{"schemaVersion":1,"record":{"key":"resource/schell-art-of-game-design","type":"resource","id":"schell-art-of-game-design","lang":"en","title":"The Art of Game Design: Russian edition","summary":"Schell’s lenses examine player experience, rules, interfaces, stories and iteration. A broad reference for questioning your design decisions; this link is the Russian edition.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-schell-art-of-game-design","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/schell-art-of-game-design.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/schell-art-of-game-design.md","aliases":[],"tags":["book","","design"],"sourceIds":["source-be9e730733ba51c2"],"sources":[{"id":"source-be9e730733ba51c2","title":"The Art of Game Design: Russian edition","url":"https://alpinabook.ru/catalog/book-geymdizayn/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Schell’s lenses examine player experience, rules, interfaces, stories and iteration. A broad reference for questioning your design decisions; this link is the Russian edition."},{"id":"access","title":"Access","body":"Paid book; publisher overview and sample available."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"book","format":null,"language":"ru","authors":"Jesse Schell"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}