{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-diegetic-map","type":"mechanic","id":"game-mechanics--gm-diegetic-map","lang":"ru","title":"Карта как предмет мира (Diegetic map)","summary":"Для навигации персонаж использует физически представленную карту.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-diegetic-map/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-diegetic-map.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-diegetic-map.md","aliases":["Карта как предмет мира"],"tags":["Игровые приёмы","Карта","Представление внутри мира"],"sourceIds":["source-2a2498a9483ec8e5","source-06347fb9a2395d0a","source-af03922c031d7881","source-9bd39b7daaef4575","source-314a3b2426350c8d","source-96854ad91a6498e6","source-22e859ea3d72b3e4","source-dba18c59ba20b160","source-1ec8bd6d29930d22","source-240a1fe0e73d207e"],"sources":[{"id":"source-2a2498a9483ec8e5","title":"Game Mechanics: Карта как предмет мира","url":"https://gamemechanics.org/patterns/diegetic-map","verifiedAt":null},{"id":"source-06347fb9a2395d0a","title":"Far Cry 2 (2008)","url":"https://gamemechanics.org/patterns/diegetic-map/game/far-cry-2","verifiedAt":null},{"id":"source-af03922c031d7881","title":"Fallout: New Vegas (2010)","url":"https://gamemechanics.org/patterns/diegetic-map/game/fallout-new-vegas","verifiedAt":null},{"id":"source-9bd39b7daaef4575","title":"The Forest (2013)","url":"https://gamemechanics.org/patterns/diegetic-map/game/the-forest","verifiedAt":null},{"id":"source-314a3b2426350c8d","title":"SOMA (2015)","url":"https://gamemechanics.org/patterns/diegetic-map/game/soma","verifiedAt":null},{"id":"source-96854ad91a6498e6","title":"Firewatch (2016)","url":"https://gamemechanics.org/patterns/diegetic-map/game/firewatch","verifiedAt":null},{"id":"source-22e859ea3d72b3e4","title":"Metro Exodus (2019)","url":"https://gamemechanics.org/patterns/diegetic-map/game/metro-exodus","verifiedAt":null},{"id":"source-dba18c59ba20b160","title":"Sons of the Forest (2023)","url":"https://gamemechanics.org/patterns/diegetic-map/game/sons-of-the-forest","verifiedAt":null},{"id":"source-1ec8bd6d29930d22","title":"Alien: Rogue Incursion VR (2024)","url":"https://gamemechanics.org/patterns/diegetic-map/game/alien-rogue-incursion-vr","verifiedAt":null},{"id":"source-240a1fe0e73d207e","title":"Silent Hill 2 (2024)","url":"https://gamemechanics.org/patterns/diegetic-map/game/silent-hill-2-2024","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Для навигации персонаж использует физически представленную карту."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-diegetic-map-rule\"></a>\n\n- Для навигации персонаж использует физически представленную карту. <a id=\"gm-diegetic-map-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-diegetic-map","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-diegetic-map","categoryIds":["gm-category-diegetic","gm-category-map"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Карта как предмет мира","description":"Для навигации персонаж использует физически представленную карту.","image":{"src":"images/mechanics/atmosphere-diegetic-map.webp","width":1200,"height":750,"game":"Far Cry 2","sourceUrl":"https://gamemechanics.org/patterns/diegetic-map","originalUrl":"https://cdn.gamemechanics.org/far_cry_2_map_5.webp","credit":"Ubisoft Montréal; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Карту в руках дополняет переносной GPS","alt":"Far Cry 2: Карту в руках дополняет переносной GPS.","markers":[{"x":38,"y":71,"label":"Физическая карта в руках героя"},{"x":74,"y":66,"label":"Отдельный навигационный прибор"}]},"tips":["Проверяйте читаемость карты в движении и связь ориентиров с местностью."],"examples":[{"title":"Far Cry 2","url":"https://gamemechanics.org/patterns/diegetic-map"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}