{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-cloth-physics","type":"mechanic","id":"game-mechanics--gm-cloth-physics","lang":"ru","title":"Физика ткани (Cloth physics)","summary":"Гибкий материал деформируется под действием движения и внешних сил.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-cloth-physics/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-cloth-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-cloth-physics.md","aliases":["Физика ткани"],"tags":["Игровые приёмы","Физика"],"sourceIds":["source-0a002a57a3bf1626","source-93ac59da6e4cc943","source-9daec1273773f604","source-9827b4da115b7462"],"sources":[{"id":"source-0a002a57a3bf1626","title":"Game Mechanics: Физика ткани","url":"https://gamemechanics.org/patterns/cloth-physics","verifiedAt":null},{"id":"source-93ac59da6e4cc943","title":"Return to Castle Wolfenstein (2001)","url":"https://gamemechanics.org/patterns/cloth-physics/game/return-to-castle-wolfenstein","verifiedAt":null},{"id":"source-9daec1273773f604","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/cloth-physics/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-9827b4da115b7462","title":"Hitman 2: Silent Assassin (2002)","url":"https://gamemechanics.org/patterns/cloth-physics/game/hitman-2-silent-assassin","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Гибкий материал деформируется под действием движения и внешних сил."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-cloth-physics-rule\"></a>\n\n- Гибкий материал деформируется под действием движения и внешних сил. <a id=\"gm-cloth-physics-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-cloth-physics","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-cloth-physics","categoryIds":["gm-category-physics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Физика ткани","description":"Гибкий материал деформируется под действием движения и внешних сил.","image":{"src":"images/mechanics/world-cloth-physics.webp","width":698,"height":546,"game":"Return to Castle Wolfenstein","sourceUrl":"https://gamemechanics.org/patterns/cloth-physics","originalUrl":"https://cdn.gamemechanics.org/webm/rtcw_curtains.webm","sourceFrameSeconds":1.13,"credit":"Gray Matter Interactive / id Software; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Занавеска изгибается возле окна","alt":"Return to Castle Wolfenstein: Занавеска изгибается возле окна.","markers":[{"x":38,"y":40,"label":"Гибкая ткань у оконной рамы"}]},"tips":["Ограничивайте сложность симуляции и проверяйте пересечения с окружением."],"examples":[{"title":"Return to Castle Wolfenstein","url":"https://gamemechanics.org/patterns/cloth-physics"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}