{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-moving-lights","type":"mechanic","id":"game-mechanics--gm-moving-lights","lang":"ru","title":"Подвижные источники света (Moving lights)","summary":"Перемещение лампы меняет освещение и тени во времени.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-lights/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-moving-lights.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-moving-lights.md","aliases":["Подвижный источник света"],"tags":["Игровые приёмы","Погружение","Освещение","Атмосфера"],"sourceIds":["source-917fae604711fbfd","source-aa587925b7474a70","source-5da6d459b79e477a","source-461338fee7e5b887","source-e92c42177ce4da94","source-746d6d33859c525a","source-7e16591145d160f9"],"sources":[{"id":"source-917fae604711fbfd","title":"Game Mechanics: Подвижные источники света","url":"https://gamemechanics.org/patterns/moving-lights","verifiedAt":null},{"id":"source-aa587925b7474a70","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/moving-lights/game/doom-3","verifiedAt":null},{"id":"source-5da6d459b79e477a","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/moving-lights/game/f-e-a-r","verifiedAt":null},{"id":"source-461338fee7e5b887","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/moving-lights/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-e92c42177ce4da94","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/moving-lights/game/f-e-a-r-2-project-origin","verifiedAt":null},{"id":"source-746d6d33859c525a","title":"SOMA (2015)","url":"https://gamemechanics.org/patterns/moving-lights/game/soma","verifiedAt":null},{"id":"source-7e16591145d160f9","title":"Dead Space (2023)","url":"https://gamemechanics.org/patterns/moving-lights/game/dead-space-2023","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Перемещение лампы меняет освещение и тени во времени."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-moving-lights-rule\"></a>\n\n- Перемещение лампы меняет освещение и тени во времени. <a id=\"gm-moving-lights-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-moving-lights","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-moving-lights","categoryIds":["gm-category-immersion","gm-category-lights","gm-category-atmosphere"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Подвижный источник света","description":"Перемещение лампы меняет освещение и тени во времени.","image":{"src":"images/mechanics/atmosphere-moving-lights.webp","width":498,"height":372,"game":"F.E.A.R.","sourceUrl":"https://gamemechanics.org/patterns/moving-lights","originalUrl":"https://cdn.gamemechanics.org/webm/fear_lamp.webm","sourceFrameSeconds":2.16,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Качающаяся лампа меняет световое пятно в коридоре","alt":"F.E.A.R.: Качающаяся лампа меняет световое пятно в коридоре.","markers":[{"x":49,"y":26,"label":"Подвижная лампа под потолком"}]},"tips":["Согласуйте движение лампы, светового пятна и теней."],"examples":[{"title":"F.E.A.R.","url":"https://gamemechanics.org/patterns/moving-lights"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}