{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diving","type":"mechanic","id":"game-mechanics--gm-diving","lang":"ru","title":"Погружение под воду (Diving)","summary":"Уход под поверхность открывает вертикальное пространство для исследования. Игрок планирует спуск, запас воздуха и путь к безопасному возвращению.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diving/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-diving.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-diving.md","aliases":["Погружение под воду"],"tags":["Игровые приёмы","Перемещение","Скрытность"],"sourceIds":["source-0557080fa1b44311","source-7c5b546061923ba1","source-ff264c17da80a992","source-e850ab3b8707a301","source-483fe1619c16d723","source-79e4f0f9188b474e","source-7c9d672bf47ec9f7","source-6f8250ddd8c8d836","source-590c769a420bcde2","source-8437a32fb35ea916","source-b814cdb8386d412d","source-4e22a7f341a5d0ce"],"sources":[{"id":"source-0557080fa1b44311","title":"Game Mechanics: Погружение под воду","url":"https://gamemechanics.org/patterns/diving","verifiedAt":null},{"id":"source-7c5b546061923ba1","title":"Tomb Raider (1996)","url":"https://gamemechanics.org/patterns/diving/game/tomb-raider","verifiedAt":null},{"id":"source-ff264c17da80a992","title":"Gothic (2001)","url":"https://gamemechanics.org/patterns/diving/game/gothic","verifiedAt":null},{"id":"source-e850ab3b8707a301","title":"Tomb Raider: Underworld (2008)","url":"https://gamemechanics.org/patterns/diving/game/tomb-raider-underworld","verifiedAt":null},{"id":"source-483fe1619c16d723","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/diving/game/far-cry-3","verifiedAt":null},{"id":"source-79e4f0f9188b474e","title":"Assassin's Creed IV: Black Flag (2013)","url":"https://gamemechanics.org/patterns/diving/game/assassins-creed-iv-black-flag","verifiedAt":null},{"id":"source-7c9d672bf47ec9f7","title":"Rise of the Tomb Raider (2016)","url":"https://gamemechanics.org/patterns/diving/game/rise-of-the-tomb-raider","verifiedAt":null},{"id":"source-6f8250ddd8c8d836","title":"Sea of Thieves (2018)","url":"https://gamemechanics.org/patterns/diving/game/sea-of-thieves","verifiedAt":null},{"id":"source-590c769a420bcde2","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/diving/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-8437a32fb35ea916","title":"Sniper Ghost Warrior Contracts 2 (2021)","url":"https://gamemechanics.org/patterns/diving/game/sniper-ghost-warrior-contracts-2","verifiedAt":null},{"id":"source-b814cdb8386d412d","title":"Dying Light 2 Stay Human (2022)","url":"https://gamemechanics.org/patterns/diving/game/dying-light-2","verifiedAt":null},{"id":"source-4e22a7f341a5d0ce","title":"Subnautica","url":"https://store.steampowered.com/app/264710/","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Персонаж перемещается под поверхностью воды."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-diving-rule\"></a>\n\n- Персонаж перемещается под поверхностью воды. <a id=\"gm-diving-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diving","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-diving","categoryIds":["gm-category-stealth","gm-category-movement"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Погружение под воду","description":"Уход под поверхность открывает вертикальное пространство для исследования. Игрок планирует спуск, запас воздуха и путь к безопасному возвращению.","image":{"src":"images/mechanics/subnautica-diving.webp","width":1440,"height":810,"game":"Subnautica","sourceUrl":"https://store.steampowered.com/app/264710/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/264710/ss_9fdfcc7572ae22b4afa21e6de3b23c962ca5bb55.1920x1080.jpg?t=1777456112","credit":"Unknown Worlds Entertainment","rights":"© Unknown Worlds Entertainment. All rights reserved.","caption":"Подводный мир под освещённой поверхностью","alt":"Subnautica: сверху через воду проходит солнечный свет; впереди подводный аппарат и дно с красной растительностью.","markers":[{"x":57,"y":25,"label":"Освещённая поверхность над игроком"},{"x":32,"y":80,"label":"Дно и ориентиры под водой"}]},"tips":["Помогайте оценить обратный путь до исчерпания воздуха.","Различайте ограничение воздуха и опасность глубины."],"examples":[{"title":"Subnautica","url":"https://store.steampowered.com/app/264710/"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}