{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-freezing-enemies","type":"mechanic","id":"game-mechanics--gm-freezing-enemies","lang":"ru","title":"Замораживание противников (Freezing enemies)","summary":"Холод временно обездвиживает противника или ограничивает его действия. Игрок использует паузу для атаки, отхода или помощи союзнику.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-freezing-enemies/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-freezing-enemies.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-freezing-enemies.md","aliases":["Замораживание врагов"],"tags":["Игровые приёмы","Бой","Физика"],"sourceIds":["source-cbc855dcb78610cd","source-6926e8bf05662e21","source-9d3a9982feab0c9c","source-6d520d1a37c25438","source-e76682d265db681e","source-67ee871d03fc0032","source-11d2b63a7290d90c","source-3e51b40d60cc3262","source-a1422594683868ab","source-0e2d7abc92a09a15","source-e6fae1c3d474b75c","source-0a031a39aeeef0d8"],"sources":[{"id":"source-cbc855dcb78610cd","title":"Game Mechanics: Замораживание противников","url":"https://gamemechanics.org/patterns/freezing-enemies","verifiedAt":null},{"id":"source-6926e8bf05662e21","title":"Resident Evil 5 (2009)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/resident-evil-5","verifiedAt":null},{"id":"source-9d3a9982feab0c9c","title":"Call of Duty: Black Ops (2010)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/call-of-duty-black-ops","verifiedAt":null},{"id":"source-6d520d1a37c25438","title":"Mass Effect 2 (2010)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/mass-effect-2","verifiedAt":null},{"id":"source-e76682d265db681e","title":"Resistance 3 (2011)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/resistance-3","verifiedAt":null},{"id":"source-67ee871d03fc0032","title":"Duke Nukem Forever (2011)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/duke-nukem-forever","verifiedAt":null},{"id":"source-11d2b63a7290d90c","title":"Fallout 4 (2015)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/fallout-4","verifiedAt":null},{"id":"source-3e51b40d60cc3262","title":"Dying Light (2015)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/dying-light","verifiedAt":null},{"id":"source-a1422594683868ab","title":"Batman: Arkham Knight (2015)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/batman-arkham-knight","verifiedAt":null},{"id":"source-0e2d7abc92a09a15","title":"Prey (2017)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/prey","verifiedAt":null},{"id":"source-e6fae1c3d474b75c","title":"Call of Duty: Black Ops 6 (2024)","url":"https://gamemechanics.org/patterns/freezing-enemies/game/call-of-duty-black-ops-6","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Холод переводит врага в состояние с ограниченным движением."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-freezing-enemies-rule\"></a>\n\n- Холод переводит врага в состояние с ограниченным движением. <a id=\"gm-freezing-enemies-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-freezing-enemies","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-freezing-enemies","categoryIds":["gm-category-physics","gm-category-combat"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Замораживание врагов","description":"Холод временно обездвиживает противника или ограничивает его действия. Игрок использует паузу для атаки, отхода или помощи союзнику.","image":{"src":"images/mechanics/drg-freezing.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_5d41a7c4b219d60ab4463721352bd019adfb396c.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"Криопушка останавливает противников","alt":"Deep Rock Galactic: криопушка выпускает белую струю в насекомых; замороженные враги покрыты голубым льдом.","markers":[{"x":54,"y":27,"label":"Противник покрыт льдом"},{"x":72,"y":72,"label":"Криопушка создаёт поток холода"}]},"tips":["Отличайте полную заморозку от простого замедления.","Сообщайте о скором окончании эффекта."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}