{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-sweep","type":"mechanic","id":"boss-fight-atlas--boss-sweep","lang":"ru","title":"Круговой удар","summary":"Атака описывает дугу вокруг закреплённого конца или центра вращения.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sweep/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-sweep.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-sweep.md","aliases":[],"tags":["Бои с боссами","Тело и ближний бой"],"sourceIds":["source-2712e8eac56d43e7","source-4e0afb9b19a4a99e","source-b8b3642c9d7ab75c","source-f11ef1d99a1763be","source-66de608faedfd362","source-baf38070a8989361","source-2018a5f501535d35"],"sources":[{"id":"source-2712e8eac56d43e7","title":"Boss Fight Atlas: Круговой удар (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sweep/","verifiedAt":null},{"id":"source-4e0afb9b19a4a99e","title":"Boss Fight Atlas: Круговой удар (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sweep/","verifiedAt":null},{"id":"source-b8b3642c9d7ab75c","title":"Mantis Lords · Hollow Knight","url":"https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s","verifiedAt":null},{"id":"source-f11ef1d99a1763be","title":"Dancer of the Boreal Valley · Dark Souls III","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s","verifiedAt":null},{"id":"source-66de608faedfd362","title":"Corrupted Monk · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Designer article · Mike Stout — readable wind-up for avoidable attacks","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-2018a5f501535d35","title":"Dark Souls III","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Атака описывает дугу вокруг закреплённого конца или центра вращения."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-sweep-rule\"></a>\n\n- Атака описывает дугу вокруг закреплённого конца или центра вращения. <a id=\"boss-sweep-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-sweep","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-sweep","categoryIds":["catalog-part-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Круговой удар","description":"Атака описывает дугу вокруг закреплённого конца или центра вращения.","image":{"src":"images/mechanics/boss-frame-vcwh1bhhnko-182.webp","width":640,"height":360,"game":"Dark Souls III","sourceUrl":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s","originalUrl":"https://www.youtube.com/watch?v=vCWh1bhHNKo","sourceFrameSeconds":182,"credit":"FromSoftware / Bandai Namco Entertainment; gameplay capture by Shirrako","rights":"Game graphics © FromSoftware / Bandai Namco Entertainment. Gameplay recording by Shirrako. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Два клинка Танцовщицы охватывают пространство вокруг неё","alt":"Два клинка Танцовщицы охватывают пространство вокруг неё","markers":[{"x":65,"y":64,"label":"Клинок проходит по дуге рядом с корпусом босса"}]},"tips":["Проверяйте внутренний и внешний маршруты обхода кругового удара."],"examples":[{"title":"Dark Souls III","url":"https://www.youtube.com/watch?v=vCWh1bhHNKo&t=182s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}