{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-sniping","type":"mechanic","id":"game-mechanics--gm-sniping","lang":"ru","title":"Снайперская стрельба (Sniping)","summary":"Увеличение и точный прицел помогают поразить удалённую цель. Узкий обзор делает важными выбор позиции и момент выстрела.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-sniping/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-sniping.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-sniping.md","aliases":["Снайперская стрельба"],"tags":["Игровые приёмы","Бой","Стрельба","Скрытность"],"sourceIds":["source-278d75ff3789a2e0","source-db58efc90539604c","source-bbf542ca633e0a99","source-68c1b9a14e1a2bee","source-42a114d0896c78cd","source-144d3b1f52abce32","source-dac0972f4e05a951"],"sources":[{"id":"source-278d75ff3789a2e0","title":"Game Mechanics: Снайперская стрельба","url":"https://gamemechanics.org/patterns/sniping","verifiedAt":null},{"id":"source-db58efc90539604c","title":"Hitman 2: Silent Assassin (2002)","url":"https://gamemechanics.org/patterns/sniping/game/hitman-2-silent-assassin","verifiedAt":null},{"id":"source-bbf542ca633e0a99","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/sniping/game/far-cry-3","verifiedAt":null},{"id":"source-68c1b9a14e1a2bee","title":"Far Cry 4 (2014)","url":"https://gamemechanics.org/patterns/sniping/game/far-cry-4","verifiedAt":null},{"id":"source-42a114d0896c78cd","title":"Metal Gear Solid V: The Phantom Pain (2015)","url":"https://gamemechanics.org/patterns/sniping/game/metal-gear-solid-v-the-phantom-pain","verifiedAt":null},{"id":"source-144d3b1f52abce32","title":"Sniper Ghost Warrior Contracts (2019)","url":"https://gamemechanics.org/patterns/sniping/game/sniper-ghost-warrior-contracts","verifiedAt":null},{"id":"source-dac0972f4e05a951","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/sniping/game/sniper-ghost-warrior-contracts-2","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Точное прицеливание позволяет поражать удалённые цели."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-sniping-rule\"></a>\n\n- Точное прицеливание позволяет поражать удалённые цели. <a id=\"gm-sniping-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-sniping","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-sniping","categoryIds":["gm-category-stealth","gm-category-combat","gm-category-gunplay"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Снайперская стрельба","description":"Увеличение и точный прицел помогают поразить удалённую цель. Узкий обзор делает важными выбор позиции и момент выстрела.","image":{"src":"images/mechanics/combat-sniping.webp","width":600,"height":370,"game":"Hitman 2: Silent Assassin (2002)","sourceUrl":"https://gamemechanics.org/patterns/sniping","originalUrl":"https://cdn.gamemechanics.org/hitman_2_sniping.webm","sourceFrameSeconds":7.61,"credit":"IO Interactive; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Удалённая цель в оптическом прицеле","alt":"В Hitman 2: Silent Assassin круг оптического прицела выделяет охранника в окне здания.","markers":[{"x":44,"y":36,"label":"Удалённая цель в окне"},{"x":48,"y":63,"label":"Шкала оптического прицела"}]},"tips":["Сохраняйте читаемый силуэт цели на рабочей дистанции.","Балансируйте увеличение потерей периферийного обзора."],"examples":[{"title":"Hitman 2: Silent Assassin (2002)","url":"https://gamemechanics.org/patterns/sniping"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}