{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-electrical-hazards","type":"mechanic","id":"game-mechanics--gm-electrical-hazards","lang":"ru","title":"Электрические опасности (Electrical hazards)","summary":"Контакт с проводником или разрядом создаёт угрозу урона. Свет, звук и искры заранее обозначают опасный участок.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-electrical-hazards/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-electrical-hazards.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-electrical-hazards.md","aliases":["Электрические опасности"],"tags":["Игровые приёмы","Опасности окружения"],"sourceIds":["source-9a2d3e9fcb7ad232","source-67c5586379f83f0e","source-a0b2d7388a4e3075","source-15c823aaf08af3d2","source-fc1d86481813f00d","source-ea4c9de3003483f1","source-2845b41cdc4911e9","source-f47b7ebb41464c5a","source-9743ae5e1bd76ab0"],"sources":[{"id":"source-9a2d3e9fcb7ad232","title":"Game Mechanics: Электрические опасности","url":"https://gamemechanics.org/patterns/electrical-hazards","verifiedAt":null},{"id":"source-67c5586379f83f0e","title":"Half-Life 2 (2004)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/half-life-2","verifiedAt":null},{"id":"source-a0b2d7388a4e3075","title":"Dead Space (2008)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/dead-space","verifiedAt":null},{"id":"source-15c823aaf08af3d2","title":"Bulletstorm (2011)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/bulletstorm","verifiedAt":null},{"id":"source-fc1d86481813f00d","title":"Deus Ex: Human Revolution (2011)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/deus-ex-human-revolution","verifiedAt":null},{"id":"source-ea4c9de3003483f1","title":"Dead Island (2011)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/dead-island","verifiedAt":null},{"id":"source-2845b41cdc4911e9","title":"Dying Light (2015)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/dying-light","verifiedAt":null},{"id":"source-f47b7ebb41464c5a","title":"Prey (2017)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/prey","verifiedAt":null},{"id":"source-9743ae5e1bd76ab0","title":"Far Cry 5 (2018)","url":"https://gamemechanics.org/patterns/electrical-hazards/game/far-cry-5","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Контакт с проводником или разрядом создаёт опасность для персонажа."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-electrical-hazards-rule\"></a>\n\n- Контакт с проводником или разрядом создаёт опасность для персонажа. <a id=\"gm-electrical-hazards-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-electrical-hazards","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-electrical-hazards","categoryIds":["gm-category-environmental-hazards"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Электрические опасности","description":"Контакт с проводником или разрядом создаёт угрозу урона. Свет, звук и искры заранее обозначают опасный участок.","image":{"src":"images/mechanics/interaction-electrical-hazards.webp","width":498,"height":278,"game":"Half-Life 2","sourceUrl":"https://gamemechanics.org/patterns/electrical-hazards","originalUrl":"https://cdn.gamemechanics.org/webm/half_life2_electric_fence.webm","sourceFrameSeconds":1.49,"credit":"Valve; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Разряд при контакте с оградой","alt":"В Half-Life 2 на металлической ограде вспыхивают электрические разряды рядом с прижатым к ней зомби.","markers":[{"x":44,"y":31,"label":"Разряд на проводящей ограде"},{"x":53,"y":46,"label":"Контакт персонажа с опасным объектом"}]},"tips":["Согласуйте зону урона с видимым проводником или разрядом.","Показывайте отключение опасности отдельным изменением состояния."],"examples":[{"title":"Half-Life 2","url":"https://gamemechanics.org/patterns/electrical-hazards"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}