{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-recovery","type":"mechanic","id":"boss-fight-atlas--boss-recovery","lang":"ru","title":"Восстановление","summary":"После атаки босс временно ограничен в действиях и доступен для ответа.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-recovery/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-recovery.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-recovery.md","aliases":[],"tags":["Бои с боссами","Структура и читаемость"],"sourceIds":["source-42e0bb8cf7564104","source-cdb9dc64b51103e6","source-eef81b16224f1c1d","source-33fd2e5b8feccbc5","source-7360c1deba7d486c","source-493d43d294a92bc2","source-945019fe5d82d809","source-9afad7c96fda6ea2","source-83e6d511e27b8786"],"sources":[{"id":"source-42e0bb8cf7564104","title":"Boss Fight Atlas: Восстановление (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/recovery/","verifiedAt":null},{"id":"source-cdb9dc64b51103e6","title":"Boss Fight Atlas: Восстановление (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/recovery/","verifiedAt":null},{"id":"source-eef81b16224f1c1d","title":"Horn Beetle · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s","verifiedAt":null},{"id":"source-33fd2e5b8feccbc5","title":"False Knight · Hollow Knight","url":"https://www.youtube.com/watch?v=rwZmf4u366o&t=151s","verifiedAt":null},{"id":"source-7360c1deba7d486c","title":"Margit, the Fell Omen · Elden Ring","url":"https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s","verifiedAt":null},{"id":"source-493d43d294a92bc2","title":"SF Seminar · Capcom — startup, active frames, and recovery","url":"https://game.capcom.com/cfn/sfv/column/131432?lang=en","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-9afad7c96fda6ea2","title":"GDC · Rebecca Vessal — data-driven boss attack chains","url":"https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss","verifiedAt":null},{"id":"source-83e6d511e27b8786","title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"После атаки босс временно ограничен в действиях и доступен для ответа."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-recovery-rule\"></a>\n\n- После атаки босс временно ограничен в действиях и доступен для ответа. <a id=\"boss-recovery-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. 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All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Рогатый жук остаётся на платформе между атаками","alt":"Рогатый жук остаётся на платформе между атаками","markers":[{"x":70,"y":61,"label":"Окончание движения создаёт момент для сближения"}]},"tips":["Давайте читаемое окно ответа после сильного приёма и показывайте его окончание."],"examples":[{"title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=99s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}