{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-cover-line-of-sight","type":"mechanic","id":"boss-fight-atlas--boss-cover-line-of-sight","lang":"ru","title":"Укрытие и линия видимости","summary":"Преграды разрывают линию воздействия между угрозой и игроком.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-cover-line-of-sight/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-cover-line-of-sight.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-cover-line-of-sight.md","aliases":[],"tags":["Бои с боссами","Пространство, движение и восприятие"],"sourceIds":["source-d1358a5f13a196b7","source-9fac53d1e52aeeee","source-8b149dda9467461d","source-a96c751da15b91f6","source-0905c30b6bcc1bbc","source-945019fe5d82d809","source-1c612f5c156fb1fd","source-8e5c0f28b4d90e92","source-3e30c3b422cd0a18","source-8107e22e14c913d7","source-b5cb701f2a8a4de7"],"sources":[{"id":"source-d1358a5f13a196b7","title":"Boss Fight Atlas: Укрытие и линия видимости (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/cover-line-of-sight/","verifiedAt":null},{"id":"source-9fac53d1e52aeeee","title":"Boss Fight Atlas: Укрытие и линия видимости (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/cover-line-of-sight/","verifiedAt":null},{"id":"source-8b149dda9467461d","title":"Grandmaster Yuudai · Huntdown","url":"https://www.youtube.com/watch?v=4RfGConwg3o&t=2430s","verifiedAt":null},{"id":"source-a96c751da15b91f6","title":"Living Failures · Bloodborne: The Old Hunters","url":"https://www.youtube.com/watch?v=upUUkqS6_8g&t=150s","verifiedAt":null},{"id":"source-0905c30b6bcc1bbc","title":"King Behemoth · Final Fantasy XIV","url":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=295s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-1c612f5c156fb1fd","title":"Bloodborne Wiki — Living Failures","url":"https://www.bloodborne-wiki.com/2015/11/living-failures.html","verifiedAt":null},{"id":"source-8e5c0f28b4d90e92","title":"Final Fantasy XIV Online Wiki — The Labyrinth of the Ancients","url":"https://ffxiv.consolegameswiki.com/wiki/The_Labyrinth_of_the_Ancients","verifiedAt":null},{"id":"source-3e30c3b422cd0a18","title":"Huntdown manual","url":"https://huntdown.com/manual/Manual-Huntdown.pdf","verifiedAt":null},{"id":"source-8107e22e14c913d7","title":"Neoseeker — Grandmaster Yuudai walkthrough","url":"https://www.neoseeker.com/huntdown/4-3_-_Grandmaster_Yuudai","verifiedAt":null},{"id":"source-b5cb701f2a8a4de7","title":"Final Fantasy XIV","url":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=315s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Преграды разрывают линию воздействия между угрозой и игроком."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-cover-line-of-sight-rule\"></a>\n\n- Преграды разрывают линию воздействия между угрозой и игроком. <a id=\"boss-cover-line-of-sight-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. У каждой записи есть определение, ссылка на полный разбор на русском и английском, игровые референсы и дополнительные материалы из источника. Анимации и подробные правила находятся в атласе."}],"relations":[{"type":"explains","direction":"incoming","label":"Разобрать принцип","key":"lesson/npc-perception","title":"Восприятие NPC и память о цели","url":"https://gamemechanics.pro/ru/lessons/npc-perception/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/lesson/npc-perception.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/lesson/npc-perception.md"}],"placements":[{"catalogId":"boss-fight-atlas","id":"boss-cover-line-of-sight","title":"Бои с боссами","url":"https://gamemechanics.pro/ru/mechanics/boss-fight-atlas/#boss-cover-line-of-sight","categoryIds":["catalog-part-10"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Укрытие и линия видимости","description":"Преграды разрывают линию воздействия между угрозой и игроком.","image":{"src":"images/mechanics/boss-final-p1mgtfdkq-q-315.webp","width":640,"height":360,"game":"Final Fantasy XIV","sourceUrl":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=315s","originalUrl":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q","sourceFrameSeconds":315,"credit":"Square Enix; gameplay capture by Mica Does Stuff","rights":"Game graphics © Square Enix. Gameplay recording by Mica Does Stuff. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Final Fantasy XIV: комета служит укрытием от Ecliptic Meteor","alt":"Final Fantasy XIV: комета служит укрытием от Ecliptic Meteor","markers":[{"x":47,"y":34,"label":"Комета между персонажем и Королём Бегемотом перекрывает смертельный удар"}]},"tips":["Показывайте линию воздействия и оставляйте время добраться до надёжного укрытия."],"examples":[{"title":"Final Fantasy XIV","url":"https://www.youtube.com/watch?v=P1mgTFDkQ-Q&t=315s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/boss-fight-atlas"}}