{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-visible-player-body","type":"mechanic","id":"game-mechanics--gm-visible-player-body","lang":"ru","title":"Видимое тело персонажа (Visible player body)","summary":"При взгляде вниз игрок видит тело своего персонажа.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-visible-player-body/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-visible-player-body.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-visible-player-body.md","aliases":["Видимое тело героя"],"tags":["Игровые приёмы","Погружение"],"sourceIds":["source-f0e1d50d0ea7e902","source-11e119b2c5df307c"],"sources":[{"id":"source-f0e1d50d0ea7e902","title":"Game Mechanics: Видимое тело персонажа","url":"https://gamemechanics.org/patterns/visible-player-body","verifiedAt":null},{"id":"source-11e119b2c5df307c","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/visible-player-body/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"При взгляде вниз игрок видит тело своего персонажа."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-visible-player-body-rule\"></a>\n\n- При взгляде вниз игрок видит тело своего персонажа. <a id=\"gm-visible-player-body-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-visible-player-body","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-visible-player-body","categoryIds":["gm-category-immersion"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Видимое тело героя","description":"При взгляде вниз игрок видит тело своего персонажа.","image":{"src":"images/mechanics/atmosphere-visible-player-body.webp","width":1200,"height":675,"game":"Outlast","sourceUrl":"https://gamemechanics.org/patterns/visible-player-body","originalUrl":"https://cdn.gamemechanics.org/outlast_body.jpg","credit":"Red Barrels; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"При взгляде вниз видны руки, туловище и ноги","alt":"Outlast: При взгляде вниз видны руки, туловище и ноги.","markers":[{"x":53,"y":81,"label":"Тело героя в виде от первого лица"}]},"tips":["Согласуйте видимое тело с камерой, позой и фактическими столкновениями."],"examples":[{"title":"Outlast","url":"https://gamemechanics.org/patterns/visible-player-body"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}