{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-lunge","type":"mechanic","id":"boss-fight-atlas--boss-lunge","lang":"ru","title":"Выпад","summary":"Короткое движение корпуса совмещает сближение с ударом.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-lunge/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-lunge.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-lunge.md","aliases":[],"tags":["Бои с боссами","Тело и ближний бой"],"sourceIds":["source-b7c59ff1ba68f810","source-f4de5b5e68dec502","source-3c7096578723a135","source-edb00db89801f88b","source-d32ace75d41e8a33","source-baf38070a8989361","source-945019fe5d82d809","source-63218a22a2e647a0"],"sources":[{"id":"source-b7c59ff1ba68f810","title":"Boss Fight Atlas: Выпад (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/lunge/","verifiedAt":null},{"id":"source-f4de5b5e68dec502","title":"Boss Fight Atlas: Выпад (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/lunge/","verifiedAt":null},{"id":"source-3c7096578723a135","title":"Howl · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=1s","verifiedAt":null},{"id":"source-edb00db89801f88b","title":"Traitor Lord · Hollow Knight","url":"https://www.youtube.com/watch?v=f62A5eOtLzI&t=7s","verifiedAt":null},{"id":"source-d32ace75d41e8a33","title":"Blazing Bull · Sekiro: Shadows Die Twice","url":"https://www.youtube.com/watch?v=KXeOFXIpOC0&t=15s","verifiedAt":null},{"id":"source-baf38070a8989361","title":"Enemy Attacks and Telegraphing · Mike Stout","url":"https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-63218a22a2e647a0","title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=14s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Короткое движение корпуса совмещает сближение с ударом."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-lunge-rule\"></a>\n\n- Короткое движение корпуса совмещает сближение с ударом. <a id=\"boss-lunge-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-lunge","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-lunge","categoryIds":["catalog-part-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Выпад","description":"Короткое движение корпуса совмещает сближение с ударом.","image":{"src":"images/mechanics/boss-frame-dvub8cimpig-14.webp","width":1280,"height":720,"game":"Ori and the Will of the Wisps","sourceUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=14s","originalUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg","sourceFrameSeconds":14,"credit":"Moon Studios / Xbox Game Studios; gameplay capture by Gellot","rights":"Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Прыжок Хаула пересекает пространство перед героем","alt":"Прыжок Хаула пересекает пространство перед героем","markers":[{"x":53,"y":47,"label":"Тело Хаула вытянуто по направлению прыжка"}]},"tips":["Связывайте дальность выпада с ясной подготовкой и доступным выходом из линии."],"examples":[{"title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=14s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}