{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-scripted-spectacle","type":"mechanic","id":"game-mechanics--gm-scripted-spectacle","lang":"ru","title":"Сценарное зрелище (Scripted spectacle)","summary":"Зрелищное событие воспроизводится по заранее заданному сценарию.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-scripted-spectacle/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-scripted-spectacle.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-scripted-spectacle.md","aliases":["Сценарное зрелище"],"tags":["Игровые приёмы","Сценарные события"],"sourceIds":["source-7020bdf027377f15","source-0fea08b9faff1585","source-f4e6fce17f1239ec"],"sources":[{"id":"source-7020bdf027377f15","title":"Game Mechanics: Сценарное зрелище","url":"https://gamemechanics.org/patterns/scripted-spectacle","verifiedAt":null},{"id":"source-0fea08b9faff1585","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/scripted-spectacle/game/doom-3","verifiedAt":null},{"id":"source-f4e6fce17f1239ec","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/scripted-spectacle/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Зрелищное событие воспроизводится по заранее заданному сценарию."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-scripted-spectacle-rule\"></a>\n\n- Зрелищное событие воспроизводится по заранее заданному сценарию. <a id=\"gm-scripted-spectacle-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-scripted-spectacle","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-scripted-spectacle","categoryIds":["gm-category-scripted"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Сценарное зрелище","description":"Зрелищное событие воспроизводится по заранее заданному сценарию.","image":{"src":"images/mechanics/atmosphere-scripted-spectacle.webp","width":600,"height":340,"game":"Doom 3","sourceUrl":"https://gamemechanics.org/patterns/scripted-spectacle","originalUrl":"https://cdn.gamemechanics.org/webm/doom_3_spectacle.webm","sourceFrameSeconds":3.12,"credit":"id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Событие разворачивается за стеклом лаборатории","alt":"Doom 3: Событие разворачивается за стеклом лаборатории.","markers":[{"x":46,"y":42,"label":"Постановочное действие за стеклом"}],"crop":{"x":80,"y":10,"width":420,"height":280}},"tips":["Сохраняйте видимость события и проверяйте момент, когда игрок его заметит."],"examples":[{"title":"Doom 3","url":"https://gamemechanics.org/patterns/scripted-spectacle"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}