{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-moving-environmental-parts","type":"mechanic","id":"game-mechanics--gm-moving-environmental-parts","lang":"ru","title":"Движущиеся детали окружения (Moving environmental parts)","summary":"Анимированные элементы показывают работу механизмов или жизнь места.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-moving-environmental-parts/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-moving-environmental-parts.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-moving-environmental-parts.md","aliases":["Движущиеся детали окружения"],"tags":["Игровые приёмы","Погружение"],"sourceIds":["source-091547395ad79298","source-9dac113ef58f6e79","source-0b01fe05e86a9e5d"],"sources":[{"id":"source-091547395ad79298","title":"Game Mechanics: Движущиеся детали окружения","url":"https://gamemechanics.org/patterns/moving-environmental-parts","verifiedAt":null},{"id":"source-9dac113ef58f6e79","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/moving-environmental-parts/game/doom-3","verifiedAt":null},{"id":"source-0b01fe05e86a9e5d","title":"F.E.A.R. 2: Project Origin (2009)","url":"https://gamemechanics.org/patterns/moving-environmental-parts/game/f-e-a-r-2-project-origin","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Анимированные элементы показывают работу механизмов или жизнь места."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-moving-environmental-parts-rule\"></a>\n\n- Анимированные элементы показывают работу механизмов или жизнь места. <a id=\"gm-moving-environmental-parts-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-moving-environmental-parts","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-moving-environmental-parts","categoryIds":["gm-category-immersion"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Движущиеся детали окружения","description":"Анимированные элементы показывают работу механизмов или жизнь места.","image":{"src":"images/mechanics/atmosphere-moving-environmental-parts.webp","width":626,"height":436,"game":"Doom 3","sourceUrl":"https://gamemechanics.org/patterns/moving-environmental-parts","originalUrl":"https://cdn.gamemechanics.org/doom_3_machinery.webm","sourceFrameSeconds":11.25,"credit":"id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Подвижные узлы лабораторного устройства","alt":"Doom 3: Подвижные узлы лабораторного устройства.","markers":[{"x":48,"y":29,"label":"Анимированный узел действующего механизма"}]},"tips":["Различайте фоновое движение и объекты, влияющие на игровой маршрут."],"examples":[{"title":"Doom 3","url":"https://gamemechanics.org/patterns/moving-environmental-parts"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}