{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-damage-rate-cap","type":"mechanic","id":"boss-fight-atlas--boss-damage-rate-cap","lang":"ru","title":"Адаптивное ограничение темпа урона","summary":"Правило ограничивает чрезмерный темп урона в заданном временном окне.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-damage-rate-cap/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-damage-rate-cap.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-damage-rate-cap.md","aliases":[],"tags":["Бои с боссами","Состояния, ресурсы и масштабирование"],"sourceIds":["source-e10ecdf66a6da2f5","source-88dd8aedef7f07ba","source-1befee88cb099243","source-f946a051dda5147a","source-cf5396e8f106fc82","source-c151324fe6097460","source-1ea2e9541005aaee","source-e9c0e541779707a8","source-953bcad86effc607","source-94d9be82d43b506a","source-a14ce50378470853"],"sources":[{"id":"source-e10ecdf66a6da2f5","title":"Boss Fight Atlas: Адаптивное ограничение темпа урона (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/damage-rate-cap/","verifiedAt":null},{"id":"source-88dd8aedef7f07ba","title":"Boss Fight Atlas: Адаптивное ограничение темпа урона (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/damage-rate-cap/","verifiedAt":null},{"id":"source-1befee88cb099243","title":"Hush · The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=SAy8fV6yGRA&t=120s","verifiedAt":null},{"id":"source-f946a051dda5147a","title":"Archon Boreal · Warframe","url":"https://www.youtube.com/watch?v=rtl0o3M0e-A&t=462s","verifiedAt":null},{"id":"source-cf5396e8f106fc82","title":"The Fragmented One · Warframe","url":"https://www.youtube.com/watch?v=s8ur1I8hi7I&t=660s","verifiedAt":null},{"id":"source-c151324fe6097460","title":"Boss Up: Boss Battle Design","url":"https://media.gdcvault.com/gdc2018/presentations/Keren_Itay_BossUp.pdf","verifiedAt":null},{"id":"source-1ea2e9541005aaee","title":"Damage Scaling — The Binding of Isaac Wiki","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Damage_Scaling","verifiedAt":null},{"id":"source-e9c0e541779707a8","title":"Hush — The Binding of Isaac Wiki","url":"https://bindingofisaacrebirth.wiki.gg/wiki/Hush","verifiedAt":null},{"id":"source-953bcad86effc607","title":"Devstream 173 — Warframe Wiki","url":"https://wiki.warframe.com/w/Devstream_173","verifiedAt":null},{"id":"source-94d9be82d43b506a","title":"Damage Attenuation and Quality of Life Changes — Warframe Forums","url":"https://forums.warframe.com/topic/1469410-dev-workshop-damage-attenuation-and-quality-of-life-changes-devstream-189/","verifiedAt":null},{"id":"source-a14ce50378470853","title":"The Fragmented One — Warframe Wiki","url":"https://warframe.fandom.com/wiki/The_Fragmented_One","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Правило ограничивает чрезмерный темп урона в заданном временном окне."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-damage-rate-cap-rule\"></a>\n\n- Правило ограничивает чрезмерный темп урона в заданном временном окне. <a id=\"boss-damage-rate-cap-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. 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All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"The Binding of Isaac: полоса здоровья Hush в бою с адаптивной защитой","alt":"The Binding of Isaac: полоса здоровья Hush в бою с адаптивной защитой","markers":[{"x":48,"y":95,"label":"Адаптивная защита Hush снижает эффективность резкого всплеска урона"}]},"tips":["Объясняйте действие ограничения через отклик боя и проверяйте, что усиления остаются полезны."],"examples":[{"title":"The Binding of Isaac: Repentance","url":"https://www.youtube.com/watch?v=SAy8fV6yGRA&t=120s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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