{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-shredding","type":"mechanic","id":"game-mechanics--gm-shredding","lang":"ru","title":"Измельчение противников (Shredding enemies)","summary":"Продолжительное воздействие визуально дробит тело цели.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-shredding/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-shredding.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-shredding.md","aliases":["Измельчение модели"],"tags":["Игровые приёмы","Убийство","Кровь","Удовольствие от действия"],"sourceIds":["source-d4e04fc2478c8792","source-02cd609ab70041b9","source-75d67184a58069a3","source-a67889bcf456d7e6"],"sources":[{"id":"source-d4e04fc2478c8792","title":"Game Mechanics: Измельчение противников","url":"https://gamemechanics.org/patterns/shredding","verifiedAt":null},{"id":"source-02cd609ab70041b9","title":"Painkiller (2004)","url":"https://gamemechanics.org/patterns/shredding/game/painkiller","verifiedAt":null},{"id":"source-75d67184a58069a3","title":"Dead Rising 2 (2010)","url":"https://gamemechanics.org/patterns/shredding/game/dead-rising-2","verifiedAt":null},{"id":"source-a67889bcf456d7e6","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/shredding/game/bulletstorm","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Продолжительное воздействие визуально дробит тело цели."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-shredding-rule\"></a>\n\n- Продолжительное воздействие визуально дробит тело цели. <a id=\"gm-shredding-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-shredding","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-shredding","categoryIds":["gm-category-killing","gm-category-blood","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Измельчение модели","description":"Продолжительное воздействие визуально дробит тело цели.","image":{"src":"images/mechanics/impact-shredding.webp","width":500,"height":362,"game":"Painkiller","sourceUrl":"https://gamemechanics.org/patterns/shredding","originalUrl":"https://cdn.gamemechanics.org/webm/painkiller_rotator.webm","sourceFrameSeconds":5.89,"credit":"People Can Fly; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Вращающийся ротор оружия дробит модель цели","alt":"Painkiller: Вращающийся ротор оружия дробит модель цели.","markers":[{"x":74,"y":67,"label":"Ротор оружия при ближнем воздействии"}]},"tips":["Настраивайте количество фрагментов и видимость результата без перегрузки кадра."],"examples":[{"title":"Painkiller","url":"https://gamemechanics.org/patterns/shredding"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}