{"schemaVersion":1,"record":{"key":"resource/tiled","type":"resource","id":"tiled","lang":"en","title":"Tiled","summary":"A level editor with tiles, object layers, custom properties and JSON or Lua export. Useful for map prototypes and keeping level data separate from game code.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-tiled","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/tiled.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/tiled.md","aliases":[],"tags":["tool","","design"],"sourceIds":["source-f2c2775d432288cf"],"sources":[{"id":"source-f2c2775d432288cf","title":"Tiled","url":"https://www.mapeditor.org/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A level editor with tiles, object layers, custom properties and JSON or Lua export. Useful for map prototypes and keeping level data separate from game code."},{"id":"access","title":"Access","body":"The open-source editor and documentation are available for free. Map, object and collision support depend on the integration with your chosen engine."},{"id":"practice","title":"Try it","body":"Create a map with two routes and an obstacle object layer. Export it, load it into a game and test passage using the character’s actual collider."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"Thorbjørn Lindeijer and Tiled contributors"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}