{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-straight-beam","type":"mechanic","id":"boss-fight-atlas--boss-straight-beam","lang":"ru","title":"Прямой луч","summary":"Прямой протяжённый луч перекрывает линию между источником и концом атаки.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-straight-beam/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-straight-beam.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-straight-beam.md","aliases":[],"tags":["Бои с боссами","Лучи"],"sourceIds":["source-36efb4bc0345bb85","source-37a96331d74cc0a9","source-3d98aa5b859ad11b","source-d88e73d9030adb59","source-8257284e3816dc3e","source-baf38070a8989361","source-945019fe5d82d809","source-1bbfc9b15eb7848d"],"sources":[{"id":"source-36efb4bc0345bb85","title":"Boss Fight Atlas: Прямой луч (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/straight-beam/","verifiedAt":null},{"id":"source-37a96331d74cc0a9","title":"Boss Fight Atlas: Прямой луч (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/straight-beam/","verifiedAt":null},{"id":"source-3d98aa5b859ad11b","title":"Absolute Radiance · Hollow Knight","url":"https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s","verifiedAt":null},{"id":"source-d88e73d9030adb59","title":"Phrike · Returnal","url":"https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s","verifiedAt":null},{"id":"source-8257284e3816dc3e","title":"Ziva the Engineer · V Rising","url":"https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-1bbfc9b15eb7848d","title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=14s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Прямой протяжённый луч перекрывает линию между источником и концом атаки."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-straight-beam-rule\"></a>\n\n- Прямой протяжённый луч перекрывает линию между источником и концом атаки. <a id=\"boss-straight-beam-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-straight-beam","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-straight-beam","categoryIds":["catalog-part-3"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Прямой луч","description":"Прямой протяжённый луч перекрывает линию между источником и концом атаки.","image":{"src":"images/mechanics/boss-frame-6anmowvo7tc-14.webp","width":854,"height":480,"game":"Cuphead","sourceUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=14s","originalUrl":"https://www.youtube.com/watch?v=6anMOwVo7tc","sourceFrameSeconds":14,"credit":"Studio MDHR; gameplay capture by Boss Fight Database","rights":"Game graphics © Studio MDHR. Gameplay recording by Boss Fight Database. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Мощный луч сохраняет прямую геометрию атаки","alt":"Мощный луч сохраняет прямую геометрию атаки","markers":[{"x":45,"y":43,"label":"Полоса луча связывает излучатель с опасной областью"}]},"tips":["Согласуйте видимую ширину луча и область урона на всей длине."],"examples":[{"title":"Cuphead","url":"https://www.youtube.com/watch?v=6anMOwVo7tc&t=14s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}