{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-flickering-lights","type":"mechanic","id":"game-mechanics--gm-flickering-lights","lang":"ru","title":"Мерцающий свет (Flickering lights)","summary":"Нестабильная яркость меняет видимость и атмосферу участка.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-flickering-lights/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-flickering-lights.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-flickering-lights.md","aliases":["Мерцающий свет"],"tags":["Игровые приёмы","Погружение","Освещение","Атмосфера"],"sourceIds":["source-70b74aee830126eb","source-616ea210293398ba","source-b8d39df253fdf083","source-dbaef86810a9263e"],"sources":[{"id":"source-70b74aee830126eb","title":"Game Mechanics: Мерцающий свет","url":"https://gamemechanics.org/patterns/flickering-lights","verifiedAt":null},{"id":"source-616ea210293398ba","title":"Doom 3 (2004)","url":"https://gamemechanics.org/patterns/flickering-lights/game/doom-3","verifiedAt":null},{"id":"source-b8d39df253fdf083","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/flickering-lights/game/f-e-a-r","verifiedAt":null},{"id":"source-dbaef86810a9263e","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/flickering-lights/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Нестабильная яркость меняет видимость и атмосферу участка."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-flickering-lights-rule\"></a>\n\n- Нестабильная яркость меняет видимость и атмосферу участка. <a id=\"gm-flickering-lights-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-flickering-lights","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-flickering-lights","categoryIds":["gm-category-immersion","gm-category-lights","gm-category-atmosphere"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Мерцающий свет","description":"Нестабильная яркость меняет видимость и атмосферу участка.","image":{"src":"images/mechanics/atmosphere-flickering-lights.webp","width":600,"height":334,"game":"F.E.A.R.","sourceUrl":"https://gamemechanics.org/patterns/flickering-lights","originalUrl":"https://cdn.gamemechanics.org/webm/fear_lights.webm","sourceFrameSeconds":0.82,"credit":"Monolith Productions; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Нестабильный светильник освещает проход","alt":"F.E.A.R.: Нестабильный светильник освещает проход.","markers":[{"x":51,"y":24,"label":"Мерцающий потолочный светильник"}]},"tips":["Сохраняйте читаемость пути и настройку интенсивности вспышек."],"examples":[{"title":"F.E.A.R.","url":"https://gamemechanics.org/patterns/flickering-lights"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}