{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-ripping-apart","type":"mechanic","id":"game-mechanics--gm-ripping-apart","lang":"ru","title":"Разрывание противников (Ripping enemies apart)","summary":"Силовое действие разрывает тело противника.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-ripping-apart/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-ripping-apart.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-ripping-apart.md","aliases":["Разрыв модели противника"],"tags":["Игровые приёмы","Убийство","Кровь","Удовольствие от действия"],"sourceIds":["source-4fa251f8b5b1e77e","source-3b946faadd2793e5","source-a8661975a8737683","source-d475d148af40ef1a","source-f983e41cb6f428c6"],"sources":[{"id":"source-4fa251f8b5b1e77e","title":"Game Mechanics: Разрывание противников","url":"https://gamemechanics.org/patterns/ripping-apart","verifiedAt":null},{"id":"source-3b946faadd2793e5","title":"Dead Rising 4 (2016)","url":"https://gamemechanics.org/patterns/ripping-apart/game/dead-rising-4","verifiedAt":null},{"id":"source-a8661975a8737683","title":"Mortal Kombat X (2015)","url":"https://gamemechanics.org/patterns/ripping-apart/game/mortal-kombat-x","verifiedAt":null},{"id":"source-d475d148af40ef1a","title":"Doom (2016)","url":"https://gamemechanics.org/patterns/ripping-apart/game/doom-2016","verifiedAt":null},{"id":"source-f983e41cb6f428c6","title":"Doom Eternal (2020)","url":"https://gamemechanics.org/patterns/ripping-apart/game/doom-eternal","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Силовое действие разрывает тело противника."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-ripping-apart-rule\"></a>\n\n- Силовое действие разрывает тело противника. <a id=\"gm-ripping-apart-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-ripping-apart","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-ripping-apart","categoryIds":["gm-category-killing","gm-category-blood","gm-category-satisfying"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Разрыв модели противника","description":"Силовое действие разрывает тело противника.","image":{"src":"images/mechanics/impact-ripping-apart.webp","width":760,"height":422,"game":"Dead Rising 4","sourceUrl":"https://gamemechanics.org/patterns/ripping-apart","originalUrl":"https://cdn.gamemechanics.org/webm/dead_rising_4_rip_apart.webm","sourceFrameSeconds":4.2,"credit":"Capcom Vancouver / Capcom; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Экзокостюм выполняет завершающий разрыв модели","alt":"Dead Rising 4: Экзокостюм выполняет завершающий разрыв модели.","markers":[{"x":49,"y":37,"label":"Захват модели в завершающей анимации"}]},"tips":["Проверяйте состыковку поз, отделяемых частей и завершения анимации."],"examples":[{"title":"Dead Rising 4","url":"https://gamemechanics.org/patterns/ripping-apart"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}