{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-wind-up","type":"mechanic","id":"boss-fight-atlas--boss-wind-up","lang":"ru","title":"Подготовка","summary":"Подготовительное действие отделяет решение об атаке от её опасной части.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wind-up/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-wind-up.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-wind-up.md","aliases":[],"tags":["Бои с боссами","Структура и читаемость"],"sourceIds":["source-77518364e7413d63","source-4e78af36e7d262ac","source-b8b3642c9d7ab75c","source-7360c1deba7d486c","source-66de608faedfd362","source-baf38070a8989361","source-b6c950a986876b85","source-9afad7c96fda6ea2","source-d17265a65b2a1b84"],"sources":[{"id":"source-77518364e7413d63","title":"Boss Fight Atlas: Подготовка (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/","verifiedAt":null},{"id":"source-4e78af36e7d262ac","title":"Boss Fight Atlas: Подготовка (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/","verifiedAt":null},{"id":"source-b8b3642c9d7ab75c","title":"Mantis Lords · Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s","verifiedAt":null},{"id":"source-7360c1deba7d486c","title":"Margit, the Fell Omen · Elden Ring","url":"https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s","verifiedAt":null},{"id":"source-66de608faedfd362","title":"Corrupted Monk · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Designer article · Mike Stout — enemy attacks and telegraphing","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-b6c950a986876b85","title":"Combat designer article · Mike Birkhead — anticipation, timing, and holds","url":"https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer","verifiedAt":null},{"id":"source-9afad7c96fda6ea2","title":"Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","verifiedAt":null},{"id":"source-d17265a65b2a1b84","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Подготовительное действие отделяет решение об атаке от её опасной части."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-wind-up-rule\"></a>\n\n- Подготовительное действие отделяет решение об атаке от её опасной части. <a id=\"boss-wind-up-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. 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Анимации и подробные правила находятся в атласе."}],"relations":[{"type":"explains","direction":"incoming","label":"Разобрать принцип","key":"lesson/state-machines","title":"Состояния и переходы","url":"https://gamemechanics.pro/ru/lessons/state-machines/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/lesson/state-machines.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/lesson/state-machines.md"}],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-wind-up","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-wind-up","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Подготовка","description":"Подготовительное действие отделяет решение об атаке от её опасной части.","image":{"src":"images/mechanics/boss-frame-vg3h6uvtwyy-26.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s","originalUrl":"https://www.youtube.com/watch?v=VG3h6uVtWyY","sourceFrameSeconds":26,"credit":"Team Cherry; gameplay capture by FeelTheDango","rights":"Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Повелитель богомолов готовится атаковать со стены","alt":"Повелитель богомолов готовится атаковать со стены","markers":[{"x":91,"y":53,"label":"Поза босса на стене предшествует выпаду"}]},"tips":["Давайте подготовке отличимую позу и достаточное время для выбранного ответа."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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