{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-sound-detection","type":"mechanic","id":"boss-fight-atlas--boss-sound-detection","lang":"ru","title":"Обнаружение игрока по шуму","summary":"Шум от действий игрока влияет на обнаружение и реакцию босса.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-sound-detection.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-sound-detection.md","aliases":[],"tags":["Бои с боссами","Пространство, движение и восприятие"],"sourceIds":["source-3b8aeff91708ccf8","source-8b85c8d1f59ece4d","source-cb9b47fc8d2eb329","source-4487b5dd1014cb0e","source-8ed39da72974797a","source-945019fe5d82d809","source-adf51eeca97b9f40","source-a33886972e72ad95","source-60cb38297000e1e1","source-129d9d4c468d7999"],"sources":[{"id":"source-3b8aeff91708ccf8","title":"Boss Fight Atlas: Обнаружение игрока по шуму (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/","verifiedAt":null},{"id":"source-8b85c8d1f59ece4d","title":"Boss Fight Atlas: Обнаружение игрока по шуму (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/","verifiedAt":null},{"id":"source-cb9b47fc8d2eb329","title":"The Janitor · Little Nightmares","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=54s","verifiedAt":null},{"id":"source-4487b5dd1014cb0e","title":"Garrador · Resident Evil 4","url":"https://www.youtube.com/watch?v=a1z5pmutRGA&t=44s","verifiedAt":null},{"id":"source-8ed39da72974797a","title":"The End · Metal Gear Solid Delta: Snake Eater","url":"https://www.youtube.com/watch?v=BZLJmWGs_tg&t=94s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-adf51eeca97b9f40","title":"GameFAQs — Little Nightmares Walkthrough: The Lair","url":"https://gamefaqs.gamespot.com/xboxone/194378-little-nightmares/faqs/75158/walkthrough","verifiedAt":null},{"id":"source-a33886972e72ad95","title":"Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough","url":"https://game8.co/games/Resident-Evil-4-Remake/archives/408592","verifiedAt":null},{"id":"source-60cb38297000e1e1","title":"Game8 — How to Sneak Up on The End","url":"https://game8.co/games/Metal-Gear-Solid-Delta-Snake-Eater/archives/548404","verifiedAt":null},{"id":"source-129d9d4c468d7999","title":"Little Nightmares","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Шум от действий игрока влияет на обнаружение и реакцию босса."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-sound-detection-rule\"></a>\n\n- Шум от действий игрока влияет на обнаружение и реакцию босса. <a id=\"boss-sound-detection-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. 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All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Little Nightmares: слепой Сторож ориентируется на шум рядом с Шестой","alt":"Little Nightmares: слепой Сторож ориентируется на шум рядом с Шестой","markers":[{"x":45,"y":43,"label":"Закрытые глаза Сторожа делают шум важным каналом обнаружения"}]},"tips":["Связывайте слышимость с действиями игрока и показывайте реакцию противника на шум."],"examples":[{"title":"Little Nightmares","url":"https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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