{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-jumping-to-ledges","type":"mechanic","id":"game-mechanics--gm-jumping-to-ledges","lang":"ru","title":"Прыжок с захватом уступа (Jumping to ledges)","summary":"Игрок прыгает через разрыв и направляет персонажа к захватываемому уступу. Читаемая цель помогает заранее оценить траекторию.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-jumping-to-ledges.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-jumping-to-ledges.md","aliases":["Прыжок к уступу"],"tags":["Игровые приёмы","Перемещение"],"sourceIds":["source-2d8d6f2d44ff9f55","source-4b77f012ce042543","source-49b40ea4a9e680ef","source-d125af6bab558195","source-3d80e6363eb34e0b","source-11495ed494c4cbe7","source-6f05e8825c4ec994","source-6d034345094b033d"],"sources":[{"id":"source-2d8d6f2d44ff9f55","title":"Game Mechanics: Прыжок с захватом уступа","url":"https://gamemechanics.org/patterns/jumping-to-ledges","verifiedAt":null},{"id":"source-4b77f012ce042543","title":"Prince of Persia (1989)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia","verifiedAt":null},{"id":"source-49b40ea4a9e680ef","title":"Tomb Raider III (1998)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/tomb-raider-iii","verifiedAt":null},{"id":"source-d125af6bab558195","title":"Prince of Persia: Classic (2007)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia-classic","verifiedAt":null},{"id":"source-3d80e6363eb34e0b","title":"Uncharted: Drake's Fortune (2007)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-drakes-fortune","verifiedAt":null},{"id":"source-11495ed494c4cbe7","title":"Uncharted 4: A Thief's End (2016)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-4-a-thiefs-end","verifiedAt":null},{"id":"source-6f05e8825c4ec994","title":"Shadow of the Tomb Raider (2018)","url":"https://gamemechanics.org/patterns/jumping-to-ledges/game/shadow-of-the-tomb-raider","verifiedAt":null},{"id":"source-6d034345094b033d","title":"Rise of the Tomb Raider","url":"https://store.steampowered.com/app/391220/","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Прыжок заканчивается хватом за край вместо обычного приземления."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-jumping-to-ledges-rule\"></a>\n\n- Прыжок заканчивается хватом за край вместо обычного приземления. <a id=\"gm-jumping-to-ledges-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-jumping-to-ledges","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-jumping-to-ledges","categoryIds":["gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Прыжок к уступу","description":"Игрок прыгает через разрыв и направляет персонажа к захватываемому уступу. Читаемая цель помогает заранее оценить траекторию.","image":{"src":"images/mechanics/tomb-raider-jump.webp","width":1440,"height":810,"game":"Rise of the Tomb Raider","sourceUrl":"https://store.steampowered.com/app/391220/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/391220/ss_749f99146e5ebad371e37d95bfab7b17847c1d81.1920x1080.jpg?t=1766187095","credit":"Crystal Dynamics / Eidos-Montréal","rights":"© 2015 Crystal Dynamics group of companies. All rights reserved.","caption":"Прыжок через разрыв в руинах","alt":"Rise of the Tomb Raider: Лара находится в воздухе между каменными опорами; слева виден освещённый уступ.","markers":[{"x":84,"y":37,"label":"Персонаж в прыжке"},{"x":32,"y":49,"label":"Уступ на другой стороне разрыва"}]},"tips":["Обозначайте захватываемый уступ материалом и формой.","Делайте захват достаточно терпимым к небольшим ошибкам прицеливания."],"examples":[{"title":"Rise of the Tomb Raider","url":"https://store.steampowered.com/app/391220/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}