{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-fight-phase","type":"mechanic","id":"boss-fight-atlas--boss-fight-phase","lang":"ru","title":"Фаза боя","summary":"Изменение состояния боя переключает согласованный набор правил.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-fight-phase/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-fight-phase.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-fight-phase.md","aliases":[],"tags":["Бои с боссами","Структура и читаемость"],"sourceIds":["source-57c861d2970c4d89","source-fc88901a1e821d86","source-c3b4a5407343c65d","source-bd7f29d88bb94419","source-672a1787af5dbc85","source-945019fe5d82d809","source-d60b74caa192cf71"],"sources":[{"id":"source-57c861d2970c4d89","title":"Boss Fight Atlas: Фаза боя (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/fight-phase/","verifiedAt":null},{"id":"source-fc88901a1e821d86","title":"Boss Fight Atlas: Фаза боя (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/fight-phase/","verifiedAt":null},{"id":"source-c3b4a5407343c65d","title":"Mora · Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=233s","verifiedAt":null},{"id":"source-bd7f29d88bb94419","title":"Wally Warbles · Cuphead","url":"https://www.youtube.com/watch?v=Ol3-4Y0eS9M&t=58s","verifiedAt":null},{"id":"source-672a1787af5dbc85","title":"Rennala, Queen of the Full Moon · Elden Ring","url":"https://www.youtube.com/watch?v=8wTLAgG3dX0&t=250s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"Boss Up: Boss Battle Design · GDC Vault","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-d60b74caa192cf71","title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Изменение состояния боя переключает согласованный набор правил."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-fight-phase-rule\"></a>\n\n- Изменение состояния боя переключает согласованный набор правил. <a id=\"boss-fight-phase-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-fight-phase","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-fight-phase","categoryIds":["catalog-part-9"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Фаза боя","description":"Изменение состояния боя переключает согласованный набор правил.","image":{"src":"images/mechanics/boss-frame-dvub8cimpig-403.webp","width":1280,"height":720,"game":"Ori and the Will of the Wisps","sourceUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s","originalUrl":"https://www.youtube.com/watch?v=DvuB8cImPIg","sourceFrameSeconds":403,"credit":"Moon Studios / Xbox Game Studios; gameplay capture by Gellot","rights":"Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Новый участок боя с Морой меняет пространство движения","alt":"Новый участок боя с Морой меняет пространство движения","markers":[{"x":66,"y":52,"label":"Тело Моры занимает новый участок маршрута"}]},"tips":["Смена фазы должна ясно менять задачу, а не только цвет полосы здоровья."],"examples":[{"title":"Ori and the Will of the Wisps","url":"https://www.youtube.com/watch?v=DvuB8cImPIg&t=403s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}