{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-relocated-arena","type":"mechanic","id":"boss-fight-atlas--boss-relocated-arena","lang":"ru","title":"Вложенная или сменная арена","summary":"Бой переносится в другое пространство с собственными ограничениями.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-relocated-arena/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-relocated-arena.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-relocated-arena.md","aliases":[],"tags":["Бои с боссами","Пространство, движение и восприятие"],"sourceIds":["source-db6ebb23d445f395","source-1397b0a56858c4d5","source-56ee1972404de6ce","source-e33810f5545f8c77","source-ebe1cbacb0e03fcc","source-945019fe5d82d809","source-a55bfbed2dd60f8f","source-af57ec11259c7693","source-021dd1dd5408fef9","source-79d1fa08e0cc8e0f","source-55eb3ba968419469"],"sources":[{"id":"source-db6ebb23d445f395","title":"Boss Fight Atlas: Вложенная или сменная арена (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/relocated-arena/","verifiedAt":null},{"id":"source-1397b0a56858c4d5","title":"Boss Fight Atlas: Вложенная или сменная арена (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/relocated-arena/","verifiedAt":null},{"id":"source-56ee1972404de6ce","title":"Rotgut · The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=YvBpZmHWLGk&t=24s","verifiedAt":null},{"id":"source-e33810f5545f8c77","title":"Curse-Rotted Greatwood · Dark Souls III","url":"https://www.youtube.com/watch?v=XBLOdrk1LF0&t=84s","verifiedAt":null},{"id":"source-ebe1cbacb0e03fcc","title":"Safi'jiiva · Monster Hunter World: Iceborne","url":"https://www.youtube.com/watch?v=o9-qavsmRBI&t=180s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-a55bfbed2dd60f8f","title":"The Binding of Isaac: Rebirth Wiki — Rotgut behavior","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Rotgut","verifiedAt":null},{"id":"source-af57ec11259c7693","title":"Prima Games — Curse-Rotted Greatwood stage transition","url":"https://primagames.com/eguides/dark-souls-iii-eguide-steam/walkthrough/boss-curse-rotted-greatwood","verifiedAt":null},{"id":"source-021dd1dd5408fef9","title":"Monster Hunter World Chronicles — Safi'jiiva siege objective","url":"https://mhw.poedb.tw/eng/monster/Safi%27jiiva","verifiedAt":null},{"id":"source-79d1fa08e0cc8e0f","title":"GameWith — Safi'jiiva level energy and descent","url":"https://gamewith.net/monsterhunterworld-iceborne/article/show/14081","verifiedAt":null},{"id":"source-55eb3ba968419469","title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=YvBpZmHWLGk&t=31s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Бой переносится в другое пространство с собственными ограничениями."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-relocated-arena-rule\"></a>\n\n- Бой переносится в другое пространство с собственными ограничениями. <a id=\"boss-relocated-arena-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-relocated-arena","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-relocated-arena","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Вложенная или сменная арена","description":"Бой переносится в другое пространство с собственными ограничениями.","image":{"src":"images/mechanics/boss-final-yvbpzmhwlgk-31.webp","width":640,"height":360,"game":"The Binding of Isaac: Repentance","sourceUrl":"https://www.youtube.com/watch?v=YvBpZmHWLGk&t=31s","originalUrl":"https://www.youtube.com/watch?v=YvBpZmHWLGk","sourceFrameSeconds":31,"credit":"Nicalis / Edmund McMillen; gameplay capture by SlayXc2","rights":"Game graphics © Nicalis / Edmund McMillen. Gameplay recording by SlayXc2. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"The Binding of Isaac: внутренняя арена Rotgut меняет вид боя на боковой","alt":"The Binding of Isaac: внутренняя арена Rotgut меняет вид боя на боковой","markers":[{"x":47,"y":52,"label":"После переноса игрок действует на отдельной платформенной арене"}]},"tips":["Сохраняйте понятную связь новой арены с общей встречей и условиями возвращения."],"examples":[{"title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=YvBpZmHWLGk&t=31s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}