{"schemaVersion":1,"record":{"key":"resource/rules-of-play","type":"resource","id":"rules-of-play","lang":"en","title":"Rules of Play: Game Design Fundamentals","summary":"A detailed foundation in rules, systems, meaningful play and culture. Useful for developing a shared vocabulary for analyzing games and discussing design.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-rules-of-play","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/rules-of-play.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/rules-of-play.md","aliases":[],"tags":["book","","design"],"sourceIds":["source-32cd86bf6b5c2251"],"sources":[{"id":"source-32cd86bf6b5c2251","title":"Rules of Play: Game Design Fundamentals","url":"https://mitpress.mit.edu/9780262240451/rules-of-play/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A detailed foundation in rules, systems, meaningful play and culture. Useful for developing a shared vocabulary for analyzing games and discussing design."},{"id":"access","title":"Access","body":"Paid book; overview and contents from MIT Press."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"book","format":null,"language":"en","authors":"Katie Salen, Eric Zimmerman"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}