{"schemaVersion":1,"record":{"key":"mechanic/game-mechanics--gm-blood-footprints","type":"mechanic","id":"game-mechanics--gm-blood-footprints","lang":"ru","title":"Кровавые следы ног (Blood footprints)","summary":"После контакта с кровью шаги оставляют окрашенные отпечатки.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/game-mechanics--gm-blood-footprints/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/game-mechanics--gm-blood-footprints.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/game-mechanics--gm-blood-footprints.md","aliases":["Кровавые отпечатки шагов"],"tags":["Игровые приёмы","Следы в окружении","Кровь"],"sourceIds":["source-e9e1d319ca44fe81","source-99e33b99198645ee","source-08bf272cf9b95066","source-5685ce0e3b29c8c2","source-07359aaff5f425e5","source-f3b60dffcc02ce58","source-64a60415feaa30d9","source-6fd18f6e46516312"],"sources":[{"id":"source-e9e1d319ca44fe81","title":"Game Mechanics: Кровавые следы ног","url":"https://gamemechanics.org/patterns/blood-footprints","verifiedAt":null},{"id":"source-99e33b99198645ee","title":"Duke Nukem 3D (1996)","url":"https://gamemechanics.org/patterns/blood-footprints/game/duke-nukem-3d","verifiedAt":null},{"id":"source-08bf272cf9b95066","title":"Grand Theft Auto III (2002)","url":"https://gamemechanics.org/patterns/blood-footprints/game/grand-theft-auto-iii","verifiedAt":null},{"id":"source-5685ce0e3b29c8c2","title":"Grand Theft Auto: Vice City (2003)","url":"https://gamemechanics.org/patterns/blood-footprints/game/grand-theft-auto-vice-city","verifiedAt":null},{"id":"source-07359aaff5f425e5","title":"Grand Theft Auto: San Andreas (2005)","url":"https://gamemechanics.org/patterns/blood-footprints/game/grand-theft-auto-san-andreas","verifiedAt":null},{"id":"source-f3b60dffcc02ce58","title":"Outlast (2013)","url":"https://gamemechanics.org/patterns/blood-footprints/game/outlast","verifiedAt":null},{"id":"source-64a60415feaa30d9","title":"Red Dead Redemption 2 (2019)","url":"https://gamemechanics.org/patterns/blood-footprints/game/red-dead-redemption-2","verifiedAt":null},{"id":"source-6fd18f6e46516312","title":"Assassin's Creed Shadows (2025)","url":"https://gamemechanics.org/patterns/blood-footprints/game/assassins-creed-shadows","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"После контакта с кровью шаги оставляют окрашенные отпечатки."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"gm-blood-footprints-rule\"></a>\n\n- После контакта с кровью шаги оставляют окрашенные отпечатки. <a id=\"gm-blood-footprints-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Все 199 записей Game Mechanics на дату проверки: игровые действия, системы, способы подачи и спорные приёмы. Группировка использует первую категорию исходной карточки; остальные категории указаны в описании. Определения написаны своими словами. Референсы ведут к галереям конкретных игр; изображения и видео остаются у источника."}],"relations":[],"placements":[{"catalogId":"game-mechanics","id":"gm-blood-footprints","title":"Игровые приёмы","url":"https://gamemechanics.pro/ru/mechanics/game-mechanics/#gm-blood-footprints","categoryIds":["gm-category-blood","gm-category-environmental-traces"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Кровавые отпечатки шагов","description":"После контакта с кровью шаги оставляют окрашенные отпечатки.","image":{"src":"images/mechanics/atmosphere-footprints.webp","width":1440,"height":810,"game":"Duke Nukem 3D","sourceUrl":"https://gamemechanics.org/patterns/blood-footprints","originalUrl":"https://cdn.gamemechanics.org/duke_nukem_steps.jpg","credit":"3D Realms; image via GameMechanics.org","rights":"Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Окрашенные следы подошв на деревянном полу","alt":"Duke Nukem 3D: Окрашенные следы подошв на деревянном полу.","markers":[{"x":68,"y":69,"label":"Окрашенный отпечаток после контакта с кровью"}]},"tips":["Учитывайте материал пола и ограничивайте длину следа после загрязнения."],"examples":[{"title":"Duke Nukem 3D","url":"https://gamemechanics.org/patterns/blood-footprints"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/game-mechanics"}}