{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-wall-penetrating-weapons","type":"mechanic","id":"game-mechanics--gm-wall-penetrating-weapons","lang":"ru","title":"Оружие с пробитием стен (Wall-penetrating weapons)","summary":"Выстрел проходит через допускающую пробитие преграду. Игрок может атаковать цель за укрытием, учитывая материал и положение врага.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-wall-penetrating-weapons/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-wall-penetrating-weapons.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-wall-penetrating-weapons.md","aliases":["Пробитие укрытий"],"tags":["Игровые приёмы","Оружие"],"sourceIds":["source-eb6371c428526079","source-c1beae3536d93465","source-0ed6f33fd1bc0f91","source-7c5998328bceceba","source-30665194164017ae"],"sources":[{"id":"source-eb6371c428526079","title":"Game Mechanics: Оружие с пробитием стен","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons","verifiedAt":null},{"id":"source-c1beae3536d93465","title":"Cyberpunk 2077 (2020)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/cyberpunk-2077","verifiedAt":null},{"id":"source-0ed6f33fd1bc0f91","title":"Red Faction (2001)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction","verifiedAt":null},{"id":"source-7c5998328bceceba","title":"Red Faction: Armageddon (2011)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/red-faction-armageddon","verifiedAt":null},{"id":"source-30665194164017ae","title":"Resistance 3 (2011)","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons/game/resistance-3","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Выстрел поражает цель за допускающей пробитие преградой."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-wall-penetrating-weapons-rule\"></a>\n\n- Выстрел поражает цель за допускающей пробитие преградой. <a id=\"gm-wall-penetrating-weapons-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-wall-penetrating-weapons","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-wall-penetrating-weapons","categoryIds":["gm-category-weapons"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Пробитие укрытий","description":"Выстрел проходит через допускающую пробитие преграду. Игрок может атаковать цель за укрытием, учитывая материал и положение врага.","image":{"src":"images/mechanics/interaction-wall-penetrating-weapons.webp","width":500,"height":364,"game":"Red Faction","sourceUrl":"https://gamemechanics.org/patterns/wall-penetrating-weapons","originalUrl":"https://cdn.gamemechanics.org/webm/red_faction_raildriver.webm","sourceFrameSeconds":0.64,"credit":"Volition / THQ; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Rail Driver находит цель за стеной","alt":"В Red Faction зелёный прицел Rail Driver показывает жёлтый силуэт врага сквозь стену.","markers":[{"x":50,"y":45,"label":"Цель видна через преграду"},{"x":71,"y":48,"label":"Стена между оружием и целью"}]},"tips":["Согласуйте правила пробития с материалами и толщиной преград.","Давайте сигнал попадания даже при закрытой линии обзора."],"examples":[{"title":"Red Faction","url":"https://gamemechanics.org/patterns/wall-penetrating-weapons"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}