{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-chipping-concrete","type":"mechanic","id":"game-mechanics--gm-chipping-concrete","lang":"ru","title":"Сколы бетона от выстрелов (Chipping concrete)","summary":"Попадания отделяют мелкие части поверхности вместо одной плоской отметки.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-chipping-concrete/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-chipping-concrete.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-chipping-concrete.md","aliases":["Сколы от выстрелов"],"tags":["Игровые приёмы","Визуальная обратная связь","Стрельба","Разрушение","Погружение","Следы в окружении","Удовольствие от действия"],"sourceIds":["source-deec26d4895a1694","source-6799204dcff39859","source-014ebb6d4d6a04ac","source-1712576525a868ee","source-687d27daaebd0e0c","source-93ffde23daa0859c","source-d02a9aea099e75aa"],"sources":[{"id":"source-deec26d4895a1694","title":"Game Mechanics: Сколы бетона от выстрелов","url":"https://gamemechanics.org/patterns/chipping-concrete","verifiedAt":null},{"id":"source-6799204dcff39859","title":"Battlefield 3 (2011)","url":"https://gamemechanics.org/patterns/chipping-concrete/game/battlefield-3","verifiedAt":null},{"id":"source-014ebb6d4d6a04ac","title":"Killzone: Mercenary (2013)","url":"https://gamemechanics.org/patterns/chipping-concrete/game/killzone-mercenary","verifiedAt":null},{"id":"source-1712576525a868ee","title":"Insurgency: Sandstorm (2018)","url":"https://gamemechanics.org/patterns/chipping-concrete/game/insurgency-sandstorm","verifiedAt":null},{"id":"source-687d27daaebd0e0c","title":"Wolfenstein: Youngblood (2019)","url":"https://gamemechanics.org/patterns/chipping-concrete/game/wolfenstein-youngblood","verifiedAt":null},{"id":"source-93ffde23daa0859c","title":"Control (2019)","url":"https://gamemechanics.org/patterns/chipping-concrete/game/control","verifiedAt":null},{"id":"source-d02a9aea099e75aa","title":"RoboCop: Rogue City (2023)","url":"https://gamemechanics.org/patterns/chipping-concrete/game/robocop-rogue-city","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Попадания отделяют мелкие части поверхности вместо одной плоской отметки."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-chipping-concrete-rule\"></a>\n\n- Попадания отделяют мелкие части поверхности вместо одной плоской отметки. <a id=\"gm-chipping-concrete-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-chipping-concrete","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-chipping-concrete","categoryIds":["gm-category-immersion","gm-category-gunplay","gm-category-destruction","gm-category-satisfying","gm-category-environmental-traces","gm-category-visual-feedback"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Сколы от выстрелов","description":"Попадания отделяют мелкие части поверхности вместо одной плоской отметки.","image":{"src":"images/mechanics/world-chipping-concrete.webp","width":400,"height":276,"game":"Battlefield 3","sourceUrl":"https://gamemechanics.org/patterns/chipping-concrete","originalUrl":"https://cdn.gamemechanics.org/webm/battlefield_3_tiles.webm","sourceFrameSeconds":8.23,"credit":"DICE / Electronic Arts; frame from clip via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Облицовка колонны осыпается под огнём","alt":"Battlefield 3: Облицовка колонны осыпается под огнём.","markers":[{"x":36,"y":37,"label":"Отлетевшие куски облицовки"}]},"tips":["Сохраняйте различие между мелкими сколами и разрушением опоры."],"examples":[{"title":"Battlefield 3","url":"https://gamemechanics.org/patterns/chipping-concrete"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}