{"schemaVersion":1,"record":{"key":"mechanic/boss-fight-atlas--boss-beat-synced-attack","type":"mechanic","id":"boss-fight-atlas--boss-beat-synced-attack","lang":"ru","title":"Ритмическая синхронизация","summary":"Окна опасности и ответа привязаны к читаемому ритму.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/ru/knowledge/mechanic/boss-fight-atlas--boss-beat-synced-attack/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/ru/mechanic/boss-fight-atlas--boss-beat-synced-attack.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/ru/mechanic/boss-fight-atlas--boss-beat-synced-attack.md","aliases":[],"tags":["Бои с боссами","Пространство, движение и восприятие"],"sourceIds":["source-e255ed46f29ca636","source-0a87f8833ced2e85","source-a86471e0133b7556","source-b7c625091acd3e95","source-005aea7d333e0fdd","source-945019fe5d82d809","source-d1704cd1256b0624","source-40c842c99b25b4c9","source-fe8b644e8b56c29d","source-6b9cda6b40740c9b"],"sources":[{"id":"source-e255ed46f29ca636","title":"Boss Fight Atlas: Ритмическая синхронизация (RU)","url":"https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/beat-synced-attack/","verifiedAt":null},{"id":"source-0a87f8833ced2e85","title":"Boss Fight Atlas: Ритмическая синхронизация (EN)","url":"https://polyakovin.github.io/boss-fight-atlas/en/mechanics/beat-synced-attack/","verifiedAt":null},{"id":"source-a86471e0133b7556","title":"Deep Blues · Crypt of the NecroDancer","url":"https://www.youtube.com/watch?v=dkHkWD2VSMM&t=159s","verifiedAt":null},{"id":"source-b7c625091acd3e95","title":"Frog · Everhood","url":"https://www.youtube.com/watch?v=3rl5Pyf7J4M&t=14s","verifiedAt":null},{"id":"source-005aea7d333e0fdd","title":"Rekka · Hi-Fi Rush","url":"https://www.youtube.com/watch?v=1urR6Mplu-k&t=60s","verifiedAt":null},{"id":"source-945019fe5d82d809","title":"GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective","url":"https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design","verifiedAt":null},{"id":"source-d1704cd1256b0624","title":"Xbox Wire — Hi-Fi Rush: From a Little Idea to a Very Big Surprise","url":"https://news.xbox.com/en-us/2023/10/04/hi-fi-rush-exclusive-oral-history/","verifiedAt":null},{"id":"source-40c842c99b25b4c9","title":"Crypt of the NecroDancer Wiki — Deep Blues","url":"https://crypt-of-the-necrodancer.fandom.com/wiki/Deep_Blues","verifiedAt":null},{"id":"source-fe8b644e8b56c29d","title":"Everhood Wiki — Battles","url":"https://everhood.fandom.com/wiki/Battles","verifiedAt":null},{"id":"source-6b9cda6b40740c9b","title":"Crypt of the NecroDancer","url":"https://www.youtube.com/watch?v=dkHkWD2VSMM&t=154s","verifiedAt":null}],"sections":[{"id":"principle","title":"Как работает","body":"Окна опасности и ответа привязаны к читаемому ритму."},{"id":"variants","title":"Варианты","body":"### Как работает приём\n\n<a id=\"boss-beat-synced-attack-rule\"></a>\n\n- Окна опасности и ответа привязаны к читаемому ритму. <a id=\"boss-beat-synced-attack-definition\"></a>"},{"id":"context","title":"Контекст и ограничения","body":"Краткий справочник по 124 механикам Boss Fight Atlas в 14 исходных разделах. 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Gameplay recording by Floriiss. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.","caption":"Crypt of the NecroDancer: шахматные противники Deep Blues ходят в ритм","alt":"Crypt of the NecroDancer: шахматные противники Deep Blues ходят в ритм","markers":[{"x":50,"y":33,"label":"Движение шахматных фигур подчиняется общему музыкальному ритму"}]},"tips":["Дублируйте ритм визуально и согласуйте оценку ввода с задержкой звука и доступностью."],"examples":[{"title":"Crypt of the NecroDancer","url":"https://www.youtube.com/watch?v=dkHkWD2VSMM&t=154s"}]}},"endsAt":null,"provenance":"Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. 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