{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-see-through-vision","type":"mechanic","id":"game-mechanics--gm-see-through-vision","lang":"ru","title":"Зрение сквозь преграды (See-through vision (X-ray))","summary":"Специальный режим показывает цели за непрозрачной поверхностью. Игрок получает сведения для планирования до прямого контакта.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-see-through-vision/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-see-through-vision.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-see-through-vision.md","aliases":["Зрение сквозь преграды"],"tags":["Игровые приёмы","Камера и восприятие"],"sourceIds":["source-72f2f5aae82230dd","source-3083cbf5068e73fe","source-5d3a944c1126592d","source-748c7ccacea3c4fb","source-792d33de8d74013d","source-bd524af1df7a623f","source-1251c10a46477b60"],"sources":[{"id":"source-72f2f5aae82230dd","title":"Game Mechanics: Зрение сквозь преграды","url":"https://gamemechanics.org/patterns/see-through-vision","verifiedAt":null},{"id":"source-3083cbf5068e73fe","title":"Deus Ex: Mankind Divided (2016)","url":"https://gamemechanics.org/patterns/see-through-vision/game/deus-ex-mankind-divided","verifiedAt":null},{"id":"source-5d3a944c1126592d","title":"Deus Ex: Human Revolution (2011)","url":"https://gamemechanics.org/patterns/see-through-vision/game/deus-ex-human-revolution","verifiedAt":null},{"id":"source-748c7ccacea3c4fb","title":"Red Faction (2001)","url":"https://gamemechanics.org/patterns/see-through-vision/game/red-faction","verifiedAt":null},{"id":"source-792d33de8d74013d","title":"Red Faction: Armageddon (2011)","url":"https://gamemechanics.org/patterns/see-through-vision/game/red-faction-armageddon","verifiedAt":null},{"id":"source-bd524af1df7a623f","title":"Resistance 3 (2011)","url":"https://gamemechanics.org/patterns/see-through-vision/game/resistance-3","verifiedAt":null},{"id":"source-1251c10a46477b60","title":"Killzone Shadow Fall (2013)","url":"https://gamemechanics.org/patterns/see-through-vision/game/killzone-shadow-fall","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Режим восприятия показывает объекты за непрозрачными поверхностями."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-see-through-vision-rule\"></a>\n\n- Режим восприятия показывает объекты за непрозрачными поверхностями. <a id=\"gm-see-through-vision-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-see-through-vision","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-see-through-vision","categoryIds":["gm-category-camera-perception"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Зрение сквозь преграды","description":"Специальный режим показывает цели за непрозрачной поверхностью. Игрок получает сведения для планирования до прямого контакта.","image":{"src":"images/mechanics/combat-see-through-vision.webp","width":500,"height":278,"game":"Deus Ex: Mankind Divided (2016)","sourceUrl":"https://gamemechanics.org/patterns/see-through-vision","originalUrl":"https://cdn.gamemechanics.org/webm/deus_ex_mankind_divided_see_thru_walls.webm","sourceFrameSeconds":1.64,"credit":"Eidos-Montréal; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.","caption":"Smart Vision показывает людей за стеной","alt":"В Deus Ex: Mankind Divided два оранжевых силуэта видны за стеной рядом с дверью.","markers":[{"x":64,"y":44,"label":"Силуэт за непрозрачной стеной"},{"x":76,"y":47,"label":"Дверь сохраняет контекст помещения"}]},"tips":["Отделяйте сведения режима от обычной видимости персонажа.","Ограничивайте дальность, длительность или цену информации."],"examples":[{"title":"Deus Ex: Mankind Divided (2016)","url":"https://gamemechanics.org/patterns/see-through-vision"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}