{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-day-night-cycle","type":"mechanic","id":"game-mechanics--gm-day-night-cycle","lang":"ru","title":"Смена дня и ночи (Day & night cycle)","summary":"Игровое время меняет освещение мира по повторяющемуся циклу. День и ночь могут влиять на видимость, поведение мира и выбор маршрута.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-day-night-cycle/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-day-night-cycle.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-day-night-cycle.md","aliases":["Смена дня и ночи"],"tags":["Игровые приёмы","Погружение","Погода"],"sourceIds":["source-3f732f278509dd4b","source-b4a5264fe9cef122","source-ae0975eeee0b23ed","source-6f2bb8fd2b17bf58"],"sources":[{"id":"source-3f732f278509dd4b","title":"Game Mechanics: Смена дня и ночи","url":"https://gamemechanics.org/patterns/day-night-cycle","verifiedAt":null},{"id":"source-b4a5264fe9cef122","title":"Tom Clancy's Ghost Recon: Breakpoint (2019)","url":"https://gamemechanics.org/patterns/day-night-cycle/game/tom-clancys-ghost-recon-breakpoint","verifiedAt":null},{"id":"source-ae0975eeee0b23ed","title":"Far Cry 3 (2012)","url":"https://gamemechanics.org/patterns/day-night-cycle/game/far-cry-3","verifiedAt":null},{"id":"source-6f2bb8fd2b17bf58","title":"Minecraft","url":"https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Время суток меняет освещение мира по повторяющемуся циклу."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-day-night-cycle-rule\"></a>\n\n- Время суток меняет освещение мира по повторяющемуся циклу. <a id=\"gm-day-night-cycle-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-day-night-cycle","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-day-night-cycle","categoryIds":["gm-category-immersion","gm-category-weather"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Смена дня и ночи","description":"Игровое время меняет освещение мира по повторяющемуся циклу. День и ночь могут влиять на видимость, поведение мира и выбор маршрута.","image":{"src":"images/mechanics/minecraft-day-night.webp","width":1170,"height":500,"game":"Minecraft","sourceUrl":"https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable","originalUrl":"https://learn.microsoft.com/en-us/minecraft/creator/documents/media/commands/introduction-to-commands.jpg?view=minecraft-bedrock-stable","credit":"Mojang Studios / Microsoft; comparison screenshot via Microsoft Learn","rights":"Minecraft imagery © Mojang AB / Microsoft. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Minecraft: освещение в разное время суток","alt":"Minecraft: Minecraft: освещение в разное время суток.","markers":[{"x":12,"y":59,"label":"Ночная темнота"},{"x":63,"y":60,"label":"Дневное освещение"}]},"tips":["Учитывайте влияние темноты на ориентиры, угрозы и доступность действий."],"examples":[{"title":"Minecraft","url":"https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}