{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-rain","type":"mechanic","id":"game-mechanics--gm-rain","lang":"ru","title":"Дождь (Rain)","summary":"Осадки визуально и акустически меняют окружение.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-rain/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-rain.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-rain.md","aliases":["Дождь"],"tags":["Игровые приёмы","Погода"],"sourceIds":["source-c2e0edc834ec38e8","source-dfa4f2015808f5a0","source-dc507eaef730ccac","source-7ad84dbfbcc82fe1","source-dba17a83d9f1e4be","source-b8a4fed1553996b9","source-6e42a1db4f010b1d","source-bd72dad8b306eeeb"],"sources":[{"id":"source-c2e0edc834ec38e8","title":"Game Mechanics: Дождь","url":"https://gamemechanics.org/patterns/rain","verifiedAt":null},{"id":"source-dfa4f2015808f5a0","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/rain/game/far-cry-3","verifiedAt":null},{"id":"source-dc507eaef730ccac","title":"The Last of Us (2013)","url":"https://gamemechanics.org/patterns/rain/game/the-last-of-us","verifiedAt":null},{"id":"source-7ad84dbfbcc82fe1","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/rain/game/the-last-of-us-part-ii","verifiedAt":null},{"id":"source-dba17a83d9f1e4be","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/rain/game/red-dead-redemption-2","verifiedAt":null},{"id":"source-b8a4fed1553996b9","title":"Driveclub (2014)","url":"https://gamemechanics.org/patterns/rain/game/driveclub","verifiedAt":null},{"id":"source-6e42a1db4f010b1d","title":"Grand Theft Auto V (2015)","url":"https://gamemechanics.org/patterns/rain/game/grand-theft-auto-v","verifiedAt":null},{"id":"source-bd72dad8b306eeeb","title":"Forza Horizon 5 (2021)","url":"https://gamemechanics.org/patterns/rain/game/forza-horizon-5","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Осадки визуально и акустически меняют окружение."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-rain-rule\"></a>\n\n- Осадки визуально и акустически меняют окружение. <a id=\"gm-rain-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-rain","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-rain","categoryIds":["gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Дождь","description":"Осадки визуально и акустически меняют окружение.","image":{"src":"images/mechanics/atmosphere-rain.webp","width":460,"height":252,"game":"The Last of Us","sourceUrl":"https://gamemechanics.org/patterns/rain","originalUrl":"https://cdn.gamemechanics.org/webm/tlou_rain-mt92ib86.webm","sourceFrameSeconds":6.14,"credit":"Naughty Dog / Sony Computer Entertainment; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Дождь в ночном городском дворе","alt":"The Last of Us: Дождь в ночном городском дворе.","markers":[{"x":63,"y":42,"label":"Полосы дождя на освещённом фоне"}]},"tips":["Согласуйте осадки, звук, влажность материалов и условия видимости."],"examples":[{"title":"The Last of Us","url":"https://gamemechanics.org/patterns/rain"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}