{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-wave-clear-objective","type":"mechanic","id":"boss-fight-atlas--boss-wave-clear-objective","lang":"ru","title":"Победа через волны","summary":"Продвижение боя определяется завершением последовательных волн.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-wave-clear-objective/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-wave-clear-objective.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-wave-clear-objective.md","aliases":[],"tags":["Бои с боссами","Цель боя и открытие уязвимости"],"sourceIds":["source-5be53f08693ade21","source-0df92fdde21934dc","source-045cfae33c9b937e","source-8d351fffae505b52","source-4ee1f5b5bce32b14","source-c151324fe6097460","source-a97a3e0d79c42e9f","source-9ac2a96825435254","source-7ced8b23cff6b152","source-0da1fab430bcc510"],"sources":[{"id":"source-5be53f08693ade21","title":"Boss Fight Atlas: Победа через волны (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wave-clear-objective/","verifiedAt":null},{"id":"source-0df92fdde21934dc","title":"Boss Fight Atlas: Победа через волны (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wave-clear-objective/","verifiedAt":null},{"id":"source-045cfae33c9b937e","title":"Great Gideon · The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=8s","verifiedAt":null},{"id":"source-8d351fffae505b52","title":"Mithrix · Risk of Rain 2","url":"https://www.youtube.com/watch?v=5eKczbUwT7A&t=412s","verifiedAt":null},{"id":"source-4ee1f5b5bce32b14","title":"Royal Rat Vanguard · Dark Souls II","url":"https://www.youtube.com/watch?v=fGwL3d-Qem8&t=14s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-a97a3e0d79c42e9f","title":"Great Gideon — The Binding of Isaac: Rebirth Wiki","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Great_Gideon","verifiedAt":null},{"id":"source-9ac2a96825435254","title":"Mithrix — Risk of Rain 2 Wiki","url":"https://riskofrain2.wiki.gg/wiki/Mithrix","verifiedAt":null},{"id":"source-7ced8b23cff6b152","title":"Royal Rat Vanguard — Dark Souls II Wiki","url":"https://darksouls2.wikidot.com/bosses%3Aroyal-rat-vanguard","verifiedAt":null},{"id":"source-0da1fab430bcc510","title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Продвижение боя определяется завершением последовательных волн."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-wave-clear-objective-rule\"></a>\n\n- Продвижение боя определяется завершением последовательных волн. <a id=\"boss-wave-clear-objective-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-wave-clear-objective","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-wave-clear-objective","categoryIds":["catalog-part-11"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Победа через волны","description":"Продвижение боя определяется завершением последовательных волн.","image":{"src":"images/mechanics/boss-final-gq-7d79ulri-15.webp","width":640,"height":360,"crop":{"x":150,"y":0,"width":340,"height":360},"game":"The Binding of Isaac: Repentance","sourceUrl":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s","originalUrl":"https://www.youtube.com/watch?v=Gq-7D79ULRI","sourceFrameSeconds":15,"credit":"Nicalis / Edmund McMillen; gameplay capture by Alexix128","rights":"Game graphics © Nicalis / Edmund McMillen. Gameplay recording by Alexix128. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"The Binding of Isaac: Great Gideon проверяет зачистку волн","alt":"The Binding of Isaac: Great Gideon проверяет зачистку волн","markers":[{"x":50,"y":94,"label":"Счётчик 2/6 показывает продвижение через шесть волн"}]},"tips":["Объясняйте, что продвигает встречу: зачистка, выживание или непосредственный урон."],"examples":[{"title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=Gq-7D79ULRI&t=15s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}