{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wingsuit","type":"mechanic","id":"game-mechanics--gm-wingsuit","lang":"ru","title":"Вингсьют (Wingsuit)","summary":"Костюм превращает падение в планирование. Игрок меняет положение тела, обменивая высоту на скорость и расстояние до следующего ориентира.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wingsuit/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-wingsuit.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-wingsuit.md","aliases":["Полёт в вингсьюте"],"tags":["Игровые приёмы","Перемещение"],"sourceIds":["source-6e931c9a40b8872b","source-cf3451ea48c4ac10","source-a2c4e2235f0b9dfd","source-d78553e12b7d120c","source-6ad9a24b2fd9cc61","source-9a05a8fd79243ff4","source-7dee2de5be18a614","source-c68f337c6328b132","source-867ffdbb83256480"],"sources":[{"id":"source-6e931c9a40b8872b","title":"Game Mechanics: Вингсьют","url":"https://gamemechanics.org/patterns/wingsuit","verifiedAt":null},{"id":"source-cf3451ea48c4ac10","title":"Just Cause 3 (2015)","url":"https://gamemechanics.org/patterns/wingsuit/game/just-cause-3","verifiedAt":null},{"id":"source-a2c4e2235f0b9dfd","title":"Call of Duty: Black Ops 2 (2012)","url":"https://gamemechanics.org/patterns/wingsuit/game/call-of-duty-black-ops-2","verifiedAt":null},{"id":"source-d78553e12b7d120c","title":"Call of Duty: Black Ops 7 (2025)","url":"https://gamemechanics.org/patterns/wingsuit/game/call-of-duty-black-ops-7","verifiedAt":null},{"id":"source-6ad9a24b2fd9cc61","title":"Steep (2016)","url":"https://gamemechanics.org/patterns/wingsuit/game/steep","verifiedAt":null},{"id":"source-9a05a8fd79243ff4","title":"Riders Republic (2023)","url":"https://gamemechanics.org/patterns/wingsuit/game/riders-republic","verifiedAt":null},{"id":"source-7dee2de5be18a614","title":"Batman: Arkham Origins (2013)","url":"https://gamemechanics.org/patterns/wingsuit/game/batman-arkham-origins","verifiedAt":null},{"id":"source-c68f337c6328b132","title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/wingsuit/game/far-cry-4","verifiedAt":null},{"id":"source-867ffdbb83256480","title":"Just Cause 3","url":"https://store.steampowered.com/app/225540/","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Костюм позволяет планировать и управлять траекторией снижения."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-wingsuit-rule\"></a>\n\n- Костюм позволяет планировать и управлять траекторией снижения. <a id=\"gm-wingsuit-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wingsuit","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-wingsuit","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Полёт в вингсьюте","description":"Костюм превращает падение в планирование. Игрок меняет положение тела, обменивая высоту на скорость и расстояние до следующего ориентира.","image":{"src":"images/mechanics/just-cause-wingsuit.webp","width":1440,"height":810,"game":"Just Cause 3","sourceUrl":"https://store.steampowered.com/app/225540/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/225540/ss_7ea2465254fcbd03eb88802a48edd7069ac91848.1920x1080.jpg?t=1782912719","credit":"Avalanche Studios / Square Enix","rights":"© 2014 Square Enix Ltd. All rights reserved. Developed by Avalanche Studios.","caption":"Планирование над прибрежным городом","alt":"Just Cause 3: Рико летит в вингсьюте с разведёнными руками над городом, рядом со скалами и морским побережьем.","markers":[{"x":38,"y":37,"label":"Положение тела во время планирования"},{"x":77,"y":68,"label":"Пространство для выбора траектории"}]},"tips":["Давайте оценить потерю высоты при повороте и разгоне.","Сохраняйте читаемость препятствий на высокой скорости."],"examples":[{"title":"Just Cause 3","url":"https://store.steampowered.com/app/225540/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}