{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-feeding-enemies-to-creatures","type":"mechanic","id":"game-mechanics--gm-feeding-enemies-to-creatures","lang":"ru","title":"Использование существ против врагов (Feeding enemies to creatures)","summary":"Игрок подводит противника под атаку опасного существа.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-feeding-enemies-to-creatures.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-feeding-enemies-to-creatures.md","aliases":["Существа против врагов"],"tags":["Игровые приёмы","Опасности окружения","Убийство"],"sourceIds":["source-f7441d52b2ede78b","source-f02a8f436d03fe0c","source-43e7e85fe68ff2b8","source-5b7d6f2c86bdbe8d","source-3f445a4685b33633"],"sources":[{"id":"source-f7441d52b2ede78b","title":"Game Mechanics: Использование существ против врагов","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures","verifiedAt":null},{"id":"source-f02a8f436d03fe0c","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/bulletstorm","verifiedAt":null},{"id":"source-43e7e85fe68ff2b8","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/far-cry-3","verifiedAt":null},{"id":"source-5b7d6f2c86bdbe8d","title":"Assassin's Creed IV: Black Flag (2013)","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/assassins-creed-iv-black-flag","verifiedAt":null},{"id":"source-3f445a4685b33633","title":"The Last of Us Part II (2020)","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/the-last-of-us-part-ii","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Игрок подводит противника под атаку опасного существа."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-feeding-enemies-to-creatures-rule\"></a>\n\n- Игрок подводит противника под атаку опасного существа. <a id=\"gm-feeding-enemies-to-creatures-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-feeding-enemies-to-creatures","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-feeding-enemies-to-creatures","categoryIds":["gm-category-killing","gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Существа против врагов","description":"Игрок подводит противника под атаку опасного существа.","image":{"src":"images/mechanics/world-feeding-enemies-to-creatures.webp","width":498,"height":276,"game":"Bulletstorm","sourceUrl":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures","originalUrl":"https://cdn.gamemechanics.org/webm/bulletstorm_feeder.webm","sourceFrameSeconds":0.6,"credit":"People Can Fly / Epic Games; frame from clip via GameMechanics.org; visible source watermark: GRAVITY BOOTS","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Врага бросают к хищному растению","alt":"Bulletstorm: Врага бросают к хищному растению.","markers":[{"x":43,"y":48,"label":"Враг в полёте после удара"},{"x":45,"y":25,"label":"Хищное растение рядом с целью"}]},"tips":["Показывайте связь между опасным существом, маршрутом и противником."],"examples":[{"title":"Bulletstorm","url":"https://gamemechanics.org/patterns/feeding-enemies-to-creatures"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}