{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-vending-machines-props","type":"mechanic","id":"game-mechanics--gm-vending-machines-props","lang":"ru","title":"Торговые автоматы как декорация (Vending machines (props))","summary":"Автомат служит деталью обжитого места без обязательной функции покупки.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-vending-machines-props/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-vending-machines-props.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-vending-machines-props.md","aliases":["Автомат как декорация"],"tags":["Игровые приёмы","Устройство мира"],"sourceIds":["source-7d535bdf88f3bb92","source-1d6034c511985553","source-fd61e4f729696229","source-f7e4eaa2ef065e14","source-4f3b6a9de5778906","source-5f4751ea036511f6","source-26bf6915361dded1","source-d2eba344790361a2"],"sources":[{"id":"source-7d535bdf88f3bb92","title":"Game Mechanics: Торговые автоматы как декорация","url":"https://gamemechanics.org/patterns/vending-machines-props","verifiedAt":null},{"id":"source-1d6034c511985553","title":"Deus Ex (2000)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/deus-ex","verifiedAt":null},{"id":"source-fd61e4f729696229","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/doom-3","verifiedAt":null},{"id":"source-f7e4eaa2ef065e14","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-4f3b6a9de5778906","title":"Stranglehold (2007)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/stranglehold","verifiedAt":null},{"id":"source-5f4751ea036511f6","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/f-e-a-r-2-project-origin","verifiedAt":null},{"id":"source-26bf6915361dded1","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/duke-nukem-forever","verifiedAt":null},{"id":"source-d2eba344790361a2","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/vending-machines-props/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Автомат служит деталью обжитого места без обязательной функции покупки."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-vending-machines-props-rule\"></a>\n\n- Автомат служит деталью обжитого места без обязательной функции покупки. <a id=\"gm-vending-machines-props-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-vending-machines-props","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-vending-machines-props","categoryIds":["gm-category-worldbuilding"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Автомат как декорация","description":"Автомат служит деталью обжитого места без обязательной функции покупки.","image":{"src":"images/mechanics/world-vending-machines-props.webp","width":1331,"height":748,"game":"Outlast","sourceUrl":"https://gamemechanics.org/patterns/vending-machines-props","originalUrl":"https://cdn.gamemechanics.org/outlast_vending_machines.jpg","credit":"Red Barrels; image via GameMechanics.org; visible source watermark: SHIRRAKO","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Автоматы с напитками в заброшенном помещении","alt":"В Outlast два автомата с напитками стоят в заброшенной комнате за частично открытой дверью.","markers":[{"x":35,"y":55,"label":"Автомат как бытовая деталь помещения"}]},"tips":["Не используйте активную подсветку взаимодействия для чисто декоративного объекта."],"examples":[{"title":"Deus Ex","url":"https://gamemechanics.org/patterns/vending-machines-props"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}