy-planning--t076","lang":"ru","title":"Туман войны, разведка и информационное преимущество","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t076/"},{"key":"catalog/tactics-defense","lang":"ru","title":"Тактика и оборона","url":"https://gamemechanics.pro/ru/mechanics/tactics-defense/"},{"key":"mechanic/tactics-defense--t077","lang":"ru","title":"Пошаговые бои на клетках","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t077/"},{"key":"mechanic/tactics-defense--t078","lang":"ru","title":"Инициатива и экономика действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t078/"},{"key":"mechanic/tactics-defense--t079","lang":"ru","title":"Позиционирование, фланги и укрытия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t079/"},{"key":"mechanic/tactics-defense--t080","lang":"ru","title":"Вытеснение и использование окружения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t080/"},{"key":"mechanic/tactics-defense--t081","lang":"ru","title":"Планирование одновременно исполняемых ходов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t081/"},{"key":"mechanic/tactics-defense--t082","lang":"ru","title":"Автобаттлеры и подготовка состава","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t082/"},{"key":"mechanic/tactics-defense--t083","lang":"ru","title":"Tower defense","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t083/"},{"key":"mechanic/tactics-defense--t084","lang":"ru","title":"Изменение маршрутов противника и лабиринты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t084/"},{"key":"mechanic/tactics-defense--t085","lang":"ru","title":"Оборона базы, осады и волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t085/"},{"key":"mechanic/tactics-defense--t086","lang":"ru","title":"Контроль территории, точек и линий снабжения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t086/"},{"key":"catalog/strategy-planning","lang":"en","title":"Strategy games","url":"https://gamemechanics.pro/en/mechanics/strategy-planning/"},{"key":"mechanic/strategy-planning--t067","lang":"en","title":"Real-time strategy","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t067/"},{"key":"mechanic/strategy-planning--t068","lang":"en","title":"Turn-based strategy","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t068/"},{"key":"mechanic/strategy-planning--t069","lang":"en","title":"4X","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t069/"},{"key":"mechanic/strategy-planning--t070","lang":"en","title":"Grand strategy and dynasties","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t070/"},{"key":"mechanic/strategy-planning--t071","lang":"en","title":"Wargames and operational planning","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t071/"},{"key":"mechanic/strategy-planning--t072","lang":"en","title":"Real-time tactics without base building","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t072/"},{"key":"mechanic/strategy-planning--t073","lang":"en","title":"MOBAs and lane control","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t073/"},{"key":"mechanic/strategy-planning--t074","lang":"en","title":"Asymmetric factions","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t074/"},{"key":"mechanic/strategy-planning--t075","lang":"en","title":"Diplomacy and international relations","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t075/"},{"key":"mechanic/strategy-planning--t076","lang":"en","title":"Fog of war, reconnaissance and information advantage","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t076/"},{"key":"catalog/tactics-defense","lang":"en","title":"Tactics and defense","url":"https://gamemechanics.pro/en/mechanics/tactics-defense/"},{"key":"mechanic/tactics-defense--t077","lang":"en","title":"Turn-based grid combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t077/"},{"key":"mechanic/tactics-defense--t078","lang":"en","title":"Initiative and action economy","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t078/"},{"key":"mechanic/tactics-defense--t079","lang":"en","title":"Positioning, flanking and cover","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t079/"},{"key":"mechanic/tactics-defense--t080","lang":"en","title":"Displacement and environmental tactics","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t080/"},{"key":"mechanic/tactics-defense--t081","lang":"en","title":"Planning simultaneously executed turns","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t081/"},{"key":"mechanic/tactics-defense--t082","lang":"en","title":"Auto battlers and roster preparation","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t082/"},{"key":"mechanic/tactics-defense--t083","lang":"en","title":"Tower defense","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t083/"},{"key":"mechanic/tactics-defense--t084","lang":"en","title":"Rerouting enemies and building mazes","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t084/"},{"key":"mechanic/tactics-defense--t085","lang":"en","title":"Base defense, sieges and waves","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t085/"},{"key":"mechanic/tactics-defense--t086","lang":"en","title":"Territory, objective and supply-line control","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t086/"}]},{"id":"source-d151685557d93da9","url":"https://store.steampowered.com/app/1466860","titles":{"ru":"Age of Empires IV: Anniversary Edition","en":"Age of Empires IV: Anniversary Edition"},"verifiedAt":null,"usedBy":[{"key":"mechanic/strategy-planning--t067","lang":"ru","title":"Стратегии в реальном времени","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t067/"},{"key":"mechanic/strategy-planning--t067","lang":"en","title":"Real-time strategy","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t067/"}]},{"id":"source-2d1dee49726ae1a6","url":"https://store.steampowered.com/app/1158310","titles":{"ru":"Crusader Kings III","en":"Crusader Kings III"},"verifiedAt":null,"usedBy":[{"key":"mechanic/strategy-planning--t070","lang":"ru","title":"Глобальные стратегии и династии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t070/"},{"key":"mechanic/strategy-planning--t070","lang":"en","title":"Grand strategy and dynasties","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t070/"}]},{"id":"source-b54708865da94776","url":"https://store.steampowered.com/app/1611600","titles":{"ru":"WARNO","en":"WARNO"},"verifiedAt":null,"usedBy":[{"key":"mechanic/strategy-planning--t071","lang":"ru","title":"Военные стратегии и оперативное планирование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t071/"},{"key":"mechanic/tactics-defense--t086","lang":"ru","title":"Контроль территории, точек и линий снабжения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t086/"},{"key":"mechanic/strategy-planning--t071","lang":"en","title":"Wargames and operational planning","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t071/"},{"key":"mechanic/tactics-defense--t086","lang":"en","title":"Territory, objective and supply-line control","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t086/"}]},{"id":"source-0baf6f201c6fc811","url":"https://store.steampowered.com/app/570","titles":{"ru":"Dota 2","en":"Dota 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/strategy-planning--t073","lang":"ru","title":"MOBA и контроль линий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t073/"},{"key":"mechanic/strategy-planning--t073","lang":"en","title":"MOBAs and lane control","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t073/"}]},{"id":"source-a87676af6ff3df88","url":"https://store.steampowered.com/app/17480","titles":{"ru":"Command & Conquer™ Red Alert™ 3","en":"Command & Conquer™ Red Alert™ 3"},"verifiedAt":null,"usedBy":[{"key":"mechanic/strategy-planning--t074","lang":"ru","title":"Асимметричные фракции","url":"https://gamemechanics.pro/ru/knowledge/mechanic/strategy-planning--t074/"},{"key":"mechanic/strategy-planning--t074","lang":"en","title":"Asymmetric factions","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t074/"}]},{"id":"source-2350e106ed66faaf","url":"https://www.klei.com/games/dont-starve","titles":{"ru":"Klei: Don’t Starve","en":"Klei: Don’t Starve"},"verifiedAt":null,"usedBy":[{"key":"catalog/survival-construction","lang":"ru","title":"Выживание, крафт и строительство","url":"https://gamemechanics.pro/ru/mechanics/survival-construction/"},{"key":"mechanic/survival-construction--t117","lang":"ru","title":"Голод, жажда, температура и усталость","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t117/"},{"key":"mechanic/survival-construction--t118","lang":"ru","title":"Погода, сезоны и подготовка к угрозам","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t118/"},{"key":"mechanic/survival-construction--t119","lang":"ru","title":"Укрытия, лагеря и безопасные места","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t119/"},{"key":"mechanic/survival-construction--t120","lang":"ru","title":"Сбор ресурсов и поиск пропитания","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t120/"},{"key":"mechanic/survival-construction--t121","lang":"ru","title":"Крафт, рецепты и открытие технологий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t121/"},{"key":"mechanic/survival-construction--t122","lang":"ru","title":"Свободное и модульное строительство","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t122/"},{"key":"mechanic/survival-construction--t123","lang":"ru","title":"Прочность конструкций и разрушение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t123/"},{"key":"mechanic/survival-construction--t125","lang":"ru","title":"Охота, экосистема и отношения хищник-жертва","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t125/"},{"key":"mechanic/survival-construction--t126","lang":"ru","title":"Выбор риска, эвакуация и сохранение добычи","url":"https://gamemechanics.pro/ru/knowledge/mechanic/survival-construction--t126/"},{"key":"catalog/survival-construction","lang":"en","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/"},{"key":"mechanic/survival-construction--t117","lang":"en","title":"Hunger, thirst, temperature and fatigue","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t117/"},{"key":"mechanic/survival-construction--t118","lang":"en","title":"Weather, seasons and threat preparation","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t118/"},{"key":"mechanic/survival-construction--t119","lang":"en","title":"Shelters, camps and safe places","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t119/"},{"key":"mechanic/survival-construction--t120","lang":"en","title":"Resource gathering and foraging","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t120/"},{"key":"mechanic/survival-construction--t121","lang":"en","title":"Crafting, recipes and technology discovery","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t121/"},{"key":"mechanic/survival-construction--t122","lang":"en","title":"Freeform and modular construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t122/"},{"key":"mechanic/survival-construction--t123","lang":"en","title":"Structural integrity and destruction","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t123/"},{"key":"mechanic/survival-construction--t125","lang":"en","title":"Hunting, ecosystems and predator-prey relationships","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t125/"},{"key":"mechanic/survival-construction--t126","lang":"en","title":"Risk, evacuation and securing loot","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t126/"}]},{"id":"source-1701f69d697ae522","url":"https://magic.wizards.com/en/rules","titles":{"ru":"Wizards of the Coast: Magic rules","en":"Wizards of the Coast: Magic rules"},"verifiedAt":null,"usedBy":[{"key":"catalog/tabletop-systems","lang":"ru","title":"Карты, кости и настольные механики","url":"https://gamemechanics.pro/ru/mechanics/tabletop-systems/"},{"key":"mechanic/tabletop-systems--t175","lang":"ru","title":"Конструирование колоды до партии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t175/"},{"key":"mechanic/tabletop-systems--t178","lang":"ru","title":"Взятки, сброс и коллекционирование наборов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t178/"},{"key":"mechanic/tabletop-systems--t179","lang":"ru","title":"Размещение работников и выбор действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t179/"},{"key":"mechanic/tabletop-systems--t180","lang":"ru","title":"Контроль областей, большинство и окружение","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t180/"},{"key":"mechanic/tabletop-systems--t181","lang":"ru","title":"Укладка тайлов и построение общего поля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t181/"},{"key":"mechanic/tabletop-systems--t182","lang":"ru","title":"Кости, перебросы и назначение результатов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t182/"},{"key":"mechanic/tabletop-systems--t183","lang":"ru","title":"Ставки, блеф и push your luck","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t183/"},{"key":"mechanic/tabletop-systems--t184","lang":"ru","title":"Скрытые приказы и одновременный выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t184/"},{"key":"mechanic/tabletop-systems--t185","lang":"ru","title":"Пространственная ловкость и цифровые настольные игрушки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t185/"},{"key":"mechanic/tabletop-systems--t177","lang":"ru","title":"Драфт и выбор из общего предложения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t177/"},{"key":"catalog/tabletop-systems","lang":"en","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/"},{"key":"mechanic/tabletop-systems--t175","lang":"en","title":"Pre-game deck construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t175/"},{"key":"mechanic/tabletop-systems--t178","lang":"en","title":"Trick-taking, shedding and set collection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t178/"},{"key":"mechanic/tabletop-systems--t179","lang":"en","title":"Worker placement and action selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t179/"},{"key":"mechanic/tabletop-systems--t180","lang":"en","title":"Area control, majorities and enclosure","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t180/"},{"key":"mechanic/tabletop-systems--t181","lang":"en","title":"Tile placement and shared boards","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t181/"},{"key":"mechanic/tabletop-systems--t182","lang":"en","title":"Dice, rerolls and result assignment","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t182/"},{"key":"mechanic/tabletop-systems--t183","lang":"en","title":"Wagers, bluffing and pushing your luck","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t183/"},{"key":"mechanic/tabletop-systems--t184","lang":"en","title":"Hidden orders and simultaneous selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t184/"},{"key":"mechanic/tabletop-systems--t185","lang":"en","title":"Dexterity and digital tabletop toys","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t185/"},{"key":"mechanic/tabletop-systems--t177","lang":"en","title":"Drafting and shared offers","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t177/"}]},{"id":"source-bca404420c00fc3e","url":"https://store.steampowered.com/app/1449850","titles":{"ru":"Yu-Gi-Oh! Master Duel","en":"Yu-Gi-Oh! Master Duel"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tabletop-systems--t175","lang":"ru","title":"Конструирование колоды до партии","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t175/"},{"key":"mechanic/tabletop-systems--t175","lang":"en","title":"Pre-game deck construction","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t175/"}]},{"id":"source-5b7a5303aa889762","url":"https://store.steampowered.com/app/470220","titles":{"ru":"UNO","en":"UNO"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tabletop-systems--t178","lang":"ru","title":"Взятки, сброс и коллекционирование наборов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t178/"},{"key":"mechanic/tabletop-systems--t178","lang":"en","title":"Trick-taking, shedding and set collection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t178/"}]},{"id":"source-846ef4d83cbcd747","url":"https://store.steampowered.com/app/644390","titles":{"ru":"D&D Lords of Waterdeep","en":"D&D Lords of Waterdeep"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tabletop-systems--t179","lang":"ru","title":"Размещение работников и выбор действий","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t179/"},{"key":"mechanic/tabletop-systems--t179","lang":"en","title":"Worker placement and action selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t179/"}]},{"id":"source-710efcf9c85a2ab1","url":"https://store.steampowered.com/app/598810","titles":{"ru":"Carcassonne - Tiles & Tactics","en":"Carcassonne - Tiles & Tactics"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tabletop-systems--t181","lang":"ru","title":"Укладка тайлов и построение общего поля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t181/"},{"key":"mechanic/tabletop-systems--t181","lang":"en","title":"Tile placement and shared boards","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t181/"}]},{"id":"source-308796e2ed32b19c","url":"https://store.steampowered.com/app/1075190","titles":{"ru":"A Game of Thrones: The Board Game - Digital Edition","en":"A Game of Thrones: The Board Game - Digital Edition"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tabletop-systems--t184","lang":"ru","title":"Скрытые приказы и одновременный выбор","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t184/"},{"key":"mechanic/tabletop-systems--t184","lang":"en","title":"Hidden orders and simultaneous selection","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t184/"}]},{"id":"source-47abf1540e1a7d72","url":"https://store.steampowered.com/app/1054490","titles":{"ru":"Wingspan","en":"Wingspan"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tabletop-systems--t177","lang":"ru","title":"Драфт и выбор из общего предложения","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tabletop-systems--t177/"},{"key":"mechanic/tabletop-systems--t177","lang":"en","title":"Drafting and shared offers","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t177/"}]},{"id":"source-135697a6b5dd7a69","url":"https://store.steampowered.com/app/268500","titles":{"ru":"XCOM® 2","en":"XCOM® 2"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tactics-defense--t079","lang":"ru","title":"Позиционирование, фланги и укрытия","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t079/"},{"key":"mechanic/tactics-defense--t079","lang":"en","title":"Positioning, flanking and cover","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t079/"}]},{"id":"source-ced218e9db77438e","url":"https://store.steampowered.com/app/98200","titles":{"ru":"Frozen Synapse","en":"Frozen Synapse"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tactics-defense--t081","lang":"ru","title":"Планирование одновременно исполняемых ходов","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t081/"},{"key":"mechanic/tactics-defense--t081","lang":"en","title":"Planning simultaneously executed turns","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t081/"}]},{"id":"source-1641c3a9740d6afa","url":"https://store.steampowered.com/app/669330","titles":{"ru":"Mechabellum","en":"Mechabellum"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tactics-defense--t082","lang":"ru","title":"Автобаттлеры и подготовка состава","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t082/"},{"key":"mechanic/tactics-defense--t082","lang":"en","title":"Auto battlers and roster preparation","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t082/"}]},{"id":"source-ca67b863bfb342a2","url":"https://store.steampowered.com/app/18500","titles":{"ru":"Defense Grid: The Awakening","en":"Defense Grid: The Awakening"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tactics-defense--t084","lang":"ru","title":"Изменение маршрутов противника и лабиринты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t084/"},{"key":"mechanic/tactics-defense--t084","lang":"en","title":"Rerouting enemies and building mazes","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t084/"}]},{"id":"source-950c2d068141427b","url":"https://store.steampowered.com/app/644930","titles":{"ru":"They Are Billions","en":"They Are Billions"},"verifiedAt":null,"usedBy":[{"key":"mechanic/tactics-defense--t085","lang":"ru","title":"Оборона базы, осады и волны","url":"https://gamemechanics.pro/ru/knowledge/mechanic/tactics-defense--t085/"},{"key":"mechanic/tactics-defense--t085","lang":"en","title":"Base defense, sieges and waves","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t085/"}]},{"id":"source-a62ae5b62aeabe68","url":"https://www.openttd.org/about","titles":{"ru":"OpenTTD: About","en":"OpenTTD: About"},"verifiedAt":null,"usedBy":[{"key":"catalog/vehicles-racing","lang":"ru","title":"Транспорт, гонки и техника","url":"https://gamemechanics.pro/ru/mechanics/vehicles-racing/"},{"key":"mechanic/vehicles-racing--t139","lang":"ru","title":"Аркадные гонки","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t139/"},{"key":"mechanic/vehicles-racing--t140","lang":"ru","title":"Автосимуляторы и настройка автомобиля","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t140/"},{"key":"mechanic/vehicles-racing--t141","lang":"ru","title":"Ралли, бездорожье и сцепление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t141/"},{"key":"mechanic/vehicles-racing--t142","lang":"ru","title":"Дрифт, трюки и управление заносом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t142/"},{"key":"mechanic/vehicles-racing--t143","lang":"ru","title":"Боевые гонки и преследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t143/"},{"key":"mechanic/vehicles-racing--t144","lang":"ru","title":"Мотоспорт и баланс двухколёсного транспорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t144/"},{"key":"mechanic/vehicles-racing--t145","lang":"ru","title":"Авиация и воздушный бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t145/"},{"key":"mechanic/vehicles-racing--t146","lang":"ru","title":"Космические полёты и орбитальные манёвры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t146/"},{"key":"mechanic/vehicles-racing--t147","lang":"ru","title":"Морской транспорт и подводные аппараты","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t147/"},{"key":"mechanic/vehicles-racing--t148","lang":"ru","title":"Железнодорожные, грузовые и пассажирские симуляторы","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t148/"},{"key":"catalog/vehicles-racing","lang":"en","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/"},{"key":"mechanic/vehicles-racing--t139","lang":"en","title":"Arcade racing","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t139/"},{"key":"mechanic/vehicles-racing--t140","lang":"en","title":"Driving simulators and car tuning","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t140/"},{"key":"mechanic/vehicles-racing--t141","lang":"en","title":"Rally, off-road driving and traction","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t141/"},{"key":"mechanic/vehicles-racing--t142","lang":"en","title":"Drifting, stunts and skid control","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/"},{"key":"mechanic/vehicles-racing--t143","lang":"en","title":"Combat racing and pursuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t143/"},{"key":"mechanic/vehicles-racing--t144","lang":"en","title":"Motorcycle racing and two-wheel balance","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t144/"},{"key":"mechanic/vehicles-racing--t145","lang":"en","title":"Aviation and aerial combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t145/"},{"key":"mechanic/vehicles-racing--t146","lang":"en","title":"Spaceflight and orbital maneuvers","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t146/"},{"key":"mechanic/vehicles-racing--t147","lang":"en","title":"Marine vehicles and submersibles","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t147/"},{"key":"mechanic/vehicles-racing--t148","lang":"en","title":"Rail, freight and passenger transport simulators","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t148/"}]},{"id":"source-ef1ef78bbc9628b1","url":"https://store.steampowered.com/app/690790","titles":{"ru":"DiRT Rally 2.0","en":"DiRT Rally 2.0"},"verifiedAt":null,"usedBy":[{"key":"mechanic/vehicles-racing--t141","lang":"ru","title":"Ралли, бездорожье и сцепление","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t141/"},{"key":"mechanic/vehicles-racing--t141","lang":"en","title":"Rally, off-road driving and traction","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t141/"}]},{"id":"source-8cba10e7ecbcbb1c","url":"https://store.steampowered.com/app/244210","titles":{"ru":"Assetto Corsa","en":"Assetto Corsa"},"verifiedAt":null,"usedBy":[{"key":"mechanic/vehicles-racing--t142","lang":"ru","title":"Дрифт, трюки и управление заносом","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t142/"},{"key":"mechanic/vehicles-racing--t142","lang":"en","title":"Drifting, stunts and skid control","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/"}]},{"id":"source-fe0c6162f1231836","url":"https://store.steampowered.com/app/396900","titles":{"ru":"GRIP: Combat Racing","en":"GRIP: Combat Racing"},"verifiedAt":null,"usedBy":[{"key":"mechanic/vehicles-racing--t143","lang":"ru","title":"Боевые гонки и преследование","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t143/"},{"key":"mechanic/vehicles-racing--t143","lang":"en","title":"Combat racing and pursuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t143/"}]},{"id":"source-10113476b6fb96c2","url":"https://store.steampowered.com/app/2581700","titles":{"ru":"MotoGP™24","en":"MotoGP™24"},"verifiedAt":null,"usedBy":[{"key":"mechanic/vehicles-racing--t144","lang":"ru","title":"Мотоспорт и баланс двухколёсного транспорта","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t144/"},{"key":"mechanic/vehicles-racing--t144","lang":"en","title":"Motorcycle racing and two-wheel balance","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t144/"}]},{"id":"source-d87b11466caba8f6","url":"https://store.steampowered.com/app/667970","titles":{"ru":"VTOL VR","en":"VTOL VR"},"verifiedAt":null,"usedBy":[{"key":"mechanic/vehicles-racing--t145","lang":"ru","title":"Авиация и воздушный бой","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t145/"},{"key":"mechanic/vehicles-racing--t145","lang":"en","title":"Aviation and aerial combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t145/"}]},{"id":"source-84ed2165a3671285","url":"https://store.steampowered.com/app/220200","titles":{"ru":"Kerbal Space Program","en":"Kerbal Space Program"},"verifiedAt":null,"usedBy":[{"key":"mechanic/vehicles-racing--t146","lang":"ru","title":"Космические полёты и орбитальные манёвры","url":"https://gamemechanics.pro/ru/knowledge/mechanic/vehicles-racing--t146/"},{"key":"mechanic/vehicles-racing--t146","lang":"en","title":"Spaceflight and orbital maneuvers","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t146/"}]},{"id":"source-3e6c21889ae768e0","url":"https://designgames.wordpress.com","titles":{"ru":"Challenges for Game Designers: авторский сайт","en":"Challenges for Game Designers: author website"},"verifiedAt":null,"usedBy":[{"key":"catalog/practice-game-design-practice","lang":"ru","title":"Практикум по геймдизайну","url":"https://gamemechanics.pro/ru/practice/"},{"key":"practice/paper-current","lang":"ru","title":"Течение на бумаге","url":"https://gamemechanics.pro/ru/knowledge/practice/paper-current/"},{"key":"practice/last-ferry","lang":"ru","title":"Последний паром","url":"https://gamemechanics.pro/ru/knowledge/practice/last-ferry/"},{"key":"practice/one-rule-two-worlds","lang":"ru","title":"Одно правило, две игры","url":"https://gamemechanics.pro/ru/knowledge/practice/one-rule-two-worlds/"},{"key":"practice/three-minute-museum","lang":"ru","title":"Три минуты в музее","url":"https://gamemechanics.pro/ru/knowledge/practice/three-minute-museum/"},{"key":"practice/remove-the-market","lang":"ru","title":"Убрать рынок","url":"https://gamemechanics.pro/ru/knowledge/practice/remove-the-market/"},{"key":"practice/signal-room","lang":"ru","title":"Комната сигналов","url":"https://gamemechanics.pro/ru/knowledge/practice/signal-room/"},{"key":"practice/weather-window","lang":"ru","title":"Окно погоды","url":"https://gamemechanics.pro/ru/knowledge/practice/weather-window/"},{"key":"practice/forecast-and-surprise","lang":"ru","title":"Прогноз и неожиданность","url":"https://gamemechanics.pro/ru/knowledge/practice/forecast-and-surprise/"},{"key":"practice/three-workshop-shifts","lang":"ru","title":"Три смены мастерской","url":"https://gamemechanics.pro/ru/knowledge/practice/three-workshop-shifts/"},{"key":"practice/shared-workshop","lang":"ru","title":"Общая мастерская","url":"https://gamemechanics.pro/ru/knowledge/practice/shared-workshop/"},{"key":"practice/rhythm-without-hurry","lang":"ru","title":"Ритм без спешки","url":"https://gamemechanics.pro/ru/knowledge/practice/rhythm-without-hurry/"},{"key":"practice/light-for-two","lang":"ru","title":"Свет на двоих","url":"https://gamemechanics.pro/ru/knowledge/practice/light-for-two/"},{"key":"practice/two-windows","lang":"ru","title":"Два окна диспетчера","url":"https://gamemechanics.pro/ru/knowledge/practice/two-windows/"},{"key":"practice/maintenance-patrol","lang":"ru","title":"Ремонтный патруль","url":"https://gamemechanics.pro/ru/knowledge/practice/maintenance-patrol/"},{"key":"resource/challenges-for-game-designers","lang":"ru","title":"Challenges for Game Designers","url":"https://gamemechanics.pro/ru/resources/#resource-challenges-for-game-designers"},{"key":"catalog/practice-game-design-practice","lang":"en","title":"Game design practice","url":"https://gamemechanics.pro/en/practice/"},{"key":"practice/paper-current","lang":"en","title":"A current on paper","url":"https://gamemechanics.pro/en/knowledge/practice/paper-current/"},{"key":"practice/last-ferry","lang":"en","title":"The last ferry","url":"https://gamemechanics.pro/en/knowledge/practice/last-ferry/"},{"key":"practice/one-rule-two-worlds","lang":"en","title":"One rule, two games","url":"https://gamemechanics.pro/en/knowledge/practice/one-rule-two-worlds/"},{"key":"practice/three-minute-museum","lang":"en","title":"Three minutes at the museum","url":"https://gamemechanics.pro/en/knowledge/practice/three-minute-museum/"},{"key":"practice/remove-the-market","lang":"en","title":"Remove the market","url":"https://gamemechanics.pro/en/knowledge/practice/remove-the-market/"},{"key":"practice/signal-room","lang":"en","title":"The signal room","url":"https://gamemechanics.pro/en/knowledge/practice/signal-room/"},{"key":"practice/weather-window","lang":"en","title":"The weather window","url":"https://gamemechanics.pro/en/knowledge/practice/weather-window/"},{"key":"practice/forecast-and-surprise","lang":"en","title":"Forecast and surprise","url":"https://gamemechanics.pro/en/knowledge/practice/forecast-and-surprise/"},{"key":"practice/three-workshop-shifts","lang":"en","title":"Three workshop shifts","url":"https://gamemechanics.pro/en/knowledge/practice/three-workshop-shifts/"},{"key":"practice/shared-workshop","lang":"en","title":"The shared workshop","url":"https://gamemechanics.pro/en/knowledge/practice/shared-workshop/"},{"key":"practice/rhythm-without-hurry","lang":"en","title":"Rhythm without rushing","url":"https://gamemechanics.pro/en/knowledge/practice/rhythm-without-hurry/"},{"key":"practice/light-for-two","lang":"en","title":"Light for two","url":"https://gamemechanics.pro/en/knowledge/practice/light-for-two/"},{"key":"practice/two-windows","lang":"en","title":"Two dispatch windows","url":"https://gamemechanics.pro/en/knowledge/practice/two-windows/"},{"key":"practice/maintenance-patrol","lang":"en","title":"Maintenance patrol","url":"https://gamemechanics.pro/en/knowledge/practice/maintenance-patrol/"},{"key":"resource/challenges-for-game-designers","lang":"en","title":"Challenges for Game Designers","url":"https://gamemechanics.pro/en/resources/#resource-challenges-for-game-designers"}]},{"id":"source-6f794a271cd60b9c","url":"https://designgames.wordpress.com/toc","titles":{"ru":"Challenges for Game Designers: оглавление","en":"Challenges for Game Designers: table of contents"},"verifiedAt":null,"usedBy":[{"key":"catalog/practice-game-design-practice","lang":"ru","title":"Практикум по геймдизайну","url":"https://gamemechanics.pro/ru/practice/"},{"key":"practice/paper-current","lang":"ru","title":"Течение на бумаге","url":"https://gamemechanics.pro/ru/knowledge/practice/paper-current/"},{"key":"practice/last-ferry","lang":"ru","title":"Последний паром","url":"https://gamemechanics.pro/ru/knowledge/practice/last-ferry/"},{"key":"practice/one-rule-two-worlds","lang":"ru","title":"Одно правило, две игры","url":"https://gamemechanics.pro/ru/knowledge/practice/one-rule-two-worlds/"},{"key":"practice/three-minute-museum","lang":"ru","title":"Три минуты в музее","url":"https://gamemechanics.pro/ru/knowledge/practice/three-minute-museum/"},{"key":"practice/remove-the-market","lang":"ru","title":"Убрать рынок","url":"https://gamemechanics.pro/ru/knowledge/practice/remove-the-market/"},{"key":"practice/signal-room","lang":"ru","title":"Комната сигналов","url":"https://gamemechanics.pro/ru/knowledge/practice/signal-room/"},{"key":"practice/weather-window","lang":"ru","title":"Окно погоды","url":"https://gamemechanics.pro/ru/knowledge/practice/weather-window/"},{"key":"practice/forecast-and-surprise","lang":"ru","title":"Прогноз и неожиданность","url":"https://gamemechanics.pro/ru/knowledge/practice/forecast-and-surprise/"},{"key":"practice/three-workshop-shifts","lang":"ru","title":"Три смены мастерской","url":"https://gamemechanics.pro/ru/knowledge/practice/three-workshop-shifts/"},{"key":"practice/shared-workshop","lang":"ru","title":"Общая мастерская","url":"https://gamemechanics.pro/ru/knowledge/practice/shared-workshop/"},{"key":"practice/rhythm-without-hurry","lang":"ru","title":"Ритм без спешки","url":"https://gamemechanics.pro/ru/knowledge/practice/rhythm-without-hurry/"},{"key":"practice/light-for-two","lang":"ru","title":"Свет на двоих","url":"https://gamemechanics.pro/ru/knowledge/practice/light-for-two/"},{"key":"practice/two-windows","lang":"ru","title":"Два окна диспетчера","url":"https://gamemechanics.pro/ru/knowledge/practice/two-windows/"},{"key":"practice/maintenance-patrol","lang":"ru","title":"Ремонтный патруль","url":"https://gamemechanics.pro/ru/knowledge/practice/maintenance-patrol/"},{"key":"catalog/practice-game-design-practice","lang":"en","title":"Game design practice","url":"https://gamemechanics.pro/en/practice/"},{"key":"practice/paper-current","lang":"en","title":"A current on paper","url":"https://gamemechanics.pro/en/knowledge/practice/paper-current/"},{"key":"practice/last-ferry","lang":"en","title":"The last ferry","url":"https://gamemechanics.pro/en/knowledge/practice/last-ferry/"},{"key":"practice/one-rule-two-worlds","lang":"en","title":"One rule, two games","url":"https://gamemechanics.pro/en/knowledge/practice/one-rule-two-worlds/"},{"key":"practice/three-minute-museum","lang":"en","title":"Three minutes at the museum","url":"https://gamemechanics.pro/en/knowledge/practice/three-minute-museum/"},{"key":"practice/remove-the-market","lang":"en","title":"Remove the market","url":"https://gamemechanics.pro/en/knowledge/practice/remove-the-market/"},{"key":"practice/signal-room","lang":"en","title":"The signal room","url":"https://gamemechanics.pro/en/knowledge/practice/signal-room/"},{"key":"practice/weather-window","lang":"en","title":"The weather window","url":"https://gamemechanics.pro/en/knowledge/practice/weather-window/"},{"key":"practice/forecast-and-surprise","lang":"en","title":"Forecast and surprise","url":"https://gamemechanics.pro/en/knowledge/practice/forecast-and-surprise/"},{"key":"practice/three-workshop-shifts","lang":"en","title":"Three workshop shifts","url":"https://gamemechanics.pro/en/knowledge/practice/three-workshop-shifts/"},{"key":"practice/shared-workshop","lang":"en","title":"The shared workshop","url":"https://gamemechanics.pro/en/knowledge/practice/shared-workshop/"},{"key":"practice/rhythm-without-hurry","lang":"en","title":"Rhythm without rushing","url":"https://gamemechanics.pro/en/knowledge/practice/rhythm-without-hurry/"},{"key":"practice/light-for-two","lang":"en","title":"Light for two","url":"https://gamemechanics.pro/en/knowledge/practice/light-for-two/"},{"key":"practice/two-windows","lang":"en","title":"Two dispatch windows","url":"https://gamemechanics.pro/en/knowledge/practice/two-windows/"},{"key":"practice/maintenance-patrol","lang":"en","title":"Maintenance patrol","url":"https://gamemechanics.pro/en/knowledge/practice/maintenance-patrol/"}]},{"id":"source-a5287443699910bb","url":"https://schellgames.com/art-of-game-design","titles":{"ru":"Шелл: 113 призм второго издания","en":"Schell: 113 second-edition lenses"},"verifiedAt":null,"usedBy":[{"key":"catalog/lenses-game-design","lang":"ru","title":"Призмы геймдизайна","url":"https://gamemechanics.pro/ru/lenses/"},{"key":"lens/schell-002","lang":"ru","title":"Существенный опыт","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-002/"},{"key":"lens/schell-005","lang":"ru","title":"Удовольствие от игры","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-005/"},{"key":"lens/schell-001","lang":"ru","title":"Эмоции","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-001/"},{"key":"lens/schell-008","lang":"ru","title":"Решение проблем","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-008/"},{"key":"lens/schell-006","lang":"ru","title":"Любопытство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-006/"},{"key":"lens/schell-007","lang":"ru","title":"Внутриигровая ценность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-007/"},{"key":"lens/schell-004","lang":"ru","title":"Сюрприз","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-004/"},{"key":"lens/schell-003","lang":"ru","title":"Место игры","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-003/"},{"key":"lens/schell-019","lang":"ru","title":"Игрок","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-019/"},{"key":"lens/schell-023","lang":"ru","title":"Мотивация","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-023/"},{"key":"lens/schell-022","lang":"ru","title":"Потребности","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-022/"},{"key":"lens/schell-021","lang":"ru","title":"Поток","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-021/"},{"key":"lens/schell-020","lang":"ru","title":"Игровые удовольствия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-020/"},{"key":"lens/schell-025","lang":"ru","title":"Оценка игрока","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-025/"},{"key":"lens/schell-024","lang":"ru","title":"Новизна","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-024/"},{"key":"lens/schell-014","lang":"ru","title":"Постановка проблемы","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-014/"},{"key":"lens/schell-009","lang":"ru","title":"Элементная тетрада","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-009/"},{"key":"lens/schell-016","lang":"ru","title":"Снижение рисков","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-016/"},{"key":"lens/schell-015","lang":"ru","title":"Восемь фильтров","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-015/"},{"key":"lens/schell-011","lang":"ru","title":"Единство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-011/"},{"key":"lens/schell-017","lang":"ru","title":"Игрушка","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-017/"},{"key":"lens/schell-010","lang":"ru","title":"Голографический дизайн","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-010/"},{"key":"lens/schell-012","lang":"ru","title":"Резонанс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-012/"},{"key":"lens/schell-013","lang":"ru","title":"Бесконечное вдохновение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-013/"},{"key":"lens/schell-018","lang":"ru","title":"Страсть","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-018/"},{"key":"lens/schell-032","lang":"ru","title":"Цели","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-032/"},{"key":"lens/schell-031","lang":"ru","title":"Действия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-031/"},{"key":"lens/schell-033","lang":"ru","title":"Правила","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-033/"},{"key":"lens/schell-028","lang":"ru","title":"Машина состояний","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-028/"},{"key":"lens/schell-034","lang":"ru","title":"Навыки","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-034/"},{"key":"lens/schell-026","lang":"ru","title":"Функциональное пространство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-026/"},{"key":"lens/schell-027","lang":"ru","title":"Время","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-027/"},{"key":"lens/schell-030","lang":"ru","title":"Эмерджентность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-030/"},{"key":"lens/schell-036","lang":"ru","title":"Случайность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-036/"},{"key":"lens/schell-035","lang":"ru","title":"Ожидаемая ценность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-035/"},{"key":"lens/schell-029","lang":"ru","title":"Секреты","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-029/"},{"key":"lens/schell-039","lang":"ru","title":"Осмысленный выбор","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-039/"},{"key":"lens/schell-038","lang":"ru","title":"Вызов","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-038/"},{"key":"lens/schell-053","lang":"ru","title":"Баланс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-053/"},{"key":"lens/schell-037","lang":"ru","title":"Справедливость","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-037/"},{"key":"lens/schell-048","lang":"ru","title":"Простота и сложность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-048/"},{"key":"lens/schell-041","lang":"ru","title":"Навык и случайность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-041/"},{"key":"lens/schell-046","lang":"ru","title":"Награды","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-046/"},{"key":"lens/schell-047","lang":"ru","title":"Наказания","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-047/"},{"key":"lens/schell-049","lang":"ru","title":"Элегантность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-049/"},{"key":"lens/schell-052","lang":"ru","title":"Экономика","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-052/"},{"key":"lens/schell-042","lang":"ru","title":"Голова и руки","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-042/"},{"key":"lens/schell-043","lang":"ru","title":"Соревнование","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-043/"},{"key":"lens/schell-044","lang":"ru","title":"Сотрудничество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-044/"},{"key":"lens/schell-045","lang":"ru","title":"Соревнование и сотрудничество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-045/"},{"key":"lens/schell-040","lang":"ru","title":"Треугольный выбор","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-040/"},{"key":"lens/schell-050","lang":"ru","title":"Характер игры","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-050/"},{"key":"lens/schell-051","lang":"ru","title":"Воображение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-051/"},{"key":"lens/schell-059","lang":"ru","title":"Контроль","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-059/"},{"key":"lens/schell-063","lang":"ru","title":"Обратная связь","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-063/"},{"key":"lens/schell-062","lang":"ru","title":"Прозрачность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-062/"},{"key":"lens/schell-060","lang":"ru","title":"Физический интерфейс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-060/"},{"key":"lens/schell-061","lang":"ru","title":"Виртуальный интерфейс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-061/"},{"key":"lens/schell-054","lang":"ru","title":"Доступность решения","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-054/"},{"key":"lens/schell-055","lang":"ru","title":"Видимый прогресс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-055/"},{"key":"lens/schell-058","lang":"ru","title":"Головоломка","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-058/"},{"key":"lens/schell-066","lang":"ru","title":"Каналы и измерения информации","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-066/"},{"key":"lens/schell-067","lang":"ru","title":"Режимы","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-067/"},{"key":"lens/schell-064","lang":"ru","title":"Сочность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-064/"},{"key":"lens/schell-065","lang":"ru","title":"Базовые инстинкты","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-065/"},{"key":"lens/schell-056","lang":"ru","title":"Параллелизм","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-056/"},{"key":"lens/schell-057","lang":"ru","title":"Пирамида","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-057/"},{"key":"lens/schell-103","lang":"ru","title":"Плейтест","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-103/"},{"key":"lens/schell-101","lang":"ru","title":"Команда","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-101/"},{"key":"lens/schell-104","lang":"ru","title":"Технология","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-104/"},{"key":"lens/schell-102","lang":"ru","title":"Документация","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-102/"},{"key":"lens/schell-100","lang":"ru","title":"Любовь к работе","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-100/"},{"key":"lens/schell-107","lang":"ru","title":"Заказчик","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-107/"},{"key":"lens/schell-109","lang":"ru","title":"Прибыль","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-109/"},{"key":"lens/schell-108","lang":"ru","title":"Презентация","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-108/"},{"key":"lens/schell-105","lang":"ru","title":"Хрустальный шар","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-105/"},{"key":"lens/schell-106","lang":"ru","title":"Утопия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-106/"},{"key":"lens/schell-069","lang":"ru","title":"Кривая интереса","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-069/"},{"key":"lens/schell-078","lang":"ru","title":"История","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-078/"},{"key":"lens/schell-079","lang":"ru","title":"Свобода","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-079/"},{"key":"lens/schell-068","lang":"ru","title":"Моменты","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-068/"},{"key":"lens/schell-070","lang":"ru","title":"Внутренний интерес","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-070/"},{"key":"lens/schell-074","lang":"ru","title":"Препятствие","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-074/"},{"key":"lens/schell-080","lang":"ru","title":"Помощь","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-080/"},{"key":"lens/schell-084","lang":"ru","title":"Мир","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-084/"},{"key":"lens/schell-083","lang":"ru","title":"Фантазия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-083/"},{"key":"lens/schell-073","lang":"ru","title":"Генератор историй","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-073/"},{"key":"lens/schell-081","lang":"ru","title":"Непрямой контроль","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-081/"},{"key":"lens/schell-072","lang":"ru","title":"Проекция","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-072/"},{"key":"lens/schell-076","lang":"ru","title":"Путь героя","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-076/"},{"key":"lens/schell-075","lang":"ru","title":"Простота и превосхождение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-075/"},{"key":"lens/schell-071","lang":"ru","title":"Красота","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-071/"},{"key":"lens/schell-077","lang":"ru","title":"Самая странная вещь","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-077/"},{"key":"lens/schell-082","lang":"ru","title":"Сговор","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-082/"},{"key":"lens/schell-086","lang":"ru","title":"Функция персонажа","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-086/"},{"key":"lens/schell-085","lang":"ru","title":"Аватар","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-085/"},{"key":"lens/schell-087","lang":"ru","title":"Черты персонажа","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-087/"},{"key":"lens/schell-089","lang":"ru","title":"Сеть отношений персонажей","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-089/"},{"key":"lens/schell-091","lang":"ru","title":"Изменение персонажа","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-091/"},{"key":"lens/schell-092","lang":"ru","title":"Внутреннее противоречие","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-092/"},{"key":"lens/schell-094","lang":"ru","title":"Атмосфера","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-094/"},{"key":"lens/schell-095","lang":"ru","title":"Наблюдение за игрой","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-095/"},{"key":"lens/schell-088","lang":"ru","title":"Межличностный круг","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-088/"},{"key":"lens/schell-090","lang":"ru","title":"Статус","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-090/"},{"key":"lens/schell-093","lang":"ru","title":"Безымянное качество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-093/"},{"key":"lens/schell-098","lang":"ru","title":"Сообщество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-098/"},{"key":"lens/schell-096","lang":"ru","title":"Дружба","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-096/"},{"key":"lens/schell-099","lang":"ru","title":"Гриферство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-099/"},{"key":"lens/schell-097","lang":"ru","title":"Самовыражение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-097/"},{"key":"lens/schell-111","lang":"ru","title":"Ответственность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-111/"},{"key":"lens/schell-110","lang":"ru","title":"Изменение игрока","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-110/"},{"key":"lens/schell-113","lang":"ru","title":"Ваша тайная цель","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-113/"},{"key":"lens/schell-112","lang":"ru","title":"Ворон","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-112/"},{"key":"catalog/lenses-game-design","lang":"en","title":"Game-design lenses","url":"https://gamemechanics.pro/en/lenses/"},{"key":"lens/schell-002","lang":"en","title":"Essential Experience","url":"https://gamemechanics.pro/en/knowledge/lens/schell-002/"},{"key":"lens/schell-005","lang":"en","title":"Fun","url":"https://gamemechanics.pro/en/knowledge/lens/schell-005/"},{"key":"lens/schell-001","lang":"en","title":"Emotion","url":"https://gamemechanics.pro/en/knowledge/lens/schell-001/"},{"key":"lens/schell-008","lang":"en","title":"Problem Solving","url":"https://gamemechanics.pro/en/knowledge/lens/schell-008/"},{"key":"lens/schell-006","lang":"en","title":"Curiosity","url":"https://gamemechanics.pro/en/knowledge/lens/schell-006/"},{"key":"lens/schell-007","lang":"en","title":"Endogenous Value","url":"https://gamemechanics.pro/en/knowledge/lens/schell-007/"},{"key":"lens/schell-004","lang":"en","title":"Surprise","url":"https://gamemechanics.pro/en/knowledge/lens/schell-004/"},{"key":"lens/schell-003","lang":"en","title":"Venue","url":"https://gamemechanics.pro/en/knowledge/lens/schell-003/"},{"key":"lens/schell-019","lang":"en","title":"The Player","url":"https://gamemechanics.pro/en/knowledge/lens/schell-019/"},{"key":"lens/schell-023","lang":"en","title":"Motivation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-023/"},{"key":"lens/schell-022","lang":"en","title":"Needs","url":"https://gamemechanics.pro/en/knowledge/lens/schell-022/"},{"key":"lens/schell-021","lang":"en","title":"Flow","url":"https://gamemechanics.pro/en/knowledge/lens/schell-021/"},{"key":"lens/schell-020","lang":"en","title":"Pleasure","url":"https://gamemechanics.pro/en/knowledge/lens/schell-020/"},{"key":"lens/schell-025","lang":"en","title":"Judgment","url":"https://gamemechanics.pro/en/knowledge/lens/schell-025/"},{"key":"lens/schell-024","lang":"en","title":"Novelty","url":"https://gamemechanics.pro/en/knowledge/lens/schell-024/"},{"key":"lens/schell-014","lang":"en","title":"The Problem Statement","url":"https://gamemechanics.pro/en/knowledge/lens/schell-014/"},{"key":"lens/schell-009","lang":"en","title":"The Elemental Tetrad","url":"https://gamemechanics.pro/en/knowledge/lens/schell-009/"},{"key":"lens/schell-016","lang":"en","title":"Risk Mitigation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-016/"},{"key":"lens/schell-015","lang":"en","title":"The Eight Filters","url":"https://gamemechanics.pro/en/knowledge/lens/schell-015/"},{"key":"lens/schell-011","lang":"en","title":"Unification","url":"https://gamemechanics.pro/en/knowledge/lens/schell-011/"},{"key":"lens/schell-017","lang":"en","title":"The Toy","url":"https://gamemechanics.pro/en/knowledge/lens/schell-017/"},{"key":"lens/schell-010","lang":"en","title":"Holographic Design","url":"https://gamemechanics.pro/en/knowledge/lens/schell-010/"},{"key":"lens/schell-012","lang":"en","title":"Resonance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-012/"},{"key":"lens/schell-013","lang":"en","title":"Infinite Inspiration","url":"https://gamemechanics.pro/en/knowledge/lens/schell-013/"},{"key":"lens/schell-018","lang":"en","title":"Passion","url":"https://gamemechanics.pro/en/knowledge/lens/schell-018/"},{"key":"lens/schell-032","lang":"en","title":"Goals","url":"https://gamemechanics.pro/en/knowledge/lens/schell-032/"},{"key":"lens/schell-031","lang":"en","title":"Action","url":"https://gamemechanics.pro/en/knowledge/lens/schell-031/"},{"key":"lens/schell-033","lang":"en","title":"Rules","url":"https://gamemechanics.pro/en/knowledge/lens/schell-033/"},{"key":"lens/schell-028","lang":"en","title":"The State Machine","url":"https://gamemechanics.pro/en/knowledge/lens/schell-028/"},{"key":"lens/schell-034","lang":"en","title":"Skill","url":"https://gamemechanics.pro/en/knowledge/lens/schell-034/"},{"key":"lens/schell-026","lang":"en","title":"Functional Space","url":"https://gamemechanics.pro/en/knowledge/lens/schell-026/"},{"key":"lens/schell-027","lang":"en","title":"Time","url":"https://gamemechanics.pro/en/knowledge/lens/schell-027/"},{"key":"lens/schell-030","lang":"en","title":"Emergence","url":"https://gamemechanics.pro/en/knowledge/lens/schell-030/"},{"key":"lens/schell-036","lang":"en","title":"Chance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-036/"},{"key":"lens/schell-035","lang":"en","title":"Expected Value","url":"https://gamemechanics.pro/en/knowledge/lens/schell-035/"},{"key":"lens/schell-029","lang":"en","title":"Secrets","url":"https://gamemechanics.pro/en/knowledge/lens/schell-029/"},{"key":"lens/schell-039","lang":"en","title":"Meaningful Choices","url":"https://gamemechanics.pro/en/knowledge/lens/schell-039/"},{"key":"lens/schell-038","lang":"en","title":"Challenge","url":"https://gamemechanics.pro/en/knowledge/lens/schell-038/"},{"key":"lens/schell-053","lang":"en","title":"Balance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-053/"},{"key":"lens/schell-037","lang":"en","title":"Fairness","url":"https://gamemechanics.pro/en/knowledge/lens/schell-037/"},{"key":"lens/schell-048","lang":"en","title":"Simplicity/Complexity","url":"https://gamemechanics.pro/en/knowledge/lens/schell-048/"},{"key":"lens/schell-041","lang":"en","title":"Skill vs. Chance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-041/"},{"key":"lens/schell-046","lang":"en","title":"Reward","url":"https://gamemechanics.pro/en/knowledge/lens/schell-046/"},{"key":"lens/schell-047","lang":"en","title":"Punishment","url":"https://gamemechanics.pro/en/knowledge/lens/schell-047/"},{"key":"lens/schell-049","lang":"en","title":"Elegance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-049/"},{"key":"lens/schell-052","lang":"en","title":"Economy","url":"https://gamemechanics.pro/en/knowledge/lens/schell-052/"},{"key":"lens/schell-042","lang":"en","title":"Head and Hands","url":"https://gamemechanics.pro/en/knowledge/lens/schell-042/"},{"key":"lens/schell-043","lang":"en","title":"Competition","url":"https://gamemechanics.pro/en/knowledge/lens/schell-043/"},{"key":"lens/schell-044","lang":"en","title":"Cooperation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-044/"},{"key":"lens/schell-045","lang":"en","title":"Competition vs. Cooperation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-045/"},{"key":"lens/schell-040","lang":"en","title":"Triangularity","url":"https://gamemechanics.pro/en/knowledge/lens/schell-040/"},{"key":"lens/schell-050","lang":"en","title":"Character","url":"https://gamemechanics.pro/en/knowledge/lens/schell-050/"},{"key":"lens/schell-051","lang":"en","title":"Imagination","url":"https://gamemechanics.pro/en/knowledge/lens/schell-051/"},{"key":"lens/schell-059","lang":"en","title":"Control","url":"https://gamemechanics.pro/en/knowledge/lens/schell-059/"},{"key":"lens/schell-063","lang":"en","title":"Feedback","url":"https://gamemechanics.pro/en/knowledge/lens/schell-063/"},{"key":"lens/schell-062","lang":"en","title":"Transparency","url":"https://gamemechanics.pro/en/knowledge/lens/schell-062/"},{"key":"lens/schell-060","lang":"en","title":"Physical Interface","url":"https://gamemechanics.pro/en/knowledge/lens/schell-060/"},{"key":"lens/schell-061","lang":"en","title":"Virtual Interface","url":"https://gamemechanics.pro/en/knowledge/lens/schell-061/"},{"key":"lens/schell-054","lang":"en","title":"Accessibility","url":"https://gamemechanics.pro/en/knowledge/lens/schell-054/"},{"key":"lens/schell-055","lang":"en","title":"Visible Progress","url":"https://gamemechanics.pro/en/knowledge/lens/schell-055/"},{"key":"lens/schell-058","lang":"en","title":"The Puzzle","url":"https://gamemechanics.pro/en/knowledge/lens/schell-058/"},{"key":"lens/schell-066","lang":"en","title":"Channels and Dimensions","url":"https://gamemechanics.pro/en/knowledge/lens/schell-066/"},{"key":"lens/schell-067","lang":"en","title":"Modes","url":"https://gamemechanics.pro/en/knowledge/lens/schell-067/"},{"key":"lens/schell-064","lang":"en","title":"Juiciness","url":"https://gamemechanics.pro/en/knowledge/lens/schell-064/"},{"key":"lens/schell-065","lang":"en","title":"Primality","url":"https://gamemechanics.pro/en/knowledge/lens/schell-065/"},{"key":"lens/schell-056","lang":"en","title":"Parallelism","url":"https://gamemechanics.pro/en/knowledge/lens/schell-056/"},{"key":"lens/schell-057","lang":"en","title":"The Pyramid","url":"https://gamemechanics.pro/en/knowledge/lens/schell-057/"},{"key":"lens/schell-103","lang":"en","title":"Playtesting","url":"https://gamemechanics.pro/en/knowledge/lens/schell-103/"},{"key":"lens/schell-101","lang":"en","title":"The Team","url":"https://gamemechanics.pro/en/knowledge/lens/schell-101/"},{"key":"lens/schell-104","lang":"en","title":"Technology","url":"https://gamemechanics.pro/en/knowledge/lens/schell-104/"},{"key":"lens/schell-102","lang":"en","title":"Documentation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-102/"},{"key":"lens/schell-100","lang":"en","title":"Love","url":"https://gamemechanics.pro/en/knowledge/lens/schell-100/"},{"key":"lens/schell-107","lang":"en","title":"The Client","url":"https://gamemechanics.pro/en/knowledge/lens/schell-107/"},{"key":"lens/schell-109","lang":"en","title":"Profit","url":"https://gamemechanics.pro/en/knowledge/lens/schell-109/"},{"key":"lens/schell-108","lang":"en","title":"The Pitch","url":"https://gamemechanics.pro/en/knowledge/lens/schell-108/"},{"key":"lens/schell-105","lang":"en","title":"The Crystal Ball","url":"https://gamemechanics.pro/en/knowledge/lens/schell-105/"},{"key":"lens/schell-106","lang":"en","title":"Utopia","url":"https://gamemechanics.pro/en/knowledge/lens/schell-106/"},{"key":"lens/schell-069","lang":"en","title":"The Interest Curve","url":"https://gamemechanics.pro/en/knowledge/lens/schell-069/"},{"key":"lens/schell-078","lang":"en","title":"Story","url":"https://gamemechanics.pro/en/knowledge/lens/schell-078/"},{"key":"lens/schell-079","lang":"en","title":"Freedom","url":"https://gamemechanics.pro/en/knowledge/lens/schell-079/"},{"key":"lens/schell-068","lang":"en","title":"Moments","url":"https://gamemechanics.pro/en/knowledge/lens/schell-068/"},{"key":"lens/schell-070","lang":"en","title":"Inherent Interest","url":"https://gamemechanics.pro/en/knowledge/lens/schell-070/"},{"key":"lens/schell-074","lang":"en","title":"The Obstacle","url":"https://gamemechanics.pro/en/knowledge/lens/schell-074/"},{"key":"lens/schell-080","lang":"en","title":"Help","url":"https://gamemechanics.pro/en/knowledge/lens/schell-080/"},{"key":"lens/schell-084","lang":"en","title":"The World","url":"https://gamemechanics.pro/en/knowledge/lens/schell-084/"},{"key":"lens/schell-083","lang":"en","title":"Fantasy","url":"https://gamemechanics.pro/en/knowledge/lens/schell-083/"},{"key":"lens/schell-073","lang":"en","title":"The Story Machine","url":"https://gamemechanics.pro/en/knowledge/lens/schell-073/"},{"key":"lens/schell-081","lang":"en","title":"Indirect Control","url":"https://gamemechanics.pro/en/knowledge/lens/schell-081/"},{"key":"lens/schell-072","lang":"en","title":"Projection","url":"https://gamemechanics.pro/en/knowledge/lens/schell-072/"},{"key":"lens/schell-076","lang":"en","title":"The Hero's Journey","url":"https://gamemechanics.pro/en/knowledge/lens/schell-076/"},{"key":"lens/schell-075","lang":"en","title":"Simplicity and Transcendence","url":"https://gamemechanics.pro/en/knowledge/lens/schell-075/"},{"key":"lens/schell-071","lang":"en","title":"Beauty","url":"https://gamemechanics.pro/en/knowledge/lens/schell-071/"},{"key":"lens/schell-077","lang":"en","title":"The Weirdest Thing","url":"https://gamemechanics.pro/en/knowledge/lens/schell-077/"},{"key":"lens/schell-082","lang":"en","title":"Collusion","url":"https://gamemechanics.pro/en/knowledge/lens/schell-082/"},{"key":"lens/schell-086","lang":"en","title":"Character Function","url":"https://gamemechanics.pro/en/knowledge/lens/schell-086/"},{"key":"lens/schell-085","lang":"en","title":"The Avatar","url":"https://gamemechanics.pro/en/knowledge/lens/schell-085/"},{"key":"lens/schell-087","lang":"en","title":"Character Traits","url":"https://gamemechanics.pro/en/knowledge/lens/schell-087/"},{"key":"lens/schell-089","lang":"en","title":"The Character Web","url":"https://gamemechanics.pro/en/knowledge/lens/schell-089/"},{"key":"lens/schell-091","lang":"en","title":"Character Transformation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-091/"},{"key":"lens/schell-092","lang":"en","title":"Inner Contradiction","url":"https://gamemechanics.pro/en/knowledge/lens/schell-092/"},{"key":"lens/schell-094","lang":"en","title":"Atmosphere","url":"https://gamemechanics.pro/en/knowledge/lens/schell-094/"},{"key":"lens/schell-095","lang":"en","title":"Spectation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-095/"},{"key":"lens/schell-088","lang":"en","title":"Interpersonal Circumplex","url":"https://gamemechanics.pro/en/knowledge/lens/schell-088/"},{"key":"lens/schell-090","lang":"en","title":"Status","url":"https://gamemechanics.pro/en/knowledge/lens/schell-090/"},{"key":"lens/schell-093","lang":"en","title":"The Nameless Quality","url":"https://gamemechanics.pro/en/knowledge/lens/schell-093/"},{"key":"lens/schell-098","lang":"en","title":"Community","url":"https://gamemechanics.pro/en/knowledge/lens/schell-098/"},{"key":"lens/schell-096","lang":"en","title":"Friendship","url":"https://gamemechanics.pro/en/knowledge/lens/schell-096/"},{"key":"lens/schell-099","lang":"en","title":"Griefing","url":"https://gamemechanics.pro/en/knowledge/lens/schell-099/"},{"key":"lens/schell-097","lang":"en","title":"Expression","url":"https://gamemechanics.pro/en/knowledge/lens/schell-097/"},{"key":"lens/schell-111","lang":"en","title":"Responsibility","url":"https://gamemechanics.pro/en/knowledge/lens/schell-111/"},{"key":"lens/schell-110","lang":"en","title":"Transformation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-110/"},{"key":"lens/schell-113","lang":"en","title":"Your Secret Purpose","url":"https://gamemechanics.pro/en/knowledge/lens/schell-113/"},{"key":"lens/schell-112","lang":"en","title":"The Raven","url":"https://gamemechanics.pro/en/knowledge/lens/schell-112/"}]},{"id":"source-c20564a685906e21","url":"https://api.pageplace.de/preview/DT0400.9781351803649_A38251642/preview-9781351803649_A38251642.pdf","titles":{"ru":"Шелл: дополнения третьего издания","en":"Schell: third-edition additions"},"verifiedAt":null,"usedBy":[{"key":"catalog/lenses-game-design","lang":"ru","title":"Призмы геймдизайна","url":"https://gamemechanics.pro/ru/lenses/"},{"key":"lens/schell-067-5","lang":"ru","title":"Метафора","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-067-5/"},{"key":"lens/schell-093-5","lang":"ru","title":"Присутствие","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-093-5/"},{"key":"lens/schell-095-5","lang":"ru","title":"Возможность читерства","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-095-5/"},{"key":"catalog/lenses-game-design","lang":"en","title":"Game-design lenses","url":"https://gamemechanics.pro/en/lenses/"},{"key":"lens/schell-067-5","lang":"en","title":"Metaphor","url":"https://gamemechanics.pro/en/knowledge/lens/schell-067-5/"},{"key":"lens/schell-093-5","lang":"en","title":"Presence","url":"https://gamemechanics.pro/en/knowledge/lens/schell-093-5/"},{"key":"lens/schell-095-5","lang":"en","title":"Cheatability","url":"https://gamemechanics.pro/en/knowledge/lens/schell-095-5/"}]},{"id":"source-61d9bd4591f2e918","url":"https://pure.york.ac.uk/portal/en/publications/the-lens-of-intrinsic-skill-atoms-a-method-for-gameful-design","titles":{"ru":"Детердинг: внутренние атомы навыка","en":"Deterding: intrinsic skill atoms"},"verifiedAt":null,"usedBy":[{"key":"catalog/lenses-game-design","lang":"ru","title":"Призмы геймдизайна","url":"https://gamemechanics.pro/ru/lenses/"},{"key":"lens/deterding-skill-atoms","lang":"ru","title":"Внутренние атомы навыка","url":"https://gamemechanics.pro/ru/knowledge/lens/deterding-skill-atoms/"},{"key":"catalog/lenses-game-design","lang":"en","title":"Game-design lenses","url":"https://gamemechanics.pro/en/lenses/"},{"key":"lens/deterding-skill-atoms","lang":"en","title":"Intrinsic Skill Atoms","url":"https://gamemechanics.pro/en/knowledge/lens/deterding-skill-atoms/"}]},{"id":"source-f546a7168effffbb","url":"https://deck.artofgamedesign.com","titles":{"ru":"Essential Experience","en":"Essential Experience"},"verifiedAt":null,"usedBy":[{"key":"lens/schell-002","lang":"ru","title":"Существенный опыт","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-002/"},{"key":"lens/schell-005","lang":"ru","title":"Удовольствие от игры","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-005/"},{"key":"lens/schell-001","lang":"ru","title":"Эмоции","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-001/"},{"key":"lens/schell-008","lang":"ru","title":"Решение проблем","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-008/"},{"key":"lens/schell-006","lang":"ru","title":"Любопытство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-006/"},{"key":"lens/schell-007","lang":"ru","title":"Внутриигровая ценность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-007/"},{"key":"lens/schell-004","lang":"ru","title":"Сюрприз","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-004/"},{"key":"lens/schell-003","lang":"ru","title":"Место игры","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-003/"},{"key":"lens/schell-019","lang":"ru","title":"Игрок","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-019/"},{"key":"lens/schell-023","lang":"ru","title":"Мотивация","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-023/"},{"key":"lens/schell-022","lang":"ru","title":"Потребности","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-022/"},{"key":"lens/schell-021","lang":"ru","title":"Поток","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-021/"},{"key":"lens/schell-020","lang":"ru","title":"Игровые удовольствия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-020/"},{"key":"lens/schell-025","lang":"ru","title":"Оценка игрока","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-025/"},{"key":"lens/schell-024","lang":"ru","title":"Новизна","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-024/"},{"key":"lens/schell-014","lang":"ru","title":"Постановка проблемы","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-014/"},{"key":"lens/schell-009","lang":"ru","title":"Элементная тетрада","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-009/"},{"key":"lens/schell-016","lang":"ru","title":"Снижение рисков","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-016/"},{"key":"lens/schell-015","lang":"ru","title":"Восемь фильтров","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-015/"},{"key":"lens/schell-011","lang":"ru","title":"Единство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-011/"},{"key":"lens/schell-017","lang":"ru","title":"Игрушка","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-017/"},{"key":"lens/schell-010","lang":"ru","title":"Голографический дизайн","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-010/"},{"key":"lens/schell-012","lang":"ru","title":"Резонанс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-012/"},{"key":"lens/schell-013","lang":"ru","title":"Бесконечное вдохновение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-013/"},{"key":"lens/schell-018","lang":"ru","title":"Страсть","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-018/"},{"key":"lens/schell-032","lang":"ru","title":"Цели","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-032/"},{"key":"lens/schell-031","lang":"ru","title":"Действия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-031/"},{"key":"lens/schell-033","lang":"ru","title":"Правила","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-033/"},{"key":"lens/schell-028","lang":"ru","title":"Машина состояний","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-028/"},{"key":"lens/schell-034","lang":"ru","title":"Навыки","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-034/"},{"key":"lens/schell-026","lang":"ru","title":"Функциональное пространство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-026/"},{"key":"lens/schell-027","lang":"ru","title":"Время","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-027/"},{"key":"lens/schell-030","lang":"ru","title":"Эмерджентность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-030/"},{"key":"lens/schell-036","lang":"ru","title":"Случайность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-036/"},{"key":"lens/schell-035","lang":"ru","title":"Ожидаемая ценность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-035/"},{"key":"lens/schell-029","lang":"ru","title":"Секреты","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-029/"},{"key":"lens/schell-039","lang":"ru","title":"Осмысленный выбор","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-039/"},{"key":"lens/schell-038","lang":"ru","title":"Вызов","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-038/"},{"key":"lens/schell-053","lang":"ru","title":"Баланс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-053/"},{"key":"lens/schell-037","lang":"ru","title":"Справедливость","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-037/"},{"key":"lens/schell-048","lang":"ru","title":"Простота и сложность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-048/"},{"key":"lens/schell-041","lang":"ru","title":"Навык и случайность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-041/"},{"key":"lens/schell-046","lang":"ru","title":"Награды","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-046/"},{"key":"lens/schell-047","lang":"ru","title":"Наказания","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-047/"},{"key":"lens/schell-049","lang":"ru","title":"Элегантность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-049/"},{"key":"lens/schell-052","lang":"ru","title":"Экономика","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-052/"},{"key":"lens/schell-042","lang":"ru","title":"Голова и руки","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-042/"},{"key":"lens/schell-043","lang":"ru","title":"Соревнование","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-043/"},{"key":"lens/schell-044","lang":"ru","title":"Сотрудничество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-044/"},{"key":"lens/schell-045","lang":"ru","title":"Соревнование и сотрудничество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-045/"},{"key":"lens/schell-040","lang":"ru","title":"Треугольный выбор","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-040/"},{"key":"lens/schell-050","lang":"ru","title":"Характер игры","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-050/"},{"key":"lens/schell-051","lang":"ru","title":"Воображение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-051/"},{"key":"lens/schell-059","lang":"ru","title":"Контроль","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-059/"},{"key":"lens/schell-063","lang":"ru","title":"Обратная связь","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-063/"},{"key":"lens/schell-062","lang":"ru","title":"Прозрачность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-062/"},{"key":"lens/schell-060","lang":"ru","title":"Физический интерфейс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-060/"},{"key":"lens/schell-061","lang":"ru","title":"Виртуальный интерфейс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-061/"},{"key":"lens/schell-054","lang":"ru","title":"Доступность решения","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-054/"},{"key":"lens/schell-055","lang":"ru","title":"Видимый прогресс","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-055/"},{"key":"lens/schell-058","lang":"ru","title":"Головоломка","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-058/"},{"key":"lens/schell-066","lang":"ru","title":"Каналы и измерения информации","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-066/"},{"key":"lens/schell-067","lang":"ru","title":"Режимы","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-067/"},{"key":"lens/schell-067-5","lang":"ru","title":"Метафора","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-067-5/"},{"key":"lens/schell-064","lang":"ru","title":"Сочность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-064/"},{"key":"lens/schell-065","lang":"ru","title":"Базовые инстинкты","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-065/"},{"key":"lens/schell-056","lang":"ru","title":"Параллелизм","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-056/"},{"key":"lens/schell-057","lang":"ru","title":"Пирамида","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-057/"},{"key":"lens/schell-103","lang":"ru","title":"Плейтест","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-103/"},{"key":"lens/schell-101","lang":"ru","title":"Команда","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-101/"},{"key":"lens/schell-104","lang":"ru","title":"Технология","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-104/"},{"key":"lens/schell-102","lang":"ru","title":"Документация","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-102/"},{"key":"lens/schell-100","lang":"ru","title":"Любовь к работе","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-100/"},{"key":"lens/schell-107","lang":"ru","title":"Заказчик","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-107/"},{"key":"lens/schell-109","lang":"ru","title":"Прибыль","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-109/"},{"key":"lens/schell-108","lang":"ru","title":"Презентация","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-108/"},{"key":"lens/schell-105","lang":"ru","title":"Хрустальный шар","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-105/"},{"key":"lens/schell-106","lang":"ru","title":"Утопия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-106/"},{"key":"lens/schell-069","lang":"ru","title":"Кривая интереса","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-069/"},{"key":"lens/schell-078","lang":"ru","title":"История","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-078/"},{"key":"lens/schell-079","lang":"ru","title":"Свобода","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-079/"},{"key":"lens/schell-068","lang":"ru","title":"Моменты","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-068/"},{"key":"lens/schell-070","lang":"ru","title":"Внутренний интерес","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-070/"},{"key":"lens/schell-074","lang":"ru","title":"Препятствие","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-074/"},{"key":"lens/schell-080","lang":"ru","title":"Помощь","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-080/"},{"key":"lens/schell-084","lang":"ru","title":"Мир","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-084/"},{"key":"lens/schell-083","lang":"ru","title":"Фантазия","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-083/"},{"key":"lens/schell-073","lang":"ru","title":"Генератор историй","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-073/"},{"key":"lens/schell-081","lang":"ru","title":"Непрямой контроль","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-081/"},{"key":"lens/schell-072","lang":"ru","title":"Проекция","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-072/"},{"key":"lens/schell-076","lang":"ru","title":"Путь героя","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-076/"},{"key":"lens/schell-075","lang":"ru","title":"Простота и превосхождение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-075/"},{"key":"lens/schell-071","lang":"ru","title":"Красота","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-071/"},{"key":"lens/schell-077","lang":"ru","title":"Самая странная вещь","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-077/"},{"key":"lens/schell-082","lang":"ru","title":"Сговор","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-082/"},{"key":"lens/schell-086","lang":"ru","title":"Функция персонажа","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-086/"},{"key":"lens/schell-085","lang":"ru","title":"Аватар","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-085/"},{"key":"lens/schell-087","lang":"ru","title":"Черты персонажа","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-087/"},{"key":"lens/schell-089","lang":"ru","title":"Сеть отношений персонажей","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-089/"},{"key":"lens/schell-091","lang":"ru","title":"Изменение персонажа","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-091/"},{"key":"lens/schell-092","lang":"ru","title":"Внутреннее противоречие","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-092/"},{"key":"lens/schell-094","lang":"ru","title":"Атмосфера","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-094/"},{"key":"lens/schell-093-5","lang":"ru","title":"Присутствие","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-093-5/"},{"key":"lens/schell-095","lang":"ru","title":"Наблюдение за игрой","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-095/"},{"key":"lens/schell-088","lang":"ru","title":"Межличностный круг","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-088/"},{"key":"lens/schell-090","lang":"ru","title":"Статус","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-090/"},{"key":"lens/schell-093","lang":"ru","title":"Безымянное качество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-093/"},{"key":"lens/schell-095-5","lang":"ru","title":"Возможность читерства","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-095-5/"},{"key":"lens/schell-098","lang":"ru","title":"Сообщество","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-098/"},{"key":"lens/schell-096","lang":"ru","title":"Дружба","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-096/"},{"key":"lens/schell-099","lang":"ru","title":"Гриферство","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-099/"},{"key":"lens/schell-097","lang":"ru","title":"Самовыражение","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-097/"},{"key":"lens/schell-111","lang":"ru","title":"Ответственность","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-111/"},{"key":"lens/schell-110","lang":"ru","title":"Изменение игрока","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-110/"},{"key":"lens/schell-113","lang":"ru","title":"Ваша тайная цель","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-113/"},{"key":"lens/schell-112","lang":"ru","title":"Ворон","url":"https://gamemechanics.pro/ru/knowledge/lens/schell-112/"},{"key":"lens/schell-002","lang":"en","title":"Essential Experience","url":"https://gamemechanics.pro/en/knowledge/lens/schell-002/"},{"key":"lens/schell-005","lang":"en","title":"Fun","url":"https://gamemechanics.pro/en/knowledge/lens/schell-005/"},{"key":"lens/schell-001","lang":"en","title":"Emotion","url":"https://gamemechanics.pro/en/knowledge/lens/schell-001/"},{"key":"lens/schell-008","lang":"en","title":"Problem Solving","url":"https://gamemechanics.pro/en/knowledge/lens/schell-008/"},{"key":"lens/schell-006","lang":"en","title":"Curiosity","url":"https://gamemechanics.pro/en/knowledge/lens/schell-006/"},{"key":"lens/schell-007","lang":"en","title":"Endogenous Value","url":"https://gamemechanics.pro/en/knowledge/lens/schell-007/"},{"key":"lens/schell-004","lang":"en","title":"Surprise","url":"https://gamemechanics.pro/en/knowledge/lens/schell-004/"},{"key":"lens/schell-003","lang":"en","title":"Venue","url":"https://gamemechanics.pro/en/knowledge/lens/schell-003/"},{"key":"lens/schell-019","lang":"en","title":"The Player","url":"https://gamemechanics.pro/en/knowledge/lens/schell-019/"},{"key":"lens/schell-023","lang":"en","title":"Motivation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-023/"},{"key":"lens/schell-022","lang":"en","title":"Needs","url":"https://gamemechanics.pro/en/knowledge/lens/schell-022/"},{"key":"lens/schell-021","lang":"en","title":"Flow","url":"https://gamemechanics.pro/en/knowledge/lens/schell-021/"},{"key":"lens/schell-020","lang":"en","title":"Pleasure","url":"https://gamemechanics.pro/en/knowledge/lens/schell-020/"},{"key":"lens/schell-025","lang":"en","title":"Judgment","url":"https://gamemechanics.pro/en/knowledge/lens/schell-025/"},{"key":"lens/schell-024","lang":"en","title":"Novelty","url":"https://gamemechanics.pro/en/knowledge/lens/schell-024/"},{"key":"lens/schell-014","lang":"en","title":"The Problem Statement","url":"https://gamemechanics.pro/en/knowledge/lens/schell-014/"},{"key":"lens/schell-009","lang":"en","title":"The Elemental Tetrad","url":"https://gamemechanics.pro/en/knowledge/lens/schell-009/"},{"key":"lens/schell-016","lang":"en","title":"Risk Mitigation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-016/"},{"key":"lens/schell-015","lang":"en","title":"The Eight Filters","url":"https://gamemechanics.pro/en/knowledge/lens/schell-015/"},{"key":"lens/schell-011","lang":"en","title":"Unification","url":"https://gamemechanics.pro/en/knowledge/lens/schell-011/"},{"key":"lens/schell-017","lang":"en","title":"The Toy","url":"https://gamemechanics.pro/en/knowledge/lens/schell-017/"},{"key":"lens/schell-010","lang":"en","title":"Holographic Design","url":"https://gamemechanics.pro/en/knowledge/lens/schell-010/"},{"key":"lens/schell-012","lang":"en","title":"Resonance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-012/"},{"key":"lens/schell-013","lang":"en","title":"Infinite Inspiration","url":"https://gamemechanics.pro/en/knowledge/lens/schell-013/"},{"key":"lens/schell-018","lang":"en","title":"Passion","url":"https://gamemechanics.pro/en/knowledge/lens/schell-018/"},{"key":"lens/schell-032","lang":"en","title":"Goals","url":"https://gamemechanics.pro/en/knowledge/lens/schell-032/"},{"key":"lens/schell-031","lang":"en","title":"Action","url":"https://gamemechanics.pro/en/knowledge/lens/schell-031/"},{"key":"lens/schell-033","lang":"en","title":"Rules","url":"https://gamemechanics.pro/en/knowledge/lens/schell-033/"},{"key":"lens/schell-028","lang":"en","title":"The State Machine","url":"https://gamemechanics.pro/en/knowledge/lens/schell-028/"},{"key":"lens/schell-034","lang":"en","title":"Skill","url":"https://gamemechanics.pro/en/knowledge/lens/schell-034/"},{"key":"lens/schell-026","lang":"en","title":"Functional Space","url":"https://gamemechanics.pro/en/knowledge/lens/schell-026/"},{"key":"lens/schell-027","lang":"en","title":"Time","url":"https://gamemechanics.pro/en/knowledge/lens/schell-027/"},{"key":"lens/schell-030","lang":"en","title":"Emergence","url":"https://gamemechanics.pro/en/knowledge/lens/schell-030/"},{"key":"lens/schell-036","lang":"en","title":"Chance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-036/"},{"key":"lens/schell-035","lang":"en","title":"Expected Value","url":"https://gamemechanics.pro/en/knowledge/lens/schell-035/"},{"key":"lens/schell-029","lang":"en","title":"Secrets","url":"https://gamemechanics.pro/en/knowledge/lens/schell-029/"},{"key":"lens/schell-039","lang":"en","title":"Meaningful Choices","url":"https://gamemechanics.pro/en/knowledge/lens/schell-039/"},{"key":"lens/schell-038","lang":"en","title":"Challenge","url":"https://gamemechanics.pro/en/knowledge/lens/schell-038/"},{"key":"lens/schell-053","lang":"en","title":"Balance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-053/"},{"key":"lens/schell-037","lang":"en","title":"Fairness","url":"https://gamemechanics.pro/en/knowledge/lens/schell-037/"},{"key":"lens/schell-048","lang":"en","title":"Simplicity/Complexity","url":"https://gamemechanics.pro/en/knowledge/lens/schell-048/"},{"key":"lens/schell-041","lang":"en","title":"Skill vs. Chance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-041/"},{"key":"lens/schell-046","lang":"en","title":"Reward","url":"https://gamemechanics.pro/en/knowledge/lens/schell-046/"},{"key":"lens/schell-047","lang":"en","title":"Punishment","url":"https://gamemechanics.pro/en/knowledge/lens/schell-047/"},{"key":"lens/schell-049","lang":"en","title":"Elegance","url":"https://gamemechanics.pro/en/knowledge/lens/schell-049/"},{"key":"lens/schell-052","lang":"en","title":"Economy","url":"https://gamemechanics.pro/en/knowledge/lens/schell-052/"},{"key":"lens/schell-042","lang":"en","title":"Head and Hands","url":"https://gamemechanics.pro/en/knowledge/lens/schell-042/"},{"key":"lens/schell-043","lang":"en","title":"Competition","url":"https://gamemechanics.pro/en/knowledge/lens/schell-043/"},{"key":"lens/schell-044","lang":"en","title":"Cooperation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-044/"},{"key":"lens/schell-045","lang":"en","title":"Competition vs. Cooperation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-045/"},{"key":"lens/schell-040","lang":"en","title":"Triangularity","url":"https://gamemechanics.pro/en/knowledge/lens/schell-040/"},{"key":"lens/schell-050","lang":"en","title":"Character","url":"https://gamemechanics.pro/en/knowledge/lens/schell-050/"},{"key":"lens/schell-051","lang":"en","title":"Imagination","url":"https://gamemechanics.pro/en/knowledge/lens/schell-051/"},{"key":"lens/schell-059","lang":"en","title":"Control","url":"https://gamemechanics.pro/en/knowledge/lens/schell-059/"},{"key":"lens/schell-063","lang":"en","title":"Feedback","url":"https://gamemechanics.pro/en/knowledge/lens/schell-063/"},{"key":"lens/schell-062","lang":"en","title":"Transparency","url":"https://gamemechanics.pro/en/knowledge/lens/schell-062/"},{"key":"lens/schell-060","lang":"en","title":"Physical Interface","url":"https://gamemechanics.pro/en/knowledge/lens/schell-060/"},{"key":"lens/schell-061","lang":"en","title":"Virtual Interface","url":"https://gamemechanics.pro/en/knowledge/lens/schell-061/"},{"key":"lens/schell-054","lang":"en","title":"Accessibility","url":"https://gamemechanics.pro/en/knowledge/lens/schell-054/"},{"key":"lens/schell-055","lang":"en","title":"Visible Progress","url":"https://gamemechanics.pro/en/knowledge/lens/schell-055/"},{"key":"lens/schell-058","lang":"en","title":"The Puzzle","url":"https://gamemechanics.pro/en/knowledge/lens/schell-058/"},{"key":"lens/schell-066","lang":"en","title":"Channels and Dimensions","url":"https://gamemechanics.pro/en/knowledge/lens/schell-066/"},{"key":"lens/schell-067","lang":"en","title":"Modes","url":"https://gamemechanics.pro/en/knowledge/lens/schell-067/"},{"key":"lens/schell-067-5","lang":"en","title":"Metaphor","url":"https://gamemechanics.pro/en/knowledge/lens/schell-067-5/"},{"key":"lens/schell-064","lang":"en","title":"Juiciness","url":"https://gamemechanics.pro/en/knowledge/lens/schell-064/"},{"key":"lens/schell-065","lang":"en","title":"Primality","url":"https://gamemechanics.pro/en/knowledge/lens/schell-065/"},{"key":"lens/schell-056","lang":"en","title":"Parallelism","url":"https://gamemechanics.pro/en/knowledge/lens/schell-056/"},{"key":"lens/schell-057","lang":"en","title":"The Pyramid","url":"https://gamemechanics.pro/en/knowledge/lens/schell-057/"},{"key":"lens/schell-103","lang":"en","title":"Playtesting","url":"https://gamemechanics.pro/en/knowledge/lens/schell-103/"},{"key":"lens/schell-101","lang":"en","title":"The Team","url":"https://gamemechanics.pro/en/knowledge/lens/schell-101/"},{"key":"lens/schell-104","lang":"en","title":"Technology","url":"https://gamemechanics.pro/en/knowledge/lens/schell-104/"},{"key":"lens/schell-102","lang":"en","title":"Documentation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-102/"},{"key":"lens/schell-100","lang":"en","title":"Love","url":"https://gamemechanics.pro/en/knowledge/lens/schell-100/"},{"key":"lens/schell-107","lang":"en","title":"The Client","url":"https://gamemechanics.pro/en/knowledge/lens/schell-107/"},{"key":"lens/schell-109","lang":"en","title":"Profit","url":"https://gamemechanics.pro/en/knowledge/lens/schell-109/"},{"key":"lens/schell-108","lang":"en","title":"The Pitch","url":"https://gamemechanics.pro/en/knowledge/lens/schell-108/"},{"key":"lens/schell-105","lang":"en","title":"The Crystal Ball","url":"https://gamemechanics.pro/en/knowledge/lens/schell-105/"},{"key":"lens/schell-106","lang":"en","title":"Utopia","url":"https://gamemechanics.pro/en/knowledge/lens/schell-106/"},{"key":"lens/schell-069","lang":"en","title":"The Interest Curve","url":"https://gamemechanics.pro/en/knowledge/lens/schell-069/"},{"key":"lens/schell-078","lang":"en","title":"Story","url":"https://gamemechanics.pro/en/knowledge/lens/schell-078/"},{"key":"lens/schell-079","lang":"en","title":"Freedom","url":"https://gamemechanics.pro/en/knowledge/lens/schell-079/"},{"key":"lens/schell-068","lang":"en","title":"Moments","url":"https://gamemechanics.pro/en/knowledge/lens/schell-068/"},{"key":"lens/schell-070","lang":"en","title":"Inherent Interest","url":"https://gamemechanics.pro/en/knowledge/lens/schell-070/"},{"key":"lens/schell-074","lang":"en","title":"The Obstacle","url":"https://gamemechanics.pro/en/knowledge/lens/schell-074/"},{"key":"lens/schell-080","lang":"en","title":"Help","url":"https://gamemechanics.pro/en/knowledge/lens/schell-080/"},{"key":"lens/schell-084","lang":"en","title":"The World","url":"https://gamemechanics.pro/en/knowledge/lens/schell-084/"},{"key":"lens/schell-083","lang":"en","title":"Fantasy","url":"https://gamemechanics.pro/en/knowledge/lens/schell-083/"},{"key":"lens/schell-073","lang":"en","title":"The Story Machine","url":"https://gamemechanics.pro/en/knowledge/lens/schell-073/"},{"key":"lens/schell-081","lang":"en","title":"Indirect Control","url":"https://gamemechanics.pro/en/knowledge/lens/schell-081/"},{"key":"lens/schell-072","lang":"en","title":"Projection","url":"https://gamemechanics.pro/en/knowledge/lens/schell-072/"},{"key":"lens/schell-076","lang":"en","title":"The Hero's Journey","url":"https://gamemechanics.pro/en/knowledge/lens/schell-076/"},{"key":"lens/schell-075","lang":"en","title":"Simplicity and Transcendence","url":"https://gamemechanics.pro/en/knowledge/lens/schell-075/"},{"key":"lens/schell-071","lang":"en","title":"Beauty","url":"https://gamemechanics.pro/en/knowledge/lens/schell-071/"},{"key":"lens/schell-077","lang":"en","title":"The Weirdest Thing","url":"https://gamemechanics.pro/en/knowledge/lens/schell-077/"},{"key":"lens/schell-082","lang":"en","title":"Collusion","url":"https://gamemechanics.pro/en/knowledge/lens/schell-082/"},{"key":"lens/schell-086","lang":"en","title":"Character Function","url":"https://gamemechanics.pro/en/knowledge/lens/schell-086/"},{"key":"lens/schell-085","lang":"en","title":"The Avatar","url":"https://gamemechanics.pro/en/knowledge/lens/schell-085/"},{"key":"lens/schell-087","lang":"en","title":"Character Traits","url":"https://gamemechanics.pro/en/knowledge/lens/schell-087/"},{"key":"lens/schell-089","lang":"en","title":"The Character Web","url":"https://gamemechanics.pro/en/knowledge/lens/schell-089/"},{"key":"lens/schell-091","lang":"en","title":"Character Transformation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-091/"},{"key":"lens/schell-092","lang":"en","title":"Inner Contradiction","url":"https://gamemechanics.pro/en/knowledge/lens/schell-092/"},{"key":"lens/schell-094","lang":"en","title":"Atmosphere","url":"https://gamemechanics.pro/en/knowledge/lens/schell-094/"},{"key":"lens/schell-093-5","lang":"en","title":"Presence","url":"https://gamemechanics.pro/en/knowledge/lens/schell-093-5/"},{"key":"lens/schell-095","lang":"en","title":"Spectation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-095/"},{"key":"lens/schell-088","lang":"en","title":"Interpersonal Circumplex","url":"https://gamemechanics.pro/en/knowledge/lens/schell-088/"},{"key":"lens/schell-090","lang":"en","title":"Status","url":"https://gamemechanics.pro/en/knowledge/lens/schell-090/"},{"key":"lens/schell-093","lang":"en","title":"The Nameless Quality","url":"https://gamemechanics.pro/en/knowledge/lens/schell-093/"},{"key":"lens/schell-095-5","lang":"en","title":"Cheatability","url":"https://gamemechanics.pro/en/knowledge/lens/schell-095-5/"},{"key":"lens/schell-098","lang":"en","title":"Community","url":"https://gamemechanics.pro/en/knowledge/lens/schell-098/"},{"key":"lens/schell-096","lang":"en","title":"Friendship","url":"https://gamemechanics.pro/en/knowledge/lens/schell-096/"},{"key":"lens/schell-099","lang":"en","title":"Griefing","url":"https://gamemechanics.pro/en/knowledge/lens/schell-099/"},{"key":"lens/schell-097","lang":"en","title":"Expression","url":"https://gamemechanics.pro/en/knowledge/lens/schell-097/"},{"key":"lens/schell-111","lang":"en","title":"Responsibility","url":"https://gamemechanics.pro/en/knowledge/lens/schell-111/"},{"key":"lens/schell-110","lang":"en","title":"Transformation","url":"https://gamemechanics.pro/en/knowledge/lens/schell-110/"},{"key":"lens/schell-113","lang":"en","title":"Your Secret Purpose","url":"https://gamemechanics.pro/en/knowledge/lens/schell-113/"},{"key":"lens/schell-112","lang":"en","title":"The Raven","url":"https://gamemechanics.pro/en/knowledge/lens/schell-112/"}]},{"id":"source-bb8949e3232184c6","url":"https://gamefuldesign.wordpress.com","titles":{"ru":"Intrinsic Skill Atoms","en":"Intrinsic Skill Atoms"},"verifiedAt":null,"usedBy":[{"key":"lens/deterding-skill-atoms","lang":"ru","title":"Внутренние атомы навыка","url":"https://gamemechanics.pro/ru/knowledge/lens/deterding-skill-atoms/"},{"key":"lens/deterding-skill-atoms","lang":"en","title":"Intrinsic Skill Atoms","url":"https://gamemechanics.pro/en/knowledge/lens/deterding-skill-atoms/"}]},{"id":"source-be9e730733ba51c2","url":"https://alpinabook.ru/catalog/book-geymdizayn","titles":{"ru":"Геймдизайн. Как создать игру, в которую будут играть все","en":"The Art of Game Design: Russian edition"},"verifiedAt":null,"usedBy":[{"key":"resource/schell-art-of-game-design","lang":"ru","title":"Геймдизайн. Как создать игру, в которую будут играть все","url":"https://gamemechanics.pro/ru/resources/#resource-schell-art-of-game-design"},{"key":"resource/schell-art-of-game-design","lang":"en","title":"The Art of Game Design: Russian edition","url":"https://gamemechanics.pro/en/resources/#resource-schell-art-of-game-design"}]},{"id":"source-b241f42d6508de98","url":"https://www.routledge.com/Game-Design-Workshop-A-Playcentric-Approach-to-Creating-Innovative-Games/Fullerton/p/book/9781032607009","titles":{"ru":"Game Design Workshop","en":"Game Design Workshop"},"verifiedAt":null,"usedBy":[{"key":"resource/game-design-workshop","lang":"ru","title":"Game Design Workshop","url":"https://gamemechanics.pro/ru/resources/#resource-game-design-workshop"},{"key":"resource/game-design-workshop","lang":"en","title":"Game Design Workshop","url":"https://gamemechanics.pro/en/resources/#resource-game-design-workshop"}]},{"id":"source-46d5f239822820a5","url":"https://theoryoffun.com","titles":{"ru":"A Theory of Fun for Game Design","en":"A Theory of Fun for Game Design"},"verifiedAt":null,"usedBy":[{"key":"resource/theory-of-fun","lang":"ru","title":"A Theory of Fun for Game Design","url":"https://gamemechanics.pro/ru/resources/#resource-theory-of-fun"},{"key":"resource/theory-of-fun","lang":"en","title":"A Theory of Fun for Game Design","url":"https://gamemechanics.pro/en/resources/#resource-theory-of-fun"}]},{"id":"source-7dcc67de155a8f9f","url":"https://www.routledge.com/Game-Feel-A-Game-Designers-Guide-to-Virtual-Sensation/Swink/p/book/9780429178566","titles":{"ru":"Game Feel: A Game Designer’s Guide to Virtual Sensation","en":"Game Feel: A Game Designer’s Guide to Virtual Sensation"},"verifiedAt":null,"usedBy":[{"key":"resource/game-feel-book","lang":"ru","title":"Game Feel: A Game Designer’s Guide to Virtual Sensation","url":"https://gamemechanics.pro/ru/resources/#resource-game-feel-book"},{"key":"resource/game-feel-book","lang":"en","title":"Game Feel: A Game Designer’s Guide to Virtual Sensation","url":"https://gamemechanics.pro/en/resources/#resource-game-feel-book"}]},{"id":"source-32cd86bf6b5c2251","url":"https://mitpress.mit.edu/9780262240451/rules-of-play","titles":{"ru":"Rules of Play: Game Design Fundamentals","en":"Rules of Play: Game Design Fundamentals"},"verifiedAt":null,"usedBy":[{"key":"resource/rules-of-play","lang":"ru","title":"Rules of Play: Game Design Fundamentals","url":"https://gamemechanics.pro/ru/resources/#resource-rules-of-play"},{"key":"resource/rules-of-play","lang":"en","title":"Rules of Play: Game Design Fundamentals","url":"https://gamemechanics.pro/en/resources/#resource-rules-of-play"}]},{"id":"source-bdb6afe042294382","url":"https://bombora.ru/book/86200","titles":{"ru":"Как создавать истории. Основы игровой сценаристики и нарративного дизайна за 12 шагов","en":"How to Create Stories: game writing and narrative design in 12 steps"},"verifiedAt":null,"usedBy":[{"key":"resource/creating-game-stories","lang":"ru","title":"Как создавать истории. Основы игровой сценаристики и нарративного дизайна за 12 шагов","url":"https://gamemechanics.pro/ru/resources/#resource-creating-game-stories"},{"key":"resource/creating-game-stories","lang":"en","title":"How to Create Stories: game writing and narrative design in 12 steps","url":"https://gamemechanics.pro/en/resources/#resource-creating-game-stories"}]},{"id":"source-e17b3ae1ead8ed2a","url":"https://ast.ru/book/arkhitektura-videoigrovykh-mirov-uroven-proyden-864235","titles":{"ru":"Архитектура видеоигровых миров. Уровень пройден!","en":"Architecture of Video Game Worlds: Level Complete!"},"verifiedAt":null,"usedBy":[{"key":"resource/architecture-of-video-game-worlds","lang":"ru","title":"Архитектура видеоигровых миров. Уровень пройден!","url":"https://gamemechanics.pro/ru/resources/#resource-architecture-of-video-game-worlds"},{"key":"resource/architecture-of-video-game-worlds","lang":"en","title":"Architecture of Video Game Worlds: Level Complete!","url":"https://gamemechanics.pro/en/resources/#resource-architecture-of-video-game-worlds"}]},{"id":"source-db70f9b3d366967f","url":"https://book.leveldesignbook.com","titles":{"ru":"The Level Design Book","en":"The Level Design Book"},"verifiedAt":null,"usedBy":[{"key":"resource/level-design-book","lang":"ru","title":"The Level Design Book","url":"https://gamemechanics.pro/ru/resources/#resource-level-design-book"},{"key":"resource/level-design-book","lang":"en","title":"The Level Design Book","url":"https://gamemechanics.pro/en/resources/#resource-level-design-book"}]},{"id":"source-062d054788376272","url":"https://gmtk.itch.io/platformer-toolkit","titles":{"ru":"Platformer Toolkit","en":"Platformer Toolkit"},"verifiedAt":null,"usedBy":[{"key":"resource/platformer-toolkit","lang":"ru","title":"Platformer Toolkit","url":"https://gamemechanics.pro/ru/resources/#resource-platformer-toolkit"},{"key":"resource/platformer-toolkit","lang":"en","title":"Platformer Toolkit","url":"https://gamemechanics.pro/en/resources/#resource-platformer-toolkit"}]},{"id":"source-b4413f23ddfcd88b","url":"https://www.puzzlescript.net","titles":{"ru":"PuzzleScript","en":"PuzzleScript"},"verifiedAt":null,"usedBy":[{"key":"resource/puzzlescript","lang":"ru","title":"PuzzleScript","url":"https://gamemechanics.pro/ru/resources/#resource-puzzlescript"},{"key":"resource/puzzlescript","lang":"en","title":"PuzzleScript","url":"https://gamemechanics.pro/en/resources/#resource-puzzlescript"}]},{"id":"source-6d0303c0716df246","url":"https://twinery.org","titles":{"ru":"Twine","en":"Twine"},"verifiedAt":null,"usedBy":[{"key":"resource/twine","lang":"ru","title":"Twine","url":"https://gamemechanics.pro/ru/resources/#resource-twine"},{"key":"resource/twine","lang":"en","title":"Twine","url":"https://gamemechanics.pro/en/resources/#resource-twine"}]},{"id":"source-f1f0f68e3a324dab","url":"https://hempuli.itch.io/baba","titles":{"ru":"Baba Is You","en":"Baba Is You"},"verifiedAt":null,"usedBy":[{"key":"resource/baba-is-you","lang":"ru","title":"Baba Is You","url":"https://gamemechanics.pro/ru/resources/#resource-baba-is-you"},{"key":"resource/baba-is-you","lang":"en","title":"Baba Is You","url":"https://gamemechanics.pro/en/resources/#resource-baba-is-you"}]},{"id":"source-61f5b0e79705fd5f","url":"https://www.nintendo.com/au/games/nintendo-switch/game-builder-garage","titles":{"ru":"Game Builder Garage","en":"Game Builder Garage"},"verifiedAt":null,"usedBy":[{"key":"resource/game-builder-garage","lang":"ru","title":"Game Builder Garage","url":"https://gamemechanics.pro/ru/resources/#resource-game-builder-garage"},{"key":"resource/game-builder-garage","lang":"en","title":"Game Builder Garage","url":"https://gamemechanics.pro/en/resources/#resource-game-builder-garage"}]},{"id":"source-22958cdc1a60d37c","url":"https://www.nintendo.com/us/store/products/super-mario-maker-2-switch","titles":{"ru":"Super Mario Maker 2","en":"Super Mario Maker 2"},"verifiedAt":null,"usedBy":[{"key":"resource/super-mario-maker-2","lang":"ru","title":"Super Mario Maker 2","url":"https://gamemechanics.pro/ru/resources/#resource-super-mario-maker-2"},{"key":"resource/super-mario-maker-2","lang":"en","title":"Super Mario Maker 2","url":"https://gamemechanics.pro/en/resources/#resource-super-mario-maker-2"}]},{"id":"source-1f29cf0e0fca0b1d","url":"https://gamemechanics.org","titles":{"ru":"Game Mechanics: каталог игровых механик","en":"Game Mechanics: video game mechanics catalog"},"verifiedAt":null,"usedBy":[{"key":"resource/game-mechanics","lang":"ru","title":"Game Mechanics: каталог игровых механик","url":"https://gamemechanics.pro/ru/resources/#resource-game-mechanics"},{"key":"resource/game-mechanics","lang":"en","title":"Game Mechanics: video game mechanics catalog","url":"https://gamemechanics.pro/en/resources/#resource-game-mechanics"}]},{"id":"source-4829c72035c8207f","url":"https://polyakovin.github.io/boss-fight-atlas","titles":{"ru":"Boss Fight Atlas: механики боссов","en":"Boss Fight Atlas: boss mechanics"},"verifiedAt":null,"usedBy":[{"key":"resource/boss-fight-atlas","lang":"ru","title":"Boss Fight Atlas: механики боссов","url":"https://gamemechanics.pro/ru/resources/#resource-boss-fight-atlas"},{"key":"resource/boss-fight-atlas","lang":"en","title":"Boss Fight Atlas: boss mechanics","url":"https://gamemechanics.pro/en/resources/#resource-boss-fight-atlas"}]},{"id":"source-06aadac40fb6bd88","url":"https://www.inklestudios.com/ink","titles":{"ru":"ink / Inky","en":"ink / Inky"},"verifiedAt":null,"usedBy":[{"key":"resource/ink-narrative","lang":"ru","title":"ink / Inky","url":"https://gamemechanics.pro/ru/resources/#resource-ink-narrative"},{"key":"resource/ink-narrative","lang":"en","title":"ink / Inky","url":"https://gamemechanics.pro/en/resources/#resource-ink-narrative"}]},{"id":"source-f2c2775d432288cf","url":"https://www.mapeditor.org","titles":{"ru":"Tiled","en":"Tiled"},"verifiedAt":null,"usedBy":[{"key":"resource/tiled","lang":"ru","title":"Tiled","url":"https://gamemechanics.pro/ru/resources/#resource-tiled"},{"key":"resource/tiled","lang":"en","title":"Tiled","url":"https://gamemechanics.pro/en/resources/#resource-tiled"}]},{"id":"source-90949f84b71f60a0","url":"https://gamedesignconcepts.wordpress.com","titles":{"ru":"Game Design Concepts","en":"Game Design Concepts"},"verifiedAt":null,"usedBy":[{"key":"resource/game-design-concepts","lang":"ru","title":"Game Design Concepts","url":"https://gamemechanics.pro/ru/resources/#resource-game-design-concepts"},{"key":"resource/game-design-concepts","lang":"en","title":"Game Design Concepts","url":"https://gamemechanics.pro/en/resources/#resource-game-design-concepts"}]},{"id":"source-d3a0e45623dc84fe","url":"https://ocw.mit.edu/courses/cms-608-game-design-spring-2014","titles":{"ru":"MIT OpenCourseWare: Game Design","en":"MIT OpenCourseWare: Game Design"},"verifiedAt":null,"usedBy":[{"key":"resource/mit-game-design-course","lang":"ru","title":"MIT OpenCourseWare: Game Design","url":"https://gamemechanics.pro/ru/resources/#resource-mit-game-design-course"},{"key":"resource/mit-game-design-course","lang":"en","title":"MIT OpenCourseWare: Game Design","url":"https://gamemechanics.pro/en/resources/#resource-mit-game-design-course"}]},{"id":"source-fba0b4a4c6cdb921","url":"https://users.cs.northwestern.edu/~hunicke/MDA.pdf","titles":{"ru":"MDA: Mechanics, Dynamics, Aesthetics","en":"MDA: Mechanics, Dynamics, Aesthetics"},"verifiedAt":null,"usedBy":[{"key":"resource/mda-framework","lang":"ru","title":"MDA: Mechanics, Dynamics, Aesthetics","url":"https://gamemechanics.pro/ru/resources/#resource-mda-framework"},{"key":"resource/mda-framework","lang":"en","title":"MDA: Mechanics, Dynamics, Aesthetics","url":"https://gamemechanics.pro/en/resources/#resource-mda-framework"}]},{"id":"source-f8f902eb27dd8708","url":"https://gamebalanceconcepts.wordpress.com","titles":{"ru":"Game Balance Concepts","en":"Game Balance Concepts"},"verifiedAt":null,"usedBy":[{"key":"resource/game-balance-concepts","lang":"ru","title":"Game Balance Concepts","url":"https://gamemechanics.pro/ru/resources/#resource-game-balance-concepts"},{"key":"resource/game-balance-concepts","lang":"en","title":"Game Balance Concepts","url":"https://gamemechanics.pro/en/resources/#resource-game-balance-concepts"}]},{"id":"source-b7cde35df93812e8","url":"https://lostgarden.com","titles":{"ru":"Lost Garden","en":"Lost Garden"},"verifiedAt":null,"usedBy":[{"key":"resource/lost-garden","lang":"ru","title":"Lost Garden","url":"https://gamemechanics.pro/ru/resources/#resource-lost-garden"},{"key":"resource/lost-garden","lang":"en","title":"Lost Garden","url":"https://gamemechanics.pro/en/resources/#resource-lost-garden"}]},{"id":"source-8059b81995795975","url":"https://docs.godotengine.org/ru/stable/getting_started/first_2d_game/index.html","titles":{"ru":"Godot: ваша первая 2D-игра","en":"Godot: your first 2D game (Russian tutorial)"},"verifiedAt":null,"usedBy":[{"key":"resource/godot-first-2d-game","lang":"ru","title":"Godot: ваша первая 2D-игра","url":"https://gamemechanics.pro/ru/resources/#resource-godot-first-2d-game"},{"key":"resource/godot-first-2d-game","lang":"en","title":"Godot: your first 2D game (Russian tutorial)","url":"https://gamemechanics.pro/en/resources/#resource-godot-first-2d-game"}]},{"id":"source-1c7937134968d059","url":"https://gdquest.github.io/learn-gdscript","titles":{"ru":"GDQuest: Learn GDScript From Zero","en":"GDQuest: Learn GDScript From Zero"},"verifiedAt":null,"usedBy":[{"key":"resource/gdquest-learn-gdscript","lang":"ru","title":"GDQuest: Learn GDScript From Zero","url":"https://gamemechanics.pro/ru/resources/#resource-gdquest-learn-gdscript"},{"key":"resource/gdquest-learn-gdscript","lang":"en","title":"GDQuest: Learn GDScript From Zero","url":"https://gamemechanics.pro/en/resources/#resource-gdquest-learn-gdscript"}]},{"id":"source-8c3e98efb9278de8","url":"https://kenney.nl/assets","titles":{"ru":"Kenney Assets","en":"Kenney Assets"},"verifiedAt":null,"usedBy":[{"key":"resource/kenney-assets","lang":"ru","title":"Kenney Assets","url":"https://gamemechanics.pro/ru/resources/#resource-kenney-assets"},{"key":"resource/kenney-assets","lang":"en","title":"Kenney Assets","url":"https://gamemechanics.pro/en/resources/#resource-kenney-assets"}]},{"id":"source-37c59ce03238a309","url":"https://develop.games","titles":{"ru":"Develop.games","en":"Develop.games"},"verifiedAt":null,"usedBy":[{"key":"resource/develop-games","lang":"ru","title":"Develop.games","url":"https://gamemechanics.pro/ru/resources/#resource-develop-games"},{"key":"resource/develop-games","lang":"en","title":"Develop.games","url":"https://gamemechanics.pro/en/resources/#resource-develop-games"}]},{"id":"source-9b7ef366c4f53f6b","url":"https://www.redblobgames.com","titles":{"ru":"Red Blob Games","en":"Red Blob Games"},"verifiedAt":null,"usedBy":[{"key":"resource/red-blob-games","lang":"ru","title":"Red Blob Games","url":"https://gamemechanics.pro/ru/resources/#resource-red-blob-games"},{"key":"resource/red-blob-games","lang":"en","title":"Red Blob Games","url":"https://gamemechanics.pro/en/resources/#resource-red-blob-games"}]},{"id":"source-ca231f4b4735a694","url":"https://gamemath.com/book","titles":{"ru":"3D Math Primer for Graphics and Game Development","en":"3D Math Primer for Graphics and Game Development"},"verifiedAt":null,"usedBy":[{"key":"resource/game-math-primer","lang":"ru","title":"3D Math Primer for Graphics and Game Development","url":"https://gamemechanics.pro/ru/resources/#resource-game-math-primer"},{"key":"resource/game-math-primer","lang":"en","title":"3D Math Primer for Graphics and Game Development","url":"https://gamemechanics.pro/en/resources/#resource-game-math-primer"}]},{"id":"source-5b2758af8ecc2317","url":"https://natureofcode.com","titles":{"ru":"The Nature of Code","en":"The Nature of Code"},"verifiedAt":null,"usedBy":[{"key":"resource/nature-of-code","lang":"ru","title":"The Nature of Code","url":"https://gamemechanics.pro/ru/resources/#resource-nature-of-code"},{"key":"resource/nature-of-code","lang":"en","title":"The Nature of Code","url":"https://gamemechanics.pro/en/resources/#resource-nature-of-code"}]},{"id":"source-fc6d4e3fe1290fc4","url":"https://www.gameaipro.com","titles":{"ru":"Game AI Pro","en":"Game AI Pro"},"verifiedAt":null,"usedBy":[{"key":"resource/game-ai-pro","lang":"ru","title":"Game AI Pro","url":"https://gamemechanics.pro/ru/resources/#resource-game-ai-pro"},{"key":"resource/game-ai-pro","lang":"en","title":"Game AI Pro","url":"https://gamemechanics.pro/en/resources/#resource-game-ai-pro"}]},{"id":"source-25321173b5d622c4","url":"https://www.pcgbook.com","titles":{"ru":"Procedural Content Generation in Games","en":"Procedural Content Generation in Games"},"verifiedAt":null,"usedBy":[{"key":"resource/pcg-book","lang":"ru","title":"Procedural Content Generation in Games","url":"https://gamemechanics.pro/ru/resources/#resource-pcg-book"},{"key":"resource/pcg-book","lang":"en","title":"Procedural Content Generation in Games","url":"https://gamemechanics.pro/en/resources/#resource-pcg-book"}]},{"id":"source-10a0001856c71a41","url":"https://www.gabrielgambetta.com/client-server-game-architecture.html","titles":{"ru":"Fast-Paced Multiplayer: сетевой код","en":"Fast-Paced Multiplayer"},"verifiedAt":null,"usedBy":[{"key":"resource/fast-paced-multiplayer","lang":"ru","title":"Fast-Paced Multiplayer: сетевой код","url":"https://gamemechanics.pro/ru/resources/#resource-fast-paced-multiplayer"},{"key":"resource/fast-paced-multiplayer","lang":"en","title":"Fast-Paced Multiplayer","url":"https://gamemechanics.pro/en/resources/#resource-fast-paced-multiplayer"}]},{"id":"source-0fecca2959c5f79d","url":"https://lospec.com/pixel-art-tutorials","titles":{"ru":"Lospec Pixel Art Tutorials","en":"Lospec Pixel Art Tutorials"},"verifiedAt":null,"usedBy":[{"key":"resource/lospec-pixel-art","lang":"ru","title":"Lospec Pixel Art Tutorials","url":"https://gamemechanics.pro/ru/resources/#resource-lospec-pixel-art"},{"key":"resource/lospec-pixel-art","lang":"en","title":"Lospec Pixel Art Tutorials","url":"https://gamemechanics.pro/en/resources/#resource-lospec-pixel-art"}]},{"id":"source-15030b0537aebd18","url":"https://saint11.art/blog/pixel-art-tutorials","titles":{"ru":"Saint11: Pixel Art Tutorials","en":"Saint11: Pixel Art Tutorials"},"verifiedAt":null,"usedBy":[{"key":"resource/saint11-pixel-art","lang":"ru","title":"Saint11: Pixel Art Tutorials","url":"https://gamemechanics.pro/ru/resources/#resource-saint11-pixel-art"},{"key":"resource/saint11-pixel-art","lang":"en","title":"Saint11: Pixel Art Tutorials","url":"https://gamemechanics.pro/en/resources/#resource-saint11-pixel-art"}]},{"id":"source-268be013bed8f7f6","url":"https://docs.blender.org/manual/en/latest","titles":{"ru":"Blender Manual","en":"Blender Manual"},"verifiedAt":null,"usedBy":[{"key":"resource/blender-manual","lang":"ru","title":"Blender Manual","url":"https://gamemechanics.pro/ru/resources/#resource-blender-manual"},{"key":"resource/blender-manual","lang":"en","title":"Blender Manual","url":"https://gamemechanics.pro/en/resources/#resource-blender-manual"}]},{"id":"source-23874e8acde452b9","url":"https://learnopengl.com","titles":{"ru":"LearnOpenGL","en":"LearnOpenGL"},"verifiedAt":null,"usedBy":[{"key":"resource/learn-opengl","lang":"ru","title":"LearnOpenGL","url":"https://gamemechanics.pro/ru/resources/#resource-learn-opengl"},{"key":"resource/learn-opengl","lang":"en","title":"LearnOpenGL","url":"https://gamemechanics.pro/en/resources/#resource-learn-opengl"}]},{"id":"source-515861865953c016","url":"https://thebookofshaders.com/?lan=ru","titles":{"ru":"The Book of Shaders","en":"The Book of Shaders"},"verifiedAt":null,"usedBy":[{"key":"resource/book-of-shaders","lang":"ru","title":"The Book of Shaders","url":"https://gamemechanics.pro/ru/resources/#resource-book-of-shaders"},{"key":"resource/book-of-shaders","lang":"en","title":"The Book of Shaders","url":"https://gamemechanics.pro/en/resources/#resource-book-of-shaders"}]},{"id":"source-9e8f129819c6ae6b","url":"https://catlikecoding.com/unity/tutorials","titles":{"ru":"Catlike Coding","en":"Catlike Coding"},"verifiedAt":null,"usedBy":[{"key":"resource/catlike-coding","lang":"ru","title":"Catlike Coding","url":"https://gamemechanics.pro/ru/resources/#resource-catlike-coding"},{"key":"resource/catlike-coding","lang":"en","title":"Catlike Coding","url":"https://gamemechanics.pro/en/resources/#resource-catlike-coding"}]},{"id":"source-622f7b6c5d7f95fd","url":"https://raytracing.github.io","titles":{"ru":"Ray Tracing in One Weekend","en":"Ray Tracing in One Weekend"},"verifiedAt":null,"usedBy":[{"key":"resource/ray-tracing-in-one-weekend","lang":"ru","title":"Ray Tracing in One Weekend","url":"https://gamemechanics.pro/ru/resources/#resource-ray-tracing-in-one-weekend"},{"key":"resource/ray-tracing-in-one-weekend","lang":"en","title":"Ray Tracing in One Weekend","url":"https://gamemechanics.pro/en/resources/#resource-ray-tracing-in-one-weekend"}]},{"id":"source-a4fab02ba35b9f79","url":"https://www.pbr-book.org","titles":{"ru":"Physically Based Rendering","en":"Physically Based Rendering"},"verifiedAt":null,"usedBy":[{"key":"resource/pbr-book","lang":"ru","title":"Physically Based Rendering","url":"https://gamemechanics.pro/ru/resources/#resource-pbr-book"},{"key":"resource/pbr-book","lang":"en","title":"Physically Based Rendering","url":"https://gamemechanics.pro/en/resources/#resource-pbr-book"}]},{"id":"source-e13e1a9188e3bb01","url":"https://www.gameaudiolearning.com/learningroadmap","titles":{"ru":"Game Audio Learning Portal","en":"Game Audio Learning Portal"},"verifiedAt":null,"usedBy":[{"key":"resource/game-audio-learning","lang":"ru","title":"Game Audio Learning Portal","url":"https://gamemechanics.pro/ru/resources/#resource-game-audio-learning"},{"key":"resource/game-audio-learning","lang":"en","title":"Game Audio Learning Portal","url":"https://gamemechanics.pro/en/resources/#resource-game-audio-learning"}]},{"id":"source-209be0631e66cfcd","url":"https://freesound.org","titles":{"ru":"Freesound","en":"Freesound"},"verifiedAt":null,"usedBy":[{"key":"resource/freesound","lang":"ru","title":"Freesound","url":"https://gamemechanics.pro/ru/resources/#resource-freesound"},{"key":"resource/freesound","lang":"en","title":"Freesound","url":"https://gamemechanics.pro/en/resources/#resource-freesound"}]},{"id":"source-5006130de9d1762c","url":"https://polyhaven.com","titles":{"ru":"Poly Haven","en":"Poly Haven"},"verifiedAt":null,"usedBy":[{"key":"resource/poly-haven","lang":"ru","title":"Poly Haven","url":"https://gamemechanics.pro/ru/resources/#resource-poly-haven"},{"key":"resource/poly-haven","lang":"en","title":"Poly Haven","url":"https://gamemechanics.pro/en/resources/#resource-poly-haven"}]},{"id":"source-66941dec8b47512b","url":"https://opengameart.org","titles":{"ru":"OpenGameArt","en":"OpenGameArt"},"verifiedAt":null,"usedBy":[{"key":"resource/open-game-art","lang":"ru","title":"OpenGameArt","url":"https://gamemechanics.pro/ru/resources/#resource-open-game-art"},{"key":"resource/open-game-art","lang":"en","title":"OpenGameArt","url":"https://gamemechanics.pro/en/resources/#resource-open-game-art"}]},{"id":"source-8e33631e5efb6eed","url":"https://rogueliketutorials.com/tutorials/tcod/v2","titles":{"ru":"Yet Another Roguelike Tutorial","en":"Yet Another Roguelike Tutorial"},"verifiedAt":null,"usedBy":[{"key":"resource/roguelike-tutorial","lang":"ru","title":"Yet Another Roguelike Tutorial","url":"https://gamemechanics.pro/ru/resources/#resource-roguelike-tutorial"},{"key":"resource/roguelike-tutorial","lang":"en","title":"Yet Another Roguelike Tutorial","url":"https://gamemechanics.pro/en/resources/#resource-roguelike-tutorial"}]},{"id":"source-4e2f6e09846da833","url":"https://partner.steamgames.com/doc/store/coming_soon","titles":{"ru":"Steamworks Documentation","en":"Steamworks Documentation"},"verifiedAt":null,"usedBy":[{"key":"resource/steamworks-coming-soon","lang":"ru","title":"Steamworks Documentation","url":"https://gamemechanics.pro/ru/resources/#resource-steamworks-coming-soon"},{"key":"resource/steamworks-coming-soon","lang":"en","title":"Steamworks Documentation","url":"https://gamemechanics.pro/en/resources/#resource-steamworks-coming-soon"}]},{"id":"source-e697b47c99f386eb","url":"https://howtomarketagame.com/blog","titles":{"ru":"How To Market A Game","en":"How To Market A Game"},"verifiedAt":null,"usedBy":[{"key":"resource/how-to-market-a-game","lang":"ru","title":"How To Market A Game","url":"https://gamemechanics.pro/ru/resources/#resource-how-to-market-a-game"},{"key":"resource/how-to-market-a-game","lang":"en","title":"How To Market A Game","url":"https://gamemechanics.pro/en/resources/#resource-how-to-market-a-game"}]},{"id":"source-1a574d3520126233","url":"https://www.gdcvault.com/play/1023557/Math-for-Game-Programmers-Juicing","titles":{"ru":"GDC: Juicing Your Cameras With Math","en":"GDC: Juicing Your Cameras With Math"},"verifiedAt":null,"usedBy":[{"key":"resource/juicing-cameras-math","lang":"ru","title":"GDC: Juicing Your Cameras With Math","url":"https://gamemechanics.pro/ru/resources/#resource-juicing-cameras-math"},{"key":"resource/juicing-cameras-math","lang":"en","title":"GDC: Juicing Your Cameras With Math","url":"https://gamemechanics.pro/en/resources/#resource-juicing-cameras-math"}]},{"id":"source-25738c6614382a32","url":"https://www.riotgames.com/en/news/automated-testing-league-legends","titles":{"ru":"Riot Games: Automated Testing for League of Legends","en":"Riot Games: Automated Testing for League of Legends"},"verifiedAt":null,"usedBy":[{"key":"resource/riot-automated-testing","lang":"ru","title":"Riot Games: Automated Testing for League of Legends","url":"https://gamemechanics.pro/ru/resources/#resource-riot-automated-testing"},{"key":"resource/riot-automated-testing","lang":"en","title":"Riot Games: Automated Testing for League of Legends","url":"https://gamemechanics.pro/en/resources/#resource-riot-automated-testing"}]},{"id":"source-daa3b2ab043c2289","url":"https://github.com/baldurk/renderdoc","titles":{"ru":"RenderDoc","en":"RenderDoc"},"verifiedAt":null,"usedBy":[{"key":"resource/renderdoc","lang":"ru","title":"RenderDoc","url":"https://gamemechanics.pro/ru/resources/#resource-renderdoc"},{"key":"resource/renderdoc","lang":"en","title":"RenderDoc","url":"https://gamemechanics.pro/en/resources/#resource-renderdoc"}]},{"id":"source-3dbffdf509db8ed6","url":"https://github.com/chr15m/jsfxr","titles":{"ru":"jsfxr","en":"jsfxr"},"verifiedAt":null,"usedBy":[{"key":"resource/jsfxr","lang":"ru","title":"jsfxr","url":"https://gamemechanics.pro/ru/resources/#resource-jsfxr"},{"key":"resource/jsfxr","lang":"en","title":"jsfxr","url":"https://gamemechanics.pro/en/resources/#resource-jsfxr"}]},{"id":"source-5d89e47be88f251d","url":"https://github.com/Orama-Interactive/Pixelorama","titles":{"ru":"Pixelorama","en":"Pixelorama"},"verifiedAt":null,"usedBy":[{"key":"resource/pixelorama","lang":"ru","title":"Pixelorama","url":"https://gamemechanics.pro/ru/resources/#resource-pixelorama"},{"key":"resource/pixelorama","lang":"en","title":"Pixelorama","url":"https://gamemechanics.pro/en/resources/#resource-pixelorama"}]},{"id":"source-4a9610bec89c1e07","url":"https://www.youtube.com/@GMTK/videos","titles":{"ru":"Game Maker’s Toolkit","en":"Game Maker’s Toolkit"},"verifiedAt":null,"usedBy":[{"key":"resource/game-makers-toolkit","lang":"ru","title":"Game Maker’s Toolkit","url":"https://gamemechanics.pro/ru/resources/#resource-game-makers-toolkit"},{"key":"resource/game-makers-toolkit","lang":"en","title":"Game Maker’s Toolkit","url":"https://gamemechanics.pro/en/resources/#resource-game-makers-toolkit"}]},{"id":"source-8469cd19b9804c0b","url":"https://www.youtube.com/@sora_sakurai_en/videos","titles":{"ru":"Masahiro Sakurai on Creating Games","en":"Masahiro Sakurai on Creating Games"},"verifiedAt":null,"usedBy":[{"key":"resource/sakurai-creating-games","lang":"ru","title":"Masahiro Sakurai on Creating Games","url":"https://gamemechanics.pro/ru/resources/#resource-sakurai-creating-games"},{"key":"resource/sakurai-creating-games","lang":"en","title":"Masahiro Sakurai on Creating Games","url":"https://gamemechanics.pro/en/resources/#resource-sakurai-creating-games"}]},{"id":"source-be98f6f986a0aa67","url":"https://www.youtube.com/@Gdconf/videos","titles":{"ru":"GDC: доклады разработчиков","en":"GDC: developer talks"},"verifiedAt":null,"usedBy":[{"key":"resource/gdc-talks","lang":"ru","title":"GDC: доклады разработчиков","url":"https://gamemechanics.pro/ru/resources/#resource-gdc-talks"},{"key":"resource/gdc-talks","lang":"en","title":"GDC: developer talks","url":"https://gamemechanics.pro/en/resources/#resource-gdc-talks"}]},{"id":"source-ad1e7ab75d0b14f4","url":"https://www.youtube.com/@CuriousArchive/videos","titles":{"ru":"Curious Archive","en":"Curious Archive"},"verifiedAt":null,"usedBy":[{"key":"resource/curious-archive","lang":"ru","title":"Curious Archive","url":"https://gamemechanics.pro/ru/resources/#resource-curious-archive"},{"key":"resource/curious-archive","lang":"en","title":"Curious Archive","url":"https://gamemechanics.pro/en/resources/#resource-curious-archive"}]},{"id":"source-96b454288f065a70","url":"https://itch.io/jam/20-second-game-jam-2026","titles":{"ru":"20 Second Game Jam 2026","en":"20 Second Game Jam 2026"},"verifiedAt":"2026-10-20","usedBy":[{"key":"jam/20-second-game-jam-2026","lang":"ru","title":"20 Second Game Jam 2026","url":"https://gamemechanics.pro/ru/jams/#20-second-game-jam-2026"},{"key":"jam/20-second-game-jam-2026","lang":"en","title":"20 Second Game Jam 2026","url":"https://gamemechanics.pro/en/jams/#20-second-game-jam-2026"}]},{"id":"source-34e9020c2d0cb044","url":"https://itch.io/jam/game-off-2026","titles":{"ru":"Game Off 2026","en":"Game Off 2026"},"verifiedAt":"2026-10-20","usedBy":[{"key":"jam/game-off-2026","lang":"ru","title":"Game Off 2026","url":"https://gamemechanics.pro/ru/jams/#game-off-2026"},{"key":"jam/game-off-2026","lang":"en","title":"Game Off 2026","url":"https://gamemechanics.pro/en/jams/#game-off-2026"}]},{"id":"source-cbbbf4fc667974a6","url":"https://itch.io/jam/gdevelop-big-game-jam-10","titles":{"ru":"GDevelop BIG Game Jam #10","en":"GDevelop BIG Game Jam #10"},"verifiedAt":"2026-10-20","usedBy":[{"key":"jam/gdevelop-big-game-jam-10","lang":"ru","title":"GDevelop BIG Game Jam #10","url":"https://gamemechanics.pro/ru/jams/#gdevelop-big-game-jam-10"},{"key":"jam/gdevelop-big-game-jam-10","lang":"en","title":"GDevelop BIG Game Jam #10","url":"https://gamemechanics.pro/en/jams/#gdevelop-big-game-jam-10"}]},{"id":"source-4d7f740386e03230","url":"https://itch.io/jam/gmtk-2027","titles":{"ru":"GMTK Game Jam 2027","en":"GMTK Game Jam 2027"},"verifiedAt":"2026-10-20","usedBy":[{"key":"jam/gmtk-game-jam-2027","lang":"ru","title":"GMTK Game Jam 2027","url":"https://gamemechanics.pro/ru/jams/#gmtk-game-jam-2027"},{"key":"jam/gmtk-game-jam-2027","lang":"en","title":"GMTK Game Jam 2027","url":"https://gamemechanics.pro/en/jams/#gmtk-game-jam-2027"}]},{"id":"source-8196b359d9e61a5f","url":"https://itch.io/jams","titles":{"ru":"Календарь itch.io","en":"itch.io jam calendar"},"verifiedAt":null,"usedBy":[{"key":"calendar/itch-jams","lang":"ru","title":"Календарь itch.io","url":"https://gamemechanics.pro/ru/jams/#calendar-itch-jams"},{"key":"calendar/itch-jams","lang":"en","title":"itch.io jam calendar","url":"https://gamemechanics.pro/en/jams/#calendar-itch-jams"}]},{"id":"source-056701f7b2017d0a","url":"https://indiegamejams.com/timeline","titles":{"ru":"Indie Game Jams","en":"Indie Game Jams"},"verifiedAt":null,"usedBy":[{"key":"calendar/indie-game-jams","lang":"ru","title":"Indie Game Jams","url":"https://gamemechanics.pro/ru/jams/#calendar-indie-game-jams"},{"key":"calendar/indie-game-jams","lang":"en","title":"Indie Game Jams","url":"https://gamemechanics.pro/en/jams/#calendar-indie-game-jams"}]},{"id":"source-9cebe5d36321c9e6","url":"https://globalgamejam.org","titles":{"ru":"Global Game Jam","en":"Global Game Jam"},"verifiedAt":null,"usedBy":[{"key":"calendar/global-game-jam","lang":"ru","title":"Global Game Jam","url":"https://gamemechanics.pro/ru/jams/#calendar-global-game-jam"},{"key":"calendar/global-game-jam","lang":"en","title":"Global Game Jam","url":"https://gamemechanics.pro/en/jams/#calendar-global-game-jam"}]},{"id":"source-cc5e44bf3c80f284","url":"https://ludumdare.com","titles":{"ru":"Ludum Dare","en":"Ludum Dare"},"verifiedAt":null,"usedBy":[{"key":"calendar/ludum-dare","lang":"ru","title":"Ludum Dare","url":"https://gamemechanics.pro/ru/jams/#calendar-ludum-dare"},{"key":"calendar/ludum-dare","lang":"en","title":"Ludum Dare","url":"https://gamemechanics.pro/en/jams/#calendar-ludum-dare"}]}]}