{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-situational-immunity","type":"mechanic","id":"boss-fight-atlas--boss-situational-immunity","lang":"ru","title":"Ситуационный иммунитет","summary":"Временное условие делает босса невосприимчивым до изменения состояния.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-situational-immunity/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-situational-immunity.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-situational-immunity.md","aliases":[],"tags":["Бои с боссами","Защита"],"sourceIds":["source-13644b1339dbd1f4","source-e322101300b3a900","source-e01c947b97ac0634","source-7de1095a9b1e3776","source-eea38b02cfe9a4ec","source-c151324fe6097460","source-bc966150ff2e9cd3","source-1583b5adb1b518fe","source-3a845d525d14e9bd"],"sources":[{"id":"source-13644b1339dbd1f4","title":"Boss Fight Atlas: Ситуационный иммунитет (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/situational-immunity/","verifiedAt":null},{"id":"source-e322101300b3a900","title":"Boss Fight Atlas: Ситуационный иммунитет (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/situational-immunity/","verifiedAt":null},{"id":"source-e01c947b97ac0634","title":"Uumuu · Hollow Knight","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=129s","verifiedAt":null},{"id":"source-7de1095a9b1e3776","title":"Rennala, Queen of the Full Moon · Elden Ring","url":"https://www.youtube.com/watch?v=ZaZ6UTxm9vI&t=90s","verifiedAt":null},{"id":"source-eea38b02cfe9a4ec","title":"Calamity Ganon · The Legend of Zelda: Breath of the Wild","url":"https://www.youtube.com/watch?v=hYYFTIO88ZI&t=5s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up (GDC 2018) · clear goals, hits, and phase pacing","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-bc966150ff2e9cd3","title":"Inti Creates director · brief vulnerability windows as a boss concept","url":"https://blog.playstation.com/2020/07/30/curse-of-the-moon-2-director-commentary-on-characters-game-design-and-more/","verifiedAt":null},{"id":"source-1583b5adb1b518fe","title":"Blizzard Entertainment · revising boss invulnerability and breakable shields","url":"https://news.blizzard.com/en-us/article/24226702/rally-against-hell-in-season-of-infernal-chaos","verifiedAt":null},{"id":"source-3a845d525d14e9bd","title":"Hollow Knight","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Временное условие делает босса невосприимчивым до изменения состояния."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-situational-immunity-rule\"></a>\n\n- Временное условие делает босса невосприимчивым до изменения состояния. <a id=\"boss-situational-immunity-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-situational-immunity","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-situational-immunity","categoryIds":["catalog-part-8"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Ситуационный иммунитет","description":"Временное условие делает босса невосприимчивым до изменения состояния.","image":{"src":"images/mechanics/boss-final-dmq29xa5hha-127.webp","width":640,"height":360,"game":"Hollow Knight","sourceUrl":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s","originalUrl":"https://www.youtube.com/watch?v=dMq29xa5hhA","sourceFrameSeconds":127,"credit":"Team Cherry; gameplay capture by Metamorfosis Gaming","rights":"Game graphics © Team Cherry. Gameplay recording by Metamorfosis Gaming. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Hollow Knight: защитная оболочка Уумуу закрывает уязвимое ядро","alt":"Hollow Knight: защитная оболочка Уумуу закрывает уязвимое ядро","markers":[{"x":83,"y":32,"label":"Пока оболочка цела, обычная атака не даёт нужного окна урона"}]},"tips":["Делайте условие снятия защиты видимым и подтверждайте открывшееся окно."],"examples":[{"title":"Hollow Knight","url":"https://www.youtube.com/watch?v=dMq29xa5hhA&t=127s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}