{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-casting-shadow","type":"mechanic","id":"game-mechanics--gm-casting-shadow","lang":"ru","title":"Тень персонажа (Casting shadow)","summary":"Свет создаёт видимую тень управляемого героя в окружении.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-casting-shadow/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-casting-shadow.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-casting-shadow.md","aliases":["Тень персонажа"],"tags":["Игровые приёмы","Погружение","Освещение","Атмосфера"],"sourceIds":["source-45d7b4efbe839aa6","source-318a4a975d52617d","source-9e3b3a006b66c5de","source-e18810debe7a6100","source-7f1012cc6451c966"],"sources":[{"id":"source-45d7b4efbe839aa6","title":"Game Mechanics: Тень персонажа","url":"https://gamemechanics.org/patterns/casting-shadow","verifiedAt":null},{"id":"source-318a4a975d52617d","title":"Tom Clancy's Splinter Cell (2002)","url":"https://gamemechanics.org/patterns/casting-shadow/game/tom-clancys-splinter-cell","verifiedAt":null},{"id":"source-9e3b3a006b66c5de","title":"F.E.A.R. (2005)","url":"https://gamemechanics.org/patterns/casting-shadow/game/f-e-a-r","verifiedAt":null},{"id":"source-e18810debe7a6100","title":"Condemned: Criminal Origins (2006)","url":"https://gamemechanics.org/patterns/casting-shadow/game/condemned-criminal-origins","verifiedAt":null},{"id":"source-7f1012cc6451c966","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/casting-shadow/game/outlast","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Свет создаёт видимую тень управляемого героя в окружении."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-casting-shadow-rule\"></a>\n\n- Свет создаёт видимую тень управляемого героя в окружении. <a id=\"gm-casting-shadow-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-casting-shadow","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-casting-shadow","categoryIds":["gm-category-immersion","gm-category-lights","gm-category-atmosphere"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Тень персонажа","description":"Свет создаёт видимую тень управляемого героя в окружении.","image":{"src":"images/mechanics/atmosphere-casting-shadow.webp","width":1440,"height":810,"game":"F.E.A.R.","sourceUrl":"https://gamemechanics.org/patterns/casting-shadow","originalUrl":"https://cdn.gamemechanics.org/fear_shadow2.jpg","credit":"Monolith Productions; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Силуэт героя с оружием отбрасывается на стену","alt":"F.E.A.R.: Силуэт героя с оружием отбрасывается на стену.","markers":[{"x":23,"y":55,"label":"Тень головы и оружия героя"}]},"tips":["Проверяйте соответствие тени позе и источнику света."],"examples":[{"title":"F.E.A.R.","url":"https://gamemechanics.org/patterns/casting-shadow"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}